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DC 138 - EGS - test_gm   (Sep 13, 2007, 12:00 am)
In reply Lee,

You'll remember that back last March I made the decision to side with Cuba and Cali against you. I wrote that (rather stupid) note informing you of such and you promptly hit me with both barrels.

There were a couple of reasons for it, which, at the time at least, I thought were logical. 1. Calif was basically saying you're either with me or against me. With most of my offensive capabilities in the South and no deal with BC at the time, I felt Ray was in a superior position and that I just couldn't afford to go after him at that point, even with your help Lee.

Secondly, Cuba, although inferior in strength to me, was positioned better against me than you. You had already started to really roll in the Caribbean and frankly, I didn't see anything stopping you. I maybe would have gotten Ven out of a deal with you, but otherwise I would be locked out of the Caribbean.

That and given your on-again, off-again relationship with Ray, I figured once Cuba was gone, you and Ray would turn on me to clean-up the last south-of-the-border holdout.

So it was just a short-term, personal survival thing: It kept Ray off my back for a few turns and kept you from cleaning house in the Carib. Ray's 'diplomacy' really didn't figure into it.

Bruce




----- Original Message ----
From: Lee Moore <agenbite.lee(at)gmail.com>
To: Former Trout <former.trout(at)gmail.com>; dc138 <DC138(at)diplomaticcorp.com>; Andrew Clarke <a_c_2bcool(at)hotmail.com>; Andrew Tanner <damienthryn(at)gmail.com>; Bruce Quinn <coebq(at)yahoo.com>; Bruce Ray <raybrucea(at)aol.com>; Jason K <Githraine(at)yahoo.com>; Mike Sims <mike(at)southwall.com>; Nathan Deily <ndeily(at)yahoo.com>; Rob Ackerley <rob_ackerley(at)yahoo.ca>; Steve Lytton <stevelytton(at)hotmail.com>
Sent: Monday, August 18, 2008 9:29:33 PM
Subject: DC 138 - EGS

The prophesies were correct.

The South has risen again.


First off, I started off this game looking down the shotgun at Cuba. If I were to give a recommendation on this map, I would say you have to put some space between Havana and Miami. I know they are close in real life, but man, its just too close. There can be almost no chance for trust in that relationship unless they could put another sea zone in between them. I know that means that might mean compromising the geographic integrity of the map, but we do that all the time anyways.

One funny little note. As I started playing, I would often sign off as Jeb Bush who was the governor of Florida and President Bush's brother. I wasn't trying to trick anyone, I was just having fun. But apparently, Peru did not know of the second Bush in Florida. Instead, Peru thought that I was Texas, and proceeded to tell me his plans to entangle Cuba and Florida. I thought I would play along, see what he had to say. It revealed little other than that he was trying to get Texas on his side to go against everyone else. I think he eventually figured out that I was Florida and not Texas, and he cut off correspondence with me. Which was fine by me, since Mexico and Cuba were working on eliminating him. A question to the more experienced players: Do yall think that I should have done as I did and allowed him to believe I was Texas instead of Florida, or do yall think that I should have just corrected him when he first made the mistake (even though he had already revealed that he wanted to send Cuba to tangle with me)?

Instead of Cuba being my first engagement, I turned away from the Caribbean to the West. Cali pushed me towards Texas, and I eventually saw Tex as a better bet for an attack. I supposed Cuba was expecting a stab. Especially when Felix had to leave the game, I figured Jason would be pretty suspicious of my position. Putting Cuba off, I was able to expand into Texas rapidly with Ray's help. Bruce helped me out from Mexico into San Antonio and I felt pretty good. First mistake. Tex was pretty angry about my stab, and I apologize if I did anything dishonorable (in the context of the game). I was also surprised, as I think everyone was, by Tex not concerning himself with my continuing attack. Does anyone know what happened?

From there, I turned back towards Cuba. After routing Texas, I had struck up what I thought was a good relationship with Bruce down in ol' Mexico, and Ray, even if pushy, was still apparently my ally since we had fought Texas. As I mentioned, Peru had cut off correspondence with me, a foolish move since Cuba and Mexico made it their first priority to destroy him. It should have been clear to him that I wanted to wipe Cuba out of the picture. I'm still not sure why he didn't give up bs that we had started out the game with. Either way, it worked out for me that Cuba was throwing everything he had at Peru. And there was no reason for me to contact him. What could he offer me? That he would keep fighting for his life. He was going to do that anyways. Plus, had I contacted him before the stab, he could have warned Cuba and messed things up for me.

So I sprung on Cuba, and did pretty well. Things were going well, and I was still feeling good.

And that's when it happened. Cali started his march eastward, and Mex, who I thought would not betray me since he allowed me to enter into San Antonio without any promises, took California's request to come after me (understandably). In my builds, I turned towards defending my mainland SC, thinking Cali was the main danger to me, and I ignored the surviving Cuban unit. I'm not sure if this was a mistake. Cali was the most dangerous player for me, but Cuba almost made a come-back at my expense. Ray and I played tit for tat until he surged into my sphere. For the most part, I think there was little I could do to change this.

At this point, I would like to ask for some more advice. I believe that the reason that people turned on me at that point was because I had expanded too quickly, and Mex wanted to balance my growing power with an aggressive California. Is that correct? Bruce, I'd love to hear what your response?

For the next few turns, my strategy was pretty simple. I threw everything I had at Cuba in exile and did not worry much about Mexico. I knew that I could not make a deal with Cuba since I had stolen all his home SC's. He would attack me until he got them back. But for Bruce in Mexico, the situation was not so clear cut. Of course, he wanted to expand, but the main reason (as I understood it) Bruce had turned on me was pressure from Ray. If Bruce expanded rapidly, my best hope of not being quashed was getting Ray to turn on the growing Bruce.

With that logic I resisted as best I could for a couple of seasons, but there was little that I could do. Ray continued to promise me that he was done fighting me and that I could resume my war with Mexico, yet somehow I kept losing SC's to him. Then, in May, Ray was staking up SC's like Homer Simpson in a doughnut shop (we'll say Tim Hortons in honor of Canada's contributions to obesity in the Western Hemisphere), and he stabbed Bruce.

Simultaneously, we voted on a draw and he was the only one to not voice his choice publicly, making it appear like he was in full-blown solo mode. To be fair, I originally voted for the draw, and I was sincere. But, I changed my mind at the last minute (I voted for the war, before I voted against it?). I'm not really sure if Cali voted for the draw or not, but would love to know.

After that, Bruce came knocking, asking if I wanted to team up with him and Andrew, who I had not yet had any contact with. I signed up immediately, and we turned everything we had on Cali, after mostly finishing off Cuba.

It was great working with Andrew and Bruce in the end. For a while, I thought Andrew might go for the solo. Bruce and I had some bumps throughout the game, but we worked them out in the end. But I enjoyed playing with everybody, and would like to thank yall for making this a great game.

As for the game, I would repeat that Cuba and Florida need more space. Otherwise, I agree with Bruce: there are a lot of chances for fleets and convoys in the Caribbean, particularly for a peninsular power with an island power one space away. But over all I enjoyed this game. From Florida, I feel like a solo is possible, if you work on defending your mainland territory in those states south of the Mason-Dixon line, and focus on expansion to the south.

And I can't thank our GM enough for all those great fortune cookies.

Look forward to seeing yall in another game,
Lee
Moore

PS - Pardon the long letter, but it goes well with the long game.

[Reply]

DC138 NY EOG - test_gm   (Sep 13, 2007, 12:00 am)
I'd like to summarize my EOG with one phrase - Damn Nova Scotia!

But that just wouldn't do it justice and Sims may be the only one who truly appreciates and understands it. So that said, let me share my thoughts on the early part of this game... the only part I was of any relevance...

