dc394 s01 results v2! - bielf11 (Aug 29, 2011, 4:55 pm) |
Glad to see that my Magic worked, albeit with some delay.
At least this time it worked out in my favor.
A chill runs down my spine every time I remember the magic I worked on my last - and late - partner when I ... (sigh) ... Apparently I still can't find the words to describe what happened.
The Great Frankini
Sent from my iPad
On 29 aug. 2011, at 22:55, "Michael Sims" <mike(at)fuzzylogicllc.com> wrote:
Wait! Had a couple moves wrong around Troll Country that put the Magicians in the High Seas...
Corrected below...
-mike
4 bounces in the first turn! Of course in some of the most valueable spots on the board...
Elves & Wizards bounce over the Valley of Lost Honor...
Faeries & Nomads bounce over the Land of Sweets...
Leprechauns & Samurai bounce over Bikini Bottom...
Ogres & Samurai bounce in Devils Canyon...
NEXT: Fall 01 due Monday 9/5, 3pm Central.
Enjoy!
-mike
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Prydain - Kingdom of Hearts
Barbarians:
A GuTanoth - River Saeren
F Paras Derval Supports A GuTanoth - River Saeren
A Brennin - Starkadh
Centaurs:
F Anvard - Cathal
A Tumnus - Sleepy Hollow
F Grissel - SUNLESS SEA
Dwarves:
F Mount Nimro - CHURNING REACH
A Diamond Mines - Spirit Pond
A Hollow Earth - Snow Witch
Elves:
F Garthim - Valley of Lost Honor (*Bounce*)
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Gelfling
Faeries:
F Vinyaya - Land of Sweets (*Bounce*)
A Oz - Acme Acres
F Ella - NORTH MIRIANIC OCEAN
Gnomes:
F Hundred Acre Wood(ec) - Daniloth
A Khemri - Gwynir
F Newa River - Groves of Academe
Hobbits:
F Mordor - GULF OF LUHN
F Rohan - SEA OF FALLEN STARS
A Lindon - Two Towers
Knights:
A Wing Hove - Ice Reach
F Arborlon - Aslan
F Grimpen Ward - Shady Vale
Leprechauns:
F Knockshegowna - BIKINI BOTTOM (*Bounce*)
A Lubrick - Hoarluk
F Fitzgibbon - Fafhrd(wc)
Magicians:
A Tarsis - Cyriss
F Ergoth - EAST SEA OF SHADOWS
F Krynn - HIGH SEAS
Nomads:
F Fantastica - RIFT CANYON
F To-Gai-Ru - ALL SAINTS BAY
A Auryn - Forbidden City
F Fionavar - Land of Sweets (*Bounce*)
Ogres:
F Horborixen - Uuno
A Nehwon - Devils Canyon (*Bounce*)
F Lankhmar - Horborixen
Pirates:
F Riku - Camelittle
F The Neverwood - PIRATE SHOALS
A Pans Labyrinth - The Neverwood
Rogues:
A Grimheim - Ashan
A The Silver city - Moominvalley
F Ashan - POOL OF RADIANCE
Samurai:
A Traal - Devils Canyon (*Bounce*)
F Magrathea - Heresh
F Fjord - BIKINI BOTTOM (*Bounce*)
Trolls:
F Sorrows End Hold
A Niflheim - Plains of Dust
F Kahvi - Grendel
Undead:
F Skullcap - SAVAGE SEA
A Everglot - Uhl Belk
F Skellington - RIVER STYX
Wizards:
F Baldurs Gate - RAZORS EDGE
F Waterdeep - Candlekeep
A City of Splendors - Valley of Lost Honor (*Bounce*)
<dc394.gif>
<dc394.dpw>[Reply] |
dc394 s01 results v2! - FuzzyLogic (Aug 29, 2011, 3:55 pm) |
Wait! Had a couple moves wrong around Troll Country that put the Magicians in the High Seas...
Corrected below...
-mike
4 bounces in the first turn! Of course in some of the most valueable spots on the board...
Elves & Wizards bounce over the Valley of Lost Honor...
Faeries & Nomads bounce over the Land of Sweets...
Leprechauns & Samurai bounce over Bikini Bottom...
Ogres & Samurai bounce in Devils Canyon...
NEXT: Fall 01 due Monday 9/5, 3pm Central.
Enjoy!
-mike
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Prydain - Kingdom of Hearts
Barbarians:
A GuTanoth - River Saeren
F Paras Derval Supports A GuTanoth - River Saeren
A Brennin - Starkadh
Centaurs:
F Anvard - Cathal
A Tumnus - Sleepy Hollow
F Grissel - SUNLESS SEA
Dwarves:
F Mount Nimro - CHURNING REACH
A Diamond Mines - Spirit Pond
A Hollow Earth - Snow Witch
Elves:
F Garthim - Valley of Lost Honor (*Bounce*)
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Gelfling
Faeries:
F Vinyaya - Land of Sweets (*Bounce*)
A Oz - Acme Acres
F Ella - NORTH MIRIANIC OCEAN
Gnomes:
F Hundred Acre Wood(ec) - Daniloth
A Khemri - Gwynir
F Newa River - Groves of Academe
Hobbits:
F Mordor - GULF OF LUHN
F Rohan - SEA OF FALLEN STARS
A Lindon - Two Towers
Knights:
A Wing Hove - Ice Reach
F Arborlon - Aslan
F Grimpen Ward - Shady Vale
Leprechauns:
F Knockshegowna - BIKINI BOTTOM (*Bounce*)
A Lubrick - Hoarluk
F Fitzgibbon - Fafhrd(wc)
Magicians:
A Tarsis - Cyriss
F Ergoth - EAST SEA OF SHADOWS
F Krynn - HIGH SEAS
Nomads:
F Fantastica - RIFT CANYON
F To-Gai-Ru - ALL SAINTS BAY
A Auryn - Forbidden City
F Fionavar - Land of Sweets (*Bounce*)
Ogres:
F Horborixen - Uuno
A Nehwon - Devils Canyon (*Bounce*)
F Lankhmar - Horborixen
Pirates:
F Riku - Camelittle
F The Neverwood - PIRATE SHOALS
A Pans Labyrinth - The Neverwood
Rogues:
A Grimheim - Ashan
A The Silver city - Moominvalley
F Ashan - POOL OF RADIANCE
Samurai:
A Traal - Devils Canyon (*Bounce*)
F Magrathea - Heresh
F Fjord - BIKINI BOTTOM (*Bounce*)
Trolls:
F Sorrows End Hold
A Niflheim - Plains of Dust
F Kahvi - Grendel
Undead:
F Skullcap - SAVAGE SEA
A Everglot - Uhl Belk
F Skellington - RIVER STYX
Wizards:
F Baldurs Gate - RAZORS EDGE
F Waterdeep - Candlekeep
A City of Splendors - Valley of Lost Honor (*Bounce*)
[Reply] |
dc394 s01 results v2! (dc394) bielf11 Aug 29, 04:55 pm |
Glad to see that my Magic worked, albeit with some delay.
At least this time it worked out in my favor.
A chill runs down my spine every time I remember the magic I worked on my last - and late - partner when I ... (sigh) ... Apparently I still can't find the words to describe what happened.
The Great Frankini
Sent from my iPad
On 29 aug. 2011, at 22:55, "Michael Sims" <mike(at)fuzzylogicllc.com> wrote:
Wait! Had a couple moves wrong around Troll Country that put the Magicians in the High Seas...
Corrected below...
-mike
4 bounces in the first turn! Of course in some of the most valueable spots on the board...
Elves & Wizards bounce over the Valley of Lost Honor...
Faeries & Nomads bounce over the Land of Sweets...
Leprechauns & Samurai bounce over Bikini Bottom...
Ogres & Samurai bounce in Devils Canyon...
NEXT: Fall 01 due Monday 9/5, 3pm Central.
Enjoy!
