Welcome Guest!  [Log In]  [Sign Up]

Diplomaticcorp Discussion Forum

Current View: Recent Messages: All Topics

Messages:


New Post
List of Topics
Recent Messages


Preview:


Compact
Brief
Full


Replies:


Hide All
Show All

dc446 - Fall 1910 - Viper   (Mar 21, 2013, 10:36 pm)
Well, both EOGs fail and the moves come with just a little more movement than we're used to seeing... and what moves they are! We enter into what promises to be an interesting stretch. No retreats, just adjustments.


Austria:
A Bohemia Supports Tyrolia - Munich
A Galicia Supports Warsaw
A Moscow Supports Warsaw
A Sevastopol - Armenia

A Silesia - Prussia (*fails*)
A Trieste - Tyrolia (*fails*)
A Tyrolia - Munich (*fails*)
A Ukraine Supports Moscow
A Warsaw Supports Silesia - Prussia


England:

A London - Denmark
F North Sea Convoys London - Denmark
F English Channel - Belgium

France:

F Mid-Atlantic Ocean Supports Spain (*cut*)
A Spain Supports Marseilles (*fails*)
A Gascony Supports Spain
F Portugal Supports Mid-Atlantic Ocean


Germany:

A Burgundy Supports Marseilles
A Marseilles Supports Spain (*cut*)
A Kiel Supports Munich
A Berlin Supports Munich
A Munich Supports Berlin (*cut*)
A Prussia Supports Livonia (*cut*)



Italy:
A Apulia Supports Venice
F Constantinople - Black Sea
A Piedmont - Marseilles (*fails*)
F Gulf of Lyon Supports Western Mediterranean - Spain


F Western Mediterranean - Spain (*fails*)
F North Africa - Mid-Atlantic Ocean (*fails*)
F Tyrrhenian Sea - Western Mediterranean (*fails*)
A Venice Supports Tyrolia

Russia:

F Norway Supports St. Petersburg

A St. Petersburg Supports Livonia
F Baltic Sea Supports Prussia
A Livonia Supports Prussia

End-Game Proposals:
4-way draw between Italy, Austria, Germany, and England


5-way draw between France, Germany, Austria, England, and Italy
5-way draw between Italy, Austria, Germany, England, and Russia
5-way draw between Italy, Austria, Germany, Russia, and France


6-way draw including all survivors

Statistics:
Austria has 9 sc's - 9 units = no adjustment necessary
England has 5 sc's - 3 units = 2 builds
France has 4 sc's - 4 units = no adjustment necessary

Germany has 5 sc's - 6 units = 1 disband
Italy has 8 sc's - 8 units = no adjustment necessary
Russia has 3 sc's - 4 units = 1 disband

Next Deadline:
Winter 1910 adjustments are due on Friday, March 22, at 4pm CDT (9pm GMT)

[Reply]

dc446 - Fall 1910 (Winter Blitz) Viper Mar 22, 11:38 am
Let me be clear: the voting on these EGPs will happen with the spring orders. There is no need to be voting on them for the winter.

mvp



On Thu, Mar 21, 2013 at 10:36 PM, Michael Penner <mvpenner(at)gmail.com> wrote:

Well, both EOGs fail and the moves come with just a little more movement than we're used to seeing... and what moves they are! We enter into what promises to be an interesting stretch. No retreats, just adjustments.


Austria:
A Bohemia Supports Tyrolia - Munich
A Galicia Supports Warsaw
A Moscow Supports Warsaw
A Sevastopol - Armenia

A Silesia - Prussia (*fails*)
A Trieste - Tyrolia (*fails*)
A Tyrolia - Munich (*fails*)
A Ukraine Supports Moscow
A Warsaw Supports Silesia - Prussia


England:

A London - Denmark
F North Sea Convoys London - Denmark
F English Channel - Belgium

France:

F Mid-Atlantic Ocean Supports Spain (*cut*)
A Spain Supports Marseilles (*fails*)
A Gascony Supports Spain
F Portugal Supports Mid-Atlantic Ocean


Germany:

A Burgundy Supports Marseilles
A Marseilles Supports Spain (*cut*)
A Kiel Supports Munich
A Berlin Supports Munich
A Munich Supports Berlin (*cut*)
A Prussia Supports Livonia (*cut*)



Italy:
A Apulia Supports Venice
F Constantinople - Black Sea
A Piedmont - Marseilles (*fails*)
F Gulf of Lyon Supports Western Mediterranean - Spain


F Western Mediterranean - Spain (*fails*)
F North Africa - Mid-Atlantic Ocean (*fails*)
F Tyrrhenian Sea - Western Mediterranean (*fails*)
A Venice Supports Tyrolia

Russia:

F Norway Supports St. Petersburg

A St. Petersburg Supports Livonia
F Baltic Sea Supports Prussia
A Livonia Supports Prussia

End-Game Proposals:
4-way draw between Italy, Austria, Germany, and England


5-way draw between France, Germany, Austria, England, and Italy
5-way draw between Italy, Austria, Germany, England, and Russia
5-way draw between Italy, Austria, Germany, Russia, and France


6-way draw including all survivors

Statistics:
Austria has 9 sc's - 9 units = no adjustment necessary
England has 5 sc's - 3 units = 2 builds
France has 4 sc's - 4 units = no adjustment necessary

Germany has 5 sc's - 6 units = 1 disband
Italy has 8 sc's - 8 units = no adjustment necessary
Russia has 3 sc's - 4 units = 1 disband

Next Deadline:
Winter 1910 adjustments are due on Friday, March 22, at 4pm CDT (9pm GMT)
dc444 Wt10 EOG proposals - hapolley   (Mar 21, 2013, 5:44 pm)
With destruction of French stalemate line game is over for F/G.  I blame myself for not reacting in time to receiving no adjudication results from GM for Spring 1910.  Germany proposes Austrian solo, A/I draw and votes yes to both.  
That's the problem with a defensive dependent stalemate line, an NMR kills it!  Have not heard from Stuart in two weeks, hope he is ok!  Close, but no cigar!
Sent from my iPodHugh, hapolley(at)yahoo.ca

On 2013-03-21, at 15:17, Jerome Payne <jeromerpayne(at)gmail.com> wrote:

Hi everyone,

Both draw proposals failed. Here's the moves:


Austria:
F Aegean Sea - Constantinople (*Bounce*)
A Bohemia - Vienna (*Fails*)
A Budapest - Rumania (*Bounce*)
A Munich - Bohemia (*Disbanded*)
F North Africa - Mid-Atlantic Ocean
A Rumania - Sevastopol

A Smyrna Supports F Aegean Sea - Constantinople
A Tyrolia Supports A Munich - Bohemia (*Fails*)
A Vienna - Budapest (*Fails*)

England:
F St Petersburg(nc) Hold

France:
A Burgundy, no move received

F English Channel, no move received
A Gascony, no move received
A Kiel, no move received
F Mid-Atlantic Ocean, no move received (*Dislodged*)
A Portugal, no move received
F Spain(sc), no move received


Germany:
F Baltic Sea Supports A Kiel
A Berlin - Munich
F Livonia - St Petersburg(sc) (*Fails*)
F Norway Hold
A Ruhr Supports A Burgundy

Italy:
F Gulf of Lyon Supports A Marseilles
A Marseilles, no move received

A Piedmont Supports A Marseilles
F Tyrrhenian Sea Supports F Western Mediterranean
F Western Mediterranean Supports F North Africa - Mid-Atlantic Ocean

Russia:
F Ankara Supports F Black Sea - Constantinople

F Black Sea - Constantinople (*Bounce*)
A Galicia - Rumania (*Bounce*)
A Silesia Supports A Berlin - Munich
A Warsaw - Ukraine


So, one retreat is due with the Winter builds and disbands. Stuart, your MAO fleet can retreat to
NAO, IRI, Bre or OTB.


Assuming MAO stays on the board, there's only one winter adjustment:


Austria:   Supp  9 Unit  8 Build  1
England:   Supp  1 Unit  1 Build  0
France:    Supp  7 Unit  7 Build  0
Germany:   Supp  7 Unit  5 Build  0
Italy:     Supp  5 Unit  5 Build  0
Russia:    Supp  5 Unit  5 Build  0

Turkey:    Supp  0 Unit  0 Build  0

Stuart, if you want to retreat MAO OTB, then give yourself a build in Bre or Par.


Winter adjustments are due 2100GMT tomorrow, Friday 22 March. If anybody wants to propose any end-game proposals, please get these to me before the Winter deadline for inclusion in Spring orders.


best

Jerome

<dc444.dpy><dc444.gif>

[Reply]

Fwd: dc444 Autumn 10 adjudication - jerome777   (Mar 21, 2013, 5:18 pm)
---------- Forwarded message ----------
From: Jerome Payne <jeromerpayne(at)gmail.com>

Date: 21 March 2013 21:17
Subject: dc444 Autumn 10 adjudication
To: Eric Marr <ericmarr(at)gmail.com>, Hugh Polley <hapolley(at)yahoo.ca>, Danilo Bliek <danilobliekthebest(at)hotmail.com>, Blitz Messageboard <blitz(at)diplomaticcorp.com>, Stuart Winch <stuartandmaria(at)googlemail.com>, Scott Johnston <Johnston.scott(at)comcast.net>, John R <untitled36(at)hotmail.com>, Michael Sims <mike(at)fuzzylogicllc.com>, me here <jerome777(at)ymail.com>



Hi everyone,

Both draw proposals failed. Here's the moves:


Austria:
F Aegean Sea - Constantinople (*Bounce*)
A Bohemia - Vienna (*Fails*)
A Budapest - Rumania (*Bounce*)
A Munich - Bohemia (*Disbanded*)
F North Africa - Mid-Atlantic Ocean
A Rumania - Sevastopol

A Smyrna Supports F Aegean Sea - Constantinople
A Tyrolia Supports A Munich - Bohemia (*Fails*)
A Vienna - Budapest (*Fails*)

England:
F St Petersburg(nc) Hold

France:
A Burgundy, no move received

F English Channel, no move received
A Gascony, no move received
A Kiel, no move received
F Mid-Atlantic Ocean, no move received (*Dislodged*)
A Portugal, no move received
F Spain(sc), no move received


Germany:
F Baltic Sea Supports A Kiel
A Berlin - Munich
F Livonia - St Petersburg(sc) (*Fails*)
F Norway Hold
A Ruhr Supports A Burgundy

Italy:
F Gulf of Lyon Supports A Marseilles
A Marseilles, no move received

A Piedmont Supports A Marseilles
F Tyrrhenian Sea Supports F Western Mediterranean
F Western Mediterranean Supports F North Africa - Mid-Atlantic Ocean

Russia:
F Ankara Supports F Black Sea - Constantinople

F Black Sea - Constantinople (*Bounce*)
A Galicia - Rumania (*Bounce*)
A Silesia Supports A Berlin - Munich
A Warsaw - Ukraine


So, one retreat is due with the Winter builds and disbands. Stuart, your MAO fleet can retreat to
NAO, IRI, Bre or OTB.


Assuming MAO stays on the board, there's only one winter adjustment:


Austria:   Supp  9 Unit  8 Build  1
England:   Supp  1 Unit  1 Build  0
France:    Supp  7 Unit  7 Build  0
Germany:   Supp  7 Unit  5 Build  0
Italy:     Supp  5 Unit  5 Build  0
Russia:    Supp  5 Unit  5 Build  0

Turkey:    Supp  0 Unit  0 Build  0

Stuart, if you want to retreat MAO OTB, then give yourself a build in Bre or Par.


