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DC397 - Fall 1905 Results - politesociety   (Dec 22, 2011, 2:11 pm)

[Reply]

DC397 - Fall 1905 Results (dc397) bret_pollack Dec 23, 07:29 am
Thanks all for the game.  Sorry for my failures in communication as the game started.
 
dc394 s06 retreats! - FuzzyLogic   (Dec 22, 2011, 9:51 am)
Did we all forget something?  Santa's watching... and moves are due!






From: Michael Sims
Sent: Fri 12/16/2011 9:59 AM
Subject: dc394 s06 retreats!








Faeries: A Dragons Teeth Mtns - Khaz Modan


Hobbits: A Thirsty Desert - Two Towers


Trolls: F WEST SEA OF SHADOWS - Tarsis


 


Glad to get these out early so it doesn't impact our Christmas party!


 


NEXT:  Our Happy Haven Holiday Edition to be enjoyed by all on... Thurs 12/22, 3pm Central!


 


Then bulids between Christmas and New Years, and Spring in 2012.


Enjoy,


-mike


 


 

[Reply]

Winter Blitz - FuzzyLogic   (Dec 22, 2011, 8:21 am)
Yep it's now open. The DCI and WB ran very long last year which set us back quite a bit on timing. It is currently set to start 2nd week in January.

[Reply]

Winter Blitz - dknemeyer   (Dec 21, 2011, 6:22 pm)
Hey Gents,

I think it is still in the works but might get off a little late.

[Reply]

Winter Blitz (Community) FuzzyLogic Dec 22, 08:21 am
Yep it's now open. The DCI and WB ran very long last year which set us back quite a bit on timing. It is currently set to start 2nd week in January.
dc393 - Fall 1907 Results - kevinokelly   (Dec 21, 2011, 5:08 pm)

[Reply]

dc393 - Fall 1907 Results (dc393) kevinokelly Jan 10, 12:37 pm
dc395 Autumn 1907 Adjudication postponed - jerome777   (Dec 21, 2011, 4:08 pm)

[Reply]

DC 398, Winter 1903 - alwayshunted   (Dec 21, 2011, 2:39 pm)
Greetings group,



I think it makes sense to just press on without a delay for the holidays. I haven't heard anything different from anyone, so...... on we go. Spring 1904 is due in one week, on Wednesday December 28, at 16:00 MST.  




Here is the winter turn:





England: 

Build F Edinburgh




Germany: 

Build A Berlin







Maps attached. Have fun.




Warren

[Reply]

DC373 Austria EOG - archimedes   (Dec 21, 2011, 9:10 am)
Couple of typo corrections below


 








Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy him first, was a frequent and
loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is getting nothing from Austria either(here I
made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Adam, that IF England was going to stab me, now was the time. 
While at the beginning of the game I trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Austria "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Adam, thank you for your patience with me. 


 


Mark


 


 







 












From: Mark Mizak <archimedeslives(at)yahoo.com>
To: Jack McHugh <jwmchughjr(at)gmail.com>; Adam Martin-Schwarze <smegdwarf(at)yahoo.com>
Cc: Jack Cope <jackcope(at)btinternet.com>; DC 373 <dc373(at)diplomaticcorp.com>; Alex Maslow <Blueraider0(at)gmail.com>; Dirk Knemeyer <dirk(at)knemeyer.com>
Sent: Wednesday, December 21, 2011 8:37 AM
Subject: Re: DC373 Austria
EOG









Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy him first, was a frequent and
loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is getting nothing from Austria either(here I
made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Alex, that IF England was going to stab me, now was the time.  While at the beginning of the game I
trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Germany "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Alex, thank you for your patience with me. 


 


Mark


 


 

[Reply]

DC373 Austria EOG - archimedes   (Dec 21, 2011, 7:37 am)
Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy
him first, was a frequent and loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is
getting nothing from Austria either(here I made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Alex, that IF England was going to stab me, now was the time. 
While at the beginning of the game I trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Germany "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Alex, thank you for your patience with me. 


 


Mark


 


 

[Reply]

DC373 Austria EOG - FlapJack   (Dec 20, 2011, 9:56 pm)

[Reply]

DC373 Austria EOG (dc373) archimedes Dec 21, 07:37 am
Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy
him first, was a frequent and loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is
getting nothing from Austria either(here I made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Alex, that IF England was going to stab me, now was the time. 
While at the beginning of the game I trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Germany "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Alex, thank you for your patience with me. 


 


Mark


 


 
DC373 Austria EOG (dc373) archimedes Dec 21, 09:10 am
Couple of typo corrections below


 








Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy him first, was a frequent and
loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is getting nothing from Austria either(here I
made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Adam, that IF England was going to stab me, now was the time. 
While at the beginning of the game I trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Austria "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Adam, thank you for your patience with me. 


 


Mark


 


 







 












From: Mark Mizak <archimedeslives(at)yahoo.com>
To: Jack McHugh <jwmchughjr(at)gmail.com>; Adam Martin-Schwarze <smegdwarf(at)yahoo.com>
Cc: Jack Cope <jackcope(at)btinternet.com>; DC 373 <dc373(at)diplomaticcorp.com>; Alex Maslow <Blueraider0(at)gmail.com>; Dirk Knemeyer <dirk(at)knemeyer.com>
Sent: Wednesday, December 21, 2011 8:37 AM
Subject: Re: DC373 Austria
EOG









Everyone,


 


I had a great deal of fun in this game.  As most of you know, I had not played Diplomacy for quite some time, I used to play on a site out of England, and GM'd a number of games as well.  But I had not played for about ten years.  I thought that now having a computer at home, as well as my schedule working in an office would allow me the time to do so, as I will explain that did not work as well as I had hoped.


 


Game Start-- I started out immediately talking to Germany about a possible SeaLion attack on England.  Germany bought in and we started laying out our strategy.  There were some disturbing early results in our attempts to communicate with Austria, Italy, and Russia.  Italy, never spoke to me, not once for the entire game.  This--though it may have been a strategy rather than a slight--gave me a very nasty taste in my mouth.  Russia replied to our (Germany and my) advances with a lot of evasive non-commital responses.  Though I do remember exchanging pleasantries with Austria at the beginning of the game, I heard nothing from that point forward--until much later when I screwed everything up in the end game.  Germany said he was having no luck at all with Austrian relations either.  This may or may not have been true.  England, though my intention was to destroy him first, was a frequent and
loquacious correspondent.  In the end this saved his bacon.


 


Early Game--Our (G/F) Sealion attack goes off well EXCEPT for some reason Russia does not get behind it.  Had Russia thrown in with us at that point, England would have been toast, and Russia's overall position would have been much better-in my opinion.  But clearly (clear now anyway) he was working with Austria and did not want us getting too strong.  I land in Wales and England and I exchange many humorous, threatening emails back and forth, keeping up a steady dialogue despite our animosity.  For example I refuse to call it the channel, always referring to it as La Manche when writing to him.  As I am figuring out my tactics to take England by force now that I have a unit on the island, doubts start to seriously gnaw at my gut.  I am suddenly sure that I am about to be stabbed.  All attempts to talk to Italy and Russia are repulsed, Germany tells me he is getting nothing from Austria either(here I
made a mistake in not aggressively trying to talk to Austria myself, I do not know if it would have done me any good, but it was going to poison my opinion on Ausria for the rest of the game and cost me a chance to really go anywhere.)  At the last minute Germany and I decide to throw in with England.  I am sure England was desparately throwing out any thing he could to lessen the pressure on himself, but our worries were actually spot on as Austria, Italy, and Russia moved on us that turn.  I have to assume it came as quite a shock to them when I convoyed my army in Wales to North Africa, and moved towards Marseilles.  The timing could not have been more perfect and the new E/F/G alliance is running strong.


 


Phase Two--Italy makes a vital error by building an army in Venice instead of an additional fleet in Rome in the winter of 1903.  I am begging Turkey to hold on, telling him I am coming to his rescue.  However after spring of 1904 we loose Sifcell as England and Dirk takes over.  I research Dirk on the site and see he has only had one solo and mistakenly (as it turns out) figure he is in it for the long haul with me.  I am still trying to talk to Italy, and still I get no response.  This is one of the oddest things about this game to me, how there was so little discourse between the two "sides".  I know in the case of my relations with Austria some of that was my own fault, but I tried mightily to talk to Italy and Russia and somehow got it in my mind that Austria was the one responsible for them not talking to me.


