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Balkans 1860 Revisions - Stage 1 (Long Version) - Kenshi777   (Jun 04, 2010, 3:52 pm)
Okay, had a chance to read Allen and Mike's remarks, and wanted to
take a second to discuss some of their revision ideas - lots of good
material here to work with, and I had a few thoughts of my own on some
of these same topics that I wanted to run by you all.

Note - This email is huge. For those not interested in reading the
whole thing, I have extracted the specific proposed changes paragraph
and sent in a separate email.

***Mike*** - Allen, I guess this opening for me revolved largely
around our trio w Italy. We had a great team, we had Serbia on the
ropes, and I had a killer stab of Bulgaria waiting to be taken.

---Ben--- ...Now this is interesting. I hadn't considered an IAR
triple to really be a viable option for Austria-Hungary (or, to a
lesser extent, Romania) over the long term. In this plan,
Austria-Hungary and Romania will likely face stiff resistance in a
pure southerly drive, and a Serb/Bulgarian alliance is very likely (I
thought) to spawn in response. Meanwhile, Italy capitalizes on having
a free hand to gobble up her internal open SCs (2-3 virtually
guaranteed) and focus undistracted on Greece. So Italy strikes me as
the big winner here, whereas Austria-Hungary is just waiting to get
stabbed by Italy and Romania in the mid-game phase. Greece is the
wild card though - if they open up an (ill-advised) second front
against Serbia or Bulgaria in this scenario, then Austrian or Romanian
growth could be significant.

In fact - I had expected that the single greatest impulse *for* an
Austrian-Serb alliance would be the Austrian fear of getting pinched
by I/R. After all, Italy can only go so far as a pure naval power -
then either an invasion of Austria or Greece seems necessary.

So maybe I was wrong on multiple assumptions. If IAR really was the
natural impulse for all three of you (Allen, Mike, Adam) then I should
not be surprised that the A/S alliance didn't last. More on how to
fix that farther down...

***Mike*** - From there it was pretty straight forward. It was Ross'
and my goal to try the unthinkable in this game and become naval
superpowers. Unheard of given our corner land powers...

---Ben--- More faulty assumptions on my part here it seems. 8 of the
9 territories on the Black Sea area coastline are SCs. Moreover, both
Romania and the Ottomans have 2 of their 3 home SCs on the coast in a
variant that does *not* allow chaos builds. So I expected that region
to be a naval hotspot.
It blew my mind to see Gregory pass on opening F Istanbul to the Black
Sea, given the diplomatic leverage with R and B that position allows,
the option for Sevastopol, and of course, the security of two of their
three home SCs. However, I suppose I really have made it too
difficult for the Ottomans to at least guarantee one SC - usually
Salonika. Army Ankara and F Izmir don't seal the deal as they should
be able to. Perhaps I overcompensated in strengthening the Bulgarian
position, which was disastrous in the first playtest. Thoughts on how
to improve this? My knee-jerk reaction is actually to change Ankara
to a fleet, but that just seems too strange to have the Ottomans start
with all three units as fleets. I suppose Istanbul could be the army
- and that has other advantages for the Ottomans as well. So I will
probably switch those two starting units, but even more is probably
needed.

***Mike*** - but I think we pulled it off pretty well by finally
breaking into the Aegean in this last couple turns. We set this goal
really early on, upon seeing our initial placements, and it was
refreshing to find a player excited to try less conventional
strategies - something often lacking in Dip games. We each trusted
each other right by our centers, and
this built a lot of trust.

---Ben--- Indeed - a B/R alliance that features heavy naval builds
strikes me as unusual. Mike and Ross have both also suggested it was
an unorthodox strategy. I will proceed with the assumption that most
B/R alliances will have a heavy focus on building armies and driving
west, with a token Romanian contribution to a primarily Bulgarian
naval fight against Greece and/or the Ottomans. Accordingly, I
haven't identified a need for revisions based on this particular
dynamic, though it was a very impressive alliance to watch in action,
especially as Mike deftly weaved his armies through the Serb/Bulgarian
border. There was an extraordinary amount of trust in that alliance.

***Mike*** - This map certainly has its choke points around the
Aegean, (separating BS from GI, with Turkey on the fulcrum) but this
dynamic surely exists in standard too, with, say, MAO dividing TI from
EG with F on the fulcrum. So altho it seemed hard to break out, I
don't know that it needs fixing so
much, for it's just as hard for a TI duo in standard to break out into
the northern half of the map against an EG team.

