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Next GM? - Zoterik   (Jan 19, 2015, 9:49 am)
Toss a game my way, Sims!

[Reply]

Next GM? - scaponig   (Jan 14, 2015, 4:34 am)
Is there an adjucation app on google play or the apple store? I'd like to GM another game, but don't have an actual computer...

[Reply]

Next GM? (Community) Zoterik Jan 19, 09:49 am
Toss a game my way, Sims!
Next GM? - scaponig   (Jan 14, 2015, 4:34 am)
Is there an adjucation app on google play or the apple store? I'd like to GM another game, but don't have an actual computer...

[Reply]

WB - few spots left! - FuzzyLogic   (Jan 12, 2015, 8:26 am)
Keeping it open just a bit longer since we've got about a half-board full to round out the games... -mike

[Reply]

Anyone want to make a banner - sanjat312   (Jan 08, 2015, 1:34 am)
Finally got a workup of something I liked! Check your email!

[Reply]

Diplomacy World #128 Released - Winter 2014 Issue - diplomacyworld   (Jan 02, 2015, 10:34 am)

[Reply]

Good to be back - manofkent   (Dec 17, 2014, 5:18 am)
Hey chaps, Max here, been 4 years since my last game (as pieandmash). Stab u soon

[Reply]

Anyone want to make a banner - FuzzyLogic   (Dec 11, 2014, 8:40 am)
Cool... well take a look at the one we have, for the basic size. It could be a little bigger if needed... Let me know if you need anything!

[Reply]

Anyone want to make a banner (Community) sanjat312 Jan 08, 01:34 am
Finally got a workup of something I liked! Check your email!
Anyone want to make a banner - sanjat312   (Dec 09, 2014, 6:21 pm)
I'll take a crack at it! Also, when does it start, I'd love to be in it this year, since I'm graduating in a few days I'll actually have time!

[Reply]

Anyone want to make a banner (Community) FuzzyLogic Dec 11, 08:40 am
Cool... well take a look at the one we have, for the basic size. It could be a little bigger if needed... Let me know if you need anything!
Anyone want to make a banner (Community) sanjat312 Jan 08, 01:34 am
Finally got a workup of something I liked! Check your email!
Anyone want to make a banner - FuzzyLogic   (Dec 09, 2014, 9:31 am)
We need a fresh banner for the WB 2015. Any takers w some crafty art skills??

[Reply]

Anyone want to make a banner (Community) sanjat312 Dec 09, 06:21 pm
I'll take a crack at it! Also, when does it start, I'd love to be in it this year, since I'm graduating in a few days I'll actually have time!
Anyone want to make a banner (Community) FuzzyLogic Dec 11, 08:40 am
Cool... well take a look at the one we have, for the basic size. It could be a little bigger if needed... Let me know if you need anything!
Anyone want to make a banner (Community) sanjat312 Jan 08, 01:34 am
Finally got a workup of something I liked! Check your email!
A New Diplomacy Zine - rick_leeds   (Dec 08, 2014, 10:04 am)
I'm launching a new Dip zine called "The Velvet Glove". Unlike The Diplomatic Pouch" and "World Diplomacy", TVG is principally aimed at the online Dip hobby.

I am looking for articles on any of the following:
- I'm going to run a series of articles on playing each of the seven powers
- general articles on playing Dip
- articles linked to Dip but not actual play
- articles on Variants
- articles from people who've never written before.

I'm also looking for editors for various sections.

The website TVG will be published on is http://thevelvetglovecont.wix.com/the-velvet-glove

If you're interested in sending me anything or taking a role on the zine, you can see how to do it from the contact page.

[Reply]

Gunboat and Press - Zoterik   (Oct 28, 2014, 12:38 am)
Bryan,

I presume you're asking this question because you saw the open Gunboat game? To be honest, I see little use for "Dark Gray" press, because it can fall into both the "Gray" and "Black" categories--players tend to provide their own headings, and all press can be seen by all players. As such, in a game in which all types of press are permitted, every origin is suspect. There is no need for a GM to deliberately and maliciously alter press.

If you have further questions, feel free to send me an email. Don't forget that players are Hidden from each other in gunboat games, so if you decide to join the game, preserve your anonymity!

Zoterik/Eamon

[Reply]

Gunboat and Press - Operations   (Oct 27, 2014, 9:06 pm)
Hi folks..