Firstly, contrary to what Sims said about the 3 way, I do think they can work and work well for all involved - to a point. Unfortunately I have never seen a 3 way succeed to the end and all to often I see one or two of the partners getting ousted, or at the very least left to fend for themselves as buffers. On this map and the triple that was presented, I didn't see much long term merit in it. But more specifically I didn't see any long term advantage to NY to have Quebec to his north. That is why I planned and plotted with HL to attack Sims and eliminate him. And though I still can't figure out what was said to Andy that made him flip flop back and forth, the plan I laid out for us was impeccable had we both done our part... unfortunately for Andy and I, it didn't work out that way.

At one point, my confidence in our plan, prompted what was probably some unitentional, "gloating" negotiations with Sims over Nova Scotia and I fear that was what eventually caused Sims to say eff it and he cut a deal with BC to help him into NSc and eventually hold it long term.

Eitherway, I learned that you can never fully trust anyone to follow through 100% with anything. Whether ally or foe, you must always examine worst case and best case and everything in between. And secondly basedon this first lesson, you should never get too over eager in your negotiations.

Well played all - even the lessers - it was enjoyable... well at least the banter was... and thanks for keeping me alive - whom ever made that decision.

Rob


----- Original Message ----
From: Former Trout <former.trout(at)gmail.com>
To: dc138 <DC138(at)diplomaticcorp.com>
Cc: Andrew Clarke <a_c_2bcool(at)hotmail.com>; Andrew Tanner <damienthryn(at)gmail.com>; Bruce Quinn <coebq(at)yahoo.com>; Bruce Ray <raybrucea(at)aol.com>; Jason K <Githraine(at)yahoo.com>; Mike Sims <mike(at)southwall.com>; Nathan Deily <ndeily(at)yahoo.com>; Rob Ackerley <rob_ackerley(at)yahoo.ca>; Samuel Smith <agenbite.lee(at)gmail.com>; Steve Lytton <stevelytton(at)hotmail.com>
Sent: Friday, August 15, 2008 8:46:52 PM
Subject: DC138 Winter Of Our Discontent - Endgame - Peace Redux!!

Heya folks,

With pleasure, I'm happy to announce that this time the BC/Mex/Fla draw is approved! Congratulations to Andrew, Bruce and Lee for their 3-way draw. Kudos also go to Rob, Jason and Mike for their one-center survivals. And to our vanquished players - Ray, Nathan and Alex - hats off and many thanks for your contributions to the game. All players in this one definitely deserve a pat on the back. =)

Its been a pleasure to run this one - I always like Dip maps played on the North American map... This has definitely been an interesting one to watch unfold. Some EOG statements have already been published - but if there are more statements or updates to be published they'd be welcome...

Once again, congratulations to our 3 draw members and thanks to all of you for another successful game. We'll see you all in the next one. =P

Cheers!

Apocalypse Now Trout

Ownership of supply centers:

BC: Anchorage, Calgary, Chicago, Greenland, Los Angeles, Manitoba,
Massachussets, Michigan, Milwaukee, Minneapolis, Montreal, New York
City, Ohio, Ontario, Oregon, Quebec City, San Francisco, Ungava,
Vancouver, Washington.
Florida: Colorado, Dallas, Dominican Republic, Georgia, Havana, Holquin,
Houston, Jacksonville, Kansas, Kingston, Louisiana, Miami, Missouri,
North Carolina, New Jersey, Tampa, Tennessee, Washington DC.
NewYork: Philadelphia.
Quebec: Nova Scotia.
Cuba: Venezuela.
Mexico: Arizona, Bogota, Cali, Chihuahua, Durango, Guadalajara, Guatemala,
Hawaii, Lima, Mexico City, Nicaragua, Nuevo Leon, Panama, San
Antonio, San Diego, Veracruz, Yucatan.

BC: 20 Supply centers,
Florida: 18 Supply centers
NewYork: 1 Supply center
Quebec: 1 Supply center
Cuba: 1 Supply center
Mexico: 17 Supply centers
California - Elimianted
Heartland - Eliminated
Peru - Eliminated








Yahoo! Canada Toolbar : Search from anywhere on the web and bookmark your favourite sites. Download it now!

[Reply]

dc193 ~ Manifested Destiny - test_gm   (Sep 13, 2007, 12:00 am)
Ok, so why am I lacking four sets of Winter orders?

Winter adjustments will be done at 0800 EDT tomorrow - whether I have
them all or not.

Sheesh!

[Reply]

DC138 NY EOG - test_gm   (Sep 13, 2007, 12:00 am)
There's no way that New York should have survived this one. Your humble GM was disgruntled the whole game as a result...

Blargh!

=P

Trout

On Mon, Aug 18, 2008 at 7:50 PM, Rob Ackerley <rob_ackerley(at)yahoo.ca ([email]rob_ackerley(at)yahoo.ca[/email])> wrote:


I'd like to summarize my EOG with one phrase - Damn Nova Scotia!

But that just wouldn't do it justice and Sims may be the only one who truly appreciates and understands it. So that said, let me share my thoughts on the early part of this game... the only part I was of any relevance...

Firstly, contrary to what Sims said about the 3 way, I do think they can work and work well for all involved - to a point. Unfortunately I have never seen a 3 way succeed to the end and all to often I see one or two of the partners getting ousted, or at the very least left to fend for themselves as buffers. On this map and the triple that was presented, I didn't see much long term merit in it. But more specifically I didn't see any long term advantage to NY to have Quebec to his north. That is why I planned and plotted with HL to attack Sims and eliminate him. And though I still can't figure out what was said to Andy that made him flip flop back and forth, the plan I laid out for us was impeccable had we both done our part... unfortunately for Andy and I, it didn't work out that way.

At one point, my confidence in our plan, prompted what was probably some unitentional, "gloating" negotiations with Sims over Nova Scotia and I fear that was what eventually caused Sims to say eff it and he cut a deal with BC to help him into NSc and eventually hold it long term.

Eitherway, I learned that you can never fully trust anyone to follow through 100% with anything. Whether ally or foe, you must always examine worst case and best case and everything in between. And secondly basedon this first lesson, you should never get too over eager in your negotiations.

Well played all - even the lessers - it was enjoyable... well at least the banter was... and thanks for keeping me alive - whom ever made that decision.

Rob


----- Original Message ----
From: Former Trout <former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])>
To: dc138 <DC138(at)diplomaticcorp.com ([email]DC138(at)diplomaticcorp.com[/email])>
Cc: Andrew Clarke <a_c_2bcool(at)hotmail.com ([email]a_c_2bcool(at)hotmail.com[/email])>; Andrew Tanner <damienthryn(at)gmail.com ([email]damienthryn(at)gmail.com[/email])>; Bruce Quinn <coebq(at)yahoo.com ([email]coebq(at)yahoo.com[/email])>; Bruce Ray <raybrucea(at)aol.com ([email]raybrucea(at)aol.com[/email])>; Jason K <Githraine(at)yahoo.com ([email]Githraine(at)yahoo.com[/email])>; Mike Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>; Nathan Deily <ndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email])>; Rob Ackerley <rob_ackerley(at)yahoo.ca ([email]rob_ackerley(at)yahoo.ca[/email])>; Samuel Smith <agenbite.lee(at)gmail.com ([email]agenbite.lee(at)gmail.com[/email])>; Steve Lytton <stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email])>
Sent: Friday, August 15, 2008 8:46:52 PM
Subject: DC138 Winter Of Our Discontent - Endgame - Peace Redux!!