Winter adjustments are due 2100GMT tomorrow, Friday 22 March. If anybody wants to propose any end-game proposals, please get these to me before the Winter deadline for inclusion in Spring orders.


best

Jerome

[Reply]

Fwd: dc444 Turkey EOG statement - jerome777   (Mar 21, 2013, 5:18 pm)
---------- Forwarded message ----------
From: Jerome Payne <jeromerpayne(at)gmail.com>

Date: 21 March 2013 22:05
Subject: dc444 Turkey EOG statement
To: welsh_stroud(at)msn.com, David Knight <davidknight1955(at)gmail.com>, me here <jerome777(at)ymail.com>, Andrew Cassese <landru428(at)aol.com>, Michael Farrington <michael_farrington(at)msn.com>, Nathan Deily <ndeily(at)yahoo.com>, Greg Shtraks <Greg.Shtraks(at)gmail.com>, Blitz Messageboard <blitz(at)diplomaticcorp.com>



Hi everyone,

Wow! My first ever solo at the diplomaticcorp website, and my second ever solo in my Diplomacy playing career! It seems to have taken me a very long time to achieve, and I'm rather proud of achieving this solo against six very good players.


I would like to say, 'Thank you,' to all six of my opponents for playing in this game with me, and for making this game an enjoyably yet rather challenging one. Thank you also to Hamish for doing an excellent job in GMing the game, I am a GM myself and I know that the task of being GM is largely a thankless task. Without GMs there would be no game for us to play, and I want to pass on my thanks and respect for giving up your time to help us players.


So onto my view of the game. Diplomacy was very slow and far-between before the Spring 1901 moves, certainly compared to other games I've played. Maybe we all had New-Year hangovers, or possibly because I was engaged at that point with three other games, I didn't really have the time to chase other players to get back to me on the messages I'd sent them, so I concentrated on discussions with the one player that was in regular contact with me - David (Russia). David and I started off this game with a firm alliance, and plans to try to achieve a two-way RT draw. Andrew (Italy) also made a brief attempt to form an alliance with me, but his request that I not build any fleets had my alarm bells ringing as to exactly how committed he would ever be to peace with me, and so I chose to go along the Russian route.


The RT went well in the first few game years, and I'm particularly pleased and proud at the way we nailed Austria to the wall together very early on in the game. I know that Charlie (Austria) is a very strong player indeed, having suffered at his hands in previous games, and I also know that no Turkey ever does well in a game of Diplomacy if Austria is having an easy time of it. So, there was no alternative, Austria had to go, and we dispatched him together with aplomb.


Once Charlie was out of the way, I begun to make some headway against Italy, aided by an unfortunately timed NMR from Andrew allowing me to grab TYS in 1904. David threw all of his force onto his German front, and succeeded wonderfully in crippling Michael (Germany) whilst also throwing himself off-balance. This coupled with the seemingly insatiable rise of Nathan (France) convinced me that if there was ever going to be a time to break ranks with Russia and make a play for personal glory, this was it.


Matters were helped somewhat by the seemingly personal emnity between Nathan and Greg (England), meaning that I was pushing at an open door in convincing Greg to share ideas for attacking France and Russia with me. We agreed to pursue the best possible result open to the two of us whilst helping one another out. Greg wanted a two-way draw with me, and had my progress been slower in the Balkans, then that might well have been a possible outcome for us. Still, we play this game to win. Next time Greg, I'm sure I'll be the one asking you to consider a two-way with me...


The vital thing from my point of view was to keep France distracted in his vendetta against England and keep him from building or moving fleets to the Mediterranean so as to prop Italy up, or worse, so as to try to grab some of the Italian spoils for himself. What I needed to do was to get to GoL/WMS as soon as I possibly could, and although he had diligently blocked me well up to that point, in an unlucky (for him) 50-50 coin-flip move Italy failed to stop me taking Tun in Spring 05. The build was nice, the disband to be suffered by Italy even nicer - but the access to GoL that I gained from my retreat was the ultimate prize, and move to GoL I promptly did. That for me was the champagne moment in this game - I then knew that at the least, I would share in a draw from this game.


I'm still surprised that France agreed to bounce GoL - Mar with Spa - Mar with me in Autumn 05, and even more surprised that France did not see the value of the move I made in ordering GoL to hold, thus having him block Mar for his build. Nathan accused me there of making a pointless stab upon him for no value - I didn't think it wise at the time to point out exactly how valuable that stab actually was for me, so I let Nathan continue thinking that my stab was pointless. Nathan built a fleet in Bre, and at first I thought that the MAO fleet was going to enter the Med and challenge me, but a bit of cunning diplomacy aimed at Nathan and Greg helped in keeping France's eyes turned northwards, and the Med remained mine.


From here on in I needed a bit of good luck and a bit of fancy footwork, both of which I got, to slowly grind away a position in the Balkans, defending parts of the front whilst attacking others and also trying to whittle away at Italy's centres to fuel my bid for the solo. Greg's distracting of Russia to the north was immensely helpful, as was Nathan's reluctance to enter the Med. Despite all sorts of fanciful draws being proposed by others, I grew more and more confident of getting a positive result in this game, and so it ultimately proved.


The last set of orders ensured I finished the game with exactly 18 centres, whilst
leaving the other survivors with England as a clear second place, and
Italy with two centres. There's no point in soloing with more than 18
centres with the tournament scoring system as it is, since 18 is the
maximum number of 0.1 points you can get for your centre count (giving a
maximum of 21.8 points for the solo). I could have soloed with 20 or 21 centres if I had chosen to, but that would have involved damaging my ally Greg's chances of
coming second in this game, and in finishing as far up the ladder as
possible in the tournament after the second round. And back at the start
of 1909 Italy approached me offering to do my bidding if I would let him live. I promised Andrew a survival if he
ordered as I asked him to, which he then faithfully did for the next few
turns (hence his retreat to Mar last winter for example). I'm very pleased that David also managed to survive the game, his excellent play early on in the game deserves it.


Overall then a good game for me which (perhaps unsurprisingly) I enjoyed very much. I'd like to wish you all the best of luck in your second round games for the Blitz tournament, and also say that I look forwards to crossing swords with you all again sometime soon. I'm sure any of you would beat the pants off of me if we do...



Best,


Sultan Jerome

[Reply]

dc444 Turkey EOG statement - jerome777   (Mar 21, 2013, 5:05 pm)
Hi everyone,

Wow! My first ever solo at the diplomaticcorp website, and my second ever solo in my Diplomacy playing career! It seems to have taken me a very long time to achieve, and I'm rather proud of achieving this solo against six very good players.


I would like to say, 'Thank you,' to all six of my opponents for playing in this game with me, and for making this game an enjoyably yet rather challenging one. Thank you also to Hamish for doing an excellent job in GMing the game, I am a GM myself and I know that the task of being GM is largely a thankless task. Without GMs there would be no game for us to play, and I want to pass on my thanks and respect for giving up your time to help us players.


So onto my view of the game. Diplomacy was very slow and far-between before the Spring 1901 moves, certainly compared to other games I've played. Maybe we all had New-Year hangovers, or possibly because I was engaged at that point with three other games, I didn't really have the time to chase other players to get back to me on the messages I'd sent them, so I concentrated on discussions with the one player that was in regular contact with me - David (Russia). David and I started off this game with a firm alliance, and plans to try to achieve a two-way RT draw. Andrew (Italy) also made a brief attempt to form an alliance with me, but his request that I not build any fleets had my alarm bells ringing as to exactly how committed he would ever be to peace with me, and so I chose to go along the Russian route.


The RT went well in the first few game years, and I'm particularly pleased and proud at the way we nailed Austria to the wall together very early on in the game. I know that Charlie (Austria) is a very strong player indeed, having suffered at his hands in previous games, and I also know that no Turkey ever does well in a game of Diplomacy if Austria is having an easy time of it. So, there was no alternative, Austria had to go, and we dispatched him together with aplomb.


Once Charlie was out of the way, I begun to make some headway against Italy, aided by an unfortunately timed NMR from Andrew allowing me to grab TYS in 1904. David threw all of his force onto his German front, and succeeded wonderfully in crippling Michael (Germany) whilst also throwing himself off-balance. This coupled with the seemingly insatiable rise of Nathan (France) convinced me that if there was ever going to be a time to break ranks with Russia and make a play for personal glory, this was it.


Matters were helped somewhat by the seemingly personal emnity between Nathan and Greg (England), meaning that I was pushing at an open door in convincing Greg to share ideas for attacking France and Russia with me. We agreed to pursue the best possible result open to the two of us whilst helping one another out. Greg wanted a two-way draw with me, and had my progress been slower in the Balkans, then that might well have been a possible outcome for us. Still, we play this game to win. Next time Greg, I'm sure I'll be the one asking you to consider a two-way with me...


The vital thing from my point of view was to keep France distracted in his vendetta against England and keep him from building or moving fleets to the Mediterranean so as to prop Italy up, or worse, so as to try to grab some of the Italian spoils for himself. What I needed to do was to get to GoL/WMS as soon as I possibly could, and although he had diligently blocked me well up to that point, in an unlucky (for him) 50-50 coin-flip move Italy failed to stop me taking Tun in Spring 05. The build was nice, the disband to be suffered by Italy even nicer - but the access to GoL that I gained from my retreat was the ultimate prize, and move to GoL I promptly did. That for me was the champagne moment in this game - I then knew that at the least, I would share in a draw from this game.


I'm still surprised that France agreed to bounce GoL - Mar with Spa - Mar with me in Autumn 05, and even more surprised that France did not see the value of the move I made in ordering GoL to hold, thus having him block Mar for his build. Nathan accused me there of making a pointless stab upon him for no value - I didn't think it wise at the time to point out exactly how valuable that stab actually was for me, so I let Nathan continue thinking that my stab was pointless. Nathan built a fleet in Bre, and at first I thought that the MAO fleet was going to enter the Med and challenge me, but a bit of cunning diplomacy aimed at Nathan and Greg helped in keeping France's eyes turned northwards, and the Med remained mine.


From here on in I needed a bit of good luck and a bit of fancy footwork, both of which I got, to slowly grind away a position in the Balkans, defending parts of the front whilst attacking others and also trying to whittle away at Italy's centres to fuel my bid for the solo. Greg's distracting of Russia to the north was immensely helpful, as was Nathan's reluctance to enter the Med. Despite all sorts of fanciful draws being proposed by others, I grew more and more confident of getting a positive result in this game, and so it ultimately proved.


The last set of orders ensured I finished the game with exactly 18 centres, whilst
leaving the other survivors with England as a clear second place, and
Italy with two centres. There's no point in soloing with more than 18
centres with the tournament scoring system as it is, since 18 is the
maximum number of 0.1 points you can get for your centre count (giving a
maximum of 21.8 points for the solo). I could have soloed with 20 or 21 centres if I had chosen to, but that would have involved damaging my ally Greg's chances of
coming second in this game, and in finishing as far up the ladder as
possible in the tournament after the second round. And back at the start
of 1909 Italy approached me offering to do my bidding if I would let him live. I promised Andrew a survival if he
ordered as I asked him to, which he then faithfully did for the next few
turns (hence his retreat to Mar last winter for example). I'm very pleased that David also managed to survive the game, his excellent play early on in the game deserves it.


Overall then a good game for me which (perhaps unsurprisingly) I enjoyed very much. I'd like to wish you all the best of luck in your second round games for the Blitz tournament, and also say that I look forwards to crossing swords with you all again sometime soon. I'm sure any of you would beat the pants off of me if we do...



