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Persistent Turtle A02 Results [For Real] With Retr... - test_gm   (Sep 13, 2007, 12:00 am)
All,
Updated for
a] my error corrected and
b] the Austrian retreat.


Persistent Turtle (Autumn 1902)

AUSTRIA-HUNGARY (Bob Lee)
A(Bud) Stands (DISLODGED TO Vie); F(Gre) Stands

ENGLAND (Nick Buscaglia)
F(ENG) - Bre; F(Nwy) - StP nc; A(StP) - Mos; F(Bel) Stands; F(NTH) - Nwy

FRANCE (Anarchy!)
A(Pic) Stands; A(Spa) Stands; F(MAO) Stands

GERMANY (Peter Van Asten)
A(Den) Stands; F(Hol) Stands; A(Mun) Stands; A(Bur) - Mar; A(Sil) s A(Mun)

ITALY (Patrick Pottroff)
F(ION) s AUSTRIAN F(Gre); A(Boh) Stands; A(Tyr) Stands

RUSSIA (Eddie Nicholls)
F(GoB) s F(Swe); F(Swe) Stands; F(Sev) - Rum; A(War) - Lvn; A(Rum) - Bud; A(Gal) - Ukr

TURKEY (Eric Mao)
A(Ser) s RUSSIAN A(Rum) - Bud; F(AEG) s A(Bul) - Gre; A(Bul) - Gre (FAILED); F(BLA) Stands

Autumn 1902 Adjustments:
A: Vie, Gre, Tri, -Bud, -Ser = 3; Loses 2.
E: +Bre, +StP, +Mos, Bel, Nwy, Edi, Lon, Lpl = 8; Gains 3.
F: Spa, Par, -Bre, -Mar = 2; Loses 2.
G: Den, Hol, Mun, +Mar, Ber, Kie = 6; Gains 1.
I: Tun, Ven, Nap, Rom = 4; No change.
R: Swe, Rum, +Bud, Sev, War, -Mos, -StP = 5; Loses 1.
T: +Ser, Bul, Con, Ank, Smy = 5; Gains 1.

The deadline for builds will be Friday 5pm CST
October 12th.

Builds/Removals currently as follows:
Austria - 1 build
England - 3 builds
France - GM will disband 1
Germany - 1 build
Italy - no gains but 1 build available
Russia - 1 remove
Turkey - 1 build

Note: I have already received some builds...no need to resend them.
Thanks.

Map to follow separately.






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[Reply]

BACK - test_gm   (Sep 13, 2007, 12:00 am)
MY GOD
this is horrifying!!
how does one send 400 emails??
i must have!!
back to quota~~


f

[Reply]

DC-114 Winter Retreats - test_gm   (Sep 13, 2007, 12:00 am)
Germany Retreats Fleet Denmark - Kiel
Italy Retreats Fleet Ionian Sea - Albania

There was a lot of center shifting but amazingly enough only two countries had a change in total centers. The map is posted on the dipcorp website. I will give 48 hours for builds/disbands. These are the Winter 1902 adjustments:

[u:42cae9eac3]England[/u:42cae9eac3] (5) No Change
London, Liverpool, Edinburgh, Holland, Norway

[u:42cae9eac3]France[/u:42cae9eac3] (4) No Change
Brest, Paris, Spain, Portugal

[u:42cae9eac3]Germany[/u:42cae9eac3] (4) Disband 1
Berlin, Kiel, Munich, Belgium

[u:42cae9eac3]Russia[/u:42cae9eac3] (6) No Change
Moscow, Warsaw, Sevastopol, St. Peteresburg, Sweden, Denmark

[u:42cae9eac3]Turkey[/u:42cae9eac3] (4) No Change
Constantinople, Ankara, Smyrna, Bulgaria

[u:42cae9eac3]Austria[/u:42cae9eac3] (6) Build 1
Vienna, Trieste, Budapest, Romania, Serbia, Greece

[u:42cae9eac3]Italy[/u:42cae9eac3] (5) No Change
Rome, Naples, Venice, Tunis, Marseilles

[Reply]

Dc 115 24 Hour Warning - test_gm   (Sep 13, 2007, 12:00 am)
Hey 22 hour warning.

I have moves from all players.


Stephen
aka Deathblade_penguin
www.diplomaticcorp.com

Sell your car for just $30 at CarPoint.com.au. It's simple!

[Reply]

Unknown - test_gm   (Sep 13, 2007, 12:00 am)
Dear Josh,

You misorderd my army in kiel moved to holland. See my mail to you

[Reply]

how long does it takes to start a game? - test_gm   (Sep 13, 2007, 12:00 am)
i register to play in a game but it stills only 2 persons for the game.

how long does it takres to start? can i get out of the list and register in another game? how do i get out from the list? is this "normal" to wait for a game to start?

thanks

[Reply]

Unknown - test_gm   (Sep 13, 2007, 12:00 am)
It can take a little time for a game to fill up and get started sometimes, yes. It has been my experience that standard games tend to fill up pretty quick after 2-3 people have signed up though, and once a game is filled they generally will get started rather soon.

We would need to clarify to be 100% sure, but if you want remove yourself from a game that you've signed up for, I'd suggest emailing the GM for that game, or making a forum request asking for such.

- Josh

[Reply]

Unknown - test_gm   (Sep 13, 2007, 12:00 am)
thanks

i wait then

[Reply]

DC-114 1902 Builds - test_gm   (Sep 13, 2007, 12:00 am)
Germany Disbands Army Prussia
Austria Builds Army Trieste

That concludes the surprisingly simple 1902 adjudication. Spring 1902 orders are due at 10pm Central Daylight Time on Thursday 10/18.

John Soper

[Reply]

Unknown - test_gm   (Sep 13, 2007, 12:00 am)
it's also the time of year as well.

Often Standard games fill quicker than variants but at this time of year. it's been a little slow.