Heya folks,

With pleasure, I'm happy to announce that this time the BC/Mex/Fla draw is approved! Congratulations to Andrew, Bruce and Lee for their 3-way draw. Kudos also go to Rob, Jason and Mike for their one-center survivals. And to our vanquished players - Ray, Nathan and Alex - hats off and many thanks for your contributions to the game. All players in this one definitely deserve a pat on the back. =)

Its been a pleasure to run this one - I always like Dip maps played on the North American map... This has definitely been an interesting one to watch unfold. Some EOG statements have already been published - but if there are more statements or updates to be published they'd be welcome...

Once again, congratulations to our 3 draw members and thanks to all of you for another successful game. We'll see you all in the next one. =P

Cheers!

Apocalypse Now Trout

Ownership of supply centers:

BC: Anchorage, Calgary, Chicago, Greenland, Los Angeles, Manitoba,
Massachussets, Michigan, Milwaukee, Minneapolis, Montreal, New York
City, Ohio, Ontario, Oregon, Quebec City, San Francisco, Ungava,
Vancouver, Washington.
Florida: Colorado, Dallas, Dominican Republic, Georgia, Havana, Holquin,
Houston, Jacksonville, Kansas, Kingston, Louisiana, Miami, Missouri,
North Carolina, New Jersey, Tampa, Tennessee, Washington DC.
NewYork: Philadelphia.
Quebec: Nova Scotia.
Cuba: Venezuela.
Mexico: Arizona, Bogota, Cali, Chihuahua, Durango, Guadalajara, Guatemala,
Hawaii, Lima, Mexico City, Nicaragua, Nuevo Leon, Panama, San
Antonio, San Diego, Veracruz, Yucatan.

BC: 20 Supply centers,
Florida: 18 Supply centers
NewYork: 1 Supply center
Quebec: 1 Supply center
Cuba: 1 Supply center
Mexico: 17 Supply centers
California - Elimianted
Heartland - Eliminated
Peru - Eliminated








Yahoo! Canada Toolbar : Search from anywhere on the web and bookmark your favourite sites. Download it now!

[Reply]

DC172 Midsummer Night's Stab - Fall 1606 - Twelfth... - test_gm   (Sep 13, 2007, 12:00 am)
This is very Midsummers madness...

Everyone loves the Habsburgs this turn as the Danes make a grab for Lorraine and Spain and France continue their struggle against the central power. Meanwhile Russia powers into the Ionian, dislodging the Spanish armada stationed there. And the Habsburgs take the opportunity of a relocating Spanish army in Venice to go for a sight-seeing tour along the canals. Ahh, Venice...

Just the one retreat needed, but there was only one place to go so I took the liberty. The Spanish fleet from the Ionian was auto-retreated to Illyria. (Jonathan, if OTB is preferred please just let me know.)

And just like that we're into Winter 1606 adjustments. Deadline will be set for Wednesday, August 20th (11:59 PM GMT).

Please let me know if you spot any errors in the adjudication. Cheers!

Raving Mad Trout


Movement results for Fall of 1606. (DC172 06 FALL)

Denmark: A Flanders - Lorraine (*Fails*).
Denmark: F Irish Sea - North Atlantic Ocean.
Denmark: F North Sea - Norwegian Sea.
Denmark: F English Channel - North Sea.
Denmark: A Westphalia Supports A Flanders - Lorraine.
Denmark: A Holstein - Mecklenburg.
Denmark: A Pomerania Hold.
Denmark: F Baltic Sea - Gulf of Bothnia (*Fails*).
Denmark: F Kattegat - Sea of Bornholm.
Denmark: A Scania - Smaland.
Denmark: A Ostlandet Supports A Bergslagen - Stockholm.
Denmark: A Troendelag - Lappland (*Fails*).
Denmark: A Bergslagen - Stockholm.

France: A Tuscany - Savoy.
France: A Burgundy Supports A Paris - Champagne.

HabsburgEmpire: A Greece Hold.
HabsburgEmpire: A Illyria - Serbia.
HabsburgEmpire: F Adriatic Sea - Romagna (*Fails*).
HabsburgEmpire: A Austria - Bavaria.
HabsburgEmpire: A Tyrolia Supports F Croatia - Venice.
HabsburgEmpire: A Styria Supports F Croatia - Venice.
HabsburgEmpire: F Croatia - Venice.
HabsburgEmpire: A France Comte - Champagne (*Fails*).
HabsburgEmpire: A Lorraine Supports A France Comte - Champagne (*Cut*).
HabsburgEmpire: A Saxony Supports A Lorraine.
HabsburgEmpire: A Brandenburg Hold.
HabsburgEmpire: A Prussia Supports A Pomerelia.
HabsburgEmpire: A Pomerelia Supports A Prussia.

Russia: A Libya - North Africa (*Fails*).
Russia: A Armenia Hold.
Russia: F Eastern Mediterranean Supports F Aegean Sea - Ionian Sea.
Russia: F Aegean Sea - Ionian Sea.
Russia: F Crimea - Black Sea.
Russia: A Pskov - Livonia.
Russia: A Archangel Hold.
Russia: A Karelia Supports A Stockholm - Lappland.
Russia: A Ingria - Pskov.
Russia: F Gulf of Bothnia - Baltic Sea (*Fails*).
Russia: A Estonia Supports A Pskov - Livonia.
Russia: A Stockholm - Lappland.

Spain: F North Africa Hold.
Spain: F Western Mediterranean - Tyrrhenian Sea.
Spain: F Tyrrhenian Sea - Rome.
Spain: F Ionian Sea Hold (*Dislodged*).
Spain: A Venice - Tuscany.
Spain: A Romagna Supports A Venice - Tuscany (*Cut*).
Spain: A Savoy - Milan.
Spain: F Naples Supports F Tyrrhenian Sea - Rome.
Spain: A Navarre - Gascony.
Spain: A Paris - Champagne.


Retreat orders for Fall of 1606. (DC172 06 EW)

Spain: F Ionian Sea - Illyria.

Unit locations:

Denmark: A Flanders, F North Atlantic Ocean, F Norwegian Sea, F North Sea, A
Westphalia, A Mecklenburg, A Pomerania, F Baltic Sea, F Sea of
Bornholm, A Ostlandet, A Troendelag, A Stockholm, A Smaland.
France: A Savoy, A Burgundy.
HabsburgEmpire: A Greece, F Adriatic Sea, A Serbia, A Tyrolia, A Styria, F
Venice, A France Comte, A Lorraine, A Bavaria, A Saxony, A
Brandenburg, A Prussia, A Pomerelia.
Russia: A Libya, A Armenia, F Ionian Sea, F Eastern Mediterranean, F Black
Sea, A Livonia, A Pskov, A Archangel, A Karelia, F Gulf of Bothnia,
A Lappland, A Estonia.
Spain: F North Africa, F Illyria, F Tyrrhenian Sea, A Romagna, F Rome, A
Tuscany, A Milan, F Naples, A Champagne, A Gascony.

Ownership of supply centers:

Denmark: Flanders, Scotland, Ireland, Wales, London, Netherlands, Bremen,
Holstein, Pomerania, Jutland, Zealand, Scania, Vestlandet,
Stockholm, Bergslagen.
France: Savoy, Burgundy.
HabsburgEmpire: Greece, Transylvania, Western Hungary, Serbia, Bohemia,
Austria, Croatia, Venice, Lorraine, Bavaria, Brandenburg, Prussia,
Warsaw, Cracow.
Russia: Egypt, Anatolia, Constantinople, Central Asia, Azerbaijan, Crimea,
Bessarabia, White Russia, Voronezj, Moscow, Novgorod, Finland,
Estonia.
Spain: North Africa, Rome, Naples, Castille, Granada, Portugal, Paris,
Gascony, Provence.

