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DC437 END GAME STATEMENTS - hapolley   (May 02, 2013, 5:19 pm)
======================================================================
OCEANIA PRESS RELEASES
--------------------------------------------------------------------------
    JAPAN END GAME STATEMENT
It was a fun game, at least for me. My initial strategy was talk my way into 3 centers, build extra fleets early and focus on the western half of the map. I started by telling Indonesia that we could be friends if I could get wci.  I told USA the same thing regarding mau.  I told them both I would go after Marshall Islands, which I eventually did.
   
Indonesia was not fooled by my initial builds at all.  Luckily for me I had made a deal with Australia to divide up the Indonesian centers.  Indonesia threatened to defend against only me, throwing
his centers to Australia.  I essentially said to go ahead, but he really didn't.  I think he was trying to defend against both of us which was a uphill battle for him.
   
The big game changer was when Indonesia was clearly defeated I offered to not eliminate him if he would help against Australia.  I had no idea it would work so well.  Those 2 and later 3 forward Indonesian fleets were critical to Japan's success.
   
Meanwhile USA and I kept Marshall Islands in check.  It's a tough group of islands to invade, not many avenues of approach. I was lucky that France attacked the USA and distracted him.  I was able to get a bead on WAK and pin the Marshall Islands fleet.  Once Marshall Islands moved his fleet from WEM-kwa, the restricted movement worked against him and I didn't need to fear his fleet slipping past me and causing havoc in the rear.
   
It
was slow going in the Marshall Islands, but since no one was interfering I could afford to take my time.  Every once in a while I sent an encouraging message to France to keep up the fight and provided the occasional suggestion; but I don't know if it swayed him.  Probably he and New Zealand should have made some type of agreement when they saw that Indonesia was actively helping Japan and that Marshal Islands couldn't break out of confinement on his own; but they never did.  By the time New Zealand was victorious and turned to face me it was too late.
   
But I must admit that the single-most important factor in the game was the very active help from Indonesia.  We had words at one point when he captured a center and I took one of his home centers, preventing his build.  I did not apologize, and reminded him that I only promised he would not be eliminated. I would try to make him bigger than Marshall
Islands, but wouldn't be held to it.  I do feel a little guilty taking 2 more centers from him at the end; but felt that taking a win was worth being a little heavy-handed.  If I hadn't, I would have risked a long, drawn out conflict with New Zealand with no guarantee of success.  The guilt is compounded, because my success was so dependent on Indonesia's loyalty.
   
About the map.  It seems to me that fleets are necessary everywhere, but especially so in the western half.  The fleets are also SLOW, so they need to be built early.  I figured early on that the final showdown would be somewhere to the east of where it actually was.  Armies would be necessary to hop around, but fleets would be required to support them. So I did go heavy on fleets initially, figuring the armies could catch up.
   
Another thing I noticed is that threatened armies on island groups need to be
mobile.  That is they should be on the attack.  It's very difficult to defend when other armies can hop around so much.  I think that's another reason to build fleets early; so they can get to where they can support the armies.
   
Thanks to Hugh for running the game; and thanks everyone for playing,  I hope all the players will take a little time to send in some commentary. -- John Barringer
--------------------------------------------------------------------------
    NEW ZEALAND END OF GAME STATEMENT
My apologies to those that might have been anticipating an EOG from me. Truth be told, I really enjoy reading other peoples EOGs, but I truly suck at getting around to it myself.
   
Loooong story short, I feel that I was my own worst enemy. I messed up on a couple of rules, and had one NMR that really hurt. That said, Brian turned out to be a very tough piece of hide
to chew. He turned in a couple of really good order sets after it became clear that I was going to fight him.... really set me back as well.  Good on ya Brian.
   
If I had not messed up, I think it would have been a lot closer. I should have been helping Oz way before I managed to get there.... same for Marshall Islands as well. But, great game John, congrats.  See you next time. -- Warren Fleming
--------------------------------------------------------------------------
    AUSTRALIA END GAME STATEMENT
I agree with Warren ??? Hugh, you did a great job.  Thank you very much for GMing here in DC. As for End of Game for DC437 ??? I regret to be late in writing it, especially since Jonny B did such a good write up and asked for same. But, I enjoyed the game, new map for me, and a good crowd.
   
Australia's story:  Well, I teamed up early with neighbors to see what may
work, ended up that I allied strongly with New Zealand on my right, and Japan to my north. There was not a lot of mutual action possible with New Zealand and Australia, but we kept a good border and a few mutual supports as we moved northwards.
   
My alliance with Japan was reasonable solid, as he had no reason to fear me, lots of open space to his east to expand into, leaving Indonesia to be crushed between the two of us. So that worked great for a while, but Indonesia was played by a tough customer who could hang in with the best of them.  So, it turned into a death struggle with Indonesia and I, with a very tough movement prospects for Australia (once I committed to defending the continent). The hard part is the continent and the big islands that do not allow army airlift. That was a real handicap for Indonesia and Australia both I think. Anyway, that struggle finally lead to the inevitable Japanese stab ??? inevitable
because all his forces were south, and I was just too big and easy a target based on geography, poor positioning on my part, and overmatch in Japanese forces. Also, as Jonny of Japan pointed out, the swing of the Indonesian forces to his side was decisive for sure. I should have done more diplomacy and perhaps that would have gone my way instead.
   
Also, Japan had three good things going for him:  1) no competition from the east ??? Mar, Fra, USA were to engaged to threaten him, 2) the island hopping efficiencies and really good unit (fleet/army) choices by Johnny, and finally, 3) Johnny is just a darn good player. Better than I am, for sure.  He earned the solo through good diplomacy and good tactics. Let that be a lesson to us all. I look forward to playing all of you again sometime.  Good luck all. -- Jason (stomped down-under (so to
speak))
--------------------------------------------------------------------------
    INDONESIA END OF GAME STATEMENT
I had just about given up on seeing or giving an EOG. Thanks to Hugh for hosting the game...  GMing is always a challenge.
   
This was my 2nd time playing Oceania.  Previously, I had played New Zealand and it went pretty much the same way with the exception that Japan was prevented from winning the game by a successful organizing of a stop the leader movement in time.
   
This game I was lulled by sweet nothings spoken by Japan which allowed him to grow up to my borders with minimal effort on his part the first year. I had hoped to move in tandem with him eastwards instead of getting to play monkey in the middle between Japan and Australia.
   
The lack of anybody contesting Japan other than Indonesia in the early years of the game along
with the collapse of USA  made Japan's supremacy inevitable.
   
Jonny's offer of survival was sufficient for me to turn, though the alternative of conceding and being spared the effort of playing a janissary position was Tempting. Jon allowed me some freedom of movement and I contributed ideas, but I disagree that my forces were decisive. Japan would've won anyway w/o a united opposition to him, though it would've been a bit slower.
   
I suggest two changes in order to strengthen Indonesia and weaken Japan.  Sam should be made an Indonesia Home SC while Tim is dropped.  This would make Indonesia an edge power along with every other power.  Japan should have Mau as a Home SC with the corresponding loss of Manila.  This would move Japan out of the excessively strong corner position and make it more vulnerable. I'd also suggest moving the border between NTS and WNZ so that CHC borders
both.  This could weaken the peace between Australia and New Zealand that always prevails.  This would help both France and New Zealand. These adjustments and perhaps others could bring more balance to this map. [GM: Thanks for the suggestions I will have a look before next game is offered.]
   
