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Seismic - AceRimmer   (Oct 28, 2010, 11:02 am)
It seems to me that you're mixing and matching rules from a variety of variants, Mike. However, the main one is 'Geophysical':

http://diplom.org/Online/variants/geophysical.html

But you also have elements of Seismic, Deluge, Scorched Earth... and probably others I cannot think of.

[Reply]

Seismic - FuzzyLogic   (Oct 21, 2010, 12:03 pm)
Interesting -- This is screaming new variant to me.

It reminds me of the old computer game "Populous".

Seismic in its pure sense is solely a game of normal Dip with a topological shift (split/join) each turn per player. No adding or removing of canals.

However, this thread now begs for a variant like say, "Terraform" in which you can do seismic shifts or other changes.

Possible orders:

Sink: Add a canal. Now fleets may pass thru this space and to all spaces connected to it.

Fill: Remove a canal.

Flood: Turn a sunken (land, with canal) zone into a sea zone. Armies may no longer land here.

Drain: Turn a sea zone into a land zone (with canal).

Build: Add an SC (neutral)

Burn: Remove an SC (neutral)

Migrate: Move an SC to adjacent province

Incite: Cause an owned but unoccupied SC to go neutral

Bribe: Cause a neutral SC to become owned.

Many other possibilities.

I re-wrote (and need to improve) rules for the formation/deletion of canals/straits. That way, you can run canals through Rome or StP if the right conditions arise.

Adam

[Reply]

Seismic (Variants) AceRimmer Oct 28, 11:02 am
It seems to me that you're mixing and matching rules from a variety of variants, Mike. However, the main one is 'Geophysical':

http://diplom.org/Online/variants/geophysical.html

But you also have elements of Seismic, Deluge, Scorched Earth... and probably others I cannot think of.
Seismic - AceRimmer   (Oct 21, 2010, 11:48 am)
When I ran a game of Seismic (DC 211), I used a professional cartography / mapping program called ArcMap. It's a side benefit of being a map-maker by career.

Like Mike, I had to do adjudications by hand. It's more work, but there is something to be said of the old-school handicraft!

So... in conclusion: try out Mike's suggestion. He knows whereof he speaks. But, the bottom line is that, since you'll be doing adjudications by hand, your main challenges are going to be: (1) the ability to change your map image (.bmp, .gif, .jpg, whatever); and (2) the ability to move the units independently of the map.

Once you get the technical stuff out of the way, you may want to consider rules. I re-wrote (and need to improve) rules for the formation/deletion of canals/straits. That way, you can run canals through Rome or StP if the right conditions arise.

Adam

[Reply]

Seismic (Variants) FuzzyLogic Oct 21, 12:03 pm
Interesting -- This is screaming new variant to me.

It reminds me of the old computer game "Populous".

Seismic in its pure sense is solely a game of normal Dip with a topological shift (split/join) each turn per player. No adding or removing of canals.

However, this thread now begs for a variant like say, "Terraform" in which you can do seismic shifts or other changes.

Possible orders:

Sink: Add a canal. Now fleets may pass thru this space and to all spaces connected to it.

Fill: Remove a canal.

Flood: Turn a sunken (land, with canal) zone into a sea zone. Armies may no longer land here.

Drain: Turn a sea zone into a land zone (with canal).

Build: Add an SC (neutral)

Burn: Remove an SC (neutral)

Migrate: Move an SC to adjacent province

Incite: Cause an owned but unoccupied SC to go neutral

Bribe: Cause a neutral SC to become owned.

Many other possibilities.

I re-wrote (and need to improve) rules for the formation/deletion of canals/straits. That way, you can run canals through Rome or StP if the right conditions arise.

Adam

Seismic (Variants) AceRimmer Oct 28, 11:02 am
It seems to me that you're mixing and matching rules from a variety of variants, Mike. However, the main one is 'Geophysical':

http://diplom.org/Online/variants/geophysical.html

But you also have elements of Seismic, Deluge, Scorched Earth... and probably others I cannot think of.
Seismic - FuzzyLogic   (Oct 20, 2010, 10:37 am)
I would recommend Cyberboard (available in downloads). It will allow you to routinely apply a new map over the game board. I've run Seismic twice... it's not easy. The basic process is...

* Move the units (in CBPlay)

* Edit your base map (in something like Paint Shop)

* Apply the new map to the gamebox (in CBDesign)

* Go badk to CBPlay and export the map with units

Note it won't DO the adjudication for you, as Cyberboard is basically a collection of units sitting on a map that you can freely move anywhere. There are no logical provinces like in Realpolitik.

If you understand layers, you could do a similar thing w/o using an adjudicator program at all, just say, Paint Shop. Put the units on one layer and move them around, keep the map on the base layer so you can edit it as needed for Seismic activity. The benefit of Cyberboard is it keeps the units as objects so they're easy to move, add, delete, etc.

-mike

Does anyone know of a program for adjudication of the Seismic variant?

[Reply]

Seismic (Variants) AceRimmer Oct 21, 11:48 am
When I ran a game of Seismic (DC 211), I used a professional cartography / mapping program called ArcMap. It's a side benefit of being a map-maker by career.

Like Mike, I had to do adjudications by hand. It's more work, but there is something to be said of the old-school handicraft!

So... in conclusion: try out Mike's suggestion. He knows whereof he speaks. But, the bottom line is that, since you'll be doing adjudications by hand, your main challenges are going to be: (1) the ability to change your map image (.bmp, .gif, .jpg, whatever); and (2) the ability to move the units independently of the map.

Once you get the technical stuff out of the way, you may want to consider rules. I re-wrote (and need to improve) rules for the formation/deletion of canals/straits. That way, you can run canals through Rome or StP if the right conditions arise.

Adam
Seismic (Variants) FuzzyLogic Oct 21, 12:03 pm
Interesting -- This is screaming new variant to me.

It reminds me of the old computer game "Populous".

