Oceania DC437 - Indonesia End of Game - sandiegosmith (May 02, 2013, 12:58 am) |
I had just about given up on seeing or giving an EOG.
Thanks to Hugh for hosting the game... GMing is always a challenge.
This was my 2nd time playing Oceania. Previously, I had played New Zealand and it went pretty much the same way with the exception that Japan was prevented from winning the game by a successful organizing of a stop the leader movement in time.
This game I was lulled by sweet nothings spoken by Japan which allowed him to grow up to my borders with minimal effort on his part the first year. I had hoped to move in tandem with him eastwards instead of getting to play monkey in the middle between Japan and Australia. The lack of anybody contesting Japan other than Indonesia in the early years of the game along with the collapse of USA made Japan's supremacy inevitable.
Jonny's offer of survival was sufficient for me to turn, though the alternative of conceding and being spared the effort of playing a janissary position was tempting. Jon allowed me some freedom of movement and I contributed ideas, but I disagree that my forces were decisive. Japan would've won anyway w/o a united opposition to him, though it would've been a bit slower.
I suggest two changes in order to strengthen Indonesia and weaken Japan. Sam should be made an Indonesia Home SC while Tim is dropped. This would make Indonesia an edge power along with every other power. Japan should have Mau as a Home SC with the corresponding loss of Manila. This would move Japan out of the excessively strong corner position and make it more vulnerable. I'd also suggest moving the border between NTS and WNZ so that CHC borders both. This could weaken the peace between Australia and New Zeland that always prevails. This would help both France and New Zealand. These adjustments and perhaps others could bring more balance to this map. Thanks for the game and hope to meet you again. Cheers, Mark[Reply] |
Dc 449: Fall 1904 Adjudication - AlanRFarrington (May 02, 2013, 12:56 am) |
Hey All,
Headlines:
Where'd Italy go? The balkans are a huge danger zone right now.
Retreats:
Austrian A Bulgaria can retreat to Greece.
- only 1 retreat I'm just going to go ahead and do it. If you have a problem let me know in 24 hours.
Next Deadline:
Winter Orders are due Sunday, April 5th at Midnight GMT, (7:00pm EST)
Orders:
Austria:
F Albania - Trieste (*Bounce*)
A Apulia - Rome
A Budapest Supports A Galicia - Rumania
A Bulgaria Supports A Galicia - Rumania (*Dislodged*)
A Galicia - Rumania
A Serbia Supports A Galicia - Rumania
F Tyrrhenian Sea - Tunis
A Venice - Trieste (*Bounce*)
England:
F Edinburgh - North Sea (*Fails*)
F English Channel - Brest (*Bounce*)
A London Hold
France:
F Belgium - English Channel (*Fails*)
A Burgundy - Paris
A Marseilles Supports A Spain
F Mid-Atlantic Ocean - Brest (*Bounce*)
A Spain Supports A Marseilles
Germany:
A Berlin - Silesia
A Bohemia Supports A Warsaw - Galicia
F Denmark Supports F North Sea
A Holland - Ruhr
F North Sea Supports F Belgium - English Channel (*Cut*)
A Norway Hold
A Tyrolia - Vienna
Italy:
A Gascony, no move received
F Gulf of Lyon, no move received
F Western Mediterranean, no move received
Russia:
A St Petersburg Hold
A Ukraine Supports F Sevastopol - Rumania
A Warsaw - Galicia
Turkey:
F Black Sea Supports A Rumania - Bulgaria
A Constantinople Supports A Rumania - Bulgaria
A Rumania - Bulgaria
F Sevastopol - Rumania (*Fails*)
Cheers,
Alan Farrington[Reply] |
Oceania DC437 - Australia End of Game - jason4747 (May 01, 2013, 8:40 pm) |
I agree with Warren - Hugh, you did a great job. Thank you very much for GMing here in DC.
As for End of Game for DC437 - I regret to be late in
writing it, especially since Jonny B did such a good write up and asked for
same. But, I enjoyed the game, new map
for me, and a good crowd.
Australia's story:
Well, I teamed up early with neighbors to see what may work, ended up
that I allied strongly with New Zealand on my right, and Japan to my north. There was not a lot of mutual action possible
with New Zealand and Australia, but we kept a good border and a few mutual
supports as we moved northwards.
My alliance with Japan was reasonable solid, as he had no
reason to fear me, lots of open space to his east to expand into, leaving
Indonesia to be crushed between the two of us.
So that worked great for a while, but Indonesia was played by a tough customer
who could hang in with the best of them.
So, it turned into a death struggle with Indonesia and I, with a very
tough movement prospects for Australia (once I committed to defending the
continent). The hard part is the
continent and the big islands that do not allow army airlift . That was a real handicap for Indonesia and
Australia both I think. Anyway, that struggle
finally lead to the inevitable Japanese stab - inevitable because all his
forces were south, and I was just too big and easy a target based on geography,
poor positioning on my part, and overmatch in Japanese forces. Also, as Jonny of Japan pointed out, the swing of the Indonesian forces to his side was decisive for sure. I should have done more diplomacy and perhaps that would have gone my way instead.
Also, Japan had three good things going for him: 1) no competition from the east - Mar, Fra,
USA were to engaged to threaten him, 2) the island hopping efficiencies and
really good unit (fleet/army) choices by Johnny, and finally, 3) Johnny is just
a darn good player. Better than I am,
for sure. He earned the solo through good diplomacy and good tactics. Let that be a lesson to us all.
I look forward to playing all of you again sometime. Good luck all.
Jason (stomped down-under (so to speak) as Australia in DC437)[Reply] |
Oceania DC437\Winter/2007 Final! - alwayshunted (May 01, 2013, 4:45 pm) |
Thanks Hugh. You did a great job.
My apologies to those that might have been anticipating an EOG from me. Truth be told, I really enjoy reading other peoples EOGs, but I truly suck at getting around to it myself.
Loooong story short, I feel that I was my own worst enemy. I messed up on a couple of rules, and had one nmr that really hurt. That said, Brian turned out to be a very tough piece of hide to chew. He turned in a couple of really good order sets after it became clear that I was going to fight him.... really set me back as well. Good on ya Brian.
If I had not messed up, I think it would have been a lot closer. I should have been helping Oz way before I managed to get there.... same for Marshall Islands as well.
But, great game John, congrats. See you next time.
Warren
Date: Wed, 1 May 2013 14:34:42 -0700
From: hapolley(at)yahoo.ca
Subject: Oceania DC437\Winter/2007 Final!
To: jonnyb2k(at)yahoo.com; dc437(at)diplomaticcorp.com; alwayshunted(at)hotmail.com; mike(at)fuzzylogicllc.com; bret_pollack(at)hotmail.com; stevencaponigri(at)gmail.com; sandiegosmith(at)hotmail.com; jason4747(at)hotmail.com; briankingfox(at)gmail.com
The final results have been posted to Diplomaticcorp Web Site! Game History and Statistics
GAME INDEX=[SUM(Yearly Country SC squared)+Neutral SC]/(#years + players left)
PLAYER POINTS = ([Yearly SUM(PLAYER SC + 1]/#years) times 2 for Solo Win
HISTORY Year [ 0][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8] Rating
------------------------------------------------------------------
Australia : 3 5 6 8 8 8 6 4 2
7
------------------------------------------------------------------
France : 3 5 5 6 5 4 1 1 0 4
------------------------------------------------------------------
Indonesia : 3 5 5 2 2 3 3 3 1 4
------------------------------------------------------------------
Japan : 3 6 8 10 12 12 15 17 21
14
------------------------------------------------------------------
Marshall_Islands : 3 3 4 4 3 4 4 4 3 5
------------------------------------------------------------------
Usoa : 3 4 2 1 0 0 0 0 0 1
------------------------------------------------------------------
Zealand_New : 3 5 7 6 8 8 10 10 12
9
------------------------------------------------------------------
Neutral : 18 6 2 2 1 0 0 0 0
------------------------------------------------------------------
Index 12 21 25 26 31 28 32 33 46
======================================================================
Player and Contact Information
Power : Handle Points [xx](at)(xx).{xx}
=========================================================
Australia : Jason 4747 ( 7) [jason4747](hotmail){com}
France : Brian Lam ( 4) [briankingfox](gmail){com}
Indonesia : Mark Smith ( 4) [sandiegosmith](hotmail){com}
Japan : John Barringer ( 2 [jonnyb2k](yahoo){com}
Marshall Islands: Bret Pollack ( 5) [bret_pollack](hotmail){com}
Usoa : Steve Caponigri ( 1) [stevencaponigri](gmail){com}
Zealand New
: Warren Fleming ( 9) [alwayshunted](hotmail){com}
Game Master : Hugh Polley ( 6) [hapolley](yahoo){ca}
======================================================================
OCEANIA PRESS RELEASES
--------------------------------------------------------------------------
JAPAN END GAME STATEMENT
It was a fun game, at least for me. My initial strategy was talk my way into 3 centers, build extra fleets early and focus on the western half of the map. I started by telling Indonesia that we could be friends if I could get wci. I told USA the same thing regarding mau. I told them both I would go after Marshall Islands, which I eventually did.
Indonesia was not fooled by my initial builds at all. Luckily for me I had made a deal with Australia
to divide up the Indonesian centers. Indonesia threatened to defend against only me, throwing his centers to Australia. I essentially said to go ahead, but he really didn't. I think he was trying to defend against both of us which was a uphill battle for him.
The big game changer was when Indonesia was clearly defeated I offered to not eliminate him if he would help against Australia. I had no idea it would work so well. Those 2 and later 3 forward Indonesian fleets were critical to Japan's success.
Meanwhile USA and I kept Marshall Islands in check. It's a tough group of islands to invade, not many avenues of approach. I was lucky that France attacked the USA and distracted him. I was able to get a bead on WAK and pin the Marshall Islands fleet. Once Marshall Islands moved his fleet from WEM-kwa, the restricted movement worked against him and I didn't
need to fear his fleet slipping past me and causing havoc in the rear.
It was slow going in the Marshall Islands, but since no one was interferring I could afford to take my time. Every once in a while I sent an encouraging message to France to keep up the fight and provided the occasional suggestion; but I don't know if it swayed him. Probably he and New Zealand should have made some type of agreement when they saw that Indonesia was actively helping Japan and that Marshal Islands couldn't break out of confinement on his own; but they never did. By the time New Zealand was victorious and turned to face me it was too late.
