Welcome Guest!  [Log In]  [Sign Up]

Diplomaticcorp Discussion Forum

Current View: Recent Messages: Variants
(Discuss your favorite Diplomacy variants, new concepts, and technical challenges.)

Messages:


New Post
List of Topics
Recent Messages


Preview:


Compact
Brief
Full


Replies:


Hide All
Show All

Unknown - FuzzyLogic   (Jul 27, 2009, 2:49 pm)
I think it does and it doesn't.

Chaos seems so random in terms of whether or not you'll make it to the midgame that I'm not sure it's significant. In surviving the early game, one's people skills will weigh more heavily than positioning. Sure corner powers might have a safe edge, sort of, but that should play out in poeples' tactics and who they choose to work with.

Say, you start in Ank and work with Con to take out Smy. Then you work w Bul to take out Con. Now you're pretty safe, but where do you go? Slowly across a sea or ocean? Or the dead end at Bul? Do you make peace w the player in Sev to keep the Black Sea and Armenia clear, well knowing that you are long-term enemies, and a good early stab could route out a corner power? Whereas a player starting in Central Europe could, with good negotiations, take over center after center, with folks never really thinking he's a long-term threat since he's always surrounded by so many enemies.

These are the same dynamics that exist in the regular game, that is it's easier to tolerate a large power in the center of the map than on the edges. Remember too it's always the goal of a large power to reach an edge, so this makes the edge powers natural targets, since central powers can stand back to back and create their own edges - but with more diplomatic options.

[Reply]

Unknown - charlesf   (Jul 27, 2009, 2:16 pm)
Don't you guys think Chaos disproportionately favours the peripheral powers? Considering how Germany, Austria and Italy struggle enough as it is, don't you think this is detrimental to play balance?

[Reply]

Unknown - MattTheLesser   (Jul 22, 2009, 9:36 pm)
The Chaos game never filled, and after a couple months of recruiting more people were asking to be removed than new players were joining, so I abandoned that ship for the time being. I would still love to run that game, and maybe I'll try again once a couple of the games I've subsequently taken on have ended. Or if someone else wants to try to run it now I would definitely play!

[Reply]

Unknown - AlanRFarrington   (Jul 22, 2009, 8:31 pm)
I'd like to run a Modern game as soon as my dc 225 grinds to a halt.

I had the pleasure of playing the game on Cat23. I also had the pleasure of doing quite well until Cristiano Restitutti joined in as a replacement Ukraine and ousted me.

I also wouldn't mind running a standard instead if there is a severe shortage of GM's available.

I would also like to play in an Aberration or Crowded variant.

As a final note-- what happened with Chaos!? I was very excited about the prospect of a Chaos game.

Alan Farrington

[Reply]

Unknown - FuzzyLogic   (Jul 18, 2009, 12:57 pm)
Hi Doug,
For a comprehensive variant list, see our very own dipwiki.
(www.dipwiki.com)

While the variant bank is a staple of the hobby, what makes the dipwiki unique is that every variant creator has complete control of his own wiki pages on the variant. Instead of having to create one's own website, anyone with the desire to create a variant can create their page in the wiki quickly and easily, without needing to contact someone. They can upload maps, format text, create revisions, and so on.

Links to Realpolitik files, JDip files, Judge files, can all be linked up entirely by the end-user.

I believe this feature is what's made the dipwiki successful, since there is no dependency on any one person to process updates. The content is entirely controlled by the creators of the variants themselves.
-mike

[Reply]

Variants and the Variant Bank - diplomacyworld   (Jul 18, 2009, 12:05 pm)
Stephen Agar is working on scanning and posting the full contents of his NAVB files, so a much more complete listing will be available in time (this is a large project and will take weeks to months). All I had to do was bug him to death and register my own variant website domain to force him to give up sleep and time with his family!

In the meantime, he needs some specific help and I have been assigned the task. Stephen's files (and what he has posted on variantbank.org, the un-updated version) pretty much only cover variants produced before 2001.