Seismic in its pure sense is solely a game of normal Dip with a topological shift (split/join) each turn per player. No adding or removing of canals.

However, this thread now begs for a variant like say, "Terraform" in which you can do seismic shifts or other changes.

Possible orders:

Sink: Add a canal. Now fleets may pass thru this space and to all spaces connected to it.

Fill: Remove a canal.

Flood: Turn a sunken (land, with canal) zone into a sea zone. Armies may no longer land here.

Drain: Turn a sea zone into a land zone (with canal).

Build: Add an SC (neutral)

Burn: Remove an SC (neutral)

Migrate: Move an SC to adjacent province

Incite: Cause an owned but unoccupied SC to go neutral

Bribe: Cause a neutral SC to become owned.

Many other possibilities.

I re-wrote (and need to improve) rules for the formation/deletion of canals/straits. That way, you can run canals through Rome or StP if the right conditions arise.

Adam

Seismic (Variants) AceRimmer Oct 28, 11:02 am
It seems to me that you're mixing and matching rules from a variety of variants, Mike. However, the main one is 'Geophysical':

http://diplom.org/Online/variants/geophysical.html

But you also have elements of Seismic, Deluge, Scorched Earth... and probably others I cannot think of.
Seismic - zyxw59   (Oct 20, 2010, 10:00 am)
Does anyone know of a program for adjudication of the Seismic variant?

[Reply]

Seismic (Variants) FuzzyLogic Oct 20, 10:37 am
I would recommend Cyberboard (available in downloads). It will allow you to routinely apply a new map over the game board. I've run Seismic twice... it's not easy. The basic process is...

* Move the units (in CBPlay)

* Edit your base map (in something like Paint Shop)

* Apply the new map to the gamebox (in CBDesign)

* Go badk to CBPlay and export the map with units

Note it won't DO the adjudication for you, as Cyberboard is basically a collection of units sitting on a map that you can freely move anywhere. There are no logical provinces like in Realpolitik.

If you understand layers, you could do a similar thing w/o using an adjudicator program at all, just say, Paint Shop. Put the units on one layer and move them around, keep the map on the base layer so you can edit it as needed for Seismic activity. The benefit of Cyberboard is it keeps the units as objects so they're easy to move, add, delete, etc.

-mike

Does anyone know of a program for adjudication of the Seismic variant?

Seismic (Variants) AceRimmer Oct 21, 11:48 am
When I ran a game of Seismic (DC 211), I used a professional cartography / mapping program called ArcMap. It's a side benefit of being a map-maker by career.

Like Mike, I had to do adjudications by hand. It's more work, but there is something to be said of the old-school handicraft!

So... in conclusion: try out Mike's suggestion. He knows whereof he speaks. But, the bottom line is that, since you'll be doing adjudications by hand, your main challenges are going to be: (1) the ability to change your map image (.bmp, .gif, .jpg, whatever); and (2) the ability to move the units independently of the map.

Once you get the technical stuff out of the way, you may want to consider rules. I re-wrote (and need to improve) rules for the formation/deletion of canals/straits. That way, you can run canals through Rome or StP if the right conditions arise.

Adam
Seismic (Variants) FuzzyLogic Oct 21, 12:03 pm
Interesting -- This is screaming new variant to me.

It reminds me of the old computer game "Populous".

Seismic in its pure sense is solely a game of normal Dip with a topological shift (split/join) each turn per player. No adding or removing of canals.

However, this thread now begs for a variant like say, "Terraform" in which you can do seismic shifts or other changes.

Possible orders:

Sink: Add a canal. Now fleets may pass thru this space and to all spaces connected to it.

Fill: Remove a canal.

Flood: Turn a sunken (land, with canal) zone into a sea zone. Armies may no longer land here.

Drain: Turn a sea zone into a land zone (with canal).

Build: Add an SC (neutral)

Burn: Remove an SC (neutral)

Migrate: Move an SC to adjacent province

Incite: Cause an owned but unoccupied SC to go neutral

Bribe: Cause a neutral SC to become owned.

Many other possibilities.

I re-wrote (and need to improve) rules for the formation/deletion of canals/straits. That way, you can run canals through Rome or StP if the right conditions arise.

Adam

Seismic (Variants) AceRimmer Oct 28, 11:02 am
It seems to me that you're mixing and matching rules from a variety of variants, Mike. However, the main one is 'Geophysical':

http://diplom.org/Online/variants/geophysical.html

But you also have elements of Seismic, Deluge, Scorched Earth... and probably others I cannot think of.
1900 or Ambition & Empire - z93blom   (Jun 28, 2010, 3:21 am)
I might be willing to run a game of either of these variants. I'll look into it when my current GM:ing game is finished.

[Reply]

1900 or Ambition & Empire - dknemeyer   (Jun 18, 2010, 11:01 am)
Any GM's out there interested in GM'ing 1900 or Ambition & Empire here at DC? I'd love to play and know a number of other people would as well. It would fill really quickly.

[Reply]

1900 or Ambition & Empire (Variants) z93blom Jun 28, 03:21 am
I might be willing to run a game of either of these variants. I'll look into it when my current GM:ing game is finished.
1900 or Ambition & Empire (Variants) Douglas_E_Fresh Feb 20, 10:43 pm
I am also keen to GM a game of 1900. I am afk pretty continually until April though - but once April comes around, I plan to be GMing 1900 here, or on Redscape.
1900 or Ambition & Empire (Variants) FuzzyLogic Feb 22, 09:54 am
1900 is an awesome variant! One of my favorites...
-mike
1900 or Ambition & Empire (Variants) Douglas_E_Fresh Apr 12, 10:51 am
Still 3 places left in re003! Hurry Hurry! Roll Up Roll Up!
1900 or Ambition & Empire (Variants) bielf11 Apr 12, 04:31 pm
Ah, wish I could join. But with a 3-week trip ahead I'm afraid I won't be able to live up to the commitment needed.
UNLESS of course you decide to stall the kick-off until after May 8? Please?

