Welcome Guest!  [Log In]  [Sign Up]

Diplomaticcorp Discussion Forum

Current View: Recent Messages: All Topics

Messages:


New Post
List of Topics
Recent Messages


Preview:


Compact
Brief
Full


Replies:


Hide All
Show All

Guns, Germs and Steel 1264 / DC110 - Spring 1866 -... - test_gm   (Sep 13, 2007, 12:00 am)
- TIME STOPPING BANDITS APPREHENDED - CLOCKS EVERYWHERE RESUME TICKING
- KIRBATI PIRATES RAID SOCIETY ISLANDS - PREVENT ANNIHILATION OF BRAZILIAN SOUTH PACIFIC FLEET
- DUTCH EAST INDIA STOCKS SOAR IN BIGGEST TRADING DAY IN HISTORY
- AUSTRIAN TROOPS SEEK OUT THE HEART OF DARKNESS, FIND THE HORROR, THE HORROR...

Yes! Spring 1866 falls into place at last. There was laughing, there was crying. Drama AND excitement. The sheep bleeted and the cats honked. All in all, an exciting turn. The Confederates and the Yanks continue their North American ballet, while the US navy joins with the Mexicans to spring a little surprise on the Japanese. In the other big water, France and Holland unite in forcing the surging Brazilian navy back. A plague of peace seems to have struck in Europe, Russia jogs eastward and the Chinese masters continue their game of Chinese checkers.

Many retreats due, although no more than a couple have any real choices. Britain, the Confeds, France, Japan and Mexico need to send some troops to newer climes in the summer. Meanwhile, Russia, Brazil and Britain each had an automatic disband. Deadline for Summer 1866 retreats will be set for Wednesday, November 28th (11:59 PM GMT).

As always, please doublecheck the adjudication for mistakes. I think I got everything - but it has been a while so I'm a little rusty. =)

Also - please note that this game is next in line to move to the new forum in Diplomaticcorp. What does this mean for you - only that I won't be sending the results to the old yahoogroups forum. As I send a copy to each of you individually, you should still get them with no change.

Cheers folks! Happy 1866!!

Trout

Dip 1264 / DC110 Guns, Germs and Steel
An Imperial Variant Game Game Started: June 13, 2007





Current Turn: Spring 1866

Next Deadline: Summer 1866 Retreats
Wednesday, Nov 28th (11:59 PM GMT)



The Assembly of Nations

Austria: Felix Kam Chung
felixkamchung(at)mac.com, felix388(at)mac.com ([email]felixkamchung(at)mac.com[/email]) Brazil: Ted Morley
Ted.Morley(at)SEN.CA.GOV ([email]Ted.Morley(at)SEN.CA.GOV[/email]) Britain: Steve Lytton
stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email]) China: Dave Watson
dipknight(at)comcast.net ([email]dipknight(at)comcast.net[/email]) Confederate States: Jim Atkins
savwa4(at)comcast.net ([email]savwa4(at)comcast.net[/email]) France: Lee Taylor
leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]) Holland: Rudi van Hal
rvhgames(at)xs4all.nl ([email]rvhgames(at)xs4all.nl[/email]) Japan: Bret Pollack
bret_pollack(at)hotmail.com ([email]bret_pollack(at)hotmail.com[/email]) Mexico: Randolph
ruffhaus8(at)aol.com ([email]ruffhaus8(at)aol.com[/email]) Prussia: Shane Whatsit
shanefgtoledo(at)yahoo.com ([email]shanefgtoledo(at)yahoo.com[/email]) Russia: Rob Bristol
rbristol(at)cogeco.ca, rbristol(at)cargojet.com ([email]rbristol(at)cogeco.ca[/email]) Turkey: Jerry Todd
sgttodd(at)mainecav.org ([email]sgttodd(at)mainecav.org[/email]) United States: Rupert Alesbury
writetorupert(at)gmail.com ([email]writetorupert(at)gmail.com[/email])



Humble GM: Former Trout
former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email]) Game Starting Map: http://www.diplom.org/Online/maps/imperial-small.gif Variant Description: http://www.diplom.org/Online/variants/imperial.html

CURRENT TURN:


SPRING 1866 ANONYMOUS PRESS:
You might think you are clever but I'm not
a Pot Plant.


SPRING 1866 ORDERS:


CHINA:
A WUH - FUC [BOUNCE with FUC 2:2] A CAN S A WUH - FUC OK A CHK - WUH [BOUNCE with WUH 1:1] A LCH S A CHK - WUH OK A SNK - YUN OK A KIR - KSG OK A YUT - BNK [BOUNCE with BNK 1:1] A CMB S A YUT - BNK [CUT by GOS] A TIB INCAPACITATED FROM TRYING RUSSIAN VODKA [BOOTS STOLEN AND WAKES UP WITH STRANGE TATTOO]

CONFEDERATE STATES:
F TAM-CUB OK BAH s TAM-CUB OK ATL s TEN [CUT by ESE] TEN s ALT [DISLODGED by OHI 2:1] OKL s Chihuahua-AUS [CUT by KAN] Chihuahua-AUS OK

FRANCE:
a cmn support f okn OK f okn support f s.atl OK f ga.guinea support f gcs to m.atl OK f gcs to m.atl [BOUNCE with REC 2:2] f m.atl to b.current [BOUNCE with BCU 1:1] f ne.trades support f sar VOID (Unit Ordered to Move) f sar to n.atl [BOUNCE with NAT 2:3] f azo support f sar to n.atl OK f mrc to can OK f tun support f tyn OK f tyn support f tun OK a pie support t sal to rom wc. OK f sal to rom wc OK f bis to nan OK f nan to rou OK a rou to met OK a hol support a rou to met OK a par support f bis to nan OK f sun to LUZON OK f p.basin support f sw.pacific to s.pacific [DISLODGED by QTO 2:1] f sct support f sw.pacific to s.pacific [CUT by KIR] f sw.pacific to s.pacific [BOUNCE with SPA 1:1; DISLODGED by ECO 2:1]

HOLLAND:
F Andaman Sea (ase) Supports F South East Trades (set) - Java Sea (jse) OK F Antarctic Atlantic Ocean (aat) Supports F South Atlantic (sat) - South Georgia Islands (sgr) OK F Antarctic Pacific Ocean(apa) - Drake (dra) [BOUNCE with FAL 1:1] A Bangkok (bnk) Supports F Gulf of Siam (gos) - Cambodia (cmb) [CUT by YUT] F Barrier Sea (brr) - Antarctic Pacific Ocean(apa) [BOUNCE with APA 1:1] A Ceylon (cey) - Madras (mds) OK A Congo (cng) Supports A Transvaal (trn) - Mozambique (moz) OK F East Indian (ein) Supports F Gulf of Manaar (gum) OK F Gulf of Manaar (gum) Convoys A Ceylon (cey) - Madras (mds) OK F Gulf of Siam (gos) - Cambodia (cmb) [BOUNCE with CMB 1:1] F Hyderabad (hyd) Supports A Ceylon (cey) - Madras (mds) OK F Malagasy Channel (mch) - Goodhope (goo) OK F Maldives (mld) - Arabian Sea(ara) OK A Mandlah (mdh) - Bombay (bom) [BOUNCE with BOM 1:1] F New South Wales (nsw) - Tasman (tas) OK F North East Monsoon (nem) Supports F Maldives (mld) - Arabian Sea(ara) OK F Queensland (qnl) - Coral Sea (cor) OK F Seychelles (sey) - Malagasy Channel (mch) OK F South Atlantic (sat) - South Georgia Islands (sgr) OK F South East Trades (set) - Java Sea (jse) OK F Timor (tim) - Celebes Sea (cls) OK A Transvaal (trn) - Mozambique (moz) OK

JAPAN:
F CEL to Mnd OK F Eq. Countercurrent to SW Pacific OK F Fiji support F Eq. Countercurrent to SW Pacific OK F Kirbati to SCT [BOUNCE with SCT 1:1]] F E Pacific to hold [DISLODGED by GOC 4:1] F Haw support F E Pacific [CUT by NPA] F Westerlies support F Haw OK F Berring support F Westerlies OK F Izu to SoJapan OK F E China to Formosa OK A Sha support Fuc OK A Fuc to hold OK A Poa to Pek VOID A Mnc support A Poa to Pek VOID F Yellow support A Poa to Pek VOID F Vla to Hold OK F Bis to Phillipines OK F WPa to IZU OK F Oki to Ecs OK

MEXICO:
F Counter Current supports USA F Gulf of California - Eastern Pacific Ocean OK F Gulf of Panama supports USA F Gulf of California - Eastern Pacific Ocean OK A Mexico City - hold OK A Honduras - Panama OK F Western Caribbean Sea - Eastern Caribbean Sea [DISLODGED by ECS 2:1]
RUSSIA: Army Con Supports Fleet Rum To Sof [DISBANDED by ANG 3:2] Army Orn To Kra OK Army Afg To Ban [BOUNCE with BAG 2:2] Army Nmg To Mac [BOUNCE with MNC 1:1] Army Pru To Ber OK Army Fin To Swe [BOUNCE with SWE 2:2] Army Teh Supports Afg To Ban OK Army Kra To Irk OK Army Kie To Den [BOUNCE with DEN 1:2] Army Tsh Support Army Khv To Bkh OK Army Khv To Bkh OK Army Geo To Bku [BOUNCE with BKU 1:1] Army Irk To Yak OK Fleet Bal Supports Army Fin To Swe OK Fleet Bla Supports Army Con OK Fleet Rmn To Sof OK Fleet Stp(nc) To Bar [DEFEATED NPS 2:1]