Thanks for the game and hope to meet you again. -- Cheers,: Mark Smith
--------------------------------------------------------------------------
    GM END GAME STATEMENT
Thanks to one and all for giving me a chance to try out this game with my adjudicator.  To my surprise I had no problem handling the rules thanks to my adjudicators no-retreat option. As this was a test game I gave lots of leeway for deadlines and enjoyed hearing from the players and following the game as it progressed.  Once the Winter Blitz is done I look forward to running another game    of Oceania on the
Diplomaticcorp Web Site!  I think Japan is this games Turkey as I did well with Japan in uncompleted game of Oceania. Thanks Mark for your suggestions I will give them a good look over before next game. A GM no matter how he truly did Game Mastering loves to hear a bit of praise, hope some of you will sign up for next game. -- Hugh Polley

[Reply]

Oceania DC437 - Indonesia End of Game - sandiegosmith   (May 02, 2013, 12:58 am)
I had just about given up on seeing or giving an EOG.  
 
Thanks to Hugh for hosting the game...  GMing is always a challenge.
 
This was my 2nd time playing Oceania.  Previously, I had played New Zealand and it went pretty much the same way with the exception that Japan was prevented from winning the game by a successful organizing of a stop the leader movement in time.
 
This game I was lulled by sweet nothings spoken by Japan which allowed him to grow up to my borders with minimal effort on his part the first year.  I had hoped to move in tandem with him eastwards instead of getting to play monkey in the middle between Japan and Australia.  The lack of anybody contesting Japan other than Indonesia in the early years of the game along with the collapse of USA  made Japan's supremacy inevitable.
 
Jonny's offer of survival was sufficient for me to turn, though the alternative of conceding and being spared the effort of playing a janissary position was tempting.  Jon allowed me some freedom of movement and I contributed ideas, but I disagree that my forces were decisive.  Japan would've won anyway w/o a united opposition to him, though it would've been a bit slower.
 
I suggest two changes in order to strengthen Indonesia and weaken Japan.  Sam should be made an Indonesia Home SC while Tim is dropped.  This would make Indonesia an edge power along with every other power.  Japan should have Mau as a Home SC with the corresponding loss of Manila.  This would move Japan out of the excessively strong corner position and make it more vulnerable. I'd also suggest moving the border between NTS and WNZ so that CHC borders both.  This could weaken the peace between Australia and New Zeland that always prevails.  This would help both France and New Zealand. These adjustments and perhaps others could bring more balance to this map. Thanks for the game and hope to meet you again. Cheers, Mark

[Reply]

Oceania DC437 - Australia End of Game - jason4747   (May 01, 2013, 8:40 pm)
I agree with Warren - Hugh, you did a great job.  Thank you very much for GMing here in DC. 



As for End of Game for DC437 - I regret to be late in
writing it, especially since Jonny B did such a good write up and asked for
same.  But, I enjoyed the game, new map
for me, and a good crowd.


Australia's story: 
Well, I teamed up early with neighbors to see what may work, ended up
that I allied strongly with New Zealand on my right, and Japan to my north.  There was not a lot of mutual action possible
with New Zealand and Australia, but we kept a good border and a few mutual
supports as we moved northwards.


My alliance with Japan was reasonable solid, as he had no
reason to fear me, lots of open space to his east to expand into, leaving
Indonesia to be crushed between the two of us. 
So that worked great for a while, but Indonesia was played by a tough customer
who could hang in with the best of them. 
So, it turned into a death struggle with Indonesia and I, with a very
tough movement prospects for Australia (once I committed to defending the
continent).  The hard part is the
continent and the big islands that do not allow army airlift .  That was a real handicap for Indonesia and
Australia both I think.  Anyway, that struggle
finally lead to the inevitable Japanese stab - inevitable because all his
forces were south, and I was just too big and easy a target based on geography,
poor positioning on my part, and overmatch in Japanese forces.  Also, as Jonny of Japan pointed out, the swing of the Indonesian forces to his side was decisive for sure.  I should have done more diplomacy and perhaps that would have gone my way instead.


Also, Japan had three good things going for him:  1) no competition from the east - Mar, Fra,
USA were to engaged to threaten him, 2) the island hopping efficiencies and
really good unit (fleet/army) choices by Johnny, and finally, 3) Johnny is just
a darn good player.  Better than I am,
for sure.  He earned the solo through good diplomacy and good tactics.  Let that be a lesson to us all.


I look forward to playing all of you again sometime.  Good luck all.


Jason (stomped down-under (so to speak) as Australia in DC437)

[Reply]

Oceania DC437\Winter/2007 Final! - alwayshunted   (May 01, 2013, 4:45 pm)
Thanks Hugh.  You did a great job.
My apologies to those that might have been anticipating an EOG from me.  Truth be told, I really enjoy reading other peoples EOGs, but I truly suck at getting around to it myself.
Loooong story short, I feel that I was my own worst enemy.  I messed up on a couple of rules, and had one nmr that really hurt.  That said, Brian turned out to be a very tough piece of hide to chew.  He turned in a couple of really good order sets after it became clear that I was going to fight him.... really set me back as well.  Good on ya Brian.
If I had not messed up, I think it would have been a lot closer.  I should have been helping Oz way before I managed to get there.... same for Marshall Islands as well.
But, great game John, congrats.  See you next time.
Warren

Date: Wed, 1 May 2013 14:34:42 -0700
From: hapolley(at)yahoo.ca
Subject: Oceania DC437\Winter/2007 Final!
To: jonnyb2k(at)yahoo.com; dc437(at)diplomaticcorp.com; alwayshunted(at)hotmail.com; mike(at)fuzzylogicllc.com; bret_pollack(at)hotmail.com; stevencaponigri(at)gmail.com; sandiegosmith(at)hotmail.com; jason4747(at)hotmail.com; briankingfox(at)gmail.com

The final results have been posted to Diplomaticcorp Web Site! Game History and Statistics
   
GAME INDEX=[SUM(Yearly Country SC squared)+Neutral SC]/(#years + players left) 
PLAYER POINTS = ([Yearly SUM(PLAYER SC + 1]/#years) times 2 for Solo Win
 
HISTORY Year          [ 0][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8] Rating
------------------------------------------------------------------
Australia            :  3   5   6   8   8   8   6   4   2  
7
------------------------------------------------------------------
France               :  3   5   5   6   5   4   1   1   0   4
------------------------------------------------------------------
Indonesia            :  3   5   5   2   2   3   3   3   1   4
------------------------------------------------------------------
Japan                :  3   6   8  10  12  12  15  17  21 
14
------------------------------------------------------------------
Marshall_Islands     :  3   3   4   4   3   4   4   4   3   5
------------------------------------------------------------------
Usoa                 :  3   4   2   1   0   0   0   0   0   1
------------------------------------------------------------------
Zealand_New          :  3   5   7   6   8   8  10  10  12  
9
------------------------------------------------------------------
Neutral              : 18   6   2   2   1   0   0   0   0
------------------------------------------------------------------
Index                  12  21  25  26  31  28  32  33  46
   
======================================================================
Player and Contact Information
   
Power           : Handle           Points  [xx](at)(xx).{xx} 

=========================================================
Australia       : Jason 4747      (     7) [jason4747](hotmail){com}
France          : Brian Lam       (     4) [briankingfox](gmail){com}
Indonesia       : Mark Smith      (     4) [sandiegosmith](hotmail){com}
Japan           : John Barringer  (    2Cool [jonnyb2k](yahoo){com}
Marshall Islands: Bret Pollack    (     5) [bret_pollack](hotmail){com}
Usoa            : Steve Caponigri (     1) [stevencaponigri](gmail){com}
Zealand New    
: Warren Fleming  (     9) [alwayshunted](hotmail){com}
Game Master     : Hugh  Polley    (     6) [hapolley](yahoo){ca}
    ======================================================================
OCEANIA PRESS RELEASES
--------------------------------------------------------------------------
    JAPAN END GAME STATEMENT
It was a fun game, at least for me. My initial strategy was talk my way into 3 centers, build extra fleets early and focus on the western half of the map. I started by telling Indonesia that we could be friends if I could get wci.  I told USA the same thing regarding mau.  I told them both I would go after Marshall Islands, which I eventually did.
   