[Reply]

DC 103 FALL 1907 RESULTS!! - test_gm   (Sep 13, 2007, 12:00 am)
Apologies for the delay!! 

SUDDEN DEATH!! GAME OVER FOR GERMANY!! Thank you for playing.....
hard to stay alive when you have gorillas at your doorstep!!
Italy vies for solid ground, and Russia 
contemplates the entire board!  France makes another gain and perhaps 
several more and Turkey switches sides like Janus! England convoyed collapses
and we wonder what will become of us all??!!

Winter needed as follows::
AUSTRIA:: GONE
ENGLAND:: EVEN
FRANCE:: +3
GERMANY:: GONE FALL 1907
ITALY:: +1
RUSSIA:: +1
TURKEY:: EVEN

WINTER DUE MONDAY::
OCTOBER 15, 23.59 EST GMT-4

As submitted::Turkey::

DC 103 Turkey Fall 1906 Orders
A Smy-Arm,
 A Ank S A Smy-Ank, 
F Con S A Bul, 
A Bul H
England::F NWG C A Edi-Nwy
A Edi-Nwy
F SKA S A Edi-Nwy
F Lon H

Germany:
F den - kie
A boh - mun
A ber Supports F den - kie


Italy::A Tyr S Tri
A Alb S Tri
F Gre S Bul
F ION-ADR
A Tri Holds


France::A Mun -> Ber
A Bur -> Mun
A Kie -> Den
F Nth S Kie -> Den
A Hol -> Kie
F ECH S Nth
F MAO -> NAO
F Mars Hold


Russia::F SWE S F BAR - NWY 
F BAR - NWY 
F BLA - CON 
A SIL S A MUN - BER 
A SER S RUM - BUL 
A RUM - BUL 
A BUD S A VIE 
A VIE S A BUD 

AS ADJUDICATED::

Results for Fall, 1907 (Movement)
General Notices:Order resolution completed on 13-Oct-2007 at 11:54:34 PDT

Order Results:England:
England: A edi -> nwy
Bounced with bar (2 against 1). 
Convoy path taken: edi→nwg→nwy.
England: F lon Holds
England: F nwg Convoys A edi -> nwy
England: F ska Supports A edi -> nwy
France:
France: A bur -> mun
Bounced with boh (1 against 1).
France: F eng Supports F nth
France: A hol -> kie
France: A kie -> den
France: F mar Holds
France: F mao -> nao
France: A mun -> ber
France: F nth Supports A kie -> den
Germany:
Germany: A ber Supports F den -> kie
Support cut by Move from Munich. 
Dislodged from mun (2 against 1).
Germany: A boh -> mun
Bounced with bur (1 against 1).
Germany: F den -> kie
Bounced with kie (1 against 1). 
Dislodged from kie (2 against 1).
Italy:
Italy: A alb Supports A tri
Italy: F gre Supports A bul
Italy: F ion -> adr
Italy: A tri Holds
Italy: A tyr Supports A tri
Russia:
Russia: F bar -> nwy
Bounced with edi (2 against 1).
Russia: F bla -> con
Bounced with con (1 against 1).
Russia: A bud Supports A vie
Russia: A rum -> bul
Bounced with bul (2 against 2).
Russia: A ser Supports A rum -> bul
Russia: A sil Supports A mun -> ber
Russia: F swe Supports F bar -> nwy
Russia: A vie Supports A bud
Turkey:
Turkey: A ank Supports A smy -> arm
Turkey: A bul Holds
Turkey: F con Supports A bul
Support cut by Move from Black Sea.
Turkey: A smy -> arm

[Reply]

how do i change my password in the main page? - test_gm   (Sep 13, 2007, 12:00 am)
i need to change my password; how do i do it?

[Reply]

Password change - test_gm   (Sep 13, 2007, 12:00 am)
Right now the way is to log out, and follow the "Need a login?" link for Existing users. It's just revalidating, waiting for the email, and click the validation link. The new password you enter this time around will then be your new password going forward.

We are working on a My Profile page, where this will be much simpler...
-mike

[Reply]

Persistent Turtle A02 Build Results - S03 Deadline - test_gm   (Sep 13, 2007, 12:00 am)
All in all, shaping up to be quite interesting.
England with 3 builds! Who can stand against
his might?

New deadline is Monday, October 22nd at 5pm CST.
This will work better for me because it is easier
for me to adjudicate turns during the week. Will send
a reminder this Friday for S03.

Results are as follows [new map in separate email]:

.ExternalClass .EC_hmmessage P{padding:0px;}.ExternalClass EC_body.hmmessage{font-size:10pt;font-family:Tahoma;} Persistent Turtle (Autumn 1902)

AUSTRIA-HUNGARY (Bob Lee)
A(Bud) Stands (DISLODGED TO Vie); F(Gre) Stands

ENGLAND (Nick Buscaglia)
F(ENG) - Bre; F(Nwy) - StP nc; A(StP) - Mos; F(Bel) Stands; F(NTH) - Nwy

FRANCE (Anarchy!)
A(Pic) Stands; A(Spa) Stands; F(MAO) Stands

GERMANY (Peter Van Asten)
A(Den) Stands; F(Hol) Stands; A(Mun) Stands; A(Bur) - Mar; A(Sil) s A(Mun)

ITALY (Patrick Pottroff)
F(ION) s AUSTRIAN F(Gre); A(Boh) Stands; A(Tyr) Stands

RUSSIA (Eddie Nicholls)
F(GoB) s F(Swe); F(Swe) Stands; F(Sev) - Rum; A(War) - Lvn; A(Rum) - Bud; A(Gal) - Ukr

TURKEY (Eric Mao)
A(Ser) s RUSSIAN A(Rum) - Bud; F(AEG) s A(Bul) - Gre; A(Bul) - Gre (FAILED); F(BLA) Stands

Autumn 1902 Adjustments:
A: Vie, Gre, Tri, -Bud, -Ser = 3; Loses 2.
E: +Bre, +StP, +Mos, Bel, Nwy, Edi, Lon, Lpl = 8; Gains 3.
F: Spa, Par, -Bre, -Mar = 2; Loses 2.
G: Den, Hol, Mun, +Mar, Ber, Kie = 6; Gains 1.
I: Tun, Ven, Nap, Rom = 4; No change.
R: Swe, Rum, +Bud, Sev, War, -Mos, -StP = 5; Loses 1.
T: +Ser, Bul, Con, Ank, Smy = 5; Gains 1.

