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dc442 Haven s05 results! v2 - FuzzyLogic   (Mar 27, 2013, 1:45 pm)
Whoops... missed some Elf orders so the Elves also have a retreat!






Of course this was s05 results... forgot to update the subject.
 
Players not submitting orders suffer fewer dislodges than those who do.  Is it strategy?  Insight?  Skill?  Magicians mesmorize Gnomes with their cantrips... While Hobbits support them against their vertically-challenged brothers... Leprechauns go underground -- never heard from again.  Five different powers in the tunnels.  Dwarves hosting a party? 


 
RETREATS!  Due Thurs... 12 noon Central...
 
Gnome F Newa River can retreat to Cave of Ordeals or Elephant Graveyard.
Elven F CHURNING REACH can retreat to EAST MIRIANIC OCEAN or  Port Ghaast or Pwyll.
Pirate F Travers Town can retreat to PIRATE SHOALS.
Pirate F Slightly Gulch can retreat to Camelittle.
Wizard F Kara-Tur can retreat to RAZORS EDGE.
Archer F RIFT CANYON can retreat to RAZORS EDGE or Cliffs of Insanity.
 
Archers:
F Llyr - RUGGED COAST
F Loxley - Llyr
F Paras Derval - Kingdom of Hearts
F Ella - CHOCOLATE RIVER
A The Neverwood - Travers Town
A Duloc Supports A Cliffs of Insanity - Endor
A Spiral Castle - Strawberry Fields
A Gurgi Hold
A Dragons Teeth Mtns - Khaz Modan
F RIFT CANYON Supports A The Neverwood - Travers Town (*Dislodged*)
 
Centaurs:
A Dancing Lawn, no move received
A Calormen, no move received
 
Dwarves:
F Mount Nimro - CHURNING REACH
A Devils Canyon Supports A Snow Witch - Twisted Tunnels
F Dimmsdale - NORTH MIRIANIC OCEAN
F Myth Drannor Supports F Mount Nimro - CHURNING REACH
F The Julianthes Supports F Mount Nimro - CHURNING REACH (*Cut*)
A Spirit Pond Supports A Snow Witch - Twisted Tunnels
A Cliffs of Insanity - Endor
A Ancient Necropolis Supports A Snow Witch - Twisted Tunnels
A Snow Witch - Twisted Tunnels
F WEST MIRIANIC OCEAN Supports F The Julianthes
 
Elves:
F Garthim - ROARING RAPIDS
A Gelfling - Ilthmar
A Auryn Supports A France - Anhondon Plain
A Horborixen Supports A Lankhmar - Ogrun
A Lankhmar - Ogrun
F City of Splendors Hold
A Valley of Lost Honor Supports A Auryn
A Zhentil Keep - Great Glacier
F CHURNING REACH Supports F ZEBOIMS DEEP - The Julianthes (*Dislodged*)
F RIVER OF THE DAWN - RAZORS EDGE
F THREE RIVER LAKE Convoys A Gelfling - Ilthmar
 
Faeries:
A Land of Sweets - Acme Acres
A Daisy Meadows - Oz
 
Gnomes:
A Grissel Supports F SABLES SWAMP - Tumnus
A Hundred Acre Wood - Daniloth
F Khemri - SABLES SWAMP
F Newa River Supports F Groves of Academe (*Dislodged*)
F Neverpeak Mtn - Slightly Gulch
A Starkadh - Hundred Acre Wood
F Owlwood Supports A Grissel
A Critter Country Supports F Neverpeak Mtn - Slightly Gulch
F Groves of Academe Supports F Neverpeak Mtn - Slightly Gulch
F SABLES SWAMP - Tumnus
 
Hobbits:
F Mordor - GULF OF LUHN
A Traal Supports A France - Anhondon Plain
F Baldurs Gate Supports F RIVER OF THE DAWN - RAZORS EDGE (*Cut*)
A Waterdeep Supports A Candlekeep - Kara-Tur
A Candlekeep - Kara-Tur
A France - Anhondon Plain
A Nowwhat Supports A Twisted Tunnels - Snow Witch (*Void*)
A Venatori Umbrarum Supports A Camelittle - Neverpeak Mtn
F THON THALAS Supports A Skellington - Newa River
F WAY THE HECK Supports F SEA OF FALLEN STARS
F RESTLESS WATERS Supports F Endor - RIFT CANYON
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F GuTanoth - River Saeren
A Grimpen Ward - Aslan
F Archenland Supports A Grimpen Ward - Aslan
F Telmar Supports F Archenland
A Ice Reach - Tymwyvenne
F Aslan - Anvard
F CRYSTAL LAKE Supports F Aslan - Anvard
 
Leprechauns:
A Lubrick - Hoarluk
F Skullcap - Timberlands
F Ansalon Hold
F Fafhrd(ec), no move received
A Whoville - Uuno
A Twisted Tunnels, no move received (*Disbanded*)
F THUNDERHEAD - Terabithia
F SAVAGE SEA - ALL SAINTS BAY
F ZEBOIMS DEEP - The Julianthes (*Fails*)

A Anc-Sno (*Invalid*)
 
Magicians:
F Tarsis Supports F HIGH SEAS
F Krynn Supports F HIGH SEAS
A To-Gai-Ru Supports A Corona - Walk of Clouds
A Skellington - Newa River
F Dargaard Keep - Palmaris
A Corona - Walk of Clouds
F GRIEF REEF Convoys A Skellington - Newa River
F HIGH SEAS Convoys A Skellington - Newa River
F WEST SEA OF SHADOWS Convoys A Skellington - Newa River
 
Nomads:
A Forbidden City, no move received
A Anhondon Plain, no move received (*Disbanded*)
 
Pirates:
A Pans Labyrinth - The Neverwood
F Travers Town Supports F Endor - RIFT CANYON (*Dislodged*)
F Slightly Gulch Supports F GRIEF REEF (*Dislodged*)
A Camelittle - Neverpeak Mtn
F Endor - RIFT CANYON
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
 
Shades:
A Nehwon Hold
 
Trolls:
A The Silver city - Ashan
F Ashan - BEAVERSDAM
F Sorrows End - TROG BOG
A Niflheim - Abby Normal
F Kahvi Hold
A Orboros Supports A Calormen - Grissel (*Void*)
A Pygmy - The Silver city
 
Wizards:
F Fantastica Supports A The Neverwood - Travers Town
F Kara-Tur - Baldurs Gate (*Dislodged*)
 
 

 
 

[Reply]

dc442 Haven s05 results! v2 (dc442) FuzzyLogic Mar 27, 01:45 pm
Whoops... missed some Elf orders so the Elves also have a retreat!






Of course this was s05 results... forgot to update the subject.
 
Players not submitting orders suffer fewer dislodges than those who do.  Is it strategy?  Insight?  Skill?  Magicians mesmorize Gnomes with their cantrips... While Hobbits support them against their vertically-challenged brothers... Leprechauns go underground -- never heard from again.  Five different powers in the tunnels.  Dwarves hosting a party? 


 
RETREATS!  Due Thurs... 12 noon Central...
 
Gnome F Newa River can retreat to Cave of Ordeals or Elephant Graveyard.
Elven F CHURNING REACH can retreat to EAST MIRIANIC OCEAN or  Port Ghaast or Pwyll.
Pirate F Travers Town can retreat to PIRATE SHOALS.
Pirate F Slightly Gulch can retreat to Camelittle.
Wizard F Kara-Tur can retreat to RAZORS EDGE.
Archer F RIFT CANYON can retreat to RAZORS EDGE or Cliffs of Insanity.
 
Archers:
F Llyr - RUGGED COAST
F Loxley - Llyr
F Paras Derval - Kingdom of Hearts
F Ella - CHOCOLATE RIVER
A The Neverwood - Travers Town
A Duloc Supports A Cliffs of Insanity - Endor
A Spiral Castle - Strawberry Fields
A Gurgi Hold
A Dragons Teeth Mtns - Khaz Modan
F RIFT CANYON Supports A The Neverwood - Travers Town (*Dislodged*)
 
Centaurs:
A Dancing Lawn, no move received
A Calormen, no move received
 
Dwarves:
F Mount Nimro - CHURNING REACH
A Devils Canyon Supports A Snow Witch - Twisted Tunnels
F Dimmsdale - NORTH MIRIANIC OCEAN
F Myth Drannor Supports F Mount Nimro - CHURNING REACH
F The Julianthes Supports F Mount Nimro - CHURNING REACH (*Cut*)
A Spirit Pond Supports A Snow Witch - Twisted Tunnels
A Cliffs of Insanity - Endor
A Ancient Necropolis Supports A Snow Witch - Twisted Tunnels
A Snow Witch - Twisted Tunnels
F WEST MIRIANIC OCEAN Supports F The Julianthes
 
Elves:
F Garthim - ROARING RAPIDS
A Gelfling - Ilthmar
A Auryn Supports A France - Anhondon Plain
A Horborixen Supports A Lankhmar - Ogrun
A Lankhmar - Ogrun
F City of Splendors Hold
A Valley of Lost Honor Supports A Auryn
A Zhentil Keep - Great Glacier
F CHURNING REACH Supports F ZEBOIMS DEEP - The Julianthes (*Dislodged*)
F RIVER OF THE DAWN - RAZORS EDGE
F THREE RIVER LAKE Convoys A Gelfling - Ilthmar
 
Faeries:
A Land of Sweets - Acme Acres
A Daisy Meadows - Oz
 
Gnomes:
A Grissel Supports F SABLES SWAMP - Tumnus
A Hundred Acre Wood - Daniloth
F Khemri - SABLES SWAMP
F Newa River Supports F Groves of Academe (*Dislodged*)
F Neverpeak Mtn - Slightly Gulch
A Starkadh - Hundred Acre Wood
F Owlwood Supports A Grissel
A Critter Country Supports F Neverpeak Mtn - Slightly Gulch
F Groves of Academe Supports F Neverpeak Mtn - Slightly Gulch
F SABLES SWAMP - Tumnus
 
Hobbits:
F Mordor - GULF OF LUHN
A Traal Supports A France - Anhondon Plain
F Baldurs Gate Supports F RIVER OF THE DAWN - RAZORS EDGE (*Cut*)
A Waterdeep Supports A Candlekeep - Kara-Tur
A Candlekeep - Kara-Tur
A France - Anhondon Plain
A Nowwhat Supports A Twisted Tunnels - Snow Witch (*Void*)
A Venatori Umbrarum Supports A Camelittle - Neverpeak Mtn
F THON THALAS Supports A Skellington - Newa River
F WAY THE HECK Supports F SEA OF FALLEN STARS
F RESTLESS WATERS Supports F Endor - RIFT CANYON
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F GuTanoth - River Saeren
A Grimpen Ward - Aslan
F Archenland Supports A Grimpen Ward - Aslan
F Telmar Supports F Archenland
A Ice Reach - Tymwyvenne
F Aslan - Anvard
F CRYSTAL LAKE Supports F Aslan - Anvard
 
Leprechauns:
A Lubrick - Hoarluk
F Skullcap - Timberlands
F Ansalon Hold
F Fafhrd(ec), no move received
A Whoville - Uuno
A Twisted Tunnels, no move received (*Disbanded*)
F THUNDERHEAD - Terabithia
F SAVAGE SEA - ALL SAINTS BAY
F ZEBOIMS DEEP - The Julianthes (*Fails*)

A Anc-Sno (*Invalid*)
 
Magicians:
F Tarsis Supports F HIGH SEAS
F Krynn Supports F HIGH SEAS
A To-Gai-Ru Supports A Corona - Walk of Clouds
A Skellington - Newa River
F Dargaard Keep - Palmaris
A Corona - Walk of Clouds
F GRIEF REEF Convoys A Skellington - Newa River
F HIGH SEAS Convoys A Skellington - Newa River
F WEST SEA OF SHADOWS Convoys A Skellington - Newa River
 
Nomads:
A Forbidden City, no move received
A Anhondon Plain, no move received (*Disbanded*)
 
Pirates:
A Pans Labyrinth - The Neverwood
F Travers Town Supports F Endor - RIFT CANYON (*Dislodged*)
F Slightly Gulch Supports F GRIEF REEF (*Dislodged*)
A Camelittle - Neverpeak Mtn
F Endor - RIFT CANYON
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
 
Shades:
A Nehwon Hold
 
Trolls:
A The Silver city - Ashan
F Ashan - BEAVERSDAM
F Sorrows End - TROG BOG
A Niflheim - Abby Normal
F Kahvi Hold
A Orboros Supports A Calormen - Grissel (*Void*)
A Pygmy - The Silver city
 
Wizards:
F Fantastica Supports A The Neverwood - Travers Town
F Kara-Tur - Baldurs Gate (*Dislodged*)
 
 

 
 
dc442 Haven s05 results! v2 (dc442) Zoterik Mar 28, 02:37 am
My apologies for the NMR, gentlemen.  My internet has been rather temperamental of late, and I've been having trouble sending emails.  



On 27 March 2013 20:45, Michael Sims <mike(at)fuzzylogicllc.com> wrote:



Whoops... missed some Elf orders so the Elves also have a retreat!




Of course this was s05 results... forgot to update the subject.
 
Players not submitting orders suffer fewer dislodges than those who do.  Is it strategy?  Insight?  Skill?  Magicians mesmorize Gnomes with their cantrips... While Hobbits support them against their vertically-challenged brothers... Leprechauns go underground -- never heard from again.  Five different powers in the tunnels.  Dwarves hosting a party? 

 
RETREATS!  Due Thurs... 12 noon Central...
 
Gnome F Newa River can retreat to Cave of Ordeals or Elephant Graveyard.
Elven F CHURNING REACH can retreat to EAST MIRIANIC OCEAN or  Port Ghaast or Pwyll.
Pirate F Travers Town can retreat to PIRATE SHOALS.

Pirate F Slightly Gulch can retreat to Camelittle.
Wizard F Kara-Tur can retreat to RAZORS EDGE.
Archer F RIFT CANYON can retreat to RAZORS EDGE or Cliffs of Insanity.
 
Archers:
F Llyr - RUGGED COAST
F Loxley - Llyr
F Paras Derval - Kingdom of Hearts
F Ella - CHOCOLATE RIVER
A The Neverwood - Travers Town
A Duloc Supports A Cliffs of Insanity - Endor

A Spiral Castle - Strawberry Fields
A Gurgi Hold
A Dragons Teeth Mtns - Khaz Modan
F RIFT CANYON Supports A The Neverwood - Travers Town (*Dislodged*)
 
Centaurs:
A Dancing Lawn, no move received
A Calormen, no move received
 
Dwarves:
F Mount Nimro - CHURNING REACH
A Devils Canyon Supports A Snow Witch - Twisted Tunnels
F Dimmsdale - NORTH MIRIANIC OCEAN
F Myth Drannor Supports F Mount Nimro - CHURNING REACH

F The Julianthes Supports F Mount Nimro - CHURNING REACH (*Cut*)
A Spirit Pond Supports A Snow Witch - Twisted Tunnels
A Cliffs of Insanity - Endor
A Ancient Necropolis Supports A Snow Witch - Twisted Tunnels

A Snow Witch - Twisted Tunnels
F WEST MIRIANIC OCEAN Supports F The Julianthes
 
Elves:
F Garthim - ROARING RAPIDS
A Gelfling - Ilthmar
A Auryn Supports A France - Anhondon Plain
A Horborixen Supports A Lankhmar - Ogrun
A Lankhmar - Ogrun

F City of Splendors Hold
A Valley of Lost Honor Supports A Auryn
A Zhentil Keep - Great Glacier
F CHURNING REACH Supports F ZEBOIMS DEEP - The Julianthes (*Dislodged*)
F RIVER OF THE DAWN - RAZORS EDGE
F THREE RIVER LAKE Convoys A Gelfling - Ilthmar
 
Faeries:
A Land of Sweets - Acme Acres
A Daisy Meadows - Oz
 
Gnomes:
A Grissel Supports F SABLES SWAMP - Tumnus
A Hundred Acre Wood - Daniloth
F Khemri - SABLES SWAMP
F Newa River Supports F Groves of Academe (*Dislodged*)

F Neverpeak Mtn - Slightly Gulch
A Starkadh - Hundred Acre Wood
F Owlwood Supports A Grissel
A Critter Country Supports F Neverpeak Mtn - Slightly Gulch
F Groves of Academe Supports F Neverpeak Mtn - Slightly Gulch

F SABLES SWAMP - Tumnus
 
Hobbits:
F Mordor - GULF OF LUHN
A Traal Supports A France - Anhondon Plain
F Baldurs Gate Supports F RIVER OF THE DAWN - RAZORS EDGE (*Cut*)
A Waterdeep Supports A Candlekeep - Kara-Tur

A Candlekeep - Kara-Tur
A France - Anhondon Plain
A Nowwhat Supports A Twisted Tunnels - Snow Witch (*Void*)
A Venatori Umbrarum Supports A Camelittle - Neverpeak Mtn
F THON THALAS Supports A Skellington - Newa River

F WAY THE HECK Supports F SEA OF FALLEN STARS
F RESTLESS WATERS Supports F Endor - RIFT CANYON
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F GuTanoth - River Saeren
A Grimpen Ward - Aslan
F Archenland Supports A Grimpen Ward - Aslan
F Telmar Supports F Archenland

A Ice Reach - Tymwyvenne
F Aslan - Anvard
F CRYSTAL LAKE Supports F Aslan - Anvard
 
Leprechauns:
A Lubrick - Hoarluk
F Skullcap - Timberlands
F Ansalon Hold
F Fafhrd(ec), no move received
A Whoville - Uuno
A Twisted Tunnels, no move received (*Disbanded*)

F THUNDERHEAD - Terabithia
F SAVAGE SEA - ALL SAINTS BAY
F ZEBOIMS DEEP - The Julianthes (*Fails*)
A Anc-Sno (*Invalid*)
 
Magicians:
F Tarsis Supports F HIGH SEAS
F Krynn Supports F HIGH SEAS
A To-Gai-Ru Supports A Corona - Walk of Clouds
A Skellington - Newa River
F Dargaard Keep - Palmaris

A Corona - Walk of Clouds
F GRIEF REEF Convoys A Skellington - Newa River
F HIGH SEAS Convoys A Skellington - Newa River
F WEST SEA OF SHADOWS Convoys A Skellington - Newa River
 
Nomads:
A Forbidden City, no move received
A Anhondon Plain, no move received (*Disbanded*)
 
Pirates:
A Pans Labyrinth - The Neverwood
F Travers Town Supports F Endor - RIFT CANYON (*Dislodged*)
F Slightly Gulch Supports F GRIEF REEF (*Dislodged*)
A Camelittle - Neverpeak Mtn

F Endor - RIFT CANYON
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
 
Shades:
A Nehwon Hold
 
Trolls:
A The Silver city - Ashan
F Ashan - BEAVERSDAM
F Sorrows End - TROG BOG
A Niflheim - Abby Normal
F Kahvi Hold
A Orboros Supports A Calormen - Grissel (*Void*)

A Pygmy - The Silver city
 
Wizards:
F Fantastica Supports A The Neverwood - Travers Town
F Kara-Tur - Baldurs Gate (*Dislodged*)
 
 

 
 
dc442 Haven s05 results! v2 (dc442) laxrulz777 Mar 28, 12:41 pm
I'm going to be in Detroit next week... anyone local?