-mike
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Prydain - Kingdom of Hearts
Barbarians:
A GuTanoth - River Saeren
F Paras Derval Supports A GuTanoth - River Saeren
A Brennin - Starkadh
Centaurs:
F Anvard - Cathal
A Tumnus - Sleepy Hollow
F Grissel - SUNLESS SEA
Dwarves:
F Mount Nimro - CHURNING REACH
A Diamond Mines - Spirit Pond
A Hollow Earth - Snow Witch
Elves:
F Garthim - Valley of Lost Honor (*Bounce*)
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Gelfling
Faeries:
F Vinyaya - Land of Sweets (*Bounce*)
A Oz - Acme Acres
F Ella - NORTH MIRIANIC OCEAN
Gnomes:
F Hundred Acre Wood(ec) - Daniloth
A Khemri - Gwynir
F Newa River - Groves of Academe
Hobbits:
F Mordor - GULF OF LUHN
F Rohan - SEA OF FALLEN STARS
A Lindon - Two Towers
Knights:
A Wing Hove - Ice Reach
F Arborlon - Aslan
F Grimpen Ward - Shady Vale
Leprechauns:
F Knockshegowna - BIKINI BOTTOM (*Bounce*)
A Lubrick - Hoarluk
F Fitzgibbon - Fafhrd(wc)
Magicians:
A Tarsis - Cyriss
F Ergoth - EAST SEA OF SHADOWS
F Krynn - HIGH SEAS
Nomads:
F Fantastica - RIFT CANYON
F To-Gai-Ru - ALL SAINTS BAY
A Auryn - Forbidden City
F Fionavar - Land of Sweets (*Bounce*)
Ogres:
F Horborixen - Uuno
A Nehwon - Devils Canyon (*Bounce*)
F Lankhmar - Horborixen
Pirates:
F Riku - Camelittle
F The Neverwood - PIRATE SHOALS
A Pans Labyrinth - The Neverwood
Rogues:
A Grimheim - Ashan
A The Silver city - Moominvalley
F Ashan - POOL OF RADIANCE
Samurai:
A Traal - Devils Canyon (*Bounce*)
F Magrathea - Heresh
F Fjord - BIKINI BOTTOM (*Bounce*)
Trolls:
F Sorrows End Hold
A Niflheim - Plains of Dust
F Kahvi - Grendel
Undead:
F Skullcap - SAVAGE SEA
A Everglot - Uhl Belk
F Skellington - RIVER STYX
Wizards:
F Baldurs Gate - RAZORS EDGE
F Waterdeep - Candlekeep
A City of Splendors - Valley of Lost Honor (*Bounce*)
<dc394.gif>
<dc394.dpw> |
dc394 s01 results v2! (dc394) initdoby5 Aug 30, 08:20 pm |
|
dc394 s01 results v2! (dc394) Jim-Bob Aug 31, 05:57 am |
|
dc394 s01 results v2! (dc394) FuzzyLogic Aug 31, 07:36 am |
Well, presumably you’d know who’s who by now… but if you don’t remember, you can always go back to the game-start email. Or, you can reference the game-page, which can be found here…
www.diplomaticcorp.com/game_page.php?game_id=dc394
You can click on any Player ID and it will take you to their profile where you can see their email address and game history.
Pop up cool subject line… No. Tho that’s not a bad idea, to put a little email icon beside each player in the game, which would take you to the site’s contact feature for sending messages.
-mike
From: Jim Burgess [mailto:jfburgess(at)gmail.com]
Sent: Wednesday, August 31, 2011 5:58 AM
To: Michael Sims
Subject: Re: dc394 s01 results v2!
Hi all, I'm still getting a bit confused about who's who. Mike, how come it doesn't say below in the game report who is playing which fuzzy little creatures and what their E-Mail addresses are? Or, as someone playing their first dc game, is there some handy dandy web page on the dc site I'm supposed to be using, but don't know where it is, that pops up cool subject lines automatically for me.
Clueless underground with no light,
Jim-Bob
On Mon, Aug 29, 2011 at 4:55 PM, Michael Sims <mike(at)fuzzylogicllc.com> wrote:
Wait! Had a couple moves wrong around Troll Country that put the Magicians in the High Seas...
Corrected below...
-mike
4 bounces in the first turn! Of course in some of the most valueable spots on the board...
Elves & Wizards bounce over the Valley of Lost Honor...
Faeries & Nomads bounce over the Land of Sweets...
Leprechauns & Samurai bounce over Bikini Bottom...
Ogres & Samurai bounce in Devils Canyon...
NEXT: Fall 01 due Monday 9/5, 3pm Central.
Enjoy!
-mike
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Prydain - Kingdom of Hearts
Barbarians:
A GuTanoth - River Saeren
F Paras Derval Supports A GuTanoth - River Saeren
A Brennin - Starkadh
Centaurs:
F Anvard - Cathal
A Tumnus - Sleepy Hollow
F Grissel - SUNLESS SEA
Dwarves:
F Mount Nimro - CHURNING REACH
A Diamond Mines - Spirit Pond
A Hollow Earth - Snow Witch
Elves:
F Garthim - Valley of Lost Honor (*Bounce*)
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Gelfling
Faeries:
F Vinyaya - Land of Sweets (*Bounce*)
A Oz - Acme Acres
F Ella - NORTH MIRIANIC OCEAN
Gnomes:
F Hundred Acre Wood(ec) - Daniloth
A Khemri - Gwynir
F Newa River - Groves of Academe
Hobbits:
F Mordor - GULF OF LUHN
F Rohan - SEA OF FALLEN STARS
A Lindon - Two Towers
Knights:
A Wing Hove - Ice Reach
F Arborlon - Aslan
F Grimpen Ward - Shady Vale
Leprechauns:
F Knockshegowna - BIKINI BOTTOM (*Bounce*)
A Lubrick - Hoarluk
F Fitzgibbon - Fafhrd(wc)
Magicians:
A Tarsis - Cyriss
F Ergoth - EAST SEA OF SHADOWS
F Krynn - HIGH SEAS
Nomads:
F Fantastica - RIFT CANYON
F To-Gai-Ru - ALL SAINTS BAY
A Auryn - Forbidden City
F Fionavar - Land of Sweets (*Bounce*)
Ogres:
F Horborixen - Uuno
A Nehwon - Devils Canyon (*Bounce*)
F Lankhmar - Horborixen
Pirates:
F Riku - Camelittle
F The Neverwood - PIRATE SHOALS
A Pans Labyrinth - The Neverwood
Rogues:
A Grimheim - Ashan
A The Silver city - Moominvalley
F Ashan - POOL OF RADIANCE
Samurai:
A Traal - Devils Canyon (*Bounce*)
F Magrathea - Heresh
F Fjord - BIKINI BOTTOM (*Bounce*)
Trolls:
F Sorrows End Hold
A Niflheim - Plains of Dust
F Kahvi - Grendel
Undead:
F Skullcap - SAVAGE SEA
A Everglot - Uhl Belk
F Skellington - RIVER STYX
Wizards:
F Baldurs Gate - RAZORS EDGE
F Waterdeep - Candlekeep
A City of Splendors - Valley of Lost Honor (*Bounce*)
|
dc394 s01 results v2! (dc394) Jim-Bob Aug 31, 08:16 am |
Some of us busy people haven't even talked to everyone yet, so no.
Not today either
Jim-Bob
Sent from my iPhone
On Aug 31, 2011, at 8:36 AM, "Michael Sims" <mike(at)fuzzylogicllc.com> wrote:
Well, presumably you???d know who???s who by now??? but if you don???t remember, you can always go back to the game-start email. Or, you can reference the game-page, which can be found here???
www.diplomaticcorp.com/game_page.php?game_id=dc394
You can click on any Player ID and it will take you to their profile where you can see their email address and game history.
Pop up cool subject line??? No. Tho that???s not a bad idea, to put a little email icon beside each player in the game, which would take you to the site???s contact feature for sending messages.
-mike
From: Jim Burgess [mailto:jfburgess(at)gmail.com]
Sent: Wednesday, August 31, 2011 5:58 AM
To: Michael Sims
Subject: Re: dc394 s01 results v2!
Hi all, I'm still getting a bit confused about who's who. Mike, how come it doesn't say below in the game report who is playing which fuzzy little creatures and what their E-Mail addresses are? Or, as someone playing their first dc game, is there some handy dandy web page on the dc site I'm supposed to be using, but don't know where it is, that pops up cool subject lines automatically for me.
Clueless underground with no light,
Jim-Bob
On Mon, Aug 29, 2011 at 4:55 PM, Michael Sims <mike(at)fuzzylogicllc.com> wrote:
Wait! Had a couple moves wrong around Troll Country that put the Magicians in the High Seas...
Corrected below...
-mike
4 bounces in the first turn! Of course in some of the most valueable spots on the board...
Elves & Wizards bounce over the Valley of Lost Honor...
Faeries & Nomads bounce over the Land of Sweets...
Leprechauns & Samurai bounce over Bikini Bottom...
Ogres & Samurai bounce in Devils Canyon...
NEXT: Fall 01 due Monday 9/5, 3pm Central.
Enjoy!