TURKEY:
F Aegean Sea (aeg) Supports A Angora (ang) - Constantinople (con) OK A Angora (ang) - Constantinople (con) OK A Armenia (arm) - Angora (ang) OK A Baghdad (bag) - Bangalore (ban) [BOUNCE with AFG 2:2] A Baku (bku) - Georgia (geo) [BOUNCE with GEO 1:1] F Eastern Mediterranean (eas) Supports A Angora (ang) - Constantinople (con) OK A Tabrize (tbr) Supports A Baghdad (bag) - Bangalore (ban) OK

UNITED STATES:
A Ala SUPPORTS F Anc OK F Anc SUPPORTS F GoA - NPa OK F GoA - NPa [BOUNCE with NPA 1:1] F NPa - Haw [BOUNCE with HAW 1:2] F WCo SUPPORTS F GoC - EPa OK F GoC - EPa OK A SFo - Son OK A NMe SUPPORTS A SFo - Son OK A Kan - Okl [BOUNCE with OKL 1:1] A Chc SUPPORTS A Ohi - Ten OK A Ohi - Ten OK F ESe - Atl [BOUNCE with ATL 1:1] F WDC - Ric OK F NYo - WDC OK F Che SUPPORTS F NAt OK F Que SUPPORTS F Ont - Hud OK F Ont - Hud OK

AUSTRIA:
GRE-TRP OK FZZ-DAR OK CAI-ASW OK TRP-TBQ OK ION C GR-TRP OK ADR C CRT-GR OK BOS S RUSSIAN RMN-SOF SC VOID CRT-GR OK VEN S BAV OK BAV S STU OK VIE S BAV OK STU S RUH OK RUH S HOL OK VIE-SIL OK

BRAZIL:
F QTO - PBASIN OK F S PACIFIC - SCT [BOUNCE with SCT 1:1] F CBASIN S F QTO - PBASIN OK A LIM S A BGT OK A BGT S A LIM OK F ECAR - WCAR OK F HAITI S F ECAR - WCAR OK F VRG - SARGASSO [BOUNCE with SAR 1:1] F CYN - NE TRADES [BOUNCE with NET 1:1] F REC - MATLANTIC [BOUNCE with GCS 2:2] F B CURRENT S F REC - MATLANTIC OK F FAL - DRAKE [BOUNCE with APA 1:1] F SGR - A ATLANTIC [DISBANDED by SAT 2:1] F OLI - CoARGENTINA OK A RDJ - REC [BOUNCE with REC 1:1] A PME DROPS TROW AND MOONS WEST COAST OF AFRICA [SHOT BY FRENCH SNIPER IN LEFT BUTTOCK]

BRITAIN:
F Arabian Sea(ara) - GoM [BOUNCE with GUM 1:1; DISLODGED by MLD 2:1]] F Bombay (bom) - Arabian Sea [DEFEATED by MLD 2:1] F Cochin (cch) - SCS OK A Denmark (den) s f sweden [CUT by KIE] F Greenland (grn) s n.passage - barents OK F Hudson (hud) - n.passage OK A Karachi (krc) holds OK F London (lon)s f nao OK F Madras (mds) S f arabian sea - gom [DISBANDED by CEY 2:1] F Mozambique (moz) - Kenya OK F North Atlantic (nat) holds OK F North Passage (nps) - barents OK F North Sea (nth), s a den OK F Norway (nwy) s a swe OK F Oman (oma) - persian gulf OK F Somalia (som) - aby OK F South China Sea (scs) - hk OK F Sweden (swe) thinks russia is a lying two faced scum. [ALL RUSSIAN VODKA SHIPPED TO TIBET FOR CHINESE USE]

SUMMER 1866 RETREATS:
Confederate A Tennesee may retreat to Nol or OTB
French F Pacific Basin may retreat to Glp or OTB
French F South West Pacific may retreat to Nze or OTB
Japanese F East Pacific may retreat to Glp or OTB
Mexican F Western Carribean may retreat to Gom, Mer, Gtm(ec), Hon(ec) or OTB
Russian A Constantinople is Automatically Disbanded
Brazilian F Saint George Islands is Automatically Disbanded
British F Madras is Automatically Disbanded
British F Arabian Sea may retreat to Hoa, Hdr(sc), Oma, Guj or OTB




Unit / Supply Center Breakdown


China
9 Supply Centers - Lch, Chk, Snk, Can, Ben, Brm, Yut, Cmb, Tnk
9 Armies - Cnk, Cmb, Tib, Ksg, Yut, Lch, Yun, Can, Wuh
0 Fleets -


Confederate States
6 Supply Centers - Aus, Nol, Atl, Okl, Bha, Cub
4 Armies - Okl, Atl, Aus, [Ten]
2 Fleets - Cub, Bha


France
22 Supply Centers - Nan, Mrs, Par, Crs, Mnv, Gcs, Sct, Sie, Ivc, Pie,
Vlc, Glp, Nze, Vrd, Mrc, Tun, Cmn, Okn, Azo, Gib, Sal, Hol
5 Armies - Pie, Hol, Cmn, Met, Par
17 Fleets - Tun, Can, Sar, Lzn, Gog, [Pba], Azo, Rom(wc), Tys, Net, Mat, Okn, [Swp], Nan, Gcs, Sct, Rou


Holland
22 Supply Centers - Ctn, Trn, Cey, Sum, Jav, Brn, Rho, Amn, Srw, Ngu
Mal, Ija, Bsw, Sey, Sgp, Mad, Bnk, Mld, Per, Rng, Qnl, Nsw
5 Armies - Cng, Mdh, Bnk, Moz, Mds
17 Fleets - Aat, Hyd, Mld, Cor, Ase, Apa, Hoa, Ein, Cls, Gum, Tas, Mch, Gos, Jse,
Brr, Sgr, Goo


Japan
19 Supply Centers - Oki, Kag, Edo, Sap, Luz, Fsn, Sak, Seo, Crl, For,
Mhl, Poa, Sha, Vla, Mnc, Mnd, Haw, Pek, Fij
4 Armies - Mnc, Fuc, Sha, Poa
15 Fleets - Mnd, Yel, [Epa], Fij, Swp, Izu, Phi, Brs, Wst, For, Vla, Haw, Ecs
Kur, Soj


Mexico
5 Supply Centers - Mer, Hon, Pan, Maz, Mxc
2 Armies - Pan, Mxc
3 Fleets - Ccu, Gop, [Wcs]


Russia
17 Supply Centers - Stp, Mos, War, Sev, Grg, Oms, Orn, Irk, Rmn, The,
Tsh, Khv, Sof, Pru, Ber, Kie, Con
12 Armies - Orn, Afg, Nmg, Pru, Fin, Teh, Kra, Kie, Tsh, Bkh, Geo, Yak
4 Fleets - Bal, Bla, Sof(ec), Stp(nc)


Turkey
7 Supply Centers - Ang, Cyp, Bag, Ban, Sud, Bku, Cre
5 Armies - Bku, Ang, Tbr, Bag, Con
2 Fleets - Eme, Aeg


United States
17 Supply Centers - Wdc, Nyo, Det, Sfo, Org, Sea, Neb, Kan, Vic, Alb
Ric, Van, Yuk, Anc, Che, Nme, Que
6 Armies - Nme, Kan, Ala, Chc, Son, Ten
11 Fleets - Anc, Ese, Hud, Epa, Npa, Wco, Que, Che, Goa, Wdc, Ric


Austria
14 Supply Centers - Vie, Bud, Crt, Ven, Rom, Ser, Sic, Bav, Gre, Sil
Stu, Trp, Ruh, Cai
11 Armies - Stu, Asw, Dar, Ruh, Bav, Tbq, Ven, Sil, Bos, Trp, Gre
2 Fleets - Ion, Adr


Brazil
16 Supply Centers - Bra, Oli, Rec, Rdj, Prg, Brc, Uru, Vrg, Lpa, Fal
Cyn, Lim, Sgr, Bgt, Prm, Hai
4 Armies - Lim, Bgt, Prm, Rdj
13 Fleets - Hai, Vrg, Bcu, Wcs, Pba, Rec, Cba, Fal, Cyn, Coa, Spa


Britain
18 Supply Centers - Lon, Edi, Dub, Nvs, Del, Bom, Hgk, Ade, Nwy, Krc
Grn, Oma, Cch, Kas, Mds, Aby, Swe, Den
2 Armies - Den, Krc
15 Fleets - Bom, Ken, Scs, Nps, Nth, Nwy, Grn, Swe, Hgk, Aby, Bnt, [Ara], Prs, Lon
Nat


PRUSSIA - ELIMINATED 1865


NEXT DEADLINE: SUMMER 1866 RETREATS DUE WEDNESDAY, NOVEMBER 28TH (11:59 PM GMT)!!