Denmark: 15 Supply centers, 13 Units: Builds 2 units.
England: 0 Supply centers, 0 Units: Builds 0 units.
France: 2 Supply centers, 2 Units: Builds 0 units.
HabsburgEmpire: 14 Supply centers, 13 Units: Builds 1 unit.
OttomanEmpire: 0 Supply centers, 0 Units: Builds 0 units.
Poland: 0 Supply centers, 0 Units: Builds 0 units.
Russia: 13 Supply centers, 12 Units: Builds 1 unit.
Spain: 9 Supply centers, 10 Units: Removes 1 unit.
Sweden: 0 Supply centers, 0 Units: Builds 0 units.


NEXT DEADLINE: WINTER 1606 ADJUSTMENTS DUE WEDNESDAY, AUGUST 20TH (11:59 PM GMT)!!

[Reply]

DC191 Study In Baltic - Winter 1904 - The Noble Ba... - test_gm   (Sep 13, 2007, 12:00 am)
Heya Baltic boys...

We'll return to the quest of our friends Holmes and Watson with the Spring 1905 adjudication - once they've crossed the Sea of Troubled Internet Connections... In the meantime, with great fanfare, the builds of Winter 04 are announced.

Sweden disbands in Stockholm, Russia dismisses their Gulf of Riga fleet and Poland distributes armies into Danzing and Strulsand. With the Winter snows under our belts we move ahead into Spring. Spring 1905 orders will be due on Monday, August 25th (11:59 PM GMT).

Cheers all!

Gulf Of Bothnia Trout

Adjustment orders for Winter of 1904. (DC191 04 WIN)

Poland: Build A Danzig.
Poland: Build A Strulsund.

Russia: Remove F Gulf of Riga.

Sweden: Remove F Stockholm.

Unit locations:

Finland: A St Petersburg, F Saimaa, A Helsingfors, F North Baltic, F South
Gulf of Bothnia.
Poland: A Strulsund, A Danzig, A Minsk, F Konigsberg, A Riga, F Malmo, F
Skaggarak, F Kattegat, F Mid Baltic, F Alaand Island.
Russia: A Warsaw, A Narew, F Tallinn.
Sweden: A Siljan, F Goteborg, F Bolmen(wc), F Gulf of Stockholm.

Ownership of supply centers:

Finland: St Petersburg, Kuopio, Helsingfors, Vasa, Tornio.
Poland: Strulsund, Danzig, Brest, Minsk, Konigsberg, Riga, Malmo,
Copenhagen, Ronne, Alaand Island.
Russia: Warsaw, Tallinn, Saaremaa Island.
Sweden: Sundsvall, Stockholm, Goteborg, Slite.

Finland: 5 Supply centers, 5 Units: Builds 0 units.
Poland: 10 Supply centers, 10 Units: Builds 0 units.
Russia: 3 Supply centers, 3 Units: Builds 0 units.
Sweden: 4 Supply centers, 4 Units: Builds 0 units.


NEXT DEADLINE: SPRING 1905 ORDERS DUE MONDAY, AUGUST 25TH (11:59 PM GMT)!!

[Reply]

OW s10 all out! - test_gm   (Sep 13, 2007, 12:00 am)
Should all have new maps by now, next deadline next Monday!
Enjoy,
-mike

[Reply]

Dc189 - 21 hour warning. - test_gm   (Sep 13, 2007, 12:00 am)
Dc189 Winter 855 is due Wednesday 20th August at 5pm, Australian EST.


I have no moves from

The Danes
The Norse
The Picts


Stephen Lytton
aka Deathblade_penguin (Knight of the Rose)
at www.diplomaticcorp.com

in your area now! View photos of singles

[Reply]

dc193 ~ Manifested Destiny - test_gm   (Sep 13, 2007, 12:00 am)
Adjudications are emailed to each player. That email is copied to the DipCorp forum section dedicated to this game. You can subscribe to that forum and the system will inform you of new posts and even edits. The contents of the email are also posted with a map on the games' page on diplomaticcorp.com. The .dpw file and maps are posted at http://mainecav.org/diplomacy/dc193

I'll be away the 22nd to 24th, so the Deadline for Spring 43: August 25th; 2359 UTC.

Adjustment orders for Winter of 1842. (dc193)

Britain: Build A Quebec.
Britain: Build A Bombay.

China: Build NBR.

France: Build A Antilles.
France: Build F Madagascar.
France: Build F Society Islands.
France: Build F Holland.
France: Build F Marseilles.

Holland: Defaults, removing F S.W.Pacific Ocean.
Holland: Defaults, removing F French Guiana.
Holland: Defaults, removing F Helgoland Bight.

Ottoman: Build A Egypt.
Ottoman: Build A Sofia.
Ottoman: Build F Bagdad.

Spain: Build NBR.
Spain: Build NBR.
Spain: Build NBR.
Spain: Build NBR.
Spain: Build NBR.
Spain: Build NBR.

USA: Build NBR.

Unit locations:

Austria: A Budapest, A Venice, A Loango, A Bavaria, A Silesia, F Adriatic Sea.
Britain: A Quebec, F Bahama Islands, A Bombay, F Malaysia, A Natal, F Java, A
Norway, F Abyssinia, A South Africa, A Afganistan, A Montreal, F
Hudson Bay, F North Sea, F Gulf of Maine, F Bay of Florida, F Arabian
Sea, F Timor Sea.
China: A Chongqing, A Hue, A Xining, A Liaoning, A Yunnan, F China Sea, F
Eastern Sea, F Sea of Japan, F Kuril Sea.
France: F Marseilles, A Antilles, F Guinea, F Madagascar, F Maldives, F
Society Islands, F Holland, A Denmark, F Kiel(wc), A Stuttgart, F
Piedmont, A Rouen, A Switzerland, A Biafra, F British Guiana, A
Venezuela, F Amazon Basin, F S.E.Indian Ocean, F Bismark Sea, F Hawaii.
Holland: A Kagoshima, A Cimbebas, A Sumatra, A Amazona, F Celebes Sea, F
Phillipene Sea.
Ottoman: F Bagdad, F Constantinople, A Egypt, A Sofia, A Greece, A Serbia, A
Tunisia, A Tehran, A Bangalore, A Hadramaut, F Red Sea.
Russia: A Vienna, A Moskow, F Sevastopol, F Sweden, A Croatia, A Galicia, A
Prussia, A Tashkent, A Georgia, F Norwegian Sea.
Spain: F Borneo, A Columbia, F Phillipines, A Ethiopia, A Donga, A Morocco, F
Chili, F La Plata, A Para, A Alaska, F Western Mediterranean, F
Tyrrhenian Sea, F Gulf of Mexico, F Western Carribean.
USA: A Ontario, A Boston, F New Orleans, F New York City, F Florida, A
Chicago.

Ownership of supply centers:

Austria: Berlin, Budapest, Venice, Loango, Rome, Salerno.
Britain: London, Dublin, Edinburgh, Quebec, Bahama Islands, Cape Colony,
Bombay, Delhi, Malaysia, New South Wales, Natal, Java, Norway,
Abyssinia, Bengal, Kasmir, The Azores.
China: Beijing, Chongqing, Guangdong, Shanghai, Yongmingcheng, Hue, Xining,
Korea, Liaoning, Formosa.
France: Paris, Nantes, Marseilles, Antilles, Sierra Leone, Guinea, Madagascar,
Maldives, Society Islands, Holland, Denmark, Kiel, Stuttgart, Biafra,
Liberia, Ceylon, Marshalls, British Guiana, Venezuela, Hawaii.
Holland: Dutch Guiana, Kagoshima, New Guinea, Edo, Solomons, French Guiana.
Ottoman: Angora, Bagdad, Constantinople, Egypt, Sofia, Greece, Rumania, Serbia,
Tunisia, Ade, Tehran.
Russia: Vienna, Moskow, Sevastopol, St Petersburg, Warsaw, Irkutsk, Orenburg,
Sweden, Tashkent, Omsk.
Spain: Borneo, Madrid, Lisbon, Cuba, Mexico City, Monterey, Columbia, Rio de
Janeiro, Zanguebar, Phillipines, Ethiopia, Morocco, Chili, Cuiaba, La
Plata, Para, Peru, Honduras, Vancouver, Alaska.
USA: Ontario, Boston, Charleston, New Orleans, New York City, Missouri
Terr., Chicago.
Unowned: Montevideo, Republic of Texas.

