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DC386: Fall 1770 adjudication - dknemeyer   (Aug 25, 2011, 3:20 pm)
Hi Robert,




I am in the hospital having had emergency surgery last night. Would it be possible to postpone the game for a week? While I know what I want my build to be it will be diplomatically destabilizing if I don't have some time for press first. 




If that is not OK then just build A Mos. 




Thanks,




Dirk

Sent from my iPhone


On Aug 24, 2011, at 12:07 AM, Robert Stein <smileyrob68(at)gmail.com> wrote:






1770 sees quite a bit of movement in the center of the board. As a result the supply center counts will be dependent on the French retreat. Thus I'll need conditional build orders from Austria. Retreats and adjustment orders due Thursday, 22:00 GMT.


I need retreats from France and Austria, build orders from Britain, France, and Russia, a disband from Sweden, and those conditional adjustment orders from Austria.

DC386 FALL 1770 ADJUDICATION

PLAYERS:

Austria-Hapsburg: Arandia / Adriaan Tichler / arandia.t(at)gmail.com (resigned Summer 1766)




from Fall 1766: sunchung/ Sun Chung / sun.chung(at)gmail.com




Britain-Hanover: psychosis1973 / Michael Thompson / psychosis(at)sky.com
Denmark-Norway: Josiah / Josiah Henderson / josiah.henderson(at)gmail.com (abandoned Spring 1766)

















France: alwayshunted /  Warren Fleming / alwayshunted(at)hotmail.com
Ottoman Empire: Lane / Aidan Slattery / aislattery(at)aol.com


















Poland-Saxony: raybrucea / Bruce Ray / raybrucea(at)aol.com
Prussia: DrSwordopolis / Nick Powell / nick.s.powell(at)gmail.com (eliminated Fall 1767)

















Russian Empire: dknemeyer / Dirk Knemeyer / dirk(at)knemeyer.com
Spain: Brstd46 /  Richard Aldous / aldous(at)xtra.co.nz (eliminated Winter 1767)

















Sweden: Wladimir7 / Wladimir Mysonski / wmysonski(at)gmail.com

ORDERS:
Austria: A Bohemia - Breslau.
Austria: A Bosnia - Constantinople (*Fails*).
Austria: A Budapest - Bohemia.

Austria: A Croatia - Vienna.
Austria: A Dresden Supports A Breslau - Lusatia.
Austria: A Hesse-Westphalia - Burgundy.
Austria: A Switzerland Supports A Hesse-Westphalia - Burgundy.
Austria: A Tuscany Supports A Republic of Venice (*Dislodged* can retreat to Milan or OTB.).

Austria: A Republic of Venice Supports A Switzerland.

Britain: F Christiania Hold.
Britain: F Copenhagen Hold.
Britain: A Holstein Supports F Copenhagen.
Britain: A Mecklenburg Hold.
Britain: F North Sea Supports F Christiania.

Britain: F Skagerrak Supports F Christiania.

France: A Austrian Netherlands Supports A Lusatia - Hesse-Westphalia.
France: A Barcelona - Tuscany.
France: A Burgundy - Switzerland (*Dislodged* can retreat to Picardy or Paris or Marseilles or Languedoc or Baden-Wuerttemberg or OTB.).

France: F Gulf of Lyon Convoys A Barcelona - Tuscany.
France: F Languedoc - Barcelona.
France: A Leon - Gascony.
France: A Lusatia - Hesse-Westphalia.
France: F Mid-Atlantic Ocean Hold.
France: A Savoy Supports A Barcelona - Tuscany.


Russia: A Ankara Supports A Bosnia - Constantinople.
Russia: F Baltic Sea Supports A Berlin - Mecklenburg.
Russia: A Berlin - Mecklenburg (*Fails*).
Russia: A Breslau - Lusatia.
Russia: F Courland - Gulf of Bothnia.

Russia: A Novgorod Territory Supports F Scania - Christiania.
Russia: A Posen - Berlin (*Fails*).
Russia: F Scania - Christiania (*Fails*).
Russia: A Wallachia Supports A Bosnia - Constantinople.

Saxony: A Hanover Supports A Mecklenburg.


Sweden: F Barents Sea - Norwegian Sea.
Sweden: F Stockholm - Scania (*Fails*).

Turkey: F Adriatic Sea Supports A Constantinople.
Turkey: A Constantinople Hold.
Turkey: F Ionian Sea Supports A Constantinople.

Turkey: A Papal States Supports A Barcelona - Tuscany.
Turkey: F Tyrrhenian Sea Supports A Barcelona - Tuscany.
Turkey: F Western Mediterranean - Morocco.

THE FOLLOWING UNITS WERE DISLODGED:
French A Burgundy can retreat to Picardy or Paris or Marseilles or Languedoc or Baden-Wuerttemberg or OTB.

Austrian A Tuscany can retreat to Milan or OTB.

UNIT LOCATIONS:
Austria:   A Bohemia, A Bosnia, A Breslau, A Burgundy, A Dresden, A
           Switzerland, A Republic of Venice, A Vienna. (A Milan/OTB)
Britain:   F Christiania, F Copenhagen, A Holstein, A Mecklenburg, F North Sea,

           F Skagerrak.
France:    A Austrian Netherlands, F Barcelona, A Gascony, F Gulf of Lyon, A
           Hesse-Westphalia, F Mid-Atlantic Ocean, A Savoy, A Tuscany. (A Picardy/Paris/Marseilles/Languedoc/Baden-Wuerttemberg/ OTB.)

Russia:    A Ankara, F Baltic Sea, A Berlin, F Gulf of Bothnia, A Lusatia, A
           Novgorod Territory, A Posen, F Scania, A Wallachia.
Saxony:    A Hanover.
Sweden:    F Norwegian Sea, F Stockholm.
Turkey:    F Adriatic Sea, A Constantinople, F Ionian Sea, F Morocco, A Papal

           States, F Tyrrhenian Sea.

OWNERSHIP OF SUPPLY CENTERS (after retreats):
Austria (9-1(2)+1=9(Cool):   /??-Baden-Wuerttemberg/, Bavaria, Budapest, Dresden, Milan, Switzerland,
           /-Tuscany/, Republic of Venice, Vienna. +Breslau{If A Burgundy retreats to Baden-Wuerttemberg then 8 centers owned)

Britain (6-1+2=7):   Edinburgh, /-Hanover/, Liverpool, London, Mecklenburg, United Provinces. +Christiania, +Copenhagen
France: (9+1(2)=10(11)):  Austrian Netherlands, Barcelona, Brest, Hesse-Westphalia, Madrid,
           Marseilles, Paris, Portugal, Savoy. +Tuscany. ??+BAW {If A Burgundy retreats to Baden-Wuerttemberg then 11 centers owned)

Russia (10-2+2=10):    Abo, /-Breslau/, /-Constantinople/, Courland, Crimea, Kiev, Koenigsburg,
           Moscow, St Petersburg, Warsaw. +Ankara, + Berlin
Saxony (1-1+1=1):    /-Berlin/. + Hanover
Sweden (3-2=1):    /-Christiania/, /-Copenhagen/, Stockholm.

Turkey (6-1+1=6):    Algiers, /-Ankara/, Morocco, Papal States, Tunis, Two Sicilies. +Constantinople

Austria:    9(Cool Supply centers,  9(Cool Units:  Disbands 1 unit if A Bur retreats to BaW and A Tus retreats to Mil; Builds 0 units if Bur retreats elsewhere and Tus retreats to Mil, Builds 1 unit if Bur retreats elsewhere and Tus retreats OTB

Britain:    7 Supply centers,  6 Units:  Builds   1 unit. (can build in Edinburgh, Liverpool, London)
Denmark:    0 Supply centers,  0 Units:  Builds   0 units.
France:     10(11) Supply centers, 9(Cool Units:  Builds   2 units if Bur retreats to Hew or OTB. Builds 1 otherwise (Can build in Brest, Marseilles, Paris)

Prussia:    0 Supply centers,  0 Units:  Builds   0 units.
Russia:    10 Supply centers,  9 Units:  Builds   1 unit. (can build in Crimea, Kiev, Moscow, St. Petersburg)
Saxony:     1 Supply center,   1 Unit:   Builds   0 units.

Spain:      0 Supply centers,  0 Units:  Builds   0 units.
Sweden:     1 Supply center,  2 Units:  Disbands   1 unit.
Turkey:     6 Supply centers,  6 Units:  Builds   0 units.

BUILD CENTERS:

Austria: Budapest, Milan, Vienna
Britain: Edinburgh, Hanover, Liverpool, London
France: Brest, Marseilles, Paris
Russia: Crimea, Kiev, Moscow, St. Petersburg
Saxony: Baden-Wuerttemberg, Dresden, Warsaw



Sweden: Abo, Stockholm
Turkey: Ankara, Constantinople, Tunis

UPCOMING DEADLINES:
Winter 1770 retreats/adjustments           Thursday, August 25, 22:00 GMT
Spring 1771 orders                                  Tuesday, August 30, 22:00 GMT

Summer 1771 retreats                             Thursday, September 1, 22:00 GMT





<DC386_Fa70_orders.gif>



<DC386_Fa70_results.gif>



<DC386_Fa70_results.dpy>

[Reply]

dc394 - more info - FuzzyLogic   (Aug 25, 2011, 3:17 pm)
Hey again,


It's just me.  Your messenger of life, growth, and prosperity... or maybe of death... destruction... and of being squashed into the ground by your peers who seek to oust you from the game...