Indonesia was not fooled by my initial builds at all.  Luckily for me I had made a deal with Australia
to divide up the Indonesian centers.  Indonesia threatened to defend against only me, throwing his centers to Australia.  I essentially said to go ahead, but he really didn't.  I think he was trying to defend against both of us which was a uphill battle for him.
   
The big game changer was when Indonesia was clearly defeated I offered to not eliminate him if he would help against Australia.  I had no idea it would work so well.  Those 2 and later 3 forward Indonesian fleets were critical to Japan's success.
   
Meanwhile USA and I kept Marshall Islands in check.  It's a tough group of islands to invade, not many avenues of approach. I was lucky that France attacked the USA and distracted him.  I was able to get a bead on WAK and pin the Marshall Islands fleet.  Once Marshall Islands moved his fleet from WEM-kwa, the restricted movement worked against him and I didn't
need to fear his fleet slipping past me and causing havoc in the rear.
   
It was slow going in the Marshall Islands, but since no one was interferring I could afford to take my time.  Every once in a while I sent an encouraging message to France to keep up the fight and provided the occasional suggestion; but I don't know if it swayed him.  Probably he and New Zealand should have made some type of agreement when they saw that Indonesia was actively helping Japan and that Marshal Islands couldn't break out of confinement on his own; but they never did.  By the time New Zealand was victorious and turned to face me it was too late.
   
But I must admit that the single-most important factor in the game was the very active help from Indonesia.  We had words at one point when he captured a center and I took one of his home centers, preventing his build.  I did not aplogize, and reminded him
that I only promised he would not be eliminated. I would try to make him bigger than Marshall Islands, but wouldn't be held to it.  I do feel a little guilty taking 2 more centers from him at the end; but felt that taking a win was worth being a little heavy-handed.  If I hadn't, I would have risked a long, drawn out conflict with New Zealand with no guarnatee of success.  The guilt is compounded, because my success was so dependent on Indonesia's loyalty.
   
About the map.  It seems to me that fleets are necessary everywhere, but especially so in the western half.  The fleets are also SLOW, so they need to be built early.  I figured early on that the final showdown would be somewhere to the east of where it actually was.  Armies would be necessary to hop around, but fleets would be required to support them. So I did go heavy on fleets initially, figuring the armies could catch
up.
   
Another thing I noticed is that threatened armies on island groups need to be mobile.  That is they should be on the attack.  It's very difficult to defend when other armies can hop around so much.  I think that's another reason to build fleets early; so they can get to where they can support the armies.
   
Thanks to Hugh for running the game; and thanks everyone for playing,  I hope all the players will take a little time to send in some commentary.
JonnyB, Japan
--------------------------------------------------------------------------
    GM STATEMENT
Thanks to one and all for giving me a chance to try out this game with my adjudicator.  To my surprise I had no problem handling the rules thanks to my adjudicators no-retreat option. As this was a test game I gave lots of leeway for deadlines and enjoyed hearing from
the players and following the game as it progressed.  Once the Blitz is done I look forward to running another game on the Diplomaticcorp Web Site!  I think Japan is this games Turkey as I did well with Japan in uncompleted game of Oceania.

[Reply]

Oceania DC437\Winter/2007 Final! - hapolley   (May 01, 2013, 4:34 pm)
The final results have been posted to Diplomaticcorp Web Site! Game History and Statistics
   
GAME INDEX=[SUM(Yearly Country SC squared)+Neutral SC]/(#years + players left) 
PLAYER POINTS = ([Yearly SUM(PLAYER SC + 1]/#years) times 2 for Solo Win
 
HISTORY Year          [ 0][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8] Rating
------------------------------------------------------------------
Australia            :  3   5   6   8   8   8   6   4   2  
7
------------------------------------------------------------------
France               :  3   5   5   6   5   4   1   1   0   4
------------------------------------------------------------------
Indonesia            :  3   5   5   2   2   3   3   3   1   4
------------------------------------------------------------------
Japan                :  3   6   8  10  12  12  15  17  21 
14
------------------------------------------------------------------
Marshall_Islands     :  3   3   4   4   3   4   4   4   3   5
------------------------------------------------------------------
Usoa                 :  3   4   2   1   0   0   0   0   0   1
------------------------------------------------------------------
Zealand_New          :  3   5   7   6   8   8  10  10  12  
9
------------------------------------------------------------------
Neutral              : 18   6   2   2   1   0   0   0   0
------------------------------------------------------------------
Index                  12  21  25  26  31  28  32  33  46
   
======================================================================
Player and Contact Information
   
Power           : Handle           Points  [xx](at)(xx).{xx} 

=========================================================
Australia       : Jason 4747      (     7) [jason4747](hotmail){com}
France          : Brian Lam       (     4) [briankingfox](gmail){com}
Indonesia       : Mark Smith      (     4) [sandiegosmith](hotmail){com}
Japan           : John Barringer  (    2Cool [jonnyb2k](yahoo){com}
Marshall Islands: Bret Pollack    (     5) [bret_pollack](hotmail){com}
Usoa            : Steve Caponigri (     1) [stevencaponigri](gmail){com}
Zealand New    
: Warren Fleming  (     9) [alwayshunted](hotmail){com}
Game Master     : Hugh  Polley    (     6) [hapolley](yahoo){ca}
    ======================================================================
OCEANIA PRESS RELEASES
--------------------------------------------------------------------------
    JAPAN END GAME STATEMENT
It was a fun game, at least for me. My initial strategy was talk my way into 3 centers, build extra fleets early and focus on the western half of the map. I started by telling Indonesia that we could be friends if I could get wci.  I told USA the same thing regarding mau.  I told them both I would go after Marshall Islands, which I eventually did.
   
Indonesia was not fooled by my initial builds at all.  Luckily for me I had made a deal with Australia
to divide up the Indonesian centers.  Indonesia threatened to defend against only me, throwing his centers to Australia.  I essentially said to go ahead, but he really didn't.  I think he was trying to defend against both of us which was a uphill battle for him.
   
The big game changer was when Indonesia was clearly defeated I offered to not eliminate him if he would help against Australia.  I had no idea it would work so well.  Those 2 and later 3 forward Indonesian fleets were critical to Japan's success.
   
Meanwhile USA and I kept Marshall Islands in check.  It's a tough group of islands to invade, not many avenues of approach. I was lucky that France attacked the USA and distracted him.  I was able to get a bead on WAK and pin the Marshall Islands fleet.  Once Marshall Islands moved his fleet from WEM-kwa, the restricted movement worked against him and I didn't
need to fear his fleet slipping past me and causing havoc in the rear.
   
It was slow going in the Marshall Islands, but since no one was interferring I could afford to take my time.  Every once in a while I sent an encouraging message to France to keep up the fight and provided the occasional suggestion; but I don't know if it swayed him.  Probably he and New Zealand should have made some type of agreement when they saw that Indonesia was actively helping Japan and that Marshal Islands couldn't break out of confinement on his own; but they never did.  By the time New Zealand was victorious and turned to face me it was too late.
   
But I must admit that the single-most important factor in the game was the very active help from Indonesia.  We had words at one point when he captured a center and I took one of his home centers, preventing his build.  I did not aplogize, and reminded him
that I only promised he would not be eliminated. I would try to make him bigger than Marshall Islands, but wouldn't be held to it.  I do feel a little guilty taking 2 more centers from him at the end; but felt that taking a win was worth being a little heavy-handed.  If I hadn't, I would have risked a long, drawn out conflict with New Zealand with no guarnatee of success.  The guilt is compounded, because my success was so dependent on Indonesia's loyalty.
   