Austria: 6 Supply centers, 6 Units: Builds 0 units.
Britain: 17 Supply centers, 17 Units: Builds 0 units.
China: 10 Supply centers, 9 Units: Builds 1 unit.
France: 20 Supply centers, 20 Units: Builds 0 units.
Holland: 6 Supply centers, 6 Units: Builds 0 units.
Ottoman: 11 Supply centers, 11 Units: Builds 0 units.
Russia: 10 Supply centers, 10 Units: Builds 0 units.
Spain: 20 Supply centers, 14 Units: Builds 6 units.
USA: 7 Supply centers, 6 Units: Builds 1 unit.

The next phase of dc193 will be Movement for Spring of 1843.
Deadline: August 25th; 2359 UTC.
files: http://mainecav.org/diplomacy

_______________________________________________________
Sent through e-mol. E-mail, Anywhere, Anytime. http://www.e-mol.com

[Reply]

DC173 - Fall 07 Extension - test_gm   (Sep 13, 2007, 12:00 am)
Heya gang,

I've had an extension request come my way for the Fall 1907 turn. We'll reschedule the Fall for tomorrow - Wednesday, August 20th (11:59 PM GMT).

Cheers!

Trout

[Reply]

WWIV f03 retreats! - test_gm   (Sep 13, 2007, 12:00 am)
27 players owe me a build or removal, by Thu 8/21, 12 noon Central US!

**************************************************

BUILDS:

AmazonEmpire: Build
Argentina: Build 2
Australia: Remove 1
Brazil: Build 1
California: Remove 2
Canada: Remove 1
Catholica: Build 1
Colombia: Remove 1
Congo: Remove 1
Egypt: Remove 1
Germany: Remove 3
Illinois: Build 1
IncaEmpire: Remove 2
India: Build 1
Indonesia: Remove 2
Iran: Remove 1
Japan: Build 1
Nigeria: Build 3
Oceania: Build 1
Quebec: Remove 2
Russia: Build 3
SichuanEmpire: Build 1
SouthAfrica: Build 2
Texas: Build 1
Thailand: Build 2
UnitedKingdom: Build 2
UnitedStates: Build 1

**************************************************

Don’t forget to check out the nifty new slideshow feature, to see how the board has changed over time:
www.diplomaticcorp.com?game_id=dc195, then View Slideshow

**************************************************

RETREATS:

Australia:
F Papua New Guinea(pap) - New Guinea(ng)
F Reunion(reu) - Central Indian Ocean(cio)

California:
A Chihuahua(chu) - West Texas(wtx)
A Anchorage(anc) - Yukon(yuk)

Canada:
F Cascadia Basin(cas) - Oregon(ore)

Colombia:
A Ecuador(ecu) - Bogota(bog)

Congo:
A Kinshasa(kin) - Kisangani(kis)

Egypt:
disband F Tunisia(tun)

Illinois:
A Nebraska(neb) - Kansas(kan)

IncaEmpire:
A Sucre(suc) - Atacama(ata)

Indonesia:
F Brunei(bru) - Sarawak(swk)
F Singapore(sng) - Palembang(plm)

Quebec:
F Halifax(hal) - New Brunswick(nb)(sc)
A Montreal(mtl) - Quebec(qbc)

SongEmpire:
F Sakhalinsk(sak) - Sea of Okhotsk(okh)

UnitedKingdom:
F Hamburg(ham) - Holland(hol)

[Reply]

WWIV f03 retreats! - test_gm   (Sep 13, 2007, 12:00 am)
Updated .dpw file for those who use it, as well updated variant files for Realworld, for the fixes I’ve had to make to the .map and .cnt files.
-mike




27 players owe me a build or removal, by Thu 8/21, 12 noon Central US!

**************************************************

BUILDS:

AmazonEmpire: Build
Argentina: Build 2
Australia: Remove 1
Brazil: Build 1
California: Remove 2
Canada: Remove 1
Catholica: Build 1
Colombia: Remove 1
Congo: Remove 1
Egypt: Remove 1
Germany: Remove 3
Illinois: Build 1
IncaEmpire: Remove 2
India: Build 1
Indonesia: Remove 2
Iran: Remove 1
Japan: Build 1
Nigeria: Build 3
Oceania: Build 1
Quebec: Remove 2
Russia: Build 3
SichuanEmpire: Build 1
SouthAfrica: Build 2
Texas: Build 1
Thailand: Build 2
UnitedKingdom: Build 2
UnitedStates: Build 1

**************************************************

Don’t forget to check out the nifty new slideshow feature, to see how the board has changed over time:
www.diplomaticcorp.com?game_id=dc195, then View Slideshow

**************************************************

RETREATS:

Australia:
F Papua New Guinea(pap) - New Guinea(ng)
F Reunion(reu) - Central Indian Ocean(cio)

California:
A Chihuahua(chu) - West Texas(wtx)
A Anchorage(anc) - Yukon(yuk)

Canada:
F Cascadia Basin(cas) - Oregon(ore)

Colombia:
A Ecuador(ecu) - Bogota(bog)

Congo:
A Kinshasa(kin) - Kisangani(kis)

Egypt:
disband F Tunisia(tun)

Illinois:
A Nebraska(neb) - Kansas(kan)

IncaEmpire:
A Sucre(suc) - Atacama(ata)

Indonesia:
F Brunei(bru) - Sarawak(swk)
F Singapore(sng) - Palembang(plm)

Quebec:
F Halifax(hal) - New Brunswick(nb)(sc)
A Montreal(mtl) - Quebec(qbc)

SongEmpire:
F Sakhalinsk(sak) - Sea of Okhotsk(okh)

UnitedKingdom:
F Hamburg(ham) - Holland(hol)

[Reply]

Southeast Asia Diplomacy - test_gm   (Sep 13, 2007, 12:00 am)
Interesting 1 I have only tried once. Not listed in DC variant area. Any takers? vegas_iwish(at)yahoo.com South East Asia Andrew Reddaway

Overview

This variant introduces a new map but maintains the standard Diplomacy rules owned by Hasbro. It straddles the equator, spanning the area from Burma in the west to Papua New Guinea in the east, and from Taiwan in the north to northern Australia in the south.

The intention of the variant is for seven closely-matched powers to contest 11 neutral supply centres, very similar in game play to the original European game.

The fictitious historical basis for the variant is that economic and
political instability broke out in China and South-east Asia in 1997.
Pro-democracy movements have caused unrest in territories such as East Timor
and Hong Kong. China split into several factions, with the southern portion
seeking allies among the members of Asean for its expansionist ambitions.

Setup

The seven powers are:

Australia, China, Indonesia, Malaysia, The Philippines, Thailand and Vietnam.

Neutral supply centres are:

Singapore, Brunei, Burma, Laos, Cambodia, Hong Kong, Taiwan, the Spratly
Islands, the Marianas islands, Papua New Guinea and East Timor.

All Powers start with three supply centres except Indonesia, who has four.
The game is more fleet-centred than Europe, except on the continent around
Laos etc. Vietnam, China and Thailand all start with one fleet, the others
start with two.