 


Mid Game--A lot of the moves by Austria did not make sense to me at this point, as he seemed to be cannibalizing his own partner to enchance his short term position while weakening Italy's ability to defend itself against me.  Of course that is the view from the outside of the enemies' position, but again I allowed it to flavor my opinion of Austria, which later made me question his moves when we tried to work together.  Now I make my biggest mistake, I accept Englands excuses for moving into the Channel.  I blame myself for "miscommunication" because I am ridiculously busy at work, and not able to regularly access a computer at home, and I don't realize how exposed I am leaving myself.  I convince myself I need England's fleets to help me, when I really don't.  The season of the big stab, I wrote in my orders to Alex, that IF England was going to stab me, now was the time.  While at the beginning of the game I
trusted my instincts that a A/I/R attack was coming, I did not trust my instincts this time, and it cost me big.


 


The Big Mistake--Finally I am talking to Austria, but I am so distrustful I see every move he makes as double sided.  My correspondence with him is stilted so even if he was trying to honestly broker a truce and alliance between us I can't see it.  I don't know if he was to this day, I assume he was as it was our only chance, but somehow everything he said struck me as wrong.  Dirk, was not feeding into this--at least not overtly--it was my own perception.  Dirk realizing that even so his stab was not deep enough to end the game with a solo, resumed working with me.  I am still stupidly looking for a way to win the game rather than looking for stalemate, with opportunities.  Work has gone on massive overdrive and my computer is not working at home, only allowing me occasional access on my bride's.  At some point Germany "threatens" to hand the game over rather than
fight it out, and this--though probably a ploy on his part--turns me irrevocably against him.  At his point I realize England is going to win, it is just a matter of how bad it is for me.  I do not like the way I played the end of this game at all, the only reason I can give is my long absence from the game left me ill prepared to deal with the changes going on.  I will do better next time.


 


Conclusions--First off I need to apologize to Jack, if only because I so poorly played my part at the end.  I look forward to playing against each and everyone of you again, I do not hold grudges--though neither do I forget-----Dirk.  Alex, thank you for your patience with me. 


 


Mark


 


 
DC 373: Fall 1917 Adjudication - Blueraider0   (Dec 20, 2011, 9:54 pm)
Dear all,
Package intercepted...... Point of Departure: Stockholm, Sweden......
Packing label in German....... Language deemed barbaric...........
Translating to English
.......
.......
......

Hullo? Hello, anyone out there? Ahem, well, since we have taken
Rumania, we can now mix the sexy appeal of Sweden with the vampire
atmosphere of Transylvania and the industrious strength of the
Germans. Tell Chancellor Maslow that all is well, and we will soon
launch our surprise attack against the English, claiming Edinburgh and
declaring Scottish independence from the Empire. We will dominate
(that area)!
*End*

Drat! Our master plan has been foiled!
Before anything else, thanks of course to Adam, for GMing so
wonderfully - spot on!
Dirk mentioned I am an "imaginative and creative" player. I thank him
for the kind words, and this game has certainly re-sparked my interest
in taking the Light Cavalry's mission seriously, and taking up truly
desperate positions, partially to ensure the games go on, but also as
a fun place to experiment with crazy ideas. Germany had Munich and
Sweden. Seems like a fertile board for some experimentation.
I always aim high. When I took over this position I decided my goal
was to retake all of Germany. Read that again. I decided to take my
two units and throw myself against the English forces. It seemed like
a good idea, actually! Dirk was deficient on armies in Germany, and I
generally thought he had overbuilt on fleets. The trick was to stab
him in such a way that he couldn't take Sweden in the appropriate
fall, essentially giving me an extra unit and some room to manuever.
But Jack and I never quite hit it off, and my plan to "convince" Dirk
I was his ally turned into.......... an alliance. Jack just stopped
responding (so I stopped bothering) and soon it became clear that
fighting Dirk, while great and heroic, was foolish and he would simply
eliminate me. Maybe it was always so.
Mark never really talked to me and I was convinced Dirk and I were the
only players talking. But Dirk kept saying he heard from France about
this or that - I just assumed he was lying.
Then I got an e-mail from Mark to me and Dirk about some tactics.
During the previous turn or so, I had suggested to Dirk he could solo,
and he said he wasn't interested. That very turn Dirk took Warsaw
without helping me into Rumania (which he very well could have done),
so I lost a unit. I threw a bit of a fit (I was upset Dirk had lied
to me about his solo ambitions - I thought I had made it clear that if
that's what he wanted I'd help him out) and considered obstructing
Dirk with my one unit (I mean........ it was something!) but then Dirk
said I had shown myself to be untrustworthy. Turns out he thought I
complained to Mark I was being left out, and that's what led to the
3-way e-mail. I had thought Dirk had encouraged Mark to e-mail me, so
I'd stop bugging him about it. Well, once we settled that I realized
Jack still wasn't talking to me and Dirk could just as easily take me
out, so I offered my services again and suggested it might be fun if I
end the game with 1 unit and two supply depots, neither in Germany.
He agreed, but clearly that didn't happen. Oh well. Sweden is just
as well!
Also, I think I accidentally vetoed a few draws by not submitting
votes. Whoops!
A fun game and a fun position to take over. I hope to see you all in
a game soon!
-Maslow


On 12/20/11, Adam Martin-Schwarze wrote:
Well, so much for all the talk about building consensus. The endgame
proposals fail anyway.

There is great confusion, thrusting, and counter-thrusting in the Balkans.
A tactical gem here, a defensive brainstorm there - but in the end, the
Austrian and French foes cancel each... er... excuse me... hold on a
second... I have received a short missive marked "Priority" from the
English centurion on the field of combat. Give me a second while I put on
my glasses here to read what it says...

"Veni, vidi, vici."

"Galia est pacata."

My, oh my! It seems that, while the diplomats were unable to negotiate a
peace, the generals went and claimed it on the field of battle. England
wins. Let me repeat that: England wins. With the additions of Rumania and
Sevastopol to his portfolio, he tallies the magical 18. Dirk Knemeyer, vir
triumphalis. Crown him with laurels. Parade him in triumph through the
streets of London. Let there be displays of captured riches including
elephants, Austrian double-headed eagles, German techno music, and Russian
hats with furry ear-flaps. (Let a slave stand in his chariot and whisper,
"All glory is fleeting."Wink

"Danger knows full well
That Caesar is more dangerous than he:
We are two lions littered in one day,
And I the elder and more terrible."

I take this moment to recollect that Dirk was not an original member of this
game. He stepped in as a replacement in Fall 1904 for Stephan who
regretfully had to resign. Stephan left Dirk a fluid position which could
have gone one of many ways. Dirk, deftly steered it through the ambiguous
years to come and clearly emerged as the beast on the board.
Congratulations, Dirk.

The English centurion has also left words of wisdom for the other players.

"Experience is the teacher of all things."

I don't know how much you have enjoyed this game (usually, by the end of a
game, many players have lost their zest for it), but defeat/failure is
indeed the best teacher, and I think DC 373 would be an exemplary teaching
game, featuring many common Diplomacy themes. There were disabused newbies,
blood-curdling stabs, carebear alliances, puppets, attrition, victory, and
above all, personalities. I invite you to share your reflections in
end-of-game statements (often one of the best parts of the game, I think).


Of the surviving losers (the eliminated players have each already received
their own send-offs), I offer the following observation from Julius Caesar
himself:

"Hoc voluerunt".

Roughly translated: they wanted it so. Or, as Shakespeare put it (which I
did quote earlier in the game):

"Why, man, he doth bestride the narrow world
Like a Colossus; and we petty men
Walk under his huge legs, and peep about
To find ourselves dishonourable graves.
Men at some time are masters of their fates:
The fault, dear Brutus, is not in our stars,
But in ourselves, that we are underlings."

As with any Diplomacy solo, the victory would not have been possible without
the deeds of the vanquished.


Jack, Mark, and Maslow, I hope you will forgive me for tagging each of you
with a quote from Shakespeare:

Maslow: Thank you for taking over the abandoned German position; I am always
grateful to replacement players. [Note: Matt O'Donnell did eventually
contact me following his abandonment, but I decided that five days late for
a deadline was too late, even though he was otherwise a reliable player - I
was sorry to lose him]. Your decision to play for survival by playing loyal
Janissary was well-executed and merits you the following:
You are my true and honourable wife,
As dear to me as are the ruddy drops
That visit my sad heart.