 


Today's news... is merely informational.  We have our full slate of prelims.  All is good for next Wednesday.


 


A few other notes...


 


A fleet on a land space that is adjacent to a river is considered to be in a COASTAL space.  As such, a fleet in a coastal space cannot order a convoy.


 


The wiki page is updated.  See www.dipwiki.com?title=Haven.  The map is current, as well the history of games and even a new section on what changed in the Haven 1.2.


Enjoy,


-mike





From: Michael Sims
Sent: Mon 8/22/2011 1:47 PM
Cc: dc394
Subject: dc394 - some info









Hey everyone,


 


Now that we're off and running, I've gotten a few queries on the map.  I have to remember that only about half of you have played before, so there's lots to learn.  For those of you who know this already, well, you can just sit back and relax w the knowledge that you're one step ahead of the group... give yourself a pat on the back.  (put down your dagger first or it could be an embarrassing way to go out)


 


The Haven is played predominantly in what's referred to as the Overworld.  This is the big circular map you see.  It's a pretty normal map, all things considered.  While I toiled with the idea of building a Diplomacy world on a Mobius Strip or even a Kline Bottle, this is, alas, just a Sphere.  Like any modern-day sphere, this one is *round*, not *flat*... and so, it wraps around the edge.  I tried to draw somewhat intuitive indications of what wraps around on the other side.  Like you see Sable's Swamp in the northwest corner?  Well you also see a sliver of it in the northeast.  Thus, a fleet there could move to any of the spaces that it connects to, on either side of the map.


 


Some other features you might notice in the Haven are...


 


Rivers.  Lots of them.  Rivers work like canals (Con, Kiel) in Diplomacy - they connect spaces as if they're coastal.  Thus a fleet can move from one space to another, as long as the river connects there.  Take that starting Barbarian fleet for example.  It looks landlocked, but it's actually right on a fork in the river, and thus has a lot of first turn movement choices.  It can move to any space adjacent that is along the river - that is any direction but east/northeast.


 


Arrows.  Snappy red ones.  Where you see these, the spaces are connected.  Arrows that point to two land spaces mean those land spaces are considered adjacent, even tho it doesn't look like they are.  Armies and/or fleets can both follow these arrows or give support to the neighboring space as if they were actually touching.  And arrows that connect sea zones... see them all around the High Seas... make movement out there a little more fluid (heh).  This idea was cannibalized from Ancient Med that first invented Arrows back around 220BC to designate a 4-way crossover in the central sea zones of that variant.


 


Important:  The other thing of interest we see are the two different types of supply centers... normal round dots, and then larger circles with a crosshairs in them.  These larger ones are called Eternal Build Centers, or "EBC's".  Anyone who owns one of these centers (and per typical build rules, has it vacant and a build available on a winter turn) can build a unit in their Home Centers *or* an EBC.  This makes them extremely valueable forward build points - that are in most cases right in the back yard of several players.  On this redraw of the Haven map, the number of EBCs was raised from 9 to 12.


 


The other place action will take place is the Underworld.  A much smaller map in the lower right.  The Dwarves start here, and many other powers have historically visited here - since you can span vast distances in the Overworld via only a couple hops underground.  Want to move from Cave of Ordeals to Icereach?  Well that's about 7 spaces across the Overworld, but only *2 hops* via the Underworld.  Consider these warp points, stalemate breakers, or just headaches in a box cuz they will will certainly give you a lot to think about.  The Overworld is connected to the Underworld via 8 spaces (they are colored a lighter gray on the Underworld map) that exist on *both* maps.  A unit in one of these crossover spaces is actually in both spots, even tho it will only be shown in the Overworld.  Only armies can go underground... tho fleets can enter a few of the crossover spaces that adjoin rivers or lakes.


 


Also note the Underworld wraps around too.  There are 5 little arrows that point off to the sides, with some labels in a box that they point to indicating a space on the other side.


 


Altogether, these features are intended to create a fluid large-scale map that is *not* prone to eventual end in continental stalemates.


 


Enjoy,


-mike


 






From: Michael Sims
Subject: dc394 Game Start!






Here we go!


Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set.  These will be your enemies going forward!


 


For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8.  A little over half.


 


First deadline:  Monday 8/29, 3pm Central.  That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.


 


But before that, everyone *must* send me a prelim set of Spring 01 orders immediately!  These are prelims.  They're not final.  You can change them any time, but you should always turn them in early.  On the first turn they're required.  So pls take a moment to send in your best guess as to what your Spring 01 orders may be.  This is due by Wed 8/24, 3pm Central.  This ensures we will have a full turn and I can put out the results right on time, which everyone loves..


 


So what are we waiting for?  Go!  Fight!  Win!  Let me know how things go.  I'm always interested in hearing about how to make maps better and how the map affects early negotiations.  In particular for those who have played before, how the changes affect things...


 


PRESS:  Press is certainly welcome.  Anonymous type stuff you can submit with your orders to have published with the results.  Go crazy.


 


If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.


 


If you don't show a "Location" below, pls take a moment to update your profile.  It's always fun to know where our players are from.  A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.


 


Enjoy!


-mike


 


 








ID


Country


Name


Email


Location



balthazar


Samurai


balthazar logan


baz.dip(at)gmail.com


Philadelphia, PA, US



bielf11


Magicians


Frank Bielschowsky


dipcorp.player(at)gmail.com


Soest, UT, NL



briandiffell


Knights


Brian Diffell


diplomacy(at)diffell.net


Arlington, VA, US



chaosonejoe


Hobbits


Joe Babinsack


chaosonejoe(at)yahoo.com


Butler, PA, US



ConradW


Gnomes


Charles Welsh


welsh_stroud(at)msn.com


Ellicott City, MD, US



garry.bledsoe


Wizards


Garry Bledsoe


kielmarch(at)hotmail.com


Little Rock , AR, US



initdoby5


Nomads


Dan Sinensky


dan.i.sinensky(at)gmail.com


US



jerome777


Centaurs


Jerome Payne


jerome777(at)ymail.com


Peterborough, CAMBS, UK



Jim-Bob


Dwarves


Jim Burgess


jfburgess(at)gmail.com


Providence, RI, US



mgsmuhammad


Archers


Stuart Coutts


wealllovekatamari(at)yahoo.com


London, GLONDON, UK



mjn82


Ogres


Mike Norton


mjn82(at)yahoo.com






offdisc


Rogues


Mike Hoffman


mrh(at)panix.com


Denver, CO, US



sandiegosmith


Leprechauns


Mark Smith


sandiegosmith(at)hotmail.com


San Diego, CA, US



Spinoza


Undead


Matthias Matzinger


Spinozas(at)gmx.net


Zurich, CH



Telcontar


Trolls


Greg Kovas


kingkovas(at)gmail.com


Ann Arbor, MI, US



The_Blurbist


Elves


Chris Lockheardt


clockheardt(at)yahoo.com


Andover, MA, US



tiga124


Barbarians


Markus Paeuser


tiga124(at)aol.com


Walldorf, DE



Tomahaha


Pirates


Tom Reinecker


tomahaha(at)frontiernet.net






Viper


Faeries


Michael Penner


mvpenner(at)yahoo.com


Winnipeg, MB, CA

[Reply]

DC 387: Game on! - Blueraider0   (Aug 25, 2011, 10:55 am)

[Reply]

DC 387: Draw proposal... - Sean2010   (Aug 25, 2011, 10:44 am)
Hello Alex and board,

 

I had recently asked if anyone had volunteered. Since no one else is volunteering, I'll volunteer, but I would like confirmation between the attachments. W04 correction was used to create the bmp of the RP file on my computer. I'd have to do more toying to match the previous map and unit styles.

 

Would this be acceptable?

 

from Sean

 


 

[Reply]

DC 387: Draw proposal... - Blueraider0   (Aug 25, 2011, 10:34 am)

[Reply]

DC 387: Draw proposal... (dc387) Sean2010 Aug 25, 10:44 am
Hello Alex and board,

 

I had recently asked if anyone had volunteered. Since no one else is volunteering, I'll volunteer, but I would like confirmation between the attachments. W04 correction was used to create the bmp of the RP file on my computer. I'd have to do more toying to match the previous map and unit styles.

 

Would this be acceptable?

 

from Sean

 


 
dc389 w05 builds! - FuzzyLogic   (Aug 25, 2011, 8:52 am)
A simple turn, just a matter of one new unit for Austria and one less for France.  For all the action that happened this round, the build phase seems eerily simple...


 


Austria: Build A Vienna


France: Remove A Gascony


 


NEXT:  Spring 06, due next Tues 8/30, 3pm Central.


Enjoy,


-mike


 


 


 


 

[Reply]

DC 373: Deadline Tomorrow - AceRimmer   (Aug 24, 2011, 1:13 pm)
Fall 1911 orders are due tomorrow. Don't forget to vote on EFG and AEFG draw proposals.

[Reply]

dc394 - some info - FuzzyLogic   (Aug 24, 2011, 7:49 am)
Dont forget spring 01 prelims today!  Moves aren't due today, I just need to make sure the game gets off to a good start.  With this many players it's hard to track everyone down, but it's a lot easier if everyone sends in prelims.