Starting Positions

Austria: Army Darwin, Fleet Cairns, Fleet Port Hedland
China: Army Guiyang, Army Kunming, Fleet Guangzhou
Indonesia: Army Balikpapan, Army Jakarta, Fleet Medan, Fleet Surabaya
Malaysia: Army Kuala Lumpur, Fleet Kota Bharu, Fleet Kuching
Philippines: Army Cebu, Fleet Davao, Fleet Manila
Thailand: Army Bangkok, Army Chiang Mai, Fleet Thammerat (East Coast)
Vietnam: Army Da Nang, Army Hanoi, F Saigon


Game Play Comments

The map has two dominant features - the mainland and the archipelago. On the
mainland, the three-way contest between Thailand, Vietnam and China means
that if two of these nations ally against the other, that nation is in
serious trouble. The seafaring nations face different challenges. Supply
centres, even home cities are separated by oceans, so fleets are more useful
than armies. Even for the mainland nations, sea power is essential for a solo
win.

Federation of Australia

Main religious affiliations: Roman Catholic, Anglican
Official language: English
Governmental system: Federal constitutional monarchy - democratic
Leaders: Prime Minister John Howard, Queen Elizabeth Windsor II
Founding Father: Captain James Cook

Australia is the only real Corner Power, and has a very defensible position.
Its only threat early in the game is an aggressive Filipino-Indonesian
alliance.

Peoples' Republic of China

Main religious affiliations: Non-religious, Chinese folk religions
Official language: Mandarin Chinese
Governmental system: Communism (moving toward "Market Leninism"Wink
Leaders: Prime Minister Li Peng, President Jian Zemin
Founding Father: Chairman Mao Zedong

China will be keen to advance its historical claims on Hong Kong, Taiwan and
the Spratly islands, but it will have to contend with other nations before it
can do so. China, like Thailand, faces the risk of losing its coastal centres
if it concentrates too heavily on a land war. Burma is China's "back door",
although Thailand has a greater claim on it.

Republic of Indonesia

Main religious affiliations: Islam
Official language: Bahasa Indonesia
Governmental system: Multiparty Republic - "Guided Democracy"
Leader: President Suharto
Founding Father: First president Sukarno

Indonesia plays a similar role to Russia in the original game. Defending
against attacks on two or three fronts is nearly impossible, but there are
great opportunities to attack or stab, eg against Thailand and Malaysia. It
is important for Indonesia to either develop a strong alliance with
Australia, or defeat that nation early in the game, since an Australian stab
could be devastating.

Federation of Malaysia

Main religious affiliations: Islam
Official language: Bahasa Malaysia
Governmental system: Multiparty Constitutional Monarchy
Leader: Prime Minister Dr. Mahatir, King Tuanku Jaafar Abdul Rahman (son of
the founder)
Founding Father: Tunku Abdul Rahman

Malaysia's position is in some ways similar to that of Germany's, with
excellent early opportunities, but a vulnerable central position. If Malaysia
can control the Malaysian sea, it will have good prospects throughout the
game.

Republic of the Philippines

Main religious affiliations: Roman Catholic
Official languages: Pilipino, English
Governmental system: Multiparty Republic - democratic
Leader: President Fidel Ramos
Founding father: Andres Bonafacio

The Philippines have a strong postion, with early opportunities in all
directions. It is also more defensible than Malaysia or Indonesia, having
adjacent home supply centres. An alliance with either Australia or China will
help secure solid growth.

Kingdom of Thailand

Main religious affiliations: Buddhism
Official language: Thai
Governmental system: Constitutional Monarchy: democratic
Leaders: Prime Minister Chuan Leekpai, King Bhumibol Adulyadej
Founding Father: Khun Bang Klang Thao

Thailand has better possibilities for mainland expansion than any other
nation, but like China, it faces the risk of having its coastal centres
overrun if it concentrates too heavily on a land war. For example, an
Indonesian-Malaysian alliance can exert strong pressure on Thammerat.
Thailand must also guard its "back door", Burma.

Socialist Republic of Vietnam

Main religious affiliations: Buddhism, folk religions
Official language: Vietnamese
Governmental system: One-party republic - socialist
Leaders: Prime Minister: Phan Van Khai, Chairman: Tran Duc Luong
Founding father: Ho Chi Minh

Vietnam perhaps has the weakest position in the game, situated between the other land powers and the archipelago. Diplomatic possibilites are strong however, since it can seek alliance with either Thailand or China, and also exert influence into the oceans

Notes
For PBEM games, the one-letter abbreviation for Malaysia has the letter L,
since M is reserved for Game Master.
The Philippines is simply named "Philippines" on the judge
Seventeen supply centres are required to win.
Only two supply centres can be taken in the first year without fear of
interference: East Timor by Australia and the Marianas Islands by The
Philippines.
The only foreign home supply centre adjacency is Thammerat-Kota Bharu.
Some of the territories (especially the seas) are fictitious or inaccurate.
They were designed to promote balanced and interesting play.

[Reply]

DC161 Fall 834 Deadline Reminder - test_gm   (Sep 13, 2007, 12:00 am)
Heya folks,

Knights who say Ni! Fall 834 orders are due in about 8.5 hours. Cheers all!

Trout

[Reply]

Seismic w06 builds! - test_gm   (Sep 13, 2007, 12:00 am)
Armies are the focus of the day…

France removes A Tus
Austria removes A Pie
England builds A Edi
Russia builds A War
Turkey builds A Con, A Smy

That’s it!


NEXT: Spring 07, due Tuesday 8/26, 12 noon Pacific!

[Reply]

GGS 1264 / DC110 - Fall 1867 Deadline Reminder - test_gm   (Sep 13, 2007, 12:00 am)
Heya folks,

Our Imperial craving is due once again. Come grab your seat at the buffet of destruction. First on the menu is the Fall of 1876.. Three of you have gotten your orders to the server - still need four more before we can serve the meal. =P

Cheers!

Trout

[Reply]

DC141 Seven Sinners - Fall 1913 Reminder - test_gm   (Sep 13, 2007, 12:00 am)
Heya gang,

Just wanted to send a gentle boot to the bum that Fall 1913 orders are due in just over 20 hours. Also please have your vote for the proposed 4-way draw handed in at the same time. I am still missing one set of orders, so please ensure that you have a confirmation email from me.

Cheers!

Trout

[Reply]

DC161 Knights Who Say Ni! - Fall 834 - Gumby Croon... - test_gm   (Sep 13, 2007, 12:00 am)
In the old days we used to make our own fun. At Christmas parties I used to strike myself on the head repeatedly with blunt instruments while crooning...

Somebodies head is getting bludgeoned - thats for sure. The Bretons exact some punishment in Ireland as the Scots take back Deira with enthusiasm. Meanwhile, the Swedes decide they like the British Isles and invite their families over for the weekend fun...

One retreat was needed after the Fall 834 moves but the Swedish army from Deira had only Chester to resort to. I took the liberty, but Mikael if you prefer OTB then please just let me know.

Winter 834 adjustments are relatively light with only a disband from the Scots due up. I'll set the deadline for Thursday, Aug 21st (11:59 PM GMT). However, please note that I am beginning my trip back west on Thursday and may run into internet difficulties along the way again... Clark - if you can get me the disband earlier and marked FINAL, I will adjudicate early.

Let me know if you spot any errors. Cheers!

Trout


Movement results for Fall of 834. (DC 161 834 FALL)

Scots: F Bernicia - Deira.
Scots: F Cait Supports F Fortrenn - Moray Firth.
Scots: F Cardigan Bay - Leinster.
Scots: F Circinn Supports F Fortrenn - Moray Firth.
Scots: F Firth of Forth - The Wash (*Fails*).
Scots: F Fortrenn - Moray Firth (*Fails*).
Scots: F Hebridean Sea - Ulster.
Scots: F North Atlantic Ocean - Munster.
Scots: A Strathclyde Supports F Bernicia - Deira.