---Ben--- I see T/I as the one truly unorthodox alliance pair between
neighbours on the Standard map. Meaning that pursuing such an
alliance usually requires that the players bypass the best
opportunities for their own growth to pursue other goals, i.e. setting
up long convoys or other shenanigans just for fun. For those
international relations scholars in the crowd - they do not behave as
rational actors in the realist sense Smile.

But I digress - in Balkans1860, open water is not intended to be where
the majority of naval action takes place. There really isn't an
analogy on this map to critical sea zones in standard like North Sea
or MAO. (Maybe Gulf of Taranto, but that's about it, and even that's
a stretch). The naval action largely consists of coastal fights,
which must often be accompanied by support from inland armies to
advance. True, the Aegean region can bog down, but I think that is
more so due to the Greek tendency to heavily emphasize naval growth
than the actual borders. This is where Nigel got into trouble I think
- 1-2 too many fleets in his build mix (or at least sent the wrong
way), and when they reached northern Italy, their usefulness ran out.
That's questionable though, because it did take a lot to crack Italian
defenses.

Anyway, this *is* very different from Standard, where blue water
fights - especially around MAO - can very much determine the outcome
of the game. I don't expect too many games of Balkans1860 to follow
that path. Much more likely in this variant that fleets will be an
auxiliary force for advancing along the coastlines and breaking
support lines on land. The path to a solo victory lies in the heart
of the Balkans. I would be genuinely surprised to see someone solo in
this map without driving into the heart, all the coastal SCs
notwithstanding.

***Mike*** - Overall a very nice map. I think Dark Ages would have to
hold your "best creation" title, tho this comes in a close second.
Plenty of naval action, and the play around Greece and the Aegean is
great. I would definitely play it again. Good game all, and thanks
for GM'ing it Ben!

---Ben--- Thank you kindly for the praise, I'm sincerely glad you
enjoyed it, and do hope to see you take a seat by the Balkans1860 map
again. Good thoughts here, let's now talk about what Allen had to
say...

***Allen*** - Game over. First, thanks to B for doing another great
job as GM. Calm, cool, and collected is our B, large and in charge.
Seriously, he runs a fantastic game, generally on time, always
communicative, and very professional. Thanks bro.

---Ben--- ...you're quite welcome! It was truly my pleasure to run
it, had a great set of players for this one.

***Allen*** - The variant. This is my second time through. When B.
put out the notice for the second game and I volunteered, I told him
I'd take whatever noone else wanted. I was stunned to get
Austria-Hungary. Rumania and AH are to me the strongest 2 positions
in the first year.

---Ben--- ...that's what I thought! But it has been made clear to me
that the A/S dynamic needs work...

***Allen*** - They can negotiate a quick settlement between them and
both are grateful to do it (Kol is obviously Rumanian and sets up a
nice DMZ). Playing both sides of this, it's a no-brainer. AH then
negotiates a quick peace with Italy and both sit at stare at each
other (Ven and Tri).

---Ben--- ...gotta disagree here. Austria is heavily favored in that
uneasy balance by the ability to build in Trieste, whereas Italy (by
design, to increase tension) does *not* have the ability to build on
the Adriatic coast. Plus, the quick move of F Tri - GoV threatens
Venezia, Ancona, and convoys along the Italian coast with Serbia. In
fact, I consider this dynamic to be the primary check against Italy's
otherwise rampant growth prospects. As Italy, I would not agree to
anything less than a complete DMZ of the region, to include Austria's
pledge not to build in Trieste without prior Italian approval.

***Allen*** - Year 1 is over and both have solidified their flanks and
looking downhill (south). AND, to add things up, both powers have
southern neighbors that need to come to them with some settlement or
get pinched between them.

---Ben--- True. And here lies the biggest challenge I hope to
overcome in the next round of revisions. For this map to be balanced,
I *must* make an A/S alliance at least roughly as appealing to Austria
as a southerly drive through Serbia is. The latter option seems
virtually guaranteed on the current map. I like some of Allen's
suggestions, so we can go down the list of his ideas and my own
below...

***Allen*** - This is an advantage in negotiations. In this case,
Rumania is in a more solid position, Ottoman(enemies on 2 sides) is
safer than Greece(enemies on 3 sides), so Rumania can work with either
Bulgaria or Ottoman, whichever seems better.