[Reply]

DC116 Vogon's Revenge - Winter 1906 - That Home - test_gm   (Sep 13, 2007, 12:00 am)
The French General called out by name
Those families who'd not be the same
For sailors lost, there were a few
The navy had the short straw drew
For, from France, no disband came

------------------------------------------------------------

Yes, no disband received from France. Meaning by the house rules, the navy in the Irish Sea is removed from the board. In other action on the board, England pots two new grunt armies, Russia builds in Moscow, Austria in Vienna and Turkey launches a fleet in Ankara.

We'll set the Spring 1907 deadline for Friday, November 30th (11:59 PM GMT). Please holler if you spot an oops...

Cheers!

Trout

DC-116 Vogon's Revenge A Standard Game Game Started:




Current Turn: Winter 1906
Next Deadline: Spring 1907 Orders Friday, November 30 (11:59 PM GMT)


The Rowdy Cast
Austria: Doug Colex dcolex1(at)netzero.net ([email]dcolex1(at)netzero.net[/email]) England: Jason K. Githraine(at)yahoo.com ([email]Githraine(at)yahoo.com[/email]) France: Dem Young demjyoung(at)yahoo.com ([email]demjyoung(at)yahoo.com[/email]) Germany: Mikael Johannsen m_don_j(at)hotmail.com ([email]m_don_j(at)hotmail.com[/email]) Italy: Neil Smark smark6(at)ozemail.com.au ([email]smark6(at)ozemail.com.au[/email]) Russia: Jorge Saralegui jorgesaralegui(at)verizon.net ([email]jorgesaralegui(at)verizon.net[/email]) Turkey: Mike Sims mike(at)southwall.com ([email]mike(at)southwall.com[/email])


Humble GM: Former Trout former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

WINTER 1906 ADJUSTMENTS:
Germany: DISBANDS A Pic, A Bur Italy: No Adjustments Russia: BUILDS A Mos Turkey: Build F Ank Austria: build army vie England: BUILDS Army in London and Army in Edi France: No Disband Received [DISBAND F IRI]



UNIT / SUPPLY CENTER BREAKDOWN
------------------------------


ITALY:
7 Supply Centers - Nap, Rom, Tun, Spa, Tri, Por, Mar
3 Armies - Mar, Ven, Alb
4 Fleets - Tun, Spa(sc), Ion, Tyn


RUSSIA:
10 Supply Centers - Mos, War, Sev, Stp, Swe, Nwy, Kie, Mun, Tri, Hol
7 Armies - Tri, Boh, Mun, Ukr, Arm, War, Mos
3 Fleets - Hol, Swe, Sev


TURKEY:
7 Supply Centers - Ank, Con, Smy, Ser, Gre, Bul, Rum
3 Armies - Gal, Rum, Smy
4 Fleets - Gre, Aeg, Con, Ank


AUSTRIA:
2 Supply Centers - Vie, Bud
2 Armies - Bud, Vie
0 Fleets -


ENGLAND:
7 Supply Centers - Lon, Edi, Bre, Den, Nwy, Bel, Lvp
3 Armies - Wal, Lon, Edi
4 Fleets - Den, Bel, Bre, Lvp


FRANCE:
1 Supply Center - Par
1 Army - Par
0 Fleets -


GERMANY - ELIMINATED 1906


NEXT DEADLINE: SPRING 1907 ORDERS DUE FRIDAY, NOVEMBER 30TH (11:59 PM GMT)!!

[Reply]

DC124 - Winter 1902 - Intermezzio - test_gm   (Sep 13, 2007, 12:00 am)
Heya gang,

As the cold -30 degrees Celsius weather rages outside my northern Alberta window - here are the WINTER 1902 adjustments for DC-124... England dock-builders work feverishly and furiously during the cold months to raise two new fleets - one in Edinburgh and the other in London. Meanwhile, France drafts their tradesfolk into a new army in Paris while Austrian sheep-farmers everywhere are thrust rifles, boots and mess kits and taught how to march in Trieste.

Please just let me know if you spot an error. Otherwise we'll move into Spring 1903 orders with the deadline set for Friday, November 30th (11:59 PM GMT).

Cheers!

Trout

DC-124 A Diplomaticcorp Game Standard Variant Game Started:




Current Turn: Winter 1902
Next Deadline: Spring 1903 Orders Friday, November 30th (11:59 PM GMT)


The Rowdy Cast
Austria: Malcolm Hall monsieur_badger(at)yahoo.co.uk ([email]monsieur_badger(at)yahoo.co.uk[/email]) England: Eric Marr ericmarr(at)gmail.com ([email]ericmarr(at)gmail.com[/email]) France: Morgan Stinson mathalus(at)hotmail.com ([email]mathalus(at)hotmail.com[/email]) Germany: Rien van den Bogert agamemnon.titaan(at)gmail.com ([email]agamemnon.titaan(at)gmail.com[/email]) Italy: Douglas Kent diplomacyworld(at)yahoo.com ([email]diplomacyworld(at)yahoo.com[/email]) Russia: Clagr Totalentropy clagr2(at)yahoo.com ([email]clagr2(at)yahoo.com[/email]) Turkey: Felix Kamchung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])


Humble GM: Former Trout former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

WINTER 1902 ADJUSTMENTS:
Austria: Build A Tri England: BUILDS Build f lvp, build f lon France: Build Army Paris Germany: No Adjustments Italy: No Adjustments Russia: No Adjustments Turkey: No Adjustments



UNIT / SUPPLY CENTER BREAKDOWN
------------------------------


AUSTRIA:
6 Supply Centers - Tri, Bud, Vie, Bul, Gre, Ser
5 Armies - Vie, Boh, Bul, Ser, Tri
1 Fleet - Gre


ENGLAND:
6 Supply Centers - Lon, Lvp, Edi, Bel, Nwy, Swe
1 Army - Bel
5 Fleets - Eng, Swe, Mao, Lvp, Lon


FRANCE:
5 Supply Centers - Par, Bre, Mar, Por, Spa
3 Armies - Bur, Mar, Par
2 Fleets - Por, Bre


GERMANY:
4 Supply Centers - Kie, Ber, Den, Hol
3 Armies - Ber, Kie, Ruh
1 Fleet - Den


ITALY:
5 Supply Centers - Nap, Rom, Ven, Tun, Mun
3 Armies - Apu, Mun, Tyr
2 Fleets - Eme, Tyn


RUSSIA:
5 Supply Centers - Mos, War, Sev, Rum, Stp
2 Armies - Gal, Rum
3 Fleets - Bla, Fin, Gob


TURKEY:
3 Supply Centers - Ank, Con, Smy
1 Army - Con
2 Fleets - Ank, Smy


NEXT DEADLINE: SPRING 1903 ORDERS DUE FRIDAY, NOVEMBER 30TH (11:59 PM GMT)!!

[Reply]

DC124 - Winter 1902 - Intermezzio - Slight Correct... - test_gm   (Sep 13, 2007, 12:00 am)
And, of course, I am a slight git...

England builds in LIVERPOOL and London, not Edinburgh as I stated in my ramble. The written adjudication and the map are correct.

Sorry bout any confusion there folks...

Trout

On Nov 26, 2007 9:29 PM, Former Trout <former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])> wrote:

Heya gang,

As the cold -30 degrees Celsius weather rages outside my northern Alberta window - here are the WINTER 1902 adjustments for DC-124... England dock-builders work feverishly and furiously during the cold months to raise two new fleets - one in Edinburgh and the other in London. Meanwhile, France drafts their tradesfolk into a new army in Paris while Austrian sheep-farmers everywhere are thrust rifles, boots and mess kits and taught how to march in Trieste.

Please just let me know if you spot an error. Otherwise we'll move into Spring 1903 orders with the deadline set for Friday, November 30th (11:59 PM GMT).

Cheers!