On Wed, Mar 27, 2013 at 2:45 PM, Michael Sims <mike(at)fuzzylogicllc.com> wrote:



Whoops... missed some Elf orders so the Elves also have a retreat!




Of course this was s05 results... forgot to update the subject.
 
Players not submitting orders suffer fewer dislodges than those who do.  Is it strategy?  Insight?  Skill?  Magicians mesmorize Gnomes with their cantrips... While Hobbits support them against their vertically-challenged brothers... Leprechauns go underground -- never heard from again.  Five different powers in the tunnels.  Dwarves hosting a party? 

 
RETREATS!  Due Thurs... 12 noon Central...
 
Gnome F Newa River can retreat to Cave of Ordeals or Elephant Graveyard.
Elven F CHURNING REACH can retreat to EAST MIRIANIC OCEAN or  Port Ghaast or Pwyll.
Pirate F Travers Town can retreat to PIRATE SHOALS.

Pirate F Slightly Gulch can retreat to Camelittle.
Wizard F Kara-Tur can retreat to RAZORS EDGE.
Archer F RIFT CANYON can retreat to RAZORS EDGE or Cliffs of Insanity.
 
Archers:
F Llyr - RUGGED COAST
F Loxley - Llyr
F Paras Derval - Kingdom of Hearts
F Ella - CHOCOLATE RIVER
A The Neverwood - Travers Town
A Duloc Supports A Cliffs of Insanity - Endor

A Spiral Castle - Strawberry Fields
A Gurgi Hold
A Dragons Teeth Mtns - Khaz Modan
F RIFT CANYON Supports A The Neverwood - Travers Town (*Dislodged*)
 
Centaurs:
A Dancing Lawn, no move received
A Calormen, no move received
 
Dwarves:
F Mount Nimro - CHURNING REACH
A Devils Canyon Supports A Snow Witch - Twisted Tunnels
F Dimmsdale - NORTH MIRIANIC OCEAN
F Myth Drannor Supports F Mount Nimro - CHURNING REACH

F The Julianthes Supports F Mount Nimro - CHURNING REACH (*Cut*)
A Spirit Pond Supports A Snow Witch - Twisted Tunnels
A Cliffs of Insanity - Endor
A Ancient Necropolis Supports A Snow Witch - Twisted Tunnels

A Snow Witch - Twisted Tunnels
F WEST MIRIANIC OCEAN Supports F The Julianthes
 
Elves:
F Garthim - ROARING RAPIDS
A Gelfling - Ilthmar
A Auryn Supports A France - Anhondon Plain
A Horborixen Supports A Lankhmar - Ogrun
A Lankhmar - Ogrun

F City of Splendors Hold
A Valley of Lost Honor Supports A Auryn
A Zhentil Keep - Great Glacier
F CHURNING REACH Supports F ZEBOIMS DEEP - The Julianthes (*Dislodged*)
F RIVER OF THE DAWN - RAZORS EDGE
F THREE RIVER LAKE Convoys A Gelfling - Ilthmar
 
Faeries:
A Land of Sweets - Acme Acres
A Daisy Meadows - Oz
 
Gnomes:
A Grissel Supports F SABLES SWAMP - Tumnus
A Hundred Acre Wood - Daniloth
F Khemri - SABLES SWAMP
F Newa River Supports F Groves of Academe (*Dislodged*)

F Neverpeak Mtn - Slightly Gulch
A Starkadh - Hundred Acre Wood
F Owlwood Supports A Grissel
A Critter Country Supports F Neverpeak Mtn - Slightly Gulch
F Groves of Academe Supports F Neverpeak Mtn - Slightly Gulch

F SABLES SWAMP - Tumnus
 
Hobbits:
F Mordor - GULF OF LUHN
A Traal Supports A France - Anhondon Plain
F Baldurs Gate Supports F RIVER OF THE DAWN - RAZORS EDGE (*Cut*)
A Waterdeep Supports A Candlekeep - Kara-Tur

A Candlekeep - Kara-Tur
A France - Anhondon Plain
A Nowwhat Supports A Twisted Tunnels - Snow Witch (*Void*)
A Venatori Umbrarum Supports A Camelittle - Neverpeak Mtn
F THON THALAS Supports A Skellington - Newa River

F WAY THE HECK Supports F SEA OF FALLEN STARS
F RESTLESS WATERS Supports F Endor - RIFT CANYON
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F GuTanoth - River Saeren
A Grimpen Ward - Aslan
F Archenland Supports A Grimpen Ward - Aslan
F Telmar Supports F Archenland

A Ice Reach - Tymwyvenne
F Aslan - Anvard
F CRYSTAL LAKE Supports F Aslan - Anvard
 
Leprechauns:
A Lubrick - Hoarluk
F Skullcap - Timberlands
F Ansalon Hold
F Fafhrd(ec), no move received
A Whoville - Uuno
A Twisted Tunnels, no move received (*Disbanded*)

F THUNDERHEAD - Terabithia
F SAVAGE SEA - ALL SAINTS BAY
F ZEBOIMS DEEP - The Julianthes (*Fails*)
A Anc-Sno (*Invalid*)
 
Magicians:
F Tarsis Supports F HIGH SEAS
F Krynn Supports F HIGH SEAS
A To-Gai-Ru Supports A Corona - Walk of Clouds
A Skellington - Newa River
F Dargaard Keep - Palmaris

A Corona - Walk of Clouds
F GRIEF REEF Convoys A Skellington - Newa River
F HIGH SEAS Convoys A Skellington - Newa River
F WEST SEA OF SHADOWS Convoys A Skellington - Newa River
 
Nomads:
A Forbidden City, no move received
A Anhondon Plain, no move received (*Disbanded*)
 
Pirates:
A Pans Labyrinth - The Neverwood
F Travers Town Supports F Endor - RIFT CANYON (*Dislodged*)
F Slightly Gulch Supports F GRIEF REEF (*Dislodged*)
A Camelittle - Neverpeak Mtn

F Endor - RIFT CANYON
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
 
Shades:
A Nehwon Hold
 
Trolls:
A The Silver city - Ashan
F Ashan - BEAVERSDAM
F Sorrows End - TROG BOG
A Niflheim - Abby Normal
F Kahvi Hold
A Orboros Supports A Calormen - Grissel (*Void*)

A Pygmy - The Silver city
 
Wizards:
F Fantastica Supports A The Neverwood - Travers Town
F Kara-Tur - Baldurs Gate (*Dislodged*)
 
 

 
 


--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln

The problem with Internet quotes is that you can never be certain of their accuracy

-Abraham Lincoln
dc442 Haven s05 results! v2 - FuzzyLogic   (Mar 27, 2013, 1:45 pm)
Whoops... missed some Elf orders so the Elves also have a retreat!






Of course this was s05 results... forgot to update the subject.
 
Players not submitting orders suffer fewer dislodges than those who do.  Is it strategy?  Insight?  Skill?  Magicians mesmorize Gnomes with their cantrips... While Hobbits support them against their vertically-challenged brothers... Leprechauns go underground -- never heard from again.  Five different powers in the tunnels.  Dwarves hosting a party? 


 
RETREATS!  Due Thurs... 12 noon Central...
 
Gnome F Newa River can retreat to Cave of Ordeals or Elephant Graveyard.
Elven F CHURNING REACH can retreat to EAST MIRIANIC OCEAN or  Port Ghaast or Pwyll.
Pirate F Travers Town can retreat to PIRATE SHOALS.
Pirate F Slightly Gulch can retreat to Camelittle.
Wizard F Kara-Tur can retreat to RAZORS EDGE.
Archer F RIFT CANYON can retreat to RAZORS EDGE or Cliffs of Insanity.
 
Archers:
F Llyr - RUGGED COAST
F Loxley - Llyr
F Paras Derval - Kingdom of Hearts
F Ella - CHOCOLATE RIVER
A The Neverwood - Travers Town
A Duloc Supports A Cliffs of Insanity - Endor
A Spiral Castle - Strawberry Fields
A Gurgi Hold
A Dragons Teeth Mtns - Khaz Modan
F RIFT CANYON Supports A The Neverwood - Travers Town (*Dislodged*)
 
Centaurs:
A Dancing Lawn, no move received
A Calormen, no move received
 
Dwarves:
F Mount Nimro - CHURNING REACH
A Devils Canyon Supports A Snow Witch - Twisted Tunnels
F Dimmsdale - NORTH MIRIANIC OCEAN
F Myth Drannor Supports F Mount Nimro - CHURNING REACH
F The Julianthes Supports F Mount Nimro - CHURNING REACH (*Cut*)
A Spirit Pond Supports A Snow Witch - Twisted Tunnels
A Cliffs of Insanity - Endor
A Ancient Necropolis Supports A Snow Witch - Twisted Tunnels
A Snow Witch - Twisted Tunnels
F WEST MIRIANIC OCEAN Supports F The Julianthes
 
Elves:
F Garthim - ROARING RAPIDS
A Gelfling - Ilthmar
A Auryn Supports A France - Anhondon Plain
A Horborixen Supports A Lankhmar - Ogrun
A Lankhmar - Ogrun
F City of Splendors Hold
A Valley of Lost Honor Supports A Auryn
A Zhentil Keep - Great Glacier
F CHURNING REACH Supports F ZEBOIMS DEEP - The Julianthes (*Dislodged*)
F RIVER OF THE DAWN - RAZORS EDGE
F THREE RIVER LAKE Convoys A Gelfling - Ilthmar
 
Faeries:
A Land of Sweets - Acme Acres
A Daisy Meadows - Oz
 
Gnomes:
A Grissel Supports F SABLES SWAMP - Tumnus
A Hundred Acre Wood - Daniloth
F Khemri - SABLES SWAMP
F Newa River Supports F Groves of Academe (*Dislodged*)
F Neverpeak Mtn - Slightly Gulch
A Starkadh - Hundred Acre Wood
F Owlwood Supports A Grissel
A Critter Country Supports F Neverpeak Mtn - Slightly Gulch
F Groves of Academe Supports F Neverpeak Mtn - Slightly Gulch
F SABLES SWAMP - Tumnus
 
Hobbits:
F Mordor - GULF OF LUHN
A Traal Supports A France - Anhondon Plain
F Baldurs Gate Supports F RIVER OF THE DAWN - RAZORS EDGE (*Cut*)
A Waterdeep Supports A Candlekeep - Kara-Tur
A Candlekeep - Kara-Tur
A France - Anhondon Plain
A Nowwhat Supports A Twisted Tunnels - Snow Witch (*Void*)
A Venatori Umbrarum Supports A Camelittle - Neverpeak Mtn
F THON THALAS Supports A Skellington - Newa River
F WAY THE HECK Supports F SEA OF FALLEN STARS
F RESTLESS WATERS Supports F Endor - RIFT CANYON
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F GuTanoth - River Saeren
A Grimpen Ward - Aslan
F Archenland Supports A Grimpen Ward - Aslan
F Telmar Supports F Archenland
A Ice Reach - Tymwyvenne
F Aslan - Anvard
F CRYSTAL LAKE Supports F Aslan - Anvard
 
Leprechauns:
A Lubrick - Hoarluk
F Skullcap - Timberlands
F Ansalon Hold
F Fafhrd(ec), no move received
A Whoville - Uuno
A Twisted Tunnels, no move received (*Disbanded*)
F THUNDERHEAD - Terabithia
F SAVAGE SEA - ALL SAINTS BAY
F ZEBOIMS DEEP - The Julianthes (*Fails*)

A Anc-Sno (*Invalid*)
 
Magicians:
F Tarsis Supports F HIGH SEAS
F Krynn Supports F HIGH SEAS
A To-Gai-Ru Supports A Corona - Walk of Clouds
A Skellington - Newa River
F Dargaard Keep - Palmaris
A Corona - Walk of Clouds
F GRIEF REEF Convoys A Skellington - Newa River
F HIGH SEAS Convoys A Skellington - Newa River
F WEST SEA OF SHADOWS Convoys A Skellington - Newa River
 
Nomads:
A Forbidden City, no move received
A Anhondon Plain, no move received (*Disbanded*)
 
Pirates:
A Pans Labyrinth - The Neverwood
F Travers Town Supports F Endor - RIFT CANYON (*Dislodged*)
F Slightly Gulch Supports F GRIEF REEF (*Dislodged*)
A Camelittle - Neverpeak Mtn
F Endor - RIFT CANYON
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
 
Shades:
A Nehwon Hold
 
Trolls:
A The Silver city - Ashan
F Ashan - BEAVERSDAM
F Sorrows End - TROG BOG
A Niflheim - Abby Normal
F Kahvi Hold
A Orboros Supports A Calormen - Grissel (*Void*)
A Pygmy - The Silver city
 
Wizards:
F Fantastica Supports A The Neverwood - Travers Town
F Kara-Tur - Baldurs Gate (*Dislodged*)
 
 

 
 

[Reply]

dc442 Haven s05 results! - FuzzyLogic   (Mar 27, 2013, 1:15 pm)
Of course this was s05 results... forgot to update the subject.
 
Players not submitting orders suffer fewer dislodges than those who do.  Is it strategy?  Insight?  Skill?  Magicians mesmorize Gnomes with their cantrips... While Hobbits support them against their vertically-challenged brothers... Leprechauns go underground -- never heard from again.  Five different powers in the tunnels.  Dwarves hosting a party? 


 
RETREATS!  Due Thurs... 12 noon Central...
 
Gnome F Newa River can retreat to Cave of Ordeals or Elephant Graveyard.
Pirate F Travers Town can retreat to PIRATE SHOALS.
Pirate F Slightly Gulch can retreat to Camelittle.
Wizard F Kara-Tur can retreat to RAZORS EDGE.
Archer F RIFT CANYON can retreat to RAZORS EDGE or Cliffs of Insanity.
 
Archers:
F Llyr - RUGGED COAST
F Loxley - Llyr
F Paras Derval - Kingdom of Hearts
F Ella - CHOCOLATE RIVER
A The Neverwood - Travers Town
A Duloc Supports A Cliffs of Insanity - Endor
A Spiral Castle - Strawberry Fields
A Gurgi Hold
A Dragons Teeth Mtns - Khaz Modan
F RIFT CANYON Supports A The Neverwood - Travers Town (*Dislodged*)
 
Centaurs:
A Dancing Lawn, no move received
A Calormen, no move received
 
Dwarves:
F Mount Nimro - CHURNING REACH
A Devils Canyon Supports A Snow Witch - Twisted Tunnels
F Dimmsdale - NORTH MIRIANIC OCEAN
F Myth Drannor Supports F Mount Nimro - CHURNING REACH
F The Julianthes Supports F Mount Nimro - CHURNING REACH (*Cut*)
A Spirit Pond Supports A Snow Witch - Twisted Tunnels
A Cliffs of Insanity - Endor
A Ancient Necropolis Supports A Snow Witch - Twisted Tunnels
A Snow Witch - Twisted Tunnels
F WEST MIRIANIC OCEAN Supports F The Julianthes
 
Elves:
F Garthim - ROARING RAPIDS
A Gelfling - Ilthmar
A Auryn Supports A Valley of Lost Honor - Anhondon Plain
A Horborixen Supports A Lankhmar - Ogrun
A Lankhmar - Ogrun
F City of Splendors Hold
A Valley of Lost Honor - Anhondon Plain (*Bounce*)
A Zhentil Keep - Great Glacier
F CHURNING REACH - EAST MIRIANIC OCEAN
F RIVER OF THE DAWN Supports A Zhentil Keep - Great Glacier
F THREE RIVER LAKE Convoys A Gelfling - Ilthmar
 
Faeries:
A Land of Sweets - Acme Acres
A Daisy Meadows - Oz
 
Gnomes:
A Grissel Supports F SABLES SWAMP - Tumnus
A Hundred Acre Wood - Daniloth
F Khemri - SABLES SWAMP
F Newa River Supports F Groves of Academe (*Dislodged*)
F Neverpeak Mtn - Slightly Gulch
A Starkadh - Hundred Acre Wood
F Owlwood Supports A Grissel
A Critter Country Supports F Neverpeak Mtn - Slightly Gulch
F Groves of Academe Supports F Neverpeak Mtn - Slightly Gulch
F SABLES SWAMP - Tumnus
 
Hobbits:
F Mordor - GULF OF LUHN
A Traal Supports A France - Anhondon Plain
F Baldurs Gate Supports F RIVER OF THE DAWN - RAZORS EDGE (*Void*)
A Waterdeep Supports A Candlekeep - Kara-Tur
A Candlekeep - Kara-Tur
A France - Anhondon Plain (*Bounce*)
A Nowwhat Supports A Twisted Tunnels - Snow Witch (*Void*)
A Venatori Umbrarum Supports A Camelittle - Neverpeak Mtn
F THON THALAS Supports A Skellington - Newa River
F WAY THE HECK Supports F SEA OF FALLEN STARS
F RESTLESS WATERS Supports F Endor - RIFT CANYON
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F GuTanoth - River Saeren
A Grimpen Ward - Aslan
F Archenland Supports A Grimpen Ward - Aslan
F Telmar Supports F Archenland
A Ice Reach - Tymwyvenne
F Aslan - Anvard
F CRYSTAL LAKE Supports F Aslan - Anvard
 
Leprechauns:
A Lubrick - Hoarluk
F Skullcap - Timberlands
F Ansalon Hold
F Fafhrd(ec), no move received
A Whoville - Uuno
A Twisted Tunnels, no move received (*Disbanded*)
F THUNDERHEAD - Terabithia
F SAVAGE SEA - ALL SAINTS BAY
F ZEBOIMS DEEP - The Julianthes (*Fails*)
A Anc-Sno (*Invalid*)
 
Magicians:
F Tarsis Supports F HIGH SEAS
F Krynn Supports F HIGH SEAS
A To-Gai-Ru Supports A Corona - Walk of Clouds
A Skellington - Newa River
F Dargaard Keep - Palmaris
A Corona - Walk of Clouds
F GRIEF REEF Convoys A Skellington - Newa River
F HIGH SEAS Convoys A Skellington - Newa River
F WEST SEA OF SHADOWS Convoys A Skellington - Newa River
 
Nomads:
A Forbidden City, no move received
A Anhondon Plain, no move received
 
Pirates:
A Pans Labyrinth - The Neverwood
F Travers Town Supports F Endor - RIFT CANYON (*Dislodged*)
F Slightly Gulch Supports F GRIEF REEF (*Dislodged*)
A Camelittle - Neverpeak Mtn
F Endor - RIFT CANYON
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
 
Shades:
A Nehwon Hold
 
Trolls:
A The Silver city - Ashan
F Ashan - BEAVERSDAM
F Sorrows End - TROG BOG
A Niflheim - Abby Normal
F Kahvi Hold
A Orboros Supports A Calormen - Grissel (*Void*)
A Pygmy - The Silver city
 
Wizards:
F Fantastica Supports A The Neverwood - Travers Town
F Kara-Tur - Baldurs Gate (*Dislodged*)

 
 

[Reply]

dc442 Haven w04 builds! - FuzzyLogic   (Mar 27, 2013, 1:14 pm)
Players not submitting orders suffer fewer dislodges than those who do.  Is it strategy?  Insight?  Skill?  Magicians mesmorize Gnomes with their cantrips... While Hobbits support them against their vertically-challenged brothers... Leprechauns go underground -- never heard from again.  Five different powers in the tunnels.  Dwarves hosting a party? 
 