Mark: Somewhere during this game, you let go of the reins, and by the time
you looked around for them, they were firmly in Dirk's grasp. I appreciated
the many times you shared with me your perspective on the board and your
plans - they made my experience infinitely more enjoyable. It also enabled
me to better witness your transition from 'playing the board' to 'being
played' (which may or may not be a fair characterization).
Forever, and forever, farewell, Cassius!
If we do meet again, why, we shall smile;
If not, why then this parting was well made

Jack: A reliable, bulldog performance through all the years, and yet you
ended isolated and friendless after your allies were picked off one by one.
Still, you dutifully submitted orders and soldiered on long after hope had
left the building, and I appreciate that a lot. "It is easier to find men
who will volunteer to die, than to find those who are willing to endure pain
with patience."
This was the noblest Roman of them all;
All the conspirators save only he
Did that they did in envy of great Caesar;
He, only, in a general honest thought
And common good to all, made one of them.
His life was gentle, and the elements
So mixed in him that Nature might stand up
And say to all the world, 'This was a man!'

Again - end-of-game statements are welcomed, nay, encouraged. Caesar
narrated his wars, do thou no less!


Fall 1917 Adjudication

Austria:
f aeg-gre (*Fails*)
f adr-tri (*Bounce*)
a tyr s f adr-tri
a alb-ser (*Fails*)
a rum s a alb-ser (*Dislodged*)
a bul s a alb-ser (*Cut*)
Army Trieste unordered

England:
F Bal H
A Bel H
F Den - NTH
F Eng - MAO
A Gal - Rum
F Hel H
F ION - Tun
A Kie - Mun
F MAO - Wes
A Mos H
A Mun - Boh
F NTH - Eng
A Sev S Gal - Rum
A Sil - Gal
A Vie H
A War H

France:
Army Marseilles HOLD
Fleet Piedmont HOLD
Fleet Venice Support Army Serbia Move To Trieste
Fleet Tyrhennian Sea Move To Naples
Fleet Naples Move To Apulia
Army Rome Support Fleet Venice
Army Serbia Move To Trieste (*Bounce*)
Fleet Greece Move To Bulgaria (*Fails*)

Germany:
Ukr to Rum (*Fails*)

--
"It's like in the great stories, Mr. Frodo. The ones that really
mattered. Full of darkness and danger they were. and sometimes you
didn't want to know the end because how could the end be happy? How
could the world go back to the way it was when so much bad had
happened? But in the end, it's only a passing thing. The shadow, even
the darkness must pass. A new day will come. And when the sun shines
it will shine out the clearer. Those were the stories that stayed with
you - That meant something. Even if you were too small to understand
why. But I think, Mr. Frodo, I do understand. I know now. Folk in
those stories had lots of chances of turning back only they didn't.
They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC 373: Fall 1917 Adjudication - dknemeyer   (Dec 20, 2011, 8:56 pm)
Adam, thanks so much for GM'ing the game. Your Julius Caesar theme really added a lot of character, and your timely and professional adjudications are much appreciated. I very much hope to play in your games again.
I seek out replacement positions that appear challenging but are not hopeless, and I endeavour to improve on the position I've inherited. No delusions of grandeur, but no just competently filling the chair either. The board in this game supported that agenda nicely. England had lost out on the western triangle in the beginning. However, just before I joined, they had all patched up and in mid-1903 England sat with 5 SC, firm allies, and belligerence raging on the other side of the board. What a fine time to be an Englishman!
Initially, and for quite some time, I was certainly content to work with France and Germany. Both were nice guys who enjoyed talking strategy and made for a very pleasant play experience, one which was only bolstered by our slow-but-steady progress and Austria's ruthlessness in dismantling his neighbours when given the opening, creating tension that drove us all aggressively eastward.
I've been told that patience is one of my best Dip traits, and it certainly served me well here. In being a supremely reliable and not greedy ally I earned an abundance of trust from France and Germany. I don't remember the point at which my working in perfect and genuine unison with them turned into also looking with a greedy eye for the right moment to stab, but in fall 1910 I decided to go for the solo. We had progressed significantly and were about to make breakthroughs that would certainly give multiple builds to each of us, builds which - almost certainly - would close the door on my being able to make a hopefully winning move in the future.
It was an effective stab, taking 6 centers including 3 from Germany, 2 from France and 1 from Austria - the players best-positioned to stop me. Unfortunately (for me) my antagonists smartly pulled together an effective coalition to stop me. At this point I did not think a solo would be in the cards anymore and I quickly retreated back, looking to bolster relationships that would ensure me a draw in the game, ideally with as few players as possible. However, schisms between the other players started to indicate that I might have another window to make a run for the gold. This situation was further enhanced by general player fatigue around the table. Doing so required a gentle stab of France (once again) and my new German ally as well. Doing so gave me the "hands around the throat" position to fully prosecute finishing the victory.
I really enjoyed playing with this group. I regret that France got so busy which work, which in part led to my decision to make the second stab. He is a fine fellow. It was nice to play again with Maslow again - if briefly - as he is a really creative and imaginative player. Austria is a professional player and, until he checked out at the end, was the kind of tough and unrelenting player that gives Diplomacy its deliciously ruthless reputation.
In any event, thanks to one and all for sticking with the game, and especially Adam for the stellar GM'ing. I hope to see all of you in another game soon!
Dirk/England

On Dec 20, 2011, at 4:45 PM, Adam Martin-Schwarze wrote:
Well, so much for all the talk about building consensus. The endgame proposals fail anyway.

There is great confusion, thrusting, and counter-thrusting in the Balkans. A tactical gem here, a defensive brainstorm there - but in the end, the Austrian and French foes cancel each... er... excuse me... hold on a second... I have received a short missive marked "Priority" from the English centurion on the field of combat. Give me a second while I put on my glasses here to read what it says...

"Veni, vidi, vici."

"Galia est pacata."

My, oh my! It seems that, while the diplomats were unable to negotiate a peace, the generals went and claimed it on the field of battle. England wins. Let me repeat that: England wins. With the additions of Rumania and Sevastopol to his portfolio, he tallies the magical 18. Dirk Knemeyer, vir triumphalis. Crown him with laurels. Parade him in triumph through the streets of London. Let there be displays of captured riches including elephants, Austrian double-headed eagles, German techno music, and Russian hats with furry ear-flaps. (Let a slave stand in his chariot and whisper, "All glory is fleeting."Wink

"Danger knows full well
That Caesar is more dangerous than he:
We are two lions littered in one day,
And I the elder and more terrible."

I take this moment to recollect that Dirk was not an original member of this game. He stepped in as a replacement in Fall 1904 for Stephan who regretfully had to resign. Stephan left Dirk a fluid position which could have gone one of many ways. Dirk, deftly steered it through the ambiguous years to come and clearly emerged as the beast on the board. Congratulations, Dirk.

The English centurion has also left words of wisdom for the other players.

"Experience is the teacher of all things."

I don't know how much you have enjoyed this game (usually, by the end of a game, many players have lost their zest for it), but defeat/failure is indeed the best teacher, and I think DC 373 would be an exemplary teaching game, featuring many common Diplomacy themes. There were disabused newbies, blood-curdling stabs, carebear alliances, puppets, attrition, victory, and above all, personalities. I invite you to share your reflections in end-of-game statements (often one of the best parts of the game, I think).


Of the surviving losers (the eliminated players have each already received their own send-offs), I offer the following observation from Julius Caesar himself:

"Hoc voluerunt".

Roughly translated: they wanted it so. Or, as Shakespeare put it (which I did quote earlier in the game):

"Why, man, he doth bestride the narrow world
Like a Colossus; and we petty men
Walk under his huge legs, and peep about
To find ourselves dishonourable graves.
Men at some time are masters of their fates:
The fault, dear Brutus, is not in our stars,
But in ourselves, that we are underlings."

As with any Diplomacy solo, the victory would not have been possible without the deeds of the vanquished.


Jack, Mark, and Maslow, I hope you will forgive me for tagging each of you with a quote from Shakespeare:

Maslow: Thank you for taking over the abandoned German position; I am always grateful to replacement players. [Note: Matt O'Donnell did eventually contact me following his abandonment, but I decided that five days late for a deadline was too late, even though he was otherwise a reliable player - I was sorry to lose him]. Your decision to play for survival by playing loyal Janissary was well-executed and merits you the following:
You are my true and honourable wife,
As dear to me as are the ruddy drops
That visit my sad heart.