---Ben--- ...glad to hear this. I personally think the BRO triangle
is mostly balanced, though I am considering some improvement to the
Ottoman position (while trying to give them equal incentive to attack
Bulgaria or Greece...aaaargh)

***Allen*** - So some suggestions...increase the tension between AH
and Rumania. Maybe take out the SC in Kol and add 2, one in Tis and
one in Tem. I still like Sev as a home center for Rumania, I think
that was suggested last time. Rumania starts with F Sev, A Ias, A
Con. Agm is a little too far-reaching, what if it doesn't touch Nov?
I like the tension between Italy and AH as it is, I think a strong
Italy and AH could either negotiate a solid alliance or be at each
other's throats. That seemed to play well. AH has a natural
inclination to move south, it's too hard for Serbia and AH to come to
a reasonable accord. Serbia naturally distrusts AH, if you play this
game long enough you realize that in general, those downhill on the
map distrust those uphill. For some reason, AH and Serbia seem to
have more tension between them than R-B.
---Ben--- Allen makes some valid points about the A/S relationship and
the uphill/downhill map dynamic in general...thoughts on the changes
proposed so far below. First, the ones I *don't* want to do.
x - Rumania gains Sev as a home SC. While this would help, I can't
swallow the historical inaccuracy of it. I already go too far
negating the influence of Russia and France in this scenario, I cannot
give the primary Russian port on the Black Sea to Rumania outright.
x - Add SC Temesvar. I feel that this would increase Austria/Serbia
tension, not decrease it.
Then, the ideas that I am considering (a mix of Allen's and my own)...
1 - Move either SC Agram or SC Sarajevo. This would likely be done in
conjunction with Allen's idea to add SCs in between Austria and
Romania. Downside - removing Agram makes F Ven a no-brainer opening
for F Trieste. Removing Sarajevo gives Serbia an undesirable
incentive to send A Kragujevac after Bulgaria, or send more than just
F Cetinje against Greece - also undesirable. So for this to work, we
need to give A Kragujevac a good option against Rumania. Which leads
to the next idea...
2 - Add SC Craiova. With a bit of negotiations with Bulgaria to
secure uncontested passage through Nis, Serbia could reasonably
guarantee Craiova. However, I'm still trading the only guaranteed dot
for Serbia (Sarajevo) for a definite maybe in Craiova.
3 - Change F Trieste to A Trieste. Contrary to my intentions, that
Fleet in Trieste seems to be a constant point of tension with the
Serbs. If it were only a build option rather than a starting unit,
this could improve Austrian/Serbian relations...?
4 - Split Beograd? Increasing the buffer between Austria and Serbia
would help perhaps...though the main Austria/Serbia flash point seems
to be along the Adriatic coast. (alternate idea - disconnect Temesvar
from Beograd somehow with a border redraw?)
...and moving into the twilight zone of major revisions (which may
nonetheless be necessary)...
! - Leave Kolosvar as it is and make it an Austrian Home SC. To
understand the idea here, take the map and rotate it 90 degrees
clockwise. Now try to picture Austria in Balkans1860 like Russia in
Standard. I'm not proposing to give Austria a Black Sea port
(completely ahistorical) but this could give Austria a good option to
move against the Serbs, or with them against Romania. Here I would
need to add Allen's idea of SC Tiraspol to balance out Romanian
options. I would also pull another SC off the map to retain balance
(perhaps Bitola, and redraw that to be a single territory with
Skopje?)
!! - Add another Ottoman SC in Sevastopol? Strange and irrelevant as
this may sound - if Serbia had a stronger partner in the SE corner,
one that also had options to engage Romania directly (rather than just
Bulgaria) - then perhaps Austria/Serbia could join the Ottomans and/or
Bulgarians in a dogpile heading east. Sevastopol could not be made
Rumanian with any semblance of historical accuracy. It *could*
however be made Turkish, if I were willing to make this a "what if?"
or to use the academic term, counterfactual scenario.
Here we assume a different settlement after the Crimean War -
historically, the Ottomans did not much real receive territorial
compensation following Russia's defeat in the Crimean war. In this
case, I would suggest that the British, French, and Ottomans could
have achieved their objective of removing the Russian naval presence
from the Black Sea by restoring the old Ottoman claim to the Crimea
(it had only been lost in 1783) and allowing their retention of
territory gained in the Caucasus.
What the hell...I've already really made it a counterfactual scenario
by removing Russia from the Crimea and cutting French influence out of
Italian unification. Most Diplomacy variants also permit some degree
of historical inaccuracy, Standard included...lest anyone believes
Italy or Turkey was truly a major player in WW1? Smile
Anyway, if I give the Ottomans Sevastopol or the Austrians Kolosvar -
Allen's idea of adding SC Tiraspol would be needed, as Romania would
then have *no* reasonably guaranteed opening SC. The Ottomans would
also have F Istanbul changed to A Istanbul if they gained F
Sevastopol. And we would have to very closely examine the new
Romanian situation to ensure they aren't forced into conflict with
Austria or the Ottomans - I think not, and could work with either one
still, but I don't want to see them always ignore the Bulgarians.
Ultimately though, I keep coming back to what I said above...the path
to a solo victory lies in the heart of the Balkans. Austria has to
have a working long-term plan to get to 19 SCs without hitting Serbia
until their solo bid in the endgame. It's *possible* to do so by
joining Serbia to hit Italy and then Romania on the current map - but
I think that's even more unlikely than the B/R naval alliance we saw
here. Serbia would have to tolerate a *large* Austrian navy pushing
down the Adriatic. So what I *really* need is a southeast option for
Austria, one that bypasses Serbia altogether to hit Romania and
Bulgaria, *while* A/S presumably contain Italy or aid Greece in
attacking them. Because Italy simply cannot be ignored - and it is
very difficult to divide between Austria and Serbia as well.
Please let me know your thoughts on all this. Nothing is decided at all yet.
B.
--
Diplomacy in Texas!
www.texasdiplomacy.com
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