But I must admit that the single-most important factor in the game was the very active help from Indonesia. We had words at one point when he captured a center and I took one of his home centers, preventing his build. I did not aplogize, and reminded him
that I only promised he would not be eliminated. I would try to make him bigger than Marshall Islands, but wouldn't be held to it. I do feel a little guilty taking 2 more centers from him at the end; but felt that taking a win was worth being a little heavy-handed. If I hadn't, I would have risked a long, drawn out conflict with New Zealand with no guarnatee of success. The guilt is compounded, because my success was so dependent on Indonesia's loyalty.
About the map. It seems to me that fleets are necessary everywhere, but especially so in the western half. The fleets are also SLOW, so they need to be built early. I figured early on that the final showdown would be somewhere to the east of where it actually was. Armies would be necessary to hop around, but fleets would be required to support them. So I did go heavy on fleets initially, figuring the armies could catch
up.
Another thing I noticed is that threatened armies on island groups need to be mobile. That is they should be on the attack. It's very difficult to defend when other armies can hop around so much. I think that's another reason to build fleets early; so they can get to where they can support the armies.
Thanks to Hugh for running the game; and thanks everyone for playing, I hope all the players will take a little time to send in some commentary.
JonnyB, Japan
--------------------------------------------------------------------------
GM STATEMENT
Thanks to one and all for giving me a chance to try out this game with my adjudicator. To my surprise I had no problem handling the rules thanks to my adjudicators no-retreat option. As this was a test game I gave lots of leeway for deadlines and enjoyed hearing from
the players and following the game as it progressed. Once the Blitz is done I look forward to running another game on the Diplomaticcorp Web Site! I think Japan is this games Turkey as I did well with Japan in uncompleted game of Oceania.[Reply] |
Oceania DC437\Winter/2007 Final! - hapolley (May 01, 2013, 4:34 pm) |
The final results have been posted to Diplomaticcorp Web Site! Game History and Statistics
GAME INDEX=[SUM(Yearly Country SC squared)+Neutral SC]/(#years + players left)
PLAYER POINTS = ([Yearly SUM(PLAYER SC + 1]/#years) times 2 for Solo Win
HISTORY Year [ 0][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8] Rating
------------------------------------------------------------------
Australia : 3 5 6 8 8 8 6 4 2
7
------------------------------------------------------------------
France : 3 5 5 6 5 4 1 1 0 4
------------------------------------------------------------------
Indonesia : 3 5 5 2 2 3 3 3 1 4
------------------------------------------------------------------
Japan : 3 6 8 10 12 12 15 17 21
14
------------------------------------------------------------------
Marshall_Islands : 3 3 4 4 3 4 4 4 3 5
------------------------------------------------------------------
Usoa : 3 4 2 1 0 0 0 0 0 1
------------------------------------------------------------------
Zealand_New : 3 5 7 6 8 8 10 10 12
9
------------------------------------------------------------------
Neutral : 18 6 2 2 1 0 0 0 0
------------------------------------------------------------------
Index 12 21 25 26 31 28 32 33 46
======================================================================
Player and Contact Information
Power : Handle Points [xx](at)(xx).{xx}
=========================================================
Australia : Jason 4747 ( 7) [jason4747](hotmail){com}
France : Brian Lam ( 4) [briankingfox](gmail){com}
Indonesia : Mark Smith ( 4) [sandiegosmith](hotmail){com}
Japan : John Barringer ( 2 [jonnyb2k](yahoo){com}
Marshall Islands: Bret Pollack ( 5) [bret_pollack](hotmail){com}
Usoa : Steve Caponigri ( 1) [stevencaponigri](gmail){com}
Zealand New
: Warren Fleming ( 9) [alwayshunted](hotmail){com}
Game Master : Hugh Polley ( 6) [hapolley](yahoo){ca}
======================================================================
OCEANIA PRESS RELEASES
--------------------------------------------------------------------------
JAPAN END GAME STATEMENT
It was a fun game, at least for me. My initial strategy was talk my way into 3 centers, build extra fleets early and focus on the western half of the map. I started by telling Indonesia that we could be friends if I could get wci. I told USA the same thing regarding mau. I told them both I would go after Marshall Islands, which I eventually did.
Indonesia was not fooled by my initial builds at all. Luckily for me I had made a deal with Australia
to divide up the Indonesian centers. Indonesia threatened to defend against only me, throwing his centers to Australia. I essentially said to go ahead, but he really didn't. I think he was trying to defend against both of us which was a uphill battle for him.
The big game changer was when Indonesia was clearly defeated I offered to not eliminate him if he would help against Australia. I had no idea it would work so well. Those 2 and later 3 forward Indonesian fleets were critical to Japan's success.
Meanwhile USA and I kept Marshall Islands in check. It's a tough group of islands to invade, not many avenues of approach. I was lucky that France attacked the USA and distracted him. I was able to get a bead on WAK and pin the Marshall Islands fleet. Once Marshall Islands moved his fleet from WEM-kwa, the restricted movement worked against him and I didn't
need to fear his fleet slipping past me and causing havoc in the rear.
It was slow going in the Marshall Islands, but since no one was interferring I could afford to take my time. Every once in a while I sent an encouraging message to France to keep up the fight and provided the occasional suggestion; but I don't know if it swayed him. Probably he and New Zealand should have made some type of agreement when they saw that Indonesia was actively helping Japan and that Marshal Islands couldn't break out of confinement on his own; but they never did. By the time New Zealand was victorious and turned to face me it was too late.
But I must admit that the single-most important factor in the game was the very active help from Indonesia. We had words at one point when he captured a center and I took one of his home centers, preventing his build. I did not aplogize, and reminded him
that I only promised he would not be eliminated. I would try to make him bigger than Marshall Islands, but wouldn't be held to it. I do feel a little guilty taking 2 more centers from him at the end; but felt that taking a win was worth being a little heavy-handed. If I hadn't, I would have risked a long, drawn out conflict with New Zealand with no guarnatee of success. The guilt is compounded, because my success was so dependent on Indonesia's loyalty.
About the map. It seems to me that fleets are necessary everywhere, but especially so in the western half. The fleets are also SLOW, so they need to be built early. I figured early on that the final showdown would be somewhere to the east of where it actually was. Armies would be necessary to hop around, but fleets would be required to support them. So I did go heavy on fleets initially, figuring the armies could catch
up.
Another thing I noticed is that threatened armies on island groups need to be mobile. That is they should be on the attack. It's very difficult to defend when other armies can hop around so much. I think that's another reason to build fleets early; so they can get to where they can support the armies.
Thanks to Hugh for running the game; and thanks everyone for playing, I hope all the players will take a little time to send in some commentary.
JonnyB, Japan
--------------------------------------------------------------------------
GM STATEMENT
Thanks to one and all for giving me a chance to try out this game with my adjudicator. To my surprise I had no problem handling the rules thanks to my adjudicators no-retreat option. As this was a test game I gave lots of leeway for deadlines and enjoyed hearing from
the players and following the game as it progressed. Once the Blitz is done I look forward to running another game on the Diplomaticcorp Web Site! I think Japan is this games Turkey as I did well with Japan in uncompleted game of Oceania.[Reply] |
Oceania DC437\Winter/2007 Final! (dc437) alwayshunted May 01, 04:45 pm |
Thanks Hugh. You did a great job.
My apologies to those that might have been anticipating an EOG from me. Truth be told, I really enjoy reading other peoples EOGs, but I truly suck at getting around to it myself.
Loooong story short, I feel that I was my own worst enemy. I messed up on a couple of rules, and had one nmr that really hurt. That said, Brian turned out to be a very tough piece of hide to chew. He turned in a couple of really good order sets after it became clear that I was going to fight him.... really set me back as well. Good on ya Brian.
If I had not messed up, I think it would have been a lot closer. I should have been helping Oz way before I managed to get there.... same for Marshall Islands as well.
But, great game John, congrats. See you next time.
Warren
Date: Wed, 1 May 2013 14:34:42 -0700
From: hapolley(at)yahoo.ca
Subject: Oceania DC437\Winter/2007 Final!
To: jonnyb2k(at)yahoo.com; dc437(at)diplomaticcorp.com; alwayshunted(at)hotmail.com; mike(at)fuzzylogicllc.com; bret_pollack(at)hotmail.com; stevencaponigri(at)gmail.com; sandiegosmith(at)hotmail.com; jason4747(at)hotmail.com; briankingfox(at)gmail.com
The final results have been posted to Diplomaticcorp Web Site! Game History and Statistics
GAME INDEX=[SUM(Yearly Country SC squared)+Neutral SC]/(#years + players left)
PLAYER POINTS = ([Yearly SUM(PLAYER SC + 1]/#years) times 2 for Solo Win
HISTORY Year [ 0][ 1][ 2][ 3][ 4][ 5][ 6][ 7][ 8] Rating
------------------------------------------------------------------
Australia : 3 5 6 8 8 8 6 4 2
7
------------------------------------------------------------------
France : 3 5 5 6 5 4 1 1 0 4
------------------------------------------------------------------
Indonesia : 3 5 5 2 2 3 3 3 1 4
------------------------------------------------------------------
Japan : 3 6 8 10 12 12 15 17 21
14
------------------------------------------------------------------
Marshall_Islands : 3 3 4 4 3 4 4 4 3 5
------------------------------------------------------------------
Usoa : 3 4 2 1 0 0 0 0 0 1
------------------------------------------------------------------
Zealand_New : 3 5 7 6 8 8 10 10 12
9
------------------------------------------------------------------
Neutral : 18 6 2 2 1 0 0 0 0
------------------------------------------------------------------
Index 12 21 25 26 31 28 32 33 46
======================================================================
Player and Contact Information
Power : Handle Points [xx](at)(xx).{xx}
=========================================================
Australia : Jason 4747 ( 7) [jason4747](hotmail){com}
France : Brian Lam ( 4) [briankingfox](gmail){com}
Indonesia : Mark Smith ( 4) [sandiegosmith](hotmail){com}
Japan : John Barringer ( 2 [jonnyb2k](yahoo){com}
Marshall Islands: Bret Pollack ( 5) [bret_pollack](hotmail){com}
Usoa : Steve Caponigri ( 1) [stevencaponigri](gmail){com}
Zealand New
: Warren Fleming ( 9) [alwayshunted](hotmail){com}
Game Master : Hugh Polley ( 6) [hapolley](yahoo){ca}
======================================================================
OCEANIA PRESS RELEASES
--------------------------------------------------------------------------
JAPAN END GAME STATEMENT
It was a fun game, at least for me. My initial strategy was talk my way into 3 centers, build extra fleets early and focus on the western half of the map. I started by telling Indonesia that we could be friends if I could get wci. I told USA the same thing regarding mau. I told them both I would go after Marshall Islands, which I eventually did.