About the map.  It seems to me that fleets are necessary everywhere, but especially so in the western half.  The fleets are also SLOW, so they need to be built early.  I figured early on that the final showdown would be somewhere to the east of where it actually was.  Armies would be necessary to hop around, but fleets would be required to support them. So I did go heavy on fleets initially, figuring the armies could catch
up.
   
Another thing I noticed is that threatened armies on island groups need to be mobile.  That is they should be on the attack.  It's very difficult to defend when other armies can hop around so much.  I think that's another reason to build fleets early; so they can get to where they can support the armies.
   
Thanks to Hugh for running the game; and thanks everyone for playing,  I hope all the players will take a little time to send in some commentary.
JonnyB, Japan
--------------------------------------------------------------------------
    GM STATEMENT
Thanks to one and all for giving me a chance to try out this game with my adjudicator.  To my surprise I had no problem handling the rules thanks to my adjudicators no-retreat option. As this was a test game I gave lots of leeway for deadlines and enjoyed hearing from
the players and following the game as it progressed.  Once the Blitz is done I look forward to running another game on the Diplomaticcorp Web Site!  I think Japan is this games Turkey as I did well with Japan in uncompleted game of Oceania.

[Reply]

Oceania DC437\Winter/2007 Final! (dc437) alwayshunted May 01, 04:45 pm
Thanks Hugh.  You did a great job.
My apologies to those that might have been anticipating an EOG from me.  Truth be told, I really enjoy reading other peoples EOGs, but I truly suck at getting around to it myself.
Loooong story short, I feel that I was my own worst enemy.  I messed up on a couple of rules, and had one nmr that really hurt.  That said, Brian turned out to be a very tough piece of hide to chew.  He turned in a couple of really good order sets after it became clear that I was going to fight him.... really set me back as well.  Good on ya Brian.
If I had not messed up, I think it would have been a lot closer.  I should have been helping Oz way before I managed to get there.... same for Marshall Islands as well.
But, great game John, congrats.  See you next time.
Warren

Date: Wed, 1 May 2013 14:34:42 -0700
From: hapolley(at)yahoo.ca
Subject: Oceania DC437\Winter/2007 Final!
To: jonnyb2k(at)yahoo.com; dc437(at)diplomaticcorp.com; alwayshunted(at)hotmail.com; mike(at)fuzzylogicllc.com; bret_pollack(at)hotmail.com; stevencaponigri(at)gmail.com; sandiegosmith(at)hotmail.com; jason4747(at)hotmail.com; briankingfox(at)gmail.com

The final results have been posted to Diplomaticcorp Web Site! Game History and Statistics
   
GAME INDEX=[SUM(Yearly Country SC squared)+Neutral SC]/(#years + players left) 
PLAYER POINTS = ([Yearly SUM(PLAYER SC + 1]/#years) times 2 for Solo Win
 
HISTORY Year          [ 0][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8] Rating
------------------------------------------------------------------
Australia            :  3   5   6   8   8   8   6   4   2  
7
------------------------------------------------------------------
France               :  3   5   5   6   5   4   1   1   0   4
------------------------------------------------------------------
Indonesia            :  3   5   5   2   2   3   3   3   1   4
------------------------------------------------------------------
Japan                :  3   6   8  10  12  12  15  17  21 
14
------------------------------------------------------------------
Marshall_Islands     :  3   3   4   4   3   4   4   4   3   5
------------------------------------------------------------------
Usoa                 :  3   4   2   1   0   0   0   0   0   1
------------------------------------------------------------------
Zealand_New          :  3   5   7   6   8   8  10  10  12  
9
------------------------------------------------------------------
Neutral              : 18   6   2   2   1   0   0   0   0
------------------------------------------------------------------
Index                  12  21  25  26  31  28  32  33  46
   
======================================================================
Player and Contact Information
   
Power           : Handle           Points  [xx](at)(xx).{xx} 

=========================================================
Australia       : Jason 4747      (     7) [jason4747](hotmail){com}
France          : Brian Lam       (     4) [briankingfox](gmail){com}
Indonesia       : Mark Smith      (     4) [sandiegosmith](hotmail){com}
Japan           : John Barringer  (    2Cool [jonnyb2k](yahoo){com}
Marshall Islands: Bret Pollack    (     5) [bret_pollack](hotmail){com}
Usoa            : Steve Caponigri (     1) [stevencaponigri](gmail){com}
Zealand New    
: Warren Fleming  (     9) [alwayshunted](hotmail){com}
Game Master     : Hugh  Polley    (     6) [hapolley](yahoo){ca}
    ======================================================================
OCEANIA PRESS RELEASES
--------------------------------------------------------------------------
    JAPAN END GAME STATEMENT
It was a fun game, at least for me. My initial strategy was talk my way into 3 centers, build extra fleets early and focus on the western half of the map. I started by telling Indonesia that we could be friends if I could get wci.  I told USA the same thing regarding mau.  I told them both I would go after Marshall Islands, which I eventually did.
   
Indonesia was not fooled by my initial builds at all.  Luckily for me I had made a deal with Australia
to divide up the Indonesian centers.  Indonesia threatened to defend against only me, throwing his centers to Australia.  I essentially said to go ahead, but he really didn't.  I think he was trying to defend against both of us which was a uphill battle for him.
   
The big game changer was when Indonesia was clearly defeated I offered to not eliminate him if he would help against Australia.  I had no idea it would work so well.  Those 2 and later 3 forward Indonesian fleets were critical to Japan's success.
   
Meanwhile USA and I kept Marshall Islands in check.  It's a tough group of islands to invade, not many avenues of approach. I was lucky that France attacked the USA and distracted him.  I was able to get a bead on WAK and pin the Marshall Islands fleet.  Once Marshall Islands moved his fleet from WEM-kwa, the restricted movement worked against him and I didn't
need to fear his fleet slipping past me and causing havoc in the rear.
   
It was slow going in the Marshall Islands, but since no one was interferring I could afford to take my time.  Every once in a while I sent an encouraging message to France to keep up the fight and provided the occasional suggestion; but I don't know if it swayed him.  Probably he and New Zealand should have made some type of agreement when they saw that Indonesia was actively helping Japan and that Marshal Islands couldn't break out of confinement on his own; but they never did.  By the time New Zealand was victorious and turned to face me it was too late.
   
But I must admit that the single-most important factor in the game was the very active help from Indonesia.  We had words at one point when he captured a center and I took one of his home centers, preventing his build.  I did not aplogize, and reminded him
that I only promised he would not be eliminated. I would try to make him bigger than Marshall Islands, but wouldn't be held to it.  I do feel a little guilty taking 2 more centers from him at the end; but felt that taking a win was worth being a little heavy-handed.  If I hadn't, I would have risked a long, drawn out conflict with New Zealand with no guarnatee of success.  The guilt is compounded, because my success was so dependent on Indonesia's loyalty.
   
About the map.  It seems to me that fleets are necessary everywhere, but especially so in the western half.  The fleets are also SLOW, so they need to be built early.  I figured early on that the final showdown would be somewhere to the east of where it actually was.  Armies would be necessary to hop around, but fleets would be required to support them. So I did go heavy on fleets initially, figuring the armies could catch
up.
   
Another thing I noticed is that threatened armies on island groups need to be mobile.  That is they should be on the attack.  It's very difficult to defend when other armies can hop around so much.  I think that's another reason to build fleets early; so they can get to where they can support the armies.
   