Britons: F Atlantic Ocean Hold.
Britons: F Bristol Channel Supports F Atlantic Ocean.
Britons: A Gwynned Hold.
Britons: F Lyme Bay - Cornwall.
Britons: A Munster - Meath.

Norse: F Arctic Ocean - Scapa Flow.
Norse: F East Anglia Supports F The Wash.
Norse: F Moray Firth Supports F Arctic Ocean - Scapa Flow (*Cut*).
Norse: F Norwegian Sea Supports F Moray Firth.
Norse: A Opplandene Hold.
Norse: F Rogaland - Hordaland.
Norse: F Rogaland Coast Supports F Moray Firth.

AngloSaxons: A Dyfed - Gwynned (*Fails*).
AngloSaxons: A Gwent - Powys.
AngloSaxons: A Mercia Supports A Dyfed - Gwynned (*Cut*).

Swedes: A Austrasia - Sussex.
Swedes: F Bay of Pomerania Hold.
Swedes: A Deira - Mercia (*Dislodged*).
Swedes: A Frisia - Lindsey.
Swedes: A Kent - Middle Anglia.
Swedes: F North Sea Supports F The Wash.
Swedes: F Strait of Dover Convoys A Austrasia - Sussex.
Swedes: A Surrey - Hwicce.
Swedes: F The Wash Convoys A Frisia - Lindsey.
Swedes: F West Frisian Coast Convoys A Frisia - Lindsey.


Retreat orders for Fall of 834. (DC 161 834 EW)

Swedes: A Deira - Chester.

Unit locations:

Scots: F Cait, F Circinn, F Deira, F Firth of Forth, F Fortrenn, F
Leinster, F Munster, A Strathclyde, F Ulster.
Britons: F Atlantic Ocean, F Bristol Channel, F Cornwall, A Gwynned, A Meath.
Norse: F East Anglia, F Hordaland, F Moray Firth, F Norwegian Sea, A
Opplandene, F Rogaland Coast, F Scapa Flow.
AngloSaxons: A Dyfed, A Mercia, A Powys.
Swedes: F Bay of Pomerania, A Chester, A Hwicce, A Lindsey, A Middle Anglia,
F North Sea, F Strait of Dover, A Sussex, F The Wash, F West Frisian
Coast.

Ownership of supply centers:

Scots: Cait, Circinn, Dal Riada, Deira, Fortrenn, Leinster, Strathclyde,
Ulster.
Britons: Brittany, Cornwall, Gwynned, Hamptonshire, Meath, Neustria.
Norse: Agder, East Anglia, Hordaland, Jelling, Ribe, Trondelag, Vestfold.
AngloSaxons: Gwent, Mercia, Powys.
Swedes: Austrasia, Frisia, Gotar, Kent, Lappland, Pomerania, Prussia,
Roskilde, Skane, Svear.

Gaels: 0 Supply centers, 0 Units: Builds 0 units.
Scots: 8 Supply centers, 9 Units: Removes 1 unit.
Britons: 6 Supply centers, 5 Units: Builds 0 units.
Norse: 7 Supply centers, 7 Units: Builds 0 units.
AngloSaxons: 3 Supply centers, 3 Units: Builds 0 units.
Danes: 0 Supply centers, 0 Units: Builds 0 units.
Swedes: 10 Supply centers, 10 Units: Builds 0 units.


NEXT DEADLINE: WINTER 834 ADJUSTMENTS DUE THURSDAY, AUGUST 21ST (11:59 PM GMT)!!

[Reply]

DC172 Midsummers - Winter 1606 Reminder - test_gm   (Sep 13, 2007, 12:00 am)
Exit as pursued by bear...

So reads the most famous stage direction from the Bard... Meanwhile, I'm looking to give a little stage direction of my own. I have one out of four sets of adjustments in hand for Winter 1606. Deadline falls in just over 20 hours - so please get your programs in order and take your seats.. =P

Cheers,

Trout

[Reply]

DC173 OK Computer - Fall 1907 Deadline Reminder - test_gm   (Sep 13, 2007, 12:00 am)
Heya heya,

Just sending the rumble out that Fall 1907 orders are due in 20.5 hours or so. I have two sets in - am missing three. Please rope them together, wet em down and send em on over..

Cheers,

Trout

[Reply]

DC176 - Spring 1909 Adjudication - test_gm   (Sep 13, 2007, 12:00 am)
Spring 1909:
Lots of fighting around the Black Sea. The Russian fleet is destroyed in the joint attack by Italian troops in Ankara and Smyrna.
The English attempt to regain Liverpool fails due to the strong resistance from the French.

No retreats.
Deadline for Fall 1909 orders is Monday Aug 26 at 23:00 GMT as our Austrian leader will be travelling the rest of this week.

Spring orders results:

Austria:
A Budapest - Galicia
A Bulgaria Supports A Greece
A Greece Supports A Bulgaria
A Rome - Naples
A Rumania - Ukraine (*Bounce*)
F Trieste - Adriatic Sea
A Tyrolia Supports A Vienna - Bohemia
F Tyrrhenian Sea Supports A Rome - Naples
A Venice - Piedmont
A Vienna - Bohemia

England:
F London - Wales (*Fails*)
A Wales - Liverpool (*Fails*)
A Yorkshire Supports A Wales - Liverpool

France:
F Belgium - North Sea
F Brest - English Channel (*Fails*)
F English Channel Supports F Belgium - North Sea
A Gascony - Burgundy
F Irish Sea Supports F Liverpool
F Liverpool Hold
A Marseilles Supports A Gascony - Burgundy
A Paris - Picardy
F Sweden - Norway

Italy:
F Ankara - Armenia
F Black Sea - Sevastopol (*Bounce*)
F Ionian Sea - Aegean Sea
A Smyrna Supports F Ankara - Armenia

Russia:
F Armenia Hold (*Disbanded*)
A Finland - St Petersburg
A Holland Supports A Ruhr
A Kiel - Denmark
A Moscow - Sevastopol (*Bounce*)
A Munich Supports A Ruhr
A Ruhr Supports A Holland
A Sevastopol - Ukraine (*Bounce*)

[Reply]

DC176 / DC201 - Monday Aug 26 deadline - test_gm   (Sep 13, 2007, 12:00 am)
Ahum,

it was pointed out to me that I must be using some kind of obscure calendaring system since the Gregorian calendar which is most widely used nowadays has Aug 26 being a Tuesday. Now I could argue that the given date is correct and that the Monday is actually based on the western hemisphere whereas the Aug 26 date is based on the Eastern hemisphere. Factually correct but it doesn't make much sense (true, I have been accused of that myself more than once). More so because I had also stated the time of 23:00 GMT.

So to make it clear for everyone, the deadline will be Tuesday, Aug 26 at 23:00 GMT. Gregorian calendar. And all hemispheres. On Earth at least. For other celestial bodies please consult your local stargazer.

Frank

[Reply]

DC176 / DC201 - Monday Aug 26 deadline - test_gm   (Sep 13, 2007, 12:00 am)
Frank

If i was travelling from one celestial body to another. would that change the time of the deadline?

Steve
PS
I am sure there is great opportunity to take off the 'swamp castle' sketch here with the 2 guards.