Indonesia was not fooled by my initial builds at all. Luckily for me I had made a deal with Australia
to divide up the Indonesian centers. Indonesia threatened to defend against only me, throwing his centers to Australia. I essentially said to go ahead, but he really didn't. I think he was trying to defend against both of us which was a uphill battle for him.
The big game changer was when Indonesia was clearly defeated I offered to not eliminate him if he would help against Australia. I had no idea it would work so well. Those 2 and later 3 forward Indonesian fleets were critical to Japan's success.
Meanwhile USA and I kept Marshall Islands in check. It's a tough group of islands to invade, not many avenues of approach. I was lucky that France attacked the USA and distracted him. I was able to get a bead on WAK and pin the Marshall Islands fleet. Once Marshall Islands moved his fleet from WEM-kwa, the restricted movement worked against him and I didn't
need to fear his fleet slipping past me and causing havoc in the rear.
It was slow going in the Marshall Islands, but since no one was interferring I could afford to take my time. Every once in a while I sent an encouraging message to France to keep up the fight and provided the occasional suggestion; but I don't know if it swayed him. Probably he and New Zealand should have made some type of agreement when they saw that Indonesia was actively helping Japan and that Marshal Islands couldn't break out of confinement on his own; but they never did. By the time New Zealand was victorious and turned to face me it was too late.
But I must admit that the single-most important factor in the game was the very active help from Indonesia. We had words at one point when he captured a center and I took one of his home centers, preventing his build. I did not aplogize, and reminded him
that I only promised he would not be eliminated. I would try to make him bigger than Marshall Islands, but wouldn't be held to it. I do feel a little guilty taking 2 more centers from him at the end; but felt that taking a win was worth being a little heavy-handed. If I hadn't, I would have risked a long, drawn out conflict with New Zealand with no guarnatee of success. The guilt is compounded, because my success was so dependent on Indonesia's loyalty.
About the map. It seems to me that fleets are necessary everywhere, but especially so in the western half. The fleets are also SLOW, so they need to be built early. I figured early on that the final showdown would be somewhere to the east of where it actually was. Armies would be necessary to hop around, but fleets would be required to support them. So I did go heavy on fleets initially, figuring the armies could catch
up.
Another thing I noticed is that threatened armies on island groups need to be mobile. That is they should be on the attack. It's very difficult to defend when other armies can hop around so much. I think that's another reason to build fleets early; so they can get to where they can support the armies.
Thanks to Hugh for running the game; and thanks everyone for playing, I hope all the players will take a little time to send in some commentary.
JonnyB, Japan
--------------------------------------------------------------------------
GM STATEMENT
Thanks to one and all for giving me a chance to try out this game with my adjudicator. To my surprise I had no problem handling the rules thanks to my adjudicators no-retreat option. As this was a test game I gave lots of leeway for deadlines and enjoyed hearing from
the players and following the game as it progressed. Once the Blitz is done I look forward to running another game on the Diplomaticcorp Web Site! I think Japan is this games Turkey as I did well with Japan in uncompleted game of Oceania. |
dc442 Haven w06 builds! - FuzzyLogic (May 01, 2013, 11:40 am) |
Conservative restocking here as all builds come out in original home centers...
NEXT: Monday! 5/6, 3pm Central.
Enjoy,
-mike
Archers:
Build A Llyr
Build F Loxley
Build F Prydain
Dwarves:
Remove A Ancient Necropolis
Elves:
Build A Gelfling
Build A Garthim
Faeries:
Remove A Acme Acres
Leprechauns:
Build F Knockshegowna
Build A Lubrick
Trolls:
Build A Niflheim
[Reply] |
DC456 - Imperium - Autumn 401 Retreat - Zoterik (Apr 30, 2013, 3:03 am) |
Gothi A Hunni Quarti - Iazygi
The updated Winter map is attached. I'll keep the deadline the same for winter-3rd May, 08:00 GMT-so that you have plenty of opportunities to negotiate amongst each other how to rebuild your tribes. [Reply] |
DC456 - Imperium - Fall 401 Adjudication - Zoterik (Apr 30, 2013, 2:32 am) |
The big winner of the first-year sweepstakes is... the Franci! Courtesy of quite a gamble, they manage to finagle a second supply centre while most others must be content with one. However, doom has befallen the Hunni, those brave warriors who just could not catch a break, despite Vandali efforts. The Alamanni and Vandali get into a scuffle over the Alpine region, which for now ends in a stalemate. As Roman authority crumbles, the five remaining players now eye with greed and envy the wealth that waits to be claimed.
One unit was dislodged, but there is no effect on the supply centres. I'll let you do Autumn and Winter simultaneously, but I will adjudicate the sole Gothi retreat. Look below the orders for retreats/adjustments.
Autumn 401 retreat due 02 May at 08:00 GMT.
Winter 401 adjustments due 03 May at 08:00 GMT.
Alamanni:
A Sequanorum - Castra Regina (*fails*)A Vindobona S A Sequanorum - Castra Regina (*cut*)
A Teutones - Vandales
Franci
A Ripuari S Sax A Haithabu
A Colonia Agrippa - LutetiaA Vandales - Colonia Agrippa
Gothi
A Ostrogothi - Chersonesus
A Hunni Quarti S A Ostrogothi - ChersonesusA Thracia - Byzantium (*bounce*)
Hunni
A Hunni Primi - Haithabu (*fails*)
A Hunni Terti - Hunni QuartiA Visigothi S A Hunni Terti - Hunni Quarti
A Scytia - Byzantium (*bounce*)
Saxones
A Franci - Jutii
A Iazygi - DaciaA Haithabu Hold
Vandali
A Asdingi - Vindobona (*fails*)
A Castra Regina S A Asdingi - Vindobona (*cut*)A Silingi S Hun A Hunni Primi - Haithabu
Retreats
Gothi A Hunni Quarti can retreat to Iazygi, Ostrogothi, or OTB.
AdjustmentsAlamanni: -2 (1)
Franci: -1 (2)Gothi: -2 (1)
Hunni: -4 (0)Saxones: -2 (1)
Vandali: -2 (1)[Reply] |
dc451 winter 04 - catsfather (Apr 30, 2013, 1:35 am) |
Some movement, some bouncing, and Russia's fleet is forced to disband. Oh, that does not look good.
Movement results for Spring of 1905. (dc451)
Austria: A Budapest Supports A Rumania.
Austria: A Galicia Supports A Silesia - Warsaw.
Austria: A Rumania Supports F Armenia - Sevastopol.
Austria: A Silesia - Warsaw (*Bounce*).
Austria: F Venice - Adriatic Sea.
Austria: A Vienna - Tyrolia (*Bounce*).
England: F Baltic Sea Supports A Kiel - Berlin.
England: A Edinburgh - Norway.
England: F Helgoland Bight Supports A Holland - Kiel.
England: A Holland - Kiel.
England: A Kiel - Berlin.
England: A London Hold.
England: F North Sea Convoys A Edinburgh - Norway.
England: F St Petersburg(nc) Hold.
England: F Sweden - Gulf of Bothnia.
France: A Belgium - Burgundy.
France: F Brest - Mid-Atlantic Ocean.
France: A Burgundy - Marseilles.
France: F Gulf of Lyon - Western Mediterranean.
France: F Marseilles - Gulf of Lyon.
France: A Munich - Tyrolia (*Bounce*).
France: F Rome - Naples (*Fails*).
France: A Ruhr - Munich (*Fails*).
France: F Tyrrhenian Sea Supports F Rome - Naples.
Russia: A Moscow Supports A Ukraine - Warsaw.
Russia: F Sevastopol Supports A Bulgaria - Rumania (*Disbanded*).
Russia: A Ukraine - Warsaw (*Bounce*).
Russia: A Warsaw - Prussia.
Turkey: F Apulia Supports A Naples.
Turkey: F Armenia - Sevastopol.
Turkey: F Black Sea Supports F Armenia - Sevastopol.
Turkey: A Bulgaria - Greece.
Turkey: F Ionian Sea - Tunis.
Turkey: A Naples Hold.
Unit locations:
Austria: F Adriatic Sea, A Budapest, A Galicia, A Rumania, A Silesia, A
Vienna.
England: F Baltic Sea, A Berlin, F Gulf of Bothnia, F Helgoland Bight, A
Kiel, A London, F North Sea, A Norway, F St Petersburg(nc).
France: A Burgundy, F Gulf of Lyon, A Marseilles, F Mid-Atlantic Ocean, A
Munich, F Rome, A Ruhr, F Tyrrhenian Sea, F Western Mediterranean.
Russia: A Moscow, A Prussia, A Ukraine.
Turkey: F Apulia, F Black Sea, A Greece, A Naples, F Sevastopol, F Tunis.
Ownership of supply centers:
Austria: Budapest, Rumania, Serbia, Trieste, Venice, Vienna.
England: Denmark, Edinburgh, Holland, Kiel, Liverpool, London, Norway, St
Petersburg, Sweden.
France: Belgium, Brest, Marseilles, Munich, Paris, Portugal, Rome, Spain,
Tunis.
Russia: Berlin, Moscow, Sevastopol, Warsaw.
Turkey: Ankara, Bulgaria, Constantinople, Greece, Naples, Smyrna.
Austria: 6 Supply centers, 6 Units: Builds 0 units.
England: 9 Supply centers, 9 Units: Builds 0 units.
France: 9 Supply centers, 9 Units: Builds 0 units.
Germany: 0 Supply centers, 0 Units: Builds 0 units.
Italy: 0 Supply centers, 0 Units: Builds 0 units.
Russia: 4 Supply centers, 3 Units: Builds 1 unit.
Turkey: 6 Supply centers, 6 Units: Builds 0 units.