Best,


Sultan Jerome

[Reply]

dc444 Autumn 10 adjudication - jerome777   (Mar 21, 2013, 4:17 pm)
Hi everyone,

Both draw proposals failed. Here's the moves:


Austria:
F Aegean Sea - Constantinople (*Bounce*)
A Bohemia - Vienna (*Fails*)
A Budapest - Rumania (*Bounce*)
A Munich - Bohemia (*Disbanded*)
F North Africa - Mid-Atlantic Ocean
A Rumania - Sevastopol

A Smyrna Supports F Aegean Sea - Constantinople
A Tyrolia Supports A Munich - Bohemia (*Fails*)
A Vienna - Budapest (*Fails*)

England:
F St Petersburg(nc) Hold

France:
A Burgundy, no move received

F English Channel, no move received
A Gascony, no move received
A Kiel, no move received
F Mid-Atlantic Ocean, no move received (*Dislodged*)
A Portugal, no move received
F Spain(sc), no move received


Germany:
F Baltic Sea Supports A Kiel
A Berlin - Munich
F Livonia - St Petersburg(sc) (*Fails*)
F Norway Hold
A Ruhr Supports A Burgundy

Italy:
F Gulf of Lyon Supports A Marseilles
A Marseilles, no move received

A Piedmont Supports A Marseilles
F Tyrrhenian Sea Supports F Western Mediterranean
F Western Mediterranean Supports F North Africa - Mid-Atlantic Ocean

Russia:
F Ankara Supports F Black Sea - Constantinople

F Black Sea - Constantinople (*Bounce*)
A Galicia - Rumania (*Bounce*)
A Silesia Supports A Berlin - Munich
A Warsaw - Ukraine


So, one retreat is due with the Winter builds and disbands. Stuart, your MAO fleet can retreat to
NAO, IRI, Bre or OTB.


Assuming MAO stays on the board, there's only one winter adjustment:


Austria:   Supp  9 Unit  8 Build  1
England:   Supp  1 Unit  1 Build  0
France:    Supp  7 Unit  7 Build  0
Germany:   Supp  7 Unit  5 Build  0
Italy:     Supp  5 Unit  5 Build  0
Russia:    Supp  5 Unit  5 Build  0

Turkey:    Supp  0 Unit  0 Build  0

Stuart, if you want to retreat MAO OTB, then give yourself a build in Bre or Par.


Winter adjustments are due 2100GMT tomorrow, Friday 22 March. If anybody wants to propose any end-game proposals, please get these to me before the Winter deadline for inclusion in Spring orders.


best

Jerome

[Reply]

dc445 fall 10 - a Turkish SOLO - catsfather   (Mar 21, 2013, 4:17 pm)
France has a retreat, but the retreat has no impact on the result.
Turkey has solo'd. Congratulations.
If any of you have EOG statements then I'd be interested to read them.
Hamish

Movement results for Fall of 1910. (dc455)

England: F Baltic Sea - Kiel (*Fails*).
England: F Holland - Belgium (*Bounce*).
England: F London Supports F Wales - English Channel.
England: F North Sea - Holland (*Fails*).
England: F Portugal Hold.
England: F Wales - English Channel.

France: A Edinburgh Supports F Liverpool.
France: F English Channel - Belgium (*Dislodged*).
France: F Liverpool Hold.
France: A Munich Supports A Ruhr - Kiel.
France: A Ruhr - Kiel.

Germany: F Denmark - Sweden.
Germany: A Tyrolia - Trieste (*Bounce*).

Italy: A Budapest Hold.
Italy: F Marseilles Hold.

Russia: F Berlin Hold.

Turkey: F Aegean Sea - Ionian Sea.
Turkey: A Armenia - Ankara.
Turkey: F Black Sea Hold.
Turkey: F Brest Supports F Mid-Atlantic Ocean.
Turkey: A Gascony - Paris.
Turkey: F Gulf of Lyon Supports F Spain(sc).
Turkey: F Mid-Atlantic Ocean Supports F Brest.
Turkey: A Moscow Supports A Ukraine - Warsaw.
Turkey: A Rumania - Budapest (*Fails*).
Turkey: A Serbia - Trieste (*Bounce*).
Turkey: A Sevastopol - Ukraine.
Turkey: F Spain(sc) Supports F Mid-Atlantic Ocean.
Turkey: A Ukraine - Warsaw.
Turkey: A Venice - Tyrolia (*Fails*).
Turkey: A Vienna - Trieste (*Bounce*).
Turkey: F Western Mediterranean Supports F Spain(sc).

The following units were dislodged:

French F English Channel can retreat to Picardy or Irish Sea.

Unit locations:

England: F Baltic Sea, F English Channel, F Holland, F London, F North Sea, F
Portugal.
France: A Edinburgh, A Kiel, F Liverpool, A Munich.
Germany: F Sweden, A Tyrolia.
Italy: A Budapest, F Marseilles.
Russia: F Berlin.
Turkey: A Ankara, F Black Sea, F Brest, F Gulf of Lyon, F Ionian Sea, F
Mid-Atlantic Ocean, A Moscow, A Paris, A Rumania, A Serbia, F
Spain(sc), A Ukraine, A Venice, A Vienna, A Warsaw, F Western
Mediterranean.

Ownership of supply centers:

England: Holland, Kiel, Liverpool, London, Norway, Portugal, Sevastopol, St
Petersburg.
France: Belgium, Brest, Edinburgh, Munich, Paris.
Germany: Denmark, Sweden.
Italy: Budapest, Marseilles.
Russia: Berlin.
Turkey: Ankara, Bulgaria, Constantinople, Greece, Moscow, Naples, Rome,
Rumania, Serbia, Smyrna, Spain, Trieste, Tunis, Venice, Vienna,
Warsaw.

Austria: 0 Supply centers, 0 Units: Builds 0 units.
England: 8 Supply centers, 6 Units: Builds 1 unit.
France: 5 Supply centers, 4 Units: Builds 0 units.
Germany: 2 Supply centers, 2 Units: Builds 0 units.
Italy: 2 Supply centers, 2 Units: Builds 0 units.
Russia: 1 Supply center, 1 Unit: Builds 0 units.
Turkey: 16 Supply centers, 16 Units: Builds 0 units.

The next phase of dc455 will be Retreats for Fall of 1910.

[Reply]

dc442 Haven w04 builds! - FuzzyLogic   (Mar 21, 2013, 3:51 pm)
NEXT:  Spring 05 due... Wed!  3/27, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Spiral Castle
Build F Loxley
 
Barbarians:
Remove A River Saeren
 
Centaurs:
Defaults, removing F Cathal
Defaults, removing F TROG BOG
 
Dwarves:
Build F Mount Nimro
Build A Spirit Pond
 
Elves:
Build F Garthim
Build A Gelfling
 
Faeries:
Remove F Oz
 
Gnomes:
Build A Hundred Acre Wood
Build F Khemri
 
Hobbits:
Build F Mordor
 
Knights:
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build A Lubrick
Build A Whoville
 
Magicians:
Build F Krynn
 
Nomads:
Remove A Timberlands
Remove F ALL SAINTS BAY
Remove F Dragon Coast
 
Pirates:
Remove F Riku
 
Rogues:
Remove F POOL OF RADIANCE
 
Shades:
Remove A Heresh
 
Trolls:
Build A Niflheim
Build waived
 
Undead:
Remove A Necronomicon
 
Wizards:
Remove F Great Glacier
 
 

[Reply]

dc442 Haven w04 builds! (dc442) FuzzyLogic Mar 21, 03:51 pm
NEXT:  Spring 05 due... Wed!  3/27, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Spiral Castle
Build F Loxley
 
Barbarians:
Remove A River Saeren
 
Centaurs:
Defaults, removing F Cathal
Defaults, removing F TROG BOG
 
Dwarves:
Build F Mount Nimro
Build A Spirit Pond
 
Elves:
Build F Garthim
Build A Gelfling
 
Faeries:
Remove F Oz
 
Gnomes:
Build A Hundred Acre Wood
Build F Khemri
 
Hobbits:
Build F Mordor
 
Knights:
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build A Lubrick
Build A Whoville
 
Magicians:
Build F Krynn
 
Nomads:
Remove A Timberlands
Remove F ALL SAINTS BAY
Remove F Dragon Coast
 
Pirates:
Remove F Riku
 
Rogues:
Remove F POOL OF RADIANCE
 
Shades:
Remove A Heresh
 
Trolls:
Build A Niflheim
Build waived
 
Undead:
Remove A Necronomicon
 
Wizards:
Remove F Great Glacier
 
 
dc442 Haven w04 builds! (dc442) FuzzyLogic Mar 27, 01:14 pm
Players not submitting orders suffer fewer dislodges than those who do.  Is it strategy?  Insight?  Skill?  Magicians mesmorize Gnomes with their cantrips... While Hobbits support them against their vertically-challenged brothers... Leprechauns go underground -- never heard from again.  Five different powers in the tunnels.  Dwarves hosting a party? 
 
RETREATS!  Due Thurs... 12 noon Central...
 
Gnome F Newa River can retreat to Cave of Ordeals or Elephant Graveyard.
Pirate F Travers Town can retreat to PIRATE SHOALS.
Pirate F Slightly Gulch can retreat to Camelittle.
Wizard F Kara-Tur can retreat to RAZORS EDGE.
Archer F RIFT CANYON can retreat to RAZORS EDGE or Cliffs of Insanity.
 
Archers:
F Llyr - RUGGED COAST
F Loxley - Llyr
F Paras Derval - Kingdom of Hearts
F Ella - CHOCOLATE RIVER
A The Neverwood - Travers Town
A Duloc Supports A Cliffs of Insanity - Endor
A Spiral Castle - Strawberry Fields
A Gurgi Hold
A Dragons Teeth Mtns - Khaz Modan
F RIFT CANYON Supports A The Neverwood - Travers Town (*Dislodged*)
 
Centaurs:
A Dancing Lawn, no move received
A Calormen, no move received
 
Dwarves:
F Mount Nimro - CHURNING REACH
A Devils Canyon Supports A Snow Witch - Twisted Tunnels
F Dimmsdale - NORTH MIRIANIC OCEAN
F Myth Drannor Supports F Mount Nimro - CHURNING REACH
F The Julianthes Supports F Mount Nimro - CHURNING REACH (*Cut*)
A Spirit Pond Supports A Snow Witch - Twisted Tunnels
A Cliffs of Insanity - Endor
A Ancient Necropolis Supports A Snow Witch - Twisted Tunnels
A Snow Witch - Twisted Tunnels
F WEST MIRIANIC OCEAN Supports F The Julianthes
 
Elves:
F Garthim - ROARING RAPIDS
A Gelfling - Ilthmar
A Auryn Supports A Valley of Lost Honor - Anhondon Plain
A Horborixen Supports A Lankhmar - Ogrun
A Lankhmar - Ogrun
F City of Splendors Hold
A Valley of Lost Honor - Anhondon Plain (*Bounce*)
A Zhentil Keep - Great Glacier
F CHURNING REACH - EAST MIRIANIC OCEAN
F RIVER OF THE DAWN Supports A Zhentil Keep - Great Glacier
F THREE RIVER LAKE Convoys A Gelfling - Ilthmar
 
Faeries:
A Land of Sweets - Acme Acres
A Daisy Meadows - Oz
 
Gnomes:
A Grissel Supports F SABLES SWAMP - Tumnus
A Hundred Acre Wood - Daniloth
F Khemri - SABLES SWAMP
F Newa River Supports F Groves of Academe (*Dislodged*)
F Neverpeak Mtn - Slightly Gulch
A Starkadh - Hundred Acre Wood
F Owlwood Supports A Grissel
A Critter Country Supports F Neverpeak Mtn - Slightly Gulch
F Groves of Academe Supports F Neverpeak Mtn - Slightly Gulch
F SABLES SWAMP - Tumnus
 