Balkans 1860 Revisions - Stage 1 (Long Version) (dc288) FuzzyLogic Jun 07, 10:25 am
Balkans 1860 Revisions - Stage 1 (Long Version)




I dont see this problem you're trying to fix regarding AS alliances.
 
I feared the AS in this game.  For the first couple weeks of game-time, I really did nothing but cower and tremble in the corner, hoping to not see an AS come at me, as I took a gamble early on building a couple fleets. 
 
I don't think a single game is enough to draw any proof that changes need be made. Get three games of history, then look at a rev.  If you change it every time, you'll interrupt the natural progression of the players to adapt their strategy to deal w what we learned from the last playing.  Standard has played out so many times, and each time I learn new things about it, so I wouldn't say "Austria cooperated w Italy two games in a row, so that means we need to make A/I war more certain."  It really could just be that A/I happened to get along or share common ideas or it just worked out that way.
 
Anyways I wouldn't pin too much of what happened in this game purely on the map.  As you see we all have our own stories, and interaction as much as the map determines what happens.  So I'd suggest no changes as of just this game.  It's a good variant, see how it plays out when you get a few games and can look at a more statistical distribution of results.
 
In this game, sure, AS didn't work together.  But that doesn't mean it's cuz of the map.  If I were Austria, I would have considered an AS a viable option, and I would probly have looked toward Romania or Italy as preferred targets.  You could look at AS in this game like AT in standard.  Here Serbia blocks Austria in, and Austria either has to work hard to operate around the fringes, or he eventually has to barrel thru S.  Likewise in Standard.  TA's don't often work out, cuz Turkey eventually has to break out of the corner, and dinking around the edges gets old.  But that doesn't mean AT (or AS in Balkans) is unworkable.
 
-mike
 



From: Benjamin Hester [mailto:screwtape777(at)gmail.com]
Sent: Fri 6/4/2010 3:52 PM
To: Michael Sims
Subject: Balkans 1860 Revisions - Stage 1 (Long Version)



Okay, had a chance to read Allen and Mike's remarks, and wanted to
take a second to discuss some of their revision ideas - lots of good
material here to work with, and I had a few thoughts of my own on some
of these same topics that I wanted to run by you all.


Note - This email is huge.  For those not interested in reading the
whole thing, I have extracted the specific proposed changes paragraph
and sent in a separate email.


***Mike*** - Allen, I guess this opening for me revolved largely
around our trio w Italy.  We had a great team, we had Serbia on the
ropes, and I had a killer stab of Bulgaria waiting to be taken.


---Ben--- ...Now this is interesting.  I hadn't considered an IAR
triple to really be a viable option for Austria-Hungary (or, to a
lesser extent, Romania) over the long term.  In this plan,
Austria-Hungary and Romania will likely face stiff resistance in a
pure southerly drive, and a Serb/Bulgarian alliance is very likely (I
thought) to spawn in response.  Meanwhile, Italy capitalizes on having
a free hand to gobble up her internal open SCs (2-3 virtually
guaranteed) and focus undistracted on Greece.  So Italy strikes me as
the big winner here, whereas Austria-Hungary is just waiting to get
stabbed by Italy and Romania in the mid-game phase.  Greece is the
wild card though - if they open up an (ill-advised) second front
against Serbia or Bulgaria in this scenario, then Austrian or Romanian
growth could be significant.