The next phase of dc451 will be Movement for Fall of 1905.[Reply] |
dc453 Spring 05 moves - jerome777 (Apr 29, 2013, 3:30 pm) |
Hi everyone,
Here's your moves for Spring 05:
Austria:
F Albania - Greece (*Fails*)
A Budapest - Galicia
F Ionian Sea Supports F Albania - Greece (*Cut*)
A Serbia - Bulgaria (*Fails*)
England:
F London - North Sea (*Fails*)
France:
A Burgundy - Paris
F English Channel - Mid-Atlantic Ocean
F Gulf of Lyon Supports A Marseilles - Piedmont
A Marseilles - Piedmont
A Yorkshire - Edinburgh (*Bounce*)
Germany:
A Belgium - Picardy
A Berlin - Munich
F Denmark - Sweden (*Bounce*)
A Finland - Norway
A Livonia - St Petersburg
A Munich - Ruhr
F North Sea - Edinburgh (*Bounce*)
A Paris - Brest
Italy:
A Piedmont - Tyrolia
F Tunis Supports F Tyrrhenian Sea - Ionian Sea
F Tyrrhenian Sea - Ionian Sea (*Bounce*)
A Venice - Trieste
Russia:
A Moscow - Livonia
F Rumania Supports A Bulgaria (*Ordered to Move*)
A Sevastopol - Ukraine
F Skagerrak - Sweden (*Bounce*)
A St Petersburg - Finland
F Sweden - Baltic Sea
A Warsaw Supports A Moscow - Livonia
Turkey:
A Bulgaria - Serbia (*Fails*)
F Eastern Mediterranean Supports F Greece - Ionian Sea
F Greece - Ionian Sea (*Bounce*)
F Smyrna - Aegean Sea
So, we're straight into Autumn. Deadline is Thursday 2 May, 2000GMT.
best
Jerome[Reply] |
DC 454 S05 Adjudication - initdoby5 (Apr 29, 2013, 12:16 pm) |
Retreat to Rumania
On Mon, Apr 29, 2013 at 9:26 AM, John R <untitled36(at)hotmail.com> wrote:
*Austria Opens to Adriatic, Blocked*
*Rogue German Sneaks East*
*Russia Dislodged in South, Receives Help in West*
Hey all,
Looks like we have the classic Turkey/France battle shaping up in the Med. Austria ends up staying put. Russian ends up in Munich. And Germany ends up in Ukraine. The German/Russian saga reminds me of a Blitz game in days of yore I was GMing when the Russians and Germans essentially swapped supply centers. Quite a bizarre game, that. I think they both assumed the other would choose to protect his own centers.
Anyway, enough rambling. We do have one retreat. Russian Army Bul is dislodged. The only viable retreat is to Rum, so I'm adjudicating it as such, unless Russia sends me an OTB order by 8:00 AM CST tomorrow.
John
Austria: A Budapest Supports A Vienna - Trieste (*Fails*)F Trieste - Adriatic Sea (*Bounce*)A Vienna - Trieste (*Fails*)
England:
F Gulf of Bothnia HoldA London - NorwayF North Sea Convoys A London - NorwayF Norway - Norwegian SeaA St Petersburg - Moscow (*Fails*)F Wales Hold
France: F Brest - Mid-Atlantic OceanA Burgundy - MarseillesF Gulf of Lyon - Tyrrhenian Sea (*Bounce*)A Marseilles - PiedmontA Picardy - BrestF Western Mediterranean Supports F Gulf of Lyon - Tyrrhenian Sea
Germany: F Baltic Sea Supports A Munich - BerlinA Denmark - KielA Galicia - UkraineA Munich - BerlinA Ruhr - Munich (*Fails*)
Italy: A Tyrolia Supports A Silesia - Munich
Russia: F Black Sea Supports A Bulgaria - Constantinople (*Cut*)A Bulgaria - Constantinople (*Dislodged*)
A Moscow HoldF Prussia - Berlin (*Fails*)A Silesia - Munich
Turkey: F Ankara - Black Sea (*Fails*)F Constantinople Supports F Ankara - Black Sea (*Cut*)
A Greece - BulgariaF Ionian Sea - Adriatic Sea (*Bounce*)A Naples - Rome (*Fails*)F Rome - Tyrrhenian Sea (*Bounce*)A Serbia Supports A Greece - BulgariaF Tunis Supports F Rome - Tyrrhenian Sea
IDCountryNameEmailLocationbunwarpgazooItalyJohn Robillardjohn.robillard(at)telia.com
Härnösand, SEConradWEnglandCharles Welshwelsh_stroud(at)msn.comEllicott City, MD, USddz999cat23
TurkeyDaniel Dzikowiczddz999cat23(at)yahoo.comhurupGermanyPoul Huruphurup(at)pc.dk
initdoby5RussiaDan Sinenskydan.i.sinensky(at)gmail.comUSMikeFarringtonFrance
Mike Farringtonmichael_farrington(at)msn.comBrewer, ME, USsirdanilotAustriaDanilo Bliekdanilobliekthebest(at)hotmail.com
Terneuzen, ZL, NL[Reply] |
DC 454 S05 Adjudication - untitled36 (Apr 29, 2013, 8:26 am) |
*Austria Opens to Adriatic, Blocked*
*Rogue German Sneaks East*
*Russia Dislodged in South, Receives Help in West*
Hey all,
Looks like we have the classic Turkey/France battle shaping up in the Med. Austria ends up staying put. Russian ends up in Munich. And Germany ends up in Ukraine. The German/Russian saga reminds me of a Blitz game in days of yore I was GMing when the Russians and Germans essentially swapped supply centers. Quite a bizarre game, that. I think they both assumed the other would choose to protect his own centers.
Anyway, enough rambling. We do have one retreat. Russian Army Bul is dislodged. The only viable retreat is to Rum, so I'm adjudicating it as such, unless Russia sends me an OTB order by 8:00 AM CST tomorrow.
John
Austria: A Budapest Supports A Vienna - Trieste (*Fails*)F Trieste - Adriatic Sea (*Bounce*)A Vienna - Trieste (*Fails*)
England: F Gulf of Bothnia HoldA London - NorwayF North Sea Convoys A London - NorwayF Norway - Norwegian SeaA St Petersburg - Moscow (*Fails*)F Wales Hold
France: F Brest - Mid-Atlantic OceanA Burgundy - MarseillesF Gulf of Lyon - Tyrrhenian Sea (*Bounce*)A Marseilles - PiedmontA Picardy - BrestF Western Mediterranean Supports F Gulf of Lyon - Tyrrhenian Sea
Germany: F Baltic Sea Supports A Munich - BerlinA Denmark - KielA Galicia - UkraineA Munich - BerlinA Ruhr - Munich (*Fails*)
Italy: A Tyrolia Supports A Silesia - Munich
Russia: F Black Sea Supports A Bulgaria - Constantinople (*Cut*)A Bulgaria - Constantinople (*Dislodged*)A Moscow HoldF Prussia - Berlin (*Fails*)A Silesia - Munich
Turkey: F Ankara - Black Sea (*Fails*)F Constantinople Supports F Ankara - Black Sea (*Cut*)A Greece - BulgariaF Ionian Sea - Adriatic Sea (*Bounce*)A Naples - Rome (*Fails*)F Rome - Tyrrhenian Sea (*Bounce*)A Serbia Supports A Greece - BulgariaF Tunis Supports F Rome - Tyrrhenian Sea
IDCountryNameEmailLocationbunwarpgazooItalyJohn Robillardjohn.robillard(at)telia.comHärnösand, SEConradWEnglandCharles Welshwelsh_stroud(at)msn.comEllicott City, MD, USddz999cat23TurkeyDaniel Dzikowiczddz999cat23(at)yahoo.comhurupGermanyPoul Huruphurup(at)pc.dkinitdoby5RussiaDan Sinenskydan.i.sinensky(at)gmail.comUSMikeFarringtonFranceMike Farringtonmichael_farrington(at)msn.comBrewer, ME, USsirdanilotAustriaDanilo Bliekdanilobliekthebest(at)hotmail.comTerneuzen, ZL, NL[Reply] |
DC 454 S05 Adjudication (Winter Blitz) initdoby5 Apr 29, 12:16 pm |
Retreat to Rumania
On Mon, Apr 29, 2013 at 9:26 AM, John R <untitled36(at)hotmail.com> wrote:
*Austria Opens to Adriatic, Blocked*
*Rogue German Sneaks East*
*Russia Dislodged in South, Receives Help in West*
Hey all,
Looks like we have the classic Turkey/France battle shaping up in the Med. Austria ends up staying put. Russian ends up in Munich. And Germany ends up in Ukraine. The German/Russian saga reminds me of a Blitz game in days of yore I was GMing when the Russians and Germans essentially swapped supply centers. Quite a bizarre game, that. I think they both assumed the other would choose to protect his own centers.
Anyway, enough rambling. We do have one retreat. Russian Army Bul is dislodged. The only viable retreat is to Rum, so I'm adjudicating it as such, unless Russia sends me an OTB order by 8:00 AM CST tomorrow.
John
Austria: A Budapest Supports A Vienna - Trieste (*Fails*)F Trieste - Adriatic Sea (*Bounce*)A Vienna - Trieste (*Fails*)
England:
F Gulf of Bothnia HoldA London - NorwayF North Sea Convoys A London - NorwayF Norway - Norwegian SeaA St Petersburg - Moscow (*Fails*)F Wales Hold
France: F Brest - Mid-Atlantic OceanA Burgundy - MarseillesF Gulf of Lyon - Tyrrhenian Sea (*Bounce*)A Marseilles - PiedmontA Picardy - BrestF Western Mediterranean Supports F Gulf of Lyon - Tyrrhenian Sea
Germany: F Baltic Sea Supports A Munich - BerlinA Denmark - KielA Galicia - UkraineA Munich - BerlinA Ruhr - Munich (*Fails*)
Italy: A Tyrolia Supports A Silesia - Munich
Russia: F Black Sea Supports A Bulgaria - Constantinople (*Cut*)A Bulgaria - Constantinople (*Dislodged*)
A Moscow HoldF Prussia - Berlin (*Fails*)A Silesia - Munich
Turkey: F Ankara - Black Sea (*Fails*)F Constantinople Supports F Ankara - Black Sea (*Cut*)
A Greece - BulgariaF Ionian Sea - Adriatic Sea (*Bounce*)A Naples - Rome (*Fails*)F Rome - Tyrrhenian Sea (*Bounce*)A Serbia Supports A Greece - BulgariaF Tunis Supports F Rome - Tyrrhenian Sea
IDCountryNameEmailLocationbunwarpgazooItalyJohn Robillardjohn.robillard(at)telia.com
Härnösand, SEConradWEnglandCharles Welshwelsh_stroud(at)msn.comEllicott City, MD, USddz999cat23
TurkeyDaniel Dzikowiczddz999cat23(at)yahoo.comhurupGermanyPoul Huruphurup(at)pc.dk
initdoby5RussiaDan Sinenskydan.i.sinensky(at)gmail.comUSMikeFarringtonFrance
Mike Farringtonmichael_farrington(at)msn.comBrewer, ME, USsirdanilotAustriaDanilo Bliekdanilobliekthebest(at)hotmail.com
Terneuzen, ZL, NL |
DC450 Spring 03 Results -- Fall due 05/04 - Joral (Apr 27, 2013, 3:30 pm) |
No retreats this turn, so on to Fall. We'll make it the usual Saturday time (00:00 on 05/04).