Builds/Disbands:
A: Builds A(Tri).
E: Builds F(Edi), F(Lpl), A(Lon).
F: Removes A(Pic) - Removed by GM.
G: Builds A(Kie).
I: Builds A(Ven).
R: Removes A(Bud).
T: Builds F(Smy).



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[Reply]

DC-114 1902 Builds - test_gm   (Sep 13, 2007, 12:00 am)
Hello everyone,

I just wanted to let you all know that I will be out of town from the 18th to the 22nd of October. I will have very limited email access, so my responses will be quite slow I'm sure. I just wanted to let you know so you wouldn't be worried if I didn't respond right away.

Primie Ministeress Randee

John Soper <sopermeister(at)gmail.com> wrote:

Germany Disbands Army Prussia
Austria Builds Army Trieste

That concludes the surprisingly simple 1902 adjudication. Spring 1902 orders are due at 10pm Central Daylight Time on Thursday 10/18.

John Soper






Andrew







Take the Internet to Go: Yahoo!Go puts the Internet in your pocket: mail, news, photos & more.

[Reply]

dc 107 Game report Germany - test_gm   (Sep 13, 2007, 12:00 am)
Hi all,

Firstly a thanks for a great game and my first win Very Happy. I'm sure we will meet again sooner rather than later. This is my first end of game report so please tell me if I'm doing everything wrong (because I probably am).

My game began, after sorting out which e-mail address should be used, and whether to call myself "Kaiser" with a predictable but steadfast Austria-Germany-Italy alliance. As is often my way, I was won over by the first of the 119 e-mails I received during the game. Although Chris (Austria) and I had to threaten Kevin (Italy) into it, they trusted each other (to my relief) and got off to a good start.
I had also made an alliance with Jordan, (France) against Jerry (England) which got off to a slow start, as his move to BUR worried me.
As far as negotiations with Mike (Russia) went, I merely promised him SWE if he didn't attack Chris. I guessed he wouldn't go through with the deal (correctly) and neither did I. Presumably we both thought the same thing here.

Anyway, by the end of 1901 things weren't looking good for the central 3. Luckily for us, Russia dropped out here (after building). I had already rather naively committed to attack him however, and if either Austria or France had taken a fancy to MUN it would have been theirs.
The war against England had also turned into a guessing game, with his fleets in HEL and SKA and mine in DEN and NtS.
Again I was lucky to out-guess him and end up with NWY (originally just a safety move).
England still looked secure however. I rushed towards Russia mis-ordering in LVN (was it that long ago?) and by the end of 1903 he was out.

I basically got 4 free centres from this, with minimal effort. Very helpful indeed.

I then planned to attack England, but then changed my mind after seeing France's spring moves. He was looking very dangerous with those armies in BEL BUR and MAR. I made a deal with England and with Italy set against him.

I suddenly found myself at 11 centres, without really knowing how I'd done it. Nevertheless, we slowly rolled on in France while my Northern fleets positioned themselves for my final push.

While Chris toiled on against Turkey, with Kevin taking the hits, I grew and grew. As our GM pointed out, I would always gain the centres, while the ones who needed them were left without. If it weren't for the game long battle between Turkey and Austria I might have been turned upon by my allies, but luckily not so.

So by 1905 I was in a dominant position in the West, although a Franco-English alliance might have put a stop to it, I always tried to make it worth their while not to, while they were allied.
So while Austria and turkey swapped centres, I saw the 18 I needed.

In 1906, England, and while I planned to attack in the spring of 1907, I decided not to, when my ally Austria requested I move into TRL and SIL. I was confused, but took this chance, mis-ordering GAL to set myself up for the perfect fall (season that is). I took 6 centres, and that was that. I had gone from confused and with armies in BOH and BUR, and a seemingly invincible R-T alliance, to 11 centres in 1905.
I think I have to thank Russia's drop-out for my fortune. He may have well won otherwise. Apart from that, I think that my pleas for an alliance with Austria, Italy, France, England (and unsuccessfully Turkey, although I tried to supply him with Austria's moves each turn, I got no replies) must have been more convincing that I thought.
I don't think I'll be so lucky, or so trusted next time, or get away with attacking every single other player on the board at some point or another.

Thanks again

James

PS Sorry about SEV Chris, I forgot to change my orders.

[Reply]

dc 107 Game report Turkey - test_gm   (Sep 13, 2007, 12:00 am)
Well done James for a start and thanks everybody for playing.

As Turkey I was torn between playing a waiting game and launching an invasion of Russian and made eventually made an agreement in that regard to Austria, but I quickly came to the conclusion (rightly, as it turned out) that the 3 central powers were aligning themselves together. As such, in anticipation of an Austro-Italian Lepanto style lurch eastwards down the Med I felt I needed to trust Russia and go into the Aegean at the expense of surrendering the Black Sea and leaving myself open to a Russian stab.

This all worked very well in the first turn, sucessfully stabbing Austria, restrciting him to 1 gain and leaving Budapest a gimme for the Russian/Turkish alliance. Happily, no Russian stab was forthcoming. Less happily, no moves were forthcoming at all (I thought maybe Mike misordered when he built fleet St Petersburg north coast and got a little irritated with the game - just a guess) and Russian went into CD so it was time to put the Turkish war machine onto a more defensive footing.