Trout

DC-124 A Diplomaticcorp Game Standard Variant Game Started:




Current Turn: Winter 1902
Next Deadline: Spring 1903 Orders Friday, November 30th (11:59 PM GMT)


The Rowdy Cast
Austria: Malcolm Hall monsieur_badger(at)yahoo.co.uk ([email]monsieur_badger(at)yahoo.co.uk[/email]) England: Eric Marr ericmarr(at)gmail.com ([email]ericmarr(at)gmail.com[/email]) France: Morgan Stinson mathalus(at)hotmail.com ([email]mathalus(at)hotmail.com[/email]) Germany: Rien van den Bogert agamemnon.titaan(at)gmail.com ([email]agamemnon.titaan(at)gmail.com[/email]) Italy: Douglas Kent diplomacyworld(at)yahoo.com ([email]diplomacyworld(at)yahoo.com[/email]) Russia: Clagr Totalentropy clagr2(at)yahoo.com ([email]clagr2(at)yahoo.com[/email]) Turkey: Felix Kamchung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])


Humble GM: Former Trout former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

WINTER 1902 ADJUSTMENTS:
Austria: Build A Tri England: BUILDS Build f lvp, build f lon France: Build Army Paris Germany: No Adjustments Italy: No Adjustments Russia: No Adjustments Turkey: No Adjustments



UNIT / SUPPLY CENTER BREAKDOWN
------------------------------


AUSTRIA:
6 Supply Centers - Tri, Bud, Vie, Bul, Gre, Ser
5 Armies - Vie, Boh, Bul, Ser, Tri
1 Fleet - Gre


ENGLAND:
6 Supply Centers - Lon, Lvp, Edi, Bel, Nwy, Swe
1 Army - Bel
5 Fleets - Eng, Swe, Mao, Lvp, Lon


FRANCE:
5 Supply Centers - Par, Bre, Mar, Por, Spa
3 Armies - Bur, Mar, Par
2 Fleets - Por, Bre


GERMANY:
4 Supply Centers - Kie, Ber, Den, Hol
3 Armies - Ber, Kie, Ruh
1 Fleet - Den


ITALY:
5 Supply Centers - Nap, Rom, Ven, Tun, Mun
3 Armies - Apu, Mun, Tyr
2 Fleets - Eme, Tyn


RUSSIA:
5 Supply Centers - Mos, War, Sev, Rum, Stp
2 Armies - Gal, Rum
3 Fleets - Bla, Fin, Gob


TURKEY:
3 Supply Centers - Ank, Con, Smy
1 Army - Con
2 Fleets - Ank, Smy


NEXT DEADLINE: SPRING 1903 ORDERS DUE FRIDAY, NOVEMBER 30TH (11:59 PM GMT)!!



[Reply]

DDD:: SPRING 1902 RESULTS!! - test_gm   (Sep 13, 2007, 12:00 am)
Here lies on the fun! The fun the intrigue
of it all!!

We have one retreat from Germany.
due in 24 hours.
November 27th, 23.59 EDT GMT-5

Thank You.

Fleet Holland to retreat.

Fall 1902 due Monday
December 3  23.59 EDT GMT-5

As submitted::
TURKEY:;
A: Bul - S A Rum - xxx
A: Con - Smy
F: Smy - Aeg
F: Ank - Bla

AUSTRIA::
Orders Austria Spring 1902 are:

 A Vie - Tyr
A Tri S A Vie - Tyr
F Gre S (Turkish) F Smy - AEG
A Bud - Vie
A Ser - Bud
A Rum - xxx

GERMANY::
[u:0c08f5c4da]Germany's Moves[/u:0c08f5c4da]
A mun->bur
A kie->ber
A ber->mun
Rest hold

ITALY::


A Ven S A Mun - Trl
F Ion - Adr
F Nap - Ion
A Tun HOLD


FRANCE::
F MAO-Brest
A Marseille-Burgundy
A Paris S A Marseille-Burgundy
A Spain-XXX

RUSSIA:;
F Swe - Nwy

A StP - Mos
A War - Gal
A Ukr S A War - Gal
F Sev - Rum


ENGLAND::


A Bel-Hol
F Nth S A Bel-Hol
 A Lon-Bel
F Eng C A Lon-Bel

As adjudicated::


Results for Spring, 1902 (Movement)
General Notices:Order resolution completed on 26-Nov-2007 at 20:49:54 PST

Order Results:Austria:
Austria: A bud -> vie
Austria: F gre Supports F smy -> aeg
Austria: A rum Holds
Austria: A ser -> bud
Austria: A tri Supports A vie -> tyr
Austria: A vie -> tyr
England:
England: A bel -> hol
England: F eng Convoys A lon -> bel
England: A lon -> bel
Convoy path taken: lon→eng→bel.
England: F nth Supports A bel -> hol
France:
France: A mar -> bur
France: F mao -> bre
France: A par Supports A mar -> bur
France: A spa Holds
Germany:
[u:0c08f5c4da]Germany: A ber -> mun[/u:0c08f5c4da]
Failed because Germany: A mun -> bur failed.
Germany: A den Holds
[u:0c08f5c4da]Germany: F hol Holds[/u:0c08f5c4da]
Dislodged from bel (2 against 1).
[u:0c08f5c4da]Germany: A kie -> ber[/u:0c08f5c4da]
Failed because Germany: A ber -> mun failed.
[u:0c08f5c4da]Germany: A mun -> bur[/u:0c08f5c4da]
Bounced with mar (1 against 1).
Italy:
Italy: F ion -> adr
Italy: F nap -> ion
Italy: A tun Holds
[u:0c08f5c4da]Italy: A ven Supports A mun -> tyr[/u:0c08f5c4da]
Support failed. Supported unit's order does not match support given.
Russia:
[u:0c08f5c4da]Russia: F sev -> rum[/u:0c08f5c4da]
Bounced with rum (1 against 2).
Russia: A stp -> mos
Russia: F swe -> nwy
Russia: A ukr Supports A war -> gal
Russia: A war -> gal
Turkey:
Turkey: F ank -> bla
Turkey: A bul Supports A rum
Turkey: A con -> smy
Turkey: F smy -> aeg

[Reply]

Dc101 - 24 hour warning - test_gm   (Sep 13, 2007, 12:00 am)
Dc101 Fall 1905 is due Wednesday 28th, 11pm Australian EST.

This is your 24 hour warning.

I have moves from all players.



Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com




Date: Tue, 20 Nov 2007 20:26:15 -0800
From: aramis604(at)yahoo.com
Subject: DC101 - New Germany
To: jason4747(at)hotmail.com; leeaclark(at)btinternet.com; dc101(at)diplomaticcorp.com; derekthefeared2(at)yahoo.com; gramario(at)tin.it; m_don_j(at)hotmail.com; mike(at)southwall.com; former.trout(at)gmail.com
CC: stevelytton(at)hotmail.com

.ExternalClass DIV {;}
Jason B has graciously volunteered to take over in Germany in the absence of the previous Kaiser.

I am leaving on vacation starting Thursday, and Stephen has agreed to be the substitute GM while I'm gone. Since I am leaving so soon I will allow Stephen to set the next deadline, and please keep in mind that the time of day that orders are due are likely to change since Stephen and I are on opposite sides of the world. Smile

I will return on December 8th, and I look forward to see how things are doing. Good luck!


Also, here is the updated players list.

Germany - Jason B
jason4747(at)hotmail.com

France - Derek Eyler
derekthefeared2(at)yahoo.com

Austria - Gram
gramario(at)tin.it

Italy - Former Trout
dormer.trout(at)gmail.com

Russia - Lee Clark
leeaclark(at)btinternet.com>

Britain - Mikael Johansson
m_don_j(at)hotmail.com

Turkey - Mike Sims
mike(at)jenningstech.com

Find it at www.seek.com.au Your Future Starts Here. Dream it? Then be it!

[Reply]

Dc113 Winter 1904. - test_gm   (Sep 13, 2007, 12:00 am)
Dc113 Winter 1904.

Well England is a no show, forcing a disband of Barent Sea (chosen by the realpolitik programme)

Since, I only count major NMRs for purposes of CD, James has to not submit orders for spring for england to placed in CD. Hopefully he will be back..

Spring 1905 will be due NEXT Tuesday 4th December, 9pm Australian EST.


Austria:
Build A Vienna
Build A Budapest
Build F Trieste

England:
Defaults, removing F Barents Sea

France:
Build A Brest
Build A Paris

Italy:
Remove F Ionian Sea

Russia:
Build A Warsaw

Turkey:
Remove F Black Sea
Remove A Armenia




Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com


Listen now! New music from the Rogue Traders.

[Reply]

Dc120 Spring 1904. - test_gm   (Sep 13, 2007, 12:00 am)
Dc120 Spring 1904.

No Summer retreats, so Fall 1904 is due this Friday 8pm, American EST.

Austria:
A Bohemia Hold
A Tyrolia Hold

England:
F Edinburgh - Norwegian Sea
F English Channel Supports F North Atlantic Ocean - Mid-Atlantic Ocean
F Mid-Atlantic Ocean - Western Mediterranean
F North Atlantic Ocean - Mid-Atlantic Ocean
F Norway Hold
A St Petersburg - Moscow (*Fails*)

France:
A Gascony - Spain
F Portugal Supports A Gascony - Spain

Germany:
A Berlin - Prussia
F Brest Supports A Paris - Gascony
F Kiel - Holland
F Livonia - Baltic Sea
A Marseilles Hold
A Munich Hold
A Paris - Gascony
A Ruhr Supports A Munich
A Silesia - Warsaw
A Warsaw - Livonia

Italy:
F Adriatic Sea Convoys A Venice - Trieste
A Albania - Serbia (*Fails*)
F Greece - Aegean Sea (*Disbanded*)
F Naples - Ionian Sea
A Rome - Venice
A Venice - Trieste

Turkey:
F Aegean Sea Supports F Ionian Sea - Greece
F Constantinople - Bulgaria(sc)
F Ionian Sea - Greece
A Moscow Supports A Ukraine (*Cut*)
A Rumania - Galicia
A Serbia Supports F Ionian Sea - Greece (*Cut*)
F Smyrna - Eastern Mediterranean
A Ukraine Supports A Rumania - Galicia



Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com


Listen now! New music from the Rogue Traders.