Frank
1900 or Ambition & Empire (Variants) Douglas_E_Fresh Apr 13, 03:30 am
I'm confident we'll have a full compliment by then Frank, but you never know. Maybe when you get back from your trip there will still be space for an empire-builder such as yourself Smile
Canal in Germany? - Kenshi777   (May 25, 2010, 10:08 pm)
http://en.wikipedia.org/wiki/Kiel_Canal
This entry in Wikipedia actually mentions Diplomacy! Smile I never knew
that until just now.
http://en.wikipedia.org/wiki/Eider_River
Prior to the Kiel Canal, the Eider River allowed at least partial
access for shallow draft vessels to cross the narrowest portion of the
Jutland peninsula.
B.
On 5/25/10, variants(at)diplomaticcorp.com wrote:
Dknemeyer posted in Variants. The message was...

________________________________

Total nerd question: the Standard Dip map has a waterway thru northern
Germany that enable the German player to order from Hel - Kie - Bal (or
vice-versa). There is no such waterway in real-life Germany. Did it used to
be? Or is it a design conceit to add balance to the game? Anybody familiar
with the history of this?

________________________________

Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the
[post:16454] in the subject line so your message is routed to the
appropriate forum.

You received this message because you subscribed to the Variants forum at
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--
Diplomacy in Texas!
www.texasdiplomacy.com
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

Canal in Germany? - charlesf   (May 25, 2010, 8:36 pm)
Canal in Germany? [post:16460]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


Used to be called the Kaiser-Wilhelm-Kanal. Its
construction was strategically important as it allowed the easy deployment of
the German High Seas Fleet.
 
Nowadays known as the Nordseekanal.
 
Charles

[Reply]

Canal in Germany? - sunchung   (May 25, 2010, 8:12 pm)
Wow - Wikipedia knows more than Google? Not a problem. Happy to help where I can.

[Reply]

Canal in Germany? (Variants) charlesf May 25, 08:36 pm
Canal in Germany? [post:16460]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


Used to be called the Kaiser-Wilhelm-Kanal. Its
construction was strategically important as it allowed the easy deployment of
the German High Seas Fleet.
 
Nowadays known as the Nordseekanal.
 
Charles
Canal in Germany? - dknemeyer   (May 25, 2010, 8:10 pm)
Amazing! I was looking at Google Maps and zooming way in - couldn't see it...

Thanks Sun.

[Reply]

Canal in Germany? (Variants) sunchung May 25, 08:12 pm
Wow - Wikipedia knows more than Google? Not a problem. Happy to help where I can.
Canal in Germany? (Variants) charlesf May 25, 08:36 pm
Canal in Germany? [post:16460]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


Used to be called the Kaiser-Wilhelm-Kanal. Its
construction was strategically important as it allowed the easy deployment of
the German High Seas Fleet.
 
Nowadays known as the Nordseekanal.
 
Charles
Canal in Germany? - sunchung   (May 25, 2010, 8:08 pm)
There actually is a canal in Germany:

http://en.wikipedia.org/wiki/Kiel_Canal

[Reply]

Canal in Germany? (Variants) dknemeyer May 25, 08:10 pm
Amazing! I was looking at Google Maps and zooming way in - couldn't see it...

Thanks Sun.
Canal in Germany? (Variants) sunchung May 25, 08:12 pm
Wow - Wikipedia knows more than Google? Not a problem. Happy to help where I can.
Canal in Germany? (Variants) charlesf May 25, 08:36 pm
Canal in Germany? [post:16460]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


Used to be called the Kaiser-Wilhelm-Kanal. Its
construction was strategically important as it allowed the easy deployment of
the German High Seas Fleet.
 
Nowadays known as the Nordseekanal.
 
Charles
Canal in Germany? - dknemeyer   (May 25, 2010, 7:31 pm)
Total nerd question: the Standard Dip map has a waterway thru northern Germany that enable the German player to order from Hel - Kie - Bal (or vice-versa). There is no such waterway in real-life Germany. Did it used to be? Or is it a design conceit to add balance to the game? Anybody familiar with the history of this?

[Reply]

Canal in Germany? (Variants) sunchung May 25, 08:08 pm
There actually is a canal in Germany:

http://en.wikipedia.org/wiki/Kiel_Canal
Canal in Germany? (Variants) dknemeyer May 25, 08:10 pm
Amazing! I was looking at Google Maps and zooming way in - couldn't see it...

Thanks Sun.
Canal in Germany? (Variants) sunchung May 25, 08:12 pm
Wow - Wikipedia knows more than Google? Not a problem. Happy to help where I can.
Canal in Germany? (Variants) charlesf May 25, 08:36 pm
Canal in Germany? [post:16460]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


Used to be called the Kaiser-Wilhelm-Kanal. Its
construction was strategically important as it allowed the easy deployment of
the German High Seas Fleet.
 
Nowadays known as the Nordseekanal.
 
Charles
Canal in Germany? (Variants) Kenshi777 May 25, 10:08 pm
http://en.wikipedia.org/wiki/Kiel_Canal
This entry in Wikipedia actually mentions Diplomacy! Smile I never knew
that until just now.
http://en.wikipedia.org/wiki/Eider_River
Prior to the Kiel Canal, the Eider River allowed at least partial
access for shallow draft vessels to cross the narrowest portion of the
Jutland peninsula.
B.
On 5/25/10, variants(at)diplomaticcorp.com wrote:
Dknemeyer posted in Variants. The message was...

________________________________

Total nerd question: the Standard Dip map has a waterway thru northern
Germany that enable the German player to order from Hel - Kie - Bal (or
vice-versa). There is no such waterway in real-life Germany. Did it used to
be? Or is it a design conceit to add balance to the game? Anybody familiar
with the history of this?

________________________________

Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the
[post:16454] in the subject line so your message is routed to the
appropriate forum.