-mike
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Prydain - Kingdom of Hearts
Barbarians:
A GuTanoth - River Saeren
F Paras Derval Supports A GuTanoth - River Saeren
A Brennin - Starkadh
Centaurs:
F Anvard - Cathal
A Tumnus - Sleepy Hollow
F Grissel - SUNLESS SEA
Dwarves:
F Mount Nimro - CHURNING REACH
A Diamond Mines - Spirit Pond
A Hollow Earth - Snow Witch
Elves:
F Garthim - Valley of Lost Honor (*Bounce*)
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Gelfling
Faeries:
F Vinyaya - Land of Sweets (*Bounce*)
A Oz - Acme Acres
F Ella - NORTH MIRIANIC OCEAN
Gnomes:
F Hundred Acre Wood(ec) - Daniloth
A Khemri - Gwynir
F Newa River - Groves of Academe
Hobbits:
F Mordor - GULF OF LUHN
F Rohan - SEA OF FALLEN STARS
A Lindon - Two Towers
Knights:
A Wing Hove - Ice Reach
F Arborlon - Aslan
F Grimpen Ward - Shady Vale
Leprechauns:
F Knockshegowna - BIKINI BOTTOM (*Bounce*)
A Lubrick - Hoarluk
F Fitzgibbon - Fafhrd(wc)
Magicians:
A Tarsis - Cyriss
F Ergoth - EAST SEA OF SHADOWS
F Krynn - HIGH SEAS
Nomads:
F Fantastica - RIFT CANYON
F To-Gai-Ru - ALL SAINTS BAY
A Auryn - Forbidden City
F Fionavar - Land of Sweets (*Bounce*)
Ogres:
F Horborixen - Uuno
A Nehwon - Devils Canyon (*Bounce*)
F Lankhmar - Horborixen
Pirates:
F Riku - Camelittle
F The Neverwood - PIRATE SHOALS
A Pans Labyrinth - The Neverwood
Rogues:
A Grimheim - Ashan
A The Silver city - Moominvalley
F Ashan - POOL OF RADIANCE
Samurai:
A Traal - Devils Canyon (*Bounce*)
F Magrathea - Heresh
F Fjord - BIKINI BOTTOM (*Bounce*)
Trolls:
F Sorrows End Hold
A Niflheim - Plains of Dust
F Kahvi - Grendel
Undead:
F Skullcap - SAVAGE SEA
A Everglot - Uhl Belk
F Skellington - RIVER STYX
Wizards:
F Baldurs Gate - RAZORS EDGE
F Waterdeep - Candlekeep
A City of Splendors - Valley of Lost Honor (*Bounce*)
|
dc394 s01 results v2! (dc394) FuzzyLogic Sep 05, 07:53 am |
Due today!
I didn’t realize I set the dl on a holiday, so I won’t run the turn till tomorrow if someone is missing…
-mike
From: Michael Sims
Sent: Monday, August 29, 2011 3:56 PM
Cc: dc394
Subject: dc394 s01 results v2!
Wait! Had a couple moves wrong around Troll Country that put the Magicians in the High Seas...
Corrected below...
-mike
4 bounces in the first turn! Of course in some of the most valueable spots on the board...
Elves & Wizards bounce over the Valley of Lost Honor...
Faeries & Nomads bounce over the Land of Sweets...
Leprechauns & Samurai bounce over Bikini Bottom...
Ogres & Samurai bounce in Devils Canyon...
NEXT: Fall 01 due Monday 9/5, 3pm Central.
Enjoy!
-mike
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Prydain - Kingdom of Hearts
Barbarians:
A GuTanoth - River Saeren
F Paras Derval Supports A GuTanoth - River Saeren
A Brennin - Starkadh
Centaurs:
F Anvard - Cathal
A Tumnus - Sleepy Hollow
F Grissel - SUNLESS SEA
Dwarves:
F Mount Nimro - CHURNING REACH
A Diamond Mines - Spirit Pond
A Hollow Earth - Snow Witch
Elves:
F Garthim - Valley of Lost Honor (*Bounce*)
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Gelfling
Faeries:
F Vinyaya - Land of Sweets (*Bounce*)
A Oz - Acme Acres
F Ella - NORTH MIRIANIC OCEAN
Gnomes:
F Hundred Acre Wood(ec) - Daniloth
A Khemri - Gwynir
F Newa River - Groves of Academe
Hobbits:
F Mordor - GULF OF LUHN
F Rohan - SEA OF FALLEN STARS
A Lindon - Two Towers
Knights:
A Wing Hove - Ice Reach
F Arborlon - Aslan
F Grimpen Ward - Shady Vale
Leprechauns:
F Knockshegowna - BIKINI BOTTOM (*Bounce*)
A Lubrick - Hoarluk
F Fitzgibbon - Fafhrd(wc)
Magicians:
A Tarsis - Cyriss
F Ergoth - EAST SEA OF SHADOWS
F Krynn - HIGH SEAS
Nomads:
F Fantastica - RIFT CANYON
F To-Gai-Ru - ALL SAINTS BAY
A Auryn - Forbidden City
F Fionavar - Land of Sweets (*Bounce*)
Ogres:
F Horborixen - Uuno
A Nehwon - Devils Canyon (*Bounce*)
F Lankhmar - Horborixen
Pirates:
F Riku - Camelittle
F The Neverwood - PIRATE SHOALS
A Pans Labyrinth - The Neverwood
Rogues:
A Grimheim - Ashan
A The Silver city - Moominvalley
F Ashan - POOL OF RADIANCE
Samurai:
A Traal - Devils Canyon (*Bounce*)
F Magrathea - Heresh
F Fjord - BIKINI BOTTOM (*Bounce*)
Trolls:
F Sorrows End Hold
A Niflheim - Plains of Dust
F Kahvi - Grendel
Undead:
F Skullcap - SAVAGE SEA
A Everglot - Uhl Belk
F Skellington - RIVER STYX
Wizards:
F Baldurs Gate - RAZORS EDGE
F Waterdeep - Candlekeep
A City of Splendors - Valley of Lost Honor (*Bounce*)
|
dc394 s01 results! - FuzzyLogic (Aug 29, 2011, 3:47 pm) |
5 bounces in the first turn! Of course in some of the most valueable spots on the board...
Elves & Wizards bounce over the Valley of Lost Honor...
Faeries & Nomads bounce over the Land of Sweets...
Leprechauns & Samurai bounce over Bikini Bottom...
Trolls & Magicians bounce in the High Seas...
Ogres & Samurai bounce in Devils Canyon...
NEXT: Fall 01 due Monday 9/5, 3pm Central.
Enjoy!
-mike
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Prydain - Kingdom of Hearts
Barbarians:
A GuTanoth - River Saeren
F Paras Derval Supports A GuTanoth - River Saeren
A Brennin - Starkadh
Centaurs:
F Anvard - Cathal
A Tumnus - Sleepy Hollow
F Grissel - SUNLESS SEA
Dwarves:
F Mount Nimro - CHURNING REACH
A Diamond Mines - Spirit Pond
A Hollow Earth - Snow Witch
Elves:
F Garthim - Valley of Lost Honor (*Bounce*)
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Gelfling
Faeries:
F Vinyaya - Land of Sweets (*Bounce*)
A Oz - Acme Acres
F Ella - NORTH MIRIANIC OCEAN
Gnomes:
F Hundred Acre Wood(ec) - Daniloth
A Khemri - Gwynir
F Newa River - Groves of Academe
Hobbits:
F Mordor - GULF OF LUHN
F Rohan - SEA OF FALLEN STARS
A Lindon - Two Towers
Knights:
A Wing Hove - Ice Reach
F Arborlon - Aslan
F Grimpen Ward - Shady Vale
Leprechauns:
F Knockshegowna - BIKINI BOTTOM (*Bounce*)
A Lubrick - Hoarluk
F Fitzgibbon - Fafhrd(wc)
Magicians:
A Tarsis - Cyriss
F Ergoth - EAST SEA OF SHADOWS
F Krynn - HIGH SEAS (*Bounce*)
Nomads:
F Fantastica - RIFT CANYON
F To-Gai-Ru - ALL SAINTS BAY
A Auryn - Forbidden City
F Fionavar - Land of Sweets (*Bounce*)
Ogres:
F Horborixen - Uuno
A Nehwon - Devils Canyon (*Bounce*)
F Lankhmar - Horborixen
Pirates:
F Riku - Camelittle
F The Neverwood - PIRATE SHOALS
A Pans Labyrinth - The Neverwood
Rogues:
A Grimheim - Ashan
A The Silver city - Moominvalley
F Ashan - POOL OF RADIANCE
Samurai:
A Traal - Devils Canyon (*Bounce*)
F Magrathea - Heresh
F Fjord - BIKINI BOTTOM (*Bounce*)
Trolls:
F Sorrows End - THON THALAS
A Niflheim - Plains of Dust
F Kahvi - HIGH SEAS (*Bounce*)
Undead:
F Skullcap - SAVAGE SEA
A Everglot - Uhl Belk
F Skellington - RIVER STYX
Wizards:
F Baldurs Gate - RAZORS EDGE
F Waterdeep - Candlekeep
A City of Splendors - Valley of Lost Honor (*Bounce*)
[Reply] |
dc394 - today! - offdisc (Aug 29, 2011, 3:19 pm) |
[Reply] |
dc394 - today! - jerome777 (Aug 29, 2011, 3:16 pm) |
[Reply] |
dc394 - today! - offdisc (Aug 29, 2011, 3:12 pm) |
[Reply] |
dc394 - today! - mjn82 (Aug 29, 2011, 1:15 pm) |
the Ogre's get constant requests to hold their breaths! I don't understand why???