[Reply]

Dc131 - 24 hour warning - test_gm   (Sep 13, 2007, 12:00 am)
Dc131 Spring 1903 is due Wednesday 28th November, 11pm Australian EST.
.ExternalClass .EC_hmmessage P {padding:0px;} .ExternalClass EC_body.hmmessage {font-size:10pt;font-family:Tahoma;}
I have moves from all players.

I have 3 sets of moves marked final.
I have 1 set of moves not marked final.

3 + 1 does not equal early adjudication Smile

Just watching the south park 'ginger kids' episode Smile

These people are called Day Walkers.



Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com


Find it at www.seek.com.au Your Future Starts Here. Dream it? Then be it!

[Reply]

Unknown - test_gm   (Sep 13, 2007, 12:00 am)
Well, I've taken the plunge and joined a game. Just got to wait for it to begin. Thanks for the support lads.



PT

[Reply]

most important to the rest of us - test_gm   (Sep 13, 2007, 12:00 am)
I think the most important thing you can do as a newbie is stay throughout the whole game. It is very frustrating when people come in and play a couple of turns and then drop out.

Clagr2

[Reply]

DC111 Tonight - test_gm   (Sep 13, 2007, 12:00 am)
Missin' a couple

[Reply]

FOG info - test_gm   (Sep 13, 2007, 12:00 am)
So what do ppl think. Thus far w the FOW3’s my first impression is to try FOW4 starting gunboat and only negotiate w who you discover. But some have mentioned an aversion to such…

The concept of gunboat diplomacy is you can see all the units but you can’t diplome. In fog, you can’t see your enemies, but you can diplome. So to deprive one of both vision and diplomacy… well what have you got left but some random chance orders? It’s not Diplomacy at that point.

I think I’m leaning back toward having fow4 when it launches, be open diplomacy… Otherwise what’s the point of an 18-player game, if you can only ever negotiate w your 3 or 4 adjacent neighbors that you meet? There has to be some mechanism to encounter other players, so that you can negotiate w ppl a few nations away… For example we all know that although E/T are rarely adjacent, they always have plenty to discuss in the standard game.

-mike

[Reply]

FOG info - test_gm   (Sep 13, 2007, 12:00 am)
Well..first of all, I'm a fan. Its add a very challenging wrinkle to hide the map. I like the idea that you don't know who is who, until you meet them...but can also see you point.

How about THIS for a mechanism. You have to go out and meet you neighbors (sure, some chance involved here--like Age of Empires). Only when you are Adjacent to their unit to you or them have the OPTION of exchanging email address. Then, once your neighbor knows who you are...he/she is free to pass on that info.

I really think this will work. You can horde up all your intel..or chose to barter it out for more intell like people do with maps now. There could even be quite a lot of creative misdirection....

You could call it Fog of War: Caveman Era. Only communications with those you meet....

Fletcher


----- Original Message ----
From: Michael Sims <mike(at)southwall.com>
To: variants(at)diplomaticcorp.com; caleb.edwards(at)utoronto.ca; Christopher Lockheardt <clockheardt(at)yahoo.com>; dc122(at)diplomaticcorp.com; Derek eyler <derekthefeared2(at)yahoo.com>; diplomaticcorp(at)yahoogroups.com; Isaac Zinner <isaac.zinner(at)gmail.com>; Jorge Saralegui <jorgesaralegui(at)verizon.net>; leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com; mrh(at)panix.com; Rolf Loschek <rolfloschek(at)yahoo.de>; stevelytton(at)hotmail.com; Trent Woodruff <afretired(at)charter.net>; dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com; Felix Kam Chung <felixkamchung(at)mac.com>; former.trout(at)gmail.com; Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; m_don_j(at)hotmail.com; rjroddayjr(at)yahoo.com; tfletch33(at)yahoo.com; alwayshunted(at)hotmail.com
Sent: Tuesday, November 27, 2007 11:57:08 AM
Subject: FOG info


So what do ppl think. Thus far w the FOW3’s my first impression is to try FOW4 starting gunboat and only negotiate w who you discover. But some have mentioned an aversion to such…

The concept of gunboat diplomacy is you can see all the units but you can’t diplome. In fog, you can’t see your enemies, but you can diplome. So to deprive one of both vision and diplomacy… well what have you got left but some random chance orders? It’s not Diplomacy at that point.

I think I’m leaning back toward having fow4 when it launches, be open diplomacy… Otherwise what’s the point of an 18-player game, if you can only ever negotiate w your 3 or 4 adjacent neighbors that you meet? There has to be some mechanism to encounter other players, so that you can negotiate w ppl a few nations away… For example we all know that although E/T are rarely adjacent, they always have plenty to discuss in the standard game.

-mike

[Reply]

DC125 Fall 2001 - test_gm   (Sep 13, 2007, 12:00 am)
Reminder that orders are due tomorrow Wednesday (at)5PM EST.

[Reply]

FOG info - test_gm   (Sep 13, 2007, 12:00 am)
I only replied to Mike, but essentially I'm with Fletcher.

Warren


Date: Tue, 27 Nov 2007 13:05:23 -0800
From: tfletch33(at)yahoo.com
Subject: Re: FOG info
To: mike(at)southwall.com; variants(at)diplomaticcorp.com; caleb.edwards(at)utoronto.ca; clockheardt(at)yahoo.com; dc122(at)diplomaticcorp.com; derekthefeared2(at)yahoo.com; diplomaticcorp(at)yahoogroups.com; isaac.zinner(at)gmail.com; jorgesaralegui(at)verizon.net; leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com; mrh(at)panix.com; rolfloschek(at)yahoo.de; stevelytton(at)hotmail.com; afretired(at)charter.net; dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com; felixkamchung(at)mac.com; former.trout(at)gmail.com; Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; m_don_j(at)hotmail.com; rjroddayjr(at)yahoo.com; alwayshunted(at)hotmail.com

.ExternalClass DIV {;} Well..first of all, I'm a fan. Its add a very challenging wrinkle to hide the map. I like the idea that you don't know who is who, until you meet them...but can also see you point.

How about THIS for a mechanism. You have to go out and meet you neighbors (sure, some chance involved here--like Age of Empires). Only when you are Adjacent to their unit to you or them have the OPTION of exchanging email address. Then, once your neighbor knows who you are...he/she is free to pass on that info.

I really think this will work. You can horde up all your intel..or chose to barter it out for more intell like people do with maps now. There could even be quite a lot of creative misdirection....

You could call it Fog of War: Caveman Era. Only communications with those you meet....

Fletcher


----- Original Message ----
From: Michael Sims <mike(at)southwall.com>
To: variants(at)diplomaticcorp.com; caleb.edwards(at)utoronto.ca; Christopher Lockheardt <clockheardt(at)yahoo.com>; dc122(at)diplomaticcorp.com; Derek eyler <derekthefeared2(at)yahoo.com>; diplomaticcorp(at)yahoogroups.com; Isaac Zinner <isaac.zinner(at)gmail.com>; Jorge Saralegui <jorgesaralegui(at)verizon.net>; leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com; mrh(at)panix.com; Rolf Loschek <rolfloschek(at)yahoo.de>; stevelytton(at)hotmail.com; Trent Woodruff <afretired(at)charter.net>; dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com; Felix Kam Chung <felixkamchung(at)mac.com>; former.trout(at)gmail.com; Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; m_don_j(at)hotmail.com; rjroddayjr(at)yahoo.com; tfletch33(at)yahoo.com; alwayshunted(at)hotmail.com
Sent: Tuesday, November 27, 2007 11:57:08 AM
Subject: FOG info

.ExternalClass EC_p.MsoNormal, .ExternalClass EC_li.MsoNormal, .ExternalClass EC_div.MsoNormal {margin-bottom:.0001pt;font-size:12.0pt;font-family:'Times New Roman';} .ExternalClass a:link, .ExternalClass EC_span.MsoHyperlink {color:blue;text-decoration:underline;} .ExternalClass a:visited, .ExternalClass EC_span.MsoHyperlinkFollowed {color:purple;text-decoration:underline;} .ExternalClass EC_span.EmailStyle17 {font-family:Arial;color:windowtext;} .ExternalClass EC__filtered {;} .ExternalClass EC_div.Section1 {;}
So what do ppl think. Thus far w the FOW3’s my first impression is to try FOW4 starting gunboat and only negotiate w who you discover. But some have mentioned an aversion to such…

The concept of gunboat diplomacy is you can see all the units but you can’t diplome. In fog, you can’t see your enemies, but you can diplome. So to deprive one of both vision and diplomacy… well what have you got left but some random chance orders? It’s not Diplomacy at that point.