Austria:
A Budapest - Trieste (*Fails*)
F Bulgaria(sc) - Aegean Sea
A Serbia - Bulgaria (*Bounce*)
A Trieste - Serbia (*Fails*)
A Vienna Supports A Budapest - Trieste (*Fails*)
England:
A Denmark Hold
F Edinburgh - North Sea (*Fails*)
F English Channel Supports F Edinburgh - North Sea (*Cut*)
A Liverpool - Yorkshire
France:
A Belgium - London
F Brest - English Channel (*Fails*)
A Gascony Hold
A Marseilles Hold
F Mid-Atlantic Ocean - Irish Sea
A Picardy - Belgium
Germany:
A Holland Hold
F Kiel - Denmark (*Fails*)
A Munich Hold
F North Sea Convoys A Belgium - London
Italy:
A Albania - Greece
A Apulia Hold
F Tunis - Ionian Sea
A Tyrolia - Venice
Russia:
A Moscow - Sevastopol
A Norway Hold
F Rumania - Black Sea
A Sevastopol - Armenia
F Sweden Supports A Denmark
A Ukraine - Rumania
A Warsaw - Prussia
Turkey:
A Ankara Hold
F Constantinople - Bulgaria(sc) (*Bounce*)
A Smyrna - Constantinople (*Fails*)[Reply] |
dc442 Haven f06 results! - waschlappen (Apr 27, 2013, 12:34 pm) |
Well, probably everybody is still absorbed by that shockwave those bold Elves sent off ? But look again for the little things that get lost by the wayside: 10 Magicians all received orders - and none of them moved. If that isn't true magic...
Von meinem iPad gesendet
Am 26.04.2013 um 22:24 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:
What a turn! Dashed lines abound as orders fail and units bounce all over the world... We're talking conovys failing, attacks in the center of the board failing, Centaur-country is just a mess with things zig sagging across the wrap-around, and the underworld -- gets a little more vacant? Elves and Leprechauns return to the surface, instead landing in several Orange dots... I don't think we've seen a stab like this since - oh - the Hobbits gutted the Wizards two years to the date. Centaurs and Faeries are done for this one - thanks Mike & Mike! (bad day for Mikes I guess). Shades finish on one dot for 3rd consecutive year.
RETREATS: There is only 1 retreat, and that's Elven Port Ghaast to EMO. So I just moved it there.
NEXT - Builds - due Tuesday! 3pm Central US time.
BUILDS:
Archers: Build 3
Dwarves: Remove 1
Elves: Build 2
Leprechauns: Build 2
Trolls: Build 1
Faeries: Remove Acme
Archers:
A Vinyaya Supports A Oz
A Oz Supports F Ella (*Ordered to Move*)
F Ella - Daisy Meadows(ec) (*Fails*)
A Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
A Duloc - Maze of Regrets
F Cliffs of Insanity - Port Ghaast
A Khaz Modan - Carpantha
F RUGGED COAST Supports F Cliffs of Insanity - Port Ghaast
F RIFT CANYON - Travers Town (*Fails*)
Centaurs:
A Tumnus Hold (*Disbanded*)
Dwarves:
F The Julianthes - WEST MIRIANIC OCEAN (*Disbanded*)
A Spirit Pond Supports A Twisted Tunnels - Ancient Necropolis
A Twisted Tunnels - Ancient Necropolis
A Snow Witch - Hollow Earth
A Undermountain - Venatori Umbrarum (*Fails*)
F WEST MIRIANIC OCEAN - Mount Nimro
F EAST MIRIANIC OCEAN - Gumdrop Isle
F NORTH MIRIANIC OCEAN - Dimmsdale (*Bounce*)
Elves:
F Garthim - Valley of Lost Honor
A Auryn - Forbidden City
A Horborixen - Nehwon (*Fails*)
A Devils Canyon - Traal (*Bounce*)
A Valley of Lost Honor - Thirsty Desert
A Great Glacier - Myth Drannor (*Bounce*)
A Ogrun - Devils Canyon (*Fails*)
F Cormyr - City of Splendors
F Port Ghaast Supports A Great Glacier - Myth Drannor (*Dislodged*)
F CHURNING REACH Supports A Great Glacier - Myth Drannor
F RIVER OF THE DAWN - Waterdeep
F ROARING RAPIDS - RIVER OF THE DAWN
Faeries:
A Acme Acres - Gurgi (*Bounce*)
Gnomes:
A Grissel - Orboros (*Fails*)
A Hundred Acre Wood - Elephant Graveyard
F Slightly Gulch - Camelittle (*Fails*)
F Owlwood - Tumnus
A Critter Country Supports A Neverpeak Mtn
F Groves of Academe - GRIEF REEF (*Bounce*)
A Daniloth - Troldhaugen (*Fails*)
F SABLES SWAMP - Sleepy Hollow
Hobbits:
A Ivory Tower Supports A Kara-Tur - Myth Drannor
A Anhondon Plain - Traal (*Bounce*)
A France - Magrathea
A Nowwhat Supports A Venatori Umbrarum
A Kara-Tur - Myth Drannor (*Bounce*)
A Venatori Umbrarum Supports A Nowwhat (*Cut*)
F THON THALAS Supports A Troldhaugen
F WAY THE HECK - Never Never Land (*Bounce*)
F RESTLESS WATERS - RIFT CANYON (*Fails*)
F PIRATE SHOALS Supports F Travers Town
F GULF OF LUHN - RESTLESS WATERS (*Fails*)
F RAZORS EDGE Convoys A Kara-Tur - Myth Drannor
F SEA OF FALLEN STARS - Never Never Land (*Bounce*)
Knights:
F Cathal - Anvard (*Bounce*)
A Aslan - Dancing Lawn
A Calormen Supports F Owlwood - Tumnus
A Cave of Ordeals - Yggdrasil
F Land of Sweets - Gurgi (*Bounce*)
A Tymwyvenne - Cave of Ordeals
F CRYSTAL LAKE - Anvard (*Bounce*)
F MIST MARSH - CELESTIAL DELTA
F CELESTIAL DELTA - Ranaar
F SUNLESS SEA Supports A Grissel - Orboros
Leprechauns:
F Fafhrd(ec) Hold
A Whoville - Powry
F Timberlands - ALL SAINTS BAY
A Hoarluk Supports A Devils Canyon - Twisted Tunnels (*Void*)
A Heresh - Uuno
F Pwyll Hold
A Ancient Necropolis Supports A Devils Canyon - Twisted Tunnels (*Disbanded*)
F THE MAW - Ansalon
F ALL SAINTS BAY - The Julianthes
F ZEBOIMS DEEP Supports F ALL SAINTS BAY - The Julianthes
Magicians:
F Krynn - HIGH SEAS (*Fails*)
F To-Gai-Ru - WEST MIRIANIC OCEAN (*Bounce*)
A Troldhaugen Supports A Newa River (*Cut*)
A Corona - Walk of Clouds (*Fails*)
F Abby Normal Supports F HIGH SEAS - GRIEF REEF (*Fails*)
A Lost Woods Hold
A Walk of Clouds - Dimmsdale (*Bounce*)
F Palmaris - To-Gai-Ru (*Fails*)
F GRIEF REEF - Slightly Gulch (*Fails*)
F HIGH SEAS - GRIEF REEF (*Bounce*)
Pirates:
F Riku Supports F Camelittle
A The Neverwood - Maze of Regrets (*Fails*)
F Travers Town Supports A Maze of Regrets - Fantastica (*Cut*)
F Camelittle Supports A Hidden Grotto - Neverpeak Mtn (*Cut*)
A Maze of Regrets - Fantastica (*Disbanded*)
A Hidden Grotto - Neverpeak Mtn (*Fails*)
A Temple of Doom Supports A Hidden Grotto - Neverpeak Mtn
Shades:
A Nehwon Hold
Trolls:
A Newa River Supports A Troldhaugen
A Grimheim Hold
F Sorrows End Supports F TROG BOG
A Orboros Hold
F Grendel - Kahvi
A Daisy Meadows Supports A Walk of Clouds - Dimmsdale (*Cut*)
F BEAVERSDAM Supports A Orboros
F TROG BOG Supports A Orboros
Wizards:
F Fantastica Supports A Duloc - Maze of Regrets
<dc442m.gif><dc442.gif><dc442.dpw>[Reply] |
DC455 - Aberration - Spring 1902 - Zoterik (Apr 27, 2013, 2:32 am) |
Three turns into our game, and evidence of cooperation is scarce, but enough for the Celts to land an army in Picardy. Meanwhile, Israel declines to grab the centre while it seems as though everyone is being encroached upon by everyone else. A handful of self-bounces in the centre of the map indicate vigilant sentries along the present borders. We shall see how long the centre can hold, but for now the conflict seems limited to northern France and the Levant.
For your convenience, links to emails are provided with the country name.
One unit was dislodged, but had one retreat (Sicilian F Ionian Sea).
Fall 1902 orders are due 2nd May at 08:00 GMT.
Burgundy
A Dijon - GasconyA Languedoc - Catalonia (*bounce*)
F Brussels S Éir A Wessex - PicardyF Hesse - Heligoland Bight
A Bavaria - Hesse (*bounce*)A Hague - Hesse (*bounce*)
Byzantium
F Pylos Sea - Ionian Sea
F Athens S F Pylos Sea - Ionian SeaA Constantinople - Anatolia
A Bulgaria - Rumania (*fails*)F Armenia - Georgia (*fails*)
Éire
A Wessex - Picardy
F English Channel C A Wessex - PicardyF Alcluyd - Irish Sea
F Edinburgh - North SeaF Norway - Skagerrak
Hungary
A Budapest - Transylvania
A Zara - SerbiaA Szeged - Croatia
F Venezia - Adriatic SeaA Bohemia Hold
A Austria S A Bohemia
Israel
A Syria - CiliciaA Damascus - Syria
F Libyan Sea Hold
Poland
A Muscovy - Podolia
A Riga - LivoniaF Gdansk - Bornholm Sea
A Saxony - Silesia (*bounce*)A Warsaw - Silesia (*bounce*)
F Sweden Hold
Sicily
F Tunisia - TripolitaniaF Palermo - Malta Sea
F Naples - ApuliaF Ionian Sea - Athens (*dislodged*)
A Piedmont Hold
Spain
F Valencia - West Mediterranean SeaF Morocco - South Atlantic Ocean
F Santander - Mid-Atlantic OceanA Portugal - Santander
A Toledo - Catalonia (*bounce*)F Brittany - English Channel (*fails*)
Ukraine
F Odessa - West Black Sea
F Yalta - East Black SeaA Rumania - Bulgaria (*fails*)
F Georgia - Armenia (*fails*)A Kuban - Taurida
Retreats
Sicilian F Ionian Sea can retreat to Albania, so ordered.[Reply] |
dc453 Winter 04 adjustments - jerome777 (Apr 26, 2013, 5:17 pm) |
Hi everyone,
Here's your moves:
Autumn 04 retreat:
Austria
F Greece - Ionian Sea
Winter 04 builds:
Austria:
Remove A Ukraine
Remove A Vienna
France:
Defaults, removing F Western Mediterranean
Germany:
Build A Berlin
Russia:
Build A St Petersburg
Turkey:
Build F Smyrna
Spring 05 moves are due for Monday 29 April, 2000GMT.