From: "tomahaha(at)frontiernet.net" <tomahaha(at)frontiernet.net>
To: mike(at)fuzzylogicllc.com; baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; kielmarch(at)hotmail.com; dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com; dc394(at)diplomaticcorp.com
Sent: Monday, August 29, 2011 12:40 PM
Subject: RE: dc394 - today!
Hey that's unfair!
The Undead can hold their breath longer than the rest of us!?
Maybe the magicians or wizards have tricks up their sleeves as well,
but the rest of us can't wait so long to breathe!!!!!
Original Message:
-----------------
From: Michael Sims mike(at)fuzzylogicllc.com
Date: Mon, 29 Aug 2011 12:22:16 -0500
To: baz.dip(at)gmail.com, dipcorp.player(at)gmail.com, diplomacy(at)diffell.net,
chaosonejoe(at)yahoo.com, welsh_stroud(at)msn.com, kielmarch(at)hotmail.com,
dan.i.sinensky(at)gmail.com, jerome777(at)ymail.com, jfburgess(at)gmail.com,
wealllovekatamari(at)yahoo.com, mjn82(at)yahoo.com, mrh(at)panix.com,
sandiegosmith(at)hotmail.com, Spinozas(at)gmx.net, kingkovas(at)gmail.com,
clockheardt(at)yahoo.com, tiga124(at)aol.com, tomahaha(at)frontiernet.net,
mvpenner(at)yahoo.com, dc394(at)diplomaticcorp.com
Subject: dc394 - today!
Just about 3 hours left...
For anyone who wants to hold their breath in anticipation, now is the
official time to start holding...
-mike
________________________________
From: Michael Sims
Sent: Mon 8/22/2011 1:47 PM
Cc: dc394
Subject: dc394 - some info
Hey everyone,
Now that we're off and running, I've gotten a few queries on the map. I
have to remember that only about half of you have played before, so there's
lots to learn. For those of you who know this already, well, you can just
sit back and relax w the knowledge that you're one step ahead of the
group... give yourself a pat on the back. (put down your dagger first or
it could be an embarrassing way to go out)
The Haven is played predominantly in what's referred to as the Overworld.
This is the big circular map you see. It's a pretty normal map, all things
considered. While I toiled with the idea of building a Diplomacy world on
a Mobius Strip or even a Kline Bottle, this is, alas, just a Sphere.
Like
any modern-day sphere, this one is *round*, not *flat*... and so, it wraps
around the edge. I tried to draw somewhat intuitive indications of what
wraps around on the other side. Like you see Sable's Swamp in the
northwest corner? Well you also see a sliver of it in the northeast.
Thus, a fleet there could move to any of the spaces that it connects to, on
either side of the map.
Some other features you might notice in the Haven are...
Rivers. Lots of them. Rivers work like canals (Con, Kiel) in Diplomacy -
they connect spaces as if they're coastal. Thus a fleet can move from one
space to another, as long as the river connects there. Take that starting
Barbarian fleet for example. It looks landlocked, but it's actually right
on a fork in the river, and thus has a lot of first turn movement choices.
It can move to any space adjacent that is along the
river - that is any
direction but east/northeast.
Arrows. Snappy red ones. Where you see these, the spaces are connected.
Arrows that point to two land spaces mean those land spaces are considered
adjacent, even tho it doesn't look like they are. Armies and/or fleets can
both follow these arrows or give support to the neighboring space as if
they were actually touching. And arrows that connect sea zones... see them
all around the High Seas... make movement out there a little more fluid
(heh). This idea was cannibalized from Ancient Med that first invented
Arrows back around 220BC to designate a 4-way crossover in the central sea
zones of that variant.
Important: The other thing of interest we see are the two different types
of supply centers... normal round dots, and then larger circles with a
crosshairs in them. These larger ones are called Eternal Build Centers,
or
"EBC's". Anyone who owns one of these centers (and per typical build
rules, has it vacant and a build available on a winter turn) can build a
unit in their Home Centers *or* an EBC. This makes them extremely
valueable forward build points - that are in most cases right in the back
yard of several players. On this redraw of the Haven map, the number of
EBCs was raised from 9 to 12.
The other place action will take place is the Underworld. A much smaller
map in the lower right. The Dwarves start here, and many other powers have
historically visited here - since you can span vast distances in the
Overworld via only a couple hops underground. Want to move from Cave of
Ordeals to Icereach? Well that's about 7 spaces across the Overworld, but
only *2 hops* via the Underworld. Consider these warp points, stalemate
breakers, or just headaches in a box cuz they will
will certainly give you
a lot to think about. The Overworld is connected to the Underworld via 8
spaces (they are colored a lighter gray on the Underworld map) that exist
on *both* maps. A unit in one of these crossover spaces is actually in
both spots, even tho it will only be shown in the Overworld. Only armies
can go underground... tho fleets can enter a few of the crossover spaces
that adjoin rivers or lakes.
Also note the Underworld wraps around too. There are 5 little arrows that
point off to the sides, with some labels in a box that they point to
indicating a space on the other side.
Altogether, these features are intended to create a fluid large-scale map
that is *not* prone to eventual end in continental stalemates.
Enjoy,
-mike
________________________________
From: Michael Sims
Subject: dc394 Game Start!
Here we go!
Had a little
breather there while I confirmed everyone's interest and
swapped out a couple critters but now our lineup is set. These will be
your enemies going forward!
For those logistically minded wizardly types who are interested in
statistical sorts of things, the folks who turned in prefs outnumbered
those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about
half a Troll's hair longer than a normal turn which will usually be 5 days
followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders
immediately! These are prelims. They're not final. You can change them
any time, but you should always turn them in early. On the first turn
they're required. So pls take a moment to send in your best guess as to
what your Spring 01 orders may
be. This is due by Wed 8/24, 3pm Central.
This ensures we will have a full turn and I can put out the results right
on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go.
I'm always interested in hearing about how to make maps better and how the
map affects early negotiations. In particular for those who have played
before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit
with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player
lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your
profile. It's always fun to know where our players are from. A worldly
game here, with the
majority of players from the US, but representation
also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID Country Name Email Location
balthazar Samurai balthazar logan baz.dip(at)gmail.com Philadelphia, PA,
US
bielf11 Magicians Frank Bielschowsky dipcorp.player(at)gmail.com Soest,
UT, NL
briandiffell Knights Brian Diffell diplomacy(at)diffell.net Arlington, VA,
US
chaosonejoe Hobbits Joe Babinsack chaosonejoe(at)yahoo.com Butler, PA, US
ConradW Gnomes Charles Welsh welsh_stroud(at)msn.com Ellicott City, MD, US
garry.bledsoe Wizards Garry Bledsoe kielmarch(at)hotmail.com Little Rock ,
AR, US
initdoby5 Nomads Dan Sinensky dan.i.sinensky(at)gmail.com US
jerome777 Centaurs Jerome Payne jerome777(at)ymail.com Peterborough,
CAMBS, UK
Jim-Bob Dwarves Jim Burgess jfburgess(at)gmail.com Providence, RI, US
mgsmuhammad Archers Stuart Coutts wealllovekatamari(at)yahoo.com London,
GLONDON, UK
mjn82 Ogres
Mike Norton mjn82(at)yahoo.com
offdisc Rogues Mike Hoffman mrh(at)panix.com Denver, CO, US
sandiegosmith Leprechauns Mark Smith sandiegosmith(at)hotmail.com San
Diego, CA, US
Spinoza Undead Matthias Matzinger Spinozas(at)gmx.net Zurich, CH
Telcontar Trolls Greg Kovas kingkovas(at)gmail.com Ann Arbor, MI, US
The_Blurbist Elves Chris Lockheardt clockheardt(at)yahoo.com Andover, MA,
US
tiga124 Barbarians Markus Paeuser tiga124(at)aol.com Walldorf, DE
Tomahaha Pirates Tom Reinecker tomahaha(at)frontiernet.net
Viper Faeries Michael Penner mvpenner(at)yahoo.com Winnipeg, MB, CA
--------------------------------------------------------------------
mail2web - Check your email from the web at
http://link.mail2web.com/mail2web[Reply] |
dc394 - today! - FuzzyLogic (Aug 29, 2011, 12:22 pm) |
Just about 3 hours left...