Things went surprisingly well, managing to guess correctly a few times and add 2 supply centres (to get to 6) despite facing 2 opponents. With Russia dead though, it was only a matter of time until Austria (or Germany) took Sevastopol and threatened to outflank my defenses through Armenia which proved too much to handle. Still, Turkey is relatively easy to defend and I could slow up the Austro-Italian attack long enough to stop any realistic chance of either wiping me out quickly and winning.

In the meanwhile, Germany was making hay on the other side of the board. I (sincerely) suggested to Austria that we might put our differences aside and stop Germany from getting a solo victory - Germany's Eastern possessions being very open as he was deployed to batter the English and French.

As James, already said, he was offering me some kind of alliance and details of what Austria was upto. I had no interest in accepting as that would only help him get a solo victory. I sent Austria several messages asking for a ceasefire/alliance and mentioning Germany's offers to me. Perhaps due to my earlier two-faced dealings vis a vis Austria and Russia the war rumbled on and a German solo was the result.


James Clough <cluffy123(at)googlemail.com> wrote:

Hi all,

Firstly a thanks for a great game and my first win Very Happy. I'm sure we will meet again sooner rather than later. This is my first end of game report so please tell me if I'm doing everything wrong (because I probably am).

My game began, after sorting out which e-mail address should be used, and whether to call myself "Kaiser" with a predictable but steadfast Austria-Germany-Italy alliance. As is often my way, I was won over by the first of the 119 e-mails I received during the game. Although Chris (Austria) and I had to threaten Kevin (Italy) into it, they trusted each other (to my relief) and got off to a good start.
I had also made an alliance with Jordan, (France) against Jerry (England) which got off to a slow start, as his move to BUR worried me.
As far as negotiations with Mike (Russia) went, I merely promised him SWE if he didn't attack Chris. I guessed he wouldn't go through with the deal (correctly) and neither did I. Presumably we both thought the same thing here.

Anyway, by the end of 1901 things weren't looking good for the central 3. Luckily for us, Russia dropped out here (after building). I had already rather naively committed to attack him however, and if either Austria or France had taken a fancy to MUN it would have been theirs.
The war against England had also turned into a guessing game, with his fleets in HEL and SKA and mine in DEN and NtS.
Again I was lucky to out-guess him and end up with NWY (originally just a safety move).
England still looked secure however. I rushed towards Russia mis-ordering in LVN (was it that long ago?) and by the end of 1903 he was out.

I basically got 4 free centres from this, with minimal effort. Very helpful indeed.

I then planned to attack England, but then changed my mind after seeing France's spring moves. He was looking very dangerous with those armies in BEL BUR and MAR. I made a deal with England and with Italy set against him.

I suddenly found myself at 11 centres, without really knowing how I'd done it. Nevertheless, we slowly rolled on in France while my Northern fleets positioned themselves for my final push.

While Chris toiled on against Turkey, with Kevin taking the hits, I grew and grew. As our GM pointed out, I would always gain the centres, while the ones who needed them were left without. If it weren't for the game long battle between Turkey and Austria I might have been turned upon by my allies, but luckily not so.

So by 1905 I was in a dominant position in the West, although a Franco-English alliance might have put a stop to it, I always tried to make it worth their while not to, while they were allied.
So while Austria and turkey swapped centres, I saw the 18 I needed.

In 1906, England, and while I planned to attack in the spring of 1907, I decided not to, when my ally Austria requested I move into TRL and SIL. I was confused, but took this chance, mis-ordering GAL to set myself up for the perfect fall (season that is). I took 6 centres, and that was that. I had gone from confused and with armies in BOH and BUR, and a seemingly invincible R-T alliance, to 11 centres in 1905.
I think I have to thank Russia's drop-out for my fortune. He may have well won otherwise. Apart from that, I think that my pleas for an alliance with Austria, Italy, France, England (and unsuccessfully Turkey, although I tried to supply him with Austria's moves each turn, I got no replies) must have been more convincing that I thought.
I don't think I'll be so lucky, or so trusted next time, or get away with attacking every single other player on the board at some point or another.

Thanks again

James

PS Sorry about SEV Chris, I forgot to change my orders.




[Reply]

DC 106 Press - test_gm   (Sep 13, 2007, 12:00 am)
Spanish Press,

 Dij lost to Polish troops. Disband forced. Bri and Lan in severe danger. Requests assistance from anyone who hears this.

[Reply]

dc 107 - test_gm   (Sep 13, 2007, 12:00 am)
Congratulations - well played.

Jerry
England


cluffy123(at)googlemail.com wrote:

Hi all,

Firstly a thanks for a great game and my first win Very Happy. I'm sure we will meet
again sooner rather than later. This is my first end of game report so
please tell me if I'm doing everything wrong (because I probably am).


_______________________________________________________
Sent through e-mol. E-mail, Anywhere, Anytime. http://www.e-mol.com

[Reply]

DC-116 - Replacement German Found - test_gm   (Sep 13, 2007, 12:00 am)
Hi guys,

I'm happy to say that the German position in DC-116 has been filled. Thanks to everyone for their interest that wrote to me concerning it.

Cheers!

Trout

[Reply]

DC-116 - Rebooting Fall 1905 - test_gm   (Sep 13, 2007, 12:00 am)
Hi gents,

Its with pleasure that I introduce you all to Mikael, who has been kind enough to step in as our good German. His email addy is (m_don_j(at)hotmail.com ([email]m_don_j(at)hotmail.com[/email])). He's a great player and I'm sure you'll all join me in welcoming him to the game. =)

We'll reset the Fall 1905 turn to allow Mikael time to negotiate. Orders will be unlocked and the deadline adjusted to Tuesday, October 23rd (11:59 PM GMT). Thanks for all the patience here during this replacement search, guys.

As a reminder, and to assist Mikael, I have attached the Spring 1905 adjudication and map. Game on!