You received this message because you subscribed to the Variants forum at
diplomaticcorp.com. If you do not wish to receive future posts, you may
change your subscriptions in your profile. If you are unable to discontinue
undesired messages, please notify feedback-at-diplomaticcorp.com.

--
Diplomacy in Texas!
www.texasdiplomacy.com
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
Youngstown Anyone? - Kenshi777   (May 07, 2010, 1:54 pm)
i should probably shut my mouth right now so as not to be perceived as
arrogant or offensive
but i can't
so...
Youngstown was okay - for its time. The variant design community has
come a long way since then however. The explosion of online groups in
the late 90s caused a sort of rebirth of the Diplomacy hobby, and
dramatically increased the opportunities for variant designers to
collaborate and refine their games.
Even the name Youngstown reflects this trend. The variant was
designed by a Dip community in Ohio that at the time still primarily
played face-to-face. Today, Diplomacy variants are subjected to a
truly global court of public opinion, one that expects much higher
standards of balance and aesthetics out of a variant. And rightly so.
Nothing is more annoying than drawing France in Colonial and knowing
the odds of even scraping out a survival are against you, or trying to
make sense of
Youngstown's off-board regions while looking at the unusual blob that
is supposed to represent Asia.
I have many fond memories of working with Don Hessong to playtest his
early versions of Ancient Med, and working with David Cohen to refine
Sengoku back in 2000. Out of these early partnerships, the DVWorkshop
was born, and though that group has certainly passed its heyday in
favor of gaming community groups like this one, the current group of
successful variant designers still collaborate extensively. Case in
point - Oliver Auth's recent coding of SengokuRev5 and South American
Supremacy for webDiplomacy, and Mario Huys' and Manus Hand's coding of
Sengoku Rev5 for the DPjudge. During those processes, all of them
contributed valuable advice obtained through playtesting.
I don't claim to be the authoritative voice in variant design, or that
mine are the best around. In fact, my favorite variants *aren't* my
own. Those honors go to Ancient Med, with up-and-coming variants like
Known World 901 and WW2-1931 deserving honorable mention. Nor do I
mean to be overly critical of Youngstown - just saying it needs a
facelift, and to be subjected to the same painful process of playtest
and revision that say, Ancient Med (finalized on Version 9) did.
B.
--
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
On 5/7/10, variants(at)diplomaticcorp.com wrote:
Poobaloo posted in Variants. The message was...

________________________________

Wow.

The Youngstown game is the most popular of the many Diplomacy variants.

That's quite a statement. I'd like to know where the writer of that article
came up w that. It's certainly not as popular (2 games) as say Ancient Med
(6 games) or Colonial (8 games) in terms of activity here at dc.

The original Youngstown variant was pretty pathetic. The rendering for
Realpolitik was choppy, with hard to understand off-board locations. A
couple years back tho it was redone, and the new one is actually quite nice.
I would say it's really good since the redo.

In my opinion, the desire for it comes from the two most popular games,
Standard and Colonial. It simply bridges the gap between the two.

________________________________

Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the
[post:16113] in the subject line so your message is routed to the
appropriate forum.

You received this message because you subscribed to the Variants forum at
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.

[Reply]

Youngstown Anyone? - FuzzyLogic   (May 07, 2010, 11:36 am)
Wow.

The Youngstown game is the most popular of the many Diplomacy variants.

That's quite a statement. I'd like to know where the writer of that article came up w that. It's certainly not as popular (2 games) as say Ancient Med (6 games) or Colonial (8 games) in terms of activity here at dc.

The original Youngstown variant was pretty pathetic. The rendering for Realpolitik was choppy, with hard to understand off-board locations. A couple years back tho it was redone, and the new one is actually quite nice. I would say it's really good since the redo.

In my opinion, the desire for it comes from the two most popular games, Standard and Colonial. It simply bridges the gap between the two.

[Reply]

Youngstown Anyone? (Variants) Kenshi777 May 07, 01:54 pm
i should probably shut my mouth right now so as not to be perceived as
arrogant or offensive
but i can't
so...
Youngstown was okay - for its time. The variant design community has
come a long way since then however. The explosion of online groups in
the late 90s caused a sort of rebirth of the Diplomacy hobby, and
dramatically increased the opportunities for variant designers to
collaborate and refine their games.
Even the name Youngstown reflects this trend. The variant was
designed by a Dip community in Ohio that at the time still primarily
played face-to-face. Today, Diplomacy variants are subjected to a
truly global court of public opinion, one that expects much higher
standards of balance and aesthetics out of a variant. And rightly so.
Nothing is more annoying than drawing France in Colonial and knowing
the odds of even scraping out a survival are against you, or trying to
make sense of
Youngstown's off-board regions while looking at the unusual blob that
is supposed to represent Asia.
I have many fond memories of working with Don Hessong to playtest his
early versions of Ancient Med, and working with David Cohen to refine
Sengoku back in 2000. Out of these early partnerships, the DVWorkshop
was born, and though that group has certainly passed its heyday in
favor of gaming community groups like this one, the current group of
successful variant designers still collaborate extensively. Case in
point - Oliver Auth's recent coding of SengokuRev5 and South American
Supremacy for webDiplomacy, and Mario Huys' and Manus Hand's coding of
Sengoku Rev5 for the DPjudge. During those processes, all of them
contributed valuable advice obtained through playtesting.
I don't claim to be the authoritative voice in variant design, or that
mine are the best around. In fact, my favorite variants *aren't* my
own. Those honors go to Ancient Med, with up-and-coming variants like
Known World 901 and WW2-1931 deserving honorable mention. Nor do I
mean to be overly critical of Youngstown - just saying it needs a
facelift, and to be subjected to the same painful process of playtest
and revision that say, Ancient Med (finalized on Version 9) did.
B.
--
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
On 5/7/10, variants(at)diplomaticcorp.com wrote:
Poobaloo posted in Variants. The message was...