For anyone who wants to hold their breath in anticipation, now is the official time to start holding...
-mike
From: Michael Sims
Sent: Mon 8/22/2011 1:47 PM
Cc: dc394
Subject: dc394 - some info
Hey everyone,
Now that we're off and running, I've gotten a few queries on the map. I have to remember that only about half of you have played before, so there's lots to learn. For those of you who know this already, well, you can just sit back and relax w the knowledge that you're one step ahead of the group... give yourself a pat on the back. (put down your dagger first or it could be an embarrassing way to go out)
The Haven is played predominantly in what's referred to as the Overworld. This is the big circular map you see. It's a pretty normal map, all things considered. While I toiled with the idea of building a Diplomacy world on a Mobius Strip or even a Kline Bottle, this is, alas, just a Sphere. Like any modern-day sphere, this one is *round*, not *flat*... and so, it wraps around the edge. I tried to draw somewhat intuitive indications of what wraps around on the other side. Like you see Sable's Swamp in the northwest corner? Well you also see a sliver of it in the northeast. Thus, a fleet there could move to any of the spaces that it connects to, on either side of the map.
Some other features you might notice in the Haven are...
Rivers. Lots of them. Rivers work like canals (Con, Kiel) in Diplomacy - they connect spaces as if they're coastal. Thus a fleet can move from one space to another, as long as the river connects there. Take that starting Barbarian fleet for example. It looks landlocked, but it's actually right on a fork in the river, and thus has a lot of first turn movement choices. It can move to any space adjacent that is along the river - that is any direction but east/northeast.
Arrows. Snappy red ones. Where you see these, the spaces are connected. Arrows that point to two land spaces mean those land spaces are considered adjacent, even tho it doesn't look like they are. Armies and/or fleets can both follow these arrows or give support to the neighboring space as if they were actually touching. And arrows that connect sea zones... see them all around the High Seas... make movement out there a little more fluid (heh). This idea was cannibalized from Ancient Med that first invented Arrows back around 220BC to designate a 4-way crossover in the central sea zones of that variant.
Important: The other thing of interest we see are the two different types of supply centers... normal round dots, and then larger circles with a crosshairs in them. These larger ones are called Eternal Build Centers, or "EBC's". Anyone who owns one of these centers (and per typical build rules, has it vacant and a build available on a winter turn) can build a unit in their Home Centers *or* an EBC. This makes them extremely valueable forward build points - that are in most cases right in the back yard of several players. On this redraw of the Haven map, the number of EBCs was raised from 9 to 12.
The other place action will take place is the Underworld. A much smaller map in the lower right. The Dwarves start here, and many other powers have historically visited here - since you can span vast distances in the Overworld via only a couple hops underground. Want to move from Cave of Ordeals to Icereach? Well that's about 7 spaces across the Overworld, but only *2 hops* via the Underworld. Consider these warp points, stalemate breakers, or just headaches in a box cuz they will will certainly give you a lot to think about. The Overworld is connected to the Underworld via 8 spaces (they are colored a lighter gray on the Underworld map) that exist on *both* maps. A unit in one of these crossover spaces is actually in both spots, even tho it will only be shown in the Overworld. Only armies can go underground... tho fleets can enter a few of the crossover spaces that adjoin rivers or lakes.
Also note the Underworld wraps around too. There are 5 little arrows that point off to the sides, with some labels in a box that they point to indicating a space on the other side.
Altogether, these features are intended to create a fluid large-scale map that is *not* prone to eventual end in continental stalemates.
Enjoy,
-mike
From: Michael Sims
Subject: dc394 Game Start!
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA[Reply] |
dc394 - today! (dc394) mjn82 Aug 29, 01:15 pm |
the Ogre's get constant requests to hold their breaths! I don't understand why???
From: "tomahaha(at)frontiernet.net" <tomahaha(at)frontiernet.net>
To: mike(at)fuzzylogicllc.com; baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; kielmarch(at)hotmail.com; dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com; dc394(at)diplomaticcorp.com
Sent: Monday, August 29, 2011 12:40 PM
Subject: RE: dc394 - today!
Hey that's unfair!
The Undead can hold their breath longer than the rest of us!?
Maybe the magicians or wizards have tricks up their sleeves as well,
but the rest of us can't wait so long to breathe!!!!!
Original Message:
-----------------
From: Michael Sims mike(at)fuzzylogicllc.com
Date: Mon, 29 Aug 2011 12:22:16 -0500
To: baz.dip(at)gmail.com, dipcorp.player(at)gmail.com, diplomacy(at)diffell.net,
chaosonejoe(at)yahoo.com, welsh_stroud(at)msn.com, kielmarch(at)hotmail.com,
dan.i.sinensky(at)gmail.com, jerome777(at)ymail.com, jfburgess(at)gmail.com,
wealllovekatamari(at)yahoo.com, mjn82(at)yahoo.com, mrh(at)panix.com,
sandiegosmith(at)hotmail.com, Spinozas(at)gmx.net, kingkovas(at)gmail.com,
clockheardt(at)yahoo.com, tiga124(at)aol.com, tomahaha(at)frontiernet.net,
mvpenner(at)yahoo.com, dc394(at)diplomaticcorp.com
Subject: dc394 - today!
Just about 3 hours left...
For anyone who wants to hold their breath in anticipation, now is the
official time to start holding...
-mike
________________________________
From: Michael Sims
Sent: Mon 8/22/2011 1:47 PM
Cc: dc394
Subject: dc394 - some info
Hey everyone,
Now that we're off and running, I've gotten a few queries on the map. I
have to remember that only about half of you have played before, so there's
lots to learn. For those of you who know this already, well, you can just
sit back and relax w the knowledge that you're one step ahead of the
group... give yourself a pat on the back. (put down your dagger first or
it could be an embarrassing way to go out)
The Haven is played predominantly in what's referred to as the Overworld.
This is the big circular map you see. It's a pretty normal map, all things
considered. While I toiled with the idea of building a Diplomacy world on
a Mobius Strip or even a Kline Bottle, this is, alas, just a Sphere.
Like
any modern-day sphere, this one is *round*, not *flat*... and so, it wraps
around the edge. I tried to draw somewhat intuitive indications of what
wraps around on the other side. Like you see Sable's Swamp in the
northwest corner? Well you also see a sliver of it in the northeast.
Thus, a fleet there could move to any of the spaces that it connects to, on
either side of the map.
Some other features you might notice in the Haven are...
Rivers. Lots of them. Rivers work like canals (Con, Kiel) in Diplomacy -
they connect spaces as if they're coastal. Thus a fleet can move from one
space to another, as long as the river connects there. Take that starting
Barbarian fleet for example. It looks landlocked, but it's actually right
on a fork in the river, and thus has a lot of first turn movement choices.
It can move to any space adjacent that is along the
river - that is any
direction but east/northeast.
Arrows. Snappy red ones. Where you see these, the spaces are connected.
Arrows that point to two land spaces mean those land spaces are considered
adjacent, even tho it doesn't look like they are. Armies and/or fleets can
both follow these arrows or give support to the neighboring space as if
they were actually touching. And arrows that connect sea zones... see them
all around the High Seas... make movement out there a little more fluid
(heh). This idea was cannibalized from Ancient Med that first invented
Arrows back around 220BC to designate a 4-way crossover in the central sea
zones of that variant.
Important: The other thing of interest we see are the two different types
of supply centers... normal round dots, and then larger circles with a
crosshairs in them. These larger ones are called Eternal Build Centers,
or
"EBC's". Anyone who owns one of these centers (and per typical build
rules, has it vacant and a build available on a winter turn) can build a
unit in their Home Centers *or* an EBC. This makes them extremely
valueable forward build points - that are in most cases right in the back
yard of several players. On this redraw of the Haven map, the number of
EBCs was raised from 9 to 12.
The other place action will take place is the Underworld. A much smaller
map in the lower right. The Dwarves start here, and many other powers have
historically visited here - since you can span vast distances in the
Overworld via only a couple hops underground. Want to move from Cave of
Ordeals to Icereach? Well that's about 7 spaces across the Overworld, but
only *2 hops* via the Underworld. Consider these warp points, stalemate
breakers, or just headaches in a box cuz they will
will certainly give you
a lot to think about. The Overworld is connected to the Underworld via 8
spaces (they are colored a lighter gray on the Underworld map) that exist
on *both* maps. A unit in one of these crossover spaces is actually in
both spots, even tho it will only be shown in the Overworld. Only armies
can go underground... tho fleets can enter a few of the crossover spaces
that adjoin rivers or lakes.