Thanks to Hugh for running the game; and thanks everyone for playing,  I hope all the players will take a little time to send in some commentary.
JonnyB, Japan
--------------------------------------------------------------------------
    GM STATEMENT
Thanks to one and all for giving me a chance to try out this game with my adjudicator.  To my surprise I had no problem handling the rules thanks to my adjudicators no-retreat option. As this was a test game I gave lots of leeway for deadlines and enjoyed hearing from
the players and following the game as it progressed.  Once the Blitz is done I look forward to running another game on the Diplomaticcorp Web Site!  I think Japan is this games Turkey as I did well with Japan in uncompleted game of Oceania.
Oceania DC437 Japan's EOG statement - JonnyB2k   (Apr 01, 2013, 9:51 am)
     It was a fun game, at least for me. My initial strategy was talk my way into 3 centers, build extra fleets early and focus on the western half of the map. I started by telling Indonesia that we could be friends if I could get wci.  I told USA the same thing regarding mau.  I told them both I would go after Marshall Islands, which I eventually did.
     Indonesia was not fooled by my initial builds at all.  Luckily for me I had made a deal with Australia to divide up the Indonesian centers.  Indonesia threatened to defend against only me, throwing his centers to Australia.  I essentially said to go ahead, but he really didn't.  I think he was trying to defend against both of us which was a uphill battle for him.
     The big game changer was when Indonesia was clearly defeated I offered to not eliminate him if he would help against Australia.  I had no idea it would work so well.  Those 2 and later 3 forward Indonesian fleets were critical to Japan's success.
     Meanwhile USA and I kept Marshall Islands in check.  It's a tough group of islands to invade, not many avenues of approach.  I was lucky that France attacked the USA and distracted him.  I was able to get a bead on WAK and pin the Marshall Islands fleet.  Once Marshall Islands moved his fleet from WEM-kwa, the restricted movement worked against him and I didn't need to fear his fleet slipping past me and causing havoc in the rear. 
     It was slow going in the Marshall Islands, but since no one was interferring I could afford to take my time.  Every once in a while I sent an encouraging message to France to keep up the fight and provided the occasional suggestion; but I don't know if it swayed him.  Probably he and New Zealand should have made some type of agreement when they saw that Indonesia was actively helping Japan and that Marshal Islands couldn't break out of confinement on his own; but they never did.  By the time New Zealand was victorious and turned to face me it was too late.
     But I must admit that the single-most important factor in the game was the very active help from Indonesia.  We had words at one point when he captured a center and I took one of his home centers, preventing his build.  I did not aplogize, and reminded him that I only promised he would not be eliminated.  I would try to make him bigger than Marshall Islands, but wouldn't be held to it.  I do feel a little guilty taking 2 more centers from him at the end; but felt that taking a win was worth being a little heavy-handed.  If I hadn't, I would have risked a long, drawn out conflict with New Zealand with no guarnatee of success.  The guilt is compounded, because my  success was so dependent on Indonesia's loyalty.
 
     About the map.  It seems to me that fleets are necessary everywhere, but especially so in the western half.  The fleets are also SLOW, so they need to be built early.  I figured early on that the final showdown would be somewhere to the east of where it actually was.  Armies would be necessary to hop around, but fleets would be required to support them. So I did go heavy on fleets initially, figuring the armies could catch up.
     Another thing I noticed is that threatened armies on island groups need to be mobile.  That is they should be on the attack.  It's very difficult to defend when other armies can hop around so much.  I think that's another reason to build fleets early; so they can get to where they can support the armies.
 
Thanks to Hugh for running the game; and thanks everyone for playing,  I hope all the players will take a little time to send in some commentary.
 
JonnyB
Japan

[Reply]

END GAME Oceania DC437\Fall & Winter/2007 - hapolley   (Mar 29, 2013, 6:14 pm)
================================================================= 
!!**!! THE UN HAS VOTED FOR A ONE WORLD GOVERMENT  !!**!!
=================================================================
Japa CONTROLS THE UN SECURITY COUNCIL
Japa RUNS THE OCEANIA GAME'S WORLD!
=================================================================
=================================================================
======================================================================
COMMENTARY AND RESULTS
[OCEANIA_DC437 EOG Statements & Winter Orders Deadline is SUNDAY 31 Mar 2013 (at)2400]
   
   
    [Japan Blitz of the Pacific works and he has won the Pacific
campaign!]
   
   
Australia can retreat Southern Coral Sea OTB, or retreat the fleet and remove another unit.   
    Marshall Islands loses Majuro and can not replace it with a build!   
    France's Fleet Papeete is auto retreated to Eastern Archipelago des Tuamotu!   
New Zealand continues to grow gaining two units, but Japan has won the race for control of the pacific Ocean!   
    Indonesia takes big hit and must remove two units! In two Oceania game JAPAN has blitz board, once under my command.Should some adjustment be made to map, or does Japan have advantage because of diplomatic
situation?

[Reply]

END GAME Oceania DC437\Fall & Winter/2007 - hapolley   (Mar 29, 2013, 6:14 pm)
================================================================= 
!!**!! THE UN HAS VOTED FOR A ONE WORLD GOVERMENT  !!**!!
=================================================================
Japa CONTROLS THE UN SECURITY COUNCIL
Japa RUNS THE OCEANIA GAME'S WORLD!
=================================================================
=================================================================
======================================================================
COMMENTARY AND RESULTS
[OCEANIA_DC437 EOG Statements & Winter Orders Deadline is SUNDAY 31 Mar 2013 (at)2400]
   
   
    [Japan Blitz of the Pacific works and he has won the Pacific
campaign!]
   
   
Australia can retreat Southern Coral Sea OTB, or retreat the fleet and remove another unit.   
    Marshall Islands loses Majuro and can not replace it with a build!   
    France's Fleet Papeete is auto retreated to Eastern Archipelago des Tuamotu!   
New Zealand continues to grow gaining two units, but Japan has won the race for control of the pacific Ocean!   
    Indonesia takes big hit and must remove two units! In two Oceania game JAPAN has blitz board, once under my command.Should some adjustment be made to map, or does Japan have advantage because of diplomatic
situation?

[Reply]

END GAME Oceania DC437\Fall & Winter/2007 (dc437) hapolley Mar 29, 06:14 pm
================================================================= 
!!**!! THE UN HAS VOTED FOR A ONE WORLD GOVERMENT  !!**!!
=================================================================
Japa CONTROLS THE UN SECURITY COUNCIL
Japa RUNS THE OCEANIA GAME'S WORLD!
=================================================================
=================================================================
======================================================================
COMMENTARY AND RESULTS
[OCEANIA_DC437 EOG Statements & Winter Orders Deadline is SUNDAY 31 Mar 2013 (at)2400]
   
   
    [Japan Blitz of the Pacific works and he has won the Pacific
campaign!]
   
   
Australia can retreat Southern Coral Sea OTB, or retreat the fleet and remove another unit.   
    Marshall Islands loses Majuro and can not replace it with a build!   
    France's Fleet Papeete is auto retreated to Eastern Archipelago des Tuamotu!   
New Zealand continues to grow gaining two units, but Japan has won the race for control of the pacific Ocean!   
    Indonesia takes big hit and must remove two units! In two Oceania game JAPAN has blitz board, once under my command.Should some adjustment be made to map, or does Japan have advantage because of diplomatic
situation?
Fall Due! Oceania DC437\Oceania DC437\Spring_Summe... - hapolley   (Mar 26, 2013, 4:03 am)
[OCEANIA_DC437 Deadline: Fall 2007 is 26 Mar 2013 (at)2400 that's TONIGHT!]If you receive this email twice I have no orders on file for you! ======================================================================
TROOP MOBILZATION RETREATS SU/2007
   
    Aust  : Retreats F ssi - sis   
    Fran  : AUTO RETREAT F LIS-pap
-------------------------------------------------------------------------- Japan continues to control large tracks of the Pacific!New_Zealand, and
Japan are The Boards Super Powers!
    
    Australia loses Coral Islands and retreats Southern Solomon   
    Islands to  Solomon Islands Sea!
   
    Marshall Islands holds on and New Zealand continues to grow!
    
    Indonesia units continue to support Japan's units!   
    France's Fleet LIS is auto retreated to pap!   
    Japan campaign for command of Midway finally succeeds!    