From: Michael Sims
Sent: Mon 8/22/2011 1:47 PM
Cc: dc394
Subject: dc394 - some info








Hey everyone,


 


Now that we're off and running, I've gotten a few queries on the map.  I have to remember that only about half of you have played before, so there's lots to learn.  For those of you who know this already, well, you can just sit back and relax w the knowledge that you're one step ahead of the group... give yourself a pat on the back.  (put down your dagger first or it could be an embarrassing way to go out)


 


The Haven is played predominantly in what's referred to as the Overworld.  This is the big circular map you see.  It's a pretty normal map, all things considered.  While I toiled with the idea of building a Diplomacy world on a Mobius Strip or even a Kline Bottle, this is, alas, just a Sphere.  Like any modern-day sphere, this one is *round*, not *flat*... and so, it wraps around the edge.  I tried to draw somewhat intuitive indications of what wraps around on the other side.  Like you see Sable's Swamp in the northwest corner?  Well you also see a sliver of it in the northeast.  Thus, a fleet there could move to any of the spaces that it connects to, on either side of the map.


 


Some other features you might notice in the Haven are...


 


Rivers.  Lots of them.  Rivers work like canals (Con, Kiel) in Diplomacy - they connect spaces as if they're coastal.  Thus a fleet can move from one space to another, as long as the river connects there.  Take that starting Barbarian fleet for example.  It looks landlocked, but it's actually right on a fork in the river, and thus has a lot of first turn movement choices.  It can move to any space adjacent that is along the river - that is any direction but east/northeast.


 


Arrows.  Snappy red ones.  Where you see these, the spaces are connected.  Arrows that point to two land spaces mean those land spaces are considered adjacent, even tho it doesn't look like they are.  Armies and/or fleets can both follow these arrows or give support to the neighboring space as if they were actually touching.  And arrows that connect sea zones... see them all around the High Seas... make movement out there a little more fluid (heh).  This idea was cannibalized from Ancient Med that first invented Arrows back around 220BC to designate a 4-way crossover in the central sea zones of that variant.


 


Important:  The other thing of interest we see are the two different types of supply centers... normal round dots, and then larger circles with a crosshairs in them.  These larger ones are called Eternal Build Centers, or "EBC's".  Anyone who owns one of these centers (and per typical build rules, has it vacant and a build available on a winter turn) can build a unit in their Home Centers *or* an EBC.  This makes them extremely valueable forward build points - that are in most cases right in the back yard of several players.  On this redraw of the Haven map, the number of EBCs was raised from 9 to 12.


 


The other place action will take place is the Underworld.  A much smaller map in the lower right.  The Dwarves start here, and many other powers have historically visited here - since you can span vast distances in the Overworld via only a couple hops underground.  Want to move from Cave of Ordeals to Icereach?  Well that's about 7 spaces across the Overworld, but only *2 hops* via the Underworld.  Consider these warp points, stalemate breakers, or just headaches in a box cuz they will will certainly give you a lot to think about.  The Overworld is connected to the Underworld via 8 spaces (they are colored a lighter gray on the Underworld map) that exist on *both* maps.  A unit in one of these crossover spaces is actually in both spots, even tho it will only be shown in the Overworld.  Only armies can go underground... tho fleets can enter a few of the crossover spaces that adjoin rivers or lakes.


 


Also note the Underworld wraps around too.  There are 5 little arrows that point off to the sides, with some labels in a box that they point to indicating a space on the other side.


 


Altogether, these features are intended to create a fluid large-scale map that is *not* prone to eventual end in continental stalemates.


 


Enjoy,


-mike


 






From: Michael Sims
Subject: dc394 Game Start!






Here we go!


Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set.  These will be your enemies going forward!


 


For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8.  A little over half.


 


First deadline:  Monday 8/29, 3pm Central.  That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.


 


But before that, everyone *must* send me a prelim set of Spring 01 orders immediately!  These are prelims.  They're not final.  You can change them any time, but you should always turn them in early.  On the first turn they're required.  So pls take a moment to send in your best guess as to what your Spring 01 orders may be.  This is due by Wed 8/24, 3pm Central.  This ensures we will have a full turn and I can put out the results right on time, which everyone loves..


 


So what are we waiting for?  Go!  Fight!  Win!  Let me know how things go.  I'm always interested in hearing about how to make maps better and how the map affects early negotiations.  In particular for those who have played before, how the changes affect things...


 


PRESS:  Press is certainly welcome.  Anonymous type stuff you can submit with your orders to have published with the results.  Go crazy.


 


If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.


 


If you don't show a "Location" below, pls take a moment to update your profile.  It's always fun to know where our players are from.  A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.


 


Enjoy!


-mike


 


 








ID


Country


Name


Email


Location



balthazar


Samurai


balthazar logan


baz.dip(at)gmail.com


Philadelphia, PA, US



bielf11


Magicians


Frank Bielschowsky


dipcorp.player(at)gmail.com


Soest, UT, NL



briandiffell


Knights


Brian Diffell


diplomacy(at)diffell.net


Arlington, VA, US



chaosonejoe


Hobbits


Joe Babinsack


chaosonejoe(at)yahoo.com


Butler, PA, US



ConradW


Gnomes


Charles Welsh


welsh_stroud(at)msn.com


Ellicott City, MD, US



garry.bledsoe


Wizards


Garry Bledsoe


kielmarch(at)hotmail.com


Little Rock , AR, US



initdoby5


Nomads


Dan Sinensky


dan.i.sinensky(at)gmail.com


US



jerome777


Centaurs


Jerome Payne


jerome777(at)ymail.com


Peterborough, CAMBS, UK



Jim-Bob


Dwarves


Jim Burgess


jfburgess(at)gmail.com


Providence, RI, US



mgsmuhammad


Archers


Stuart Coutts


wealllovekatamari(at)yahoo.com


London, GLONDON, UK



mjn82


Ogres


Mike Norton


mjn82(at)yahoo.com






offdisc


Rogues


Mike Hoffman


mrh(at)panix.com


Denver, CO, US



sandiegosmith


Leprechauns


Mark Smith


sandiegosmith(at)hotmail.com


San Diego, CA, US



Spinoza


Undead


Matthias Matzinger


Spinozas(at)gmx.net


Zurich, CH



Telcontar


Trolls


Greg Kovas


kingkovas(at)gmail.com


Ann Arbor, MI, US



The_Blurbist


Elves


Chris Lockheardt


clockheardt(at)yahoo.com


Andover, MA, US



tiga124


Barbarians


Markus Paeuser


tiga124(at)aol.com


Walldorf, DE



Tomahaha


Pirates


Tom Reinecker


tomahaha(at)frontiernet.net






Viper


Faeries


Michael Penner


mvpenner(at)yahoo.com


Winnipeg, MB, CA

[Reply]

dc389 f05 retreats! - FuzzyLogic   (Aug 24, 2011, 7:37 am)
Retreats are all in early, so we can send those builds... they are...


 


Austria +1


France -1


 


By tomorrow 3pm Central!


 


Austria: A Munich - Berlin


France: F Tunis - North Africa


Russia: F Denmark - Sweden


 


Enjoy,


-mike


 

[Reply]

DC386: Fall 1770 adjudication - smileyrob   (Aug 23, 2011, 11:07 pm)

[Reply]

DC386: Fall 1770 adjudication (dc386) dknemeyer Aug 25, 03:20 pm
Hi Robert,




I am in the hospital having had emergency surgery last night. Would it be possible to postpone the game for a week? While I know what I want my build to be it will be diplomatically destabilizing if I don't have some time for press first. 




If that is not OK then just build A Mos. 




Thanks,




Dirk

Sent from my iPhone


On Aug 24, 2011, at 12:07 AM, Robert Stein <smileyrob68(at)gmail.com> wrote:






1770 sees quite a bit of movement in the center of the board. As a result the supply center counts will be dependent on the French retreat. Thus I'll need conditional build orders from Austria. Retreats and adjustment orders due Thursday, 22:00 GMT.


I need retreats from France and Austria, build orders from Britain, France, and Russia, a disband from Sweden, and those conditional adjustment orders from Austria.

DC386 FALL 1770 ADJUDICATION

PLAYERS:

Austria-Hapsburg: Arandia / Adriaan Tichler / arandia.t(at)gmail.com (resigned Summer 1766)




from Fall 1766: sunchung/ Sun Chung / sun.chung(at)gmail.com




Britain-Hanover: psychosis1973 / Michael Thompson / psychosis(at)sky.com
Denmark-Norway: Josiah / Josiah Henderson / josiah.henderson(at)gmail.com (abandoned Spring 1766)

















France: alwayshunted /  Warren Fleming / alwayshunted(at)hotmail.com
Ottoman Empire: Lane / Aidan Slattery / aislattery(at)aol.com


















Poland-Saxony: raybrucea / Bruce Ray / raybrucea(at)aol.com
Prussia: DrSwordopolis / Nick Powell / nick.s.powell(at)gmail.com (eliminated Fall 1767)

















Russian Empire: dknemeyer / Dirk Knemeyer / dirk(at)knemeyer.com
Spain: Brstd46 /  Richard Aldous / aldous(at)xtra.co.nz (eliminated Winter 1767)

















Sweden: Wladimir7 / Wladimir Mysonski / wmysonski(at)gmail.com

ORDERS:
Austria: A Bohemia - Breslau.
Austria: A Bosnia - Constantinople (*Fails*).
Austria: A Budapest - Bohemia.

Austria: A Croatia - Vienna.
Austria: A Dresden Supports A Breslau - Lusatia.
Austria: A Hesse-Westphalia - Burgundy.
Austria: A Switzerland Supports A Hesse-Westphalia - Burgundy.
Austria: A Tuscany Supports A Republic of Venice (*Dislodged* can retreat to Milan or OTB.).

Austria: A Republic of Venice Supports A Switzerland.