Mark: Somewhere during this game, you let go of the reins, and by the time you looked around for them, they were firmly in Dirk's grasp. I appreciated the many times you shared with me your perspective on the board and your plans - they made my experience infinitely more enjoyable. It also enabled me to better witness your transition from 'playing the board' to 'being played' (which may or may not be a fair characterization).
Forever, and forever, farewell, Cassius!
If we do meet again, why, we shall smile;
If not, why then this parting was well made

Jack: A reliable, bulldog performance through all the years, and yet you ended isolated and friendless after your allies were picked off one by one. Still, you dutifully submitted orders and soldiered on long after hope had left the building, and I appreciate that a lot. "It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience."
This was the noblest Roman of them all;
All the conspirators save only he
Did that they did in envy of great Caesar;
He, only, in a general honest thought
And common good to all, made one of them.
His life was gentle, and the elements
So mixed in him that Nature might stand up
And say to all the world, 'This was a man!'

Again - end-of-game statements are welcomed, nay, encouraged. Caesar narrated his wars, do thou no less!


Fall 1917 Adjudication

Austria:
f aeg-gre (*Fails*)
f adr-tri (*Bounce*)
a tyr s f adr-tri
a alb-ser (*Fails*)
a rum s a alb-ser (*Dislodged*)
a bul s a alb-ser (*Cut*)
Army Trieste unordered

England:
F Bal H
A Bel H
F Den - NTH
F Eng - MAO
A Gal - Rum
F Hel H
F ION - Tun
A Kie - Mun
F MAO - Wes
A Mos H
A Mun - Boh
F NTH - Eng
A Sev S Gal - Rum
A Sil - Gal
A Vie H
A War H

France:
Army Marseilles HOLD
Fleet Piedmont HOLD
Fleet Venice Support Army Serbia Move To Trieste
Fleet Tyrhennian Sea Move To Naples
Fleet Naples Move To Apulia
Army Rome Support Fleet Venice
Army Serbia Move To Trieste (*Bounce*)
Fleet Greece Move To Bulgaria (*Fails*)

Germany:
Ukr to Rum (*Fails*)

[Reply]

Winter Blitz - fencertim   (Dec 20, 2011, 3:48 pm)
If i remember correctly i think it went to an every other year event. I thought i saw talk going around along those lines.


tim

[Reply]

Winter Blitz (Community) dknemeyer Dec 21, 06:22 pm
Hey Gents,

I think it is still in the works but might get off a little late.
Winter Blitz (Community) FuzzyLogic Dec 22, 08:21 am
Yep it's now open. The DCI and WB ran very long last year which set us back quite a bit on timing. It is currently set to start 2nd week in January.
DC 373: Fall 1917 Adjudication - AceRimmer   (Dec 20, 2011, 3:45 pm)
Well, so much for all the talk about building consensus. The endgame proposals fail anyway.

There is great confusion, thrusting, and counter-thrusting in the Balkans. A tactical gem here, a defensive brainstorm there ??? but in the end, the Austrian and French foes cancel each... er... excuse me... hold on a second... I have received a short missive marked "Priority" from the English centurion on the field of combat. Give me a second while I put on my glasses here to read what it says...

"Veni, vidi, vici."

"Galia est pacata."

My, oh my! It seems that, while the diplomats were unable to negotiate a peace, the generals went and claimed it on the field of battle. England wins. Let me repeat that: England wins. With the additions of Rumania and Sevastopol to his portfolio, he tallies the magical 18. Dirk Knemeyer, vir triumphalis. Crown him with laurels. Parade him in triumph through the streets of London. Let there be displays of captured riches including elephants, Austrian double-headed eagles, German techno music, and Russian hats with furry ear-flaps. (Let a slave stand in his chariot and whisper, "All glory is fleeting."Wink

"Danger knows full well
That Caesar is more dangerous than he:
We are two lions littered in one day,
And I the elder and more terrible."

I take this moment to recollect that Dirk was not an original member of this game. He stepped in as a replacement in Fall 1904 for Stephan who regretfully had to resign. Stephan left Dirk a fluid position which could have gone one of many ways. Dirk, deftly steered it through the ambiguous years to come and clearly emerged as the beast on the board. Congratulations, Dirk.

The English centurion has also left words of wisdom for the other players.

"Experience is the teacher of all things."

I don???t know how much you have enjoyed this game (usually, by the end of a game, many players have lost their zest for it), but defeat/failure is indeed the best teacher, and I think DC 373 would be an exemplary teaching game, featuring many common Diplomacy themes. There were disabused newbies, blood-curdling stabs, carebear alliances, puppets, attrition, victory, and above all, personalities. I invite you to share your reflections in end-of-game statements (often one of the best parts of the game, I think).


Of the surviving losers (the eliminated players have each already received their own send-offs), I offer the following observation from Julius Caesar himself:

"Hoc voluerunt".

Roughly translated: they wanted it so. Or, as Shakespeare put it (which I did quote earlier in the game):

"Why, man, he doth bestride the narrow world
Like a Colossus; and we petty men
Walk under his huge legs, and peep about
To find ourselves dishonourable graves.
Men at some time are masters of their fates:
The fault, dear Brutus, is not in our stars,
But in ourselves, that we are underlings."

As with any Diplomacy solo, the victory would not have been possible without the deeds of the vanquished.


Jack, Mark, and Maslow, I hope you will forgive me for tagging each of you with a quote from Shakespeare:

Maslow: Thank you for taking over the abandoned German position; I am always grateful to replacement players. [Note: Matt O???Donnell did eventually contact me following his abandonment, but I decided that five days late for a deadline was too late, even though he was otherwise a reliable player ??? I was sorry to lose him]. Your decision to play for survival by playing loyal Janissary was well-executed and merits you the following:
You are my true and honourable wife,
As dear to me as are the ruddy drops
That visit my sad heart.

Mark: Somewhere during this game, you let go of the reins, and by the time you looked around for them, they were firmly in Dirk???s grasp. I appreciated the many times you shared with me your perspective on the board and your plans ??? they made my experience infinitely more enjoyable. It also enabled me to better witness your transition from 'playing the board' to 'being played' (which may or may not be a fair characterization).
Forever, and forever, farewell, Cassius!
If we do meet again, why, we shall smile;
If not, why then this parting was well made

Jack: A reliable, bulldog performance through all the years, and yet you ended isolated and friendless after your allies were picked off one by one. Still, you dutifully submitted orders and soldiered on long after hope had left the building, and I appreciate that a lot. "It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience."
This was the noblest Roman of them all;
All the conspirators save only he
Did that they did in envy of great Caesar;
He, only, in a general honest thought
And common good to all, made one of them.
His life was gentle, and the elements
So mixed in him that Nature might stand up
And say to all the world, 'This was a man!'

Again ??? end-of-game statements are welcomed, nay, encouraged. Caesar narrated his wars, do thou no less!


Fall 1917 Adjudication

Austria:
f aeg-gre (*Fails*)
f adr-tri (*Bounce*)
a tyr s f adr-tri
a alb-ser (*Fails*)
a rum s a alb-ser (*Dislodged*)
a bul s a alb-ser (*Cut*)
Army Trieste unordered

England:
F Bal H
A Bel H
F Den - NTH
F Eng - MAO
A Gal - Rum
F Hel H
F ION - Tun
A Kie - Mun
F MAO - Wes
A Mos H
A Mun - Boh
F NTH - Eng
A Sev S Gal - Rum
A Sil - Gal
A Vie H
A War H

France:
Army Marseilles HOLD
Fleet Piedmont HOLD
Fleet Venice Support Army Serbia Move To Trieste
Fleet Tyrhennian Sea Move To Naples
Fleet Naples Move To Apulia
Army Rome Support Fleet Venice
Army Serbia Move To Trieste (*Bounce*)
Fleet Greece Move To Bulgaria (*Fails*)

Germany:
Ukr to Rum (*Fails*)

[Reply]