Trout

DC-116 Vogon's Revenge A Standard Game Game Started:




Current Turn: Summer 1905
Next Deadline: Fall 1905 Orders Tuesday, October 23rd (11:59 PM GMT)


The Rowdy Cast
Austria: Doug Colex dcolex1(at)netzero.net ([email]dcolex1(at)netzero.net[/email]) England: Jason K. Githraine(at)yahoo.com ([email]Githraine(at)yahoo.com[/email]) France: Dem Young demjyoung(at)yahoo.com ([email]demjyoung(at)yahoo.com[/email]) Germany: Mikael Johannsen m_don_j(at)hotmail.com ([email]m_don_j(at)hotmail.com[/email]) Italy: Neil Smark smark6(at)ozemail.com.au ([email]smark6(at)ozemail.com.au[/email]) Russia: Jorge Saralegui jorgesaralegui(at)verizon.net ([email]jorgesaralegui(at)verizon.net[/email]) Turkey: Greg Neilsen yeeha77(at)yahoo.com ([email]yeeha77(at)yahoo.com[/email])


Humble GM: Former Trout former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

SPRING 1905 ORDERS:


TURKEY:
A Smy- Ank OK F Tyrhennian- Hold OK F Ion- E Med OK F Gre- Aeg OK A Rum- Gal OK A Bul- Rum OK A Ser- S A Bul- Rum OK

AUSTRIA:
army TRI-BUD [BOUNCE with BUD 2:2]

ENGLAND:
A Lon - Hold OK F Den S F Bal-Kie VOID (No Such Order) F Nwy M Nth OK F Bre - Hold OK F Edi S F Nwy M Nth OK

FRANCE:
F Liverpool hold OK A Brest hold VOID (No Such Unit) [GM NOTE: A PARIS UNORDERED - HOLDS] OK

GERMANY:
A Ruh S Kie OK A Mun-Ber [BOUNCE with BER 1:1] A Bel-Hol OK A Kie S Mun VOID (Unit Ordered To Move) F Nth-Den [BOUNCE with DEN 1:2; DISLODGED by NWY 2:1]

ITALY:
Army Venice support Austrian Army Trieste VOID (Unit Ordered To Move) Fleet Spain (sc) – Gulf of Lyon OK Army Portugal – Spain OK Army Naples Hold OK Fleet Rome support Army Naples to hold OK Fleet Tunis Hold OK

RUSSIA:
F Swe S F Den OK F Bal S A Ber OK A ber H OK A Boh-Tyr OK A Vie S A Bud OK A Bud H OK A Arm-Sev [BOUNCE with UKR 1:1] A Ukr-Sev [BOUNCE with ARM 1:1]

SUMMER 1905 RETREATS:
German F North Sea retreats to Helgoland Bight


NEXT DEADLINE: FALL 1905 ORDERS DUE TUESDAY, OCTOBER 23RD (11:59 PM GMT)!!

[Reply]

An order on time saves thine! - test_gm   (Sep 13, 2007, 12:00 am)
Through the thick this Thursday think to tender thy try...


FOW III - Dark Side of the Fog
-and-
FOW III-I/II - Ancient Art of War in Fog

Are both due! 2pm Pacific...
Be there... or be aware ... that to the tomb thee takes thine

Enjoy,
-mike

[Reply]

DC 117 IRONCLAD ENGLAND MISSING - test_gm   (Sep 13, 2007, 12:00 am)
PER HOUSE RULES ENGLAND
IS NOW IN HIS GRACE HE HAS 24 HOURS
TO SUMBIT OR SUFFER AN NMR

THANK YOU.

F

[Reply]

DC-123 Shade Of The Bonsai - Fall 1572 Deadline Re... - test_gm   (Sep 13, 2007, 12:00 am)
Mighty Samurai,

The wars continue in Fall 1572, with the retainers awaiting orders. Your messengers must be sent within 15.5 hours.

Arigato.

Trout

[Reply]

DC 123 - Rules Clarification - test_gm   (Sep 13, 2007, 12:00 am)
Please note - this is the first time I have ever actually seen this happen, although the possibility was discussed many times in design. A Mino was dislodged in the Spring, and automatically disbanded in the retreat phase, as per the variant rules. The SC is vacant at the end of the fall due to the bounce of A Hida - Mino (Takeda) and A Owari - Mino (Oda).

End state result - Neutral Daimyo Saito Dosan, a lowly oil merchant that became the lord of a very wealthy province, rebuilds his defeated Army in Mino this winter, and it remains Neutral.

Note that my commentary here in no way constitutes a lack of confidence in Trout's GMing abilities. You all may have been tracking this situation perfectly, just wanted to make sure because it's one of those things that tends to cause confusion. .

Very impressive performance by all - I continue to watch this one with great satisfaction. Farewell to our Uesugi player - your thoughts on improvements to the design, specifically to your position are most welcome. All - Please see the (on-going) commentary below between another Uesugi player and myself. Anyone that wishes to, please feel free to comment.

B.

Ben,

One difference between Takeda moving after Uesugi and Takeda moving after Hojo is the presence of the SC in North Shinano. While an attack on either Uesugi or Hojo is perhaps equally devastating to the one attacked, the attack on Uesugi as things stand is more beneficial to Takeda because he also picks up North Shinano along the way. Takeda actually has a lot of options, but most of them require moving both units in the same direction. Since neither Asakura nor Oda can reach him in the first season, that means he'll bare his back to that side and attack either Uesugi or Takeda. If there's greater separation between him and those two, then he really has a lot of options.