Britain: F Christiania Hold.
Britain: F Copenhagen Hold.
Britain: A Holstein Supports F Copenhagen.
Britain: A Mecklenburg Hold.
Britain: F North Sea Supports F Christiania.

Britain: F Skagerrak Supports F Christiania.

France: A Austrian Netherlands Supports A Lusatia - Hesse-Westphalia.
France: A Barcelona - Tuscany.
France: A Burgundy - Switzerland (*Dislodged* can retreat to Picardy or Paris or Marseilles or Languedoc or Baden-Wuerttemberg or OTB.).

France: F Gulf of Lyon Convoys A Barcelona - Tuscany.
France: F Languedoc - Barcelona.
France: A Leon - Gascony.
France: A Lusatia - Hesse-Westphalia.
France: F Mid-Atlantic Ocean Hold.
France: A Savoy Supports A Barcelona - Tuscany.


Russia: A Ankara Supports A Bosnia - Constantinople.
Russia: F Baltic Sea Supports A Berlin - Mecklenburg.
Russia: A Berlin - Mecklenburg (*Fails*).
Russia: A Breslau - Lusatia.
Russia: F Courland - Gulf of Bothnia.

Russia: A Novgorod Territory Supports F Scania - Christiania.
Russia: A Posen - Berlin (*Fails*).
Russia: F Scania - Christiania (*Fails*).
Russia: A Wallachia Supports A Bosnia - Constantinople.

Saxony: A Hanover Supports A Mecklenburg.


Sweden: F Barents Sea - Norwegian Sea.
Sweden: F Stockholm - Scania (*Fails*).

Turkey: F Adriatic Sea Supports A Constantinople.
Turkey: A Constantinople Hold.
Turkey: F Ionian Sea Supports A Constantinople.

Turkey: A Papal States Supports A Barcelona - Tuscany.
Turkey: F Tyrrhenian Sea Supports A Barcelona - Tuscany.
Turkey: F Western Mediterranean - Morocco.

THE FOLLOWING UNITS WERE DISLODGED:
French A Burgundy can retreat to Picardy or Paris or Marseilles or Languedoc or Baden-Wuerttemberg or OTB.

Austrian A Tuscany can retreat to Milan or OTB.

UNIT LOCATIONS:
Austria:   A Bohemia, A Bosnia, A Breslau, A Burgundy, A Dresden, A
           Switzerland, A Republic of Venice, A Vienna. (A Milan/OTB)
Britain:   F Christiania, F Copenhagen, A Holstein, A Mecklenburg, F North Sea,

           F Skagerrak.
France:    A Austrian Netherlands, F Barcelona, A Gascony, F Gulf of Lyon, A
           Hesse-Westphalia, F Mid-Atlantic Ocean, A Savoy, A Tuscany. (A Picardy/Paris/Marseilles/Languedoc/Baden-Wuerttemberg/ OTB.)

Russia:    A Ankara, F Baltic Sea, A Berlin, F Gulf of Bothnia, A Lusatia, A
           Novgorod Territory, A Posen, F Scania, A Wallachia.
Saxony:    A Hanover.
Sweden:    F Norwegian Sea, F Stockholm.
Turkey:    F Adriatic Sea, A Constantinople, F Ionian Sea, F Morocco, A Papal

           States, F Tyrrhenian Sea.

OWNERSHIP OF SUPPLY CENTERS (after retreats):
Austria (9-1(2)+1=9(Cool):   /??-Baden-Wuerttemberg/, Bavaria, Budapest, Dresden, Milan, Switzerland,
           /-Tuscany/, Republic of Venice, Vienna. +Breslau{If A Burgundy retreats to Baden-Wuerttemberg then 8 centers owned)

Britain (6-1+2=7):   Edinburgh, /-Hanover/, Liverpool, London, Mecklenburg, United Provinces. +Christiania, +Copenhagen
France: (9+1(2)=10(11)):  Austrian Netherlands, Barcelona, Brest, Hesse-Westphalia, Madrid,
           Marseilles, Paris, Portugal, Savoy. +Tuscany. ??+BAW {If A Burgundy retreats to Baden-Wuerttemberg then 11 centers owned)

Russia (10-2+2=10):    Abo, /-Breslau/, /-Constantinople/, Courland, Crimea, Kiev, Koenigsburg,
           Moscow, St Petersburg, Warsaw. +Ankara, + Berlin
Saxony (1-1+1=1):    /-Berlin/. + Hanover
Sweden (3-2=1):    /-Christiania/, /-Copenhagen/, Stockholm.

Turkey (6-1+1=6):    Algiers, /-Ankara/, Morocco, Papal States, Tunis, Two Sicilies. +Constantinople

Austria:    9(Cool Supply centers,  9(Cool Units:  Disbands 1 unit if A Bur retreats to BaW and A Tus retreats to Mil; Builds 0 units if Bur retreats elsewhere and Tus retreats to Mil, Builds 1 unit if Bur retreats elsewhere and Tus retreats OTB

Britain:    7 Supply centers,  6 Units:  Builds   1 unit. (can build in Edinburgh, Liverpool, London)
Denmark:    0 Supply centers,  0 Units:  Builds   0 units.
France:     10(11) Supply centers, 9(Cool Units:  Builds   2 units if Bur retreats to Hew or OTB. Builds 1 otherwise (Can build in Brest, Marseilles, Paris)

Prussia:    0 Supply centers,  0 Units:  Builds   0 units.
Russia:    10 Supply centers,  9 Units:  Builds   1 unit. (can build in Crimea, Kiev, Moscow, St. Petersburg)
Saxony:     1 Supply center,   1 Unit:   Builds   0 units.

Spain:      0 Supply centers,  0 Units:  Builds   0 units.
Sweden:     1 Supply center,  2 Units:  Disbands   1 unit.
Turkey:     6 Supply centers,  6 Units:  Builds   0 units.

BUILD CENTERS:

Austria: Budapest, Milan, Vienna
Britain: Edinburgh, Hanover, Liverpool, London
France: Brest, Marseilles, Paris
Russia: Crimea, Kiev, Moscow, St. Petersburg
Saxony: Baden-Wuerttemberg, Dresden, Warsaw



Sweden: Abo, Stockholm
Turkey: Ankara, Constantinople, Tunis

UPCOMING DEADLINES:
Winter 1770 retreats/adjustments           Thursday, August 25, 22:00 GMT
Spring 1771 orders                                  Tuesday, August 30, 22:00 GMT

Summer 1771 retreats                             Thursday, September 1, 22:00 GMT





<DC386_Fa70_orders.gif>



<DC386_Fa70_results.gif>



<DC386_Fa70_results.dpy>
dc385 f05 results! - vonpowell   (Aug 23, 2011, 10:38 pm)
Mike,


 


As I read the orders, you are correct.  The Italian moves A
Mor-Spa and F Gib C A Mor-Spa are valid and unopposed.  The convoy
succeeds.


 


Yes, this is one of the limitations of Realpolitik when it comes to
1900.  I'm glad you caught this adjudication error.


 


Baron


=========




In a message dated 8/23/2011 1:08:43 P.M. Pacific Daylight Time,
mike(at)fuzzylogicllc.com writes:






By the way, the convoy of
Mor-Spain does succeed.  This seems to be a limitation of Realpolitik
that a space cannot be both coastal (allowing armies to enter) and sea
(alllowing fleets to convoy) thus RP considers it an invalid convoy
order.  By my read of the rules (www.dipwiki.com?title=1900) the
convoy is legal, so I'll move the army with the Winter map.  But know
it's there in Spain!


 


"Gibraltar is a sea space for convoy purposes, but an
army can move there from either Morocco (via the crossing arrow) or Spain, and
prevent a fleet from entering."






From: Michael Sims
Sent: Tue
8/23/2011 2:58 PM
To: Robert Stein
Cc: Douglas Fresh;
mvpenner(at)yahoo.com; MDemagogue(at)gmail.com; Knightofroma(at)hotmail.com;
jimmy.ghostine(at)vtmednet.org; jimmy.ghostine(at)gmail.com; mrh(at)panix.com;
ortuft(at)gmail.com; VonPowell(at)aol.com; dipping_chris(at)yahoo.com;
dc385
Subject: dc385 f05 results!






Penner is officially eliminated, tho it
may drop clear down to a 3-player game pretty quick here, with both England
and Turkey going from 3 to 2...


 


BUILDS... by Thu 8/25, 12 noon
Central...