 

[Reply]

Oceania DC437\Spring&Summer/2007 - hapolley   (Mar 19, 2013, 5:49 am)
COMMENTARY AND RESULTS
[OCEANIA_DC437 Deadlines: Summer 2007 is 21 Mar,Fall 2007 is 24 Mar 2013] [If no retreat orders are received then below Auto Retreats will be made!]
   
Japan continues to control large tracks of the Pacific!New_Zealand, and Japan are The Boards Super Powers!
   
Australia loses Coral Islands and must retreat Southern Solomon Islands to Solomon Islands Sea!   
    Marshall Islands holds on and New Zealand continues to grow!   
    Indonesia units continue to support Japan's units!   
    France gets in no orders; LIS will auto retreat after 21 Mar!   

    Japan campaign for command of Midway finally succeeds!
======================================================================
OCEANIA DC437\SPRING/2007 RESULTS
RETREATS:   
    Aust F coi TO OTB   
    Fran F LIS TO MAQ,SNP,jai,pap,eat,OTB   
    Aust F ssi TO sis,OTB
   
--------------------------------------------------------------------------
    TROOP MOBILZATION RETREATS SU/2007
   
    Aust    : AUTO RETREAT F ssi-sis   
    Fran    : AUTO RETREAT F LIS-pap
-------------------------------------------------------------------------- With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

OCEANIA_DC437 Spring 2007 Deadline: 17 Mar 2013 - hapolley   (Mar 12, 2013, 12:35 am)
OCEANIA_DC437 Spring 2007 Deadline: 17 Mar 2013
Japan continues to control large tracks of the Pacific!New_Zealand, Australia and Japan are The Boards Super Powers!
   
   
    [Australia loses two units and super power status!Marshall Islands holds on and New Zealand continues to grow!]
    
    Indonesia units hold on and supports ally Japan?   
    France despite bad order still has unit in game.   
Japan campaign for command of Midway is blocked again by MarshallIslands who fails to build!
   
================================================================
TROOP STATUS
WT\2006          |BUILDS| UNITS|
   
================================================================= 
Aust             | (   ) (  4) |A ade, F coi, F SCO, F ssi
Fran             | (   ) (  1) |F LIS
Indo             | (   ) (  3) |F per, F pmo, F TIS
Japa             | (   ) ( 17) |F ARS, A cai, F EIO, A kir, F
man
                                A mau, A mmi, F NCO, A nou, A nsh
                                F nsi, A ryu, A sci, F TOS, F VOS
                                A wak, F WEM
Mars             | ( +1) (  3) |A chr, A hon, A maj
Zeal             | (   ) ( 10) |F chc, F COS, A fij, A kei, F
KIS
                                F mar, F NSP, F SAS, A stu, A wni
Madman           | (   ) (  0) |
=================================================================
Total             (  1) ( 3Cool
   
   
======================================================================  With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

OCEANIA_DC437 Fall Results: WINTER 2006 NOW DUE 07... - hapolley   (Mar 05, 2013, 3:03 pm)
[OCEANIA_DC437 Deadlines: WINTER 2006 NOW DUE 07 Mar; Spring 2007 is 10 Mar 2013] 
======================================================================
OCEANIA_DC437 Deadlines and Commentary
Japan continues to control large tracks of the Pacific! New_Zealand, Australia and Japan are The Boards Super Powers!
    
    [Australia loses two units and super power status! Marshall Islands holds on and New Zealand continues to grow!]
    
    Indonesia units hold on and support ally with Japan!   
    France despite bad order still has unit in game.   
    Japan campaign for command of Midway is blocked again by
Marshall_Islands!
======================================================================
OCEANIA DC437\FALL/2006 RESULTS
RETREATS:   
    Mars F mmi TO OTB
   
BUILDS AND REMOVALS IF RETREATS DISBANDED:   
    Aust Remove 2 Units   
    Japa Build 3 Units   
    Mars Build 1 Unit   
    Zeal Build 2 Units======================================================================
SUPPLY CENTER STATUS
   
WT\2006          |# SC|  [HOME SUPPLY CENTER] (BUILD CENTER) 
=================================================================
Aust             |(
4)|[AUST,bri,coi],hob,ssi
Fran             |( 1)|[FRAN,pap]
Indo             |( 3)|[INDO,jay],per,pmo
Japa             |(17)|[JAPA,man,ryu,nsh]
                        (cai,sor,tim,kwa,smi,mid),dav,eci,mau
                        nou,sam,sci,wak,wci
Mars             |( 4)|[MARS,maj](hon,chr),pho
Zeal            
|(10)|[ZEAL,chc,wel,kei](ava,pit),cha,fij,mar
                        stu,tog
Neutral          |( 0)|
=================================================================
Total =           ( 39)
     With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

Oceania DC437\Spring_Summer/2006, Fall 2006 Moves... - hapolley   (Feb 28, 2013, 4:55 pm)
[OCEANIA_DC437 Deadline for Fall 2006 is 03 Mar 2013]
   
Japan continues to control large tracks of the Pacific! New_Zealand,
Australia and Japan are The Boards Super Powers!
   
   
    [Australia lost battle for Torres Strait, Retreats to Southern Coral Sea!]   
    Indonesia Logistic Errors leave units in place, allied   
    communications to blame?   
    France blocks New Zealand from moving into Cook Islands Sea!   
    Japan campaign for command of Midway is blocked by Marshall_Islands!
         OCEANIA
PRESS RELEASES
Two Week Deadlines:   
    [Two_Weeks=One_Game_Year Deadline Schedule:]       
        Sunday_(Spring_(at)2400), Tuesday_(retreats_(at)2400),       
        Sunday_(Fall (at)2400), Tuesday_(retreats_(at)2400),       
        Thursday_(Winter_(at)1600)   
    [Maximum delay allowed for GM or Player 24 hours:]!       
        Miss a Retreat and the Unit is ORDERED OFF THE BOARD!       

        [No_Moves_Received after 1902] and your units are ordered to HOLD!
   
[FOR RETREATS AND BUILDS THE GM RESERVES THE RIGHT TO ADJUDICATE EARLY IF ALL ORDERS ARE IN AND MISTAKE FREE.]
 With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

Oceania DC437\Spring_Summer/2006, Retreat Due! - jason4747   (Feb 27, 2013, 8:12 pm)
Australia retreat F TOS - SCO

Date: Tue, 26 Feb 2013 22:50:03 -0800
From: hapolley(at)yahoo.ca
Subject: Oceania DC437\Spring_Summer/2006, Retreat Due!
To: jonnyb2k(at)yahoo.com; dc437(at)diplomaticcorp.com; alwayshunted(at)hotmail.com; mike(at)fuzzylogicllc.net; bret_pollack(at)hotmail.com; sandiegosmith(at)hotmail.com; jason4747(at)hotmail.com; briankingfox(at)gmail.com

[OCEANIA_DC437 Deadline for Summer Retreat 28 Feb; Fall 2006 is 03 Mar 2013] GM goes to sleep and forgets to email adjudication giving powers time to change orders!
   
Japan continues to control large tracks of the Pacific! New_Zealand, Australia and Japan are The Boards Super Powers!
   