Have a good weekend,
Jerome[Reply] |
dc451 winter 04 - catsfather (Apr 26, 2013, 4:18 pm) |
Adjustment orders for Winter of 1904. (dc451)
Austria: Build A Budapest.
England: Build A London.
England: Build A Edinburgh.
France: Build F Marseilles.
France: Build F Brest.
Italy: Defaults, removing A Piedmont.
Italy: Defaults, removing A Tyrolia.
Russia: Remove F Berlin.[Reply] |
dc451 winter 04 (Winter Blitz) catsfather Apr 30, 01:35 am |
Some movement, some bouncing, and Russia's fleet is forced to disband. Oh, that does not look good.
Movement results for Spring of 1905. (dc451)
Austria: A Budapest Supports A Rumania.
Austria: A Galicia Supports A Silesia - Warsaw.
Austria: A Rumania Supports F Armenia - Sevastopol.
Austria: A Silesia - Warsaw (*Bounce*).
Austria: F Venice - Adriatic Sea.
Austria: A Vienna - Tyrolia (*Bounce*).
England: F Baltic Sea Supports A Kiel - Berlin.
England: A Edinburgh - Norway.
England: F Helgoland Bight Supports A Holland - Kiel.
England: A Holland - Kiel.
England: A Kiel - Berlin.
England: A London Hold.
England: F North Sea Convoys A Edinburgh - Norway.
England: F St Petersburg(nc) Hold.
England: F Sweden - Gulf of Bothnia.
France: A Belgium - Burgundy.
France: F Brest - Mid-Atlantic Ocean.
France: A Burgundy - Marseilles.
France: F Gulf of Lyon - Western Mediterranean.
France: F Marseilles - Gulf of Lyon.
France: A Munich - Tyrolia (*Bounce*).
France: F Rome - Naples (*Fails*).
France: A Ruhr - Munich (*Fails*).
France: F Tyrrhenian Sea Supports F Rome - Naples.
Russia: A Moscow Supports A Ukraine - Warsaw.
Russia: F Sevastopol Supports A Bulgaria - Rumania (*Disbanded*).
Russia: A Ukraine - Warsaw (*Bounce*).
Russia: A Warsaw - Prussia.
Turkey: F Apulia Supports A Naples.
Turkey: F Armenia - Sevastopol.
Turkey: F Black Sea Supports F Armenia - Sevastopol.
Turkey: A Bulgaria - Greece.
Turkey: F Ionian Sea - Tunis.
Turkey: A Naples Hold.
Unit locations:
Austria: F Adriatic Sea, A Budapest, A Galicia, A Rumania, A Silesia, A
Vienna.
England: F Baltic Sea, A Berlin, F Gulf of Bothnia, F Helgoland Bight, A
Kiel, A London, F North Sea, A Norway, F St Petersburg(nc).
France: A Burgundy, F Gulf of Lyon, A Marseilles, F Mid-Atlantic Ocean, A
Munich, F Rome, A Ruhr, F Tyrrhenian Sea, F Western Mediterranean.
Russia: A Moscow, A Prussia, A Ukraine.
Turkey: F Apulia, F Black Sea, A Greece, A Naples, F Sevastopol, F Tunis.
Ownership of supply centers:
Austria: Budapest, Rumania, Serbia, Trieste, Venice, Vienna.
England: Denmark, Edinburgh, Holland, Kiel, Liverpool, London, Norway, St
Petersburg, Sweden.
France: Belgium, Brest, Marseilles, Munich, Paris, Portugal, Rome, Spain,
Tunis.
Russia: Berlin, Moscow, Sevastopol, Warsaw.
Turkey: Ankara, Bulgaria, Constantinople, Greece, Naples, Smyrna.
Austria: 6 Supply centers, 6 Units: Builds 0 units.
England: 9 Supply centers, 9 Units: Builds 0 units.
France: 9 Supply centers, 9 Units: Builds 0 units.
Germany: 0 Supply centers, 0 Units: Builds 0 units.
Italy: 0 Supply centers, 0 Units: Builds 0 units.
Russia: 4 Supply centers, 3 Units: Builds 1 unit.
Turkey: 6 Supply centers, 6 Units: Builds 0 units.
The next phase of dc451 will be Movement for Fall of 1905. |
dc442 Haven f06 results! - FuzzyLogic (Apr 26, 2013, 3:24 pm) |
What a turn! Dashed lines abound as orders fail and units bounce all over the world... We're talking conovys failing, attacks in the center of the board failing, Centaur-country is just a mess with things zig sagging across the wrap-around, and the underworld -- gets a little more vacant? Elves and Leprechauns return to the surface, instead landing in several Orange dots... I don't think we've seen a stab like this since - oh - the Hobbits gutted the Wizards two years to the date. Centaurs and Faeries are done for this one - thanks Mike & Mike! (bad day for Mikes I guess). Shades finish on one dot for 3rd consecutive year.
RETREATS: There is only 1 retreat, and that's Elven Port Ghaast to EMO. So I just moved it there.
NEXT - Builds - due Tuesday! 3pm Central US time.
BUILDS:
Archers: Build 3
Dwarves: Remove 1
Elves: Build 2
Leprechauns: Build 2
Trolls: Build 1
Faeries: Remove Acme
Archers:
A Vinyaya Supports A Oz
A Oz Supports F Ella (*Ordered to Move*)
F Ella - Daisy Meadows(ec) (*Fails*)
A Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
A Duloc - Maze of Regrets
F Cliffs of Insanity - Port Ghaast
A Khaz Modan - Carpantha
F RUGGED COAST Supports F Cliffs of Insanity - Port Ghaast
F RIFT CANYON - Travers Town (*Fails*)
Centaurs:
A Tumnus Hold (*Disbanded*)
Dwarves:
F The Julianthes - WEST MIRIANIC OCEAN (*Disbanded*)
A Spirit Pond Supports A Twisted Tunnels - Ancient Necropolis
A Twisted Tunnels - Ancient Necropolis
A Snow Witch - Hollow Earth
A Undermountain - Venatori Umbrarum (*Fails*)
F WEST MIRIANIC OCEAN - Mount Nimro
F EAST MIRIANIC OCEAN - Gumdrop Isle
F NORTH MIRIANIC OCEAN - Dimmsdale (*Bounce*)
Elves:
F Garthim - Valley of Lost Honor
A Auryn - Forbidden City
A Horborixen - Nehwon (*Fails*)
A Devils Canyon - Traal (*Bounce*)
A Valley of Lost Honor - Thirsty Desert
A Great Glacier - Myth Drannor (*Bounce*)
A Ogrun - Devils Canyon (*Fails*)
F Cormyr - City of Splendors
F Port Ghaast Supports A Great Glacier - Myth Drannor (*Dislodged*)
F CHURNING REACH Supports A Great Glacier - Myth Drannor
F RIVER OF THE DAWN - Waterdeep
F ROARING RAPIDS - RIVER OF THE DAWN
Faeries:
A Acme Acres - Gurgi (*Bounce*)
Gnomes:
A Grissel - Orboros (*Fails*)
A Hundred Acre Wood - Elephant Graveyard
F Slightly Gulch - Camelittle (*Fails*)
F Owlwood - Tumnus
A Critter Country Supports A Neverpeak Mtn
F Groves of Academe - GRIEF REEF (*Bounce*)
A Daniloth - Troldhaugen (*Fails*)
F SABLES SWAMP - Sleepy Hollow
Hobbits:
A Ivory Tower Supports A Kara-Tur - Myth Drannor
A Anhondon Plain - Traal (*Bounce*)
A France - Magrathea
A Nowwhat Supports A Venatori Umbrarum
A Kara-Tur - Myth Drannor (*Bounce*)
A Venatori Umbrarum Supports A Nowwhat (*Cut*)
F THON THALAS Supports A Troldhaugen
F WAY THE HECK - Never Never Land (*Bounce*)
F RESTLESS WATERS - RIFT CANYON (*Fails*)
F PIRATE SHOALS Supports F Travers Town
F GULF OF LUHN - RESTLESS WATERS (*Fails*)
F RAZORS EDGE Convoys A Kara-Tur - Myth Drannor
F SEA OF FALLEN STARS - Never Never Land (*Bounce*)
Knights:
F Cathal - Anvard (*Bounce*)
A Aslan - Dancing Lawn
A Calormen Supports F Owlwood - Tumnus
A Cave of Ordeals - Yggdrasil
F Land of Sweets - Gurgi (*Bounce*)
A Tymwyvenne - Cave of Ordeals
F CRYSTAL LAKE - Anvard (*Bounce*)
F MIST MARSH - CELESTIAL DELTA
F CELESTIAL DELTA - Ranaar
F SUNLESS SEA Supports A Grissel - Orboros
Leprechauns:
F Fafhrd(ec) Hold
A Whoville - Powry
F Timberlands - ALL SAINTS BAY
A Hoarluk Supports A Devils Canyon - Twisted Tunnels (*Void*)
A Heresh - Uuno
F Pwyll Hold
A Ancient Necropolis Supports A Devils Canyon - Twisted Tunnels (*Disbanded*)
F THE MAW - Ansalon
F ALL SAINTS BAY - The Julianthes
F ZEBOIMS DEEP Supports F ALL SAINTS BAY - The Julianthes
Magicians:
F Krynn - HIGH SEAS (*Fails*)
F To-Gai-Ru - WEST MIRIANIC OCEAN (*Bounce*)
A Troldhaugen Supports A Newa River (*Cut*)
A Corona - Walk of Clouds (*Fails*)
F Abby Normal Supports F HIGH SEAS - GRIEF REEF (*Fails*)
A Lost Woods Hold
A Walk of Clouds - Dimmsdale (*Bounce*)
F Palmaris - To-Gai-Ru (*Fails*)
F GRIEF REEF - Slightly Gulch (*Fails*)
F HIGH SEAS - GRIEF REEF (*Bounce*)
Pirates:
F Riku Supports F Camelittle
A The Neverwood - Maze of Regrets (*Fails*)
F Travers Town Supports A Maze of Regrets - Fantastica (*Cut*)
F Camelittle Supports A Hidden Grotto - Neverpeak Mtn (*Cut*)
A Maze of Regrets - Fantastica (*Disbanded*)
A Hidden Grotto - Neverpeak Mtn (*Fails*)
A Temple of Doom Supports A Hidden Grotto - Neverpeak Mtn
Shades:
A Nehwon Hold
Trolls:
A Newa River Supports A Troldhaugen
A Grimheim Hold
F Sorrows End Supports F TROG BOG
A Orboros Hold
F Grendel - Kahvi
A Daisy Meadows Supports A Walk of Clouds - Dimmsdale (*Cut*)
F BEAVERSDAM Supports A Orboros
F TROG BOG Supports A Orboros
Wizards:
F Fantastica Supports A Duloc - Maze of Regrets
[Reply] |
dc442 Haven f06 results! (dc442) waschlappen Apr 27, 12:34 pm |
Well, probably everybody is still absorbed by that shockwave those bold Elves sent off ? But look again for the little things that get lost by the wayside: 10 Magicians all received orders - and none of them moved. If that isn't true magic...