DC 373: Fall 1917 Adjudication (dc373) dknemeyer Dec 20, 08:56 pm
Adam, thanks so much for GM'ing the game. Your Julius Caesar theme really added a lot of character, and your timely and professional adjudications are much appreciated. I very much hope to play in your games again.
I seek out replacement positions that appear challenging but are not hopeless, and I endeavour to improve on the position I've inherited. No delusions of grandeur, but no just competently filling the chair either. The board in this game supported that agenda nicely. England had lost out on the western triangle in the beginning. However, just before I joined, they had all patched up and in mid-1903 England sat with 5 SC, firm allies, and belligerence raging on the other side of the board. What a fine time to be an Englishman!
Initially, and for quite some time, I was certainly content to work with France and Germany. Both were nice guys who enjoyed talking strategy and made for a very pleasant play experience, one which was only bolstered by our slow-but-steady progress and Austria's ruthlessness in dismantling his neighbours when given the opening, creating tension that drove us all aggressively eastward.
I've been told that patience is one of my best Dip traits, and it certainly served me well here. In being a supremely reliable and not greedy ally I earned an abundance of trust from France and Germany. I don't remember the point at which my working in perfect and genuine unison with them turned into also looking with a greedy eye for the right moment to stab, but in fall 1910 I decided to go for the solo. We had progressed significantly and were about to make breakthroughs that would certainly give multiple builds to each of us, builds which - almost certainly - would close the door on my being able to make a hopefully winning move in the future.
It was an effective stab, taking 6 centers including 3 from Germany, 2 from France and 1 from Austria - the players best-positioned to stop me. Unfortunately (for me) my antagonists smartly pulled together an effective coalition to stop me. At this point I did not think a solo would be in the cards anymore and I quickly retreated back, looking to bolster relationships that would ensure me a draw in the game, ideally with as few players as possible. However, schisms between the other players started to indicate that I might have another window to make a run for the gold. This situation was further enhanced by general player fatigue around the table. Doing so required a gentle stab of France (once again) and my new German ally as well. Doing so gave me the "hands around the throat" position to fully prosecute finishing the victory.
I really enjoyed playing with this group. I regret that France got so busy which work, which in part led to my decision to make the second stab. He is a fine fellow. It was nice to play again with Maslow again - if briefly - as he is a really creative and imaginative player. Austria is a professional player and, until he checked out at the end, was the kind of tough and unrelenting player that gives Diplomacy its deliciously ruthless reputation.
In any event, thanks to one and all for sticking with the game, and especially Adam for the stellar GM'ing. I hope to see all of you in another game soon!
Dirk/England

On Dec 20, 2011, at 4:45 PM, Adam Martin-Schwarze wrote:
Well, so much for all the talk about building consensus. The endgame proposals fail anyway.

There is great confusion, thrusting, and counter-thrusting in the Balkans. A tactical gem here, a defensive brainstorm there - but in the end, the Austrian and French foes cancel each... er... excuse me... hold on a second... I have received a short missive marked "Priority" from the English centurion on the field of combat. Give me a second while I put on my glasses here to read what it says...

"Veni, vidi, vici."

"Galia est pacata."

My, oh my! It seems that, while the diplomats were unable to negotiate a peace, the generals went and claimed it on the field of battle. England wins. Let me repeat that: England wins. With the additions of Rumania and Sevastopol to his portfolio, he tallies the magical 18. Dirk Knemeyer, vir triumphalis. Crown him with laurels. Parade him in triumph through the streets of London. Let there be displays of captured riches including elephants, Austrian double-headed eagles, German techno music, and Russian hats with furry ear-flaps. (Let a slave stand in his chariot and whisper, "All glory is fleeting."Wink

"Danger knows full well
That Caesar is more dangerous than he:
We are two lions littered in one day,
And I the elder and more terrible."

I take this moment to recollect that Dirk was not an original member of this game. He stepped in as a replacement in Fall 1904 for Stephan who regretfully had to resign. Stephan left Dirk a fluid position which could have gone one of many ways. Dirk, deftly steered it through the ambiguous years to come and clearly emerged as the beast on the board. Congratulations, Dirk.

The English centurion has also left words of wisdom for the other players.

"Experience is the teacher of all things."

I don't know how much you have enjoyed this game (usually, by the end of a game, many players have lost their zest for it), but defeat/failure is indeed the best teacher, and I think DC 373 would be an exemplary teaching game, featuring many common Diplomacy themes. There were disabused newbies, blood-curdling stabs, carebear alliances, puppets, attrition, victory, and above all, personalities. I invite you to share your reflections in end-of-game statements (often one of the best parts of the game, I think).


Of the surviving losers (the eliminated players have each already received their own send-offs), I offer the following observation from Julius Caesar himself:

"Hoc voluerunt".

Roughly translated: they wanted it so. Or, as Shakespeare put it (which I did quote earlier in the game):

"Why, man, he doth bestride the narrow world
Like a Colossus; and we petty men
Walk under his huge legs, and peep about
To find ourselves dishonourable graves.
Men at some time are masters of their fates:
The fault, dear Brutus, is not in our stars,
But in ourselves, that we are underlings."

As with any Diplomacy solo, the victory would not have been possible without the deeds of the vanquished.


Jack, Mark, and Maslow, I hope you will forgive me for tagging each of you with a quote from Shakespeare:

Maslow: Thank you for taking over the abandoned German position; I am always grateful to replacement players. [Note: Matt O'Donnell did eventually contact me following his abandonment, but I decided that five days late for a deadline was too late, even though he was otherwise a reliable player - I was sorry to lose him]. Your decision to play for survival by playing loyal Janissary was well-executed and merits you the following:
You are my true and honourable wife,
As dear to me as are the ruddy drops
That visit my sad heart.

Mark: Somewhere during this game, you let go of the reins, and by the time you looked around for them, they were firmly in Dirk's grasp. I appreciated the many times you shared with me your perspective on the board and your plans - they made my experience infinitely more enjoyable. It also enabled me to better witness your transition from 'playing the board' to 'being played' (which may or may not be a fair characterization).
Forever, and forever, farewell, Cassius!
If we do meet again, why, we shall smile;
If not, why then this parting was well made

Jack: A reliable, bulldog performance through all the years, and yet you ended isolated and friendless after your allies were picked off one by one. Still, you dutifully submitted orders and soldiered on long after hope had left the building, and I appreciate that a lot. "It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience."
This was the noblest Roman of them all;
All the conspirators save only he
Did that they did in envy of great Caesar;
He, only, in a general honest thought
And common good to all, made one of them.
His life was gentle, and the elements
So mixed in him that Nature might stand up
And say to all the world, 'This was a man!'

Again - end-of-game statements are welcomed, nay, encouraged. Caesar narrated his wars, do thou no less!


Fall 1917 Adjudication

Austria:
f aeg-gre (*Fails*)
f adr-tri (*Bounce*)
a tyr s f adr-tri
a alb-ser (*Fails*)
a rum s a alb-ser (*Dislodged*)
a bul s a alb-ser (*Cut*)
Army Trieste unordered

England:
F Bal H
A Bel H
F Den - NTH
F Eng - MAO
A Gal - Rum
F Hel H
F ION - Tun
A Kie - Mun
F MAO - Wes
A Mos H
A Mun - Boh
F NTH - Eng
A Sev S Gal - Rum
A Sil - Gal
A Vie H
A War H

France:
Army Marseilles HOLD
Fleet Piedmont HOLD
Fleet Venice Support Army Serbia Move To Trieste
Fleet Tyrhennian Sea Move To Naples
Fleet Naples Move To Apulia
Army Rome Support Fleet Venice
Army Serbia Move To Trieste (*Bounce*)
Fleet Greece Move To Bulgaria (*Fails*)

Germany:
Ukr to Rum (*Fails*)
DC 373: Fall 1917 Adjudication (dc373) Blueraider0 Dec 20, 09:54 pm
Dear all,
Package intercepted...... Point of Departure: Stockholm, Sweden......
Packing label in German....... Language deemed barbaric...........
Translating to English
.......
.......
......