I think I’m leaning back toward having fow4 when it launches, be open diplomacy… Otherwise what’s the point of an 18-player game, if you can only ever negotiate w your 3 or 4 adjacent neighbors that you meet? There has to be some mechanism to encounter other players, so that you can negotiate w ppl a few nations away… For example we all know that although E/T are rarely adjacent, they always have plenty to discuss in the standard game.

-mike





[Reply]

FOG info - test_gm   (Sep 13, 2007, 12:00 am)
This is starting to get to sound very much like
CivDip, which was essentially a cross between 1898 &
Fog of War. You start off with a single unit, the
centres you own after two game years become your home
centres. You can only see the spaces surrounding your
units and supply centres, and are only given contact
details for players whose pieces of Supply centres you
encounter.
I was thinking of running a game of this myself, and
had got an idea for a map, but have not progressed it
so far.
I believe that 18 players is too many for such an
endeavour, with about 9 probably being the optimum
(although the exact number could be kept a secret by
the GM).

Martin

--- Warren Fleming <alwayshunted(at)hotmail.com> wrote:


I only replied to Mike, but essentially I'm with
Fletcher.

Warren


Date: Tue, 27 Nov 2007 13:05:23 -0800From:
tfletch33(at)yahoo.comSubject: Re: FOG infoTo:
mike(at)southwall.com; variants(at)diplomaticcorp.com;
caleb.edwards(at)utoronto.ca; clockheardt(at)yahoo.com;
dc122(at)diplomaticcorp.com; derekthefeared2(at)yahoo.com;
diplomaticcorp(at)yahoogroups.com;
isaac.zinner(at)gmail.com; jorgesaralegui(at)verizon.net;
leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com;
mrh(at)panix.com; rolfloschek(at)yahoo.de;
stevelytton(at)hotmail.com; afretired(at)charter.net;
dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com;
felixkamchung(at)mac.com; former.trout(at)gmail.com;
Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com;
catsfather(at)gmail.com; m_don_j(at)hotmail.com;
rjroddayjr(at)yahoo.com; alwayshunted(at)hotmail.com




Well..first of all, I'm a fan. Its add a very
challenging wrinkle to hide the map. I like the idea
that you don't know who is who, until you meet
them...but can also see you point.

How about THIS for a mechanism. You have to go out
and meet you neighbors (sure, some chance involved
here--like Age of Empires). Only when you are
Adjacent to their unit to you or them have the
OPTION of exchanging email address. Then, once your
neighbor knows who you are...he/she is free to pass
on that info.

I really think this will work. You can horde up all
your intel..or chose to barter it out for more
intell like people do with maps now. There could
even be quite a lot of creative misdirection....

You could call it Fog of War: Caveman Era. Only
communications with those you meet....

Fletcher
----- Original Message ----From: Michael Sims
<mike(at)southwall.com>To: variants(at)diplomaticcorp.com;
caleb.edwards(at)utoronto.ca; Christopher Lockheardt
<clockheardt(at)yahoo.com>; dc122(at)diplomaticcorp.com;
Derek eyler <derekthefeared2(at)yahoo.com>;
diplomaticcorp(at)yahoogroups.com; Isaac Zinner
<isaac.zinner(at)gmail.com>; Jorge Saralegui
<jorgesaralegui(at)verizon.net>;
leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com;
mrh(at)panix.com; Rolf Loschek <rolfloschek(at)yahoo.de>;
stevelytton(at)hotmail.com; Trent Woodruff
<afretired(at)charter.net>; dc118(at)diplomaticcorp.com;
eric.grinnell(at)yahoo.com; Felix Kam Chung
<felixkamchung(at)mac.com>; former.trout(at)gmail.com;
Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com;
catsfather(at)gmail.com; m_don_j(at)hotmail.com;
rjroddayjr(at)yahoo.com; tfletch33(at)yahoo.com;
alwayshunted(at)hotmail.comSent: Tuesday, November 27,
2007 11:57:08 AMSubject: FOG info



So what do ppl think. Thus far w the FOW3’s my
first impression is to try FOW4 starting gunboat and
only negotiate w who you discover. But some have
mentioned an aversion to such…

The concept of gunboat diplomacy is you can see all
the units but you can’t diplome. In fog, you can’t
see your enemies, but you can diplome. So to
deprive one of both vision and diplomacy… well what
have you got left but some random chance orders?
It’s not Diplomacy at that point.

I think I’m leaning back toward having fow4 when it
launches, be open diplomacy… Otherwise what’s the
point of an 18-player game, if you can only ever
negotiate w your 3 or 4 adjacent neighbors that you
meet? There has to be some mechanism to encounter
other players, so that you can negotiate w ppl a few
nations away… For example we all know that although
E/T are rarely adjacent, they always have plenty to
discuss in the standard game.

-mike





________________________________________________________
You're not bound to your email address, it's a snitch to switch. Give Yahoo! Mail a try.
http://uk.docs.yahoo.com/mail/isp_targeting2.html

[Reply]

FOG info - test_gm   (Sep 13, 2007, 12:00 am)
Hey all,

This was my response to Mike (see his response below mine):


Sure. That's how the game would start. But you how it is...the parania starts. You might not want to share info if you are Player B....but if you a e B you are sure as well internsted in finding person D,F and maybe F. And you'll be devoting energy to making sure A and C NEVER meet!

I think this would be a very interesting spin on the game...and stage where you go "explore" than sneak attack. I've played games like that and its a very interesting twist--do you devote energy to figureing out the board or just crushing the first person you meet with an early raid?

And theorically, a player could choose to go gunboat for the whole game--deciding the less said--the better!

It will test the patience of some of our tried and true players who play the same way...every game.

TF


----- Original Message ----
From: Michael Sims <mike(at)southwall.com>
To: Thomas Fletcher <tfletch33(at)yahoo.com>
Sent: Tuesday, November 27, 2007 12:15:50 PM
Subject: RE: FOG info


FOW4… Even a Caveman Can Do It? Smile

If player A meets B, and B knows of C on the other side of him, why would he tell that to A? That would just facilitate A and C attacking B, which he clearly wants to prevent




----- Original Message ----
From: Martin Gilbey <mgdip(at)yahoo.com>
To: Warren Fleming <alwayshunted(at)hotmail.com>; Thomas Fletcher <tfletch33(at)yahoo.com>; Michael Sims <mike(at)southwall.com>; variants(at)diplomaticcorp.com; caleb.edwards(at)utoronto.ca; Christopher Lockheardt <clockheardt(at)yahoo.com>; dc122(at)diplomaticcorp.com; Derek eyler <derekthefeared2(at)yahoo.com>; diplomaticcorp(at)yahoogroups.com; Isaac Zinner <isaac.zinner(at)gmail.com>; Jorge Saralegui <jorgesaralegui(at)verizon.net>; leewarrentaylor(at)yahoo.co.uk; mrh(at)panix.com; Rolf Loschek <rolfloschek(at)yahoo.de>; stevelytton(at)hotmail.com; Trent Woodruff <afretired(at)charter.net>; dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com; Felix Kam Chung <felixkamchung(at)mac.com>; former.trout(at)gmail.com; garry.bledsoe(at)alltel.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; m_don_j(at)hotmail.com; rjroddayjr(at)yahoo.com
Sent: Tuesday, November 27, 2007 3:21:13 PM
Subject: RE: FOG info

This is starting to get to sound very much like
CivDip, which was essentially a cross between 1898 &
Fog of War. You start off with a single unit, the
centres you own after two game years become your home
centres. You can only see the spaces surrounding your
units and supply centres, and are only given contact
details for players whose pieces of Supply centres you
encounter.
I was thinking of running a game of this myself, and
had got an idea for a map, but have not progressed it
so far.
I believe that 18 players is too many for such an
endeavour, with about 9 probably being the optimum
(although the exact number could be kept a secret by
the GM).

Martin

--- Warren Fleming <alwayshunted(at)hotmail.com ([email]alwayshunted(at)hotmail.com[/email])> wrote:


I only replied to Mike, but essentially I'm with
Fletcher.