 


Austria: Build 2
Britain: Remove 1


Germany: Build 1


Italy: Build 1


Turkey: Remove 1



Austria:
A St Petersburg Supports A
Finland
A Silesia - Warsaw
A Bohemia - Tyrolia (*Bounce*)
A Trieste -
Tyrolia (*Bounce*)
A Constantinople Hold
A Finland Supports A St
Petersburg
A Sevastopol - Armenia (*Fails*)
A Serbia Supports A Rumania
- Bulgaria
A Rumania - Bulgaria


 


Britain:
F Edinburgh - Norwegian
Sea
F Yorkshire - North Sea
F London Supports F Yorkshire - North
Sea


 


Germany:
F Denmark - Baltic Sea
A
Brest Hold
A Paris - Burgundy (*Bounce*)
A Cologne Supports A
Munich
A Berlin - Silesia
A Munich Supports A Berlin - Silesia
F
Norway Hold
F Sweden Supports F Norway
A Netherlands Hold
A Belgium -
Burgundy (*Bounce*)


 


Italy:
F Gibraltar Convoys A Morocco
- Spain (*Fails*)
A Liverpool Supports F North Atlantic Ocean - Clyde
A
Piedmont - Switzerland (*Fails*)
A Milan - Venetia
A Apulia -
Palestine
A Macedonia Supports A Constantinople
A Switzerland - Tyrolia
(*Bounce*)
A Morocco - Spain (*Fails*)
F North Atlantic Ocean -
Clyde
F Mid Atlantic Ocean - North Atlantic Ocean
F Ionian Sea Convoys A
Apulia - Palestine
F Eastern Mediterranean Convoys A Apulia -
Palestine


 


Turkey:
A Ankara Supports F Konya -
Constantinople
A Armenia - Sevastopol (*Fails*)
F Konya - Constantinople
(*Fails*)


 

[Reply]

DC 390: Retreat - Blueraider0   (Aug 23, 2011, 9:42 pm)

[Reply]

dc394 - Faeries to the World - garry.bledsoe   (Aug 23, 2011, 7:21 pm)
Well can't see unless I attach the pic












On Aug 23, 2011, at 7:19 PM, kielmarch(at)hotmail.com wrote:








I have been out of town working a college move-in.

Terrible 14 hr days and no real appreciation. Got home 

today to this mess in my bedroom. Will reply tomorrow

at work. 






On Aug 23, 2011, at 6:13 PM, Michael Penner <mvpenner(at)yahoo.com> wrote:








Hey all... I'm away from home until tomorrow afternoon.  Please don't plan my destruction until after that.  I haven't read any of your emails, though I see there are many.  I welcome all ideas.




mvp






From: Michael Sims <mike(at)fuzzylogicllc.com>
To: baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>;
dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com
Cc: dc394 <dc394(at)diplomaticcorp.com>
Sent: Monday, August 22, 2011 11:05 AM
Subject: dc394 Game Start!





Here we go!


Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set.  These will be your enemies going forward!


 


For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8.  A little over half.


 


First deadline:  Monday 8/29, 3pm Central.  That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.


 


But before that, everyone *must* send me a prelim set of Spring 01 orders immediately!  These are prelims.  They're not final.  You can change them any time, but you should always turn them in early.  On the first turn they're required.  So pls take a moment to send in your best guess as to what your Spring 01 orders may be.  This is due by Wed 8/24, 3pm Central.  This ensures we will have a full turn and I can put out the results right on time, which everyone loves..


 


So what are we waiting for?  Go!  Fight!  Win!  Let me know how things go.  I'm always interested in hearing about how to make maps better and how the map affects early negotiations.  In particular for those who have played before, how the changes affect things...


 


PRESS:  Press is certainly welcome.  Anonymous type stuff you can submit with your orders to have published with the results.  Go crazy.


 


If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.


 


If you don't show a "Location" below, pls take a moment to update your profile.  It's always fun to know where our players are from.  A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.


 


Enjoy!


-mike


 


 







ID


Country


Name


Email


Location


balthazar


Samurai


balthazar logan


baz.dip(at)gmail.com


Philadelphia, PA, US


bielf11


Magicians


Frank Bielschowsky


dipcorp.player(at)gmail.com


Soest, UT, NL


briandiffell


Knights


Brian Diffell


diplomacy(at)diffell.net


Arlington, VA, US


chaosonejoe


Hobbits


Joe Babinsack


chaosonejoe(at)yahoo.com


Butler, PA, US


ConradW


Gnomes


Charles Welsh


welsh_stroud(at)msn.com


Ellicott City, MD, US


garry.bledsoe


Wizards


Garry Bledsoe


kielmarch(at)hotmail.com


Little Rock , AR, US


initdoby5


Nomads


Dan Sinensky


dan.i.sinensky(at)gmail.com


US


jerome777


Centaurs


Jerome Payne


jerome777(at)ymail.com


Peterborough, CAMBS, UK


Jim-Bob


Dwarves


Jim Burgess


jfburgess(at)gmail.com


Providence, RI, US


mgsmuhammad


Archers


Stuart Coutts


wealllovekatamari(at)yahoo.com


London, GLONDON, UK


mjn82


Ogres


Mike Norton


mjn82(at)yahoo.com





offdisc


Rogues


Mike Hoffman


mrh(at)panix.com


Denver, CO, US


sandiegosmith


Leprechauns


Mark Smith


sandiegosmith(at)hotmail.com


San Diego, CA, US


Spinoza


Undead


Matthias Matzinger


Spinozas(at)gmx.net


Zurich, CH


Telcontar


Trolls


Greg Kovas


kingkovas(at)gmail.com


Ann Arbor, MI, US


The_Blurbist


Elves


Chris Lockheardt


clockheardt(at)yahoo.com


Andover, MA, US


tiga124


Barbarians


Markus Paeuser


tiga124(at)aol.com


Walldorf, DE


Tomahaha


Pirates


Tom Reinecker


tomahaha(at)frontiernet.net





Viper


Faeries


Michael Penner


mvpenner(at)yahoo.com


Winnipeg, MB, CA

[Reply]

dc394 - Faeries to the World - garry.bledsoe   (Aug 23, 2011, 7:19 pm)
I have been out of town working a college move-in.

Terrible 14 hr days and no real appreciation. Got home 

today to this mess in my bedroom. Will reply tomorrow

at work. 






On Aug 23, 2011, at 6:13 PM, Michael Penner <mvpenner(at)yahoo.com> wrote:








Hey all... I'm away from home until tomorrow afternoon.  Please don't plan my destruction until after that.  I haven't read any of your emails, though I see there are many.  I welcome all ideas.




mvp






From: Michael Sims <mike(at)fuzzylogicllc.com>
To: baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>;
dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com
Cc: dc394 <dc394(at)diplomaticcorp.com>
Sent: Monday, August 22, 2011 11:05 AM
Subject: dc394 Game Start!





Here we go!


Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set.  These will be your enemies going forward!


 


For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8.  A little over half.


 


First deadline:  Monday 8/29, 3pm Central.  That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.


 


But before that, everyone *must* send me a prelim set of Spring 01 orders immediately!  These are prelims.  They're not final.  You can change them any time, but you should always turn them in early.  On the first turn they're required.  So pls take a moment to send in your best guess as to what your Spring 01 orders may be.  This is due by Wed 8/24, 3pm Central.  This ensures we will have a full turn and I can put out the results right on time, which everyone loves..


 


So what are we waiting for?  Go!  Fight!  Win!  Let me know how things go.  I'm always interested in hearing about how to make maps better and how the map affects early negotiations.  In particular for those who have played before, how the changes affect things...


 


PRESS:  Press is certainly welcome.  Anonymous type stuff you can submit with your orders to have published with the results.  Go crazy.


 


If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.


 


If you don't show a "Location" below, pls take a moment to update your profile.  It's always fun to know where our players are from.  A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.


 


Enjoy!


-mike


 


 







ID


Country


Name


Email


Location


balthazar


Samurai


balthazar logan


baz.dip(at)gmail.com


Philadelphia, PA, US


bielf11


Magicians


Frank Bielschowsky


dipcorp.player(at)gmail.com


Soest, UT, NL


briandiffell


Knights


Brian Diffell


diplomacy(at)diffell.net


Arlington, VA, US


chaosonejoe


Hobbits


Joe Babinsack


chaosonejoe(at)yahoo.com


Butler, PA, US


ConradW


Gnomes


Charles Welsh


welsh_stroud(at)msn.com


Ellicott City, MD, US


garry.bledsoe


Wizards


Garry Bledsoe


kielmarch(at)hotmail.com


Little Rock , AR, US


initdoby5


Nomads


Dan Sinensky


dan.i.sinensky(at)gmail.com


US


jerome777


Centaurs


Jerome Payne


jerome777(at)ymail.com


Peterborough, CAMBS, UK


Jim-Bob


Dwarves


Jim Burgess


jfburgess(at)gmail.com


Providence, RI, US


mgsmuhammad


Archers


Stuart Coutts


wealllovekatamari(at)yahoo.com


London, GLONDON, UK


mjn82


Ogres


Mike Norton


mjn82(at)yahoo.com





offdisc


Rogues


Mike Hoffman


mrh(at)panix.com


Denver, CO, US


sandiegosmith


Leprechauns


Mark Smith


sandiegosmith(at)hotmail.com


San Diego, CA, US


Spinoza


Undead


Matthias Matzinger


Spinozas(at)gmx.net


Zurich, CH


Telcontar


Trolls


Greg Kovas


kingkovas(at)gmail.com


Ann Arbor, MI, US


The_Blurbist


Elves


Chris Lockheardt


clockheardt(at)yahoo.com


Andover, MA, US


tiga124


Barbarians


Markus Paeuser


tiga124(at)aol.com


Walldorf, DE


Tomahaha


Pirates


Tom Reinecker


tomahaha(at)frontiernet.net





Viper


Faeries


Michael Penner


mvpenner(at)yahoo.com


Winnipeg, MB, CA

[Reply]

dc394 - Faeries to the World - Viper   (Aug 23, 2011, 6:13 pm)
Hey all... I'm away from home until tomorrow afternoon.  Please don't plan my destruction until after that.  I haven't read any of your emails, though I see there are many.  I welcome all ideas.




mvp






From: Michael Sims <mike(at)fuzzylogicllc.com>
To: baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>;
dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com
Cc: dc394 <dc394(at)diplomaticcorp.com>
Sent: Monday, August 22, 2011 11:05 AM
Subject: dc394 Game Start!





Here we go!


Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set.  These will be your enemies going forward!


 


For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8.  A little over half.


 


First deadline:  Monday 8/29, 3pm Central.  That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.


 


But before that, everyone *must* send me a prelim set of Spring 01 orders immediately!  These are prelims.  They're not final.  You can change them any time, but you should always turn them in early.  On the first turn they're required.  So pls take a moment to send in your best guess as to what your Spring 01 orders may be.  This is due by Wed 8/24, 3pm Central.  This ensures we will have a full turn and I can put out the results right on time, which everyone loves..


 


So what are we waiting for?  Go!  Fight!  Win!  Let me know how things go.  I'm always interested in hearing about how to make maps better and how the map affects early negotiations.  In particular for those who have played before, how the changes affect things...


 


PRESS:  Press is certainly welcome.  Anonymous type stuff you can submit with your orders to have published with the results.  Go crazy.


 


If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.


 


If you don't show a "Location" below, pls take a moment to update your profile.  It's always fun to know where our players are from.  A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.


 


Enjoy!


-mike


 


 








ID


Country


Name


Email


Location



balthazar


Samurai


balthazar logan


baz.dip(at)gmail.com


Philadelphia, PA, US



bielf11


Magicians


Frank Bielschowsky


dipcorp.player(at)gmail.com


Soest, UT, NL



briandiffell


Knights


Brian Diffell


diplomacy(at)diffell.net


Arlington, VA, US



chaosonejoe


Hobbits


Joe Babinsack


chaosonejoe(at)yahoo.com


Butler, PA, US



ConradW


Gnomes


Charles Welsh


welsh_stroud(at)msn.com


Ellicott City, MD, US



garry.bledsoe


Wizards


Garry Bledsoe


kielmarch(at)hotmail.com


Little Rock , AR, US



initdoby5


Nomads


Dan Sinensky


dan.i.sinensky(at)gmail.com


US



jerome777


Centaurs


Jerome Payne


jerome777(at)ymail.com


Peterborough, CAMBS, UK



Jim-Bob


Dwarves


Jim Burgess


jfburgess(at)gmail.com


Providence, RI, US



mgsmuhammad


Archers


Stuart Coutts


wealllovekatamari(at)yahoo.com


London, GLONDON, UK



mjn82


Ogres


Mike Norton


mjn82(at)yahoo.com






offdisc


Rogues


Mike Hoffman


mrh(at)panix.com


Denver, CO, US



sandiegosmith


Leprechauns


Mark Smith


sandiegosmith(at)hotmail.com


San Diego, CA, US



Spinoza


Undead


Matthias Matzinger


Spinozas(at)gmx.net


Zurich, CH



Telcontar


Trolls


Greg Kovas


kingkovas(at)gmail.com


Ann Arbor, MI, US



The_Blurbist


Elves


Chris Lockheardt


clockheardt(at)yahoo.com


Andover, MA, US



tiga124


Barbarians


Markus Paeuser


tiga124(at)aol.com


Walldorf, DE



Tomahaha


Pirates


Tom Reinecker


tomahaha(at)frontiernet.net






Viper


Faeries


Michael Penner


mvpenner(at)yahoo.com


Winnipeg, MB, CA

[Reply]

dc394 - Faeries to the World (dc394) garry.bledsoe Aug 23, 07:19 pm
I have been out of town working a college move-in.

Terrible 14 hr days and no real appreciation. Got home 

today to this mess in my bedroom. Will reply tomorrow

at work. 






On Aug 23, 2011, at 6:13 PM, Michael Penner <mvpenner(at)yahoo.com> wrote:








Hey all... I'm away from home until tomorrow afternoon.  Please don't plan my destruction until after that.  I haven't read any of your emails, though I see there are many.  I welcome all ideas.




mvp






From: Michael Sims <mike(at)fuzzylogicllc.com>
To: baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>;
dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com
Cc: dc394 <dc394(at)diplomaticcorp.com>
Sent: Monday, August 22, 2011 11:05 AM
Subject: dc394 Game Start!





Here we go!


Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set.  These will be your enemies going forward!


 


For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8.  A little over half.


 


First deadline:  Monday 8/29, 3pm Central.  That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.


 


But before that, everyone *must* send me a prelim set of Spring 01 orders immediately!  These are prelims.  They're not final.  You can change them any time, but you should always turn them in early.  On the first turn they're required.  So pls take a moment to send in your best guess as to what your Spring 01 orders may be.  This is due by Wed 8/24, 3pm Central.  This ensures we will have a full turn and I can put out the results right on time, which everyone loves..


 


So what are we waiting for?  Go!  Fight!  Win!  Let me know how things go.  I'm always interested in hearing about how to make maps better and how the map affects early negotiations.  In particular for those who have played before, how the changes affect things...


 


PRESS:  Press is certainly welcome.  Anonymous type stuff you can submit with your orders to have published with the results.  Go crazy.


 


If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.


 


If you don't show a "Location" below, pls take a moment to update your profile.  It's always fun to know where our players are from.  A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.


 


Enjoy!


-mike


 


 







ID


Country


Name


Email


Location


balthazar


Samurai


balthazar logan


baz.dip(at)gmail.com


Philadelphia, PA, US


bielf11


Magicians


Frank Bielschowsky


dipcorp.player(at)gmail.com


Soest, UT, NL


briandiffell


Knights


Brian Diffell


diplomacy(at)diffell.net


Arlington, VA, US


chaosonejoe


Hobbits


Joe Babinsack


chaosonejoe(at)yahoo.com


Butler, PA, US


ConradW


Gnomes


Charles Welsh


welsh_stroud(at)msn.com


Ellicott City, MD, US


garry.bledsoe


Wizards


Garry Bledsoe


kielmarch(at)hotmail.com


Little Rock , AR, US


initdoby5


Nomads


Dan Sinensky


dan.i.sinensky(at)gmail.com


US


jerome777


Centaurs


Jerome Payne


jerome777(at)ymail.com


Peterborough, CAMBS, UK


Jim-Bob


Dwarves


Jim Burgess


jfburgess(at)gmail.com


Providence, RI, US


mgsmuhammad


Archers


Stuart Coutts


wealllovekatamari(at)yahoo.com


London, GLONDON, UK


mjn82


Ogres


Mike Norton


mjn82(at)yahoo.com





offdisc


Rogues


Mike Hoffman


mrh(at)panix.com


Denver, CO, US


sandiegosmith


Leprechauns


Mark Smith


sandiegosmith(at)hotmail.com


San Diego, CA, US


Spinoza


Undead


Matthias Matzinger


Spinozas(at)gmx.net


Zurich, CH


Telcontar


Trolls


Greg Kovas


kingkovas(at)gmail.com


Ann Arbor, MI, US


The_Blurbist


Elves


Chris Lockheardt


clockheardt(at)yahoo.com


Andover, MA, US


tiga124


Barbarians


Markus Paeuser


tiga124(at)aol.com


Walldorf, DE


Tomahaha


Pirates


Tom Reinecker


tomahaha(at)frontiernet.net





Viper


Faeries


Michael Penner


mvpenner(at)yahoo.com


Winnipeg, MB, CA
dc394 - Faeries to the World (dc394) garry.bledsoe Aug 23, 07:21 pm
Well can't see unless I attach the pic












On Aug 23, 2011, at 7:19 PM, kielmarch(at)hotmail.com wrote:








I have been out of town working a college move-in.

Terrible 14 hr days and no real appreciation. Got home 

today to this mess in my bedroom. Will reply tomorrow

at work. 






On Aug 23, 2011, at 6:13 PM, Michael Penner <mvpenner(at)yahoo.com> wrote:








Hey all... I'm away from home until tomorrow afternoon.  Please don't plan my destruction until after that.  I haven't read any of your emails, though I see there are many.  I welcome all ideas.




mvp






From: Michael Sims <mike(at)fuzzylogicllc.com>
To: baz.dip(at)gmail.com; dipcorp.player(at)gmail.com; diplomacy(at)diffell.net; chaosonejoe(at)yahoo.com; welsh_stroud(at)msn.com; Garry Bledsoe <kielmarch(at)hotmail.com>;
dan.i.sinensky(at)gmail.com; jerome777(at)ymail.com; jfburgess(at)gmail.com; wealllovekatamari(at)yahoo.com; mjn82(at)yahoo.com; mrh(at)panix.com; sandiegosmith(at)hotmail.com; Spinozas(at)gmx.net; kingkovas(at)gmail.com; clockheardt(at)yahoo.com; tiga124(at)aol.com; tomahaha(at)frontiernet.net; mvpenner(at)yahoo.com
Cc: dc394 <dc394(at)diplomaticcorp.com>
Sent: Monday, August 22, 2011 11:05 AM
Subject: dc394 Game Start!





Here we go!


Had a little breather there while I confirmed everyone's interest and swapped out a couple critters but now our lineup is set.  These will be your enemies going forward!


 


For those logistically minded wizardly types who are interested in statistical sorts of things, the folks who turned in prefs outnumbered those who had none by 11 to 8.  A little over half.


 


First deadline:  Monday 8/29, 3pm Central.  That's a week, which is about half a Troll's hair longer than a normal turn which will usually be 5 days followed by 2 days for retreats and/or builds.


 


But before that, everyone *must* send me a prelim set of Spring 01 orders immediately!  These are prelims.  They're not final.  You can change them any time, but you should always turn them in early.  On the first turn they're required.  So pls take a moment to send in your best guess as to what your Spring 01 orders may be.  This is due by Wed 8/24, 3pm Central.  This ensures we will have a full turn and I can put out the results right on time, which everyone loves..