If you have variants which were produced since then, I need them. You can check the web site to see if they are listed at all. If not, I need them! Or if you're not sure, don't bother - just assume I need them.

Remember, as this is a variant bank (meant to be all ecompassing), we need not just the most recent version, but each major version along the way. So whether you're a designer, enthusiast, or just casual Diplomacy variant player, if you have electronic or paper copies of any variant which you think may not be in his files, contact me at diplomacyworld(at)yahoo.com. Without your help, we can't get this task completed!!!

[Reply]

Unknown (Variants) FuzzyLogic Jul 18, 12:57 pm
Hi Doug,
For a comprehensive variant list, see our very own dipwiki.
(www.dipwiki.com)

While the variant bank is a staple of the hobby, what makes the dipwiki unique is that every variant creator has complete control of his own wiki pages on the variant. Instead of having to create one's own website, anyone with the desire to create a variant can create their page in the wiki quickly and easily, without needing to contact someone. They can upload maps, format text, create revisions, and so on.

Links to Realpolitik files, JDip files, Judge files, can all be linked up entirely by the end-user.

I believe this feature is what's made the dipwiki successful, since there is no dependency on any one person to process updates. The content is entirely controlled by the creators of the variants themselves.
-mike
Unknown - charlesf   (Jul 15, 2009, 6:48 am)
There is a chance another game of 1648 will see the light of the day in early September. That'd give me a chance to play rather than GM! Smile

And I may run a playtest for my 1926 or 1936 game beginning in late summer.

[Reply]

Unknown - FuzzyLogic   (Jul 14, 2009, 9:29 pm)
So far this is one heck of a busy summer for Diplomacy! Usually the slow time, but things are really hopping. 6 variants have started in the last 6 weeks! That's a normal pace for standard games, but variants usually fill slower...

Asia
Dark Ages
Babylon 5
1648
Arctic
World3B

NEXT, we have Wings up on the block, by one of our WB Gm's Sam, and a Newbie game by Viper...

Tho the Open Games list is looking a bit thin. Who wants to run something? Sandard? Variant?

-mike

[Reply]

World 3C - 4th test! - FuzzyLogic   (Jul 09, 2009, 2:05 pm)
To the players from dc40, dc65, dc92 - There are only a couple spots left in the next run of the 17-player World map! If you want to give it another go, sign up at www.diplomaticcorp.com?game=re003

The first edition, dc40, ended in a Solo for Kenya, Wyvillmike.
The second edition, dc65, ended in a Solo for the Mideast, yours truly.
The third edition, dc92, ended in a Solo for Clark of Ghana.

3 Solo victories in 3 plays - each one coming from a player starting in or near Africa. What is it about that region that makes it so vitally important - perhaps the proximity to 3 continents? And then the highest requested countries are typically those remote corner ones like Antarctica and Oz - but in all 3 plays, both of these countries got royally hosed. Time to buck the trends!

Sign up now, and enjoy,
-mike

[Reply]

World Religions Variant? - charlesf   (Jul 03, 2009, 7:55 am)
I think world variant tend to have the problem that for much (all?) history, state power and territorial control has been most uneven. There are plenty of variants which as a consequence adopt a purely ficticious scenario. Personally I find such an approach lacking in appeal.

So I thought a global variant giving players the role of world religions might both create both a reasonably plausible and thematic scenario (think Samuel P. Huntington's Clash of Civilizations scenario!), while also having powers roughly correspond to another in size.

SCs would be distributed according to the respective strength of each world religion, whereas religiously (very) mixed areas would be represented by neutral SCs. Consider these playable positions:

Protestantism: HSCs in N America, N Europe, Africa, Oceania and other enclaves

Catholicism: HSCs in Latin America and to a lesser extent N America, S and E Europe, Africa, Philippines, Korea and other enclaves

Orthodoy Christianity: HSCs in E Europe, Russia and perhaps the odd enclave in N America

Islam: HSCs in the Middle-East, Africa, Central Asia, Indonesia and enclaves in Europe/N America.