With a fleet in Echigo, Uesugi can't really do much to Takeda the first year either. Technically, the army in Kozuke could challenge for North Shinano, but that isn't realistically going to happen very often. Take away the potential for a two SC opening, and the appeal of attacking Uesugi isn't much greater than any other opening. Regarding Hojo, what if the starting location was Shimosa (as a SC) and Kazusa with Sagami not an SC? (I don't know how historically accurate that might be.) This may tend to increase tension between Uesugi and Hojo over Mutsu and Hitachi while still leaving tension between Takeda and Hojo over Izu. Suddenly, though, a move in the other direction by Takeda is certainly a possibility.

I think that Oda benefits mainly from having Takeda moving away from him as he's inclined to do in the current setup. Yes, David benefited in this game because Hojo would not move on him as he could have and because Asakura got distracted on two other fronts before the hammer fell, but I do think geography played some role. Hojo was involved in matters with Takeda and I by necessity early on, and by the time of David's stab, he refused to listen to offers of peace in exchange for him attacking Oda. Asakura, meanwhile, clearly avoided the obvious conflict with Oda on the premise that such conflict would hurt them both. That's true, but it was worse to let that conflict be one-sided. I'm not denying that David did a good job, but once Asakura was persuaded to look elsewhere for growth and Hojo was entangled with Takeda and I, he had pretty open rein to that huge clump of central centers. Probably, he should have received more opposition from Chosokabe, but it didn't happen, partly because Chosokabe was more vulnerable to Shimazu and Mori than Oda. \u003cdiv\> \u003c/div\> \u003cdiv\>I guess you've compensated Oda and Asakura for their central position with a lot of growth potential, but as long as Takeda and Chosokabe are pulled to the sides rather than to the center, it ends up being a huge prize for whoever gets the upper hand in the conflict\n between the two.  Still, I only have this one game to judge from, and I would suspect Oda doesn't always jump out so commandingly.\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Uesugi Paul\u003c/div\>",1] ); //-->

I guess you've compensated Oda and Asakura for their central position with a lot of growth potential, but as long as Takeda and Chosokabe are pulled to the sides rather than to the center, it ends up being a huge prize for whoever gets the upper hand in the conflict between the two. Still, I only have this one game to judge from, and I would suspect Oda doesn't always jump out so commandingly.

Uesugi Paul
\u003cdiv class\u003dea\>\u003cspan id\u003de_1159526d07dfabfe_1\>- Show quoted text -\u003c/span\>\u003c/div\>\u003cspan class\u003de id\u003dq_1159526d07dfabfe_1\> \u003cdiv\> \u003c/div\> \u003cdiv\>\u003cbr\>\u003cb\>\u003ci\>B H <\u003ca href\u003d\"mailto:screwtape777(at)gmail.com\" target\u003d\"_blank\" onclick\u003d\"return top.js.OpenExtLink(window,event,this)\"\>screwtape777(at)gmail.com\u003c/a\>>\u003c/i\>\u003c/b\> wrote:\u003c/div\> \u003cblockquote style\u003d\"padding-left:5px;margin-left:5px;border-left:#1010ff 2px solid\"\> \u003cdiv\>Paul - thanks first of all for the time put into your remarks.  You make a solid case for disconnecting Etchu from South Shinano.  \u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Three topics to address here :  \u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>1.  freeing Uesugi from the almost mandatory opener of F Echigo - Etchu\u003c/div\> \u003cdiv\>2.  strengthening Uesugi relative to Hojo and Takeda without imbalancing the H/U/T early balance.  \u003c/div\> \u003cdiv\>3.  lack of challenge to Oda early on\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>1.  Agree that disconnecting Etchu will give Ueusgi much more freedom\n to choose to head for Noto or Mutsu in 1570.  But...\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>2.  There is a certain dynamic here between H/U/T that I am trying to preserve.  Takeda currently has a devastating opener against both Hojo (A SSh - Sur, A Kai - Sag) or Uesugi (A SSh - Etc, A Kai - NSh) - causing both of those powers to think twice before jumping at the obvious Juggernaut analogy - an HU alliance.  They can beat him, but Takeda can hit either one so hard that Hojo and Uesugi often do better working with him than against him, unless they both agree to forgo early gains in favor of defense.  Plus, Hojo is under an equal if not greater threat, with Kai and Sagami adjacent.  The Chaos build rules alleviates most all of this tension after the first one - two years, but I am reluctant to give Takeda such a strong reason to choose to attack Hojo over Uesugi in the beginning.  I would have to create an equal effect for\n Hojo.  Any suggested ideas on how to do that?  (make Musashi or Mino vacant rather than neutral, move SC Hitachi to Shimosa is all I came up with, but don't really like any of those). \u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>3.  is this a problem?  I thought Oda suffered enough from their central location, such that even with an extremely successful early start, they can still get stonewalled, as we see with David.  Also, he benefitted from Lee's (hojo) RL problems that made him mostly withdraw from the game, and Allen's (asakura) decision to leave his SCs open.  I give David the credit for his position - he soloed in an earlier version of Sengoku before, he's a very strong player. ",1] ); //--> - Hide quoted text -


B H <

Paul - thanks first of all for the time put into your remarks. You make a solid case for disconnecting Etchu from South Shinano.

Three topics to address here :

1. freeing Uesugi from the almost mandatory opener of F Echigo - Etchu
2. strengthening Uesugi relative to Hojo and Takeda without imbalancing the H/U/T early balance.
3. lack of challenge to Oda early on

1. Agree that disconnecting Etchu will give Ueusgi much more freedom to choose to head for Noto or Mutsu in 1570. But...

2. There is a certain dynamic here between H/U/T that I am trying to preserve. Takeda currently has a devastating opener against both Hojo (A SSh - Sur, A Kai - Sag) or Uesugi (A SSh - Etc, A Kai - NSh) - causing both of those powers to think twice before jumping at the obvious Juggernaut analogy - an HU alliance. They can beat him, but Takeda can hit either one so hard that Hojo and Uesugi often do better working with him than against him, unless they both agree to forgo early gains in favor of defense. Plus, Hojo is under an equal if not greater threat, with Kai and Sagami adjacent. The Chaos build rules alleviates most all of this tension after the first one - two years, but I am reluctant to give Takeda such a strong reason to choose to attack Hojo over Uesugi in the beginning. I would have to create an equal effect for Hojo. Any suggested ideas on how to do that? (make Musashi or Mino vacant rather than neutral, move SC Hitachi to Shimosa is all I came up with, but don't really like any of those).