 


So what are we waiting for?  Go!  Fight!  Win!  Let me know how things go.  I'm always interested in hearing about how to make maps better and how the map affects early negotiations.  In particular for those who have played before, how the changes affect things...


 


PRESS:  Press is certainly welcome.  Anonymous type stuff you can submit with your orders to have published with the results.  Go crazy.


 


If you can't read the chart below (HTML) then you can find the player lineup online... www.diplomaticcorp.com/game_page.php?game_id=dc394.


 


If you don't show a "Location" below, pls take a moment to update your profile.  It's always fun to know where our players are from.  A worldly game here, with the majority of players from the US, but representation also from the UK, Canada, Netherlands, Switzerland, and Germany.


 


Enjoy!


-mike


 


 







ID


Country


Name


Email


Location


balthazar


Samurai


balthazar logan


baz.dip(at)gmail.com


Philadelphia, PA, US


bielf11


Magicians


Frank Bielschowsky


dipcorp.player(at)gmail.com


Soest, UT, NL


briandiffell


Knights


Brian Diffell


diplomacy(at)diffell.net


Arlington, VA, US


chaosonejoe


Hobbits


Joe Babinsack


chaosonejoe(at)yahoo.com


Butler, PA, US


ConradW


Gnomes


Charles Welsh


welsh_stroud(at)msn.com


Ellicott City, MD, US


garry.bledsoe


Wizards


Garry Bledsoe


kielmarch(at)hotmail.com


Little Rock , AR, US


initdoby5


Nomads


Dan Sinensky


dan.i.sinensky(at)gmail.com


US


jerome777


Centaurs


Jerome Payne


jerome777(at)ymail.com


Peterborough, CAMBS, UK


Jim-Bob


Dwarves


Jim Burgess


jfburgess(at)gmail.com


Providence, RI, US


mgsmuhammad


Archers


Stuart Coutts


wealllovekatamari(at)yahoo.com


London, GLONDON, UK


mjn82


Ogres


Mike Norton


mjn82(at)yahoo.com





offdisc


Rogues


Mike Hoffman


mrh(at)panix.com


Denver, CO, US


sandiegosmith


Leprechauns


Mark Smith


sandiegosmith(at)hotmail.com


San Diego, CA, US


Spinoza


Undead


Matthias Matzinger


Spinozas(at)gmx.net


Zurich, CH


Telcontar


Trolls


Greg Kovas


kingkovas(at)gmail.com


Ann Arbor, MI, US


The_Blurbist


Elves


Chris Lockheardt


clockheardt(at)yahoo.com


Andover, MA, US


tiga124


Barbarians


Markus Paeuser


tiga124(at)aol.com


Walldorf, DE


Tomahaha


Pirates


Tom Reinecker


tomahaha(at)frontiernet.net





Viper


Faeries


Michael Penner


mvpenner(at)yahoo.com


Winnipeg, MB, CA
dc384 -Winter 08 builds - jerome777   (Aug 23, 2011, 4:07 pm)
Hi everyone,

 

Builds:

 

Italy:

Fleet Rome

Army Naples

 

Disbands:

 

Russia:

Fleet Bulgaria





 

The latest end game proposal for you to vote upon is an Italian solo victory, proposed by Italy. Please include your vote on the
EGP along with your moves for the Spring 1909 season, which is due Sunday 28 August 2000GMT.



It's my local beer festival all this coming week. Hopefully I'll have sobered up enough to adjudicate your moves next Sunday...!



Have fun all,



Jerome

[Reply]

DC387: Crisis - Blueraider0   (Aug 23, 2011, 3:19 pm)

[Reply]

DC 390: Readjudication - Blueraider0   (Aug 23, 2011, 3:16 pm)

[Reply]

dc385 f05 results! - FuzzyLogic   (Aug 23, 2011, 3:04 pm)
By the way, the convoy of Mor-Spain does succeed.  This seems to be a limitation of Realpolitik that a space cannot be both coastal (allowing armies to enter) and sea (alllowing fleets to convoy) thus RP considers it an invalid convoy order.  By my read of the rules (www.dipwiki.com?title=1900) the convoy is legal, so I'll move the army with the Winter map.  But know it's there in Spain!


 


"Gibraltar is a sea space for convoy purposes, but an army can move there from either Morocco (via the crossing arrow) or Spain, and prevent a fleet from entering."






From: Michael Sims
Sent: Tue 8/23/2011 2:58 PM
To: Robert Stein
Cc: Douglas Fresh; mvpenner(at)yahoo.com; MDemagogue(at)gmail.com; Knightofroma(at)hotmail.com; jimmy.ghostine(at)vtmednet.org; jimmy.ghostine(at)gmail.com; mrh(at)panix.com; ortuft(at)gmail.com; VonPowell(at)aol.com; dipping_chris(at)yahoo.com; dc385
Subject: dc385 f05 results!






Penner is officially eliminated, tho it may drop clear down to a 3-player game pretty quick here, with both England and Turkey going from 3 to 2...


 


BUILDS... by Thu 8/25, 12 noon Central...


 


Austria: Build 2
Britain: Remove 1


Germany: Build 1


Italy: Build 1


Turkey: Remove 1



Austria:
A St Petersburg Supports A Finland
A Silesia - Warsaw
A Bohemia - Tyrolia (*Bounce*)
A Trieste - Tyrolia (*Bounce*)
A Constantinople Hold
A Finland Supports A St Petersburg
A Sevastopol - Armenia (*Fails*)
A Serbia Supports A Rumania - Bulgaria
A Rumania - Bulgaria


 


Britain:
F Edinburgh - Norwegian Sea
F Yorkshire - North Sea
F London Supports F Yorkshire - North Sea


 


Germany:
F Denmark - Baltic Sea
A Brest Hold
A Paris - Burgundy (*Bounce*)
A Cologne Supports A Munich
A Berlin - Silesia
A Munich Supports A Berlin - Silesia
F Norway Hold
F Sweden Supports F Norway
A Netherlands Hold
A Belgium - Burgundy (*Bounce*)


 


Italy:
F Gibraltar Convoys A Morocco - Spain (*Fails*)
A Liverpool Supports F North Atlantic Ocean - Clyde
A Piedmont - Switzerland (*Fails*)
A Milan - Venetia
A Apulia - Palestine
A Macedonia Supports A Constantinople
A Switzerland - Tyrolia (*Bounce*)
A Morocco - Spain (*Fails*)
F North Atlantic Ocean - Clyde
F Mid Atlantic Ocean - North Atlantic Ocean
F Ionian Sea Convoys A Apulia - Palestine
F Eastern Mediterranean Convoys A Apulia - Palestine


 


Turkey:
A Ankara Supports F Konya - Constantinople
A Armenia - Sevastopol (*Fails*)
F Konya - Constantinople (*Fails*)


 

[Reply]

dc385 f05 results! - FuzzyLogic   (Aug 23, 2011, 2:58 pm)
Penner is officially eliminated, tho it may drop clear down to a 3-player game pretty quick here, with both England and Turkey going from 3 to 2...


 


BUILDS... by Thu 8/25, 12 noon Central...


 


Austria: Build 2
Britain: Remove 1


Germany: Build 1


Italy: Build 1


Turkey: Remove 1



Austria:
A St Petersburg Supports A Finland
A Silesia - Warsaw
A Bohemia - Tyrolia (*Bounce*)
A Trieste - Tyrolia (*Bounce*)
A Constantinople Hold
A Finland Supports A St Petersburg
A Sevastopol - Armenia (*Fails*)
A Serbia Supports A Rumania - Bulgaria
A Rumania - Bulgaria


 


Britain:
F Edinburgh - Norwegian Sea
F Yorkshire - North Sea
F London Supports F Yorkshire - North Sea


 


Germany:
F Denmark - Baltic Sea
A Brest Hold
A Paris - Burgundy (*Bounce*)
A Cologne Supports A Munich
A Berlin - Silesia
A Munich Supports A Berlin - Silesia
F Norway Hold
F Sweden Supports F Norway
A Netherlands Hold
A Belgium - Burgundy (*Bounce*)


 


Italy:
F Gibraltar Convoys A Morocco - Spain (*Fails*)
A Liverpool Supports F North Atlantic Ocean - Clyde
A Piedmont - Switzerland (*Fails*)
A Milan - Venetia
A Apulia - Palestine
A Macedonia Supports A Constantinople
A Switzerland - Tyrolia (*Bounce*)
A Morocco - Spain (*Fails*)
F North Atlantic Ocean - Clyde
F Mid Atlantic Ocean - North Atlantic Ocean
F Ionian Sea Convoys A Apulia - Palestine
F Eastern Mediterranean Convoys A Apulia - Palestine


 


Turkey:
A Ankara Supports F Konya - Constantinople
A Armenia - Sevastopol (*Fails*)
F Konya - Constantinople (*Fails*)


 

[Reply]

dc385 f05 results! (dc385) FuzzyLogic Aug 23, 03:04 pm
By the way, the convoy of Mor-Spain does succeed.  This seems to be a limitation of Realpolitik that a space cannot be both coastal (allowing armies to enter) and sea (alllowing fleets to convoy) thus RP considers it an invalid convoy order.  By my read of the rules (www.dipwiki.com?title=1900) the convoy is legal, so I'll move the army with the Winter map.  But know it's there in Spain!


 


"Gibraltar is a sea space for convoy purposes, but an army can move there from either Morocco (via the crossing arrow) or Spain, and prevent a fleet from entering."