Hinduism: HSCs in India and enclaves in SE Asia, Africa and N America

Buddhism: HSCs in Japan, Tibet, SE Asia and enclaves elsewhere

Atheism: HSCs across the northern hemisphere

I don't think Judaism or Animistic Religions cut it. Nor really Confuscianism and other forms of Chinese spirituality. China works better as a mix of atheism with some Islam, Protestantism and Catholism thrown in, I should say.

This very jumbled pattern of player HSCs would make for an interesting game, while players would also be able to relate to the position they're placing, I think. Could for instance lead to some fun tongue-in-cheek trash-talking. Smile

Now, my main interest almost exclusively lies in well-researched historical variants, yet this idea strikes me as a fun approach to a world variant. Has anyone ever designed such a variant?

[Reply]

Interesting idea... (Variants) Kenshi777 Aug 24, 03:36 pm
I had to study Huntington's rather biased book during college (where Africa was reduced to a quasi-civilization) - but nonetheless the idea of a religion based Diplomacy variant remains an interesting one.

A possible alternate twist on this that I would propose would be to either make the variant anachronistic (or take a particular snapshot in time when most of the religions were still young) and have them expand, rather than try to capture them in the modern day, where the major religions have saturated the far corners of the globe.

I think the exclusion of Judaism is perhaps unwarranted, though it would certainly make for a difficult balance (with Arabia and Constantinople/Moscow containing them sharply in Israel).

Let's see - where would the powers be in the Middle Ages...

Orthodoxy in Moscow, Constantinople, and Athens???
Catholicism in Rome, Paris, and Vienna perhaps?
Protestantism in London, Amsterdam, and Berlin? or maybe a Scandinavian or Swiss SC?
Islam in Makkah, Madinah, and Jiddah? (split into Sunni and Shi'a?)

- Sunni - Makkah, Madinah, Jiddah
- Shi'a - Najaf, Karbala, Damascus

Hinduism in Varanasi and...? Angkor? Delhi?
Buddhism in Bodh Gaya and ...? Lhasa? Angkor? Yangon?
Atheism in Beijing, Moscow?, Wall Street? Smile
Judaism in Jerusalem, (several others to choose from here, depending on the period of history) - Persian, Ethiopian, Syrian, etc.

All random thoughts...but this is an interesting idea. Someone should run with it...perhaps multiple flavors of it.

Perhaps Jerusalem should have some special status, like being a home SC for any Christian, Jewish, or Muslim power. In fact, if you split them into their sects, you could have a whole variant comprised exclusively of those who consider themselves Sons of Abraham, with a map radial from Jerusalem. Finding a start date would be a challenge though, as the Protestant Revolution occurred rather late in the game...

B.
map for religions variant (Variants) Kenshi777 Sep 01, 11:23 am
by the way, if anyone wanted to give this idea a spin, here's a great site for free outline maps. I use them for most of my projects:

http://d-maps.com/?lang=en

The Perry-Castaneda collection at UT Austin also has some decent offerings.

B.
Creator of the Sengoku, South American Supremacy, Dark Ages, and Balkans 1860 variants...with several more irons in the fire
hm... - Kenshi777   (Jun 27, 2009, 10:13 am)
caveat: it appears I haven't actually gotten around to putting Balkans1860 on the DipWiki yet. You'll have to go to the angelfire site for that one.

B.

[Reply]

ooh ooh pick me coach, put me in the game - Kenshi777   (Jun 27, 2009, 10:09 am)
May I humbly suggest one of mine as well Smile

http://nairenvorbeck.angelfire.com

Or simply check the DipWiki for Sengoku, South American Supremacy, Dark Ages, or Balkans 1860.

This shameless sales pitch for my own variants brought to you by:
B. Smile

[Reply]

Unknown - charlesf   (Jun 27, 2009, 4:26 am)
I was happy to see my playtest getting that fast off the ground, though that in part is due to me reaching out to people outside of the DC community.

