I. GM Discretion, Rulebook:
(1) GM Discretion:
The GM shall have the discretion to disregard
specific provisions of these House Rules in order to reach a result in keeping
with the spirit and character of the game of Diplomacy, but will do so only
after concluding that less drastic alternatives would be unsatisfactory.
(2) Rulebook:
4th Edition 2000 rules, published by Avalon Hill will be used. In the event of incompleteness,
ambiguity, or conflict in the rules, if the matter is not covered in these
House Rules, the Diplomacy Player's Technical Guide will be followed. A link to
the rulebook is here: www.diplomaticcorp.com/downloads
II. Order Writing, Generally:
(1) Interpretation of Orders:
Order
sets and individual orders will be strictly construed for purposes of
determining ambiguity or illegality.
(2) Abbreviations and Typographical Errors:
Spelling out province names and other words
used in orders is preferred, but any abbreviations that are not ambiguous, in
the sole opinion of the GM, are acceptable. A typographical error that is
nonetheless unambiguously understandable by the GM shall not serve to
invalidate an otherwise valid order.
(3) Status of Orders:
Submission of preliminary orders is strongly
encouraged, but not required. All orders will be considered preliminary unless
marked "Final".
(4) Identification of Order Sets:
All order sets submitted must contain the
following information and/or adhere to the following format in the Subject line
of the e-mail: Game number, season, year, and nation. The GM may, but is not
required to accept order sets that do not meet these requirements, nor shall
the GM be required to search for nonconforming order sets.
(5) Orders Submitted by Proxy:
Orders submitted by proxy will not be
permitted.
(6)
Contingent Retreat or Adjustment Orders:
Retreat or adjustment turns shall be separate
from movement turns. Contingent retreat orders are not required, and
negotiations are allowed prior to a retreat or adjustment turn.
(7) Multiple sets of orders:
The last set of orders submitted before the
adjudication takes place will be used. In the event a partial set of revised
orders are submitted, previous order sets will be disregarded
when the GM receives a revised order set. The GM shall not look to an earlier
order set to fill in missing orders in a revised order set.
III. Interpretation of Specific Orders:
(1) Movement Orders:
Any unit adjudged by the GM to have been
ordered illegally will be presumed to have been ordered to hold, and may
receive support to hold. A unit will not be adjudged to have been ordered
illegally, if, before the turn was adjudicated, such movement would have been
possible with the aid of other units on the board, irrespective of nationality
of such other units. If an order set has been submitted, an unordered unit or
units will be considered to have been ordered to hold, and may receive support
to hold.
(2) Multiple Orders for Units:
In the event that a unit is ordered more than
once within the same set of orders, the
unit shall be deemed to have been ordered ambiguously and shall be considered
to stand if any of the orders for that unit were movement orders, and shall be
considered to have been ordered to hold if none of the orders for that unit
were movement orders. Duplicate orders will be treated as a single order for
purposes of adjudication.
(3) Omitted Designations:
An omitted designation of the type of a unit (A
or F) will not invalidate the order unless there is another order with the correct
designation of the unit in the same order set.
(4) Inaccurate Designations:
An inaccurate designation of the type of a unit
(A or F) will not invalidate the order unless there is another order with the
correct designation of the unit in the same order set.
(5) Omitted Nationality of Units:
An omitted designation of the nationality of a
supported or convoyed foreign unit will not invalidate the order unless there
is another order with the correct nationality of the unit in the same order
set.
(6) Inaccurate Nationality of Units:
An inaccurate designation of the nationality of
a supported or convoyed foreign unit will not invalidate the order unless there
is another order with the correct nationality of the unit in the same order
set.
(7) Omitted Specification of Coast in Movement
or Holding Orders:
An omitted specification of the coast of a
province having two coasts in an order for movement or holding of a fleet will not
invalidate the order if legal movement to only one coast of the province is
possible for the fleet.
(8) Omitted Specification of Coast in Support
Orders:
An order for support of a fleet to, from or in
a province having two coasts, in which there is no specification of the coast
of the province will be a valid order for support of the fleet being supported,
from or in either coast.
(9) Non-Corresponding Specification of Coast in
Support Orders:
An order for support of a fleet to, from or in
a province having two coasts, in which the coastal specification does not
correspond to the coastal specification of the order for the unit being
supported will invalidate the order.
(10) Excess Builds or Disbands:
If a player attempts to build or disband more
units than the position would allow, the builds or disbands will be followed in
order, from top to bottom of the order set until the correct number of builds
or disbands are reached.
(11) Multiple Builds in a Center:
If a player attempts to build more than one
unit in a single turn in the same supply center, no unit shall be built in the
center if the build orders are for different types (A or F) of units, but
duplicate orders will be treated as a single order for purposes of
adjudication.