Hobbits:
F Mordor - GULF OF LUHN
A Traal Supports A France - Anhondon Plain
F Baldurs Gate Supports F RIVER OF THE DAWN - RAZORS EDGE (*Void*)
A Waterdeep Supports A Candlekeep - Kara-Tur
A Candlekeep - Kara-Tur
A France - Anhondon Plain (*Bounce*)
A Nowwhat Supports A Twisted Tunnels - Snow Witch (*Void*)
A Venatori Umbrarum Supports A Camelittle - Neverpeak Mtn
F THON THALAS Supports A Skellington - Newa River
F WAY THE HECK Supports F SEA OF FALLEN STARS
F RESTLESS WATERS Supports F Endor - RIFT CANYON
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F GuTanoth - River Saeren
A Grimpen Ward - Aslan
F Archenland Supports A Grimpen Ward - Aslan
F Telmar Supports F Archenland
A Ice Reach - Tymwyvenne
F Aslan - Anvard
F CRYSTAL LAKE Supports F Aslan - Anvard
 
Leprechauns:
A Lubrick - Hoarluk
F Skullcap - Timberlands
F Ansalon Hold
F Fafhrd(ec), no move received
A Whoville - Uuno
A Twisted Tunnels, no move received (*Disbanded*)
F THUNDERHEAD - Terabithia
F SAVAGE SEA - ALL SAINTS BAY
F ZEBOIMS DEEP - The Julianthes (*Fails*)
A Anc-Sno (*Invalid*)
 
Magicians:
F Tarsis Supports F HIGH SEAS
F Krynn Supports F HIGH SEAS
A To-Gai-Ru Supports A Corona - Walk of Clouds
A Skellington - Newa River
F Dargaard Keep - Palmaris
A Corona - Walk of Clouds
F GRIEF REEF Convoys A Skellington - Newa River
F HIGH SEAS Convoys A Skellington - Newa River
F WEST SEA OF SHADOWS Convoys A Skellington - Newa River
 
Nomads:
A Forbidden City, no move received
A Anhondon Plain, no move received
 
Pirates:
A Pans Labyrinth - The Neverwood
F Travers Town Supports F Endor - RIFT CANYON (*Dislodged*)
F Slightly Gulch Supports F GRIEF REEF (*Dislodged*)
A Camelittle - Neverpeak Mtn
F Endor - RIFT CANYON
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
 
Shades:
A Nehwon Hold
 
Trolls:
A The Silver city - Ashan
F Ashan - BEAVERSDAM
F Sorrows End - TROG BOG
A Niflheim - Abby Normal
F Kahvi Hold
A Orboros Supports A Calormen - Grissel (*Void*)
A Pygmy - The Silver city
 
Wizards:
F Fantastica Supports A The Neverwood - Travers Town
F Kara-Tur - Baldurs Gate (*Dislodged*)

 
 
dc442 Haven w04 builds! - FuzzyLogic   (Mar 21, 2013, 3:51 pm)
NEXT:  Spring 05 due... Wed!  3/27, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Spiral Castle
Build F Loxley
 
Barbarians:
Remove A River Saeren
 
Centaurs:
Defaults, removing F Cathal
Defaults, removing F TROG BOG
 
Dwarves:
Build F Mount Nimro
Build A Spirit Pond
 
Elves:
Build F Garthim
Build A Gelfling
 
Faeries:
Remove F Oz
 
Gnomes:
Build A Hundred Acre Wood
Build F Khemri
 
Hobbits:
Build F Mordor
 
Knights:
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build A Lubrick
Build A Whoville
 
Magicians:
Build F Krynn
 
Nomads:
Remove A Timberlands
Remove F ALL SAINTS BAY
Remove F Dragon Coast
 
Pirates:
Remove F Riku
 
Rogues:
Remove F POOL OF RADIANCE
 
Shades:
Remove A Heresh
 
Trolls:
Build A Niflheim
Build waived
 
Undead:
Remove A Necronomicon
 
Wizards:
Remove F Great Glacier
 
 

[Reply]

dc442 Haven f04 Nomad bonus turn! - FuzzyLogic   (Mar 20, 2013, 2:58 pm)
Silly me... I missed a Gnome order.  Those little guys, don't even see them scuttling about half the time.
Owl S Tum-Grs...
So Gnomes get one more build (+2) and Centaurs get one more removal (-2)
Enjoy,
-mike
 



From: Michael Sims
Sent: Wed 3/20/2013 7:57 AM
To: Éamon Driscoll
Subject: dc442 Haven f04 Nomad bonus turn!




Lots of builds to process, tho many have already sent them in...
The Barbarians were also eliminated!  Three kills in one turn... Which takes our player count from 19 to 15.
Builds by tomorrow / Thurs 3/21, 3pm Central!
 
Archers: Build 2
Centaurs: Remove 1
Dwarves: Build 2
Elves: Build 2
Faeries: Remove 1
Gnomes: Build 1
Hobbits: Build 1
Knights: Build 2
Leprechauns: Build 2
Magicians: Build 1
Nomads: Remove 3
Pirates: Remove 1
Shades: Remove 1
Trolls: Build 2
Undead: Remove 1
Wizards: Remove 1
Barbarians: Remove 1 (Sae)

Rogues: Remove 1 (POR)
 
Nomads:
A Devils Canyon - Forbidden City
F Great Glacier - Dragon Coast
F The Julianthes - ALL SAINTS BAY
 
Rogues:
disband F Ashan
 
Shades:
A Traal - Heresh
 
 
 

[Reply]

dc442 Haven f04 Nomad bonus turn! - FuzzyLogic   (Mar 20, 2013, 7:57 am)
Lots of builds to process, tho many have already sent them in...
The Barbarians were also eliminated!  Three kills in one turn... Which takes our player count from 19 to 15.
Builds by tomorrow / Thurs 3/21, 3pm Central!
 
Archers: Build 2
Centaurs: Remove 1
Dwarves: Build 2
Elves: Build 2
Faeries: Remove 1
Gnomes: Build 1
Hobbits: Build 1
Knights: Build 2
Leprechauns: Build 2
Magicians: Build 1
Nomads: Remove 3
Pirates: Remove 1
Shades: Remove 1
Trolls: Build 2
Undead: Remove 1
Wizards: Remove 1
Barbarians: Remove 1 (Sae)

Rogues: Remove 1 (POR)
 
Nomads:
A Devils Canyon - Forbidden City
F Great Glacier - Dragon Coast
F The Julianthes - ALL SAINTS BAY
 
Rogues:
disband F Ashan
 
Shades:
A Traal - Heresh
 
 
 

[Reply]

dc442 Haven f04 Nomad bonus turn! (dc442) FuzzyLogic Mar 20, 02:58 pm
Silly me... I missed a Gnome order.  Those little guys, don't even see them scuttling about half the time.
Owl S Tum-Grs...
So Gnomes get one more build (+2) and Centaurs get one more removal (-2)
Enjoy,
-mike
 



From: Michael Sims
Sent: Wed 3/20/2013 7:57 AM
To: Éamon Driscoll
Subject: dc442 Haven f04 Nomad bonus turn!




Lots of builds to process, tho many have already sent them in...
The Barbarians were also eliminated!  Three kills in one turn... Which takes our player count from 19 to 15.
Builds by tomorrow / Thurs 3/21, 3pm Central!
 
Archers: Build 2
Centaurs: Remove 1
Dwarves: Build 2
Elves: Build 2
Faeries: Remove 1
Gnomes: Build 1
Hobbits: Build 1
Knights: Build 2
Leprechauns: Build 2
Magicians: Build 1
Nomads: Remove 3
Pirates: Remove 1
Shades: Remove 1
Trolls: Build 2
Undead: Remove 1
Wizards: Remove 1
Barbarians: Remove 1 (Sae)

Rogues: Remove 1 (POR)
 
Nomads:
A Devils Canyon - Forbidden City
F Great Glacier - Dragon Coast
F The Julianthes - ALL SAINTS BAY
 
Rogues:
disband F Ashan
 
Shades:
A Traal - Heresh
 
 
 
dc442 Haven f04 results! - laxrulz777   (Mar 19, 2013, 3:55 pm)
Did anyone else hear Professor Plum and Mrs Peacock in their head?

Professor Plum: What are you afraid? A fate worse than death?
Mrs Peacock: No. Just death. Isn't that enough?


On Tue, Mar 19, 2013 at 4:41 PM, Michael Sims <mike(at)fuzzylogicllc.com> wrote:



*Dislodged*, *Dislodged*, *Dislodged*, *Fails*, *Fails*.
 
Such is the life of a Nomad.
 
Altho the Rogues and Undead suffer a fate worse than death... Well... Actually no, they just suffer death.  Not sure who suffers a fate worse than death, altho Wizards and Shades do scrap by for another year...
 
Retreats!  Soon to be renamed "Nomad bonus turn"!  Due tomorrow / Wed, 3pm Central!
If you know what you have due to build, you can turn those in too.
 
Rogue F Ashan can retreat to BEAVERSDAM or TILVA STRAIT or Walk of Clouds or Kender.
Shade A Traal can retreat to Heresh.
Nomad A Devils Canyon can retreat to Heresh or Ogrun or Ilthmar or Forbidden City.

Nomad F Great Glacier can retreat to Dragon Coast or Pwyll.
Nomad F The Julianthes can retreat to ALL SAINTS BAY.
 
Archers:
A Llyr - Duloc
F Paras Derval Supports F Ice Reach - GuTanoth
F Ella - Daisy Meadows(ec) (*Fails*)
A Maze of Regrets - The Neverwood
A Dragons Teeth Mtns - Kingdom of Hearts (*Bounce*)

A Land of Sweets - Gurgi
F Cliffs of Insanity - Llyr
F RIFT CANYON Supports F Fantastica - Travers Town
 
Barbarians:
A River Saeren - Kingdom of Hearts (*Bounce*)
 
Centaurs:
F Cathal Supports A Dancing Lawn - Anvard
A Dancing Lawn - Anvard (*Bounce*)
A Calormen - Grissel (*Bounce*)
F TROG BOG - Troldhaugen (*Bounce*)
 
Dwarves:
F Dimmsdale Supports F Ella - Daisy Meadows(ec)
F Myth Drannor Supports F RAZORS EDGE - Great Glacier
A Spirit Pond - Ancient Necropolis
A Port Ghaast - Cliffs of Insanity

A Twisted Tunnels - Devils Canyon
A Snow Witch Supports A Twisted Tunnels - Devils Canyon
F CHURNING REACH - The Julianthes
F WEST MIRIANIC OCEAN Supports F CHURNING REACH - The Julianthes
 
Elves:
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor - Anhondon Plain (*Fails*)
A Sinking Shore - Lankhmar
A Marshes of Morva - Auryn

A Thra - Zhentil Keep
F Pwyll - CHURNING REACH
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE Supports A Marshes of Morva - Auryn
 
Faeries:
A Vinyaya - Land of Sweets
F Oz Supports A Daisy Meadows - Ella
A Daisy Meadows - Ella (*Fails*)
 
Gnomes:
A Brennin - Starkadh
A Tumnus - Grissel (*Bounce*)
F Newa River - THON THALAS (*Fails*)
F Neverpeak Mtn Supports A Critter Country - Slightly Gulch (*Cut*)