________________________________

Wow.

The Youngstown game is the most popular of the many Diplomacy variants.

That's quite a statement. I'd like to know where the writer of that article
came up w that. It's certainly not as popular (2 games) as say Ancient Med
(6 games) or Colonial (8 games) in terms of activity here at dc.

The original Youngstown variant was pretty pathetic. The rendering for
Realpolitik was choppy, with hard to understand off-board locations. A
couple years back tho it was redone, and the new one is actually quite nice.
I would say it's really good since the redo.

In my opinion, the desire for it comes from the two most popular games,
Standard and Colonial. It simply bridges the gap between the two.

________________________________

Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the
[post:16113] in the subject line so your message is routed to the
appropriate forum.

You received this message because you subscribed to the Variants forum at
diplomaticcorp.com. If you do not wish to receive future posts, you may
change your subscriptions in your profile. If you are unable to discontinue
undesired messages, please notify feedback-at-diplomaticcorp.com.
.
YOUNGSTOWN ANYONE? - Kenshi777   (May 06, 2010, 2:46 pm)
Not one of my favorites by a long shot, and I suspect not really the
most popular as the DipWiki claims either.
On 5/6/10, variants(at)diplomaticcorp.com wrote:
Dknemeyer posted in Variants. The message was...

________________________________

Why is Youngstown such a popular variant? I'm not suggesting it shouldn't
be, but it seems to rank up there as one of a handful of variants people
talk about a lot and show interest in. Is it the colonial nature of it? The
fact it accommodates a lot more players? Or...? Just trying to catch the
fever.

________________________________

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www.texasdiplomacy.com
http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
.

[Reply]

Youngstown Anyone? (Variants) FuzzyLogic May 07, 11:36 am
Wow.

The Youngstown game is the most popular of the many Diplomacy variants.

That's quite a statement. I'd like to know where the writer of that article came up w that. It's certainly not as popular (2 games) as say Ancient Med (6 games) or Colonial (8 games) in terms of activity here at dc.

The original Youngstown variant was pretty pathetic. The rendering for Realpolitik was choppy, with hard to understand off-board locations. A couple years back tho it was redone, and the new one is actually quite nice. I would say it's really good since the redo.

In my opinion, the desire for it comes from the two most popular games, Standard and Colonial. It simply bridges the gap between the two.
Youngstown Anyone? (Variants) Kenshi777 May 07, 01:54 pm
i should probably shut my mouth right now so as not to be perceived as
arrogant or offensive
but i can't
so...
Youngstown was okay - for its time. The variant design community has
come a long way since then however. The explosion of online groups in
the late 90s caused a sort of rebirth of the Diplomacy hobby, and
dramatically increased the opportunities for variant designers to
collaborate and refine their games.
Even the name Youngstown reflects this trend. The variant was
designed by a Dip community in Ohio that at the time still primarily
played face-to-face. Today, Diplomacy variants are subjected to a
truly global court of public opinion, one that expects much higher
standards of balance and aesthetics out of a variant. And rightly so.
Nothing is more annoying than drawing France in Colonial and knowing
the odds of even scraping out a survival are against you, or trying to
make sense of
Youngstown's off-board regions while looking at the unusual blob that
is supposed to represent Asia.
I have many fond memories of working with Don Hessong to playtest his
early versions of Ancient Med, and working with David Cohen to refine
Sengoku back in 2000. Out of these early partnerships, the DVWorkshop
was born, and though that group has certainly passed its heyday in
favor of gaming community groups like this one, the current group of
successful variant designers still collaborate extensively. Case in
point - Oliver Auth's recent coding of SengokuRev5 and South American
Supremacy for webDiplomacy, and Mario Huys' and Manus Hand's coding of
Sengoku Rev5 for the DPjudge. During those processes, all of them
contributed valuable advice obtained through playtesting.
I don't claim to be the authoritative voice in variant design, or that
mine are the best around. In fact, my favorite variants *aren't* my
own. Those honors go to Ancient Med, with up-and-coming variants like
Known World 901 and WW2-1931 deserving honorable mention. Nor do I
mean to be overly critical of Youngstown - just saying it needs a
facelift, and to be subjected to the same painful process of playtest
and revision that say, Ancient Med (finalized on Version 9) did.
B.
--
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
On 5/7/10, variants(at)diplomaticcorp.com wrote:
Poobaloo posted in Variants. The message was...

________________________________

Wow.

The Youngstown game is the most popular of the many Diplomacy variants.

That's quite a statement. I'd like to know where the writer of that article
came up w that. It's certainly not as popular (2 games) as say Ancient Med
(6 games) or Colonial (8 games) in terms of activity here at dc.

The original Youngstown variant was pretty pathetic. The rendering for
Realpolitik was choppy, with hard to understand off-board locations. A
couple years back tho it was redone, and the new one is actually quite nice.
I would say it's really good since the redo.

In my opinion, the desire for it comes from the two most popular games,
Standard and Colonial. It simply bridges the gap between the two.

________________________________

Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the
[post:16113] in the subject line so your message is routed to the
appropriate forum.

You received this message because you subscribed to the Variants forum at
diplomaticcorp.com. If you do not wish to receive future posts, you may
change your subscriptions in your profile. If you are unable to discontinue
undesired messages, please notify feedback-at-diplomaticcorp.com.
.
YOUNGSTOWN ANYONE? - dknemeyer   (May 06, 2010, 2:24 pm)
Why is Youngstown such a popular variant? I'm not suggesting it shouldn't be, but it seems to rank up there as one of a handful of variants people talk about a lot and show interest in. Is it the colonial nature of it? The fact it accommodates a lot more players? Or...? Just trying to catch the fever.

[Reply]

YOUNGSTOWN ANYONE? (Variants) Kenshi777 May 06, 02:46 pm
Not one of my favorites by a long shot, and I suspect not really the
most popular as the DipWiki claims either.
On 5/6/10, variants(at)diplomaticcorp.com wrote:
Dknemeyer posted in Variants. The message was...