RETREATS!  Due Thurs... 12 noon Central...
 
Gnome F Newa River can retreat to Cave of Ordeals or Elephant Graveyard.
Pirate F Travers Town can retreat to PIRATE SHOALS.
Pirate F Slightly Gulch can retreat to Camelittle.
Wizard F Kara-Tur can retreat to RAZORS EDGE.
Archer F RIFT CANYON can retreat to RAZORS EDGE or Cliffs of Insanity.
 
Archers:
F Llyr - RUGGED COAST
F Loxley - Llyr
F Paras Derval - Kingdom of Hearts
F Ella - CHOCOLATE RIVER
A The Neverwood - Travers Town
A Duloc Supports A Cliffs of Insanity - Endor
A Spiral Castle - Strawberry Fields
A Gurgi Hold
A Dragons Teeth Mtns - Khaz Modan
F RIFT CANYON Supports A The Neverwood - Travers Town (*Dislodged*)
 
Centaurs:
A Dancing Lawn, no move received
A Calormen, no move received
 
Dwarves:
F Mount Nimro - CHURNING REACH
A Devils Canyon Supports A Snow Witch - Twisted Tunnels
F Dimmsdale - NORTH MIRIANIC OCEAN
F Myth Drannor Supports F Mount Nimro - CHURNING REACH
F The Julianthes Supports F Mount Nimro - CHURNING REACH (*Cut*)
A Spirit Pond Supports A Snow Witch - Twisted Tunnels
A Cliffs of Insanity - Endor
A Ancient Necropolis Supports A Snow Witch - Twisted Tunnels
A Snow Witch - Twisted Tunnels
F WEST MIRIANIC OCEAN Supports F The Julianthes
 
Elves:
F Garthim - ROARING RAPIDS
A Gelfling - Ilthmar
A Auryn Supports A Valley of Lost Honor - Anhondon Plain
A Horborixen Supports A Lankhmar - Ogrun
A Lankhmar - Ogrun
F City of Splendors Hold
A Valley of Lost Honor - Anhondon Plain (*Bounce*)
A Zhentil Keep - Great Glacier
F CHURNING REACH - EAST MIRIANIC OCEAN
F RIVER OF THE DAWN Supports A Zhentil Keep - Great Glacier
F THREE RIVER LAKE Convoys A Gelfling - Ilthmar
 
Faeries:
A Land of Sweets - Acme Acres
A Daisy Meadows - Oz
 
Gnomes:
A Grissel Supports F SABLES SWAMP - Tumnus
A Hundred Acre Wood - Daniloth
F Khemri - SABLES SWAMP
F Newa River Supports F Groves of Academe (*Dislodged*)
F Neverpeak Mtn - Slightly Gulch
A Starkadh - Hundred Acre Wood
F Owlwood Supports A Grissel
A Critter Country Supports F Neverpeak Mtn - Slightly Gulch
F Groves of Academe Supports F Neverpeak Mtn - Slightly Gulch
F SABLES SWAMP - Tumnus
 
Hobbits:
F Mordor - GULF OF LUHN
A Traal Supports A France - Anhondon Plain
F Baldurs Gate Supports F RIVER OF THE DAWN - RAZORS EDGE (*Void*)
A Waterdeep Supports A Candlekeep - Kara-Tur
A Candlekeep - Kara-Tur
A France - Anhondon Plain (*Bounce*)
A Nowwhat Supports A Twisted Tunnels - Snow Witch (*Void*)
A Venatori Umbrarum Supports A Camelittle - Neverpeak Mtn
F THON THALAS Supports A Skellington - Newa River
F WAY THE HECK Supports F SEA OF FALLEN STARS
F RESTLESS WATERS Supports F Endor - RIFT CANYON
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F GuTanoth - River Saeren
A Grimpen Ward - Aslan
F Archenland Supports A Grimpen Ward - Aslan
F Telmar Supports F Archenland
A Ice Reach - Tymwyvenne
F Aslan - Anvard
F CRYSTAL LAKE Supports F Aslan - Anvard
 
Leprechauns:
A Lubrick - Hoarluk
F Skullcap - Timberlands
F Ansalon Hold
F Fafhrd(ec), no move received
A Whoville - Uuno
A Twisted Tunnels, no move received (*Disbanded*)
F THUNDERHEAD - Terabithia
F SAVAGE SEA - ALL SAINTS BAY
F ZEBOIMS DEEP - The Julianthes (*Fails*)
A Anc-Sno (*Invalid*)
 
Magicians:
F Tarsis Supports F HIGH SEAS
F Krynn Supports F HIGH SEAS
A To-Gai-Ru Supports A Corona - Walk of Clouds
A Skellington - Newa River
F Dargaard Keep - Palmaris
A Corona - Walk of Clouds
F GRIEF REEF Convoys A Skellington - Newa River
F HIGH SEAS Convoys A Skellington - Newa River
F WEST SEA OF SHADOWS Convoys A Skellington - Newa River
 
Nomads:
A Forbidden City, no move received
A Anhondon Plain, no move received
 
Pirates:
A Pans Labyrinth - The Neverwood
F Travers Town Supports F Endor - RIFT CANYON (*Dislodged*)
F Slightly Gulch Supports F GRIEF REEF (*Dislodged*)
A Camelittle - Neverpeak Mtn
F Endor - RIFT CANYON
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
 
Shades:
A Nehwon Hold
 
Trolls:
A The Silver city - Ashan
F Ashan - BEAVERSDAM
F Sorrows End - TROG BOG
A Niflheim - Abby Normal
F Kahvi Hold
A Orboros Supports A Calormen - Grissel (*Void*)
A Pygmy - The Silver city
 
Wizards:
F Fantastica Supports A The Neverwood - Travers Town
F Kara-Tur - Baldurs Gate (*Dislodged*)

 
 

[Reply]

Haven philosophy - FuzzyLogic   (Mar 26, 2013, 1:20 pm)
Some say that the answer to life, the universe, and everything... is...
 
prelims.
 
Use 'em!
Results tomorrow...
 



From: Michael Sims
Sent: Thu 3/21/2013 3:51 PM
To: Éamon Driscoll
Subject: dc442 Haven w04 builds!




NEXT:  Spring 05 due... Wed!  3/27, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Spiral Castle
Build F Loxley
 
Barbarians:
Remove A River Saeren
 
Centaurs:
Defaults, removing F Cathal
Defaults, removing F TROG BOG
 
Dwarves:
Build F Mount Nimro
Build A Spirit Pond
 
Elves:
Build F Garthim
Build A Gelfling
 
Faeries:
Remove F Oz
 
Gnomes:
Build A Hundred Acre Wood
Build F Khemri
 
Hobbits:
Build F Mordor
 
Knights:
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build A Lubrick
Build A Whoville
 
Magicians:
Build F Krynn
 
Nomads:
Remove A Timberlands
Remove F ALL SAINTS BAY
Remove F Dragon Coast
 
Pirates:
Remove F Riku
 
Rogues:
Remove F POOL OF RADIANCE
 
Shades:
Remove A Heresh
 
Trolls:
Build A Niflheim
Build waived
 
Undead:
Remove A Necronomicon
 
Wizards:
Remove F Great Glacier
 
 

[Reply]

dc442 Haven w04 builds! - FuzzyLogic   (Mar 21, 2013, 3:51 pm)
NEXT:  Spring 05 due... Wed!  3/27, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Spiral Castle
Build F Loxley
 
Barbarians:
Remove A River Saeren
 
Centaurs:
Defaults, removing F Cathal
Defaults, removing F TROG BOG
 
Dwarves:
Build F Mount Nimro
Build A Spirit Pond
 
Elves:
Build F Garthim
Build A Gelfling
 
Faeries:
Remove F Oz
 
Gnomes:
Build A Hundred Acre Wood
Build F Khemri
 
Hobbits:
Build F Mordor
 
Knights:
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build A Lubrick
Build A Whoville
 
Magicians:
Build F Krynn
 
Nomads:
Remove A Timberlands
Remove F ALL SAINTS BAY
Remove F Dragon Coast
 
Pirates:
Remove F Riku
 
Rogues:
Remove F POOL OF RADIANCE
 
Shades:
Remove A Heresh
 
Trolls:
Build A Niflheim
Build waived
 
Undead:
Remove A Necronomicon
 
Wizards:
Remove F Great Glacier
 
 

[Reply]

dc442 Haven w04 builds! (dc442) FuzzyLogic Mar 21, 03:51 pm
NEXT:  Spring 05 due... Wed!  3/27, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Spiral Castle
Build F Loxley
 
Barbarians:
Remove A River Saeren
 
Centaurs:
Defaults, removing F Cathal
Defaults, removing F TROG BOG
 
Dwarves:
Build F Mount Nimro
Build A Spirit Pond
 
Elves:
Build F Garthim
Build A Gelfling
 
Faeries:
Remove F Oz
 
Gnomes:
Build A Hundred Acre Wood
Build F Khemri
 
Hobbits:
Build F Mordor
 
Knights:
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build A Lubrick
Build A Whoville
 
Magicians:
Build F Krynn
 
Nomads:
Remove A Timberlands
Remove F ALL SAINTS BAY
Remove F Dragon Coast
 
Pirates:
Remove F Riku
 
Rogues:
Remove F POOL OF RADIANCE
 
Shades:
Remove A Heresh
 
Trolls:
Build A Niflheim
Build waived
 
Undead:
Remove A Necronomicon
 
Wizards:
Remove F Great Glacier
 
 
dc442 Haven w04 builds! (dc442) FuzzyLogic Mar 27, 01:14 pm
Players not submitting orders suffer fewer dislodges than those who do.  Is it strategy?  Insight?  Skill?  Magicians mesmorize Gnomes with their cantrips... While Hobbits support them against their vertically-challenged brothers... Leprechauns go underground -- never heard from again.  Five different powers in the tunnels.  Dwarves hosting a party? 
 
RETREATS!  Due Thurs... 12 noon Central...
 
Gnome F Newa River can retreat to Cave of Ordeals or Elephant Graveyard.
Pirate F Travers Town can retreat to PIRATE SHOALS.
Pirate F Slightly Gulch can retreat to Camelittle.
Wizard F Kara-Tur can retreat to RAZORS EDGE.
Archer F RIFT CANYON can retreat to RAZORS EDGE or Cliffs of Insanity.
 
Archers:
F Llyr - RUGGED COAST
F Loxley - Llyr
F Paras Derval - Kingdom of Hearts
F Ella - CHOCOLATE RIVER
A The Neverwood - Travers Town
A Duloc Supports A Cliffs of Insanity - Endor
A Spiral Castle - Strawberry Fields
A Gurgi Hold
A Dragons Teeth Mtns - Khaz Modan
F RIFT CANYON Supports A The Neverwood - Travers Town (*Dislodged*)
 
Centaurs:
A Dancing Lawn, no move received
A Calormen, no move received
 
Dwarves:
F Mount Nimro - CHURNING REACH
A Devils Canyon Supports A Snow Witch - Twisted Tunnels
F Dimmsdale - NORTH MIRIANIC OCEAN
F Myth Drannor Supports F Mount Nimro - CHURNING REACH
F The Julianthes Supports F Mount Nimro - CHURNING REACH (*Cut*)
A Spirit Pond Supports A Snow Witch - Twisted Tunnels
A Cliffs of Insanity - Endor
A Ancient Necropolis Supports A Snow Witch - Twisted Tunnels
A Snow Witch - Twisted Tunnels
F WEST MIRIANIC OCEAN Supports F The Julianthes
 
Elves:
F Garthim - ROARING RAPIDS
A Gelfling - Ilthmar
A Auryn Supports A Valley of Lost Honor - Anhondon Plain
A Horborixen Supports A Lankhmar - Ogrun
A Lankhmar - Ogrun
F City of Splendors Hold
A Valley of Lost Honor - Anhondon Plain (*Bounce*)
A Zhentil Keep - Great Glacier
F CHURNING REACH - EAST MIRIANIC OCEAN
F RIVER OF THE DAWN Supports A Zhentil Keep - Great Glacier
F THREE RIVER LAKE Convoys A Gelfling - Ilthmar
 
Faeries:
A Land of Sweets - Acme Acres
A Daisy Meadows - Oz
 
Gnomes:
A Grissel Supports F SABLES SWAMP - Tumnus
A Hundred Acre Wood - Daniloth
F Khemri - SABLES SWAMP
F Newa River Supports F Groves of Academe (*Dislodged*)
F Neverpeak Mtn - Slightly Gulch
A Starkadh - Hundred Acre Wood
F Owlwood Supports A Grissel
A Critter Country Supports F Neverpeak Mtn - Slightly Gulch
F Groves of Academe Supports F Neverpeak Mtn - Slightly Gulch
F SABLES SWAMP - Tumnus
 
Hobbits:
F Mordor - GULF OF LUHN
A Traal Supports A France - Anhondon Plain
F Baldurs Gate Supports F RIVER OF THE DAWN - RAZORS EDGE (*Void*)
A Waterdeep Supports A Candlekeep - Kara-Tur
A Candlekeep - Kara-Tur
A France - Anhondon Plain (*Bounce*)
A Nowwhat Supports A Twisted Tunnels - Snow Witch (*Void*)
A Venatori Umbrarum Supports A Camelittle - Neverpeak Mtn
F THON THALAS Supports A Skellington - Newa River
F WAY THE HECK Supports F SEA OF FALLEN STARS
F RESTLESS WATERS Supports F Endor - RIFT CANYON
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F GuTanoth - River Saeren
A Grimpen Ward - Aslan
F Archenland Supports A Grimpen Ward - Aslan
F Telmar Supports F Archenland
A Ice Reach - Tymwyvenne
F Aslan - Anvard
F CRYSTAL LAKE Supports F Aslan - Anvard
 
Leprechauns:
A Lubrick - Hoarluk
F Skullcap - Timberlands
F Ansalon Hold
F Fafhrd(ec), no move received
A Whoville - Uuno
A Twisted Tunnels, no move received (*Disbanded*)
F THUNDERHEAD - Terabithia
F SAVAGE SEA - ALL SAINTS BAY
F ZEBOIMS DEEP - The Julianthes (*Fails*)
A Anc-Sno (*Invalid*)
 
Magicians:
F Tarsis Supports F HIGH SEAS
F Krynn Supports F HIGH SEAS
A To-Gai-Ru Supports A Corona - Walk of Clouds
A Skellington - Newa River
F Dargaard Keep - Palmaris
A Corona - Walk of Clouds
F GRIEF REEF Convoys A Skellington - Newa River
F HIGH SEAS Convoys A Skellington - Newa River
F WEST SEA OF SHADOWS Convoys A Skellington - Newa River
 
Nomads:
A Forbidden City, no move received
A Anhondon Plain, no move received
 
Pirates:
A Pans Labyrinth - The Neverwood
F Travers Town Supports F Endor - RIFT CANYON (*Dislodged*)
F Slightly Gulch Supports F GRIEF REEF (*Dislodged*)
A Camelittle - Neverpeak Mtn
F Endor - RIFT CANYON
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
 
Shades:
A Nehwon Hold
 
Trolls:
A The Silver city - Ashan
F Ashan - BEAVERSDAM
F Sorrows End - TROG BOG
A Niflheim - Abby Normal
F Kahvi Hold
A Orboros Supports A Calormen - Grissel (*Void*)
A Pygmy - The Silver city
 
Wizards:
F Fantastica Supports A The Neverwood - Travers Town
F Kara-Tur - Baldurs Gate (*Dislodged*)

 
 
dc442 Haven w04 builds! - FuzzyLogic   (Mar 21, 2013, 3:51 pm)
NEXT:  Spring 05 due... Wed!  3/27, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Spiral Castle
Build F Loxley
 
Barbarians:
Remove A River Saeren
 
Centaurs:
Defaults, removing F Cathal
Defaults, removing F TROG BOG
 
Dwarves:
Build F Mount Nimro
Build A Spirit Pond
 
Elves:
Build F Garthim
Build A Gelfling
 
Faeries:
Remove F Oz
 
Gnomes:
Build A Hundred Acre Wood
Build F Khemri
 
Hobbits:
Build F Mordor
 
Knights:
Build A Grimpen Ward
Build A Ice Reach
 
Leprechauns:
Build A Lubrick
Build A Whoville
 
Magicians:
Build F Krynn
 
Nomads:
Remove A Timberlands
Remove F ALL SAINTS BAY
Remove F Dragon Coast
 
Pirates:
Remove F Riku
 
Rogues:
Remove F POOL OF RADIANCE
 
Shades:
Remove A Heresh
 
Trolls:
Build A Niflheim
Build waived
 
Undead:
Remove A Necronomicon
 
Wizards:
Remove F Great Glacier
 
 

[Reply]

dc442 Haven f04 Nomad bonus turn! - FuzzyLogic   (Mar 20, 2013, 2:58 pm)
Silly me... I missed a Gnome order.  Those little guys, don't even see them scuttling about half the time.
Owl S Tum-Grs...
So Gnomes get one more build (+2) and Centaurs get one more removal (-2)
Enjoy,
-mike
 



From: Michael Sims
Sent: Wed 3/20/2013 7:57 AM
To: Éamon Driscoll
Subject: dc442 Haven f04 Nomad bonus turn!




Lots of builds to process, tho many have already sent them in...
The Barbarians were also eliminated!  Three kills in one turn... Which takes our player count from 19 to 15.
Builds by tomorrow / Thurs 3/21, 3pm Central!
 