I'm sure this has been answered before, but I can't search a keyword here, and I haven't been able to find an answer online to this.

I'm a bit fuzzy on the difference between Dark Gray and Black press, the difference between "officially" attributing to a fake author and "unofficially" doing it.

At face value, it sounds like officially would be the GM saying, "Hey, this message is definitely from (incorrect author", and unofficially would be them saying "This might or might not come from (incorrect author)", but that doesn't sound right. I'm thinking press wouldn't involve the GM deliberately lying.

Could someone please explain this better to me?

Thanks!


Bryan

[Reply]

Gunboat and Press (Community) Zoterik Oct 28, 12:38 am
Bryan,

I presume you're asking this question because you saw the open Gunboat game? To be honest, I see little use for "Dark Gray" press, because it can fall into both the "Gray" and "Black" categories--players tend to provide their own headings, and all press can be seen by all players. As such, in a game in which all types of press are permitted, every origin is suspect. There is no need for a GM to deliberately and maliciously alter press.

If you have further questions, feel free to send me an email. Don't forget that players are Hidden from each other in gunboat games, so if you decide to join the game, preserve your anonymity!

Zoterik/Eamon
Next GM? - dandip2011   (Oct 05, 2014, 2:16 pm)
So you're the new Gm for R001. I've joined but haven't got any email from you.
Am I in or not?

[Reply]

Central FL FTF Diplomacy players wanted - CentralFLDip   (Sep 27, 2014, 11:35 am)
Hi! I'm Will Abbott, and I'm looking to get people together to play Diplomacy in central Florida. If you're in the Tampa or Orlando areas and are interested, please drop me a line at centralfldip at gmail dot com.

[Reply]

Next GM? - jerome777   (Sep 25, 2014, 5:06 pm)
Hi Mike

I'm happy to GM the next standard game. Throw me in.

thanks

Jerome

[Reply]

Next GM? (Community) dandip2011 Oct 05, 02:16 pm
So you're the new Gm for R001. I've joined but haven't got any email from you.
Am I in or not?
Next GM? - FuzzyLogic   (Sep 24, 2014, 7:23 am)
Hi all,
Who wants to GM the next couple standard games? We have one full and need to get the next one up too...
-mike

[Reply]

Next GM? (Community) jerome777 Sep 25, 05:06 pm
Hi Mike

I'm happy to GM the next standard game. Throw me in.

thanks

Jerome
Next GM? (Community) dandip2011 Oct 05, 02:16 pm
So you're the new Gm for R001. I've joined but haven't got any email from you.
Am I in or not?
Next GM? (Community) scaponig Jan 14, 04:34 am
Is there an adjucation app on google play or the apple store? I'd like to GM another game, but don't have an actual computer...
Next GM? (Community) scaponig Jan 14, 04:34 am
Is there an adjucation app on google play or the apple store? I'd like to GM another game, but don't have an actual computer...
Next GM? (Community) Zoterik Jan 19, 09:49 am
Toss a game my way, Sims!
Colonial with the Railroad? - Operations   (Aug 09, 2014, 7:07 pm)
Ok, I see how to do it. I guess I just need to manually adjudicate the use of the railroad. The horror!!

[Reply]

Colonial with the Railroad? - charlesf   (Aug 09, 2014, 4:37 pm)
>>>>Unfortunately, I don't know how to edit maps, and would have no way to adjust the variant to do that.

It's easy.

When you use RP, enable "Edit Map" (you find that, as said, under "Map"Wink.

You can remove units, place ones, alter control and such.

That way you adjust for that railroad rule.

Try it out. If you have any further questions, let me know.

[Reply]

Colonial with the Railroad? (Community) Operations Aug 09, 07:07 pm
Ok, I see how to do it. I guess I just need to manually adjudicate the use of the railroad. The horror!!
Colonial with the Railroad? - Operations   (Aug 09, 2014, 3:28 pm)
One of the optional rules for the Colonial map is the Trans-Siberian Railroad, which allows a Russian army to move anywhere between Moscow and Vladivostok in one turn.

Unfortunately, I don't know how to edit maps, and would have no way to adjust the variant to do that.

[Reply]

Colonial with the Railroad? (Community) charlesf Aug 09, 04:37 pm
>>>>Unfortunately, I don't know how to edit maps, and would have no way to adjust the variant to do that.