Warren


Date: Tue, 27 Nov 2007 13:05:23 -0800From:
tfletch33(at)yahoo.comSubject ([email]tfletch33(at)yahoo.comSubject[/email]): Re: FOG infoTo:
mike(at)southwall.com ([email]mike(at)southwall.com[/email]); variants(at)diplomaticcorp.com ([email]variants(at)diplomaticcorp.com[/email]);
caleb.edwards(at)utoronto.ca ([email]caleb.edwards(at)utoronto.ca[/email]); clockheardt(at)yahoo.com ([email]clockheardt(at)yahoo.com[/email]);
dc122(at)diplomaticcorp.com ([email]dc122(at)diplomaticcorp.com[/email]); derekthefeared2(at)yahoo.com ([email]derekthefeared2(at)yahoo.com[/email]);
diplomaticcorp(at)yahoogroups.com ([email]diplomaticcorp(at)yahoogroups.com[/email]);
isaac.zinner(at)gmail.com ([email]isaac.zinner(at)gmail.com[/email]); jorgesaralegui(at)verizon.net ([email]jorgesaralegui(at)verizon.net[/email]);
leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]); mgdip(at)yahoo.com ([email]mgdip(at)yahoo.com[/email]);
mrh(at)panix.com ([email]mrh(at)panix.com[/email]); rolfloschek(at)yahoo.de ([email]rolfloschek(at)yahoo.de[/email]);
stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email]); afretired(at)charter.net ([email]afretired(at)charter.net[/email]);
dc118(at)diplomaticcorp.com ([email]dc118(at)diplomaticcorp.com[/email]); eric.grinnell(at)yahoo.com ([email]eric.grinnell(at)yahoo.com[/email]);
felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email]); former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email]);
Garry.Bledsoe(at)alltel.com ([email]Garry.Bledsoe(at)alltel.com[/email]); kielmarch(at)hotmail.com ([email]kielmarch(at)hotmail.com[/email]);
catsfather(at)gmail.com ([email]catsfather(at)gmail.com[/email]); m_don_j(at)hotmail.com ([email]m_don_j(at)hotmail.com[/email]);
rjroddayjr(at)yahoo.com ([email]rjroddayjr(at)yahoo.com[/email]); alwayshunted(at)hotmail.com ([email]alwayshunted(at)hotmail.com[/email])




Well..first of all, I'm a fan. Its add a very
challenging wrinkle to hide the map. I like the idea
that you don't know who is who, until you meet
them...but can also see you point.

How about THIS for a mechanism. You have to go out
and meet you neighbors (sure, some chance involved
here--like Age of Empires). Only when you are
Adjacent to their unit to you or them have the
OPTION of exchanging email address. Then, once your
neighbor knows who you are...he/she is free to pass
on that info.

I really think this will work. You can horde up all
your intel..or chose to barter it out for more
intell like people do with maps now. There could
even be quite a lot of creative misdirection....

You could call it Fog of War: Caveman Era. Only
communications with those you meet....

Fletcher
----- Original Message ----From: Michael Sims
<mike(at)southwall.com ([email]mike(at)southwall.com[/email])>To: variants(at)diplomaticcorp.com ([email]variants(at)diplomaticcorp.com[/email]);
caleb.edwards(at)utoronto.ca ([email]caleb.edwards(at)utoronto.ca[/email]); Christopher Lockheardt
<clockheardt(at)yahoo.com ([email]clockheardt(at)yahoo.com[/email])>; dc122(at)diplomaticcorp.com ([email]dc122(at)diplomaticcorp.com[/email]);
Derek eyler <derekthefeared2(at)yahoo.com ([email]derekthefeared2(at)yahoo.com[/email])>;
diplomaticcorp(at)yahoogroups.com ([email]diplomaticcorp(at)yahoogroups.com[/email]); Isaac Zinner
<isaac.zinner(at)gmail.com ([email]isaac.zinner(at)gmail.com[/email])>; Jorge Saralegui
<jorgesaralegui(at)verizon.net ([email]jorgesaralegui(at)verizon.net[/email])>;
leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]); mgdip(at)yahoo.com ([email]mgdip(at)yahoo.com[/email]);
mrh(at)panix.com ([email]mrh(at)panix.com[/email]); Rolf Loschek <rolfloschek(at)yahoo.de ([email]rolfloschek(at)yahoo.de[/email])>;
stevelytton(at)hotmail.com ([email]stevelytton(at)hotmail.com[/email]); Trent Woodruff
<afretired(at)charter.net ([email]afretired(at)charter.net[/email])>; dc118(at)diplomaticcorp.com ([email]dc118(at)diplomaticcorp.com[/email]);
eric.grinnell(at)yahoo.com ([email]eric.grinnell(at)yahoo.com[/email]); Felix Kam Chung
<felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])>; former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email]);
Garry.Bledsoe(at)alltel.com ([email]Garry.Bledsoe(at)alltel.com[/email]); kielmarch(at)hotmail.com ([email]kielmarch(at)hotmail.com[/email]);
catsfather(at)gmail.com ([email]catsfather(at)gmail.com[/email]); m_don_j(at)hotmail.com ([email]m_don_j(at)hotmail.com[/email]);
rjroddayjr(at)yahoo.com ([email]rjroddayjr(at)yahoo.com[/email]); tfletch33(at)yahoo.com ([email]tfletch33(at)yahoo.com[/email]);
alwayshunted(at)hotmail.comSent ([email]alwayshunted(at)hotmail.comSent[/email]): Tuesday, November 27,
2007 11:57:08 AMSubject: FOG info



So what do ppl think. Thus far w the FOW3’s my
first impression is to try FOW4 starting gunboat and
only negotiate w who you discover. But some have
mentioned an aversion to such…

The concept of gunboat diplomacy is you can see all
the units but you can’t diplome. In fog, you can’t
see your enemies, but you can diplome. So to
deprive one of both vision and diplomacy… well what
have you got left but some random chance orders?
It’s not Diplomacy at that point.

I think I’m leaning back toward having fow4 when it
launches, be open diplomacy… Otherwise what’s the
point of an 18-player game, if you can only ever
negotiate w your 3 or 4 adjacent neighbors that you
meet? There has to be some mechanism to encounter
other players, so that you can negotiate w ppl a few
nations away… For example we all know that although
E/T are rarely adjacent, they always have plenty to
discuss in the standard game.

-mike





________________________________________________________
You're not bound to your email address, it's a snitch to switch. Give Yahoo! Mail a try.
http://uk.docs.yahoo.com/mail/isp_targeting2.html

[Reply]

DC111 MISSING A SET - test_gm   (Sep 13, 2007, 12:00 am)
Greetings
I am missing a set of moves.

They are due tonight

[Reply]

FOG info - test_gm   (Sep 13, 2007, 12:00 am)
Martin

Kornel's Tribal empires run over at redscape has 23 players with you starting with one militia and essentially building up to an empire.

If the map size suits 19 players then it can work, obviously you probably would not have 19 players on a standard map.


Stephen
aka Deathblade_penguin (Knight of the Shrubbery)
www.diplomaticcorp.com




Date: Wed, 28 Nov 2007 00:21:13 +0000
From: mgdip(at)yahoo.com
Subject: RE: FOG info
To: alwayshunted(at)hotmail.com; tfletch33(at)yahoo.com; mike(at)southwall.com; variants(at)diplomaticcorp.com; caleb.edwards(at)utoronto.ca; clockheardt(at)yahoo.com; dc122(at)diplomaticcorp.com; derekthefeared2(at)yahoo.com; diplomaticcorp(at)yahoogroups.com; isaac.zinner(at)gmail.com; jorgesaralegui(at)verizon.net; leewarrentaylor(at)yahoo.co.uk; mrh(at)panix.com; rolfloschek(at)yahoo.de; stevelytton(at)hotmail.com; afretired(at)charter.net; dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com; felixkamchung(at)mac.com; former.trout(at)gmail.com; garry.bledsoe(at)alltel.com; kielmarch(at)hotmail.com; catsfather(at)gmail.com; m_don_j(at)hotmail.com; rjroddayjr(at)yahoo.com

This is starting to get to sound very much like
CivDip, which was essentially a cross between 1898 &
Fog of War. You start off with a single unit, the
centres you own after two game years become your home
centres. You can only see the spaces surrounding your
units and supply centres, and are only given contact
details for players whose pieces of Supply centres you
encounter.
I was thinking of running a game of this myself, and
had got an idea for a map, but have not progressed it
so far.
I believe that 18 players is too many for such an
endeavour, with about 9 probably being the optimum
(although the exact number could be kept a secret by
the GM).

Martin

--- Warren Fleming <alwayshunted(at)hotmail.com> wrote:

[quote:0b0eb4a377]
I only replied to Mike, but essentially I'm with
Fletcher.

Warren


Date: Tue, 27 Nov 2007 13:05:23 -0800From:
tfletch33(at)yahoo.comSubject: Re: FOG infoTo:
mike(at)southwall.com; variants(at)diplomaticcorp.com;
caleb.edwards(at)utoronto.ca; clockheardt(at)yahoo.com;
dc122(at)diplomaticcorp.com; derekthefeared2(at)yahoo.com;
diplomaticcorp(at)yahoogroups.com;
isaac.zinner(at)gmail.com; jorgesaralegui(at)verizon.net;
leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com;
mrh(at)panix.com; rolfloschek(at)yahoo.de;
stevelytton(at)hotmail.com; afretired(at)charter.net;
dc118(at)diplomaticcorp.com; eric.grinnell(at)yahoo.com;
felixkamchung(at)mac.com; former.trout(at)gmail.com;
Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com;
catsfather(at)gmail.com; m_don_j(at)hotmail.com;
rjroddayjr(at)yahoo.com; alwayshunted(at)hotmail.com




Well..first of all, I'm a fan. Its add a very
challenging wrinkle to hide the map. I like the idea
that you don't know who is who, until you meet
them...but can also see you point.

How about THIS for a mechanism. You have to go out
and meet you neighbors (sure, some chance involved
here--like Age of Empires). Only when you are
Adjacent to their unit to you or them have the
OPTION of exchanging email address. Then, once your
neighbor knows who you are...he/she is free to pass
on that info.