Archers: Build 2
Centaurs: Remove 1
Dwarves: Build 2
Elves: Build 2
Faeries: Remove 1
Gnomes: Build 1
Hobbits: Build 1
Knights: Build 2
Leprechauns: Build 2
Magicians: Build 1
Nomads: Remove 3
Pirates: Remove 1
Shades: Remove 1
Trolls: Build 2
Undead: Remove 1
Wizards: Remove 1
Barbarians: Remove 1 (Sae)

Rogues: Remove 1 (POR)
 
Nomads:
A Devils Canyon - Forbidden City
F Great Glacier - Dragon Coast
F The Julianthes - ALL SAINTS BAY
 
Rogues:
disband F Ashan
 
Shades:
A Traal - Heresh
 
 
 

[Reply]

dc442 Haven f04 Nomad bonus turn! - FuzzyLogic   (Mar 20, 2013, 7:57 am)
Lots of builds to process, tho many have already sent them in...
The Barbarians were also eliminated!  Three kills in one turn... Which takes our player count from 19 to 15.
Builds by tomorrow / Thurs 3/21, 3pm Central!
 
Archers: Build 2
Centaurs: Remove 1
Dwarves: Build 2
Elves: Build 2
Faeries: Remove 1
Gnomes: Build 1
Hobbits: Build 1
Knights: Build 2
Leprechauns: Build 2
Magicians: Build 1
Nomads: Remove 3
Pirates: Remove 1
Shades: Remove 1
Trolls: Build 2
Undead: Remove 1
Wizards: Remove 1
Barbarians: Remove 1 (Sae)

Rogues: Remove 1 (POR)
 
Nomads:
A Devils Canyon - Forbidden City
F Great Glacier - Dragon Coast
F The Julianthes - ALL SAINTS BAY
 
Rogues:
disband F Ashan
 
Shades:
A Traal - Heresh
 
 
 

[Reply]

dc442 Haven f04 Nomad bonus turn! (dc442) FuzzyLogic Mar 20, 02:58 pm
Silly me... I missed a Gnome order.  Those little guys, don't even see them scuttling about half the time.
Owl S Tum-Grs...
So Gnomes get one more build (+2) and Centaurs get one more removal (-2)
Enjoy,
-mike
 



From: Michael Sims
Sent: Wed 3/20/2013 7:57 AM
To: Éamon Driscoll
Subject: dc442 Haven f04 Nomad bonus turn!




Lots of builds to process, tho many have already sent them in...
The Barbarians were also eliminated!  Three kills in one turn... Which takes our player count from 19 to 15.
Builds by tomorrow / Thurs 3/21, 3pm Central!
 
Archers: Build 2
Centaurs: Remove 1
Dwarves: Build 2
Elves: Build 2
Faeries: Remove 1
Gnomes: Build 1
Hobbits: Build 1
Knights: Build 2
Leprechauns: Build 2
Magicians: Build 1
Nomads: Remove 3
Pirates: Remove 1
Shades: Remove 1
Trolls: Build 2
Undead: Remove 1
Wizards: Remove 1
Barbarians: Remove 1 (Sae)

Rogues: Remove 1 (POR)
 
Nomads:
A Devils Canyon - Forbidden City
F Great Glacier - Dragon Coast
F The Julianthes - ALL SAINTS BAY
 
Rogues:
disband F Ashan
 
Shades:
A Traal - Heresh
 
 
 
dc442 Haven f04 results! - laxrulz777   (Mar 19, 2013, 3:55 pm)
Did anyone else hear Professor Plum and Mrs Peacock in their head?

Professor Plum: What are you afraid? A fate worse than death?
Mrs Peacock: No. Just death. Isn't that enough?


On Tue, Mar 19, 2013 at 4:41 PM, Michael Sims <mike(at)fuzzylogicllc.com> wrote:



*Dislodged*, *Dislodged*, *Dislodged*, *Fails*, *Fails*.
 
Such is the life of a Nomad.
 
Altho the Rogues and Undead suffer a fate worse than death... Well... Actually no, they just suffer death.  Not sure who suffers a fate worse than death, altho Wizards and Shades do scrap by for another year...
 
Retreats!  Soon to be renamed "Nomad bonus turn"!  Due tomorrow / Wed, 3pm Central!
If you know what you have due to build, you can turn those in too.
 
Rogue F Ashan can retreat to BEAVERSDAM or TILVA STRAIT or Walk of Clouds or Kender.
Shade A Traal can retreat to Heresh.
Nomad A Devils Canyon can retreat to Heresh or Ogrun or Ilthmar or Forbidden City.

Nomad F Great Glacier can retreat to Dragon Coast or Pwyll.
Nomad F The Julianthes can retreat to ALL SAINTS BAY.
 
Archers:
A Llyr - Duloc
F Paras Derval Supports F Ice Reach - GuTanoth
F Ella - Daisy Meadows(ec) (*Fails*)
A Maze of Regrets - The Neverwood
A Dragons Teeth Mtns - Kingdom of Hearts (*Bounce*)

A Land of Sweets - Gurgi
F Cliffs of Insanity - Llyr
F RIFT CANYON Supports F Fantastica - Travers Town
 
Barbarians:
A River Saeren - Kingdom of Hearts (*Bounce*)
 
Centaurs:
F Cathal Supports A Dancing Lawn - Anvard
A Dancing Lawn - Anvard (*Bounce*)
A Calormen - Grissel (*Bounce*)
F TROG BOG - Troldhaugen (*Bounce*)
 
Dwarves:
F Dimmsdale Supports F Ella - Daisy Meadows(ec)
F Myth Drannor Supports F RAZORS EDGE - Great Glacier
A Spirit Pond - Ancient Necropolis
A Port Ghaast - Cliffs of Insanity

A Twisted Tunnels - Devils Canyon
A Snow Witch Supports A Twisted Tunnels - Devils Canyon
F CHURNING REACH - The Julianthes
F WEST MIRIANIC OCEAN Supports F CHURNING REACH - The Julianthes
 
Elves:
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor - Anhondon Plain (*Fails*)
A Sinking Shore - Lankhmar
A Marshes of Morva - Auryn

A Thra - Zhentil Keep
F Pwyll - CHURNING REACH
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE Supports A Marshes of Morva - Auryn
 
Faeries:
A Vinyaya - Land of Sweets
F Oz Supports A Daisy Meadows - Ella
A Daisy Meadows - Ella (*Fails*)
 
Gnomes:
A Brennin - Starkadh
A Tumnus - Grissel (*Bounce*)
F Newa River - THON THALAS (*Fails*)
F Neverpeak Mtn Supports A Critter Country - Slightly Gulch (*Cut*)

F Sleepy Hollow - SABLES SWAMP
F Owlwood, no move received
A Critter Country - Slightly Gulch (*Fails*)
F Groves of Academe - GRIEF REEF (*Fails*)
 
Hobbits:
A Magrathea - Traal
F Baldurs Gate Supports F GULF OF LUHN - RESTLESS WATERS (*Cut*)
A Waterdeep - Kara-Tur (*Fails*)
A Two Towers - Nowwhat
A Candlekeep Supports F Baldurs Gate

A France Supports A Magrathea - Traal
A Nowwhat - Venatori Umbrarum
F THON THALAS - Troldhaugen (*Bounce*)
F WAY THE HECK Supports F Tarsis - HIGH SEAS (*Void*)
F GULF OF LUHN - RESTLESS WATERS
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F Telmar Supports F MIST MARSH - Archenland
F Ice Reach - GuTanoth
F Aslan - Anvard (*Bounce*)
F CRYSTAL LAKE Supports F Aslan - Anvard
F MIST MARSH - Archenland
 
Leprechauns:
F Ansalon Hold
F Uhl Belk - Skullcap
F Merrow - THUNDERHEAD
F Hoarluk - Fafhrd(ec)
A Ancient Necropolis - Twisted Tunnels
F SAVAGE SEA Supports F Uhl Belk - Skullcap

F ZEBOIMS DEEP Supports F Pwyll - CHURNING REACH
 
Magicians:
F Tarsis Supports F Krynn - HIGH SEAS
F Krynn - HIGH SEAS
A To-Gai-Ru Hold
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A To-Gai-Ru

F HIGH SEAS - GRIEF REEF
F WEST SEA OF SHADOWS Supports F Krynn - HIGH SEAS
 
Nomads:
A Devils Canyon Hold (*Dislodged*)
F Great Glacier, no move received (*Dislodged*)
F The Julianthes Hold (*Dislodged*)
A Timberlands - Skullcap (*Fails*)

A Anhondon Plain - Auryn (*Fails*)
 
Pirates:
F Riku Supports F HIGH SEAS - GRIEF REEF
F Travers Town - Fantastica (*Fails*)
A The High Way - Pans Labyrinth
A Camelittle Supports F GRIEF REEF - Slightly Gulch

F Endor Supports F Travers Town - Fantastica
A Hidden Grotto - Neverpeak Mtn (*Fails*)
F GRIEF REEF - Slightly Gulch
 
Rogues:
F Ashan Hold (*Dislodged*)
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold (*Dislodged*)
 
Trolls:
F Grimheim - Ashan
A The Silver city Supports F Grimheim - Ashan
F Kahvi Hold
A Orboros Supports A The Silver city
A Pygmy - The Silver city (*Fails*)

F Abby Normal - Sorrows End
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica - Travers Town (*Fails*)
F Kara-Tur - Baldurs Gate (*Fails*)
F RAZORS EDGE - Great Glacier
 
 


--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln

The problem with Internet quotes is that you can never be certain of their accuracy

-Abraham Lincoln

[Reply]

dc442 Haven f04 results! - FuzzyLogic   (Mar 19, 2013, 3:41 pm)
*Dislodged*, *Dislodged*, *Dislodged*, *Fails*, *Fails*.
 
Such is the life of a Nomad.
 
Altho the Rogues and Undead suffer a fate worse than death... Well... Actually no, they just suffer death.  Not sure who suffers a fate worse than death, altho Wizards and Shades do scrap by for another year...
 
Retreats!  Soon to be renamed "Nomad bonus turn"!  Due tomorrow / Wed, 3pm Central!
If you know what you have due to build, you can turn those in too.
 
Rogue F Ashan can retreat to BEAVERSDAM or TILVA STRAIT or Walk of Clouds or Kender.
Shade A Traal can retreat to Heresh.
Nomad A Devils Canyon can retreat to Heresh or Ogrun or Ilthmar or Forbidden City.
Nomad F Great Glacier can retreat to Dragon Coast or Pwyll.
Nomad F The Julianthes can retreat to ALL SAINTS BAY.
 
Archers:
A Llyr - Duloc
F Paras Derval Supports F Ice Reach - GuTanoth
F Ella - Daisy Meadows(ec) (*Fails*)
A Maze of Regrets - The Neverwood
A Dragons Teeth Mtns - Kingdom of Hearts (*Bounce*)
A Land of Sweets - Gurgi
F Cliffs of Insanity - Llyr
F RIFT CANYON Supports F Fantastica - Travers Town
 
Barbarians:
A River Saeren - Kingdom of Hearts (*Bounce*)
 
Centaurs:
F Cathal Supports A Dancing Lawn - Anvard
A Dancing Lawn - Anvard (*Bounce*)
A Calormen - Grissel (*Bounce*)
F TROG BOG - Troldhaugen (*Bounce*)
 
Dwarves:
F Dimmsdale Supports F Ella - Daisy Meadows(ec)
F Myth Drannor Supports F RAZORS EDGE - Great Glacier
A Spirit Pond - Ancient Necropolis
A Port Ghaast - Cliffs of Insanity
A Twisted Tunnels - Devils Canyon
A Snow Witch Supports A Twisted Tunnels - Devils Canyon
F CHURNING REACH - The Julianthes
F WEST MIRIANIC OCEAN Supports F CHURNING REACH - The Julianthes
 
Elves:
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor - Anhondon Plain (*Fails*)
A Sinking Shore - Lankhmar
A Marshes of Morva - Auryn
A Thra - Zhentil Keep
F Pwyll - CHURNING REACH
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE Supports A Marshes of Morva - Auryn
 
Faeries:
A Vinyaya - Land of Sweets
F Oz Supports A Daisy Meadows - Ella
A Daisy Meadows - Ella (*Fails*)
 
Gnomes:
A Brennin - Starkadh
A Tumnus - Grissel (*Bounce*)
F Newa River - THON THALAS (*Fails*)
F Neverpeak Mtn Supports A Critter Country - Slightly Gulch (*Cut*)
F Sleepy Hollow - SABLES SWAMP
F Owlwood, no move received
A Critter Country - Slightly Gulch (*Fails*)
F Groves of Academe - GRIEF REEF (*Fails*)
 
Hobbits:
A Magrathea - Traal
F Baldurs Gate Supports F GULF OF LUHN - RESTLESS WATERS (*Cut*)
A Waterdeep - Kara-Tur (*Fails*)
A Two Towers - Nowwhat
A Candlekeep Supports F Baldurs Gate
A France Supports A Magrathea - Traal
A Nowwhat - Venatori Umbrarum
F THON THALAS - Troldhaugen (*Bounce*)
F WAY THE HECK Supports F Tarsis - HIGH SEAS (*Void*)
F GULF OF LUHN - RESTLESS WATERS
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F Telmar Supports F MIST MARSH - Archenland
F Ice Reach - GuTanoth
F Aslan - Anvard (*Bounce*)
F CRYSTAL LAKE Supports F Aslan - Anvard
F MIST MARSH - Archenland
 
Leprechauns:
F Ansalon Hold
F Uhl Belk - Skullcap
F Merrow - THUNDERHEAD
F Hoarluk - Fafhrd(ec)
A Ancient Necropolis - Twisted Tunnels
F SAVAGE SEA Supports F Uhl Belk - Skullcap
F ZEBOIMS DEEP Supports F Pwyll - CHURNING REACH
 
Magicians:
F Tarsis Supports F Krynn - HIGH SEAS
F Krynn - HIGH SEAS
A To-Gai-Ru Hold
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A To-Gai-Ru
F HIGH SEAS - GRIEF REEF
F WEST SEA OF SHADOWS Supports F Krynn - HIGH SEAS
 
Nomads:
A Devils Canyon Hold (*Dislodged*)
F Great Glacier, no move received (*Dislodged*)
F The Julianthes Hold (*Dislodged*)
A Timberlands - Skullcap (*Fails*)
A Anhondon Plain - Auryn (*Fails*)
 
Pirates:
F Riku Supports F HIGH SEAS - GRIEF REEF
F Travers Town - Fantastica (*Fails*)
A The High Way - Pans Labyrinth
A Camelittle Supports F GRIEF REEF - Slightly Gulch
F Endor Supports F Travers Town - Fantastica
A Hidden Grotto - Neverpeak Mtn (*Fails*)
F GRIEF REEF - Slightly Gulch
 
Rogues:
F Ashan Hold (*Dislodged*)
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold (*Dislodged*)
 
Trolls:
F Grimheim - Ashan
A The Silver city Supports F Grimheim - Ashan
F Kahvi Hold
A Orboros Supports A The Silver city
A Pygmy - The Silver city (*Fails*)
F Abby Normal - Sorrows End
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica - Travers Town (*Fails*)
F Kara-Tur - Baldurs Gate (*Fails*)
F RAZORS EDGE - Great Glacier
 
 

[Reply]

dc442 Haven f04 results! (dc442) laxrulz777 Mar 19, 03:55 pm
Did anyone else hear Professor Plum and Mrs Peacock in their head?

Professor Plum: What are you afraid? A fate worse than death?
Mrs Peacock: No. Just death. Isn't that enough?


On Tue, Mar 19, 2013 at 4:41 PM, Michael Sims <mike(at)fuzzylogicllc.com> wrote:



*Dislodged*, *Dislodged*, *Dislodged*, *Fails*, *Fails*.
 
Such is the life of a Nomad.
 
Altho the Rogues and Undead suffer a fate worse than death... Well... Actually no, they just suffer death.  Not sure who suffers a fate worse than death, altho Wizards and Shades do scrap by for another year...
 
Retreats!  Soon to be renamed "Nomad bonus turn"!  Due tomorrow / Wed, 3pm Central!
If you know what you have due to build, you can turn those in too.
 
Rogue F Ashan can retreat to BEAVERSDAM or TILVA STRAIT or Walk of Clouds or Kender.
Shade A Traal can retreat to Heresh.
Nomad A Devils Canyon can retreat to Heresh or Ogrun or Ilthmar or Forbidden City.

Nomad F Great Glacier can retreat to Dragon Coast or Pwyll.
Nomad F The Julianthes can retreat to ALL SAINTS BAY.
 