F Sleepy Hollow - SABLES SWAMP
F Owlwood, no move received
A Critter Country - Slightly Gulch (*Fails*)
F Groves of Academe - GRIEF REEF (*Fails*)
 
Hobbits:
A Magrathea - Traal
F Baldurs Gate Supports F GULF OF LUHN - RESTLESS WATERS (*Cut*)
A Waterdeep - Kara-Tur (*Fails*)
A Two Towers - Nowwhat
A Candlekeep Supports F Baldurs Gate

A France Supports A Magrathea - Traal
A Nowwhat - Venatori Umbrarum
F THON THALAS - Troldhaugen (*Bounce*)
F WAY THE HECK Supports F Tarsis - HIGH SEAS (*Void*)
F GULF OF LUHN - RESTLESS WATERS
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F Telmar Supports F MIST MARSH - Archenland
F Ice Reach - GuTanoth
F Aslan - Anvard (*Bounce*)
F CRYSTAL LAKE Supports F Aslan - Anvard
F MIST MARSH - Archenland
 
Leprechauns:
F Ansalon Hold
F Uhl Belk - Skullcap
F Merrow - THUNDERHEAD
F Hoarluk - Fafhrd(ec)
A Ancient Necropolis - Twisted Tunnels
F SAVAGE SEA Supports F Uhl Belk - Skullcap

F ZEBOIMS DEEP Supports F Pwyll - CHURNING REACH
 
Magicians:
F Tarsis Supports F Krynn - HIGH SEAS
F Krynn - HIGH SEAS
A To-Gai-Ru Hold
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A To-Gai-Ru

F HIGH SEAS - GRIEF REEF
F WEST SEA OF SHADOWS Supports F Krynn - HIGH SEAS
 
Nomads:
A Devils Canyon Hold (*Dislodged*)
F Great Glacier, no move received (*Dislodged*)
F The Julianthes Hold (*Dislodged*)
A Timberlands - Skullcap (*Fails*)

A Anhondon Plain - Auryn (*Fails*)
 
Pirates:
F Riku Supports F HIGH SEAS - GRIEF REEF
F Travers Town - Fantastica (*Fails*)
A The High Way - Pans Labyrinth
A Camelittle Supports F GRIEF REEF - Slightly Gulch

F Endor Supports F Travers Town - Fantastica
A Hidden Grotto - Neverpeak Mtn (*Fails*)
F GRIEF REEF - Slightly Gulch
 
Rogues:
F Ashan Hold (*Dislodged*)
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold (*Dislodged*)
 
Trolls:
F Grimheim - Ashan
A The Silver city Supports F Grimheim - Ashan
F Kahvi Hold
A Orboros Supports A The Silver city
A Pygmy - The Silver city (*Fails*)

F Abby Normal - Sorrows End
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica - Travers Town (*Fails*)
F Kara-Tur - Baldurs Gate (*Fails*)
F RAZORS EDGE - Great Glacier
 
 


--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln

The problem with Internet quotes is that you can never be certain of their accuracy

-Abraham Lincoln

[Reply]

Imperium! - persuader   (Mar 19, 2013, 3:44 pm)
Just signed up and interested in getting into a game.

[Reply]

Imperium! (Open Games) Zoterik Mar 29, 03:00 am
Still looking for a brave soul to join Imperium, and two more for Aberration. Preferably someone who won't fail to respond when greeted.
dc442 Haven f04 results! - FuzzyLogic   (Mar 19, 2013, 3:41 pm)
*Dislodged*, *Dislodged*, *Dislodged*, *Fails*, *Fails*.
 
Such is the life of a Nomad.
 
Altho the Rogues and Undead suffer a fate worse than death... Well... Actually no, they just suffer death.  Not sure who suffers a fate worse than death, altho Wizards and Shades do scrap by for another year...
 
Retreats!  Soon to be renamed "Nomad bonus turn"!  Due tomorrow / Wed, 3pm Central!
If you know what you have due to build, you can turn those in too.
 
Rogue F Ashan can retreat to BEAVERSDAM or TILVA STRAIT or Walk of Clouds or Kender.
Shade A Traal can retreat to Heresh.
Nomad A Devils Canyon can retreat to Heresh or Ogrun or Ilthmar or Forbidden City.
Nomad F Great Glacier can retreat to Dragon Coast or Pwyll.
Nomad F The Julianthes can retreat to ALL SAINTS BAY.
 
Archers:
A Llyr - Duloc
F Paras Derval Supports F Ice Reach - GuTanoth
F Ella - Daisy Meadows(ec) (*Fails*)
A Maze of Regrets - The Neverwood
A Dragons Teeth Mtns - Kingdom of Hearts (*Bounce*)
A Land of Sweets - Gurgi
F Cliffs of Insanity - Llyr
F RIFT CANYON Supports F Fantastica - Travers Town
 
Barbarians:
A River Saeren - Kingdom of Hearts (*Bounce*)
 
Centaurs:
F Cathal Supports A Dancing Lawn - Anvard
A Dancing Lawn - Anvard (*Bounce*)
A Calormen - Grissel (*Bounce*)
F TROG BOG - Troldhaugen (*Bounce*)
 
Dwarves:
F Dimmsdale Supports F Ella - Daisy Meadows(ec)
F Myth Drannor Supports F RAZORS EDGE - Great Glacier
A Spirit Pond - Ancient Necropolis
A Port Ghaast - Cliffs of Insanity
A Twisted Tunnels - Devils Canyon
A Snow Witch Supports A Twisted Tunnels - Devils Canyon
F CHURNING REACH - The Julianthes
F WEST MIRIANIC OCEAN Supports F CHURNING REACH - The Julianthes
 
Elves:
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor - Anhondon Plain (*Fails*)
A Sinking Shore - Lankhmar
A Marshes of Morva - Auryn
A Thra - Zhentil Keep
F Pwyll - CHURNING REACH
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE Supports A Marshes of Morva - Auryn
 
Faeries:
A Vinyaya - Land of Sweets
F Oz Supports A Daisy Meadows - Ella
A Daisy Meadows - Ella (*Fails*)
 
Gnomes:
A Brennin - Starkadh
A Tumnus - Grissel (*Bounce*)
F Newa River - THON THALAS (*Fails*)
F Neverpeak Mtn Supports A Critter Country - Slightly Gulch (*Cut*)
F Sleepy Hollow - SABLES SWAMP
F Owlwood, no move received
A Critter Country - Slightly Gulch (*Fails*)
F Groves of Academe - GRIEF REEF (*Fails*)
 
Hobbits:
A Magrathea - Traal
F Baldurs Gate Supports F GULF OF LUHN - RESTLESS WATERS (*Cut*)
A Waterdeep - Kara-Tur (*Fails*)
A Two Towers - Nowwhat
A Candlekeep Supports F Baldurs Gate
A France Supports A Magrathea - Traal
A Nowwhat - Venatori Umbrarum
F THON THALAS - Troldhaugen (*Bounce*)
F WAY THE HECK Supports F Tarsis - HIGH SEAS (*Void*)
F GULF OF LUHN - RESTLESS WATERS
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F Telmar Supports F MIST MARSH - Archenland
F Ice Reach - GuTanoth
F Aslan - Anvard (*Bounce*)
F CRYSTAL LAKE Supports F Aslan - Anvard
F MIST MARSH - Archenland
 
Leprechauns:
F Ansalon Hold
F Uhl Belk - Skullcap
F Merrow - THUNDERHEAD
F Hoarluk - Fafhrd(ec)
A Ancient Necropolis - Twisted Tunnels
F SAVAGE SEA Supports F Uhl Belk - Skullcap
F ZEBOIMS DEEP Supports F Pwyll - CHURNING REACH
 
Magicians:
F Tarsis Supports F Krynn - HIGH SEAS
F Krynn - HIGH SEAS
A To-Gai-Ru Hold
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A To-Gai-Ru
F HIGH SEAS - GRIEF REEF
F WEST SEA OF SHADOWS Supports F Krynn - HIGH SEAS
 
Nomads:
A Devils Canyon Hold (*Dislodged*)
F Great Glacier, no move received (*Dislodged*)
F The Julianthes Hold (*Dislodged*)
A Timberlands - Skullcap (*Fails*)
A Anhondon Plain - Auryn (*Fails*)
 
Pirates:
F Riku Supports F HIGH SEAS - GRIEF REEF
F Travers Town - Fantastica (*Fails*)
A The High Way - Pans Labyrinth
A Camelittle Supports F GRIEF REEF - Slightly Gulch
F Endor Supports F Travers Town - Fantastica
A Hidden Grotto - Neverpeak Mtn (*Fails*)
F GRIEF REEF - Slightly Gulch
 
Rogues:
F Ashan Hold (*Dislodged*)
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold (*Dislodged*)
 
Trolls:
F Grimheim - Ashan
A The Silver city Supports F Grimheim - Ashan
F Kahvi Hold
A Orboros Supports A The Silver city
A Pygmy - The Silver city (*Fails*)
F Abby Normal - Sorrows End
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica - Travers Town (*Fails*)
F Kara-Tur - Baldurs Gate (*Fails*)
F RAZORS EDGE - Great Glacier
 
 

[Reply]

dc442 Haven f04 results! (dc442) laxrulz777 Mar 19, 03:55 pm
Did anyone else hear Professor Plum and Mrs Peacock in their head?

Professor Plum: What are you afraid? A fate worse than death?
Mrs Peacock: No. Just death. Isn't that enough?


On Tue, Mar 19, 2013 at 4:41 PM, Michael Sims <mike(at)fuzzylogicllc.com> wrote:



*Dislodged*, *Dislodged*, *Dislodged*, *Fails*, *Fails*.
 
Such is the life of a Nomad.
 
Altho the Rogues and Undead suffer a fate worse than death... Well... Actually no, they just suffer death.  Not sure who suffers a fate worse than death, altho Wizards and Shades do scrap by for another year...
 
Retreats!  Soon to be renamed "Nomad bonus turn"!  Due tomorrow / Wed, 3pm Central!
If you know what you have due to build, you can turn those in too.
 
Rogue F Ashan can retreat to BEAVERSDAM or TILVA STRAIT or Walk of Clouds or Kender.
Shade A Traal can retreat to Heresh.
Nomad A Devils Canyon can retreat to Heresh or Ogrun or Ilthmar or Forbidden City.

Nomad F Great Glacier can retreat to Dragon Coast or Pwyll.
Nomad F The Julianthes can retreat to ALL SAINTS BAY.
 