Also note the Underworld wraps around too. There are 5 little arrows that
point off to the sides, with some labels in a box that they point to
indicating a space on the other side.
Altogether, these features are intended to create a fluid large-scale map
that is *not* prone to eventual end in continental stalemates.
Enjoy,
-mike
________________________________
From: Michael Sims
Subject: dc394 Game Start!
Here we go!
Had a little
breather there while I confirmed everyone's interest and
swapped out a couple critters but now our lineup is set. These will be
your enemies going forward!
For those logistically minded wizardly types who are interested in
statistical sorts of things, the folks who turned in prefs outnumbered
those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about
half a Troll's hair longer than a normal turn which will usually be 5 days
followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders
immediately! These are prelims. They're not final. You can change them
any time, but you should always turn them in early. On the first turn
they're required. So pls take a moment to send in your best guess as to
what your Spring 01 orders may
be. This is due by Wed 8/24, 3pm Central.
This ensures we will have a full turn and I can put out the results right
on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go.
I'm always interested in hearing about how to make maps better and how the
map affects early negotiations. In particular for those who have played
before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit
with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player
lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your
profile. It's always fun to know where our players are from. A worldly
game here, with the
majority of players from the US, but representation
also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID Country Name Email Location
balthazar Samurai balthazar logan baz.dip(at)gmail.com Philadelphia, PA,
US
bielf11 Magicians Frank Bielschowsky dipcorp.player(at)gmail.com Soest,
UT, NL
briandiffell Knights Brian Diffell diplomacy(at)diffell.net Arlington, VA,
US
chaosonejoe Hobbits Joe Babinsack chaosonejoe(at)yahoo.com Butler, PA, US
ConradW Gnomes Charles Welsh welsh_stroud(at)msn.com Ellicott City, MD, US
garry.bledsoe Wizards Garry Bledsoe kielmarch(at)hotmail.com Little Rock ,
AR, US
initdoby5 Nomads Dan Sinensky dan.i.sinensky(at)gmail.com US
jerome777 Centaurs Jerome Payne jerome777(at)ymail.com Peterborough,
CAMBS, UK
Jim-Bob Dwarves Jim Burgess jfburgess(at)gmail.com Providence, RI, US
mgsmuhammad Archers Stuart Coutts wealllovekatamari(at)yahoo.com London,
GLONDON, UK
mjn82 Ogres
Mike Norton mjn82(at)yahoo.com
offdisc Rogues Mike Hoffman mrh(at)panix.com Denver, CO, US
sandiegosmith Leprechauns Mark Smith sandiegosmith(at)hotmail.com San
Diego, CA, US
Spinoza Undead Matthias Matzinger Spinozas(at)gmx.net Zurich, CH
Telcontar Trolls Greg Kovas kingkovas(at)gmail.com Ann Arbor, MI, US
The_Blurbist Elves Chris Lockheardt clockheardt(at)yahoo.com Andover, MA,
US
tiga124 Barbarians Markus Paeuser tiga124(at)aol.com Walldorf, DE
Tomahaha Pirates Tom Reinecker tomahaha(at)frontiernet.net
Viper Faeries Michael Penner mvpenner(at)yahoo.com Winnipeg, MB, CA
--------------------------------------------------------------------
mail2web - Check your email from the web at
http://link.mail2web.com/mail2web |
dc394 - today! (dc394) offdisc Aug 29, 03:12 pm |
|
dc394 - today! (dc394) jerome777 Aug 29, 03:16 pm |
|
dc394 - today! (dc394) offdisc Aug 29, 03:19 pm |
|
dc394 - more info - FuzzyLogic (Aug 25, 2011, 3:17 pm) |
Hey again,
It's just me. Your messenger of life, growth, and prosperity... or maybe of death... destruction... and of being squashed into the ground by your peers who seek to oust you from the game...
Today's news... is merely informational. We have our full slate of prelims. All is good for next Wednesday.
A few other notes...
A fleet on a land space that is adjacent to a river is considered to be in a COASTAL space. As such, a fleet in a coastal space cannot order a convoy.
The wiki page is updated. See www.dipwiki.com?title=Haven. The map is current, as well the history of games and even a new section on what changed in the Haven 1.2.
Enjoy,
-mike
From: Michael Sims
Sent: Mon 8/22/2011 1:47 PM
Cc: dc394
Subject: dc394 - some info
Hey everyone,
Now that we're off and running, I've gotten a few queries on the map. I have to remember that only about half of you have played before, so there's lots to learn. For those of you who know this already, well, you can just sit back and relax w the knowledge that you're one step ahead of the group... give yourself a pat on the back. (put down your dagger first or it could be an embarrassing way to go out)
The Haven is played predominantly in what's referred to as the Overworld. This is the big circular map you see. It's a pretty normal map, all things considered. While I toiled with the idea of building a Diplomacy world on a Mobius Strip or even a Kline Bottle, this is, alas, just a Sphere. Like any modern-day sphere, this one is *round*, not *flat*... and so, it wraps around the edge. I tried to draw somewhat intuitive indications of what wraps around on the other side. Like you see Sable's Swamp in the northwest corner? Well you also see a sliver of it in the northeast. Thus, a fleet there could move to any of the spaces that it connects to, on either side of the map.
Some other features you might notice in the Haven are...
Rivers. Lots of them. Rivers work like canals (Con, Kiel) in Diplomacy - they connect spaces as if they're coastal. Thus a fleet can move from one space to another, as long as the river connects there. Take that starting Barbarian fleet for example. It looks landlocked, but it's actually right on a fork in the river, and thus has a lot of first turn movement choices. It can move to any space adjacent that is along the river - that is any direction but east/northeast.
Arrows. Snappy red ones. Where you see these, the spaces are connected. Arrows that point to two land spaces mean those land spaces are considered adjacent, even tho it doesn't look like they are. Armies and/or fleets can both follow these arrows or give support to the neighboring space as if they were actually touching. And arrows that connect sea zones... see them all around the High Seas... make movement out there a little more fluid (heh). This idea was cannibalized from Ancient Med that first invented Arrows back around 220BC to designate a 4-way crossover in the central sea zones of that variant.
Important: The other thing of interest we see are the two different types of supply centers... normal round dots, and then larger circles with a crosshairs in them. These larger ones are called Eternal Build Centers, or "EBC's". Anyone who owns one of these centers (and per typical build rules, has it vacant and a build available on a winter turn) can build a unit in their Home Centers *or* an EBC. This makes them extremely valueable forward build points - that are in most cases right in the back yard of several players. On this redraw of the Haven map, the number of EBCs was raised from 9 to 12.
The other place action will take place is the Underworld. A much smaller map in the lower right. The Dwarves start here, and many other powers have historically visited here - since you can span vast distances in the Overworld via only a couple hops underground. Want to move from Cave of Ordeals to Icereach? Well that's about 7 spaces across the Overworld, but only *2 hops* via the Underworld. Consider these warp points, stalemate breakers, or just headaches in a box cuz they will will certainly give you a lot to think about. The Overworld is connected to the Underworld via 8 spaces (they are colored a lighter gray on the Underworld map) that exist on *both* maps. A unit in one of these crossover spaces is actually in both spots, even tho it will only be shown in the Overworld. Only armies can go underground... tho fleets can enter a few of the crossover spaces that adjoin rivers or lakes.
Also note the Underworld wraps around too. There are 5 little arrows that point off to the sides, with some labels in a box that they point to indicating a space on the other side.
Altogether, these features are intended to create a fluid large-scale map that is *not* prone to eventual end in continental stalemates.
Enjoy,
-mike
From: Michael Sims
Subject: dc394 Game Start!
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA[Reply] |
dc394 - some info - FuzzyLogic (Aug 24, 2011, 7:49 am) |
Dont forget spring 01 prelims today! Moves aren't due today, I just need to make sure the game gets off to a good start. With this many players it's hard to track everyone down, but it's a lot easier if everyone sends in prelims.
From: Michael Sims
Sent: Mon 8/22/2011 1:47 PM
Cc: dc394
Subject: dc394 - some info
Hey everyone,
Now that we're off and running, I've gotten a few queries on the map. I have to remember that only about half of you have played before, so there's lots to learn. For those of you who know this already, well, you can just sit back and relax w the knowledge that you're one step ahead of the group... give yourself a pat on the back. (put down your dagger first or it could be an embarrassing way to go out)
The Haven is played predominantly in what's referred to as the Overworld. This is the big circular map you see. It's a pretty normal map, all things considered. While I toiled with the idea of building a Diplomacy world on a Mobius Strip or even a Kline Bottle, this is, alas, just a Sphere. Like any modern-day sphere, this one is *round*, not *flat*... and so, it wraps around the edge. I tried to draw somewhat intuitive indications of what wraps around on the other side. Like you see Sable's Swamp in the northwest corner? Well you also see a sliver of it in the northeast. Thus, a fleet there could move to any of the spaces that it connects to, on either side of the map.