Hullo? Hello, anyone out there? Ahem, well, since we have taken
Rumania, we can now mix the sexy appeal of Sweden with the vampire
atmosphere of Transylvania and the industrious strength of the
Germans. Tell Chancellor Maslow that all is well, and we will soon
launch our surprise attack against the English, claiming Edinburgh and
declaring Scottish independence from the Empire. We will dominate
(that area)!
*End*

Drat! Our master plan has been foiled!
Before anything else, thanks of course to Adam, for GMing so
wonderfully - spot on!
Dirk mentioned I am an "imaginative and creative" player. I thank him
for the kind words, and this game has certainly re-sparked my interest
in taking the Light Cavalry's mission seriously, and taking up truly
desperate positions, partially to ensure the games go on, but also as
a fun place to experiment with crazy ideas. Germany had Munich and
Sweden. Seems like a fertile board for some experimentation.
I always aim high. When I took over this position I decided my goal
was to retake all of Germany. Read that again. I decided to take my
two units and throw myself against the English forces. It seemed like
a good idea, actually! Dirk was deficient on armies in Germany, and I
generally thought he had overbuilt on fleets. The trick was to stab
him in such a way that he couldn't take Sweden in the appropriate
fall, essentially giving me an extra unit and some room to manuever.
But Jack and I never quite hit it off, and my plan to "convince" Dirk
I was his ally turned into.......... an alliance. Jack just stopped
responding (so I stopped bothering) and soon it became clear that
fighting Dirk, while great and heroic, was foolish and he would simply
eliminate me. Maybe it was always so.
Mark never really talked to me and I was convinced Dirk and I were the
only players talking. But Dirk kept saying he heard from France about
this or that - I just assumed he was lying.
Then I got an e-mail from Mark to me and Dirk about some tactics.
During the previous turn or so, I had suggested to Dirk he could solo,
and he said he wasn't interested. That very turn Dirk took Warsaw
without helping me into Rumania (which he very well could have done),
so I lost a unit. I threw a bit of a fit (I was upset Dirk had lied
to me about his solo ambitions - I thought I had made it clear that if
that's what he wanted I'd help him out) and considered obstructing
Dirk with my one unit (I mean........ it was something!) but then Dirk
said I had shown myself to be untrustworthy. Turns out he thought I
complained to Mark I was being left out, and that's what led to the
3-way e-mail. I had thought Dirk had encouraged Mark to e-mail me, so
I'd stop bugging him about it. Well, once we settled that I realized
Jack still wasn't talking to me and Dirk could just as easily take me
out, so I offered my services again and suggested it might be fun if I
end the game with 1 unit and two supply depots, neither in Germany.
He agreed, but clearly that didn't happen. Oh well. Sweden is just
as well!
Also, I think I accidentally vetoed a few draws by not submitting
votes. Whoops!
A fun game and a fun position to take over. I hope to see you all in
a game soon!
-Maslow


On 12/20/11, Adam Martin-Schwarze wrote:
Well, so much for all the talk about building consensus. The endgame
proposals fail anyway.

There is great confusion, thrusting, and counter-thrusting in the Balkans.
A tactical gem here, a defensive brainstorm there - but in the end, the
Austrian and French foes cancel each... er... excuse me... hold on a
second... I have received a short missive marked "Priority" from the
English centurion on the field of combat. Give me a second while I put on
my glasses here to read what it says...

"Veni, vidi, vici."

"Galia est pacata."

My, oh my! It seems that, while the diplomats were unable to negotiate a
peace, the generals went and claimed it on the field of battle. England
wins. Let me repeat that: England wins. With the additions of Rumania and
Sevastopol to his portfolio, he tallies the magical 18. Dirk Knemeyer, vir
triumphalis. Crown him with laurels. Parade him in triumph through the
streets of London. Let there be displays of captured riches including
elephants, Austrian double-headed eagles, German techno music, and Russian
hats with furry ear-flaps. (Let a slave stand in his chariot and whisper,
"All glory is fleeting."Wink

"Danger knows full well
That Caesar is more dangerous than he:
We are two lions littered in one day,
And I the elder and more terrible."

I take this moment to recollect that Dirk was not an original member of this
game. He stepped in as a replacement in Fall 1904 for Stephan who
regretfully had to resign. Stephan left Dirk a fluid position which could
have gone one of many ways. Dirk, deftly steered it through the ambiguous
years to come and clearly emerged as the beast on the board.
Congratulations, Dirk.

The English centurion has also left words of wisdom for the other players.

"Experience is the teacher of all things."

I don't know how much you have enjoyed this game (usually, by the end of a
game, many players have lost their zest for it), but defeat/failure is
indeed the best teacher, and I think DC 373 would be an exemplary teaching
game, featuring many common Diplomacy themes. There were disabused newbies,
blood-curdling stabs, carebear alliances, puppets, attrition, victory, and
above all, personalities. I invite you to share your reflections in
end-of-game statements (often one of the best parts of the game, I think).


Of the surviving losers (the eliminated players have each already received
their own send-offs), I offer the following observation from Julius Caesar
himself:

"Hoc voluerunt".

Roughly translated: they wanted it so. Or, as Shakespeare put it (which I
did quote earlier in the game):

"Why, man, he doth bestride the narrow world
Like a Colossus; and we petty men
Walk under his huge legs, and peep about
To find ourselves dishonourable graves.
Men at some time are masters of their fates:
The fault, dear Brutus, is not in our stars,
But in ourselves, that we are underlings."

As with any Diplomacy solo, the victory would not have been possible without
the deeds of the vanquished.


Jack, Mark, and Maslow, I hope you will forgive me for tagging each of you
with a quote from Shakespeare:

Maslow: Thank you for taking over the abandoned German position; I am always
grateful to replacement players. [Note: Matt O'Donnell did eventually
contact me following his abandonment, but I decided that five days late for
a deadline was too late, even though he was otherwise a reliable player - I
was sorry to lose him]. Your decision to play for survival by playing loyal
Janissary was well-executed and merits you the following:
You are my true and honourable wife,
As dear to me as are the ruddy drops
That visit my sad heart.

Mark: Somewhere during this game, you let go of the reins, and by the time
you looked around for them, they were firmly in Dirk's grasp. I appreciated
the many times you shared with me your perspective on the board and your
plans - they made my experience infinitely more enjoyable. It also enabled
me to better witness your transition from 'playing the board' to 'being
played' (which may or may not be a fair characterization).
Forever, and forever, farewell, Cassius!
If we do meet again, why, we shall smile;
If not, why then this parting was well made

Jack: A reliable, bulldog performance through all the years, and yet you
ended isolated and friendless after your allies were picked off one by one.
Still, you dutifully submitted orders and soldiered on long after hope had
left the building, and I appreciate that a lot. "It is easier to find men
who will volunteer to die, than to find those who are willing to endure pain
with patience."
This was the noblest Roman of them all;
All the conspirators save only he
Did that they did in envy of great Caesar;
He, only, in a general honest thought
And common good to all, made one of them.
His life was gentle, and the elements
So mixed in him that Nature might stand up
And say to all the world, 'This was a man!'

Again - end-of-game statements are welcomed, nay, encouraged. Caesar
narrated his wars, do thou no less!


Fall 1917 Adjudication

Austria:
f aeg-gre (*Fails*)
f adr-tri (*Bounce*)
a tyr s f adr-tri
a alb-ser (*Fails*)
a rum s a alb-ser (*Dislodged*)
a bul s a alb-ser (*Cut*)
Army Trieste unordered

England:
F Bal H
A Bel H
F Den - NTH
F Eng - MAO
A Gal - Rum
F Hel H
F ION - Tun
A Kie - Mun
F MAO - Wes
A Mos H
A Mun - Boh
F NTH - Eng
A Sev S Gal - Rum
A Sil - Gal
A Vie H
A War H

France:
Army Marseilles HOLD
Fleet Piedmont HOLD
Fleet Venice Support Army Serbia Move To Trieste
Fleet Tyrhennian Sea Move To Naples
Fleet Naples Move To Apulia
Army Rome Support Fleet Venice
Army Serbia Move To Trieste (*Bounce*)
Fleet Greece Move To Bulgaria (*Fails*)

Germany:
Ukr to Rum (*Fails*)

--
"It's like in the great stories, Mr. Frodo. The ones that really
mattered. Full of darkness and danger they were. and sometimes you
didn't want to know the end because how could the end be happy? How
could the world go back to the way it was when so much bad had
happened? But in the end, it's only a passing thing. The shadow, even
the darkness must pass. A new day will come. And when the sun shines
it will shine out the clearer. Those were the stories that stayed with
you - That meant something. Even if you were too small to understand
why. But I think, Mr. Frodo, I do understand. I know now. Folk in
those stories had lots of chances of turning back only they didn't.
They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
Winter Blitz - derekthefeared2   (Dec 20, 2011, 7:30 am)
Is there no winter blitz this year?