Von meinem iPad gesendet
Am 26.04.2013 um 22:24 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:
What a turn! Dashed lines abound as orders fail and units bounce all over the world... We're talking conovys failing, attacks in the center of the board failing, Centaur-country is just a mess with things zig sagging across the wrap-around, and the underworld -- gets a little more vacant? Elves and Leprechauns return to the surface, instead landing in several Orange dots... I don't think we've seen a stab like this since - oh - the Hobbits gutted the Wizards two years to the date. Centaurs and Faeries are done for this one - thanks Mike & Mike! (bad day for Mikes I guess). Shades finish on one dot for 3rd consecutive year.
RETREATS: There is only 1 retreat, and that's Elven Port Ghaast to EMO. So I just moved it there.
NEXT - Builds - due Tuesday! 3pm Central US time.
BUILDS:
Archers: Build 3
Dwarves: Remove 1
Elves: Build 2
Leprechauns: Build 2
Trolls: Build 1
Faeries: Remove Acme
Archers:
A Vinyaya Supports A Oz
A Oz Supports F Ella (*Ordered to Move*)
F Ella - Daisy Meadows(ec) (*Fails*)
A Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
A Duloc - Maze of Regrets
F Cliffs of Insanity - Port Ghaast
A Khaz Modan - Carpantha
F RUGGED COAST Supports F Cliffs of Insanity - Port Ghaast
F RIFT CANYON - Travers Town (*Fails*)
Centaurs:
A Tumnus Hold (*Disbanded*)
Dwarves:
F The Julianthes - WEST MIRIANIC OCEAN (*Disbanded*)
A Spirit Pond Supports A Twisted Tunnels - Ancient Necropolis
A Twisted Tunnels - Ancient Necropolis
A Snow Witch - Hollow Earth
A Undermountain - Venatori Umbrarum (*Fails*)
F WEST MIRIANIC OCEAN - Mount Nimro
F EAST MIRIANIC OCEAN - Gumdrop Isle
F NORTH MIRIANIC OCEAN - Dimmsdale (*Bounce*)
Elves:
F Garthim - Valley of Lost Honor
A Auryn - Forbidden City
A Horborixen - Nehwon (*Fails*)
A Devils Canyon - Traal (*Bounce*)
A Valley of Lost Honor - Thirsty Desert
A Great Glacier - Myth Drannor (*Bounce*)
A Ogrun - Devils Canyon (*Fails*)
F Cormyr - City of Splendors
F Port Ghaast Supports A Great Glacier - Myth Drannor (*Dislodged*)
F CHURNING REACH Supports A Great Glacier - Myth Drannor
F RIVER OF THE DAWN - Waterdeep
F ROARING RAPIDS - RIVER OF THE DAWN
Faeries:
A Acme Acres - Gurgi (*Bounce*)
Gnomes:
A Grissel - Orboros (*Fails*)
A Hundred Acre Wood - Elephant Graveyard
F Slightly Gulch - Camelittle (*Fails*)
F Owlwood - Tumnus
A Critter Country Supports A Neverpeak Mtn
F Groves of Academe - GRIEF REEF (*Bounce*)
A Daniloth - Troldhaugen (*Fails*)
F SABLES SWAMP - Sleepy Hollow
Hobbits:
A Ivory Tower Supports A Kara-Tur - Myth Drannor
A Anhondon Plain - Traal (*Bounce*)
A France - Magrathea
A Nowwhat Supports A Venatori Umbrarum
A Kara-Tur - Myth Drannor (*Bounce*)
A Venatori Umbrarum Supports A Nowwhat (*Cut*)
F THON THALAS Supports A Troldhaugen
F WAY THE HECK - Never Never Land (*Bounce*)
F RESTLESS WATERS - RIFT CANYON (*Fails*)
F PIRATE SHOALS Supports F Travers Town
F GULF OF LUHN - RESTLESS WATERS (*Fails*)
F RAZORS EDGE Convoys A Kara-Tur - Myth Drannor
F SEA OF FALLEN STARS - Never Never Land (*Bounce*)
Knights:
F Cathal - Anvard (*Bounce*)
A Aslan - Dancing Lawn
A Calormen Supports F Owlwood - Tumnus
A Cave of Ordeals - Yggdrasil
F Land of Sweets - Gurgi (*Bounce*)
A Tymwyvenne - Cave of Ordeals
F CRYSTAL LAKE - Anvard (*Bounce*)
F MIST MARSH - CELESTIAL DELTA
F CELESTIAL DELTA - Ranaar
F SUNLESS SEA Supports A Grissel - Orboros
Leprechauns:
F Fafhrd(ec) Hold
A Whoville - Powry
F Timberlands - ALL SAINTS BAY
A Hoarluk Supports A Devils Canyon - Twisted Tunnels (*Void*)
A Heresh - Uuno
F Pwyll Hold
A Ancient Necropolis Supports A Devils Canyon - Twisted Tunnels (*Disbanded*)
F THE MAW - Ansalon
F ALL SAINTS BAY - The Julianthes
F ZEBOIMS DEEP Supports F ALL SAINTS BAY - The Julianthes
Magicians:
F Krynn - HIGH SEAS (*Fails*)
F To-Gai-Ru - WEST MIRIANIC OCEAN (*Bounce*)
A Troldhaugen Supports A Newa River (*Cut*)
A Corona - Walk of Clouds (*Fails*)
F Abby Normal Supports F HIGH SEAS - GRIEF REEF (*Fails*)
A Lost Woods Hold
A Walk of Clouds - Dimmsdale (*Bounce*)
F Palmaris - To-Gai-Ru (*Fails*)
F GRIEF REEF - Slightly Gulch (*Fails*)
F HIGH SEAS - GRIEF REEF (*Bounce*)
Pirates:
F Riku Supports F Camelittle
A The Neverwood - Maze of Regrets (*Fails*)
F Travers Town Supports A Maze of Regrets - Fantastica (*Cut*)
F Camelittle Supports A Hidden Grotto - Neverpeak Mtn (*Cut*)
A Maze of Regrets - Fantastica (*Disbanded*)
A Hidden Grotto - Neverpeak Mtn (*Fails*)
A Temple of Doom Supports A Hidden Grotto - Neverpeak Mtn
Shades:
A Nehwon Hold
Trolls:
A Newa River Supports A Troldhaugen
A Grimheim Hold
F Sorrows End Supports F TROG BOG
A Orboros Hold
F Grendel - Kahvi
A Daisy Meadows Supports A Walk of Clouds - Dimmsdale (*Cut*)
F BEAVERSDAM Supports A Orboros
F TROG BOG Supports A Orboros
Wizards:
F Fantastica Supports A Duloc - Maze of Regrets
<dc442m.gif><dc442.gif><dc442.dpw> |
DC 454 W04 Adjudication - untitled36 (Apr 26, 2013, 3:19 pm) |
A tri retreats OTB
England:
Build A London
France:
Build F Brest
Italy:
Remove F Tuscany
Remove F Tyrrhenian Sea
Remove A Venice
Turkey:
Build F Ankara
Build F Constantinople
IDCountryNameEmailLocationbunwarpgazooItalyJohn Robillardjohn.robillard(at)telia.comHärnösand, SEConradWEnglandCharles Welshwelsh_stroud(at)msn.comEllicott City, MD, USddz999cat23TurkeyDaniel Dzikowiczddz999cat23(at)yahoo.comhurupGermanyPoul Huruphurup(at)pc.dkinitdoby5RussiaDan Sinenskydan.i.sinensky(at)gmail.comUSMikeFarringtonFranceMike Farringtonmichael_farrington(at)msn.comBrewer, ME, USsirdanilotAustriaDanilo Bliekdanilobliekthebest(at)hotmail.comTerneuzen, ZL, NL[Reply] |
Haven Fridays - FuzzyLogic (Apr 26, 2013, 11:02 am) |
Focused folk find fortune following Friday's foray
Fray finds fellows failing future filings flailing
Forewarned faltering fools fall fatally from fighting frontier
Fancy finding fossils from forewarned fateful falterers
Todays warning has been brought to you by the letter F.
3pm!
[Reply] |
dc451 fall 04 - catsfather (Apr 26, 2013, 1:48 am) |
A retreat due for Germany, but then it'll have to be disbanded in the winter, so...
Austria: Build.
England: Build.
England: Build.
France: Build.
France: Build.
Italy: Remove.
Italy: Remove.
Russia: Remove.
Movement results for Fall of 1904. (dc451)
Austria: A Bohemia - Silesia.
Austria: A Budapest - Galicia.
Austria: A Rumania Supports A Armenia - Sevastopol.
Austria: F Venice Hold.
Austria: A Vienna Supports A Budapest - Galicia.
England: F Denmark - Baltic Sea.
England: F Helgoland Bight Supports A Kiel.
England: A Holland Supports A Kiel.
England: A Kiel Supports F Baltic Sea - Berlin.
England: F North Sea Supports A Holland.
England: F Norway - St Petersburg(nc).
England: F Sweden Supports F Denmark - Baltic Sea.
France: A Belgium Supports A Ruhr.