Archers:
A Llyr - Duloc
F Paras Derval Supports F Ice Reach - GuTanoth
F Ella - Daisy Meadows(ec) (*Fails*)
A Maze of Regrets - The Neverwood
A Dragons Teeth Mtns - Kingdom of Hearts (*Bounce*)

A Land of Sweets - Gurgi
F Cliffs of Insanity - Llyr
F RIFT CANYON Supports F Fantastica - Travers Town
 
Barbarians:
A River Saeren - Kingdom of Hearts (*Bounce*)
 
Centaurs:
F Cathal Supports A Dancing Lawn - Anvard
A Dancing Lawn - Anvard (*Bounce*)
A Calormen - Grissel (*Bounce*)
F TROG BOG - Troldhaugen (*Bounce*)
 
Dwarves:
F Dimmsdale Supports F Ella - Daisy Meadows(ec)
F Myth Drannor Supports F RAZORS EDGE - Great Glacier
A Spirit Pond - Ancient Necropolis
A Port Ghaast - Cliffs of Insanity

A Twisted Tunnels - Devils Canyon
A Snow Witch Supports A Twisted Tunnels - Devils Canyon
F CHURNING REACH - The Julianthes
F WEST MIRIANIC OCEAN Supports F CHURNING REACH - The Julianthes
 
Elves:
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor - Anhondon Plain (*Fails*)
A Sinking Shore - Lankhmar
A Marshes of Morva - Auryn

A Thra - Zhentil Keep
F Pwyll - CHURNING REACH
F ROARING RAPIDS - RIVER OF THE DAWN
F THREE RIVER LAKE Supports A Marshes of Morva - Auryn
 
Faeries:
A Vinyaya - Land of Sweets
F Oz Supports A Daisy Meadows - Ella
A Daisy Meadows - Ella (*Fails*)
 
Gnomes:
A Brennin - Starkadh
A Tumnus - Grissel (*Bounce*)
F Newa River - THON THALAS (*Fails*)
F Neverpeak Mtn Supports A Critter Country - Slightly Gulch (*Cut*)

F Sleepy Hollow - SABLES SWAMP
F Owlwood, no move received
A Critter Country - Slightly Gulch (*Fails*)
F Groves of Academe - GRIEF REEF (*Fails*)
 
Hobbits:
A Magrathea - Traal
F Baldurs Gate Supports F GULF OF LUHN - RESTLESS WATERS (*Cut*)
A Waterdeep - Kara-Tur (*Fails*)
A Two Towers - Nowwhat
A Candlekeep Supports F Baldurs Gate

A France Supports A Magrathea - Traal
A Nowwhat - Venatori Umbrarum
F THON THALAS - Troldhaugen (*Bounce*)
F WAY THE HECK Supports F Tarsis - HIGH SEAS (*Void*)
F GULF OF LUHN - RESTLESS WATERS
F SEA OF FALLEN STARS Supports F WAY THE HECK
 
Knights:
F Telmar Supports F MIST MARSH - Archenland
F Ice Reach - GuTanoth
F Aslan - Anvard (*Bounce*)
F CRYSTAL LAKE Supports F Aslan - Anvard
F MIST MARSH - Archenland
 
Leprechauns:
F Ansalon Hold
F Uhl Belk - Skullcap
F Merrow - THUNDERHEAD
F Hoarluk - Fafhrd(ec)
A Ancient Necropolis - Twisted Tunnels
F SAVAGE SEA Supports F Uhl Belk - Skullcap

F ZEBOIMS DEEP Supports F Pwyll - CHURNING REACH
 
Magicians:
F Tarsis Supports F Krynn - HIGH SEAS
F Krynn - HIGH SEAS
A To-Gai-Ru Hold
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A To-Gai-Ru

F HIGH SEAS - GRIEF REEF
F WEST SEA OF SHADOWS Supports F Krynn - HIGH SEAS
 
Nomads:
A Devils Canyon Hold (*Dislodged*)
F Great Glacier, no move received (*Dislodged*)
F The Julianthes Hold (*Dislodged*)
A Timberlands - Skullcap (*Fails*)

A Anhondon Plain - Auryn (*Fails*)
 
Pirates:
F Riku Supports F HIGH SEAS - GRIEF REEF
F Travers Town - Fantastica (*Fails*)
A The High Way - Pans Labyrinth
A Camelittle Supports F GRIEF REEF - Slightly Gulch

F Endor Supports F Travers Town - Fantastica
A Hidden Grotto - Neverpeak Mtn (*Fails*)
F GRIEF REEF - Slightly Gulch
 
Rogues:
F Ashan Hold (*Dislodged*)
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold (*Dislodged*)
 
Trolls:
F Grimheim - Ashan
A The Silver city Supports F Grimheim - Ashan
F Kahvi Hold
A Orboros Supports A The Silver city
A Pygmy - The Silver city (*Fails*)

F Abby Normal - Sorrows End
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica - Travers Town (*Fails*)
F Kara-Tur - Baldurs Gate (*Fails*)
F RAZORS EDGE - Great Glacier
 
 


--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln

The problem with Internet quotes is that you can never be certain of their accuracy

-Abraham Lincoln
Haven time - FuzzyLogic   (Mar 18, 2013, 7:59 am)
Tick tock tick tock...
Shhh... listen...
Hear that?
tick tock tick tock...
It's the sound of all your units holding...
 
 



From: Michael Sims
Sent: Wed 3/13/2013 11:43 AM
To: Éamon Driscoll
Subject: dc442 Haven s04 retreats!




There ya have it folks, straight from the Nomad's mouth.  WMO goes to Jul.
NEXT:  Tuesday!  3/19, 12 noon Central. 
Enjoy,
-mike
 



From: Éamon Driscoll [mailto:driscollej(at)gmail.com]
Sent: Wed 3/13/2013 6:04 AM
To: Michael Sims
Cc: tom.s.holmes(at)gmail.com; Warren Fleming; Patrick Cloutier; diplomacy(at)diffell.net; Joe Babinsack; welsh_stroud(at)msn.com; Derek Eiler; Garry Bledsoe; Jason Koelewyn; Jerome Payne; Jim Gramoll; joral(at)darkenedpath.com; Jeff Hall; Mike Norton; timmygrainger(at)sympatico.ca; Michael Penner; Rolf Loschek; Roger Alan; dc442
Subject: Re: dc442 Haven s04 results!




Apologies for the delay; I'm having internet issues.  F WMO retreats to Jul.




On 11 March 2013 19:34, Michael Sims <mike(at)fuzzylogicllc.com> wrote:




Hi all,
Knight F Arb moved to Asl... will update the unit on the retreat map...
-mike
 



From: Michael Sims
Sent: Mon 3/11/2013 12:06 PM
Cc: dc442
Subject: dc442 Haven s04 results!






Results?  Did someone say you wanted results?  Oh well you just have to ask...
 
We have one lone retreat, for the Nomad in WMO... to any one of lots of places.
 
This seems to have been a turn of... refinement.  Yeah.  Taking all those little powers who have been beaten down, and grinding them further into the ground, with perhaps a little twisting motion at the same time to pummel them into obliviion...  Several powers seem to suffer this fate, namely the Wizards and Rogues are set to lose their last couple dots... The Shades don't look so hot (but I thought they were out last round and survived)... Barbarians and Undead will need a small miracle to keep themselves in this one.  Faeries remain viable by a thread... will they be the next to fall?
 
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Paras Derval Supports F Ice Reach - GuTanoth (*Void*)
F Ella - Oz (*Fails*)
A Duloc - Maze of Regrets
A Spiral Castle - Dragons Teeth Mtns
A Strawberry Fields - Land of Sweets
F RUGGED COAST - RIFT CANYON
 
Barbarians:
A GuTanoth - River Saeren
 
Centaurs:
F Anvard - Cathal
F Grissel - TROG BOG
A Dancing Lawn - Tumnus (*Fails*)
A Calormen Supports A Dancing Lawn - Tumnus
 
Dwarves:
F Mount Nimro - WEST MIRIANIC OCEAN
A Devils Canyon - Twisted Tunnels
A Ivory Tower - Port Ghaast
F Myth Drannor Supports F RUGGED COAST - RIFT CANYON
A Ancient Necropolis - Spirit Pond
A Snow Witch Supports A Devils Canyon - Twisted Tunnels
F CHURNING REACH Supports F Mount Nimro - WEST MIRIANIC OCEAN
F NORTH MIRIANIC OCEAN - Dimmsdale
 
Elves:
A Garthim - Marshes of Morva
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Sinking Shore
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor Supports A Magrathea - France
F The Old Gristmill - Pwyll
F Sinking Shore - THREE RIVER LAKE
A Thra Supports F The Old Gristmill - Pwyll
 
Faeries:
A Vinyaya, no move received
F Oz, no move received
A Daisy Meadows, no move received
 
Gnomes:
A Brennin, no move received
A Tumnus Hold
F Newa River - GRIEF REEF (*Fails*)
F Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
F Sleepy Hollow Supports A Tumnus
F Owlwood Supports A Tumnus
A Critter Country Supports F Neverpeak Mtn
F Groves of Academe - Slightly Gulch (*Bounce*)
 
Hobbits:
F Mordor - GULF OF LUHN
A Rohan - Two Towers
F Lindon - SEA OF FALLEN STARS
A Magrathea - France
F Baldurs Gate - RAZORS EDGE (*Fails*)
A Waterdeep Supports A Candlekeep
A Krikkit - Nowwhat
A Candlekeep Supports A Waterdeep
A The Wilderland - Magrathea
F HIGH SEAS - THON THALAS
F WAY THE HECK Supports F HIGH SEAS (*Ordered to Move*)
 
Knights:
F Wing Hove - CRYSTAL LAKE
F Arborlon, no move received
F Grimpen Ward - MIST MARSH
F Archenland - Telmar
F Ice Reach Supports F Wing Hove - CRYSTAL LAKE
 
Leprechauns:
F Knockshegowna - Merrow
F Ansalon Hold
F Whoville - Hoarluk
F Terabithia - ZEBOIMS DEEP
F Uhl Belk - Skullcap (*Bounce*)
A Hoarluk - Ancient Necropolis
A Twisted Tunnels - Snow Witch (*Disbanded*)
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Magicians:
F Tarsis - HIGH SEAS
F Ergoth - Tarsis
F Krynn Supports F Tarsis - HIGH SEAS
F Everglot - WEST SEA OF SHADOWS
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A Palmaris - To-Gai-Ru
A Palmaris - To-Gai-Ru
 
Nomads:
A Forbidden City - Devils Canyon
A Timberlands - Skullcap (*Bounce*)
A Anhondon Plain Supports A Forbidden City - Devils Canyon
F Pwyll - Great Glacier
F WEST MIRIANIC OCEAN - CHURNING REACH (*Dislodged*)
 
Pirates:
F Riku - Camelittle (*Fails*)
A Never Never Land - The High Way
F Travers Town Hold
A Camelittle - Neverpeak Mtn (*Fails*)
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
F GRIEF REEF - Slightly Gulch (*Bounce*)
F RIFT CANYON - Endor
 
Rogues:
A The Silver city Hold (*Disbanded*)
F Ashan Hold
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold
 
Trolls:
F Grimheim - Ashan (*Fails*)
F Kahvi - HIGH SEAS (*Fails*)
A Orboros Supports A Moominvalley - The Silver city
A Pygmy Supports A Moominvalley - The Silver city
A Moominvalley - The Silver city
F Abby Normal Supports F HIGH SEAS - THON THALAS
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica Supports F RUGGED COAST - RIFT CANYON
F Kara-Tur Supports F RIVER OF THE DAWN - RAZORS EDGE
F RIVER OF THE DAWN - RAZORS EDGE
 
 

[Reply]

dc442 Haven s04 retreats! - FuzzyLogic   (Mar 13, 2013, 11:43 am)
There ya have it folks, straight from the Nomad's mouth.  WMO goes to Jul.
NEXT:  Tuesday!  3/19, 12 noon Central. 
Enjoy,
-mike
 



From: Éamon Driscoll [mailto:driscollej(at)gmail.com]
Sent: Wed 3/13/2013 6:04 AM
To: Michael Sims
Cc: tom.s.holmes(at)gmail.com; Warren Fleming; Patrick Cloutier; diplomacy(at)diffell.net; Joe Babinsack; welsh_stroud(at)msn.com; Derek Eiler; Garry Bledsoe; Jason Koelewyn; Jerome Payne; Jim Gramoll; joral(at)darkenedpath.com; Jeff Hall; Mike Norton; timmygrainger(at)sympatico.ca; Michael Penner; Rolf Loschek; Roger Alan; dc442
Subject: Re: dc442 Haven s04 results!




Apologies for the delay; I'm having internet issues.  F WMO retreats to Jul.




On 11 March 2013 19:34, Michael Sims <mike(at)fuzzylogicllc.com> wrote:




Hi all,
Knight F Arb moved to Asl... will update the unit on the retreat map...
-mike
 



From: Michael Sims
Sent: Mon 3/11/2013 12:06 PM
Cc: dc442
Subject: dc442 Haven s04 results!






Results?  Did someone say you wanted results?  Oh well you just have to ask...
 
We have one lone retreat, for the Nomad in WMO... to any one of lots of places.
 
This seems to have been a turn of... refinement.  Yeah.  Taking all those little powers who have been beaten down, and grinding them further into the ground, with perhaps a little twisting motion at the same time to pummel them into obliviion...  Several powers seem to suffer this fate, namely the Wizards and Rogues are set to lose their last couple dots... The Shades don't look so hot (but I thought they were out last round and survived)... Barbarians and Undead will need a small miracle to keep themselves in this one.  Faeries remain viable by a thread... will they be the next to fall?
 
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Paras Derval Supports F Ice Reach - GuTanoth (*Void*)
F Ella - Oz (*Fails*)
A Duloc - Maze of Regrets
A Spiral Castle - Dragons Teeth Mtns
A Strawberry Fields - Land of Sweets
F RUGGED COAST - RIFT CANYON
 
Barbarians:
A GuTanoth - River Saeren
 
Centaurs:
F Anvard - Cathal
F Grissel - TROG BOG
A Dancing Lawn - Tumnus (*Fails*)
A Calormen Supports A Dancing Lawn - Tumnus
 
Dwarves:
F Mount Nimro - WEST MIRIANIC OCEAN
A Devils Canyon - Twisted Tunnels
A Ivory Tower - Port Ghaast
F Myth Drannor Supports F RUGGED COAST - RIFT CANYON
A Ancient Necropolis - Spirit Pond
A Snow Witch Supports A Devils Canyon - Twisted Tunnels
F CHURNING REACH Supports F Mount Nimro - WEST MIRIANIC OCEAN
F NORTH MIRIANIC OCEAN - Dimmsdale
 
Elves:
A Garthim - Marshes of Morva
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Sinking Shore
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor Supports A Magrathea - France
F The Old Gristmill - Pwyll
F Sinking Shore - THREE RIVER LAKE
A Thra Supports F The Old Gristmill - Pwyll
 
Faeries:
A Vinyaya, no move received
F Oz, no move received
A Daisy Meadows, no move received
 
Gnomes:
A Brennin, no move received
A Tumnus Hold
F Newa River - GRIEF REEF (*Fails*)
F Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
F Sleepy Hollow Supports A Tumnus
F Owlwood Supports A Tumnus
A Critter Country Supports F Neverpeak Mtn
F Groves of Academe - Slightly Gulch (*Bounce*)
 
Hobbits:
F Mordor - GULF OF LUHN
A Rohan - Two Towers
F Lindon - SEA OF FALLEN STARS
A Magrathea - France
F Baldurs Gate - RAZORS EDGE (*Fails*)
A Waterdeep Supports A Candlekeep
A Krikkit - Nowwhat
A Candlekeep Supports A Waterdeep
A The Wilderland - Magrathea
F HIGH SEAS - THON THALAS
F WAY THE HECK Supports F HIGH SEAS (*Ordered to Move*)
 
Knights:
F Wing Hove - CRYSTAL LAKE
F Arborlon, no move received
F Grimpen Ward - MIST MARSH
F Archenland - Telmar
F Ice Reach Supports F Wing Hove - CRYSTAL LAKE
 
Leprechauns:
F Knockshegowna - Merrow
F Ansalon Hold
F Whoville - Hoarluk
F Terabithia - ZEBOIMS DEEP
F Uhl Belk - Skullcap (*Bounce*)
A Hoarluk - Ancient Necropolis
A Twisted Tunnels - Snow Witch (*Disbanded*)
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Magicians:
F Tarsis - HIGH SEAS
F Ergoth - Tarsis
F Krynn Supports F Tarsis - HIGH SEAS
F Everglot - WEST SEA OF SHADOWS
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A Palmaris - To-Gai-Ru
A Palmaris - To-Gai-Ru
 
Nomads:
A Forbidden City - Devils Canyon
A Timberlands - Skullcap (*Bounce*)
A Anhondon Plain Supports A Forbidden City - Devils Canyon
F Pwyll - Great Glacier
F WEST MIRIANIC OCEAN - CHURNING REACH (*Dislodged*)
 
Pirates:
F Riku - Camelittle (*Fails*)
A Never Never Land - The High Way
F Travers Town Hold
A Camelittle - Neverpeak Mtn (*Fails*)
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
F GRIEF REEF - Slightly Gulch (*Bounce*)
F RIFT CANYON - Endor
 
Rogues:
A The Silver city Hold (*Disbanded*)
F Ashan Hold
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold
 
Trolls:
F Grimheim - Ashan (*Fails*)
F Kahvi - HIGH SEAS (*Fails*)
A Orboros Supports A Moominvalley - The Silver city
A Pygmy Supports A Moominvalley - The Silver city
A Moominvalley - The Silver city
F Abby Normal Supports F HIGH SEAS - THON THALAS
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica Supports F RUGGED COAST - RIFT CANYON
F Kara-Tur Supports F RIVER OF THE DAWN - RAZORS EDGE
F RIVER OF THE DAWN - RAZORS EDGE
 
 

[Reply]

dc442 Haven s04 results! - Zoterik   (Mar 13, 2013, 6:04 am)
Apologies for the delay; I'm having internet issues.  F WMO retreats to Jul.



On 11 March 2013 19:34, Michael Sims <mike(at)fuzzylogicllc.com> wrote:




Hi all,
Knight F Arb moved to Asl... will update the unit on the retreat map...
-mike
 


From: Michael Sims
Sent: Mon 3/11/2013 12:06 PM
Cc: dc442
Subject: dc442 Haven s04 results!



Results?  Did someone say you wanted results?  Oh well you just have to ask...
 
We have one lone retreat, for the Nomad in WMO... to any one of lots of places.
 
This seems to have been a turn of... refinement.  Yeah.  Taking all those little powers who have been beaten down, and grinding them further into the ground, with perhaps a little twisting motion at the same time to pummel them into obliviion...  Several powers seem to suffer this fate, namely the Wizards and Rogues are set to lose their last couple dots... The Shades don't look so hot (but I thought they were out last round and survived)... Barbarians and Undead will need a small miracle to keep themselves in this one.  Faeries remain viable by a thread... will they be the next to fall?
 