________________________________

Why is Youngstown such a popular variant? I'm not suggesting it shouldn't
be, but it seems to rank up there as one of a handful of variants people
talk about a lot and show interest in. Is it the colonial nature of it? The
fact it accommodates a lot more players? Or...? Just trying to catch the
fever.

________________________________

Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the
[post:16084] in the subject line so your message is routed to the
appropriate forum.

You received this message because you subscribed to the Variants forum at
diplomaticcorp.com. If you do not wish to receive future posts, you may
change your subscriptions in your profile. If you are unable to discontinue
undesired messages, please notify feedback-at-diplomaticcorp.com.

--
Diplomacy in Texas!
www.texasdiplomacy.com
http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
.
Youngstown Anyone? (Variants) FuzzyLogic May 07, 11:36 am
Wow.

The Youngstown game is the most popular of the many Diplomacy variants.

That's quite a statement. I'd like to know where the writer of that article came up w that. It's certainly not as popular (2 games) as say Ancient Med (6 games) or Colonial (8 games) in terms of activity here at dc.

The original Youngstown variant was pretty pathetic. The rendering for Realpolitik was choppy, with hard to understand off-board locations. A couple years back tho it was redone, and the new one is actually quite nice. I would say it's really good since the redo.

In my opinion, the desire for it comes from the two most popular games, Standard and Colonial. It simply bridges the gap between the two.
Youngstown Anyone? (Variants) Kenshi777 May 07, 01:54 pm
i should probably shut my mouth right now so as not to be perceived as
arrogant or offensive
but i can't
so...
Youngstown was okay - for its time. The variant design community has
come a long way since then however. The explosion of online groups in
the late 90s caused a sort of rebirth of the Diplomacy hobby, and
dramatically increased the opportunities for variant designers to
collaborate and refine their games.
Even the name Youngstown reflects this trend. The variant was
designed by a Dip community in Ohio that at the time still primarily
played face-to-face. Today, Diplomacy variants are subjected to a
truly global court of public opinion, one that expects much higher
standards of balance and aesthetics out of a variant. And rightly so.
Nothing is more annoying than drawing France in Colonial and knowing
the odds of even scraping out a survival are against you, or trying to
make sense of
Youngstown's off-board regions while looking at the unusual blob that
is supposed to represent Asia.
I have many fond memories of working with Don Hessong to playtest his
early versions of Ancient Med, and working with David Cohen to refine
Sengoku back in 2000. Out of these early partnerships, the DVWorkshop
was born, and though that group has certainly passed its heyday in
favor of gaming community groups like this one, the current group of
successful variant designers still collaborate extensively. Case in
point - Oliver Auth's recent coding of SengokuRev5 and South American
Supremacy for webDiplomacy, and Mario Huys' and Manus Hand's coding of
Sengoku Rev5 for the DPjudge. During those processes, all of them
contributed valuable advice obtained through playtesting.
I don't claim to be the authoritative voice in variant design, or that
mine are the best around. In fact, my favorite variants *aren't* my
own. Those honors go to Ancient Med, with up-and-coming variants like
Known World 901 and WW2-1931 deserving honorable mention. Nor do I
mean to be overly critical of Youngstown - just saying it needs a
facelift, and to be subjected to the same painful process of playtest
and revision that say, Ancient Med (finalized on Version 9) did.
B.
--
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
On 5/7/10, variants(at)diplomaticcorp.com wrote:
Poobaloo posted in Variants. The message was...

________________________________

Wow.

The Youngstown game is the most popular of the many Diplomacy variants.

That's quite a statement. I'd like to know where the writer of that article
came up w that. It's certainly not as popular (2 games) as say Ancient Med
(6 games) or Colonial (8 games) in terms of activity here at dc.

The original Youngstown variant was pretty pathetic. The rendering for
Realpolitik was choppy, with hard to understand off-board locations. A
couple years back tho it was redone, and the new one is actually quite nice.
I would say it's really good since the redo.

In my opinion, the desire for it comes from the two most popular games,
Standard and Colonial. It simply bridges the gap between the two.

________________________________

Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the
[post:16113] in the subject line so your message is routed to the
appropriate forum.