   
    [Australia lost battle for Torres Strait, Retreat Due!]   
    Indonesia Logistic Errors leave units in place, allied   
    communications to blame?   
    France blocks New Zealand from moving into Cook Islands Sea!   
    Japan campaign for command of Midway is blocked by
Marshall_Islands!
    RETREATS:   
    Aust F TOS TO SCO,tow(wc),tow(ec),cai,OTB    TROOP STATUS
   
 
    Aust ( 5): A ade, F NCO, A noa, F SIO, F ssi
    Fran ( 1): F LIS
    Indo ( 3): F per, F pmo, F TIS
    Japa (14): F ARS, A coi, F EIO, A kir, A kwa, A mau
               F nsi, A sci, F SJS, F SOS, A tim, F TOS
               A wak, F WEM
    Mars ( 4): A hon, A maj, F mmi, A pho
    Zeal ( Cool: F KIS, F mar, F NSP, A sao, F SSP, A stu
               F TON, A
wni
    Total = ( 35)  With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

Oceania DC437\Spring_Summer/2006, Retreat Due! - hapolley   (Feb 27, 2013, 12:50 am)
[OCEANIA_DC437 Deadline for Summer Retreat 28 Feb; Fall 2006 is 03 Mar 2013] GM goes to sleep and forgets to email adjudication giving powers time to change orders!
   
Japan continues to control large tracks of the Pacific! New_Zealand, Australia and Japan are The Boards Super Powers!
   
   
    [Australia lost battle for Torres Strait, Retreat Due!]   
    Indonesia Logistic Errors leave units in place, allied   
    communications to blame?   
    France blocks New Zealand from moving into Cook Islands Sea!   
    Japan campaign for command of Midway is blocked by
Marshall_Islands!
    RETREATS:   
    Aust F TOS TO SCO,tow(wc),tow(ec),cai,OTB    TROOP STATUS
   
 
    Aust ( 5): A ade, F NCO, A noa, F SIO, F ssi
    Fran ( 1): F LIS
    Indo ( 3): F per, F pmo, F TIS
    Japa (14): F ARS, A coi, F EIO, A kir, A kwa, A mau
               F nsi, A sci, F SJS, F SOS, A tim, F TOS
               A wak, F WEM
    Mars ( 4): A hon, A maj, F mmi, A pho
    Zeal ( Cool: F KIS, F mar, F NSP, A sao, F SSP, A stu
               F TON, A
wni
    Total = ( 35)  With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

Oceania DC437\Spring_Summer/2006, Retreat Due! (dc437) jason4747 Feb 27, 08:12 pm
Australia retreat F TOS - SCO

Date: Tue, 26 Feb 2013 22:50:03 -0800
From: hapolley(at)yahoo.ca
Subject: Oceania DC437\Spring_Summer/2006, Retreat Due!
To: jonnyb2k(at)yahoo.com; dc437(at)diplomaticcorp.com; alwayshunted(at)hotmail.com; mike(at)fuzzylogicllc.net; bret_pollack(at)hotmail.com; sandiegosmith(at)hotmail.com; jason4747(at)hotmail.com; briankingfox(at)gmail.com

[OCEANIA_DC437 Deadline for Summer Retreat 28 Feb; Fall 2006 is 03 Mar 2013] GM goes to sleep and forgets to email adjudication giving powers time to change orders!
   
Japan continues to control large tracks of the Pacific! New_Zealand, Australia and Japan are The Boards Super Powers!
   
   
    [Australia lost battle for Torres Strait, Retreat Due!]   
    Indonesia Logistic Errors leave units in place, allied   
    communications to blame?   
    France blocks New Zealand from moving into Cook Islands Sea!   
    Japan campaign for command of Midway is blocked by
Marshall_Islands!
    RETREATS:   
    Aust F TOS TO SCO,tow(wc),tow(ec),cai,OTB    TROOP STATUS
   
 
    Aust ( 5): A ade, F NCO, A noa, F SIO, F ssi
    Fran ( 1): F LIS
    Indo ( 3): F per, F pmo, F TIS
    Japa (14): F ARS, A coi, F EIO, A kir, A kwa, A mau
               F nsi, A sci, F SJS, F SOS, A tim, F TOS
               A wak, F WEM
    Mars ( 4): A hon, A maj, F mmi, A pho
    Zeal ( Cool: F KIS, F mar, F NSP, A sao, F SSP, A stu
               F TON, A
wni
    Total = ( 35)  With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 
Spring 06 will be sent out in about 3 hours! - hapolley   (Feb 26, 2013, 4:48 pm)
I did the adjudication yesterday, but did not send it out,at least it is not in sent folder? So I am going to allow late changes and wait 3 more hours! With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

Oceania DC437\Winter/2005 Results! Spring 06 Due! - hapolley   (Feb 22, 2013, 6:55 pm)
[OCEANIA_DC437 Deadlines for Spring 2006 is 24 Feb 2013]
   
Japan continues to control large tracks of the Pacific! New_Zealand, Australia and Japan are The Boards Super Powers!
   
[New Zealand fails to get in Buids before adjudication]!
   
    Australia loses battle for Coral Islands!   
    Indonesia and Japan vie for Australia position in Torres   
    Strait!   
    New Zealand takes Pitcairn Islands from France, and the   
    battle continues for the Southwest Pacific and the Society   
    Islands!   
    Japan and
Marshall_Islands launch campaigns for command of   
    Midway!======================================================================
TROOP MOBILZATION BUILDS & RETREATS WT/2005
   
    Aust    : Remove; A sci   
    Fran    : Remove; A soi, F SEP           
            : DANGER! Fran MILITARY MORALE VERY LOW!   
    Japa    : Build; A nsh, F ryu With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

DC437 Waiting on one set of builds, 2 hr left! - hapolley   (Feb 22, 2013, 3:37 pm)
I am waiting on one set of over due builds, if not received by 1700 my time,2.5 hrs from now, I will adjudicate with what I have. With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

OCEANIA_DC437 Revised Fall 05 Maps! - hapolley   (Feb 21, 2013, 3:30 am)
[OCEANIA_DC437 Deadlines: Winter 2005 21 Feb, Spring 2006 24 Feb 2013]Thanks John for pointing out I had not updated maps! Game Master error pointed out by Jason! My computer because of bad clock stamped V1 orders later than V2 orders! What I though was an update; was prelim set of orders! This is one of the times player honesty results in a Loss for his position as Coral Islands not covered by move in revised orders! [Jason please send in removal]!
   
Japan continues to control large tracks of the Pacific!  New Zealand, Australia and Japan are The Boards Super Powers!
   
   
Australia loses battle for Coral Islands!   
    Indonesia and Japan vie for Australia position in Torres   
    Strait!   
    New Zealand takes Pitcairn Islands from France, and the   
    battle continues for the Southwest Pacific and the Society   
    Islands!   
    Japan and Marshall_Islands launch campaigns for command of   
    Midway! With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

REVISED DC437\Fall/2005! New Deadline for Winter! - JonnyB2k   (Feb 21, 2013, 12:07 am)
HUZZAH to honest diplomacy player!

--- On Wed, 2/20/13, Hugh Polley <hapolley(at)yahoo.ca> wrote:


From: Hugh Polley <hapolley(at)yahoo.ca>
Subject: REVISED DC437\Fall/2005! New Deadline for Winter!
To: "John Barringer" <jonnyb2k(at)yahoo.com>, "email website DC437" <dc437(at)diplomaticcorp.com>, "Warren Fleming" <alwayshunted(at)hotmail.com>, "Michael Sims" <mike(at)fuzzylogicllc.net>, "Bret Polack" <bret_pollack(at)hotmail.com>, "Mark Smith" <sandiegosmith(at)hotmail.com>, "jason4747(at)hotmail.com" <jason4747(at)hotmail.com>, "briankingfox(at)gmail.com" <briankingfox(at)gmail.com>
Date: Wednesday, February 20, 2013, 7:45 AM



[OCEANIA_DC437 Deadlines: Winter 2005 21 Feb, Spring 2006 24 Feb 2013] Game Master error pointed out by Jason! My computer because of bad clock stamped V1 orders later than V2 orders! What I though was an update; was prelim set of orders! This is one of the times player honesty results in a Loss for his position as Coral Islands not covered by move in revised orders! [Jason please send in removal]!
   
Japan continues to control large tracks of the Pacific!  New Zealand, Australia and Japan are The Boards Super Powers!
   