Archers:
A Llyr - Duloc
F Paras Derval Supports F Ice Reach - GuTanoth
F Ella - Daisy Meadows(ec) (*Fails*)
A Maze of Regrets - The Neverwood
A Dragons Teeth Mtns - Kingdom of Hearts (*Bounce*)

A Land of Sweets - Gurgi
F Cliffs of Insanity - Llyr
F RIFT CANYON Supports F Fantastica - Travers Town
 
Barbarians:
A River Saeren - Kingdom of Hearts (*Bounce*)
 
Centaurs:
F Cathal Supports A Dancing Lawn - Anvard
A Dancing Lawn - Anvard (*Bounce*)
A Calormen - Grissel (*Bounce*)
F TROG BOG - Troldhaugen (*Bounce*)
 
Dwarves:
F Dimmsdale Supports F Ella - Daisy Meadows(ec)
F Myth Drannor Supports F RAZORS EDGE - Great Glacier
A Spirit Pond - Ancient Necropolis
A Port Ghaast - Cliffs of Insanity

A Twisted Tunnels - Devils Canyon
A Snow Witch Supports A Twisted Tunnels - Devils Canyon
F CHURNING REACH - The Julianthes
F WEST MIRIANIC OCEAN Supports F CHURNING REACH - The Julianthes
 
Elves:
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor - Anhondon Plain (*Fails*)
A Sinking Shore - Lankhmar
A Marshes of Morva - Auryn

A Thra - Zhentil Keep
F Pwyll - CHURNING REACH
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE Supports A Marshes of Morva - Auryn
 
Faeries:
A Vinyaya - Land of Sweets
F Oz Supports A Daisy Meadows - Ella
A Daisy Meadows - Ella (*Fails*)
 
Gnomes:
A Brennin - Starkadh
A Tumnus - Grissel (*Bounce*)
F Newa River - THON THALAS (*Fails*)
F Neverpeak Mtn Supports A Critter Country - Slightly Gulch (*Cut*)

F Sleepy Hollow - SABLES SWAMP
F Owlwood, no move received
A Critter Country - Slightly Gulch (*Fails*)
F Groves of Academe - GRIEF REEF (*Fails*)
 
Hobbits:
A Magrathea - Traal
F Baldurs Gate Supports F GULF OF LUHN - RESTLESS WATERS (*Cut*)
A Waterdeep - Kara-Tur (*Fails*)
A Two Towers - Nowwhat
A Candlekeep Supports F Baldurs Gate

A France Supports A Magrathea - Traal
A Nowwhat - Venatori Umbrarum
F THON THALAS - Troldhaugen (*Bounce*)
F WAY THE HECK Supports F Tarsis - HIGH SEAS (*Void*)
F GULF OF LUHN - RESTLESS WATERS
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F Telmar Supports F MIST MARSH - Archenland
F Ice Reach - GuTanoth
F Aslan - Anvard (*Bounce*)
F CRYSTAL LAKE Supports F Aslan - Anvard
F MIST MARSH - Archenland
 
Leprechauns:
F Ansalon Hold
F Uhl Belk - Skullcap
F Merrow - THUNDERHEAD
F Hoarluk - Fafhrd(ec)
A Ancient Necropolis - Twisted Tunnels
F SAVAGE SEA Supports F Uhl Belk - Skullcap

F ZEBOIMS DEEP Supports F Pwyll - CHURNING REACH
 
Magicians:
F Tarsis Supports F Krynn - HIGH SEAS
F Krynn - HIGH SEAS
A To-Gai-Ru Hold
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A To-Gai-Ru

F HIGH SEAS - GRIEF REEF
F WEST SEA OF SHADOWS Supports F Krynn - HIGH SEAS
 
Nomads:
A Devils Canyon Hold (*Dislodged*)
F Great Glacier, no move received (*Dislodged*)
F The Julianthes Hold (*Dislodged*)
A Timberlands - Skullcap (*Fails*)

A Anhondon Plain - Auryn (*Fails*)
 
Pirates:
F Riku Supports F HIGH SEAS - GRIEF REEF
F Travers Town - Fantastica (*Fails*)
A The High Way - Pans Labyrinth
A Camelittle Supports F GRIEF REEF - Slightly Gulch

F Endor Supports F Travers Town - Fantastica
A Hidden Grotto - Neverpeak Mtn (*Fails*)
F GRIEF REEF - Slightly Gulch
 
Rogues:
F Ashan Hold (*Dislodged*)
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold (*Dislodged*)
 
Trolls:
F Grimheim - Ashan
A The Silver city Supports F Grimheim - Ashan
F Kahvi Hold
A Orboros Supports A The Silver city
A Pygmy - The Silver city (*Fails*)

F Abby Normal - Sorrows End
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica - Travers Town (*Fails*)
F Kara-Tur - Baldurs Gate (*Fails*)
F RAZORS EDGE - Great Glacier
 
 


--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln

The problem with Internet quotes is that you can never be certain of their accuracy

-Abraham Lincoln
Oceania DC437\Spring&Summer/2007 - hapolley   (Mar 19, 2013, 5:49 am)
COMMENTARY AND RESULTS
[OCEANIA_DC437 Deadlines: Summer 2007 is 21 Mar,Fall 2007 is 24 Mar 2013] [If no retreat orders are received then below Auto Retreats will be made!]
   
Japan continues to control large tracks of the Pacific!New_Zealand, and Japan are The Boards Super Powers!
   
Australia loses Coral Islands and must retreat Southern Solomon Islands to Solomon Islands Sea!   
    Marshall Islands holds on and New Zealand continues to grow!   
    Indonesia units continue to support Japan's units!   
    France gets in no orders; LIS will auto retreat after 21 Mar!   

    Japan campaign for command of Midway finally succeeds!
======================================================================
OCEANIA DC437\SPRING/2007 RESULTS
RETREATS:   
    Aust F coi TO OTB   
    Fran F LIS TO MAQ,SNP,jai,pap,eat,OTB   
    Aust F ssi TO sis,OTB
   
--------------------------------------------------------------------------
    TROOP MOBILZATION RETREATS SU/2007
   
    Aust    : AUTO RETREAT F ssi-sis   
    Fran    : AUTO RETREAT F LIS-pap
-------------------------------------------------------------------------- With Warm Regards!Hugh  -  hapolley(at)yahoo.ca
 

[Reply]

dc446 - Spring 1910 - bunwarpgazoo   (Mar 19, 2013, 4:46 am)
1. 3-way draw between Austria, England, and Italy Well, I suppose if all the other powers could be thought to somehow freeze to ice while England took centers from Germany, France and Russia, this might be a viable alternative. As I have pointed out in other letters, Brian Lam does indeed hold the key to continued movement on the board, barring an attack by Italy on Austria or vice versa. But he doesn’t hold the key to a three-way victory, he can only help Italy break through the western stalemate line or Austria the eastern. And not both at once. Once one of these stalemate lines is broken not only is Italy or  Austria free to move forward, but also Russia, Germany and France are freed from holding that line. If England helps break the western line then he has to face France while working to replace France. I he helps break the eastern line then he has to face and replace Russia. Russia does not depend on Germany’s survival in the same way that Germany  depends on France’s survival. Even were England to strike in a fall move he has to hold onto his conquests. Brian’s best bet is to take Denmark with the army and Belgium with the ENG fleet in a Fall move. But that just rewards Austria and Italy and England loses Denmark that same fall. To Germany. Who then builds a fleet in Kiel and sets up the next stalemate line on the Baltic while using the armies he is going to lose any way to kick England off the continent. Or sails off to England with the help of the  Russia fleets, which will not be removed. Brian Lam cannot depend on Russia France and Germany to kindly hold the line whilst he sets himself up for a part in a three-way. So what is the result if England actually tried to force a real three-way draw? Brian ends up eliminated along with  any two of Germany, France and Russia. So the real three-way victory is a gamble probably resulting in a wash-out. A negotiated three-way? This results in the following: Austria 12.9 Italy 12.8England 12.3Russia 4.4Germany 4.6France 4.6 Which I think rewards England a bit too much for being kind enough to not assist in his own demise. DIAS results in this: Austria 6.9 Italy 6.8England 6.3Russia 6.4Germany 6.6France 6.6 Which I am sure Austria and Italy regard as too small a reward for remaining faithful to one another. However I (and some others) think that playing Diplomacy with the intent to draw is a perversion and that this is an acceptable end. A four-way draw as set below would be more ‘fair’ to my way of thinking. Austria 4.9Italy 4.8England 10.3Germany 10.6France 10.4Russia 10.4 Four disparate warring powers were able to bury the hatchet and, in the true spirit of Diplomacy, band together to stop a seemingly victorious constellation.  It all depends on how you look at the board. For Mikael and Brian S the actions (or lack thereof) of Brian L are inexplicable and inexcusable. For me, they are the only answer to a pair of players who start the game without the intent to win a solo victory. John       Från: Michael Penner [mailto:mvpenner(at)gmail.com]
Skickat: den 19 mars 2013 01:07
Till: Michael Thompson; Mikael Johansson; Bret Pollack; Lam Brian; Brian Schoner; John Robillard; John Merfeld; Michael Sims; kielmarch(at)hotmail.com; blitz(at)diplomaticcorp.com
Ämne: dc446 - Spring 1910 Another turn without retreats, and a very easy move into the fall. We've added a new twist to the end-game proposal, though, just to keep things interesting.
Austria:A Bohemia - Silesia
A Galicia Supports Bohemia - Silesia
A Moscow Supports WarsawA Sevastopol Supports Moscow
A Trieste HoldsA Tyrolia - Munich (*fails*)A Ukraine Supports Warsaw
A Vienna - BohemiaA Warsaw Supports Bohemia - Silesia England:F English Channel Supports Mid-Atlantic OceanA London HoldsF North Sea Holds France:F Mid-Atlantic Ocean Supports Spain (*cut*)A Spain Supports Marseilles (*cut*)
A Gascony Supports Spain
F Portugal Supports Mid-Atlantic Ocean
Germany:A Burgundy Supports MarseillesA Marseilles Supports Spain (*cut*)A Kiel Supports MunichA Berlin Supports MunichA Munich Supports Berlin (*cut*)A Prussia Supports LivoniaItaly:A Apulia Supports VeniceF Aegean Sea - ConstantinopleA Piedmont - Marseilles (*fails*)F Gulf of Lyon Supports Western Mediterranean - SpainF Western Mediterranean - Spain (*fails*)
F North Africa - Mid-Atlantic Ocean (*fails*)
F Tyrrhenian Sea - Western Mediterranean (*fails*)
A Venice Supports Tyrolia Russia:F Norway Supports St. PetersburgA St. Petersburg Supports LivoniaF Baltic Sea Supports PrussiaA Livonia Supports PrussiaEnd-Game Proposals:1. 3-way draw between Austria, England, and ItalyNext Deadline:Fall 1910 orders and EGP votes are due on Thursday, March 21, at 4pm CDT (9pm GMT)

[Reply]

dc446 - Spring 1910 (Winter Blitz) Viper Mar 18, 07:07 pm
Another turn without retreats, and a very easy move into the fall. We've added a new twist to the end-game proposal, though, just to keep things interesting.


Austria:
A Bohemia - Silesia
A Galicia Supports Bohemia - Silesia
A Moscow Supports Warsaw
A Sevastopol Supports Moscow
A Trieste Holds
A Tyrolia - Munich (*fails*)

A Ukraine Supports Warsaw
A Vienna - Bohemia
A Warsaw Supports Bohemia - Silesia

England:
F English Channel Supports Mid-Atlantic Ocean

A London Holds
F North Sea Holds

France:
F Mid-Atlantic Ocean Supports Spain (*cut*)
A Spain Supports Marseilles (*cut*)
A Gascony Supports Spain

F Portugal Supports Mid-Atlantic Ocean

Germany:
A Burgundy Supports Marseilles
A Marseilles Supports Spain (*cut*)
A Kiel Supports Munich
A Berlin Supports Munich

A Munich Supports Berlin (*cut*)
A Prussia Supports Livonia

Italy:
A Apulia Supports Venice
F Aegean Sea - Constantinople
A Piedmont - Marseilles (*fails*)

F Gulf of Lyon Supports Western Mediterranean - Spain
F Western Mediterranean - Spain (*fails*)
F North Africa - Mid-Atlantic Ocean (*fails*)
F Tyrrhenian Sea - Western Mediterranean (*fails*)

A Venice Supports Tyrolia

Russia:
F Norway Supports St. Petersburg
A St. Petersburg Supports Livonia
F Baltic Sea Supports Prussia

A Livonia Supports Prussia

End-Game Proposals:
1. 3-way draw between Austria, England, and Italy
2. 6-way draw including all survivors

Next Deadline:
Fall 1910 orders and EGP votes are due on Thursday, March 21, at 4pm CDT (9pm GMT)
dc446 - Spring 1910 - Viper   (Mar 18, 2013, 7:07 pm)
Another turn without retreats, and a very easy move into the fall. We've added a new twist to the end-game proposal, though, just to keep things interesting.