You received this message because you subscribed to the Variants forum at
diplomaticcorp.com. If you do not wish to receive future posts, you may
change your subscriptions in your profile. If you are unable to discontinue
undesired messages, please notify feedback-at-diplomaticcorp.com.
.
YOUNGSTOWN ANYONE? - sgttodd   (Apr 29, 2010, 2:31 pm)
If you don't have anyone else by the time I get home Sunday night (5/1) - I'll run it.
~~~~~~~~~~~~~~~
Jerry Todd
http://mainecav.org/diplomacy
|First we have to find a GM then... anyone want to run a Youngstown? I know there is a nice new map of it, see dc154. Totally cleaned up the ugly look of the original Youngstown and made it quite nice.

_______________________________________________________
Sent through e-mol. E-mail, Anywhere, Anytime. http://www.e-mol.com

.

[Reply]

YOUNGSTOWN ANYONE? (Variants) dknemeyer May 06, 02:24 pm
Why is Youngstown such a popular variant? I'm not suggesting it shouldn't be, but it seems to rank up there as one of a handful of variants people talk about a lot and show interest in. Is it the colonial nature of it? The fact it accommodates a lot more players? Or...? Just trying to catch the fever.
YOUNGSTOWN ANYONE? (Variants) Kenshi777 May 06, 02:46 pm
Not one of my favorites by a long shot, and I suspect not really the
most popular as the DipWiki claims either.
On 5/6/10, variants(at)diplomaticcorp.com wrote:
Dknemeyer posted in Variants. The message was...

________________________________

Why is Youngstown such a popular variant? I'm not suggesting it shouldn't
be, but it seems to rank up there as one of a handful of variants people
talk about a lot and show interest in. Is it the colonial nature of it? The
fact it accommodates a lot more players? Or...? Just trying to catch the
fever.

________________________________

Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the
[post:16084] in the subject line so your message is routed to the
appropriate forum.

You received this message because you subscribed to the Variants forum at
diplomaticcorp.com. If you do not wish to receive future posts, you may
change your subscriptions in your profile. If you are unable to discontinue
undesired messages, please notify feedback-at-diplomaticcorp.com.

--
Diplomacy in Texas!
www.texasdiplomacy.com
http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
.
Youngstown Anyone? (Variants) FuzzyLogic May 07, 11:36 am
Wow.

The Youngstown game is the most popular of the many Diplomacy variants.

That's quite a statement. I'd like to know where the writer of that article came up w that. It's certainly not as popular (2 games) as say Ancient Med (6 games) or Colonial (8 games) in terms of activity here at dc.

The original Youngstown variant was pretty pathetic. The rendering for Realpolitik was choppy, with hard to understand off-board locations. A couple years back tho it was redone, and the new one is actually quite nice. I would say it's really good since the redo.

In my opinion, the desire for it comes from the two most popular games, Standard and Colonial. It simply bridges the gap between the two.
Youngstown Anyone? (Variants) Kenshi777 May 07, 01:54 pm
i should probably shut my mouth right now so as not to be perceived as
arrogant or offensive
but i can't
so...
Youngstown was okay - for its time. The variant design community has
come a long way since then however. The explosion of online groups in
the late 90s caused a sort of rebirth of the Diplomacy hobby, and
dramatically increased the opportunities for variant designers to
collaborate and refine their games.
Even the name Youngstown reflects this trend. The variant was
designed by a Dip community in Ohio that at the time still primarily
played face-to-face. Today, Diplomacy variants are subjected to a
truly global court of public opinion, one that expects much higher
standards of balance and aesthetics out of a variant. And rightly so.
Nothing is more annoying than drawing France in Colonial and knowing
the odds of even scraping out a survival are against you, or trying to
make sense of
Youngstown's off-board regions while looking at the unusual blob that
is supposed to represent Asia.
I have many fond memories of working with Don Hessong to playtest his
early versions of Ancient Med, and working with David Cohen to refine
Sengoku back in 2000. Out of these early partnerships, the DVWorkshop
was born, and though that group has certainly passed its heyday in
favor of gaming community groups like this one, the current group of
successful variant designers still collaborate extensively. Case in
point - Oliver Auth's recent coding of SengokuRev5 and South American
Supremacy for webDiplomacy, and Mario Huys' and Manus Hand's coding of
Sengoku Rev5 for the DPjudge. During those processes, all of them
contributed valuable advice obtained through playtesting.
I don't claim to be the authoritative voice in variant design, or that
mine are the best around. In fact, my favorite variants *aren't* my
own. Those honors go to Ancient Med, with up-and-coming variants like
Known World 901 and WW2-1931 deserving honorable mention. Nor do I
mean to be overly critical of Youngstown - just saying it needs a
facelift, and to be subjected to the same painful process of playtest
and revision that say, Ancient Med (finalized on Version 9) did.
B.
--
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
On 5/7/10, variants(at)diplomaticcorp.com wrote:
Poobaloo posted in Variants. The message was...

________________________________

Wow.

The Youngstown game is the most popular of the many Diplomacy variants.

That's quite a statement. I'd like to know where the writer of that article
came up w that. It's certainly not as popular (2 games) as say Ancient Med
(6 games) or Colonial (8 games) in terms of activity here at dc.

The original Youngstown variant was pretty pathetic. The rendering for
Realpolitik was choppy, with hard to understand off-board locations. A
couple years back tho it was redone, and the new one is actually quite nice.
I would say it's really good since the redo.

In my opinion, the desire for it comes from the two most popular games,
Standard and Colonial. It simply bridges the gap between the two.

________________________________

Read or reply to this post online.

You can also reply to this post via email. If you do, be sure to leave the
[post:16113] in the subject line so your message is routed to the
appropriate forum.

You received this message because you subscribed to the Variants forum at
diplomaticcorp.com. If you do not wish to receive future posts, you may
change your subscriptions in your profile. If you are unable to discontinue
undesired messages, please notify feedback-at-diplomaticcorp.com.
.
RP on Macs Variants - former.trout   (Apr 16, 2010, 2:23 pm)
Yeah - after I wrote the explanation I looked back and it seemed a little complicated - but once you're used to the process its really very simple. You just have to direct the RP program to use the variant files.

Once you've loaded the plug-in, you can click on and off which variants you want. Thats a good functionality. Most won't run into this problem, but at one point on my old PC I had so many variants loaded that the program bugged out on me. I think being able to turn them on and off without having to relocate the files on your hard drive is a nice feature.

Anyways, glad its working for you now. Cheers,

T.

[Reply]

Reply notification - bielf11   (Apr 16, 2010, 1:29 am)
Thanks Trout. Hadn't realized Variants configuration for the Mac would be that different from the PC version.Your comments did the trick and RP now includes the Variants I needed.