    Australia loses battle for Coral Islands!   
    Indonesia and Japan vie for Australia position in Torres   
    Strait!   
    New Zealand takes Pitcairn Islands from France, and the   
    battle continues for the
Southwest Pacific and the Society   
    Islands!   
    Japan and Marshall_Islands launch campaigns for command of   
    Midway!
 
BUILDS AND REMOVALS IF RETREATS DISBANDED:   
    Aust Remove 1 Unit   
    Fran Remove 2 Units   
    Japa Build 3 Units   
    Zeal Build 2 Units
 
Home SC LIST:   
    Aust,cai,bri,coi   
    Fran,ava,pap,pit   
    Indo,jay,sor,tim   
    Japa,man,ryu,nsh   
    Mars,kwa,smi,maj   
    Usoa,mid,hon,chr   
 
With Warm Regards!
Hugh  -  hapolley(at)yahoo.ca

 

[Reply]

REVISED DC437\Fall/2005! New Deadline for Winter! - hapolley   (Feb 20, 2013, 6:45 am)
[OCEANIA_DC437 Deadlines: Winter 2005 21 Feb, Spring 2006 24 Feb 2013] Game Master error pointed out by Jason! My computer because of bad clock stamped V1 orders later than V2 orders! What I though was an update; was prelim set of orders! This is one of the times player honesty results in a Loss for his position as Coral Islands not covered by move in revised orders! [Jason please send in removal]!
   
Japan continues to control large tracks of the Pacific!  New Zealand, Australia and Japan are The Boards Super Powers!
   
    Australia loses battle for Coral Islands!   
    Indonesia and Japan vie for Australia position in Torres   
    Strait!   

    New Zealand takes Pitcairn Islands from France, and the   
    battle continues for the Southwest Pacific and the Society   
    Islands!   
    Japan and Marshall_Islands launch campaigns for command of   
    Midway! BUILDS AND REMOVALS IF RETREATS DISBANDED:   
    Aust Remove 1 Unit   
    Fran Remove 2 Units   
    Japa Build 3 Units   
    Zeal Build 2 Units Home SC LIST:   
    Aust,cai,bri,coi   
    Fran,ava,pap,pit   

    Indo,jay,sor,tim   
    Japa,man,ryu,nsh   
    Mars,kwa,smi,maj   
    Usoa,mid,hon,chr     With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

REVISED DC437\Fall/2005! New Deadline for Winter! (dc437) JonnyB2k Feb 21, 12:07 am
HUZZAH to honest diplomacy player!

--- On Wed, 2/20/13, Hugh Polley <hapolley(at)yahoo.ca> wrote:


From: Hugh Polley <hapolley(at)yahoo.ca>
Subject: REVISED DC437\Fall/2005! New Deadline for Winter!
To: "John Barringer" <jonnyb2k(at)yahoo.com>, "email website DC437" <dc437(at)diplomaticcorp.com>, "Warren Fleming" <alwayshunted(at)hotmail.com>, "Michael Sims" <mike(at)fuzzylogicllc.net>, "Bret Polack" <bret_pollack(at)hotmail.com>, "Mark Smith" <sandiegosmith(at)hotmail.com>, "jason4747(at)hotmail.com" <jason4747(at)hotmail.com>, "briankingfox(at)gmail.com" <briankingfox(at)gmail.com>
Date: Wednesday, February 20, 2013, 7:45 AM



[OCEANIA_DC437 Deadlines: Winter 2005 21 Feb, Spring 2006 24 Feb 2013] Game Master error pointed out by Jason! My computer because of bad clock stamped V1 orders later than V2 orders! What I though was an update; was prelim set of orders! This is one of the times player honesty results in a Loss for his position as Coral Islands not covered by move in revised orders! [Jason please send in removal]!
   
Japan continues to control large tracks of the Pacific!  New Zealand, Australia and Japan are The Boards Super Powers!
   
    Australia loses battle for Coral Islands!   
    Indonesia and Japan vie for Australia position in Torres   
    Strait!   
    New Zealand takes Pitcairn Islands from France, and the   
    battle continues for the
Southwest Pacific and the Society   
    Islands!   
    Japan and Marshall_Islands launch campaigns for command of   
    Midway!
 
BUILDS AND REMOVALS IF RETREATS DISBANDED:   
    Aust Remove 1 Unit   
    Fran Remove 2 Units   
    Japa Build 3 Units   
    Zeal Build 2 Units
 
Home SC LIST:   
    Aust,cai,bri,coi   
    Fran,ava,pap,pit   
    Indo,jay,sor,tim   
    Japa,man,ryu,nsh   
    Mars,kwa,smi,maj   
    Usoa,mid,hon,chr   
 
With Warm Regards!
Hugh  -  hapolley(at)yahoo.ca

 
Oceania DC437\Fall/2005: Winter Orders DUE! - hapolley   (Feb 19, 2013, 3:55 am)
[OCEANIA_DC437 Deadlines: Winter 2005 21 Feb, Spring 2006 24 Feb 2013]Please get in Removals, Builds and Spring Prelims ASAP! I allowed a 24 hour delay for missing orders! RETREATS:   
    Fran A pit TO OTB
   
BUILDS AND REMOVALS IF RETREATS DISBANDED:   
    Fran Remove 2 Units   
    Japa Build 2 Units   
    Zeal Build 2 Units
Start of Game Home SC LIST:   
    Aust,cai,bri,coi   
    Fran,ava,pap,pit   
    Indo,jay,sor,tim   
   
Japa,man,ryu,nsh   
    Mars,kwa,smi,maj   
    Usoa,mid,hon,chr   
    Zeal,chc,wel,kei  
Japan continues to control large tracks of the Pacific! New_Zealand,Australia and Japan are The Boards Super Powers!
   
   
    Japan, Australia battle over Coral Islands!   
    Indonesia and Japan vie for Australia position in Torres_Strait!   
    New Zealand destroys French Pitcairn_Islands Army, and the   
    battle continues for the Southwest_Pacific and the Society_Islands!   
    Japan and Marshall_Islands launch campaigns for command of Midway!
     With Warm
Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

DC444 All moves are in! - hapolley   (Feb 18, 2013, 1:55 pm)
Hi Guys! All moves are in but I must run out the door!  Should be able to adjudicate in 6 to 7 hours. With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

Oceania DC437\Spring_Summer/2005 Results! Fall Du... - hapolley   (Feb 13, 2013, 3:36 am)
======================================================================
Oceania DC437\Spring_Summer/2005
======================================================================
COMMENTARY AND RESULTS
[OCEANIA_DC437 Fall 2005 Deadline 17 Feb 2013]
   
[France RETREATED F SSP TO SEP!]
If you need some tips on how to plaly the game [watch House OF Cards on Netflix!] (:=}
   
Indonesia, Japan, heading Australia's way, and Japan helps Indonesia eliminate Port Moresby!
New Zealand and France battle for Avarua, France loses battle for Southern_Strait_of_Polynesia!
   
Japan continues to control large tracks of the Pacific! New Zealand, Australia and Japan are Boards Super
Powers!
 With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

OCEANIA_DC437 Results! Fall 2005 Deadline 17 Feb 2... - hapolley   (Feb 12, 2013, 4:16 pm)
[OCEANIA_DC437 Fall 2005 Deadline 17 Feb 2013]
   
[Brian! Please get in your retreat before Thurs mourning], till then others can send in moves conditional on retreat! If you need some tips on how to play the game [watch House OF Cards on Netflix!] (:=}
   
Indonesia, Japan, heading Australias way, and Japan helps Indonesia eliminate Port Moresby!
New_Zealand and France battle for Avarua, France loses battle for Southern_Strait_of_Polynesia!
   
Japan continues to control large tracks of the Pacific! New_Zealand, Australia and Japan are Boards Super Powers!
 With Warm
Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

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