3. is this a problem? I thought Oda suffered enough from their central location, such that even with an extremely successful early start, they can still get stonewalled, as we see with David. Also, he benefitted from Lee's (hojo) RL problems that made him mostly withdraw from the game, and Allen's (asakura) decision to leave his SCs open. I give David the credit for his position - he soloed in an earlier version of Sengoku before, he's a very strong player. \u003cdiv\> \u003c/div\> \u003cdiv\>So I am highly inclined to change the South Shinano - Etchu border as you recommend, I just need to come up with a way to level the playing field for Hojo.  I agree that Takeda is too strong right now, relative to\n both of his neighbours.  I had hoped for a solution that retained Takeda's ability to threaten Etchu, but prevented a guaranteed loss of Echigo if he chose to go north.  That's why I was leaning towards SC Dewa - then the Uesugi opener F Ech - NSJ, A Koz - Dew still yields an SC even if A Dew has to support F NSJ right back to Ech in the fall to cover home turf.  Mutsu would remain key terrain even if it was not an SC.  But I know what you mean about the ability to build on Mutsu being key.  Maybe giving Hojo the Shimosa SC instead of Hitachi would be enough balance.  \u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Variant design can be a pain...always trying to balance history with gameplay.  \u003c/div\> \u003cdiv\>\u003cbr\>\u003cbr\> \u003c/div\> \u003cdiv\>\u003cspan class\u003d\"gmail_quote\"\>On 10/11/07, \u003cb class\u003d\"gmail_sendername\"\>Paul Stuckwisch\u003c/b\> <\u003ca href\u003d\"mailto:pstuckwisch(at)yahoo.com\" target\u003d\"_blank\" onclick\u003d\"return top.js.OpenExtLink(window,event,this)\"\>pstuckwisch(at)yahoo.com\u003c/a\>> wrote:\u003c/span\> \u003cblockquote class\u003d\"gmail_quote\" style\u003d\"padding-left:1ex;margin:0px 0px 0px 0.8ex;border-left:#ccc 1px solid\"\> \u003cdiv\>Ben,\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Responses in bold italics below regarding Uesugi comments.\u003c/div\>\u003cspan\> \u003cdiv\>\u003cbr\>\u003cbr\>\u003cb\>\u003ci\>B H <\u003ca href\u003d\"mailto:screwtape777(at)gmail.com\" target\u003d\"_blank\" onclick\u003d\"return top.js.OpenExtLink(window,event,this)\"\>screwtape777(at)gmail.com\u003c/a\>>\u003c/i\>\u003c/b\> wrote:\u003c/div\>\u003c/span\> \u003cblockquote style\u003d\"padding-left:5px;margin-left:5px;border-left:#1010ff 2px solid\"\>\u003cspan\> \u003cdiv\>and roger as well.  Question - Uesugi used to be the strongest position on the map, with a solo percentage far beyond what any other powers came close to.  Players insisted I rein in the position, so I did.  Now I think I may have gone too far.  Do you think the starting position is overly disadvantaged? \u003c/div\> \u003cdiv\> \u003c/div\>",1] ); //-->

So I am highly inclined to change the South Shinano - Etchu border as you recommend, I just need to come up with a way to level the playing field for Hojo. I agree that Takeda is too strong right now, relative to both of his neighbours. I had hoped for a solution that retained Takeda's ability to threaten Etchu, but prevented a guaranteed loss of Echigo if he chose to go north. That's why I was leaning towards SC Dewa - then the Uesugi opener F Ech - NSJ, A Koz - Dew still yields an SC even if A Dew has to support F NSJ right back to Ech in the fall to cover home turf. Mutsu would remain key terrain even if it was not an SC. But I know what you mean about the ability to build on Mutsu being key. Maybe giving Hojo the Shimosa SC instead of Hitachi would be enough balance.

Variant design can be a pain...always trying to balance history with gameplay.



On 10/11/07, Paul Stuckwisch < [quote:36804103f3] Ben,

Responses in bold italics below regarding Uesugi comments.


B H <
[quote:36804103f3] and roger as well. Question - Uesugi used to be the strongest position on the map, with a solo percentage far beyond what any other powers came close to. Players insisted I rein in the position, so I did. Now I think I may have gone too far. Do you think the starting position is overly disadvantaged?

\u003cdiv\>\u003cstrong\>\u003cem\>The biggest concern would be Takeda's ability to force Echigo in the first year unless Uesugi blocks Etchu or forgoes any\n builds.  Fortunately, I did the former in this game, but as long as that is a strong option for Takeda, Uesugi will have limited options at the beginning.  I would say the problem is more Takeda's placement than Uesugi's because I don't know how to give Takeda better alternatives. \u003c/em\>\u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>I'm considering...(in descending order of benefit)\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Changing the starting units to A Echigo, A Kozuke\u003c/div\> \u003cdiv\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>I'd say no.  That would further limit Uesugi options to do otherwise than get in a fight with Takeda.\u003c/em\>\u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>Moving SC Mutsu to Dewa\u003cbr\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>I actually like the Mutsu SC since fleets built there can shift to either theater without tipping the intent.  A Dewa SC would allow growth even while blocking the Takeda attack and letting the fleet head to sea, but\n I don't see that as an improvement over the fleet move to Etchu. \u003c/em\>\u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>Redrawing the borders in the far north to where Kozuke and Mutsu touch, but\u003c/div\> \u003cdiv\>Mutsu and Hitachi do not\u003c/div\> \u003cdiv\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>I'm not sure it makes any difference if an army from Kozuke can reach Mutsu in one season as opposed to two, at least early on.  It has the same effect for the opening.  The biggest change would be the separation between Mutsu and Hitachi, which may allow for greater peace between Uesugi and Hojo (though I'm not sure that's necessarily a good thing or Takeda's position becomes even more of a problem). \u003c/em\>\u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>Redrawing Etchu so it does not border South Shinano\u003c/div\> \u003cdiv\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>That would probably be the best way to limit Takeda's strong opening against Uesugi, and it would probably increase the\n possibility of Takeda-Asakura conflict, which I would think would be a good thing.  (Better would be Takeda-Oda conflict.)  Takeda needs some prospects however. ",1] ); //--> The biggest concern would be Takeda's ability to force Echigo in the first year unless Uesugi blocks Etchu or forgoes any builds. Fortunately, I did the former in this game, but as long as that is a strong option for Takeda, Uesugi will have limited options at the beginning. I would say the problem is more Takeda's placement than Uesugi's because I don't know how to give Takeda better alternatives.