It's easy.

When you use RP, enable "Edit Map" (you find that, as said, under "Map"Wink.

You can remove units, place ones, alter control and such.

That way you adjust for that railroad rule.

Try it out. If you have any further questions, let me know.
Colonial with the Railroad? (Community) Operations Aug 09, 07:07 pm
Ok, I see how to do it. I guess I just need to manually adjudicate the use of the railroad. The horror!!
Colonial with the Railroad? - charlesf   (Aug 09, 2014, 2:01 pm)
I'm not familiar with the Railroad rule.

But I imagine you could use the Colonial module included in the Realpolitik package and edit the map whenever necessary to account for that railroad rule. The "Edit Map" functionality is to be found under the "Map" tab.

Does that help?

[Reply]

Colonial with the Railroad? (Community) Operations Aug 09, 03:28 pm
One of the optional rules for the Colonial map is the Trans-Siberian Railroad, which allows a Russian army to move anywhere between Moscow and Vladivostok in one turn.

Unfortunately, I don't know how to edit maps, and would have no way to adjust the variant to do that.
Colonial with the Railroad? (Community) charlesf Aug 09, 04:37 pm
>>>>Unfortunately, I don't know how to edit maps, and would have no way to adjust the variant to do that.

It's easy.

When you use RP, enable "Edit Map" (you find that, as said, under "Map"Wink.

You can remove units, place ones, alter control and such.

That way you adjust for that railroad rule.

Try it out. If you have any further questions, let me know.
Colonial with the Railroad? (Community) Operations Aug 09, 07:07 pm
Ok, I see how to do it. I guess I just need to manually adjudicate the use of the railroad. The horror!!
Colonial with the Railroad? - Operations   (Aug 09, 2014, 8:43 am)
Hi folks,

Forgive me if this has been asked somewhere in here, because I'm sure it has, but is there a Realpolitik Colonial variant that allows use of the Trans-Siberian RR? Or do I need to use another Judge for this?

[Reply]

Colonial with the Railroad? (Community) charlesf Aug 09, 02:01 pm
I'm not familiar with the Railroad rule.

But I imagine you could use the Colonial module included in the Realpolitik package and edit the map whenever necessary to account for that railroad rule. The "Edit Map" functionality is to be found under the "Map" tab.

Does that help?
Colonial with the Railroad? (Community) Operations Aug 09, 03:28 pm
One of the optional rules for the Colonial map is the Trans-Siberian Railroad, which allows a Russian army to move anywhere between Moscow and Vladivostok in one turn.

Unfortunately, I don't know how to edit maps, and would have no way to adjust the variant to do that.
Colonial with the Railroad? (Community) charlesf Aug 09, 04:37 pm
>>>>Unfortunately, I don't know how to edit maps, and would have no way to adjust the variant to do that.

It's easy.

When you use RP, enable "Edit Map" (you find that, as said, under "Map"Wink.

You can remove units, place ones, alter control and such.

That way you adjust for that railroad rule.

Try it out. If you have any further questions, let me know.
Colonial with the Railroad? (Community) Operations Aug 09, 07:07 pm
Ok, I see how to do it. I guess I just need to manually adjudicate the use of the railroad. The horror!!
A Call to Arms! - Sean2010   (Jul 29, 2014, 11:48 am)

This has me wondering: How would Standard play if say the victory criterion were set at say 12 SCs...?



Hm, one of the geographic aspects I enjoy about Diplomacy is that it utilizes the geographic choke-points. Sure, they increase the chances of a stalemate, but they are an intricate part of geopolitics.
I'm not sure how I like lower victory conditions as 12 in Standard doesn't even control the map by defacto. 18 is largely the stalemateline +1 or so and defacto control of the map.

And with powers threatening a solo much earlier, this also creates greater diplomatic instability.



Personally, I don't like Milan because it takes away from the Austrian-Italian relations. It takes much more negotiation, and the very thing that creates trust rapidly is also a key to treachery or the stab. I think Milan trades geopolitical instability for geopolitical stability.
It also emphasizes the threat a conquerer from either side can utilize that adds to the instability.

Personally, I don't see it as a masochist exercise; I see it as an objective with a high challenging standard.
I will say that dangling the carrot in variants certainly would help players to be weary of momentum-tempo, balance of power, and etc.