Frank

[Reply]

RP on Macs Variants (Variants) former.trout Apr 16, 02:23 pm
Yeah - after I wrote the explanation I looked back and it seemed a little complicated - but once you're used to the process its really very simple. You just have to direct the RP program to use the variant files.

Once you've loaded the plug-in, you can click on and off which variants you want. Thats a good functionality. Most won't run into this problem, but at one point on my old PC I had so many variants loaded that the program bugged out on me. I think being able to turn them on and off without having to relocate the files on your hard drive is a nice feature.

Anyways, glad its working for you now. Cheers,

T.
RP on Mac: how to get RP to recognize other varian... - former.trout   (Apr 16, 2010, 12:37 am)
Frank - save the various variants in a folder, like you do on a PC. (i.e. each variant should have a separate folder within one global RP Variants folder.)

Use Finder, open up the Applications and highlight RealPolitik.

In the Preview pane, there should be a button that says 'More Info ...'. Click it.

A new window should open showing the various info about the RP program. Near the bottom there's a 'Plug-ins' drop-down. Open it up and you should see a list of all your current variants. At the bottom, a plus and minus sign.

Hit the plus sign. It will open a 'Find Plug-Ins window'. Browse till you find the folder containing your specific variant file. (You want to highlight the folder, not any of the files within it.)

Hit 'Choose' and your plug-in should be installed. Make sure there is a check-mark beside it in the plug-ins list - if its not check-marked it won't show up when you load RP again.

There are bugs - sometimes I used to find that it gave me an 'error - invalid season' message when loading a variant that I had just installed. Double-check the various RP files if this happens - I think its the .var file that sometimes need editing but its been so long that I'd have to think about that one.

Hope that helps and isn't too convoluted. Cheers,

Trout

[Reply]

Reply notification (Variants) bielf11 Apr 16, 01:29 am
Thanks Trout. Hadn't realized Variants configuration for the Mac would be that different from the PC version.Your comments did the trick and RP now includes the Variants I needed.

Frank
RP on Macs Variants (Variants) former.trout Apr 16, 02:23 pm
Yeah - after I wrote the explanation I looked back and it seemed a little complicated - but once you're used to the process its really very simple. You just have to direct the RP program to use the variant files.

Once you've loaded the plug-in, you can click on and off which variants you want. Thats a good functionality. Most won't run into this problem, but at one point on my old PC I had so many variants loaded that the program bugged out on me. I think being able to turn them on and off without having to relocate the files on your hard drive is a nice feature.

Anyways, glad its working for you now. Cheers,

T.
RP on Mac: how to get RP to recognize other varian... - bielf11   (Apr 15, 2010, 4:40 pm)
While adding Variants to RP on Windows is a matter of adding them to the Variant Files folder, this doesn't seem to work for the Mac.

Does anyone know how to get RP on a Mac to recognize other downloaded Variants so they're added to its list of Variants?

Frank

[Reply]

RP on Mac: how to get RP to recognize other variants? (Variants) former.trout Apr 16, 12:37 am
Frank - save the various variants in a folder, like you do on a PC. (i.e. each variant should have a separate folder within one global RP Variants folder.)

Use Finder, open up the Applications and highlight RealPolitik.

In the Preview pane, there should be a button that says 'More Info ...'. Click it.

A new window should open showing the various info about the RP program. Near the bottom there's a 'Plug-ins' drop-down. Open it up and you should see a list of all your current variants. At the bottom, a plus and minus sign.

Hit the plus sign. It will open a 'Find Plug-Ins window'. Browse till you find the folder containing your specific variant file. (You want to highlight the folder, not any of the files within it.)

Hit 'Choose' and your plug-in should be installed. Make sure there is a check-mark beside it in the plug-ins list - if its not check-marked it won't show up when you load RP again.

There are bugs - sometimes I used to find that it gave me an 'error - invalid season' message when loading a variant that I had just installed. Double-check the various RP files if this happens - I think its the .var file that sometimes need editing but its been so long that I'd have to think about that one.

Hope that helps and isn't too convoluted. Cheers,

Trout
Reply notification (Variants) bielf11 Apr 16, 01:29 am
Thanks Trout. Hadn't realized Variants configuration for the Mac would be that different from the PC version.Your comments did the trick and RP now includes the Variants I needed.

Frank
RP on Macs Variants (Variants) former.trout Apr 16, 02:23 pm
Yeah - after I wrote the explanation I looked back and it seemed a little complicated - but once you're used to the process its really very simple. You just have to direct the RP program to use the variant files.

Once you've loaded the plug-in, you can click on and off which variants you want. Thats a good functionality. Most won't run into this problem, but at one point on my old PC I had so many variants loaded that the program bugged out on me. I think being able to turn them on and off without having to relocate the files on your hard drive is a nice feature.

Anyways, glad its working for you now. Cheers,

T.
Diplomacy World Variant Design Contest - diplomacyworld   (Feb 13, 2010, 1:54 pm)
Just wanted to remind everyone that the deadline for the DW Variant Design Contets is March 15th. We've got a few fully-completed entries so far, but I am hoping to get at leats two more. Take a look at the contets if you haven't already. Remember, it doesn't matter how "pretty" the map looks. And if you don't think you're much good at variant design, perhaps somebody can take your initial ideas and build them into something better later on!

Check out the contest rules and guidelines at the Diplomacy World website (http://www.diplomacyworld.net) or use the direct link to DW #108 at:

http://www.diplomacyworld.net/pdf/dw108.pdf

And don't forget, whether you submit a variant or not, we are always looking for more material for the magazine itself!

Doug Kent
Lead Editor - Diplomacy World

[Reply]

1648 needs a player for a killer lineup! - FuzzyLogic   (Jan 26, 2010, 9:50 pm)
Hey folks,
Charles has an open spot in his 1648 game – this is a power game, with Hoffman, Nigs, Jorge, Mikael, Dirk, and Aidan all in the same game it’s no wonder the newbies are screaming as they run away. I bet there’s enough stabs in that group to last a newbie a lifetime. So any of you vets interested in a solid lineup? If so, take on the 6-center Swedish position in 1648. Be sure to read the variant info, (http://www.dipwiki.com/?title=1648) as it uses the Diplomacy Points system for bidding for how the neutral armies will order. A complex and likely involved game with some proven players… Any takers? If so pls reply to me and Charles, or everyone if you prefer the attention.
-mike

[Reply]

YOUNGSTOWN ANYONE? - FuzzyLogic   (Jan 25, 2010, 9:46 pm)
First we have to find a GM then... anyone want to run a Youngstown? I know there is a nice new map of it, see dc154. Totally cleaned up the ugly look of the original Youngstown and made it quite nice.

[Reply]

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