Some other features you might notice in the Haven are...
Rivers. Lots of them. Rivers work like canals (Con, Kiel) in Diplomacy - they connect spaces as if they're coastal. Thus a fleet can move from one space to another, as long as the river connects there. Take that starting Barbarian fleet for example. It looks landlocked, but it's actually right on a fork in the river, and thus has a lot of first turn movement choices. It can move to any space adjacent that is along the river - that is any direction but east/northeast.
Arrows. Snappy red ones. Where you see these, the spaces are connected. Arrows that point to two land spaces mean those land spaces are considered adjacent, even tho it doesn't look like they are. Armies and/or fleets can both follow these arrows or give support to the neighboring space as if they were actually touching. And arrows that connect sea zones... see them all around the High Seas... make movement out there a little more fluid (heh). This idea was cannibalized from Ancient Med that first invented Arrows back around 220BC to designate a 4-way crossover in the central sea zones of that variant.
Important: The other thing of interest we see are the two different types of supply centers... normal round dots, and then larger circles with a crosshairs in them. These larger ones are called Eternal Build Centers, or "EBC's". Anyone who owns one of these centers (and per typical build rules, has it vacant and a build available on a winter turn) can build a unit in their Home Centers *or* an EBC. This makes them extremely valueable forward build points - that are in most cases right in the back yard of several players. On this redraw of the Haven map, the number of EBCs was raised from 9 to 12.
The other place action will take place is the Underworld. A much smaller map in the lower right. The Dwarves start here, and many other powers have historically visited here - since you can span vast distances in the Overworld via only a couple hops underground. Want to move from Cave of Ordeals to Icereach? Well that's about 7 spaces across the Overworld, but only *2 hops* via the Underworld. Consider these warp points, stalemate breakers, or just headaches in a box cuz they will will certainly give you a lot to think about. The Overworld is connected to the Underworld via 8 spaces (they are colored a lighter gray on the Underworld map) that exist on *both* maps. A unit in one of these crossover spaces is actually in both spots, even tho it will only be shown in the Overworld. Only armies can go underground... tho fleets can enter a few of the crossover spaces that adjoin rivers or lakes.
Also note the Underworld wraps around too. There are 5 little arrows that point off to the sides, with some labels in a box that they point to indicating a space on the other side.
Altogether, these features are intended to create a fluid large-scale map that is *not* prone to eventual end in continental stalemates.
Enjoy,
-mike
From: Michael Sims
Subject: dc394 Game Start!
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA[Reply] |
dc394 - Faeries to the World - garry.bledsoe (Aug 23, 2011, 7:21 pm) |
Well can't see unless I attach the pic
On Aug 23, 2011, at 7:19 PM, kielmarch(at)hotmail.com wrote:
I have been out of town working a college move-in.
Terrible 14 hr days and no real appreciation. Got home
today to this mess in my bedroom. Will reply tomorrow
at work.
On Aug 23, 2011, at 6:13 PM, Michael Penner <mvpenner(at)yahoo.com> wrote:
Hey all... I'm away from home until tomorrow afternoon. Please don't plan my destruction until after that. I haven't read any of your emails, though I see there are many. I welcome all ideas.
mvp
From: Michael Sims <mike(at)fuzzylogicllc.com>
To: baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>;
dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com
Cc: dc394 <dc394(at)diplomaticcorp.com>
Sent: Monday, August 22, 2011 11:05 AM
Subject: dc394 Game Start!
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA[Reply] |
dc394 - Faeries to the World - garry.bledsoe (Aug 23, 2011, 7:19 pm) |
I have been out of town working a college move-in.
Terrible 14 hr days and no real appreciation. Got home
today to this mess in my bedroom. Will reply tomorrow
at work.
On Aug 23, 2011, at 6:13 PM, Michael Penner <mvpenner(at)yahoo.com> wrote:
Hey all... I'm away from home until tomorrow afternoon. Please don't plan my destruction until after that. I haven't read any of your emails, though I see there are many. I welcome all ideas.
mvp
From: Michael Sims <mike(at)fuzzylogicllc.com>
To: baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>;
dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com
Cc: dc394 <dc394(at)diplomaticcorp.com>
Sent: Monday, August 22, 2011 11:05 AM
Subject: dc394 Game Start!
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA[Reply] |
dc394 - Faeries to the World - Viper (Aug 23, 2011, 6:13 pm) |
Hey all... I'm away from home until tomorrow afternoon. Please don't plan my destruction until after that. I haven't read any of your emails, though I see there are many. I welcome all ideas.
mvp
From: Michael Sims <mike(at)fuzzylogicllc.com>
To: baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>;
dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com
Cc: dc394 <dc394(at)diplomaticcorp.com>
Sent: Monday, August 22, 2011 11:05 AM
Subject: dc394 Game Start!
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA[Reply] |
dc394 - Faeries to the World (dc394) garry.bledsoe Aug 23, 07:19 pm |
I have been out of town working a college move-in.
Terrible 14 hr days and no real appreciation. Got home
today to this mess in my bedroom. Will reply tomorrow
at work.
On Aug 23, 2011, at 6:13 PM, Michael Penner <mvpenner(at)yahoo.com> wrote:
Hey all... I'm away from home until tomorrow afternoon. Please don't plan my destruction until after that. I haven't read any of your emails, though I see there are many. I welcome all ideas.
mvp
From: Michael Sims <mike(at)fuzzylogicllc.com>
To: baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>;
dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com
Cc: dc394 <dc394(at)diplomaticcorp.com>
Sent: Monday, August 22, 2011 11:05 AM
Subject: dc394 Game Start!
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA |
dc394 - Faeries to the World (dc394) garry.bledsoe Aug 23, 07:21 pm |
Well can't see unless I attach the pic
On Aug 23, 2011, at 7:19 PM, kielmarch(at)hotmail.com wrote:
I have been out of town working a college move-in.
Terrible 14 hr days and no real appreciation. Got home
today to this mess in my bedroom. Will reply tomorrow
at work.
On Aug 23, 2011, at 6:13 PM, Michael Penner <mvpenner(at)yahoo.com> wrote:
Hey all... I'm away from home until tomorrow afternoon. Please don't plan my destruction until after that. I haven't read any of your emails, though I see there are many. I welcome all ideas.
mvp
From: Michael Sims <mike(at)fuzzylogicllc.com>
To: baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>;
dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com
Cc: dc394 <dc394(at)diplomaticcorp.com>
Sent: Monday, August 22, 2011 11:05 AM
Subject: dc394 Game Start!
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA |
dc394 - some info - FuzzyLogic (Aug 22, 2011, 1:47 pm) |
Hey everyone,
Now that we're off and running, I've gotten a few queries on the map. I have to remember that only about half of you have played before, so there's lots to learn. For those of you who know this already, well, you can just sit back and relax w the knowledge that you're one step ahead of the group... give yourself a pat on the back. (put down your dagger first or it could be an embarrassing way to go out)
The Haven is played predominantly in what's referred to as the Overworld. This is the big circular map you see. It's a pretty normal map, all things considered. While I toiled with the idea of building a Diplomacy world on a Mobius Strip or even a Kline Bottle, this is, alas, just a Sphere. Like any modern-day sphere, this one is *round*, not *flat*... and so, it wraps around the edge. I tried to draw somewhat intuitive indications of what wraps around on the other side. Like you see Sable's Swamp in the northwest corner? Well you also see a sliver of it in the northeast. Thus, a fleet there could move to any of the spaces that it connects to, on either side of the map.
Some other features you might notice in the Haven are...
Rivers. Lots of them. Rivers work like canals (Con, Kiel) in Diplomacy - they connect spaces as if they're coastal. Thus a fleet can move from one space to another, as long as the river connects there. Take that starting Barbarian fleet for example. It looks landlocked, but it's actually right on a fork in the river, and thus has a lot of first turn movement choices. It can move to any space adjacent that is along the river - that is any direction but east/northeast.