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Paras Derval Supports F Ice Reach - GuTanoth (*Void*)
F Ella - Oz (*Fails*)
A Duloc - Maze of Regrets

A Spiral Castle - Dragons Teeth Mtns
A Strawberry Fields - Land of Sweets
F RUGGED COAST - RIFT CANYON
 
Barbarians:
A GuTanoth - River Saeren
 
Centaurs:
F Anvard - Cathal
F Grissel - TROG BOG
A Dancing Lawn - Tumnus (*Fails*)
A Calormen Supports A Dancing Lawn - Tumnus
 
Dwarves:
F Mount Nimro - WEST MIRIANIC OCEAN
A Devils Canyon - Twisted Tunnels
A Ivory Tower - Port Ghaast
F Myth Drannor Supports F RUGGED COAST - RIFT CANYON

A Ancient Necropolis - Spirit Pond
A Snow Witch Supports A Devils Canyon - Twisted Tunnels
F CHURNING REACH Supports F Mount Nimro - WEST MIRIANIC OCEAN
F NORTH MIRIANIC OCEAN - Dimmsdale
 
Elves:
A Garthim - Marshes of Morva
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Sinking Shore
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold

A Valley of Lost Honor Supports A Magrathea - France
F The Old Gristmill - Pwyll
F Sinking Shore - THREE RIVER LAKE
A Thra Supports F The Old Gristmill - Pwyll
 
Faeries:
A Vinyaya, no move received
F Oz, no move received
A Daisy Meadows, no move received
 
Gnomes:
A Brennin, no move received
A Tumnus Hold
F Newa River - GRIEF REEF (*Fails*)
F Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
F Sleepy Hollow Supports A Tumnus

F Owlwood Supports A Tumnus
A Critter Country Supports F Neverpeak Mtn
F Groves of Academe - Slightly Gulch (*Bounce*)
 
Hobbits:
F Mordor - GULF OF LUHN
A Rohan - Two Towers
F Lindon - SEA OF FALLEN STARS
A Magrathea - France
F Baldurs Gate - RAZORS EDGE (*Fails*)
A Waterdeep Supports A Candlekeep

A Krikkit - Nowwhat
A Candlekeep Supports A Waterdeep
A The Wilderland - Magrathea
F HIGH SEAS - THON THALAS
F WAY THE HECK Supports F HIGH SEAS (*Ordered to Move*)
 
Knights:
F Wing Hove - CRYSTAL LAKE
F Arborlon, no move received
F Grimpen Ward - MIST MARSH
F Archenland - Telmar
F Ice Reach Supports F Wing Hove - CRYSTAL LAKE
 
Leprechauns:
F Knockshegowna - Merrow
F Ansalon Hold
F Whoville - Hoarluk
F Terabithia - ZEBOIMS DEEP
F Uhl Belk - Skullcap (*Bounce*)
A Hoarluk - Ancient Necropolis

A Twisted Tunnels - Snow Witch (*Disbanded*)
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Magicians:
F Tarsis - HIGH SEAS
F Ergoth - Tarsis
F Krynn Supports F Tarsis - HIGH SEAS
F Everglot - WEST SEA OF SHADOWS
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)

A Corona Supports A Palmaris - To-Gai-Ru
A Palmaris - To-Gai-Ru
 
Nomads:
A Forbidden City - Devils Canyon
A Timberlands - Skullcap (*Bounce*)
A Anhondon Plain Supports A Forbidden City - Devils Canyon
F Pwyll - Great Glacier

F WEST MIRIANIC OCEAN - CHURNING REACH (*Dislodged*)
 
Pirates:
F Riku - Camelittle (*Fails*)
A Never Never Land - The High Way
F Travers Town Hold
A Camelittle - Neverpeak Mtn (*Fails*)
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn

F GRIEF REEF - Slightly Gulch (*Bounce*)
F RIFT CANYON - Endor
 
Rogues:
A The Silver city Hold (*Disbanded*)
F Ashan Hold
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold
 
Trolls:
F Grimheim - Ashan (*Fails*)
F Kahvi - HIGH SEAS (*Fails*)
A Orboros Supports A Moominvalley - The Silver city
A Pygmy Supports A Moominvalley - The Silver city

A Moominvalley - The Silver city
F Abby Normal Supports F HIGH SEAS - THON THALAS
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica Supports F RUGGED COAST - RIFT CANYON
F Kara-Tur Supports F RIVER OF THE DAWN - RAZORS EDGE
F RIVER OF THE DAWN - RAZORS EDGE
 
 

[Reply]

dc442 Haven s04 results! - FuzzyLogic   (Mar 11, 2013, 12:34 pm)
Hi all,
Knight F Arb moved to Asl... will update the unit on the retreat map...
-mike
 



From: Michael Sims
Sent: Mon 3/11/2013 12:06 PM
Cc: dc442
Subject: dc442 Haven s04 results!




Results?  Did someone say you wanted results?  Oh well you just have to ask...
 
We have one lone retreat, for the Nomad in WMO... to any one of lots of places.
 
This seems to have been a turn of... refinement.  Yeah.  Taking all those little powers who have been beaten down, and grinding them further into the ground, with perhaps a little twisting motion at the same time to pummel them into obliviion...  Several powers seem to suffer this fate, namely the Wizards and Rogues are set to lose their last couple dots... The Shades don't look so hot (but I thought they were out last round and survived)... Barbarians and Undead will need a small miracle to keep themselves in this one.  Faeries remain viable by a thread... will they be the next to fall?
 
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Paras Derval Supports F Ice Reach - GuTanoth (*Void*)
F Ella - Oz (*Fails*)
A Duloc - Maze of Regrets
A Spiral Castle - Dragons Teeth Mtns
A Strawberry Fields - Land of Sweets
F RUGGED COAST - RIFT CANYON
 
Barbarians:
A GuTanoth - River Saeren
 
Centaurs:
F Anvard - Cathal
F Grissel - TROG BOG
A Dancing Lawn - Tumnus (*Fails*)
A Calormen Supports A Dancing Lawn - Tumnus
 
Dwarves:
F Mount Nimro - WEST MIRIANIC OCEAN
A Devils Canyon - Twisted Tunnels
A Ivory Tower - Port Ghaast
F Myth Drannor Supports F RUGGED COAST - RIFT CANYON
A Ancient Necropolis - Spirit Pond
A Snow Witch Supports A Devils Canyon - Twisted Tunnels
F CHURNING REACH Supports F Mount Nimro - WEST MIRIANIC OCEAN
F NORTH MIRIANIC OCEAN - Dimmsdale
 
Elves:
A Garthim - Marshes of Morva
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Sinking Shore
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor Supports A Magrathea - France
F The Old Gristmill - Pwyll
F Sinking Shore - THREE RIVER LAKE
A Thra Supports F The Old Gristmill - Pwyll
 
Faeries:
A Vinyaya, no move received
F Oz, no move received
A Daisy Meadows, no move received
 
Gnomes:
A Brennin, no move received
A Tumnus Hold
F Newa River - GRIEF REEF (*Fails*)
F Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
F Sleepy Hollow Supports A Tumnus
F Owlwood Supports A Tumnus
A Critter Country Supports F Neverpeak Mtn
F Groves of Academe - Slightly Gulch (*Bounce*)
 
Hobbits:
F Mordor - GULF OF LUHN
A Rohan - Two Towers
F Lindon - SEA OF FALLEN STARS
A Magrathea - France
F Baldurs Gate - RAZORS EDGE (*Fails*)
A Waterdeep Supports A Candlekeep
A Krikkit - Nowwhat
A Candlekeep Supports A Waterdeep
A The Wilderland - Magrathea
F HIGH SEAS - THON THALAS
F WAY THE HECK Supports F HIGH SEAS (*Ordered to Move*)
 
Knights:
F Wing Hove - CRYSTAL LAKE
F Arborlon, no move received
F Grimpen Ward - MIST MARSH
F Archenland - Telmar
F Ice Reach Supports F Wing Hove - CRYSTAL LAKE
 
Leprechauns:
F Knockshegowna - Merrow
F Ansalon Hold
F Whoville - Hoarluk
F Terabithia - ZEBOIMS DEEP
F Uhl Belk - Skullcap (*Bounce*)
A Hoarluk - Ancient Necropolis
A Twisted Tunnels - Snow Witch (*Disbanded*)
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Magicians:
F Tarsis - HIGH SEAS
F Ergoth - Tarsis
F Krynn Supports F Tarsis - HIGH SEAS
F Everglot - WEST SEA OF SHADOWS
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A Palmaris - To-Gai-Ru
A Palmaris - To-Gai-Ru
 
Nomads:
A Forbidden City - Devils Canyon
A Timberlands - Skullcap (*Bounce*)
A Anhondon Plain Supports A Forbidden City - Devils Canyon
F Pwyll - Great Glacier
F WEST MIRIANIC OCEAN - CHURNING REACH (*Dislodged*)
 
Pirates:
F Riku - Camelittle (*Fails*)
A Never Never Land - The High Way
F Travers Town Hold
A Camelittle - Neverpeak Mtn (*Fails*)
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
F GRIEF REEF - Slightly Gulch (*Bounce*)
F RIFT CANYON - Endor
 
Rogues:
A The Silver city Hold (*Disbanded*)
F Ashan Hold
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold
 
Trolls:
F Grimheim - Ashan (*Fails*)
F Kahvi - HIGH SEAS (*Fails*)
A Orboros Supports A Moominvalley - The Silver city
A Pygmy Supports A Moominvalley - The Silver city
A Moominvalley - The Silver city
F Abby Normal Supports F HIGH SEAS - THON THALAS
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica Supports F RUGGED COAST - RIFT CANYON
F Kara-Tur Supports F RIVER OF THE DAWN - RAZORS EDGE
F RIVER OF THE DAWN - RAZORS EDGE
 
 

[Reply]

dc442 Haven s04 results! - FuzzyLogic   (Mar 11, 2013, 12:06 pm)
Results?  Did someone say you wanted results?  Oh well you just have to ask...
 
We have one lone retreat, for the Nomad in WMO... to any one of lots of places.
 
This seems to have been a turn of... refinement.  Yeah.  Taking all those little powers who have been beaten down, and grinding them further into the ground, with perhaps a little twisting motion at the same time to pummel them into obliviion...  Several powers seem to suffer this fate, namely the Wizards and Rogues are set to lose their last couple dots... The Shades don't look so hot (but I thought they were out last round and survived)... Barbarians and Undead will need a small miracle to keep themselves in this one.  Faeries remain viable by a thread... will they be the next to fall?
 
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Paras Derval Supports F Ice Reach - GuTanoth (*Void*)
F Ella - Oz (*Fails*)
A Duloc - Maze of Regrets
A Spiral Castle - Dragons Teeth Mtns
A Strawberry Fields - Land of Sweets
F RUGGED COAST - RIFT CANYON
 
Barbarians:
A GuTanoth - River Saeren
 
Centaurs:
F Anvard - Cathal
F Grissel - TROG BOG
A Dancing Lawn - Tumnus (*Fails*)
A Calormen Supports A Dancing Lawn - Tumnus
 
Dwarves:
F Mount Nimro - WEST MIRIANIC OCEAN
A Devils Canyon - Twisted Tunnels
A Ivory Tower - Port Ghaast
F Myth Drannor Supports F RUGGED COAST - RIFT CANYON
A Ancient Necropolis - Spirit Pond
A Snow Witch Supports A Devils Canyon - Twisted Tunnels
F CHURNING REACH Supports F Mount Nimro - WEST MIRIANIC OCEAN
F NORTH MIRIANIC OCEAN - Dimmsdale
 
Elves:
A Garthim - Marshes of Morva
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Sinking Shore
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor Supports A Magrathea - France
F The Old Gristmill - Pwyll
F Sinking Shore - THREE RIVER LAKE
A Thra Supports F The Old Gristmill - Pwyll
 
Faeries:
A Vinyaya, no move received
F Oz, no move received
A Daisy Meadows, no move received
 
Gnomes:
A Brennin, no move received
A Tumnus Hold
F Newa River - GRIEF REEF (*Fails*)
F Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
F Sleepy Hollow Supports A Tumnus
F Owlwood Supports A Tumnus
A Critter Country Supports F Neverpeak Mtn
F Groves of Academe - Slightly Gulch (*Bounce*)
 
Hobbits:
F Mordor - GULF OF LUHN
A Rohan - Two Towers
F Lindon - SEA OF FALLEN STARS
A Magrathea - France
F Baldurs Gate - RAZORS EDGE (*Fails*)
A Waterdeep Supports A Candlekeep
A Krikkit - Nowwhat
A Candlekeep Supports A Waterdeep
A The Wilderland - Magrathea
F HIGH SEAS - THON THALAS
F WAY THE HECK Supports F HIGH SEAS (*Ordered to Move*)
 
Knights:
F Wing Hove - CRYSTAL LAKE
F Arborlon, no move received
F Grimpen Ward - MIST MARSH
F Archenland - Telmar
F Ice Reach Supports F Wing Hove - CRYSTAL LAKE
 
Leprechauns:
F Knockshegowna - Merrow
F Ansalon Hold
F Whoville - Hoarluk
F Terabithia - ZEBOIMS DEEP
F Uhl Belk - Skullcap (*Bounce*)
A Hoarluk - Ancient Necropolis
A Twisted Tunnels - Snow Witch (*Disbanded*)
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Magicians:
F Tarsis - HIGH SEAS
F Ergoth - Tarsis
F Krynn Supports F Tarsis - HIGH SEAS
F Everglot - WEST SEA OF SHADOWS
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A Palmaris - To-Gai-Ru
A Palmaris - To-Gai-Ru
 
Nomads:
A Forbidden City - Devils Canyon
A Timberlands - Skullcap (*Bounce*)
A Anhondon Plain Supports A Forbidden City - Devils Canyon
F Pwyll - Great Glacier
F WEST MIRIANIC OCEAN - CHURNING REACH (*Dislodged*)
 
Pirates:
F Riku - Camelittle (*Fails*)
A Never Never Land - The High Way
F Travers Town Hold
A Camelittle - Neverpeak Mtn (*Fails*)
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
F GRIEF REEF - Slightly Gulch (*Bounce*)
F RIFT CANYON - Endor
 
Rogues:
A The Silver city Hold (*Disbanded*)
F Ashan Hold
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold
 
Trolls:
F Grimheim - Ashan (*Fails*)
F Kahvi - HIGH SEAS (*Fails*)
A Orboros Supports A Moominvalley - The Silver city
A Pygmy Supports A Moominvalley - The Silver city
A Moominvalley - The Silver city
F Abby Normal Supports F HIGH SEAS - THON THALAS
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica Supports F RUGGED COAST - RIFT CANYON
F Kara-Tur Supports F RIVER OF THE DAWN - RAZORS EDGE
F RIVER OF THE DAWN - RAZORS EDGE
 
 

[Reply]

dc442 Haven s04 results! (dc442) FuzzyLogic Mar 11, 12:34 pm
Hi all,
Knight F Arb moved to Asl... will update the unit on the retreat map...
-mike
 



From: Michael Sims
Sent: Mon 3/11/2013 12:06 PM
Cc: dc442
Subject: dc442 Haven s04 results!




Results?  Did someone say you wanted results?  Oh well you just have to ask...
 
We have one lone retreat, for the Nomad in WMO... to any one of lots of places.
 
This seems to have been a turn of... refinement.  Yeah.  Taking all those little powers who have been beaten down, and grinding them further into the ground, with perhaps a little twisting motion at the same time to pummel them into obliviion...  Several powers seem to suffer this fate, namely the Wizards and Rogues are set to lose their last couple dots... The Shades don't look so hot (but I thought they were out last round and survived)... Barbarians and Undead will need a small miracle to keep themselves in this one.  Faeries remain viable by a thread... will they be the next to fall?
 
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Paras Derval Supports F Ice Reach - GuTanoth (*Void*)
F Ella - Oz (*Fails*)
A Duloc - Maze of Regrets
A Spiral Castle - Dragons Teeth Mtns
A Strawberry Fields - Land of Sweets
F RUGGED COAST - RIFT CANYON
 
Barbarians:
A GuTanoth - River Saeren
 
Centaurs:
F Anvard - Cathal
F Grissel - TROG BOG
A Dancing Lawn - Tumnus (*Fails*)
A Calormen Supports A Dancing Lawn - Tumnus
 
Dwarves:
F Mount Nimro - WEST MIRIANIC OCEAN
A Devils Canyon - Twisted Tunnels
A Ivory Tower - Port Ghaast
F Myth Drannor Supports F RUGGED COAST - RIFT CANYON
A Ancient Necropolis - Spirit Pond
A Snow Witch Supports A Devils Canyon - Twisted Tunnels
F CHURNING REACH Supports F Mount Nimro - WEST MIRIANIC OCEAN
F NORTH MIRIANIC OCEAN - Dimmsdale
 
Elves:
A Garthim - Marshes of Morva
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Sinking Shore
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold
A Valley of Lost Honor Supports A Magrathea - France
F The Old Gristmill - Pwyll
F Sinking Shore - THREE RIVER LAKE
A Thra Supports F The Old Gristmill - Pwyll
 
Faeries:
A Vinyaya, no move received
F Oz, no move received
A Daisy Meadows, no move received
 
Gnomes:
A Brennin, no move received
A Tumnus Hold
F Newa River - GRIEF REEF (*Fails*)
F Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
F Sleepy Hollow Supports A Tumnus
F Owlwood Supports A Tumnus
A Critter Country Supports F Neverpeak Mtn
F Groves of Academe - Slightly Gulch (*Bounce*)
 
Hobbits:
F Mordor - GULF OF LUHN
A Rohan - Two Towers
F Lindon - SEA OF FALLEN STARS
A Magrathea - France
F Baldurs Gate - RAZORS EDGE (*Fails*)
A Waterdeep Supports A Candlekeep
A Krikkit - Nowwhat
A Candlekeep Supports A Waterdeep
A The Wilderland - Magrathea
F HIGH SEAS - THON THALAS
F WAY THE HECK Supports F HIGH SEAS (*Ordered to Move*)
 
Knights:
F Wing Hove - CRYSTAL LAKE
F Arborlon, no move received
F Grimpen Ward - MIST MARSH
F Archenland - Telmar
F Ice Reach Supports F Wing Hove - CRYSTAL LAKE
 
Leprechauns:
F Knockshegowna - Merrow
F Ansalon Hold
F Whoville - Hoarluk
F Terabithia - ZEBOIMS DEEP
F Uhl Belk - Skullcap (*Bounce*)
A Hoarluk - Ancient Necropolis
A Twisted Tunnels - Snow Witch (*Disbanded*)
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Magicians:
F Tarsis - HIGH SEAS
F Ergoth - Tarsis
F Krynn Supports F Tarsis - HIGH SEAS
F Everglot - WEST SEA OF SHADOWS
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)
A Corona Supports A Palmaris - To-Gai-Ru
A Palmaris - To-Gai-Ru
 
Nomads:
A Forbidden City - Devils Canyon
A Timberlands - Skullcap (*Bounce*)
A Anhondon Plain Supports A Forbidden City - Devils Canyon
F Pwyll - Great Glacier
F WEST MIRIANIC OCEAN - CHURNING REACH (*Dislodged*)
 
Pirates:
F Riku - Camelittle (*Fails*)
A Never Never Land - The High Way
F Travers Town Hold
A Camelittle - Neverpeak Mtn (*Fails*)
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn
F GRIEF REEF - Slightly Gulch (*Bounce*)
F RIFT CANYON - Endor
 
Rogues:
A The Silver city Hold (*Disbanded*)
F Ashan Hold
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold
 
Trolls:
F Grimheim - Ashan (*Fails*)
F Kahvi - HIGH SEAS (*Fails*)
A Orboros Supports A Moominvalley - The Silver city
A Pygmy Supports A Moominvalley - The Silver city
A Moominvalley - The Silver city
F Abby Normal Supports F HIGH SEAS - THON THALAS
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica Supports F RUGGED COAST - RIFT CANYON
F Kara-Tur Supports F RIVER OF THE DAWN - RAZORS EDGE
F RIVER OF THE DAWN - RAZORS EDGE
 
 
dc442 Haven s04 results! (dc442) Zoterik Mar 13, 06:04 am
Apologies for the delay; I'm having internet issues.  F WMO retreats to Jul.



On 11 March 2013 19:34, Michael Sims <mike(at)fuzzylogicllc.com> wrote:




Hi all,
Knight F Arb moved to Asl... will update the unit on the retreat map...
-mike
 


From: Michael Sims
Sent: Mon 3/11/2013 12:06 PM
Cc: dc442
Subject: dc442 Haven s04 results!



Results?  Did someone say you wanted results?  Oh well you just have to ask...
 
We have one lone retreat, for the Nomad in WMO... to any one of lots of places.
 