No question that I personally would love to see another 1648 game being set up since I myself would love to play. But beyond that, my favourite variants are:

- Ambition & Empire (amazing 10-player variant)
- Diplomacy Royale (a rules variant which fleshes out dynastic politics - fascinating stuff, if you ask me. Best combined with a medieval or early modern map variant)
- 1900 (a superior map design than Standard)

And I also obviously enough like my own other two variants:

- Locarno: Europe 1926 (see Dipwiki)
- The Road to War: Europe 1936

[Reply]

Unknown - FuzzyLogic   (Jun 26, 2009, 8:50 pm)
Just like that, we have Arctic Diplomacy on the open games docket! I think this is the first of it's kind, a north pole oriented view... At only 5 players, it's an intimate game, like Baltic or Ancient Med. Since this will probly fill fast, what else is on ppl's minds for new and exciting games?

[Reply]

Next variant? - FuzzyLogic   (Jun 25, 2009, 9:45 pm)
After 1648 filled up overnight - what's the next variant someone wants to play in or GM?

[Reply]

Unknown (Variants) FuzzyLogic Jun 26, 08:50 pm
Just like that, we have Arctic Diplomacy on the open games docket! I think this is the first of it's kind, a north pole oriented view... At only 5 players, it's an intimate game, like Baltic or Ancient Med. Since this will probly fill fast, what else is on ppl's minds for new and exciting games?
Unknown (Variants) charlesf Jun 27, 04:26 am
I was happy to see my playtest getting that fast off the ground, though that in part is due to me reaching out to people outside of the DC community.

No question that I personally would love to see another 1648 game being set up since I myself would love to play. But beyond that, my favourite variants are:

- Ambition & Empire (amazing 10-player variant)
- Diplomacy Royale (a rules variant which fleshes out dynastic politics - fascinating stuff, if you ask me. Best combined with a medieval or early modern map variant)
- 1900 (a superior map design than Standard)

And I also obviously enough like my own other two variants:

- Locarno: Europe 1926 (see Dipwiki)
- The Road to War: Europe 1936
ooh ooh pick me coach, put me in the game (Variants) Kenshi777 Jun 27, 10:09 am
May I humbly suggest one of mine as well Smile

http://nairenvorbeck.angelfire.com

Or simply check the DipWiki for Sengoku, South American Supremacy, Dark Ages, or Balkans 1860.

This shameless sales pitch for my own variants brought to you by:
B. Smile
hm... (Variants) Kenshi777 Jun 27, 10:13 am
caveat: it appears I haven't actually gotten around to putting Balkans1860 on the DipWiki yet. You'll have to go to the angelfire site for that one.

B.
Unknown (Variants) FuzzyLogic Jul 14, 09:29 pm
So far this is one heck of a busy summer for Diplomacy! Usually the slow time, but things are really hopping. 6 variants have started in the last 6 weeks! That's a normal pace for standard games, but variants usually fill slower...

Asia
Dark Ages
Babylon 5
1648
Arctic
World3B

NEXT, we have Wings up on the block, by one of our WB Gm's Sam, and a Newbie game by Viper...

Tho the Open Games list is looking a bit thin. Who wants to run something? Sandard? Variant?

-mike
Unknown (Variants) charlesf Jul 15, 06:48 am
There is a chance another game of 1648 will see the light of the day in early September. That'd give me a chance to play rather than GM! Smile

And I may run a playtest for my 1926 or 1936 game beginning in late summer.
Unknown (Variants) AlanRFarrington Jul 22, 08:31 pm
I'd like to run a Modern game as soon as my dc 225 grinds to a halt.

I had the pleasure of playing the game on Cat23. I also had the pleasure of doing quite well until Cristiano Restitutti joined in as a replacement Ukraine and ousted me.

I also wouldn't mind running a standard instead if there is a severe shortage of GM's available.

I would also like to play in an Aberration or Crowded variant.

As a final note-- what happened with Chaos!? I was very excited about the prospect of a Chaos game.