France: A Burgundy - Marseilles (*Bounce*).
France: F Gulf of Lyon - Marseilles (*Bounce*).
France: A Munich Supports F Baltic Sea - Berlin.
France: F Rome Hold.
France: A Ruhr Supports A Munich.
France: F Tyrrhenian Sea - Tunis (*Bounce*).
Germany: A Berlin, no move received (*Disbanded*).
Italy: A Piedmont - Marseilles (*Bounce*).
Italy: A Tyrolia Supports A Bohemia - Munich (*Void*).
Russia: F Baltic Sea - Berlin.
Russia: A Moscow Supports F Sevastopol.
Russia: F Sevastopol Supports A Rumania (*Cut*).
Russia: A Ukraine Supports A Sevastopol.
Russia: A Warsaw - Galicia (*Fails*).
Turkey: F Apulia Supports A Naples.
Turkey: F Armenia - Sevastopol (*Fails*).
Turkey: F Black Sea Supports F Armenia - Sevastopol.
Turkey: A Bulgaria Supports A Rumania.
Turkey: F Ionian Sea - Tunis (*Bounce*).
Turkey: A Naples Glares menacingly at French Fleets.
Unit locations:
Austria: A Galicia, A Rumania, A Silesia, F Venice, A Vienna.
England: F Baltic Sea, F Helgoland Bight, A Holland, A Kiel, F North Sea, F
St Petersburg(nc), F Sweden.
France: A Belgium, A Burgundy, F Gulf of Lyon, A Munich, F Rome, A Ruhr, F
Tyrrhenian Sea.
Italy: A Piedmont, A Tyrolia.
Russia: F Berlin, A Moscow, F Sevastopol, A Ukraine, A Warsaw.
Turkey: F Apulia, F Armenia, F Black Sea, A Bulgaria, F Ionian Sea, A Naples.
Ownership of supply centers:
Austria: Budapest, Rumania, Serbia, Trieste, Venice, Vienna.
England: Denmark, Edinburgh, Holland, Kiel, Liverpool, London, Norway, St
Petersburg, Sweden.
France: Belgium, Brest, Marseilles, Munich, Paris, Portugal, Rome, Spain,
Tunis.
Russia: Berlin, Moscow, Sevastopol, Warsaw.
Turkey: Ankara, Bulgaria, Constantinople, Greece, Naples, Smyrna.
Austria: 6 Supply centers, 5 Units: Builds 1 unit.
England: 9 Supply centers, 7 Units: Builds 2 units.
France: 9 Supply centers, 7 Units: Builds 2 units.
Germany: 0 Supply centers, 0 Units: Builds 0 units.
Italy: 0 Supply centers, 2 Units: Removes 2 units.
Russia: 4 Supply centers, 5 Units: Removes 1 unit.
Turkey: 6 Supply centers, 6 Units: Builds 0 units.
The next phase of dc451 will be Adjustments for Winter of 1904.[Reply] |
Royale Game Recruiting - EpicDip (Apr 25, 2013, 10:44 pm) |
I'm currently looking for a few players for a play be e-mail Royale game with Clergy. [Reply] |
Royale Game Recruiting (Variants) jerome777 Jun 02, 02:21 pm |
Hi EpicDip,
What is 'Royale'? |
Royale Game Recruiting (Variants) EpicDip Aug 09, 10:37 pm |
http://www.variantbank.org/results/rules/r/royale.htm |
DC450 Winter 02 - Joral (Apr 25, 2013, 7:55 pm) |
24 Hour warning. I've responded to all I've received
-----Original Message-----
From: joral(at)darkenedpath.com
Sent: Monday, April 22, 2013 5:43pm
To: joral(at)darkenedpath.com
Cc: cbconnell(at)gmail.com, diplomacyworld(at)yahoo.com, isaac.zinner(at)gmail.com, freeman_ass(at)yahoo.com, kaficek8(at)gmail.com, slangers(at)me.com, stevieh(at)taosnet.com, dc450(at)diplomaticcorp.com
Subject: DC450 Winter 02
Thanks for getting those adjustments in quickly. Spring 03 turn will be Saturday 04/27
(at) 00:00 GMT (Same as always)
Austria:
Build A Budapest
Germany:
Remove F Helgoland Bight
Russia:
Build A Warsaw
-----Original Message-----
From: joral(at)darkenedpath.com
Sent: Sunday, April 21, 2013 8:35pm
To: joral(at)darkenedpath.com
Cc: cbconnell(at)gmail.com, diplomacyworld(at)yahoo.com, isaac.zinner(at)gmail.com, freeman_ass(at)yahoo.com, kaficek8(at)gmail.com, slangers(at)me.com, stevieh(at)taosnet.com, dc450(at)diplomaticcorp.com
Subject: RE: DC450 Fall 02
England retreats to Edi.
And we're on to adjustments.
Austria: Supp 6 Unit 4 Build 1
England: Supp 4 Unit 4 Build 0
France: Supp 6 Unit 6 Build 0
Germany: Supp 4 Unit 5 Remove 1
Italy: Supp 4 Unit 4 Build 0
Russia: Supp 7 Unit 6 Build 1
Turkey: Supp 3 Unit 3 Build 0
I'm running a little behind on this one, so we'll say 00:00 GMT Tuesday. About 24 hours from now.
Justin
-----Original Message-----
From: joral(at)darkenedpath.com
Sent: Saturday, April 20, 2013 4:27pm
To: joral(at)darkenedpath.com
Cc: cbconnell(at)gmail.com, diplomacyworld(at)yahoo.com, isaac.zinner(at)gmail.com, freeman_ass(at)yahoo.com, kaficek8(at)gmail.com, slangers(at)me.com, stevieh(at)taosnet.com, dc450(at)diplomaticcorp.com
Subject: DC450 Fall 02
And we have our first retreat. England Fleet in north sea can retreat to Edi, Yor, Nwg, Lon, or OTB.
Turkey's army in Bul was not so lucky. They've been pushed off into the ocean.
Send me your choice quickly and we'll get on to winter.
Justin
-----
Austria:
A Budapest - Trieste
F Greece - Bulgaria(sc)
A Serbia Supports A Budapest - Trieste
A Vienna - Tyrolia (*Fails*)
England:
A Denmark - Kiel (*Fails*)
F English Channel Supports F North Sea - Belgium
F North Sea - Belgium (*Dislodged*)
A Wales - Liverpool
France:
A Belgium Supports A Picardy (*Cut*)
F Brest, no move received
A Gascony Hold
A Marseilles, no move received
F Mid-Atlantic Ocean, no move received
A Picardy Supports A Belgium
Germany:
F Helgoland Bight Supports F Skagerrak - North Sea
A Holland Hold
F Kiel - Denmark (*Fails*)
A Munich Hold
F Skagerrak - North Sea
Italy:
A Apulia Hold
A Trieste - Albania
A Tyrolia - Vienna (*Fails*)
F Tyrrhenian Sea - Tunis
Russia:
A Moscow Supports A Sevastopol
A Norway Supports F Sweden
F Rumania Supports F Greece - Bulgaria(sc)
A Sevastopol Supports F Rumania
F Sweden Supports A Norway
A Ukraine Supports F Rumania
Turkey:
A Armenia - Smyrna
F Black Sea - Constantinople
A Bulgaria Hold (*Disbanded*)
A Constantinople - Ankara[Reply] |
dc453 Autumn 04 moves - jerome777 (Apr 25, 2013, 5:08 pm) |
Hi everyone,
Two hours past the deadline, and NMRs from two players...
Alan/Bret - I've searched through my folders and can't find any moves. If either of you think you did submit moves, then please do let me know and I'll ask the TDs to search the 'orders' inbox.
Austria:
F Albania, no move received
A Budapest, no move received
F Greece, no move received (*Dislodged*)
A Serbia, no move received
A Ukraine, no move received
A Vienna, no move received
England:
F Wales - London
France:
F English Channel Supports F Wales - London
F Gulf of Lyon Supports F Mid-Atlantic Ocean - Western Mediterranean
A Marseilles - Burgundy (*Fails*)
F Mid-Atlantic Ocean - Western Mediterranean
A Paris - Burgundy
A Yorkshire Supports F Wales - London
Germany:
F Denmark Supports F North Sea
A Finland - Sweden (*Fails*)
A Livonia - Moscow (*Fails*)
A London Hold (*Disbanded*)
A Munich Supports A Paris - Burgundy
F North Sea Supports A London
A Picardy - Paris
A Ruhr - Belgium
Italy:
A Piedmont, no move received
F Tunis, no move received
F Tyrrhenian Sea, no move received
A Venice, no move received
Russia:
F Black Sea - Rumania
A Moscow Supports A Warsaw (*Cut*)
F Norway - Sweden
A Rumania - Sevastopol
F Skagerrak Supports F Norway - Sweden
A Warsaw Supports A Moscow
Turkey:
F Aegean Sea - Greece
A Bulgaria Supports F Aegean Sea - Greece
F Smyrna - Eastern Mediterranean
So, we have retreats:
Austria's Fleet Greece can retreat to Ionian Sea, or OTB
...and we have adjustments (assuming F Gre stays on the board):
Austria: Supp 4 Unit 6 Remove 2
England: Supp 1 Unit 1 Build 0
France: Supp 5 Unit 6 Remove 1
Germany: Supp 8 Unit 7 Build 1
Italy: Supp 4 Unit 4 Build 0
Russia: Supp 8 Unit 6 Build 1
Turkey: Supp 4 Unit 3 Build 1
Please get your Winter moves to me by the deadline, 2000GMT tomorrow, Friday 26 April. I'll adjudicate when I get a full set of orders.
Best,
Jerome[Reply] |
Dc 449: Summer 1904 Adjudication - AlanRFarrington (Apr 25, 2013, 4:20 pm) |
Yup May 1st.
Subject: Re: Dc 449: Summer 1904 Adjudication
From: ed.mcintosh(at)gmail.com
Date: Thu, 25 Apr 2013 16:59:41 -0400
To: alley_cat_1990(at)hotmail.com
I'm guessing you meant Wednesday May 1st.
On Apr 25, 2013, at 11:50 AM, Alan Farrington <alley_cat_1990(at)hotmail.com> wrote:
Hey All,
I got both retreats early so I'm going to adjudicate early since its just a minor turn.
Next Deadline:
Fall 1904 is due April 1st at Midnight GMT (7:00pm EST)
Orders:
Austria:
A Rumania - Galicia
England:
F North Sea - Edinburgh
Cheers,
Alan
<449.dpy><449.gif>[Reply] |