Arrows. Snappy red ones. Where you see these, the spaces are connected. Arrows that point to two land spaces mean those land spaces are considered adjacent, even tho it doesn't look like they are. Armies and/or fleets can both follow these arrows or give support to the neighboring space as if they were actually touching. And arrows that connect sea zones... see them all around the High Seas... make movement out there a little more fluid (heh). This idea was cannibalized from Ancient Med that first invented Arrows back around 220BC to designate a 4-way crossover in the central sea zones of that variant.
Important: The other thing of interest we see are the two different types of supply centers... normal round dots, and then larger circles with a crosshairs in them. These larger ones are called Eternal Build Centers, or "EBC's". Anyone who owns one of these centers (and per typical build rules, has it vacant and a build available on a winter turn) can build a unit in their Home Centers *or* an EBC. This makes them extremely valueable forward build points - that are in most cases right in the back yard of several players. On this redraw of the Haven map, the number of EBCs was raised from 9 to 12.
The other place action will take place is the Underworld. A much smaller map in the lower right. The Dwarves start here, and many other powers have historically visited here - since you can span vast distances in the Overworld via only a couple hops underground. Want to move from Cave of Ordeals to Icereach? Well that's about 7 spaces across the Overworld, but only *2 hops* via the Underworld. Consider these warp points, stalemate breakers, or just headaches in a box cuz they will will certainly give you a lot to think about. The Overworld is connected to the Underworld via 8 spaces (they are colored a lighter gray on the Underworld map) that exist on *both* maps. A unit in one of these crossover spaces is actually in both spots, even tho it will only be shown in the Overworld. Only armies can go underground... tho fleets can enter a few of the crossover spaces that adjoin rivers or lakes.
Also note the Underworld wraps around too. There are 5 little arrows that point off to the sides, with some labels in a box that they point to indicating a space on the other side.
Altogether, these features are intended to create a fluid large-scale map that is *not* prone to eventual end in continental stalemates.
Enjoy,
-mike
From: Michael Sims
Subject: dc394 Game Start!
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA[Reply] |
dc394 - some info (dc394) FuzzyLogic Aug 24, 07:49 am |
Dont forget spring 01 prelims today! Moves aren't due today, I just need to make sure the game gets off to a good start. With this many players it's hard to track everyone down, but it's a lot easier if everyone sends in prelims.
From: Michael Sims
Sent: Mon 8/22/2011 1:47 PM
Cc: dc394
Subject: dc394 - some info
Hey everyone,
Now that we're off and running, I've gotten a few queries on the map. I have to remember that only about half of you have played before, so there's lots to learn. For those of you who know this already, well, you can just sit back and relax w the knowledge that you're one step ahead of the group... give yourself a pat on the back. (put down your dagger first or it could be an embarrassing way to go out)
The Haven is played predominantly in what's referred to as the Overworld. This is the big circular map you see. It's a pretty normal map, all things considered. While I toiled with the idea of building a Diplomacy world on a Mobius Strip or even a Kline Bottle, this is, alas, just a Sphere. Like any modern-day sphere, this one is *round*, not *flat*... and so, it wraps around the edge. I tried to draw somewhat intuitive indications of what wraps around on the other side. Like you see Sable's Swamp in the northwest corner? Well you also see a sliver of it in the northeast. Thus, a fleet there could move to any of the spaces that it connects to, on either side of the map.
Some other features you might notice in the Haven are...
Rivers. Lots of them. Rivers work like canals (Con, Kiel) in Diplomacy - they connect spaces as if they're coastal. Thus a fleet can move from one space to another, as long as the river connects there. Take that starting Barbarian fleet for example. It looks landlocked, but it's actually right on a fork in the river, and thus has a lot of first turn movement choices. It can move to any space adjacent that is along the river - that is any direction but east/northeast.
Arrows. Snappy red ones. Where you see these, the spaces are connected. Arrows that point to two land spaces mean those land spaces are considered adjacent, even tho it doesn't look like they are. Armies and/or fleets can both follow these arrows or give support to the neighboring space as if they were actually touching. And arrows that connect sea zones... see them all around the High Seas... make movement out there a little more fluid (heh). This idea was cannibalized from Ancient Med that first invented Arrows back around 220BC to designate a 4-way crossover in the central sea zones of that variant.
Important: The other thing of interest we see are the two different types of supply centers... normal round dots, and then larger circles with a crosshairs in them. These larger ones are called Eternal Build Centers, or "EBC's". Anyone who owns one of these centers (and per typical build rules, has it vacant and a build available on a winter turn) can build a unit in their Home Centers *or* an EBC. This makes them extremely valueable forward build points - that are in most cases right in the back yard of several players. On this redraw of the Haven map, the number of EBCs was raised from 9 to 12.
The other place action will take place is the Underworld. A much smaller map in the lower right. The Dwarves start here, and many other powers have historically visited here - since you can span vast distances in the Overworld via only a couple hops underground. Want to move from Cave of Ordeals to Icereach? Well that's about 7 spaces across the Overworld, but only *2 hops* via the Underworld. Consider these warp points, stalemate breakers, or just headaches in a box cuz they will will certainly give you a lot to think about. The Overworld is connected to the Underworld via 8 spaces (they are colored a lighter gray on the Underworld map) that exist on *both* maps. A unit in one of these crossover spaces is actually in both spots, even tho it will only be shown in the Overworld. Only armies can go underground... tho fleets can enter a few of the crossover spaces that adjoin rivers or lakes.
Also note the Underworld wraps around too. There are 5 little arrows that point off to the sides, with some labels in a box that they point to indicating a space on the other side.
Altogether, these features are intended to create a fluid large-scale map that is *not* prone to eventual end in continental stalemates.
Enjoy,
-mike
From: Michael Sims
Subject: dc394 Game Start!
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA |
dc394 Game Start! - FuzzyLogic (Aug 22, 2011, 11:05 am) |
Here we go!
Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set. These will be your enemies going forward!
For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8. A little over half.
First deadline: Monday 8/29, 3pm Central. That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.
But before that, everyone *must* send me a prelim set of Spring 01 orders immediately! These are prelims. They're not final. You can change them any time, but you should always turn them in early. On the first turn they're required. So pls take a moment to send in your best guess as to what your Spring 01 orders may be. This is due by Wed 8/24, 3pm Central. This ensures we will have a full turn and I can put out the results right on time, which everyone loves..
So what are we waiting for? Go! Fight! Win! Let me know how things go. I'm always interested in hearing about how to make maps better and how the map affects early negotiations. In particular for those who have played before, how the changes affect things...
PRESS: Press is certainly welcome. Anonymous type stuff you can submit with your orders to have published with the results. Go crazy.
If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.
If you don't show a "Location" below, pls take a moment to update your profile. It's always fun to know where our players are from. A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.
Enjoy!
-mike
ID
Country
Name
Email
Location
balthazar
Samurai
balthazar logan
baz.dip(at)gmail.com
Philadelphia, PA, US
bielf11
Magicians
Frank Bielschowsky
dipcorp.player(at)gmail.com
Soest, UT, NL
briandiffell
Knights
Brian Diffell
diplomacy(at)diffell.net
Arlington, VA, US
chaosonejoe
Hobbits
Joe Babinsack
chaosonejoe(at)yahoo.com
Butler, PA, US
ConradW
Gnomes
Charles Welsh
welsh_stroud(at)msn.com
Ellicott City, MD, US
garry.bledsoe
Wizards
Garry Bledsoe
kielmarch(at)hotmail.com
Little Rock , AR, US
initdoby5
Nomads
Dan Sinensky
dan.i.sinensky(at)gmail.com
US
jerome777
Centaurs
Jerome Payne
jerome777(at)ymail.com
Peterborough, CAMBS, UK
Jim-Bob
Dwarves
Jim Burgess
jfburgess(at)gmail.com
Providence, RI, US
mgsmuhammad
Archers
Stuart Coutts
wealllovekatamari(at)yahoo.com
London, GLONDON, UK
mjn82
Ogres
Mike Norton
mjn82(at)yahoo.com
offdisc
Rogues
Mike Hoffman
mrh(at)panix.com
Denver, CO, US
sandiegosmith
Leprechauns
Mark Smith
sandiegosmith(at)hotmail.com
San Diego, CA, US
Spinoza
Undead
Matthias Matzinger
Spinozas(at)gmx.net
Zurich, CH
Telcontar
Trolls
Greg Kovas
kingkovas(at)gmail.com
Ann Arbor, MI, US
The_Blurbist
Elves
Chris Lockheardt
clockheardt(at)yahoo.com
Andover, MA, US
tiga124
Barbarians
Markus Paeuser
tiga124(at)aol.com
Walldorf, DE
Tomahaha
Pirates
Tom Reinecker
tomahaha(at)frontiernet.net
Viper
Faeries
Michael Penner
mvpenner(at)yahoo.com
Winnipeg, MB, CA[Reply] |