This seems to have been a turn of... refinement.  Yeah.  Taking all those little powers who have been beaten down, and grinding them further into the ground, with perhaps a little twisting motion at the same time to pummel them into obliviion...  Several powers seem to suffer this fate, namely the Wizards and Rogues are set to lose their last couple dots... The Shades don't look so hot (but I thought they were out last round and survived)... Barbarians and Undead will need a small miracle to keep themselves in this one.  Faeries remain viable by a thread... will they be the next to fall?
 
Archers:
F Llyr - Cliffs of Insanity
A Loxley - Llyr
F Paras Derval Supports F Ice Reach - GuTanoth (*Void*)
F Ella - Oz (*Fails*)
A Duloc - Maze of Regrets

A Spiral Castle - Dragons Teeth Mtns
A Strawberry Fields - Land of Sweets
F RUGGED COAST - RIFT CANYON
 
Barbarians:
A GuTanoth - River Saeren
 
Centaurs:
F Anvard - Cathal
F Grissel - TROG BOG
A Dancing Lawn - Tumnus (*Fails*)
A Calormen Supports A Dancing Lawn - Tumnus
 
Dwarves:
F Mount Nimro - WEST MIRIANIC OCEAN
A Devils Canyon - Twisted Tunnels
A Ivory Tower - Port Ghaast
F Myth Drannor Supports F RUGGED COAST - RIFT CANYON

A Ancient Necropolis - Spirit Pond
A Snow Witch Supports A Devils Canyon - Twisted Tunnels
F CHURNING REACH Supports F Mount Nimro - WEST MIRIANIC OCEAN
F NORTH MIRIANIC OCEAN - Dimmsdale
 
Elves:
A Garthim - Marshes of Morva
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Sinking Shore
A Horborixen - Nehwon (*Fails*)
F City of Splendors Hold

A Valley of Lost Honor Supports A Magrathea - France
F The Old Gristmill - Pwyll
F Sinking Shore - THREE RIVER LAKE
A Thra Supports F The Old Gristmill - Pwyll
 
Faeries:
A Vinyaya, no move received
F Oz, no move received
A Daisy Meadows, no move received
 
Gnomes:
A Brennin, no move received
A Tumnus Hold
F Newa River - GRIEF REEF (*Fails*)
F Neverpeak Mtn Supports A Duloc - Maze of Regrets (*Cut*)
F Sleepy Hollow Supports A Tumnus

F Owlwood Supports A Tumnus
A Critter Country Supports F Neverpeak Mtn
F Groves of Academe - Slightly Gulch (*Bounce*)
 
Hobbits:
F Mordor - GULF OF LUHN
A Rohan - Two Towers
F Lindon - SEA OF FALLEN STARS
A Magrathea - France
F Baldurs Gate - RAZORS EDGE (*Fails*)
A Waterdeep Supports A Candlekeep

A Krikkit - Nowwhat
A Candlekeep Supports A Waterdeep
A The Wilderland - Magrathea
F HIGH SEAS - THON THALAS
F WAY THE HECK Supports F HIGH SEAS (*Ordered to Move*)
 
Knights:
F Wing Hove - CRYSTAL LAKE
F Arborlon, no move received
F Grimpen Ward - MIST MARSH
F Archenland - Telmar
F Ice Reach Supports F Wing Hove - CRYSTAL LAKE
 
Leprechauns:
F Knockshegowna - Merrow
F Ansalon Hold
F Whoville - Hoarluk
F Terabithia - ZEBOIMS DEEP
F Uhl Belk - Skullcap (*Bounce*)
A Hoarluk - Ancient Necropolis

A Twisted Tunnels - Snow Witch (*Disbanded*)
F SAVAGE SEA Supports F Terabithia - ZEBOIMS DEEP
 
Magicians:
F Tarsis - HIGH SEAS
F Ergoth - Tarsis
F Krynn Supports F Tarsis - HIGH SEAS
F Everglot - WEST SEA OF SHADOWS
A Skellington Hold
F Dargaard Keep - POOL OF RADIANCE (*Fails*)

A Corona Supports A Palmaris - To-Gai-Ru
A Palmaris - To-Gai-Ru
 
Nomads:
A Forbidden City - Devils Canyon
A Timberlands - Skullcap (*Bounce*)
A Anhondon Plain Supports A Forbidden City - Devils Canyon
F Pwyll - Great Glacier

F WEST MIRIANIC OCEAN - CHURNING REACH (*Dislodged*)
 
Pirates:
F Riku - Camelittle (*Fails*)
A Never Never Land - The High Way
F Travers Town Hold
A Camelittle - Neverpeak Mtn (*Fails*)
A Hidden Grotto Supports A Camelittle - Neverpeak Mtn

F GRIEF REEF - Slightly Gulch (*Bounce*)
F RIFT CANYON - Endor
 
Rogues:
A The Silver city Hold (*Disbanded*)
F Ashan Hold
F POOL OF RADIANCE Hold
 
Shades:
A Nehwon Hold
A Traal Hold
 
Trolls:
F Grimheim - Ashan (*Fails*)
F Kahvi - HIGH SEAS (*Fails*)
A Orboros Supports A Moominvalley - The Silver city
A Pygmy Supports A Moominvalley - The Silver city

A Moominvalley - The Silver city
F Abby Normal Supports F HIGH SEAS - THON THALAS
 
Undead:
A Necronomicon Supports A Skellington - Uhl Belk (*Void*)
 
Wizards:
F Fantastica Supports F RUGGED COAST - RIFT CANYON
F Kara-Tur Supports F RIVER OF THE DAWN - RAZORS EDGE
F RIVER OF THE DAWN - RAZORS EDGE
 
 
dc442 Haven w03 builds! - briandiffell   (Mar 10, 2013, 3:33 pm)
.com>
Message-ID:
X-Sender: diplomacy(at)diffell.net
User-Agent: RoundCube Webmail/0.3.1
Content-Transfer-Encoding: 8bit
Content-Type: text/plain; charset=UTF-8
In my experience, when Sims runs late it's because some knucklehead or
another in the game hasn't submitted orders, and Sims is too polite to
announce who it is.
On Sun, 10 Mar 2013 16:23:15 -0400, Derek
wrote:
Are you ok Mike. I think the route of all of our inquisitive results
e-mails is really concern for your well being. We are so used to the
standard of punctuality you've set for us that we start to consider the
worst with delays.

So hopefully you are not the victim of a shark attack, alien abduction,
cult sacrifice or volcanic explosion. But if you were we would all
write
you amazing eulogies.

In the mean time we will continue to anxiously await results and hope
you
are safe.

Thank you again for running the complex game which I am sure takers a
good
deal longer to produce results than a normal game.

Sent from my iPhone

On Mar 7, 2013, at 3:28 PM, "Michael Sims"
wrote:

> Well would ya look at that... a little under 24 hours till next
results!
> Time sure does fly when yer having fun...
>
>
> From: Michael Sims
> Sent: Mon 3/4/2013 10:29 AM
> To: tom.s.holmes(at)gmail.com; alwayshunted(at)hotmail.com;
> patrickccloutier(at)gmail.com; diplomacy(at)diffell.net;
chaosonejoe(at)yahoo.com;
> welsh_stroud(at)msn.com; derekthefeared2(at)yahoo.com; Garry Bledsoe; Jason
> Koelewyn; Jerome Payne; jgramoll(at)gramoll.com; joral(at)darkenedpath.com;
> hall.jeff(at)gmail.com; mjn82(at)yahoo.com; timmygrainger(at)sympatico.ca;
> mvpenner(at)yahoo.com; rolfloschek(at)yahoo.de; driscollej(at)gmail.com;
> zydecopirate1(at)yahoo.com; Jason Koelewyn
> Cc: dc442
> Subject: dc442 Haven w03 builds!
>
> Hi folks,
> After 3 years oof play, the Ogres go on the books as our first
> elimination... Thanks for playing Jerome! Of course with every death
> comes new units for others so I'm sure the Hobbits, Dwarves, Shades,
and
> Elves owe you a moment of silence for doing your part in the circle of
> life. Onward! Spring 04, due...... Friday! 3/8, 12 noon Central.
> Enjoy,
> -mike
>
> Archers:
> Build A Loxley
> Build F Llyr
>
> Barbarians:
> Remove F CRYSTAL LAKE
> Remove A Pendaran Wood
>
> Centaurs:
> Remove F Cathal
>
> Elves:
> Build A Prekkendorran Hts
> Build F Gelfling
> Build A Garthim
>
> Gnomes:
> Build F Newa River
>
> Hobbits:
> Build A Rohan
> Build A Krikkit
> Build F Lindon
> Build F Mordor
>
> Knights:
> Build F Grimpen Ward
> Build F Wing Hove
>
> Magicians:
> Build F Tarsis
> Build F Ergoth
>
> Nomads:
> Remove F Endor
>
> Ogres:
> Remove A Heresh
>
> Rogues:
> Remove A Walk of Clouds
> Remove A Acme Acres
>
> Trolls:
> Build F Kahvi
>
> Undead:
> Remove F THE MAW
> Remove F THUNDERHEAD
>
> Wizards:
> Remove A Zhentil Keep
> Remove A France
>
>
>

[Reply]

dc442 Haven w03 builds! - derekthefeared2   (Mar 10, 2013, 3:23 pm)
Are you ok Mike.  I think the route of all of our inquisitive results e-mails is really concern for your well being.  We are so used to the standard of punctuality you've set for us that we start to consider the worst with delays.  
So hopefully you are not the victim of a shark attack, alien abduction, cult sacrifice or volcanic explosion.  But if you were we would all write you amazing eulogies.  
In the mean time we will continue to anxiously await results and hope you are safe.
Thank you again for running the complex game which I am sure takers a good deal longer to produce results than a normal game. 

Sent from my iPhone
On Mar 7, 2013, at 3:28 PM, "Michael Sims" <mike(at)fuzzylogicllc.com> wrote:





Well would ya look at that... a little under 24 hours till next results!  Time sure does fly when yer having fun...
 


From: Michael Sims
Sent: Mon 3/4/2013 10:29 AM
To: tom.s.holmes(at)gmail.com; alwayshunted(at)hotmail.com; patrickccloutier(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; derekthefeared2(at)yahoo.com; Garry Bledsoe; Jason Koelewyn; Jerome Payne; jgramoll(at)gramoll.com; joral(at)darkenedpath.com; hall.jeff(at)gmail.com; mjn82(at)yahoo.com; timmygrainger(at)sympatico.ca; mvpenner(at)yahoo.com; rolfloschek(at)yahoo.de; driscollej(at)gmail.com; zydecopirate1(at)yahoo.com; Jason Koelewyn
Cc: dc442
Subject: dc442 Haven w03 builds!



Hi folks,
After 3 years oof play, the Ogres go on the books as our first elimination... Thanks for playing Jerome!  Of course with every death comes new units for others so I'm sure the Hobbits, Dwarves, Shades, and Elves owe you a moment of silence for doing your part in the circle of life.  Onward!  Spring 04, due...... Friday!  3/8, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Loxley
Build F Llyr
 
Barbarians:
Remove F CRYSTAL LAKE
Remove A Pendaran Wood
 
Centaurs:
Remove F Cathal
 
Elves:
Build A Prekkendorran Hts
Build F Gelfling
Build A Garthim
 
Gnomes:
Build F Newa River
 
Hobbits:
Build A Rohan
Build A Krikkit
Build F Lindon
Build F Mordor
 
Knights:
Build F Grimpen Ward
Build F Wing Hove
 
Magicians:
Build F Tarsis
Build F Ergoth
 
Nomads:
Remove F Endor
 
Ogres:
Remove A Heresh
 
Rogues:
Remove A Walk of Clouds
Remove A Acme Acres
 
Trolls:
Build F Kahvi
 
Undead:
Remove F THE MAW
Remove F THUNDERHEAD
 
Wizards:
Remove A Zhentil Keep
Remove A France
 
 
 

[Reply]

dc442 Haven w03 builds! - FuzzyLogic   (Mar 07, 2013, 2:28 pm)
Well would ya look at that... a little under 24 hours till next results!  Time sure does fly when yer having fun...
 



From: Michael Sims
Sent: Mon 3/4/2013 10:29 AM
To: tom.s.holmes(at)gmail.com; alwayshunted(at)hotmail.com; patrickccloutier(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; derekthefeared2(at)yahoo.com; Garry Bledsoe; Jason Koelewyn; Jerome Payne; jgramoll(at)gramoll.com; joral(at)darkenedpath.com; hall.jeff(at)gmail.com; mjn82(at)yahoo.com; timmygrainger(at)sympatico.ca; mvpenner(at)yahoo.com; rolfloschek(at)yahoo.de; driscollej(at)gmail.com; zydecopirate1(at)yahoo.com; Jason Koelewyn
Cc: dc442
Subject: dc442 Haven w03 builds!




Hi folks,
After 3 years oof play, the Ogres go on the books as our first elimination... Thanks for playing Jerome!  Of course with every death comes new units for others so I'm sure the Hobbits, Dwarves, Shades, and Elves owe you a moment of silence for doing your part in the circle of life.  Onward!  Spring 04, due...... Friday!  3/8, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Loxley
Build F Llyr
 
Barbarians:
Remove F CRYSTAL LAKE
Remove A Pendaran Wood
 
Centaurs:
Remove F Cathal
 
Elves:
Build A Prekkendorran Hts
Build F Gelfling
Build A Garthim
 
Gnomes:
Build F Newa River
 
Hobbits:
Build A Rohan
Build A Krikkit
Build F Lindon
Build F Mordor
 
Knights:
Build F Grimpen Ward
Build F Wing Hove
 
Magicians:
Build F Tarsis
Build F Ergoth
 
Nomads:
Remove F Endor
 
Ogres:
Remove A Heresh
 
Rogues:
Remove A Walk of Clouds
Remove A Acme Acres
 
Trolls:
Build F Kahvi
 
Undead:
Remove F THE MAW
Remove F THUNDERHEAD
 
Wizards:
Remove A Zhentil Keep
Remove A France
 
 
 

[Reply]

dc442 Haven f03 retreats! - garry.bledsoe   (Mar 04, 2013, 11:48 am)
The irony of this conversation is this:
I am from Alabama (born and raised yeehaw).
I moved to Florida for work an around the time I started Dip by email.
I was moved to Arkansas for work and have lived there until just recently (and for most of my DC days).
I now live in Mecklenburg (county; Charlotte NC).
So does that mean that Elves transcend time and space?
Garry
On Mar 4, 2013, at 12:32 PM, Jeff Hall <hall.jeff(at)gmail.com> wrote:

It goes north to south too... Try telling an Alabaman that being from Florida means you're from the South.

On Mon, Mar 4, 2013 at 12:06 PM, Rolf Loschek <Rolfloschek(at)yahoo.de> wrote:

It is strange, how some time zones are scattered over the whole planet ( e.g. Arkansas and Mecklenburg (=German state on the shores of the Baltic sea and a safe haven should the world ever end). 
Palaeontologists argue those are remnants from the  Early Trias period when the
American continent and Europe were still connected.

Am 04.03.2013 um 15:13 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:





Rolf, it all depends on what part of the country.  Arkansas, for example, is about 30 years behind the rest of the world...
-mike
 


From: Rolf Loschek [mailto:Rolfloschek(at)yahoo.de]
Sent: Sun 3/3/2013 4:19 PM
To: Michael Sims
Cc: <tom.s.holmes(at)gmail.com>; <alwayshunted(at)hotmail.com>; <patrickccloutier(at)gmail.com>; <diplomacy(at)diffell.net>; <chaosonejoe(at)yahoo.com>; <welsh_stroud(at)msn.com>; <derekthefeared2(at)yahoo.com>; Garry Bledsoe; Jason Koelewyn; Jerome Payne; <jgramoll(at)gramoll.com>; <joral(at)darkenedpath.com>; <hall.jeff(at)gmail.com>; <mjn82(at)yahoo.com>; <timmygrainger(at)sympatico.ca>; <mvpenner(at)yahoo.com>; <driscollej(at)gmail.com>; <zydecopirate1(at)yahoo.com>; dc442

Subject: Re: dc442 Haven f03 retreats!


Mike, I know that timewise you are a bit behind, over there in the colonies. But I thought, it was only a matter of hours, not days ?

Von meinem iPad gesendet

Am 27.02.2013 um 22:48 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:




Next is builds!  How about by Friday 3pm Central... Tho if I have them all Thu I'll put out results tomorrow...
Enjoy,
-mike
 
Archers: Build 2
Barbarians: Remove 2
Centaurs: Remove 1
Elves: Build 3
Gnomes: Build 1
Hobbits: Build 4
Knights: Build 2
Magicians: Build 2
Nomads: Remove 1
Ogres: Remove 1
Rogues: Remove 2
Trolls: Build 1
Undead: Remove 2
Wizards: Remove 2

RETREATS:
 
Nomads:
F Fantastica - Endor
F The Old Gristmill - Pwyll
 
Pirates:
A Neverpeak Mtn - Hidden Grotto
 
Rogues:
A Corona - Walk of Clouds
 
Undead:
F Terabithia - THUNDERHEAD
 
 
 
 
<dc442.gif>
<dc442.dpw>


--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln


The problem with Internet quotes is that you can never be certain of their accuracy
-Abraham Lincoln

[Reply]

dc442 Haven f03 retreats! - laxrulz777   (Mar 04, 2013, 11:32 am)
It goes north to south too... Try telling an Alabaman that being from Florida means you're from the South.

On Mon, Mar 4, 2013 at 12:06 PM, Rolf Loschek <Rolfloschek(at)yahoo.de> wrote:

It is strange, how some time zones are scattered over the whole planet ( e.g. Arkansas and Mecklenburg (=German state on the shores of the Baltic sea and a safe haven should the world ever end). 
Palaeontologists argue those are remnants from the  Early Trias period when the
American continent and Europe were still connected.

Am 04.03.2013 um 15:13 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:





Rolf, it all depends on what part of the country.  Arkansas, for example, is about 30 years behind the rest of the world...
-mike
 


From: Rolf Loschek [mailto:Rolfloschek(at)yahoo.de]
Sent: Sun 3/3/2013 4:19 PM
To: Michael Sims
Cc: <tom.s.holmes(at)gmail.com>; <alwayshunted(at)hotmail.com>; <patrickccloutier(at)gmail.com>; <diplomacy(at)diffell.net>; <chaosonejoe(at)yahoo.com>; <welsh_stroud(at)msn.com>; <derekthefeared2(at)yahoo.com>; Garry Bledsoe; Jason Koelewyn; Jerome Payne; <jgramoll(at)gramoll.com>; <joral(at)darkenedpath.com>; <hall.jeff(at)gmail.com>; <mjn82(at)yahoo.com>; <timmygrainger(at)sympatico.ca>; <mvpenner(at)yahoo.com>; <driscollej(at)gmail.com>; <zydecopirate1(at)yahoo.com>; dc442

Subject: Re: dc442 Haven f03 retreats!