Alan Farrington
Unknown (Variants) MattTheLesser Jul 22, 09:36 pm
The Chaos game never filled, and after a couple months of recruiting more people were asking to be removed than new players were joining, so I abandoned that ship for the time being. I would still love to run that game, and maybe I'll try again once a couple of the games I've subsequently taken on have ended. Or if someone else wants to try to run it now I would definitely play!
Unknown (Variants) charlesf Jul 27, 02:16 pm
Don't you guys think Chaos disproportionately favours the peripheral powers? Considering how Germany, Austria and Italy struggle enough as it is, don't you think this is detrimental to play balance?
Unknown (Variants) FuzzyLogic Jul 27, 02:49 pm
I think it does and it doesn't.

Chaos seems so random in terms of whether or not you'll make it to the midgame that I'm not sure it's significant. In surviving the early game, one's people skills will weigh more heavily than positioning. Sure corner powers might have a safe edge, sort of, but that should play out in poeples' tactics and who they choose to work with.

Say, you start in Ank and work with Con to take out Smy. Then you work w Bul to take out Con. Now you're pretty safe, but where do you go? Slowly across a sea or ocean? Or the dead end at Bul? Do you make peace w the player in Sev to keep the Black Sea and Armenia clear, well knowing that you are long-term enemies, and a good early stab could route out a corner power? Whereas a player starting in Central Europe could, with good negotiations, take over center after center, with folks never really thinking he's a long-term threat since he's always surrounded by so many enemies.

These are the same dynamics that exist in the regular game, that is it's easier to tolerate a large power in the center of the map than on the edges. Remember too it's always the goal of a large power to reach an edge, so this makes the edge powers natural targets, since central powers can stand back to back and create their own edges - but with more diplomatic options.
Unknown (Variants) ccr Jul 29, 03:55 am

(...) Diplomacy Royale (a rules variant which fleshes out dynastic politics - fascinating stuff, if you ask me. Best combined with a medieval or early modern map variant)



Hi Charles and all. I have just registered to DC and of course the first exploration was on my favorite topic - variants (check to the left - joined: today; posts: the first).

And it happens this whole month I have been wondering where is the best place to start a game of Diplomacy Royale, which I want to GM. Read again - i want to GM. I am experienced at it. I took over for Tommy Larsson the GMing of game "Heir", when he left the hobby, and later in 2001 I GMed the first and only known game with the optional Papacy rules.

I plan to GM a new Diplomacy Royale game with Papacy Rules, which of course include Clergy Rules.

The suggested maps are the two Crusades 1200 maps made by Tommy, of which version 1.2 is known, and version 1.4 only exists in my computer. These may be played respectively by 18 (or 9 major-minor double power) players and 14 players (or 7 major-minor double power).

These suggested maps, and, more importantly, the only COMPLETE set of Diplomacy Royale rules can be found here: http://aefgirt.atspace.com/

I say this is the only complete rules because, when Tommy decided to become a professional bridge player, then I became the final depositary of the amended rules, detailing which are the additional rules, and with an Errata on one FAQ.

CCR
Unknown (Variants) ccr Jul 29, 04:09 am

I also had the pleasure of doing quite well until Cristiano Restitutti joined in as a replacement Ukraine and ousted me.



Ouch! This topic is really hot!

Cheers, Alan! That was a remarkable game for someone who just entered to help the Trout!

C.C.R. - Cristiano Corte Restitutti
Unknown (Variants) charlesf Jul 29, 07:24 am

I think it does and it doesn't.



Oh, I thought you were talking of a seven-player game with Chaos-style builds rather than 34 single powers.
Unknown (Variants) charlesf Jul 29, 07:32 am
Hey Cristiano, I think any good variant set between say 500 and 1789 would lend itself well to Diplomacy Royale. Papacy rules though perhaps not for the entire time-span.

I myself am however not all that convinced that the Crusades variant is all that polished.
Unknown (Variants) ccr Jul 29, 08:40 am
Charles, the crusades maps are not "yet another map variant".