Stephen Lytton
aka Deathblade_penguin (Knight of the Rose)
at www.diplomaticcorp.com



Date: Wed, 20 Aug 2008 00:47:15 -0400
From: bielschowsky.f(at)googlemail.com
To: ajstroup1(at)yahoo.com; former.trout(at)gmail.com; jwmchughjr(at)gmail.com; jrobfoster(at)gmail.com; jmsaralegui(at)gmail.com; Sturmkraehe(at)comcast.net; leewarrentaylor(at)yahoo.co.uk; stevelytton(at)hotmail.com; dc176(at)diplomaticcorp.com; brianschoner(at)bellsouth.net; davidellsworth(at)sbcglobal.net; gardinerdean(at)aol.com; kelly058(at)verizon.net; willie.everytime.wonder(at)gmail.com
Subject: DC176 / DC201 - Monday Aug 26 deadline

Ahum,

it was pointed out to me that I must be using some kind of obscure calendaring system since the Gregorian calendar which is most widely used nowadays has Aug 26 being a Tuesday. Now I could argue that the given date is correct and that the Monday is actually based on the western hemisphere whereas the Aug 26 date is based on the Eastern hemisphere. Factually correct but it doesn't make much sense (true, I have been accused of that myself more than once). More so because I had also stated the time of 23:00 GMT.

So to make it clear for everyone, the deadline will be Tuesday, Aug 26 at 23:00 GMT. Gregorian calendar. And all hemispheres. On Earth at least. For other celestial bodies please consult your local stargazer.

Frank

Sell your car for just $40 at CarPoint.com.au It's simple!

[Reply]

DC176 / DC201 - Monday Aug 26 deadline - test_gm   (Sep 13, 2007, 12:00 am)
Aha, you find out where Trout is going then?

It would indeed matter but not as much as when you would be travelling from, say, one astral body to another.
Or say, the fourth dimension. But in that case it is important to understand that the time of the deadline would change only for the traveller but not for anyone else.
Hope that makes it all crystal clear.

Frank

2008/8/20 Stephen Lytton <stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email])>

Frank

If i was travelling from one celestial body to another. would that change the time of the deadline?

Steve
PS
I am sure there is great opportunity to take off the 'swamp castle' sketch here with the 2 guards.


Stephen Lytton
aka Deathblade_penguin (Knight of the Rose)
at www.diplomaticcorp.com



Date: Wed, 20 Aug 2008 00:47:15 -0400
From: bielschowsky.f(at)googlemail.com ([email]bielschowsky.f(at)googlemail.com[/email])
To: ajstroup1(at)yahoo.com ([email]ajstroup1(at)yahoo.com[/email]); former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email]); jwmchughjr(at)gmail.com ([email]jwmchughjr(at)gmail.com[/email]); jrobfoster(at)gmail.com ([email]jrobfoster(at)gmail.com[/email]); jmsaralegui(at)gmail.com ([email]jmsaralegui(at)gmail.com[/email]); Sturmkraehe(at)comcast.net ([email]Sturmkraehe(at)comcast.net[/email]); leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]); stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email]); dc176(at)diplomaticcorp.com ([email]dc176(at)diplomaticcorp.com[/email]); brianschoner(at)bellsouth.net ([email]brianschoner(at)bellsouth.net[/email]); davidellsworth(at)sbcglobal.net ([email]davidellsworth(at)sbcglobal.net[/email]); gardinerdean(at)aol.com ([email]gardinerdean(at)aol.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); willie.everytime.wonder(at)gmail.com ([email]willie.everytime.wonder(at)gmail.com[/email])
Subject: DC176 / DC201 - Monday Aug 26 deadline


Ahum,

it was pointed out to me that I must be using some kind of obscure calendaring system since the Gregorian calendar which is most widely used nowadays has Aug 26 being a Tuesday. Now I could argue that the given date is correct and that the Monday is actually based on the western hemisphere whereas the Aug 26 date is based on the Eastern hemisphere. Factually correct but it doesn't make much sense (true, I have been accused of that myself more than once). More so because I had also stated the time of 23:00 GMT.

So to make it clear for everyone, the deadline will be Tuesday, Aug 26 at 23:00 GMT. Gregorian calendar. And all hemispheres. On Earth at least. For other celestial bodies please consult your local stargazer.

Frank




Sell your car for just $40 at CarPoint.com.au It's simple!

[Reply]

DC176 / DC201 - Monday Aug 26 deadline - test_gm   (Sep 13, 2007, 12:00 am)
Time is relative, lunchtime doubly-so

Stephen Lytton
aka Deathblade_penguin (Knight of the Rose)
at www.diplomaticcorp.com



Date: Wed, 20 Aug 2008 01:05:53 -0400
From: bielschowsky.f(at)googlemail.com
To: stevelytton(at)hotmail.com
Subject: Re: DC176 / DC201 - Monday Aug 26 deadline
CC: ajstroup1(at)yahoo.com; former.trout(at)gmail.com; jwmchughjr(at)gmail.com; jrobfoster(at)gmail.com; jmsaralegui(at)gmail.com; sturmkraehe(at)comcast.net; leewarrentaylor(at)yahoo.co.uk; dc176(at)diplomaticcorp.com; brianschoner(at)bellsouth.net; davidellsworth(at)sbcglobal.net; gardinerdean(at)aol.com; kelly058(at)verizon.net; willie.everytime.wonder(at)gmail.com

Aha, you find out where Trout is going then?

It would indeed matter but not as much as when you would be travelling from, say, one astral body to another.
Or say, the fourth dimension. But in that case it is important to understand that the time of the deadline would change only for the traveller but not for anyone else.
Hope that makes it all crystal clear.

Frank

2008/8/20 Stephen Lytton <stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email])>

Frank

If i was travelling from one celestial body to another. would that change the time of the deadline?

Steve
PS
I am sure there is great opportunity to take off the 'swamp castle' sketch here with the 2 guards.


Stephen Lytton
aka Deathblade_penguin (Knight of the Rose)
at www.diplomaticcorp.com



Date: Wed, 20 Aug 2008 00:47:15 -0400
From: bielschowsky.f(at)googlemail.com ([email]bielschowsky.f(at)googlemail.com[/email])
To: ajstroup1(at)yahoo.com ([email]ajstroup1(at)yahoo.com[/email]); former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email]); jwmchughjr(at)gmail.com ([email]jwmchughjr(at)gmail.com[/email]); jrobfoster(at)gmail.com ([email]jrobfoster(at)gmail.com[/email]); jmsaralegui(at)gmail.com ([email]jmsaralegui(at)gmail.com[/email]); Sturmkraehe(at)comcast.net ([email]Sturmkraehe(at)comcast.net[/email]); leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]); stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email]); dc176(at)diplomaticcorp.com ([email]dc176(at)diplomaticcorp.com[/email]); brianschoner(at)bellsouth.net ([email]brianschoner(at)bellsouth.net[/email]); davidellsworth(at)sbcglobal.net ([email]davidellsworth(at)sbcglobal.net[/email]); gardinerdean(at)aol.com ([email]gardinerdean(at)aol.com[/email]); kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); willie.everytime.wonder(at)gmail.com ([email]willie.everytime.wonder(at)gmail.com[/email])
Subject: DC176 / DC201 - Monday Aug 26 deadline


Ahum,

it was pointed out to me that I must be using some kind of obscure calendaring system since the Gregorian calendar which is most widely used nowadays has Aug 26 being a Tuesday. Now I could argue that the given date is correct and that the Monday is actually based on the western hemisphere whereas the Aug 26 date is based on the Eastern hemisphere. Factually correct but it doesn't make much sense (true, I have been accused of that myself more than once). More so because I had also stated the time of 23:00 GMT.

So to make it clear for everyone, the deadline will be Tuesday, Aug 26 at 23:00 GMT. Gregorian calendar. And all hemispheres. On Earth at least. For other celestial bodies please consult your local stargazer.

Frank




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