I'm considering...(in descending order of benefit)

Changing the starting units to A Echigo, A Kozuke

I'd say no. That would further limit Uesugi options to do otherwise than get in a fight with Takeda.

Moving SC Mutsu to Dewa

I actually like the Mutsu SC since fleets built there can shift to either theater without tipping the intent. A Dewa SC would allow growth even while blocking the Takeda attack and letting the fleet head to sea, but I don't see that as an improvement over the fleet move to Etchu.

Redrawing the borders in the far north to where Kozuke and Mutsu touch, but
Mutsu and Hitachi do not

I'm not sure it makes any difference if an army from Kozuke can reach Mutsu in one season as opposed to two, at least early on. It has the same effect for the opening. The biggest change would be the separation between Mutsu and Hitachi, which may allow for greater peace between Uesugi and Hojo (though I'm not sure that's necessarily a good thing or Takeda's position becomes even more of a problem).

Redrawing Etchu so it does not border South Shinano

That would probably be the best way to limit Takeda's strong opening against Uesugi, and it would probably increase the possibility of Takeda-Asakura conflict, which I would think would be a good thing. (Better would be Takeda-Oda conflict.) Takeda needs some prospects however. \u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>Redrawing Musashi so it does not border Echigo\u003c/div\> \u003cdiv\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>The alternative, North Shinano bordering Kozuke, is probably just as bad, if not worse.  Since Takeda would be able to force North Shinano in the spring, Uesugi would be stuck having to either cover both home centers in the fall or hoping to guess correctly while the other unit covers one or the other.  If Musashi isn't dealt with immediately, it actually provides considerable security to each of the three powers around it. \u003c/em\>\u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>...or anything you might have to suggest\u003c/div\> \u003cdiv\>...or just leave it alone\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>All have disadvantages - I currently favor the\n third.\u003cbr\> \u003c/div\> \u003cdiv\>the base question is - do you think that Uesugi has viable options to work with any of his neighbours (Asakura, Takeda, or Hojo) and do each of them have some reasonable incentive to work with him, rather than ally against him?  My concern is that H/U does not happen nearly as much as it use to, because Takeda can royally screw either of the two with a focused attack.  \u003c/div\> \u003cdiv\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>Actually, I did work with each of the powers early in the game.  Asakura was encouraged by Takeda to take Noto against our agreement, but after that we were coordinating until Oda took him apart.  I was working with Hojo after Takeda's initial attack until his general unresponsiveness led me to decide Takeda was the better partner.  And while relations with Takeda have required considerable work, we've obviously been able to work together after the initial fight (and several minor squabbles since). \n The biggest problem I saw in this game was a failure of anyone to challenge Oda early on, but whether that was due to map design or David's skill I cannot say. \u003c/em\>\u003c/strong\>\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Uesugi Paul\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\>\u003c/span\>\u003c/blockquote\>\u003cspan\> \u003cdiv\> \u003chr size\u003d\"1\"\> Need a vacation? \u003ca href\u003d\"http://us.rd.yahoo.com/evt\u003d48256/*http://travel.yahoo.com/;_ylc\u003dX3oDMTFhN2hucjlpBF9TAzk3NDA3NTg5BHBvcwM1BHNlYwNncm91cHMEc2xrA2VtYWlsLW5jbQ--\" target\u003d\"_blank\" onclick\u003d\"return top.js.OpenExtLink(window,event,this)\"\>",1] ); //-->

Redrawing Musashi so it does not border Echigo

The alternative, North Shinano bordering Kozuke, is probably just as bad, if not worse. Since Takeda would be able to force North Shinano in the spring, Uesugi would be stuck having to either cover both home centers in the fall or hoping to guess correctly while the other unit covers one or the other. If Musashi isn't dealt with immediately, it actually provides considerable security to each of the three powers around it.

...or anything you might have to suggest
...or just leave it alone

All have disadvantages - I currently favor the third.

the base question is - do you think that Uesugi has viable options to work with any of his neighbours (Asakura, Takeda, or Hojo) and do each of them have some reasonable incentive to work with him, rather than ally against him? My concern is that H/U does not happen nearly as much as it use to, because Takeda can royally screw either of the two with a focused attack.

Actually, I did work with each of the powers early in the game. Asakura was encouraged by Takeda to take Noto against our agreement, but after that we were coordinating until Oda took him apart. I was working with Hojo after Takeda's initial attack until his general unresponsiveness led me to decide Takeda was the better partner. And while relations with Takeda have required considerable work, we've obviously been able to work together after the initial fight (and several minor squabbles since). The biggest problem I saw in this game was a failure of anyone to challenge Oda early on, but whether that was due to map design or David's skill I cannot say.

Uesugi Paul

[/quote:36804103f3]
[/quote:36804103f3]


Benjamin T. Hester
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