They are made specifically for royale play, and they were designed by someone who previously had, out of the first 7 royale games, played 3 and gm'ed 2.

I have the impression you analyze the Crusades maps and pure map variants. You have to look at them as royale map variants. I will not list here all the special conditions that make a royale game different. If you consider them, then they are among the best.

Royale games tend to be longer in real-time span (twice more turns per year); at the same time, after just a few game years (decades, in the case) the players are already playing a mid-to-endgame situation. The map must be small. The powers must be small. The neutral SCs must be few.

I don't know of any other map suited to play the clergy papacy rules. And, having learned potential flaws of royale, the clergy and the papacy rules were made to improve playability, specially regarding the acceleration of the shift of alliances. It avoid early loss of interest by players who find themselves unable to change course of things in the short-term, as they are used to do in any Diplomacy game.

Usually, the crowd get very interested in the Crusades map. In any case, if you point some maps that can be used to play a royale game with its most developed rules, great. In the end, among the options given, the players can chose what map they prefer. THe game is for the player, not a property of the GM.

Each Royale game ever played by the core developers of the rules (John Pitre, Jeff Ladd, Tommy Larsson) presented rules evolution from the previous one. It would be a pity everything experience taught them not-to-do get repeated, to be learned again. We must restart from the point they were, and this is why the only thing I define as potential gm of a royale game is that it must include Clergy rules, from Priest to Pope. Do you want to play?
Royale (Variants) zeclient Jul 30, 10:15 pm
me me me me me!!!

I wanna play! It's looks extremely complex but also a lot of fun... the ultimate diplomacy game! You can sign me in! lol
Unknown (Variants) FuzzyLogic Jul 31, 03:04 pm
Holy cow I just started reading the rules for this, and it's insanely complex! You want to run one of these? What map? I'm interested to see it go so let's make it happen!
Unknown - sgttodd   (Jun 15, 2009, 7:57 am)
Phil Reynolds - now there's a name I haven't seen in a while.

I have his map and rules from his old zine in the early 90's, is there a "newer" version?

[Reply]

RP Files - diplomacyworld   (Jun 14, 2009, 9:17 pm)
Assuming someone hasn't done these yet (and I haven't found them anywhere if they have):

Colinia VII-B
Balkan Wars VI
Woolworth II-B
1499: The Italian Wars
African Diplomacy (by Phil Reynolds)
Cline 9-Man

Those are the ones off the top of my head. Oh and Youngstown XIII, which I haven't been able to find a copy of in any form recently (Jeff Suchard did that version).








How can you [u:048fee0d89]survive[/u:048fee0d89] without Helpful Kitty merchandise? http://www.cafepress.com/helpfulkitty





--- On Sun, 6/14/09, Michael Sims <mike(at)fuzzylogicllc.net> wrote:


From: Michael Sims <mike(at)fuzzylogicllc.net>
Subject: RE: RP Files
To: "variants" <variants(at)diplomaticcorp.com>
Cc: "Douglas Kent" <diplomacyworld(at)yahoo.com>
Date: Sunday, June 14, 2009, 8:58 PM


What variants did you need made up? They take about 3 hours to do, if you have a good starting black and white image. There’s quite a few ppl who have been known to make them. Generally if there’s a variant I’m interested to play or see played, I don’t mind making the files for it…




From: variants [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, June 14, 2009 11:37 AM
To: variants
Subject: RP Files




I'm still looking for anyone who is willing to build RP files for a few variants (I'm too stupid, and too involved in so many other projects, to get it done myself).

If you're interested, please email me at diplomacyworld(at)yahoo.com ([email]diplomacyworld(at)yahoo.com[/email])

I can't pay you with CASH, but I have a few used games I can give you a choice of, or new and used DVDs you can choose from, and possibly a Diplomacy World t-shirt.

And, of course, others will be able to make use of your work when its done too, so you help the hobby as a whole!