IV. Deadlines, Length of Turns, NMRs:
(1) Order Submission:
It is the responsibility of each player to make
sure that a set of orders is submitted as required before the deadline for each
turn. Time of submission of orders shall be considered to be when the GM
receives the orders, not when the orders were sent, however, the GM shall have
the discretion to accept late orders if it is proven to the satisfaction of the
GM that the orders were sent prior to the deadline. Individual and/or broadcast
reminders may be given, but the lack of a reminder will not serve to excuse
failure to submit orders.
(2) Timing of Adjudication:
Adjudication of a turn will never take place
before the deadline.
(3) Orders After
Deadline:
Orders will not be accepted after the deadline.
(4) Length of Turns
At least four days will normally be allowed for
each movement turn. At least two days will normally be allowed for each retreat
or adjustment turn, if there are separate retreat and
adjustment turns. The GM may speed up or slow down the timing depending on the
perceived complexity, to the GM, of the game situation, but will adhere to the
original schedule if a faster pace is a hardship to any player.
(5) Delays:
Requests for delay received before the deadline
will generally be granted. The GM reserves the right, after a warning is given,
not to grant further delay requests if the play, in the sole opinion of the GM,
is being unduly or excessively disrupted. The GM may replace any player whose
extended absence, or repeated absences, in the sole opinion of the GM, would
unduly or excessively disrupt the flow of the game.
(6) NMRs and
Replacement of Players:
The GM will adjudicate with orders missing from
one or more powers, but will grant a one-time grace period of 24 hours to each
player to attempt to prevent what would otherwise be the first NMR for that
particular player. The grace period shall begin at the deadline for submission
of the relevant order set. The GM may, but is not required, to notify the
non-submitting player that the grace period is in effect, and the GM shall not
inform the other players as to the reason for any delay in adjudication.
Players failing to submit orders must contact the GM within 24 hours of the
deadline plus the grace period if applicable, or the GM will arrange for a
replacement. The GM will normally attempt to contact the NMRing
player publicly and privately before arranging for a replacement, but the GM,
in the sole discretion of the GM, reserves the right to immediately replace an NMRing player after one or more NMRs.
V. Adjudication Correction, Review:
(1) Players discovering errors in adjudication
can bring them to the attention of the GM, who shall correct any errors.
However, if another adjudication is published, without
correction of an error, the error shall stand.
(2) Review of GM Decisions:
If a player feels that an adjudication error
has not been corrected after having made a request for correction, the GM, in
the sole discretion of the GM, may publicly or privately request advice from
one or more persons of the GM's choice who are not involved with the game, but
the GM shall not be bound by the opinions of the persons giving advice.
VI. Press:
(1) Acceptable Press:
The GM, in the sole discretion of the GM,
reserves the right to refuse to publish a piece or pieces of press for any
reason. In general, press correctly identifying the author (white press), press
to be published anonymously (gray press), and press attributed to another
person (black press) will be accepted. The GM shall publish all press in a
section of the adjudication separate from the orders of the individual players.
(2) Disclosure of Authorship of Gray, Dark Gray
or Black Press:
Authorship of gray, dark gray or black press will
never be revealed by the GM.
VII. Votes, Draws and Concessions:
(1) Wins:
Wins may be conceded only to a single player.
All players remaining in the game must agree upon a concession unanimously. A
single negative vote will defeat the proposal. All games are presumed to
continue until a player wins by reaching eighteen supply centers, so an
abstention or an uncast vote counts as a negative vote and defeats the
proposal, however, a player for whom a conceded win is proposed shall be held
to have voted for the proposal.
(2) Draws:
Draws may or may not include all survivors, but
must be agreed to unanimously by all players remaining in the game. A draw that
does not include all survivors presumes the elimination of the players not
included in the draw. All games are presumed to continue until a player wins by
reaching eighteen supply centers, so an abstention or an uncast vote counts as
a negative vote and defeats the proposal.
(3) Changes to House Rules:
No proposals may be made to change any of the
house rules.
(4) Confidentiality and Limitation of
Proposals:
Votes will be due simultaneously with the next
due date for orders. All votes will be secret and the result will be published
instead of the relevant adjudication if the proposal is approved, or together
with the adjudication, if the proposal fails. All votes may be submitted
confidentially, players may submit revised votes, and the GM shall not reveal
any information regarding the specific votes of an individual power, or the
total of votes for or against any proposal. The GM, in the sole discretion of
the GM, may refuse to conduct votes on repetitive or humorous proposals.
Players may vote for or against proposals that
they submit.
VIII. Ownership of Communications, Integrity
of Identity and E-mail Systems
(1) Forwarding of E-Mails:
E-mails and other communications are the
intellectual property of their author, but the GM and players, by virtue of
agreeing to GM or play in the game, freely give permission for the use of those
e-mails and communications by other participants as part of the play of the
particular game for which the e-mails or other communications were sent,
subject to the restrictions of this Section.
Forwarding of e-mails will not be restricted by
the GM.
(2) Impersonation of Players or GM, Subversion
of E-Mail Systems:
Impersonation of one player by another,
attempted deception or impersonation of the GM, or subversion of the integrity
of the e-mail system of the GM, another player or a third party will be grounds
for immediate replacement.