Mike, I know that timewise you are a bit behind, over there in the colonies. But I thought, it was only a matter of hours, not days ?

Von meinem iPad gesendet

Am 27.02.2013 um 22:48 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:




Next is builds!  How about by Friday 3pm Central... Tho if I have them all Thu I'll put out results tomorrow...
Enjoy,
-mike
 
Archers: Build 2
Barbarians: Remove 2
Centaurs: Remove 1
Elves: Build 3
Gnomes: Build 1
Hobbits: Build 4
Knights: Build 2
Magicians: Build 2
Nomads: Remove 1
Ogres: Remove 1
Rogues: Remove 2
Trolls: Build 1
Undead: Remove 2
Wizards: Remove 2

RETREATS:
 
Nomads:
F Fantastica - Endor
F The Old Gristmill - Pwyll
 
Pirates:
A Neverpeak Mtn - Hidden Grotto
 
Rogues:
A Corona - Walk of Clouds
 
Undead:
F Terabithia - THUNDERHEAD
 
 
 
 
<dc442.gif>
<dc442.dpw>


--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln


The problem with Internet quotes is that you can never be certain of their accuracy
-Abraham Lincoln

[Reply]

dc442 Haven f03 retreats! - laxrulz777   (Mar 04, 2013, 11:32 am)
It goes north to south too... Try telling an Alabaman that being from Florida means you're from the South.

On Mon, Mar 4, 2013 at 12:06 PM, Rolf Loschek <Rolfloschek(at)yahoo.de> wrote:

It is strange, how some time zones are scattered over the whole planet ( e.g. Arkansas and Mecklenburg (=German state on the shores of the Baltic sea and a safe haven should the world ever end). 
Palaeontologists argue those are remnants from the  Early Trias period when the
American continent and Europe were still connected.

Am 04.03.2013 um 15:13 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:





Rolf, it all depends on what part of the country.  Arkansas, for example, is about 30 years behind the rest of the world...
-mike
 


From: Rolf Loschek [mailto:Rolfloschek(at)yahoo.de]
Sent: Sun 3/3/2013 4:19 PM
To: Michael Sims
Cc: <tom.s.holmes(at)gmail.com>; <alwayshunted(at)hotmail.com>; <patrickccloutier(at)gmail.com>; <diplomacy(at)diffell.net>; <chaosonejoe(at)yahoo.com>; <welsh_stroud(at)msn.com>; <derekthefeared2(at)yahoo.com>; Garry Bledsoe; Jason Koelewyn; Jerome Payne; <jgramoll(at)gramoll.com>; <joral(at)darkenedpath.com>; <hall.jeff(at)gmail.com>; <mjn82(at)yahoo.com>; <timmygrainger(at)sympatico.ca>; <mvpenner(at)yahoo.com>; <driscollej(at)gmail.com>; <zydecopirate1(at)yahoo.com>; dc442

Subject: Re: dc442 Haven f03 retreats!


Mike, I know that timewise you are a bit behind, over there in the colonies. But I thought, it was only a matter of hours, not days ?

Von meinem iPad gesendet

Am 27.02.2013 um 22:48 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:




Next is builds!  How about by Friday 3pm Central... Tho if I have them all Thu I'll put out results tomorrow...
Enjoy,
-mike
 
Archers: Build 2
Barbarians: Remove 2
Centaurs: Remove 1
Elves: Build 3
Gnomes: Build 1
Hobbits: Build 4
Knights: Build 2
Magicians: Build 2
Nomads: Remove 1
Ogres: Remove 1
Rogues: Remove 2
Trolls: Build 1
Undead: Remove 2
Wizards: Remove 2

RETREATS:
 
Nomads:
F Fantastica - Endor
F The Old Gristmill - Pwyll
 
Pirates:
A Neverpeak Mtn - Hidden Grotto
 
Rogues:
A Corona - Walk of Clouds
 
Undead:
F Terabithia - THUNDERHEAD
 
 
 
 
<dc442.gif>
<dc442.dpw>


--
It is better to be silent and thought a fool than to speak and remove all doubt
-Abraham Lincoln


The problem with Internet quotes is that you can never be certain of their accuracy
-Abraham Lincoln

[Reply]

dc442 Haven f03 retreats! - waschlappen   (Mar 04, 2013, 11:06 am)
It is strange, how some time zones are scattered over the whole planet ( e.g. Arkansas and Mecklenburg (=German state on the shores of the Baltic sea and a safe haven should the world ever end). Palaeontologists argue those are remnants from the  Early Trias period when theAmerican continent and Europe were still connected.

Am 04.03.2013 um 15:13 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:




Rolf, it all depends on what part of the country.  Arkansas, for example, is about 30 years behind the rest of the world...
-mike
 


From: Rolf Loschek [mailto:Rolfloschek(at)yahoo.de]
Sent: Sun 3/3/2013 4:19 PM
To: Michael Sims
Cc: <tom.s.holmes(at)gmail.com>; <alwayshunted(at)hotmail.com>; <patrickccloutier(at)gmail.com>; <diplomacy(at)diffell.net>; <chaosonejoe(at)yahoo.com>; <welsh_stroud(at)msn.com>; <derekthefeared2(at)yahoo.com>; Garry Bledsoe; Jason Koelewyn; Jerome Payne; <jgramoll(at)gramoll.com>; <joral(at)darkenedpath.com>; <hall.jeff(at)gmail.com>; <mjn82(at)yahoo.com>; <timmygrainger(at)sympatico.ca>; <mvpenner(at)yahoo.com>; <driscollej(at)gmail.com>; <zydecopirate1(at)yahoo.com>; dc442
Subject: Re: dc442 Haven f03 retreats!


Mike, I know that timewise you are a bit behind, over there in the colonies. But I thought, it was only a matter of hours, not days ?

Von meinem iPad gesendet

Am 27.02.2013 um 22:48 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:




Next is builds!  How about by Friday 3pm Central... Tho if I have them all Thu I'll put out results tomorrow...
Enjoy,
-mike
 
Archers: Build 2
Barbarians: Remove 2
Centaurs: Remove 1
Elves: Build 3
Gnomes: Build 1
Hobbits: Build 4
Knights: Build 2
Magicians: Build 2
Nomads: Remove 1
Ogres: Remove 1
Rogues: Remove 2
Trolls: Build 1
Undead: Remove 2
Wizards: Remove 2

RETREATS:
 
Nomads:
F Fantastica - Endor
F The Old Gristmill - Pwyll
 
Pirates:
A Neverpeak Mtn - Hidden Grotto
 
Rogues:
A Corona - Walk of Clouds
 
Undead:
F Terabithia - THUNDERHEAD
 
 
 
 
<dc442.gif>
<dc442.dpw>

[Reply]

dc442 Haven w03 builds! - FuzzyLogic   (Mar 04, 2013, 10:29 am)
Hi folks,
After 3 years oof play, the Ogres go on the books as our first elimination... Thanks for playing Jerome!  Of course with every death comes new units for others so I'm sure the Hobbits, Dwarves, Shades, and Elves owe you a moment of silence for doing your part in the circle of life.  Onward!  Spring 04, due...... Friday!  3/8, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Loxley
Build F Llyr
 
Barbarians:
Remove F CRYSTAL LAKE
Remove A Pendaran Wood
 
Centaurs:
Remove F Cathal
 
Elves:
Build A Prekkendorran Hts
Build F Gelfling
Build A Garthim
 
Gnomes:
Build F Newa River
 
Hobbits:
Build A Rohan
Build A Krikkit
Build F Lindon
Build F Mordor
 
Knights:
Build F Grimpen Ward
Build F Wing Hove
 
Magicians:
Build F Tarsis
Build F Ergoth
 
Nomads:
Remove F Endor
 
Ogres:
Remove A Heresh
 
Rogues:
Remove A Walk of Clouds
Remove A Acme Acres
 
Trolls:
Build F Kahvi
 
Undead:
Remove F THE MAW
Remove F THUNDERHEAD
 
Wizards:
Remove A Zhentil Keep
Remove A France
 
 
 

[Reply]

dc442 Haven w03 builds! (dc442) FuzzyLogic Mar 07, 02:28 pm
Well would ya look at that... a little under 24 hours till next results!  Time sure does fly when yer having fun...
 



From: Michael Sims
Sent: Mon 3/4/2013 10:29 AM
To: tom.s.holmes(at)gmail.com; alwayshunted(at)hotmail.com; patrickccloutier(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; derekthefeared2(at)yahoo.com; Garry Bledsoe; Jason Koelewyn; Jerome Payne; jgramoll(at)gramoll.com; joral(at)darkenedpath.com; hall.jeff(at)gmail.com; mjn82(at)yahoo.com; timmygrainger(at)sympatico.ca; mvpenner(at)yahoo.com; rolfloschek(at)yahoo.de; driscollej(at)gmail.com; zydecopirate1(at)yahoo.com; Jason Koelewyn
Cc: dc442
Subject: dc442 Haven w03 builds!




Hi folks,
After 3 years oof play, the Ogres go on the books as our first elimination... Thanks for playing Jerome!  Of course with every death comes new units for others so I'm sure the Hobbits, Dwarves, Shades, and Elves owe you a moment of silence for doing your part in the circle of life.  Onward!  Spring 04, due...... Friday!  3/8, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Loxley
Build F Llyr
 
Barbarians:
Remove F CRYSTAL LAKE
Remove A Pendaran Wood
 
Centaurs:
Remove F Cathal
 
Elves:
Build A Prekkendorran Hts
Build F Gelfling
Build A Garthim
 
Gnomes:
Build F Newa River
 
Hobbits:
Build A Rohan
Build A Krikkit
Build F Lindon
Build F Mordor
 
Knights:
Build F Grimpen Ward
Build F Wing Hove
 
Magicians:
Build F Tarsis
Build F Ergoth
 
Nomads:
Remove F Endor
 
Ogres:
Remove A Heresh
 
Rogues:
Remove A Walk of Clouds
Remove A Acme Acres
 
Trolls:
Build F Kahvi
 
Undead:
Remove F THE MAW
Remove F THUNDERHEAD
 
Wizards:
Remove A Zhentil Keep
Remove A France
 
 
 
dc442 Haven w03 builds! (dc442) derekthefeared2 Mar 10, 03:23 pm
Are you ok Mike.  I think the route of all of our inquisitive results e-mails is really concern for your well being.  We are so used to the standard of punctuality you've set for us that we start to consider the worst with delays.  
So hopefully you are not the victim of a shark attack, alien abduction, cult sacrifice or volcanic explosion.  But if you were we would all write you amazing eulogies.  
In the mean time we will continue to anxiously await results and hope you are safe.
Thank you again for running the complex game which I am sure takers a good deal longer to produce results than a normal game. 

Sent from my iPhone
On Mar 7, 2013, at 3:28 PM, "Michael Sims" <mike(at)fuzzylogicllc.com> wrote:





Well would ya look at that... a little under 24 hours till next results!  Time sure does fly when yer having fun...
 


From: Michael Sims
Sent: Mon 3/4/2013 10:29 AM
To: tom.s.holmes(at)gmail.com; alwayshunted(at)hotmail.com; patrickccloutier(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; derekthefeared2(at)yahoo.com; Garry Bledsoe; Jason Koelewyn; Jerome Payne; jgramoll(at)gramoll.com; joral(at)darkenedpath.com; hall.jeff(at)gmail.com; mjn82(at)yahoo.com; timmygrainger(at)sympatico.ca; mvpenner(at)yahoo.com; rolfloschek(at)yahoo.de; driscollej(at)gmail.com; zydecopirate1(at)yahoo.com; Jason Koelewyn
Cc: dc442
Subject: dc442 Haven w03 builds!



Hi folks,
After 3 years oof play, the Ogres go on the books as our first elimination... Thanks for playing Jerome!  Of course with every death comes new units for others so I'm sure the Hobbits, Dwarves, Shades, and Elves owe you a moment of silence for doing your part in the circle of life.  Onward!  Spring 04, due...... Friday!  3/8, 12 noon Central.
Enjoy,
-mike
 
Archers:
Build A Loxley
Build F Llyr
 
Barbarians:
Remove F CRYSTAL LAKE
Remove A Pendaran Wood
 
Centaurs:
Remove F Cathal
 
Elves:
Build A Prekkendorran Hts
Build F Gelfling
Build A Garthim
 
Gnomes:
Build F Newa River
 
Hobbits:
Build A Rohan
Build A Krikkit
Build F Lindon
Build F Mordor
 
Knights:
Build F Grimpen Ward
Build F Wing Hove
 
Magicians:
Build F Tarsis
Build F Ergoth
 
Nomads:
Remove F Endor
 
Ogres:
Remove A Heresh
 
Rogues:
Remove A Walk of Clouds
Remove A Acme Acres
 
Trolls:
Build F Kahvi
 
Undead:
Remove F THE MAW
Remove F THUNDERHEAD
 
Wizards:
Remove A Zhentil Keep
Remove A France
 
 
 
dc442 Haven w03 builds! (dc442) briandiffell Mar 10, 03:33 pm
.com>
Message-ID:
X-Sender: diplomacy(at)diffell.net
User-Agent: RoundCube Webmail/0.3.1
Content-Transfer-Encoding: 8bit
Content-Type: text/plain; charset=UTF-8
In my experience, when Sims runs late it's because some knucklehead or
another in the game hasn't submitted orders, and Sims is too polite to
announce who it is.
On Sun, 10 Mar 2013 16:23:15 -0400, Derek
wrote:
Are you ok Mike. I think the route of all of our inquisitive results
e-mails is really concern for your well being. We are so used to the
standard of punctuality you've set for us that we start to consider the
worst with delays.

So hopefully you are not the victim of a shark attack, alien abduction,
cult sacrifice or volcanic explosion. But if you were we would all
write
you amazing eulogies.

In the mean time we will continue to anxiously await results and hope
you
are safe.

Thank you again for running the complex game which I am sure takers a
good
deal longer to produce results than a normal game.

Sent from my iPhone

On Mar 7, 2013, at 3:28 PM, "Michael Sims"
wrote:

> Well would ya look at that... a little under 24 hours till next
results!
> Time sure does fly when yer having fun...
>
>
> From: Michael Sims
> Sent: Mon 3/4/2013 10:29 AM
> To: tom.s.holmes(at)gmail.com; alwayshunted(at)hotmail.com;
> patrickccloutier(at)gmail.com; diplomacy(at)diffell.net;
chaosonejoe(at)yahoo.com;
> welsh_stroud(at)msn.com; derekthefeared2(at)yahoo.com; Garry Bledsoe; Jason
> Koelewyn; Jerome Payne; jgramoll(at)gramoll.com; joral(at)darkenedpath.com;
> hall.jeff(at)gmail.com; mjn82(at)yahoo.com; timmygrainger(at)sympatico.ca;
> mvpenner(at)yahoo.com; rolfloschek(at)yahoo.de; driscollej(at)gmail.com;
> zydecopirate1(at)yahoo.com; Jason Koelewyn
> Cc: dc442
> Subject: dc442 Haven w03 builds!
>
> Hi folks,
> After 3 years oof play, the Ogres go on the books as our first
> elimination... Thanks for playing Jerome! Of course with every death
> comes new units for others so I'm sure the Hobbits, Dwarves, Shades,
and
> Elves owe you a moment of silence for doing your part in the circle of
> life. Onward! Spring 04, due...... Friday! 3/8, 12 noon Central.
> Enjoy,
> -mike
>
> Archers:
> Build A Loxley
> Build F Llyr
>
> Barbarians:
> Remove F CRYSTAL LAKE
> Remove A Pendaran Wood
>
> Centaurs:
> Remove F Cathal
>
> Elves:
> Build A Prekkendorran Hts
> Build F Gelfling
> Build A Garthim
>
> Gnomes:
> Build F Newa River
>
> Hobbits:
> Build A Rohan
> Build A Krikkit
> Build F Lindon
> Build F Mordor
>
> Knights:
> Build F Grimpen Ward
> Build F Wing Hove
>
> Magicians:
> Build F Tarsis
> Build F Ergoth
>
> Nomads:
> Remove F Endor
>
> Ogres:
> Remove A Heresh
>
> Rogues:
> Remove A Walk of Clouds
> Remove A Acme Acres
>
> Trolls:
> Build F Kahvi
>
> Undead:
> Remove F THE MAW
> Remove F THUNDERHEAD
>
> Wizards:
> Remove A Zhentil Keep
> Remove A France
>
>
>
dc442 Haven f03 retreats! - FuzzyLogic   (Mar 04, 2013, 8:13 am)
Rolf, it all depends on what part of the country.  Arkansas, for example, is about 30 years behind the rest of the world...
-mike
 



From: Rolf Loschek [mailto:Rolfloschek(at)yahoo.de]
Sent: Sun 3/3/2013 4:19 PM
To: Michael Sims
Cc: <tom.s.holmes(at)gmail.com>; <alwayshunted(at)hotmail.com>; <patrickccloutier(at)gmail.com>; <diplomacy(at)diffell.net>; <chaosonejoe(at)yahoo.com>; <welsh_stroud(at)msn.com>; <derekthefeared2(at)yahoo.com>; Garry Bledsoe; Jason Koelewyn; Jerome Payne; <jgramoll(at)gramoll.com>; <joral(at)darkenedpath.com>; <hall.jeff(at)gmail.com>; <mjn82(at)yahoo.com>; <timmygrainger(at)sympatico.ca>; <mvpenner(at)yahoo.com>; <driscollej(at)gmail.com>; <zydecopirate1(at)yahoo.com>; dc442
Subject: Re: dc442 Haven f03 retreats!



Mike, I know that timewise you are a bit behind, over there in the colonies. But I thought, it was only a matter of hours, not days ?

Von meinem iPad gesendet

Am 27.02.2013 um 22:48 schrieb "Michael Sims" <mike(at)fuzzylogicllc.com>:







Next is builds!  How about by Friday 3pm Central... Tho if I have them all Thu I'll put out results tomorrow...
Enjoy,
-mike
 

Archers: Build 2
Barbarians: Remove 2
Centaurs: Remove 1
Elves: Build 3
Gnomes: Build 1
Hobbits: Build 4
Knights: Build 2
Magicians: Build 2
Nomads: Remove 1
Ogres: Remove 1
Rogues: Remove 2
Trolls: Build 1
Undead: Remove 2
Wizards: Remove 2

RETREATS:
 
Nomads:
F Fantastica - Endor
F The Old Gristmill - Pwyll
 
Pirates:
A Neverpeak Mtn - Hidden Grotto
 
Rogues:
A Corona - Walk of Clouds
 
Undead:
F Terabithia - THUNDERHEAD
 
 
 
 

<dc442.gif>

<dc442.dpw>

[Reply]

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