[Reply]

RP Files - FuzzyLogic   (Jun 14, 2009, 8:59 pm)
What variants did you need made up? They take about 3 hours to do, if you have a good starting black and white image. There’s quite a few ppl who have been known to make them. Generally if there’s a variant I’m interested to play or see played, I don’t mind making the files for it…


From: variants [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, June 14, 2009 11:37 AM
To: variants
Subject: RP Files


I'm still looking for anyone who is willing to build RP files for a few variants (I'm too stupid, and too involved in so many other projects, to get it done myself).

If you're interested, please email me at diplomacyworld(at)yahoo.com ([email]diplomacyworld(at)yahoo.com[/email])

I can't pay you with CASH, but I have a few used games I can give you a choice of, or new and used DVDs you can choose from, and possibly a Diplomacy World t-shirt.

And, of course, others will be able to make use of your work when its done too, so you help the hobby as a whole!

[Reply]

RP Files - diplomacyworld   (Jun 14, 2009, 11:36 am)
I'm still looking for anyone who is willing to build RP files for a few variants (I'm too stupid, and too involved in so many other projects, to get it done myself).

If you're interested, please email me at diplomacyworld(at)yahoo.com

I can't pay you with CASH, but I have a few used games I can give you a choice of, or new and used DVDs you can choose from, and possibly a Diplomacy World t-shirt.

And, of course, others will be able to make use of your work when its done too, so you help the hobby as a whole!

[Reply]

RP Files (Variants) FuzzyLogic Jun 14, 08:59 pm
What variants did you need made up? They take about 3 hours to do, if you have a good starting black and white image. There’s quite a few ppl who have been known to make them. Generally if there’s a variant I’m interested to play or see played, I don’t mind making the files for it…


From: variants [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, June 14, 2009 11:37 AM
To: variants
Subject: RP Files


I'm still looking for anyone who is willing to build RP files for a few variants (I'm too stupid, and too involved in so many other projects, to get it done myself).

If you're interested, please email me at diplomacyworld(at)yahoo.com ([email]diplomacyworld(at)yahoo.com[/email])

I can't pay you with CASH, but I have a few used games I can give you a choice of, or new and used DVDs you can choose from, and possibly a Diplomacy World t-shirt.

And, of course, others will be able to make use of your work when its done too, so you help the hobby as a whole!
RP Files (Variants) diplomacyworld Jun 14, 09:17 pm
Assuming someone hasn't done these yet (and I haven't found them anywhere if they have):

Colinia VII-B
Balkan Wars VI
Woolworth II-B
1499: The Italian Wars
African Diplomacy (by Phil Reynolds)
Cline 9-Man

Those are the ones off the top of my head. Oh and Youngstown XIII, which I haven't been able to find a copy of in any form recently (Jeff Suchard did that version).








How can you [u:048fee0d89]survive[/u:048fee0d89] without Helpful Kitty merchandise? http://www.cafepress.com/helpfulkitty





--- On Sun, 6/14/09, Michael Sims <mike(at)fuzzylogicllc.net> wrote:


From: Michael Sims <mike(at)fuzzylogicllc.net>
Subject: RE: RP Files
To: "variants" <variants(at)diplomaticcorp.com>
Cc: "Douglas Kent" <diplomacyworld(at)yahoo.com>
Date: Sunday, June 14, 2009, 8:58 PM


What variants did you need made up? They take about 3 hours to do, if you have a good starting black and white image. There’s quite a few ppl who have been known to make them. Generally if there’s a variant I’m interested to play or see played, I don’t mind making the files for it…




From: variants [mailto:variants(at)diplomaticcorp.com]
Sent: Sunday, June 14, 2009 11:37 AM
To: variants
Subject: RP Files




I'm still looking for anyone who is willing to build RP files for a few variants (I'm too stupid, and too involved in so many other projects, to get it done myself).

If you're interested, please email me at diplomacyworld(at)yahoo.com ([email]diplomacyworld(at)yahoo.com[/email])

I can't pay you with CASH, but I have a few used games I can give you a choice of, or new and used DVDs you can choose from, and possibly a Diplomacy World t-shirt.