[Reply]

Winter Blitz (Community) fencertim Dec 20, 03:48 pm
If i remember correctly i think it went to an every other year event. I thought i saw talk going around along those lines.


tim
Winter Blitz (Community) dknemeyer Dec 21, 06:22 pm
Hey Gents,

I think it is still in the works but might get off a little late.
Winter Blitz (Community) FuzzyLogic Dec 22, 08:21 am
Yep it's now open. The DCI and WB ran very long last year which set us back quite a bit on timing. It is currently set to start 2nd week in January.
Dc 402: Winter 1902 Adjudication - AlanRFarrington   (Dec 19, 2011, 8:26 pm)
Hey all,

All the empty supply centers are now spoken for as we build 4 armies and 3 fleets.  We say goodbye to one army as Britain loses its presence on the mainland.  We're going to push the spring deadline up close to the holidays, but we'll see how it works for people.  If anyone has a problem let me know; we're probably looking at a slow summer followed by a Fall that lands around January 1st.  Comments or thoughts?

Next Deadline:

Spring 1903 is due Friday December 23rd at Midnight GMT (7:00PM EST). 
If anyone has a
problem please let me know as soon as possible.

Orders:
Austria:
Build A Vienna

England:
Remove A Picardy

France:
Build F Marseilles

Germany:
Build F Kiel

Russia:
Build A Warsaw
Build A Moscow

Turkey:
Build A Constantinople
Build F Smyrna



Ownership of Supply Centers:

Austria:      Trieste, Venice, Vienna.
England:     Edinburgh, Liverpool, London.
France:      Belgium, Brest, Marseilles, Paris, Portugal, Spain.
Germany:   Berlin, Denmark, Holland, Kiel, Munich.
Italy:         Budapest, Naples, Rome, Tunis.
Russia:     Moscow, Norway, Sevastopol, St Petersburg, Sweden,  Warsaw.
Turkey:    Ankara, Bulgaria, Constantinople, Greece, Rumania,
                Serbia, Smyrna.


Thanks all,
Alan Farrington

[Reply]

DC404 1901 Spring Results - RickHunter   (Dec 19, 2011, 5:03 pm)
We are now officially 404.  Everyone starts off...how's that first gut check?  No retreats so next move due Monday, December 26th by 5pm ET.  Please check your orders and email any mistakes to me.







GM Mike














Austria:




A Budapest - Serbia




F Trieste - Albania




A Vienna - Trieste









England:




F Edinburgh - Norwegian Sea




A Liverpool - Edinburgh




F London - North Sea









France:




F Brest - Mid-Atlantic Ocean




A Marseilles - Burgundy (*Bounce*)




A Paris - Picardy









Germany:




A Berlin - Kiel




F Kiel - Denmark




A Munich - Burgundy (*Bounce*)









Italy:




F Naples - Ionian Sea




A Rome - Naples




A Venice, no move received









Russia:




A Moscow - St Petersburg




F Sevastopol - Black Sea (*Bounce*)




F St Petersburg(sc) - Gulf of Bothnia




A Warsaw - Ukraine









Turkey:




F Ankara - Black Sea (*Bounce*)




A Constantinople - Bulgaria




A Smyrna - Constantinople

[Reply]

dc395 Autumn 1907 48 hours - jerome777   (Dec 19, 2011, 3:30 pm)
Hi guys,

 

The deadlines are a little out-of-synch so I thought I'd drop you all a 48-hour reminder for dc395 Shift-Right. Autumn 1907 is 2100GMT, Wed 21 Dec. Remember, if you NMR, Santa won't bring you that penny-whistle you've asked for... only naughty kids NMR...!

 

Jerome







From: Jerome
Payne <jerome777(at)ymail.com>
To: "jerome777(at)ymail.com" <jerome777(at)ymail.com>; Dave Labreche <pebbleanddrag(at)yahoo.ca>; Daniel Dzikowicz <ddz999cat23(at)yahoo.com>; Anthony Stevens <AandTStevens(at)GMail.com>; James Clough <cluffy123(at)gmail.com>; Michael Sims <mike(at)fuzzylogicllc.com>; Isaac Zinner <isaac.zinner(at)gmail.com>; Warren Fleming <alwayshunted(at)hotmail.com>
Cc: dc395 gamepage <dc395(at)diplomaticcorp.com>
Sent: Thursday, 15 December 2011, 21:45
Subject: dc395 Spring 1907 adjudication





'Italian sailors fail to pay
tapas bar bill and get kicked out of Spain, have to decide where to set sail to!'

 

'Austrian sailors fall in love with Venetian beauties and die of lovesickness!'

 

'First EOG proposal received!'

 

Hi fellas,

 

Here's your Spring 1907 adjudication:

 

Austria:
A Budapest Supports A Ukraine - Galicia
F Trieste - Adriatic Sea (*Bounce*)
F Venice - Adriatic Sea (*Disbanded*)

 

England:
A Constantinople - Bulgaria
F Edinburgh Supports F Yorkshire - North Sea
F English Channel -
Mid-Atlantic Ocean (*Bounce*)
A Portugal Supports A Marseilles - Spain
A Wales - London
F Yorkshire - North Sea

 

France:
A Brest - Picardy
A Marseilles - Spain
A Paris - Burgundy

 

Germany:
F Ionian Sea - Adriatic Sea (*Bounce*)
A Kiel - Berlin (*Fails*)
A Sweden - Denmark

 

Italy:
F Naples - Tyrrhenian Sea
A Rome Supports A Apulia - Venice
F Spain(sc) - Mid-Atlantic Ocean (*Dislodged*)
A Vienna - Trieste (*Fails*)

 

Russia:
A Berlin - Kiel (*Fails*)
A Moscow - Sevastopol
F North Sea - Norway
F Sevastopol - Black Sea
A Ukraine - Galicia
A Warsaw - Silesia

 

Turkey:
A Apulia - Venice
F Holland Hold
A Smyrna -
Ankara


One retreat is needed - Isaac, you can retreat Spain (sc) to either Gulf of Lyon or to Western Mediterranean Sea, or off-the-board if you like. Please let me know as soon as you possibly can, certainly by 2100GMT tomorrow Friday 16 December. I'll relay the news to everyone ASAP and then get updated maps etc. sent out to you all tomorrow evening.

 

The EOG proposal is for a two-way England-Russia draw. You all have to vote in favour for the proposal to succeed - any abstentions, or any votes against, and the EOG proposal fails. Please include your vote with your orders for Autumn 1907.

 

The holidays are upon us! Therefore Autumn 1907 will be 2100GMT Wednesday 21 December, the retreats will be 2100GMT Thursday 22 December, the builds and disbands 2100GMT Friday 23 December, and the next deadline will then be Spring 1908 2100GMT Monday 2 January, after which we'll
resume our regular pattern.


Please ensure that you get your moves in nice and promptly, and don't forget both your EOG votes and the short deadline! Santa remembers those naughty kids that get caught out with an NMR...!

 

Jerome



 
  

[Reply]

DC 373: Fall Reminder - AceRimmer   (Dec 19, 2011, 10:32 am)
Orders are due tomorrow. I do not have them from all players.
Please include votes with your orders for:
English Solo
EF Draw
EFG Draw

[Reply]

DC 398, Autumn 1903 - alwayshunted   (Dec 18, 2011, 12:51 pm)
Hi group,



France retreats his army to Picardy. The deadline for winter adjustments will be Tuesday, December 20 at 16:00 MST. Then I think we should take a bit of a break for the season, but maybe it doesn't have to be very much of a break. I can probably find time to run a turn before the new year, so maybe around the 28th? PLEASE let me know if any of you will have trouble with that. I don't mind waiting until 2012 to run a turn.




Okay, so builds are due from England and Germany, one each. Everyone else stays the same. I can't copy the status from RP on my mac (not sure why). Anyhow, maps are attached along with the RP file.




Cheers,




Warren

[Reply]

Dc 402: Autumn 1902 Adjudication - AlanRFarrington   (Dec 17, 2011, 9:33 pm)
Hey All,
Not much to say about autumn.  On to Winter!