Austria:
A Bohemia - Silesia
A Galicia Supports Bohemia - Silesia
A Moscow Supports Warsaw
A Sevastopol Supports Moscow
A Trieste Holds
A Tyrolia - Munich (*fails*)

A Ukraine Supports Warsaw
A Vienna - Bohemia
A Warsaw Supports Bohemia - Silesia

England:
F English Channel Supports Mid-Atlantic Ocean

A London Holds
F North Sea Holds

France:
F Mid-Atlantic Ocean Supports Spain (*cut*)
A Spain Supports Marseilles (*cut*)
A Gascony Supports Spain

F Portugal Supports Mid-Atlantic Ocean

Germany:
A Burgundy Supports Marseilles
A Marseilles Supports Spain (*cut*)
A Kiel Supports Munich
A Berlin Supports Munich

A Munich Supports Berlin (*cut*)
A Prussia Supports Livonia

Italy:
A Apulia Supports Venice
F Aegean Sea - Constantinople
A Piedmont - Marseilles (*fails*)

F Gulf of Lyon Supports Western Mediterranean - Spain
F Western Mediterranean - Spain (*fails*)
F North Africa - Mid-Atlantic Ocean (*fails*)
F Tyrrhenian Sea - Western Mediterranean (*fails*)

A Venice Supports Tyrolia

Russia:
F Norway Supports St. Petersburg
A St. Petersburg Supports Livonia
F Baltic Sea Supports Prussia

A Livonia Supports Prussia

End-Game Proposals:
1. 3-way draw between Austria, England, and Italy
2. 6-way draw including all survivors

Next Deadline:
Fall 1910 orders and EGP votes are due on Thursday, March 21, at 4pm CDT (9pm GMT)

[Reply]

dc445 spring 10 - catsfather   (Mar 18, 2013, 5:13 pm)
Greg, unlike you to not send orders. I've searched for them and can't
find them, but if you sent them then give me the date/time to narrow
my search.
Otherwise...
Solo for Turkey vote fails.
No retreats, so on to fall. Deadline is Thursday at 9pm GMT.

Movement results for Spring of 1910. (dc455)

England: F Baltic Sea, no move received.
England: F Holland, no move received.
England: F Liverpool, no move received (*Disbanded*).
England: F London, no move received.
England: F North Sea, no move received.
England: F Portugal, no move received.
England: A Sevastopol, no move received (*Disbanded*).
England: F Wales, no move received.

France: A Edinburgh Supports F Irish Sea - Liverpool.
France: F English Channel - North Sea (*Fails*).
France: F Irish Sea - Liverpool.
France: A Munich - Kiel (*Bounce*).
France: A Ruhr - Holland (*Fails*).

Germany: F Sweden - Denmark.
Germany: A Tyrolia - Trieste (*Bounce*).

Italy: A Budapest - Vienna (*Fails*).
Italy: F Marseilles Supports F Gulf of Lyon - Spain(sc).

Russia: F Berlin - Kiel (*Bounce*).

Turkey: A Ankara - Armenia.
Turkey: F Black Sea Supports A Rumania - Sevastopol.
Turkey: A Bulgaria - Rumania.
Turkey: F Gulf of Lyon - Spain(sc).
Turkey: F Mid-Atlantic Ocean - Brest.
Turkey: F North Africa - Mid-Atlantic Ocean.
Turkey: A Rumania - Sevastopol.
Turkey: A Serbia - Trieste (*Bounce*).
Turkey: F Smyrna - Aegean Sea.
Turkey: A Spain - Gascony.
Turkey: F Tyrrhenian Sea - Gulf of Lyon.
Turkey: A Ukraine Supports A Warsaw - Moscow.
Turkey: A Venice - Trieste (*Bounce*).
Turkey: A Vienna - Tyrolia (*Fails*).
Turkey: A Warsaw - Moscow.
Turkey: F Western Mediterranean Supports F Gulf of Lyon - Spain(sc).

Unit locations:

England: F Baltic Sea, F Holland, F London, F North Sea, F Portugal, F Wales.
France: A Edinburgh, F English Channel, F Liverpool, A Munich, A Ruhr.
Germany: F Denmark, A Tyrolia.
Italy: A Budapest, F Marseilles.
Russia: F Berlin.
Turkey: F Aegean Sea, A Armenia, F Black Sea, F Brest, A Gascony, F Gulf of
Lyon, F Mid-Atlantic Ocean, A Moscow, A Rumania, A Serbia, A
Sevastopol, F Spain(sc), A Ukraine, A Venice, A Vienna, F Western
Mediterranean.

Ownership of supply centers:

England: Holland, Kiel, Liverpool, London, Norway, Portugal, Sevastopol, St
Petersburg.
France: Belgium, Brest, Edinburgh, Munich, Paris.
Germany: Denmark, Sweden.
Italy: Budapest, Marseilles.
Russia: Berlin.
Turkey: Ankara, Bulgaria, Constantinople, Greece, Moscow, Naples, Rome,
Rumania, Serbia, Smyrna, Spain, Trieste, Tunis, Venice, Vienna,
Warsaw.

Austria: 0 Supply centers, 0 Units: Builds 0 units.
England: 8 Supply centers, 6 Units: Builds 1 unit.
France: 5 Supply centers, 5 Units: Builds 0 units.
Germany: 2 Supply centers, 2 Units: Builds 0 units.
Italy: 2 Supply centers, 2 Units: Builds 0 units.
Russia: 1 Supply center, 1 Unit: Builds 0 units.
Turkey: 16 Supply centers, 16 Units: Builds 0 units.

The next phase of dc455 will be Movement for Fall of 1910.

[Reply]

dc444 Spring 10 adjudication - jerome777   (Mar 18, 2013, 4:12 pm)
Hi everyone,


Both egps failed. Here's your moves:


Austria:
F Aegean Sea - Constantinople (*Bounce*)
A Bohemia Supports A Munich
A Budapest Supports A Bulgaria - Rumania
A Bulgaria - Rumania
A Constantinople - Smyrna
A Munich Supports A Kiel - Berlin (*Void*)

F North Africa - Mid-Atlantic Ocean (*Fails*)
A Tyrolia Supports A Munich
A Vienna Supports A Bohemia

England:
F St Petersburg(nc) Hold

France:
A Burgundy Supports A Berlin - Munich (*Void*)

F English Channel Supports F Mid-Atlantic Ocean
A Gascony Supports F Spain(sc)
A Kiel Supports A Berlin - Munich (*Void*)
F Mid-Atlantic Ocean Supports F Spain(sc) (*Cut*)
A Portugal Supports F Spain(sc)
F Spain(sc) Supports F Western Mediterranean - North Africa (*Fails*)


Germany:
F Baltic Sea Convoys A Denmark - Berlin
A Denmark - Berlin
F Livonia - St Petersburg(sc) (*Fails*)
F Norway Hold
A Ruhr Supports A Burgundy

Italy:
F Gulf of Lyon Supports A Marseilles

A Marseilles, no move received
A Piedmont Supports A Marseilles
F Tyrrhenian Sea Supports F Western Mediterranean
F Western Mediterranean Supports F North Africa - Mid-Atlantic Ocean

Russia:
F Ankara - Constantinople (*Bounce*)

A Galicia - Rumania (*Fails*)
F Rumania - Black Sea
A Silesia Supports A Denmark - Berlin
A Warsaw Supports A Silesia

Two EGPs on the table - AF draw, DIAS - please include your votes with the autumn moves. These are due Thursday 21 March, 2100GMT.


best

Jerome

[Reply]

WB Round 2 - Coming soon! - FuzzyLogic   (Mar 18, 2013, 9:27 am)
Hi everyone,
We're entering our 10th year of round one this week... which means round 2 is just around the corner.  This first week or two of round two tends to be the most hectic as some players still have first round games going... Most of the games are in fact, as only one has completed as of year 9.  That was dc443, which finished in a 3-way draw -- setting the bar for the first round.  Lineups will be announced early next week, with a first deadline being the following Monday April 1st.  Enjoy!
-mike
 
 

[Reply]

Haven time - FuzzyLogic   (Mar 18, 2013, 7:59 am)
Tick tock tick tock...
Shhh... listen...
Hear that?
tick tock tick tock...
It's the sound of all your units holding...
 
 



From: Michael Sims
Sent: Wed 3/13/2013 11:43 AM
To: Éamon Driscoll
Subject: dc442 Haven s04 retreats!




There ya have it folks, straight from the Nomad's mouth.  WMO goes to Jul.
NEXT:  Tuesday!  3/19, 12 noon Central. 
Enjoy,
-mike
 



From: Éamon Driscoll [mailto:driscollej(at)gmail.com]
Sent: Wed 3/13/2013 6:04 AM
To: Michael Sims
Cc: tom.s.holmes(at)gmail.com; Warren Fleming; Patrick Cloutier; diplomacy(at)diffell.net; Joe Babinsack; welsh_stroud(at)msn.com; Derek Eiler; Garry Bledsoe; Jason Koelewyn; Jerome Payne; Jim Gramoll; joral(at)darkenedpath.com; Jeff Hall; Mike Norton; timmygrainger(at)sympatico.ca; Michael Penner; Rolf Loschek; Roger Alan; dc442
Subject: Re: dc442 Haven s04 results!




Apologies for the delay; I'm having internet issues.  F WMO retreats to Jul.




On 11 March 2013 19:34, Michael Sims <mike(at)fuzzylogicllc.com> wrote:




Hi all,
Knight F Arb moved to Asl... will update the unit on the retreat map...
-mike
 



From: Michael Sims
Sent: Mon 3/11/2013 12:06 PM
Cc: dc442
Subject: dc442 Haven s04 results!






Results?  Did someone say you wanted results?  Oh well you just have to ask...
 
We have one lone retreat, for the Nomad in WMO... to any one of lots of places.
 
This seems to have been a turn of... refinement.  Yeah.  Taking all those little powers who have been beaten down, and grinding them further into the ground, with perhaps a little twisting motion at the same time to pummel them into obliviion...  Several powers seem to suffer this fate, namely the Wizards and Rogues are set to lose their last couple dots... The Shades don't look so hot (but I thought they were out last round and survived)... Barbarians and Undead will need a small miracle to keep themselves in this one.  Faeries remain viable by a thread... will they be the next to fall?
 