And, of course, others will be able to make use of your work when its done too, so you help the hobby as a whole!



Unknown (Variants) sgttodd Jun 15, 07:57 am
Phil Reynolds - now there's a name I haven't seen in a while.

I have his map and rules from his old zine in the early 90's, is there a "newer" version?
Looking for GMs to run variants... - Kenshi777   (May 29, 2009, 11:23 am)
I have two completed variants that are in various stages of playtesting. This is a general call for anyone that feels like trying their hand at GMing a variant, so that I can observe the game and make the last revisions (afterward) to balance the variants and publish the final versions. Both are simple historical map variants with very few if any special rules. Both are also at least *fairly* balanced and definitely playable. And most importantly, ALL of my variants (four total) have Realpolitik files available - manual adjudication *not* required.

I also intend to GM one of these soon myself as soon as the mods approve me. So without further ado, the variants are:

[list:03b6839ff8]Dark Ages[/list:u:03b6839ff8] - a Northern Europe scenario in the age of the Vikings.
[list:03b6839ff8]Balkans 1860[/list:u:03b6839ff8] - a SE Europe scenario in the year, (you guessed it) 1860.

There are also two completed variants - Sengoku and South American Supremacy - if anyone would like to give them a spin.

All maps and Realpolitik files can be found at http://nairenvorbeck.angelfire.com See the DipWikis for Dark Ages and Sengoku also on the Diplomatic Corp website for extra content.

THANKS!
B.

[Reply]

Babylon 5 Diplomacy! - sgttodd   (Mar 20, 2009, 9:52 am)
With the Star Trek game done - I'll be GMing a round of Babylon 5.

Come on you sci-fi fans, put your pointed ears on and sign up!

[Reply]

Unknown - FuzzyLogic   (Mar 12, 2009, 1:14 pm)
1900 has been played once, in dc101 run by Josh. It was a very fun variant, I'd certainly recommend it to any interested. Playing Turkey had some unique challenges regarding mobility and getting units around, and the connection from the Red Sea to the Atlantic made for a very small world.

[Reply]

Any interest in playing 1900? - mistro   (Mar 12, 2009, 12:42 pm)
This variant seems partcuarily well thought out. Has it ever been played on this forum? Any interest in playing it here? We would need a GM, I'm not up to the task. Rgds, Michael

[Reply]

Unknown (Variants) FuzzyLogic Mar 12, 01:14 pm
1900 has been played once, in dc101 run by Josh. It was a very fun variant, I'd certainly recommend it to any interested. Playing Turkey had some unique challenges regarding mobility and getting units around, and the connection from the Red Sea to the Atlantic made for a very small world.
Unknown - FuzzyLogic   (Jan 13, 2009, 9:10 pm)
Hey Steve,
First impression - Oh my god that's a lot of provinces! It would take forever to play out, and the number of players that would go into that game would be somewhere around 15-20.

As for the concept of fleets being possible, sure they're possible cuz of the rivers, but an army is better in almost every case. Cuz armies can move everywhere fleets can move, plus they can move away from the rivers. Up in the north, sure, I could see an odd fleet being useful in a lake, but aside from the starting fleet players get, I just dont see much of a decision what to build.

A good person to talk to about the heavy land-based games would be Jerry, since his Star Trek variant, I think uses only armies. To see how it's working, or what he'd change.

I dont think the lake spots are too big... I think the others are too small.

If you want centers in the eastern waters, why not make off-board locations? You could put an off-board box for Gary, IN (which borders Indiana Coast and SCLM), and another for Grand Rapids, MI, in place of "To Michigan". Those are definitely two industrial powerhouses of the region.

[Reply]

Unknown - scaponig   (Jan 13, 2009, 8:04 pm)
Map is up on dipwiki for those who want to view it.

[Reply]

Page:  1 . . . 2  3  4  5  6  7  8  9 

Rows per page:

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

Powered by Fuzzy Logic · You are visitor number 55604 · Page loaded in 1.0071 seconds by DESMOND