[Reply]

A Call to Arms! - charlesf   (Jul 29, 2014, 4:32 am)
Indeed. If our enjoyment were tied to winning, Diplomacy would be a masochistic exercise (since the whole setup makes winning rather rare).

But the direction of our game ought to be none other than victory. The tough challenge. Rather than the path of least resistance.

It's how the game is meant to be played. And it can only truly shine if everyone subscribes to this.

Incendentally, I've designed my variants (1648, 1936) with an eye towards promoting soloism. The victory conditions are much lower than Standard's 50%+1. Indeed in the 9-player 1648, it (currently) clocks in at 25.8%.

So I'm dangling the solo carrot very much in front of players. Whittling down the board in favour of a draw becomes a dangerous prospect, as such efforts will nudge players ever closer to the magic solo number.

And with powers threatening a solo much earlier, this also creates greater diplomatic instability.

This has me wondering: How would Standard play if say the victory criterion were set at say 12 SCs...?

[Reply]

A Call to Arms! (Community) Sean2010 Jul 29, 11:48 am

This has me wondering: How would Standard play if say the victory criterion were set at say 12 SCs...?



Hm, one of the geographic aspects I enjoy about Diplomacy is that it utilizes the geographic choke-points. Sure, they increase the chances of a stalemate, but they are an intricate part of geopolitics.
I'm not sure how I like lower victory conditions as 12 in Standard doesn't even control the map by defacto. 18 is largely the stalemateline +1 or so and defacto control of the map.

And with powers threatening a solo much earlier, this also creates greater diplomatic instability.



Personally, I don't like Milan because it takes away from the Austrian-Italian relations. It takes much more negotiation, and the very thing that creates trust rapidly is also a key to treachery or the stab. I think Milan trades geopolitical instability for geopolitical stability.
It also emphasizes the threat a conquerer from either side can utilize that adds to the instability.

Personally, I don't see it as a masochist exercise; I see it as an objective with a high challenging standard.
I will say that dangling the carrot in variants certainly would help players to be weary of momentum-tempo, balance of power, and etc.
A Call to Arms! - Sean2010   (Jul 29, 2014, 12:00 am)

"The goal is to win but it is the goal that is important not the winning."



To me, it's challenge, fun, and intrigue while you're trying to meet the objective. Unless I'm misunderstanding the quote, it seems par or at least apt.

[Reply]

A Call to Arms! (Community) charlesf Jul 29, 04:32 am
Indeed. If our enjoyment were tied to winning, Diplomacy would be a masochistic exercise (since the whole setup makes winning rather rare).

But the direction of our game ought to be none other than victory. The tough challenge. Rather than the path of least resistance.

It's how the game is meant to be played. And it can only truly shine if everyone subscribes to this.

Incendentally, I've designed my variants (1648, 1936) with an eye towards promoting soloism. The victory conditions are much lower than Standard's 50%+1. Indeed in the 9-player 1648, it (currently) clocks in at 25.8%.

So I'm dangling the solo carrot very much in front of players. Whittling down the board in favour of a draw becomes a dangerous prospect, as such efforts will nudge players ever closer to the magic solo number.

And with powers threatening a solo much earlier, this also creates greater diplomatic instability.

This has me wondering: How would Standard play if say the victory criterion were set at say 12 SCs...?
A Call to Arms! (Community) Sean2010 Jul 29, 11:48 am

This has me wondering: How would Standard play if say the victory criterion were set at say 12 SCs...?



Hm, one of the geographic aspects I enjoy about Diplomacy is that it utilizes the geographic choke-points. Sure, they increase the chances of a stalemate, but they are an intricate part of geopolitics.
I'm not sure how I like lower victory conditions as 12 in Standard doesn't even control the map by defacto. 18 is largely the stalemateline +1 or so and defacto control of the map.

And with powers threatening a solo much earlier, this also creates greater diplomatic instability.



Personally, I don't like Milan because it takes away from the Austrian-Italian relations. It takes much more negotiation, and the very thing that creates trust rapidly is also a key to treachery or the stab. I think Milan trades geopolitical instability for geopolitical stability.
It also emphasizes the threat a conquerer from either side can utilize that adds to the instability.

Personally, I don't see it as a masochist exercise; I see it as an objective with a high challenging standard.
I will say that dangling the carrot in variants certainly would help players to be weary of momentum-tempo, balance of power, and etc.

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Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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