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Paras Derval Supports F Ice Reach - GuTanoth (*Void*)
F Ella - Oz (*Fails*)
A Duloc - Maze of Regrets
A Spiral Castle - Dragons Teeth Mtns
A Strawberry Fields - Land of Sweets
F RUGGED COAST - RIFT CANYON
 
Barbarians:
A GuTanoth - River Saeren
 
Centaurs:
F Anvard - Cathal
F Grissel - TROG BOG
A Dancing Lawn - Tumnus (*Fails*)
A Calormen Supports A Dancing Lawn - Tumnus
 
Dwarves:
F Mount Nimro - WEST MIRIANIC OCEAN
A Devils Canyon - Twisted Tunnels
A Ivory Tower - Port Ghaast
F Myth Drannor Supports F RUGGED COAST - RIFT CANYON
A Ancient Necropolis - Spirit Pond
A Snow Witch Supports A Devils Canyon - Twisted Tunnels
F CHURNING REACH Supports F Mount Nimro - WEST MIRIANIC OCEAN
F NORTH MIRIANIC OCEAN - Dimmsdale
 
Elves:
A Garthim - Marshes of Morva
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Sinking Shore
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor Supports A Magrathea - France
F The Old Gristmill - Pwyll
F Sinking Shore - THREE RIVER LAKE
A Thra Supports F The Old Gristmill - Pwyll
 
Faeries:
A Vinyaya, no move received
F Oz, no move received
A Daisy Meadows, no move received
 
Gnomes:
A Brennin, no move received
A Tumnus Hold
F Newa River - GRIEF REEF (*Fails*)
F Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
F Sleepy Hollow Supports A Tumnus
F Owlwood Supports A Tumnus
A Critter Country Supports F Neverpeak Mtn
F Groves of Academe - Slightly Gulch (*Bounce*)
 
Hobbits:
F Mordor - GULF OF LUHN
A Rohan - Two Towers
F Lindon - SEA OF FALLEN STARS
A Magrathea - France
F Baldurs Gate - RAZORS EDGE (*Fails*)
A Waterdeep Supports A Candlekeep
A Krikkit - Nowwhat
A Candlekeep Supports A Waterdeep
A The Wilderland - Magrathea
F HIGH SEAS - THON THALAS
F WAY THE HECK Supports F HIGH SEAS (*Ordered to Move*)
 
Knights:
F Wing Hove - CRYSTAL LAKE
F Arborlon, no move received
F Grimpen Ward - MIST MARSH
F Archenland - Telmar
F Ice Reach Supports F Wing Hove - CRYSTAL LAKE
 
Leprechauns:
F Knockshegowna - Merrow
F Ansalon Hold
F Whoville - Hoarluk
F Terabithia - ZEBOIMS DEEP
F Uhl Belk - Skullcap (*Bounce*)
A Hoarluk - Ancient Necropolis
A Twisted Tunnels - Snow Witch (*Disbanded*)
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Magicians:
F Tarsis - HIGH SEAS
F Ergoth - Tarsis
F Krynn Supports F Tarsis - HIGH SEAS
F Everglot - WEST SEA OF SHADOWS
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A Palmaris - To-Gai-Ru
A Palmaris - To-Gai-Ru
 
Nomads:
A Forbidden City - Devils Canyon
A Timberlands - Skullcap (*Bounce*)
A Anhondon Plain Supports A Forbidden City - Devils Canyon
F Pwyll - Great Glacier
F WEST MIRIANIC OCEAN - CHURNING REACH (*Dislodged*)
 
Pirates:
F Riku - Camelittle (*Fails*)
A Never Never Land - The High Way
F Travers Town Hold
A Camelittle - Neverpeak Mtn (*Fails*)
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
F GRIEF REEF - Slightly Gulch (*Bounce*)
F RIFT CANYON - Endor
 
Rogues:
A The Silver city Hold (*Disbanded*)
F Ashan Hold
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold
 
Trolls:
F Grimheim - Ashan (*Fails*)
F Kahvi - HIGH SEAS (*Fails*)
A Orboros Supports A Moominvalley - The Silver city
A Pygmy Supports A Moominvalley - The Silver city
A Moominvalley - The Silver city
F Abby Normal Supports F HIGH SEAS - THON THALAS
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica Supports F RUGGED COAST - RIFT CANYON
F Kara-Tur Supports F RIVER OF THE DAWN - RAZORS EDGE
F RIVER OF THE DAWN - RAZORS EDGE
 
 

[Reply]

dc446 - spring 10 englandorder... - briankingfox   (Mar 18, 2013, 12:39 am)
F eng support f mao

Others hold
Agree with 6 way draw
?? 2013-3-16 AM6:00??"Michael Penner" <mvpenner(at)gmail.com>??????

Another fairly simple winter passes and we move into the spring of 1910. You can expect to receive your assignments for your 2nd game shortly.

Don't forget to vote on our EGP!


Austria:
Build A Trieste

End-Game Proposal
1. 6-way Draw Including All Survivors

Next Deadline:
Spring 1910 orders and EGP votes are due on Monday, March 18, at 4pm CDT (9pm GMT).

[Reply]

dc444 Maps and reminder - jerome777   (Mar 17, 2013, 2:29 pm)
Hi everyone,

Here's the delayed map and .dpy file.


A reminder - your moves and egp votes are due at 2100GMT tomorrow. I strongly advise you all to copy your orders to the orders box.


thanks

Jerome

[Reply]

dc444 Before Next Turn EOG - untitled36   (Mar 17, 2013, 1:32 pm)
To give the A/F a fair shot, I'll vote yes for the AF and no to the Dias. If the AF fails in spring I'll vote for the Dias in the fall.
John

Sent from my iPhone
On Mar 17, 2013, at 8:26 AM, "Hugh Polley" <hapolley(at)yahoo.ca> wrote:

Germany would like to propose one more time the Game end with a Austrian, French draw!  
Daniel is close to elimination and may wish to reconsider his vote.
Consider this my yes vote for A/F draw!
Sent from my iPodHugh, hapolley(at)yahoo.ca

On 2013-03-11, at 15:30, Jerome Payne <jeromerpayne(at)gmail.com> wrote:

Hi everyone,

Both draw proposals failed once again. So, here's the moves for Spring 09:

Austria:
A Bohemia Supports A Munich

A Bulgaria Supports A Constantinople
A Constantinople Supports A Bulgaria
F Ionian Sea Supports F Tyrrhenian Sea
A Munich Supports A Berlin (*Disbanded*)
F North Africa - Mid-Atlantic Ocean (*Fails*)
A Silesia Supports A Munich (*Cut*)

A Tyrolia, no move received
F Tyrrhenian Sea Supports F Western Mediterranean

England:
F St Petersburg(nc) Hold

France:
A Burgundy Supports A Berlin - Munich
F English Channel Supports F Mid-Atlantic Ocean

A Gascony Supports F Spain(sc)
A Kiel Supports A Berlin - Munich
F Mid-Atlantic Ocean Supports F Spain(sc) (*Cut*)
A Portugal Supports F Spain(sc)
F Spain(sc) Supports F Western Mediterranean - North Africa (*Fails*)


Germany:
F Baltic Sea Supports F Gulf of Bothnia - Livonia
F Barents Sea Supports F St Petersburg(nc)
A Denmark Supports A Kiel
F Gulf of Bothnia - Livonia
A Ruhr Supports A Burgundy

Italy:

F Gulf of Lyon Supports A Marseilles
A Marseilles, no move received
A Piedmont Supports A Marseilles
F Tunis Supports F Western Mediterranean
F Western Mediterranean Supports F North Africa - Mid-Atlantic Ocean


Russia:
F Ankara Hold
A Berlin - Munich
F Black Sea - Rumania
A Livonia - Warsaw
A Moscow - Ukraine
A Prussia - Silesia (*Fails*)



I had thought this game less likely to move than a Frenchman living next door to a brothel (sorry Stuart), but I was wrong - we have movement in both central Europe and on the Baltic coasts! Therefore I will lift the threat of a GM-imposed DIAS, and the game continues.


No EGPs have been proposed for the autumn turn, so no votes are needed this turn. The deadline for Autumn is 2100GMT, Thursday 14 March.


best

Jerome

<dc444.dpy><dc444.gif>

[Reply]

dc444 England EOG Vote - Koensig   (Mar 17, 2013, 9:54 am)
p { margin: 0; }I vote yes to both draws as well

From: "Danilo Bliek" <danilobliekthebest(at)hotmail.com>
To: "Hugh Polley Germany dc444" <hapolley(at)yahoo.ca>, jeromerpayne(at)gmail.com, "Orders Box Diplomaticcorp" <orders(at)diplomaticcorp.com>
Cc: "Eric Marr Italy dc444" <ericmarr(at)gmail.com>, "Scott Johnson Russia dc444" <johnston.scott(at)comcast.net>, "Stuart Winch France dc444" <stuartandmaria(at)googlemail.com>, "John Reside Austria dc444" <untitled36(at)hotmail.com>, "Jerome Payne GM dc444" <jerome777(at)ymail.com>, blitz(at)diplomaticcorp.com
Sent: Sunday, March 17, 2013 10:09:26 AM
Subject: dc444 England EOG Vote



Allright then I have decided to vote in favour of A/F and DIAS

good game guys

-the prime minister of the british commonwealth, signing out

danilo

CC: ericmarr(at)gmail.com; Johnston.scott(at)comcast.net; stuartandmaria(at)googlemail.com; danilobliekthebest(at)hotmail.com; untitled36(at)hotmail.com; jerome777(at)ymail.com; blitz(at)diplomaticcorp.com
From: hapolley(at)yahoo.ca
Subject: Re: dc444 Before Next Turn EOG
Date: Sun, 17 Mar 2013 04:55:23 -0600
To: jeromerpayne(at)gmail.com

Germany would like to propose one more time the Game end with a Austrian, French draw!  
Daniel is close to elimination and may wish to reconsider his vote.
Consider this my yes vote for A/F draw!
Sent from my iPodHugh, hapolley(at)yahoo.ca

On 2013-03-11, at 15:30, Jerome Payne <jeromerpayne(at)gmail.com> wrote:

Hi everyone,

Both draw proposals failed once again. So, here's the moves for Spring 09:

Austria:
A Bohemia Supports A Munich

A Bulgaria Supports A Constantinople
A Constantinople Supports A Bulgaria
F Ionian Sea Supports F Tyrrhenian Sea
A Munich Supports A Berlin (*Disbanded*)
F North Africa - Mid-Atlantic Ocean (*Fails*)
A Silesia Supports A Munich (*Cut*)

A Tyrolia, no move received
F Tyrrhenian Sea Supports F Western Mediterranean

England:
F St Petersburg(nc) Hold

France:
A Burgundy Supports A Berlin - Munich
F English Channel Supports F Mid-Atlantic Ocean

A Gascony Supports F Spain(sc)
A Kiel Supports A Berlin - Munich
F Mid-Atlantic Ocean Supports F Spain(sc) (*Cut*)
A Portugal Supports F Spain(sc)
F Spain(sc) Supports F Western Mediterranean - North Africa (*Fails*)


Germany:
F Baltic Sea Supports F Gulf of Bothnia - Livonia
F Barents Sea Supports F St Petersburg(nc)
A Denmark Supports A Kiel
F Gulf of Bothnia - Livonia
A Ruhr Supports A Burgundy

Italy:

F Gulf of Lyon Supports A Marseilles
A Marseilles, no move received
A Piedmont Supports A Marseilles
F Tunis Supports F Western Mediterranean
F Western Mediterranean Supports F North Africa - Mid-Atlantic Ocean


Russia:
F Ankara Hold
A Berlin - Munich
F Black Sea - Rumania
A Livonia - Warsaw
A Moscow - Ukraine
A Prussia - Silesia (*Fails*)



I had thought this game less likely to move than a Frenchman living next door to a brothel (sorry Stuart), but I was wrong - we have movement in both central Europe and on the Baltic coasts! Therefore I will lift the threat of a GM-imposed DIAS, and the game continues.


No EGPs have been proposed for the autumn turn, so no votes are needed this turn. The deadline for Autumn is 2100GMT, Thursday 14 March.


best

Jerome

<dc444.dpy><dc444.gif>

[Reply]

Page:  1 . . . 121  122  123  124  125  126  127  128  129  130  131  132  133  134  135  136  137 . . . 1090

Rows per page:

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

Powered by Fuzzy Logic · You are visitor number 55618 · Page loaded in 1.5965 seconds by DESMOND