I really think this will work. You can horde up all
your intel..or chose to barter it out for more
intell like people do with maps now. There could
even be quite a lot of creative misdirection....

You could call it Fog of War: Caveman Era. Only
communications with those you meet....

Fletcher
----- Original Message ----From: Michael Sims
<mike(at)southwall.com>To: variants(at)diplomaticcorp.com;
caleb.edwards(at)utoronto.ca; Christopher Lockheardt
<clockheardt(at)yahoo.com>; dc122(at)diplomaticcorp.com;
Derek eyler <derekthefeared2(at)yahoo.com>;
diplomaticcorp(at)yahoogroups.com; Isaac Zinner
<isaac.zinner(at)gmail.com>; Jorge Saralegui
<jorgesaralegui(at)verizon.net>;
leewarrentaylor(at)yahoo.co.uk; mgdip(at)yahoo.com;
mrh(at)panix.com; Rolf Loschek <rolfloschek(at)yahoo.de>;
stevelytton(at)hotmail.com; Trent Woodruff
<afretired(at)charter.net>; dc118(at)diplomaticcorp.com;
eric.grinnell(at)yahoo.com; Felix Kam Chung
<felixkamchung(at)mac.com>; former.trout(at)gmail.com;
Garry.Bledsoe(at)alltel.com; kielmarch(at)hotmail.com;
catsfather(at)gmail.com; m_don_j(at)hotmail.com;
rjroddayjr(at)yahoo.com; tfletch33(at)yahoo.com;
alwayshunted(at)hotmail.comSent: Tuesday, November 27,
2007 11:57:08 AMSubject: FOG info



So what do ppl think. Thus far w the FOW3’s my
first impression is to try FOW4 starting gunboat and
only negotiate w who you discover. But some have
mentioned an aversion to such…

The concept of gunboat diplomacy is you can see all
the units but you can’t diplome. In fog, you can’t
see your enemies, but you can diplome. So to
deprive one of both vision and diplomacy… well what
have you got left but some random chance orders?
It’s not Diplomacy at that point.

I think I’m leaning back toward having fow4 when it
launches, be open diplomacy… Otherwise what’s the
point of an 18-player game, if you can only ever
negotiate w your 3 or 4 adjacent neighbors that you
meet? There has to be some mechanism to encounter
other players, so that you can negotiate w ppl a few
nations away… For example we all know that although
E/T are rarely adjacent, they always have plenty to
discuss in the standard game.

-mike





________________________________________________________
You're not bound to your email address, it's a snitch to switch. Give Yahoo! Mail a try.
http://uk.docs.yahoo.com/mail/isp_targeting2.html
[/quote:0b0eb4a377]Check our comprehensive Salary Centre Overpaid or Underpaid?

[Reply]

dc119 Persistent Turtle A04 Results - We Continue - test_gm   (Sep 13, 2007, 12:00 am)
So, after deliberation, we will carry on.

A bit of housekeeping: I was incorrect below where I said that Peter could
retreat to NTH. He could not - that was where Bel was attacked from. That said, he has two options still - disband [by saying no retreat ordered] which would allow him to rebuild the unit in a home center or to retreat to Pic. I will take his retreat order first so if it affects your builds then please let me know. The Russian removal will be named when I get build orders but they will have one unit removed [following standard rules for a country in anarchy].

The following are build orders due:

Germany - one or two depending on his choice for retreat [Peter, I will accept a change in your previous submission if you wish given all that has happened]

Turkey - two builds

England - two builds

Let's shoot for this:

Build deadline - Thursday November 29th 5pm CST
Next turn deadline - Thursday December 6th 5pm CST

I will send out results from the retreat/builds either Thursday night [or sooner if I receive FINAL orders for retreat/builds].

Thanks for staying strong to Bob, Eric, Peter and Nick.

Brace yourselves for a fun finale.

LotM



From: kielmarch(at)hotmail.com
To: dc119(at)diplomaticcorp.com; eddie_nicholls(at)hotmail.co.uk; busckeeper0018(at)verizon.net; vanasten(at)brocku.ca; stevelytton(at)hotmail.com; themaos(at)earthlink.net; sizzlingq20042(at)gmail.com
Subject: dc119 Persistent Turtle A04 Results
Date: Fri, 16 Nov 2007 00:20:13 -0500

.ExternalClass .EC_hmmessage P{padding:0px;}.ExternalClass EC_body.hmmessage{font-size:10pt;font-family:Tahoma;} Sigh...I spoke too soon.
Another NMR. Russia this time.
Shall this game be a draw with those surviving based on who still sends orders?



Persistent Turtle (Autumn 1904)

AUSTRIA-HUNGARY (Bob Lee)
F(Bul) sc - Con (FAILED); A(Tri) Stands; A(Vie) s A(Tri)

ENGLAND (Nick Buscaglia)
F(NTH) - Bel; F(ENG) s F(NTH) - Bel; F(Bre) Stands; F(BAR) - StP nc; A(War) Stands; F(MAO) - Por; F(Nwy) s F(BAR) - StP nc

FRANCE (ANARCHY!)
A(Spa) Stands

GERMANY (Peter Van Asten)
A(Ven) - Rom (FAILED); A(Tyr) - Ven (FAILED); A(Mun) - Bur; A(Gas) - Spa (FAILED); F(Kie) - Hol; F(Bel) s F(Kie) - Hol (CUT, DISLODGED - Retreat PENDING); A(Den) Stands

ITALY (ANARCHY!)
A(Boh) Stands

RUSSIA (Eddie Nicholls - NMR!)
A(Lvn) Stands; A(Mos) Stands; F(GoB) Stands; F(Rum) Stands; F(Swe) Stands

TURKEY (Eric Mao)
F(BLA) - Con (FAILED); A(Bud) Stands; A(Ser) s A(Bud); F(ION) - Tun; F(Nap) - Rom (FAILED)

Autumn 1904 Adjustments:
A: Bul, Tri, Vie, Gre = 4; No change.
E: Bel, Bre, +StP, War, +Por, Nwy, Lon, Edi, Lpl = 9; Gains 2.
F: Spa = 1; No change.
G: +Ven, Hol, Den, Par, Mun, Mar, Ber, Kie = 8; Gains 1.
I: Rom -Ven, -Tun, -Nap = 1; Loses 3.
R: Mos, Rum, Swe, Sev, -StP = 4; Loses 1.
T: Bud, Ser, +Tun, +Nap, Con, Ank, Smy = 7; Gains 2.

Peter - I need a retreat for F Bel. Note that you have two options - NTH or NRO [which is no retreat ordered which means disband so you can build elsewhere].

Orders for Builds/Removes will be contingent on that retreat. When I receive it, I will publish with a request for builds/removals. I expect to get a quick response from Peter and then will publish new deadlines for builds/removals and the next turn.

Note: I will be sending a map in a separate file - HOWEVER, the map will have the following inconsistencies:

* It will show the F Bel as disbanded....note that it is pending retreat.
* It wil show Russia's removal as A(Lvn). That is actually contingent on his request. I had to show something as removed for the program. Until he gives his remove request consider that as an A in place.

Should get interesting. AGAIN - APOLOGIZE FOR THE DELAY!!!!

LOTM

Peek-a-boo FREE Tricks & Treats for You! Get 'em!

Share life as it happens with the new Windows Live. Share now!

[Reply]

prelims - test_gm   (Sep 13, 2007, 12:00 am)
I have to say you guys rule! For a group of newbies I have almost prelims from everyone. That’s an awesome feat that veteran games rarely achieve.
-mike

[Reply]

DC123 Shade - Fall 1575 Deadline Reminder - test_gm   (Sep 13, 2007, 12:00 am)
The apple blossom
Falls once more come eighteen chimes
Will this be the last?

I have two sets of orders in guys. Need four more. Cheers!

Trout

[Reply]

DC123 Shade - Fall 1575 Deadline Reminder - test_gm   (Sep 13, 2007, 12:00 am)
do
not
attempt
it

haiku
is not your forte

pray that fate is yours


f


On Nov 27, 2007, at 9:28 PM, Former Trout wrote:

The apple blossom
Falls once more come eighteen chimes
Will this be the last?

I have two sets of orders in guys. Need four more. Cheers!

Trout

[Reply]

DC123 Shade - Fall 1575 Deadline Reminder - test_gm   (Sep 13, 2007, 12:00 am)
Ouch....

=P

On Nov 27, 2007 10:34 PM, Felix Kam Chung <felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])> wrote:

do
not
attempt
it

haiku
is not your forte

pray that fate is yours


f



On Nov 27, 2007, at 9:28 PM, Former Trout wrote:

[quote:d5affb933f]The apple blossom
Falls once more come eighteen chimes
Will this be the last?

I have two sets of orders in guys. Need four more. Cheers!

Trout




[/quote:d5affb933f]

[Reply]

Page:  1 . . . 920  921  922  923  924  925  926  927  928  929  930  931  932  933  934  935  936 . . . 1090

Rows per page:

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

Powered by Fuzzy Logic · You are visitor number 55618 · Page loaded in 1.6245 seconds by DESMOND