From: Michael Sims
Sent: Tue 8/23/2011 2:58 PM
To: Robert Stein
Cc: Douglas Fresh; mvpenner(at)yahoo.com; MDemagogue(at)gmail.com; Knightofroma(at)hotmail.com; jimmy.ghostine(at)vtmednet.org; jimmy.ghostine(at)gmail.com; mrh(at)panix.com; ortuft(at)gmail.com; VonPowell(at)aol.com; dipping_chris(at)yahoo.com; dc385
Subject: dc385 f05 results!






Penner is officially eliminated, tho it may drop clear down to a 3-player game pretty quick here, with both England and Turkey going from 3 to 2...


 


BUILDS... by Thu 8/25, 12 noon Central...


 


Austria: Build 2
Britain: Remove 1


Germany: Build 1


Italy: Build 1


Turkey: Remove 1



Austria:
A St Petersburg Supports A Finland
A Silesia - Warsaw
A Bohemia - Tyrolia (*Bounce*)
A Trieste - Tyrolia (*Bounce*)
A Constantinople Hold
A Finland Supports A St Petersburg
A Sevastopol - Armenia (*Fails*)
A Serbia Supports A Rumania - Bulgaria
A Rumania - Bulgaria


 


Britain:
F Edinburgh - Norwegian Sea
F Yorkshire - North Sea
F London Supports F Yorkshire - North Sea


 


Germany:
F Denmark - Baltic Sea
A Brest Hold
A Paris - Burgundy (*Bounce*)
A Cologne Supports A Munich
A Berlin - Silesia
A Munich Supports A Berlin - Silesia
F Norway Hold
F Sweden Supports F Norway
A Netherlands Hold
A Belgium - Burgundy (*Bounce*)


 


Italy:
F Gibraltar Convoys A Morocco - Spain (*Fails*)
A Liverpool Supports F North Atlantic Ocean - Clyde
A Piedmont - Switzerland (*Fails*)
A Milan - Venetia
A Apulia - Palestine
A Macedonia Supports A Constantinople
A Switzerland - Tyrolia (*Bounce*)
A Morocco - Spain (*Fails*)
F North Atlantic Ocean - Clyde
F Mid Atlantic Ocean - North Atlantic Ocean
F Ionian Sea Convoys A Apulia - Palestine
F Eastern Mediterranean Convoys A Apulia - Palestine


 


Turkey:
A Ankara Supports F Konya - Constantinople
A Armenia - Sevastopol (*Fails*)
F Konya - Constantinople (*Fails*)


 
dc385 f05 results! (dc385) vonpowell Aug 23, 10:38 pm
Mike,


 


As I read the orders, you are correct.  The Italian moves A
Mor-Spa and F Gib C A Mor-Spa are valid and unopposed.  The convoy
succeeds.


 


Yes, this is one of the limitations of Realpolitik when it comes to
1900.  I'm glad you caught this adjudication error.


 


Baron


=========




In a message dated 8/23/2011 1:08:43 P.M. Pacific Daylight Time,
mike(at)fuzzylogicllc.com writes:






By the way, the convoy of
Mor-Spain does succeed.  This seems to be a limitation of Realpolitik
that a space cannot be both coastal (allowing armies to enter) and sea
(alllowing fleets to convoy) thus RP considers it an invalid convoy
order.  By my read of the rules (www.dipwiki.com?title=1900) the
convoy is legal, so I'll move the army with the Winter map.  But know
it's there in Spain!


 


"Gibraltar is a sea space for convoy purposes, but an
army can move there from either Morocco (via the crossing arrow) or Spain, and
prevent a fleet from entering."






From: Michael Sims
Sent: Tue
8/23/2011 2:58 PM
To: Robert Stein
Cc: Douglas Fresh;
mvpenner(at)yahoo.com; MDemagogue(at)gmail.com; Knightofroma(at)hotmail.com;
jimmy.ghostine(at)vtmednet.org; jimmy.ghostine(at)gmail.com; mrh(at)panix.com;
ortuft(at)gmail.com; VonPowell(at)aol.com; dipping_chris(at)yahoo.com;
dc385
Subject: dc385 f05 results!






Penner is officially eliminated, tho it
may drop clear down to a 3-player game pretty quick here, with both England
and Turkey going from 3 to 2...


 


BUILDS... by Thu 8/25, 12 noon
Central...


 


Austria: Build 2
Britain: Remove 1


Germany: Build 1


Italy: Build 1


Turkey: Remove 1



Austria:
A St Petersburg Supports A
Finland
A Silesia - Warsaw
A Bohemia - Tyrolia (*Bounce*)
A Trieste -
Tyrolia (*Bounce*)
A Constantinople Hold
A Finland Supports A St
Petersburg
A Sevastopol - Armenia (*Fails*)
A Serbia Supports A Rumania
- Bulgaria
A Rumania - Bulgaria


 


Britain:
F Edinburgh - Norwegian
Sea
F Yorkshire - North Sea
F London Supports F Yorkshire - North
Sea


 


Germany:
F Denmark - Baltic Sea
A
Brest Hold
A Paris - Burgundy (*Bounce*)
A Cologne Supports A
Munich
A Berlin - Silesia
A Munich Supports A Berlin - Silesia
F
Norway Hold
F Sweden Supports F Norway
A Netherlands Hold
A Belgium -
Burgundy (*Bounce*)


 


Italy:
F Gibraltar Convoys A Morocco
- Spain (*Fails*)
A Liverpool Supports F North Atlantic Ocean - Clyde
A
Piedmont - Switzerland (*Fails*)
A Milan - Venetia
A Apulia -
Palestine
A Macedonia Supports A Constantinople
A Switzerland - Tyrolia
(*Bounce*)
A Morocco - Spain (*Fails*)
F North Atlantic Ocean -
Clyde
F Mid Atlantic Ocean - North Atlantic Ocean
F Ionian Sea Convoys A
Apulia - Palestine
F Eastern Mediterranean Convoys A Apulia -
Palestine


 


Turkey:
A Ankara Supports F Konya -
Constantinople
A Armenia - Sevastopol (*Fails*)
F Konya - Constantinople
(*Fails*)


 
dc389 f05 results! - FuzzyLogic   (Aug 23, 2011, 2:57 pm)
A pretty important turn by the looks of things -- centers change hands all over the place.  See for yourself...


 


RETREAT!


 


Russian F Denmark can retreat to Sweden or Skagerrak.
Austrian A Munich can retreat to Berlin or Silesia or Bohemia.
French F Tunis can retreat to North Africa.


 


Retreats tomorrow / Wednesday 3pm Central.


 


Then builds by Thursday.


-mike









Austria:
F Adriatic Sea - Naples (*Fails*)
A Apulia - Venice
A Bulgaria Supports A Serbia - Rumania
F Greece Supports F Constantinople - Aegean Sea
A Munich Supports A Berlin - Kiel (*Dislodged*)
A Piedmont - Marseilles (*Bounce*)
A Rumania - Galicia
A Serbia - Rumania
A Tyrolia Supports A Munich


 


England:
A Belgium - Holland
F English Channel Hold
F Helgoland Bight Supports A London - Denmark
A Kiel - Munich
A London - Denmark
F North Sea Convoys A London - Denmark
F Norwegian Sea - Norway (*Fails*)


 


France:
A Burgundy Supports A Kiel - Munich
A Gascony - Marseilles (*Bounce*)
F Mid-Atlantic Ocean - Spain(sc)
A Ruhr Supports A Kiel - Munich
F Tunis Supports F Western Mediterranean - Tyrrhenian Sea (*Dislodged*)
F Western Mediterranean - Tyrrhenian Sea


 


Italy:
F Gulf of Lyon - Western Mediterranean
F Ionian Sea Supports F Tyrrhenian Sea - Tunis
F Tyrrhenian Sea - Tunis


 


Russia:
A Ankara Hold
F Baltic Sea Supports A Berlin - Kiel
A Berlin - Kiel
F Constantinople - Aegean Sea
F Denmark Supports A Berlin - Kiel (*Dislodged*)
F Norway Hold
A Smyrna Hold
A St Petersburg Supports F Norway
A Ukraine Hold


 

[Reply]

Shift-Right still recruiting - jerome777   (Aug 23, 2011, 2:57 pm)
Roll up for a good old game of Shift-Right, there's only two places left!

You know you've always wanted to...!

[Reply]

dc 388 Winter 1904 Results - fencertim   (Aug 23, 2011, 12:40 pm)
Builds are in and here are the results.


 


Spring 1905 will be due in one week.
August 30, 2011 at 4:00pm eastern US time.


 


Map and .dpy are attached.


 


**************************


Austria:


Remove A Galicia


Remove A Rumania


 


England:


Remove F Holland


 


France:


Build F Brest


 


Italy:


Build F Rome


Build A Venice


************************


 


Thanks,


Tim

[Reply]

DC383 CROWDED W09 - vegas_iwish   (Aug 23, 2011, 10:05 am)
A little waiting last night + a little confusion with the new Yahoo mail. Pain in the neck. DIAS proposed for Fri turn.


http://diplomaticcorp.com/game_page.php?game_id=dc383


Austria:
Remove A Apulia
Remove A Vienna
Remove A Warsaw


England:
Build A London
Build A Liverpool


Balkan:
Build F Bulgaria(sc)
Build A Rumania

[Reply]

DC 390: F02 - Blueraider0   (Aug 22, 2011, 10:52 pm)

[Reply]

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