Next Deadline:

Winter 1902 is due Monday, Dec. 19th at Midnight GMT (7:00pm
EST)





Orders:

Austria:
disband F Adriatic Sea

England:
A Belgium - Picardy


Adjustments:
Austria:     Supp  3 Unit  2 Build  1
England :   Supp  3 Unit  4 Remove  1
France:      Supp  6 Unit  5 Build  1
Germany:   Supp  5 Unit  4 Build  1
Italy:         Supp  4 Unit  4 Build  0
Russia:     Supp  6 Unit  4 Build  2
Turkey:     Supp  7 Unit  5 Build  2



Thanks,

Alan Farrington

[Reply]

DC 398, Fall 1903 Correction - alwayshunted   (Dec 17, 2011, 6:29 pm)
Hi gang,



It has been pointed out to me that I made an error in reading the orders. France did not order his fleet English Channel to support a move Belgium to Holland. He actually ordered (more logically) for Eng to support Belgium to hold. Since that support was cut anyhow, there is no change to the results.




Your humble GM,




Warren




From: alwayshunted(at)hotmail.com
To: amn(at)benenden.kent.sch.uk; darren_sharma(at)frontlineanalysts.com; kielmarch(at)hotmail.com; swoopster06(at)yahoo.com; sam_buck_productions(at)mac.com; sanjat312(at)yahoo.com; john.c1arke(at)btinternet.com; dc398(at)diplomaticcorp.com; alwayshunted(at)hotmail.com
Subject: DC 398, Fall 1903
Date: Sat, 17 Dec 2011 00:01:48 -0700






Hi guys,



Okay, time for fall. A couple of important notes, please listen up. First, I happened to be on a plane when the deadline hit today and it was fortunate for more than one of you. I will always take orders up to the point that I start to adjudicate, but if I hadn't had to rush off to the airport just before the deadline today there would have been more than one nmr. Easy solution... send prelims... right now even  Smile   Second, PLEASE be careful with your abbreviations in your orders. There were several mis-orders this season, fortunately they didn't have a large effect on the game. Trieste and Tyrolia are important, and all those northern places that start with NOR.... I have no way to know which one you mean if you don't get the proper abbreviation. Uhh, there were a couple of sloppy orders made as well when making changes. That's not my problem of course, but be careful.




Alright, enough blabbing and on with the turn. A more cautious mood amongst the group I'd say.




We have one retreat, for France. French army Belgium can retreat to Picardy or Ruhr, or OTB. The deadline for that will be Monday, December 19 at 16:00 MST. If I get the retreat early I will be able to get the turn done early. I'm travelling and will have some evening hotel peace and quiet.




Here is the adjudication:




--------------------


England: 

A Liverpool Hold

F London - English Channel (*Bounce*)

F North Sea - Belgium




France: 

A Belgium Hold (*Dislodged*)

F English Channel Supports A Belgium - Holland (*Fails*)

F Irish Sea - English Channel (*Bounce*)

A Marseilles - Burgundy

F Spain(sc) Hold




Germany: 

F Denmark - North Sea

A Holland Supports F North Sea - Belgium

A Kiel Supports A Munich

A Munich Hold

F Norway Hold

A Prussia - Livonia

A Ukraine - Warsaw




Italy: 

F Albania Supports F Ionian Sea

A Bohemia, no move received

F Ionian Sea Hold

A Trieste Supports F Albania

A Tyrolia, no move received

F Tyrrhenian Sea - Naples




Russia: 

A Budapest Supports A Serbia

A Moscow Supports A Sevastopol - Ukraine

F Rumania Hold

A Serbia Supports F Rumania

A Sevastopol - Ukraine

F St Petersburg(nc) Supports F North Sea - Norway (*Void*)




Turkey: 

F Aegean Sea Supports A Bulgaria

F Ankara Hold

F Black Sea - Constantinople

A Bulgaria Supports A Greece

A Greece Supports A Bulgaria

--------------------




There you go. Check my work and have fun.




Warren

[Reply]

Stonehenge! - jerome777   (Dec 17, 2011, 4:44 pm)
Hi everyone,

Roll up! Roll up!!!

A new game of Stonehenge is about to start. Fed up of seeing Charlemagne the Great overrun central Europe? Come and play for mastery of the British Isles and Scandinavia!

Sign up and come and have some Dark Ages fun Cool

jerome777

[Reply]

DC 398, Fall 1903 - alwayshunted   (Dec 17, 2011, 1:01 am)
Hi guys,



Okay, time for fall. A couple of important notes, please listen up. First, I happened to be on a plane when the deadline hit today and it was fortunate for more than one of you. I will always take orders up to the point that I start to adjudicate, but if I hadn't had to rush off to the airport just before the deadline today there would have been more than one nmr. Easy solution... send prelims... right now even  Smile   Second, PLEASE be careful with your abbreviations in your orders. There were several mis-orders this season, fortunately they didn't have a large effect on the game. Trieste and Tyrolia are important, and all those northern places that start with NOR.... I have no way to know which one you mean if you don't get the proper abbreviation. Uhh, there were a couple of sloppy orders made as well when making changes. That's not my problem of course, but be careful.




Alright, enough blabbing and on with the turn. A more cautious mood amongst the group I'd say.




We have one retreat, for France. French army Belgium can retreat to Picardy or Ruhr, or OTB. The deadline for that will be Monday, December 19 at 16:00 MST. If I get the retreat early I will be able to get the turn done early. I'm travelling and will have some evening hotel peace and quiet.




Here is the adjudication:




--------------------


England: 

A Liverpool Hold

F London - English Channel (*Bounce*)

F North Sea - Belgium




France: 

A Belgium Hold (*Dislodged*)

F English Channel Supports A Belgium - Holland (*Fails*)

F Irish Sea - English Channel (*Bounce*)

A Marseilles - Burgundy

F Spain(sc) Hold




Germany: 

F Denmark - North Sea

A Holland Supports F North Sea - Belgium

A Kiel Supports A Munich

A Munich Hold

F Norway Hold

A Prussia - Livonia

A Ukraine - Warsaw




Italy: 

F Albania Supports F Ionian Sea

A Bohemia, no move received

F Ionian Sea Hold

A Trieste Supports F Albania

A Tyrolia, no move received

F Tyrrhenian Sea - Naples




Russia: 

A Budapest Supports A Serbia

A Moscow Supports A Sevastopol - Ukraine

F Rumania Hold

A Serbia Supports F Rumania

A Sevastopol - Ukraine

F St Petersburg(nc) Supports F North Sea - Norway (*Void*)




Turkey: 

F Aegean Sea Supports A Bulgaria

F Ankara Hold

F Black Sea - Constantinople

A Bulgaria Supports A Greece

A Greece Supports A Bulgaria

--------------------




There you go. Check my work and have fun.




Warren

[Reply]

Dc 402: Fall 1902 Adjudication - AlanRFarrington   (Dec 16, 2011, 5:21 pm)
Hello all,

Sorry about getting this out to you almost a day late -- Its been very hectic on my end finishing up the semester.  Two retreats to take care of before the winter phase.  If anyone has big plans for the holidays that will take you away from the internet for an extended period of time please let me know so I can accommodate you.

Austrian F Adriatic Sea can retreat to Albania or Trieste.
English A Belgium can retreat to Picardy.




Next
Deadline:
Autumn 1902 is due Saturday, December 17th at Midnight
GMT (7:00pm EST)


Orders:
Austria:
F Adriatic Sea Supports A Venice (*Dislodged*)
A Tyrolia - Piedmont
A Venice Hold

England:
A Belgium Hold (*Dislodged*)
F English Channel - Mid-Atlantic Ocean (*Fails*)
F Irish Sea - Liverpool
F North Sea - English Channel (*Fails*)

France:
A Burgundy - Belgium
A Gascony - Portugal
F Mid-Atlantic Ocean Convoys A Gascony - Portugal
F North Atlantic Ocean Supports F Mid-Atlantic Ocean
A Picardy - Brest

Germany:
A Berlin - Munich
F Denmark - North Sea (*Fails*)
F Holland Supports A Burgundy - Belgium
A Ruhr Supports A Burgundy - Belgium

Italy:
F Apulia Supports F Ionian Sea - Adriatic Sea
F Ionian Sea - Adriatic Sea
A Rome - Venice (*Fails*)
A Trieste - Budapest

Russia:
A Moscow - Sevastopol
A Norway Hold
F Sweden Hold
A Ukraine Supports A Moscow - Sevastopol

Turkey:
A Armenia - Sevastopol (*Fails*)
F Black Sea Supports A Bulgaria - Rumania
A Bulgaria - Rumania
F Constantinople - Aegean Sea
A Serbia Supports A Bulgaria - Rumania


Cheers,
Alan Farrington

[Reply]

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