In fact - I had expected that the single greatest impulse *for* an
Austrian-Serb alliance would be the Austrian fear of getting pinched
by I/R.  After all, Italy can only go so far as a pure naval power -
then  either an invasion of Austria or Greece seems necessary.


So maybe I was wrong on multiple assumptions.  If IAR really was the
natural impulse for all three of you (Allen, Mike, Adam) then I should
not be surprised that the A/S alliance didn't last.  More on how to
fix that farther down...


***Mike*** - From there it was pretty straight forward.  It was Ross'
and my goal to try the unthinkable in this game and become naval
superpowers.  Unheard of given our corner land powers...


---Ben--- More faulty assumptions on my part here it seems.  8 of the
9 territories on the Black Sea area coastline are SCs.  Moreover, both
Romania and the Ottomans have 2 of their 3 home SCs on the coast in a
variant that does *not* allow chaos builds.  So I expected that region
to be a naval hotspot.

It blew my mind to see Gregory pass on opening F Istanbul to the Black
Sea, given the diplomatic leverage with R and B that position allows,
the option for Sevastopol, and of course, the security of two of their
three home SCs.  However, I suppose I really have made it too
difficult for the Ottomans to at least guarantee one SC - usually
Salonika.  Army Ankara and F Izmir don't seal the deal as they should
be able to.  Perhaps I overcompensated in strengthening the Bulgarian
position, which was disastrous in the first playtest.  Thoughts on how
to improve this?  My knee-jerk reaction is actually to change Ankara
to a fleet, but that just seems too strange to have the Ottomans start
with all three units as fleets.  I suppose Istanbul could be the army
- and that has other advantages for the Ottomans as well.  So I will
probably switch those two starting units, but even more is probably
needed.


***Mike*** - but I think we pulled it off pretty well by finally
breaking into the Aegean in this last couple turns.  We set this goal
really early on, upon seeing our initial placements, and it was
refreshing to find a player excited to try less conventional
strategies - something often lacking in Dip games.  We each trusted
each other right by our centers, and
this built a lot of trust.


---Ben--- Indeed - a B/R alliance that features heavy naval builds
strikes me as unusual.  Mike and Ross have both also suggested it was
an unorthodox strategy.  I will proceed with the assumption that most
B/R alliances will have a heavy focus on building armies and driving
west, with a token Romanian contribution to a primarily Bulgarian
naval fight against Greece and/or the Ottomans.  Accordingly, I
haven't identified a need for revisions based on this particular
dynamic, though it was a very impressive alliance to watch in action,
especially as Mike deftly weaved his armies through the Serb/Bulgarian
border.  There was an extraordinary amount of trust in that alliance.


***Mike*** - This map certainly has its choke points around the
Aegean, (separating BS from GI, with Turkey on the fulcrum) but this
dynamic surely exists in standard too, with, say, MAO dividing TI from
EG with F on the fulcrum.  So altho it seemed hard to break out, I
don't know that it needs fixing so
much, for it's just as hard for a TI duo in standard to break out into
the northern half of the map against an EG team.


---Ben--- I see T/I as the one truly unorthodox alliance pair between
neighbours on the Standard map.  Meaning that pursuing such an
alliance usually requires that the players bypass the best
opportunities for their own growth to pursue other goals, i.e. setting
up long convoys or other shenanigans just for fun.  For those
international relations scholars in the crowd - they do not behave as
rational actors in the realist sense Smile.


But I digress - in Balkans1860, open water is not intended to be where
the majority of naval action takes place.  There really isn't an
analogy on this map to critical sea zones in standard like North Sea
or MAO.  (Maybe Gulf of Taranto, but that's about it, and even that's
a stretch).  The naval action largely consists of coastal fights,
which must often be accompanied by support from inland armies to
advance.  True, the Aegean region can bog down, but I think that is
more so due to the Greek tendency to heavily emphasize naval growth
than the actual borders.  This is where Nigel got into trouble I think
- 1-2 too many fleets in his build mix (or at least sent the wrong
way), and when they reached northern Italy, their usefulness ran out.
That's questionable though, because it did take a lot to crack Italian
defenses.


Anyway, this *is* very different from Standard, where blue water
fights - especially around MAO - can very much determine the outcome
of the game.  I don't expect too many games of Balkans1860 to follow
that path.  Much more likely in this variant that fleets will be an
auxiliary force for advancing along the coastlines and breaking
support lines on land.   The path to a solo victory lies in the heart
of the Balkans.  I would be genuinely surprised to see someone solo in
this map without driving into the heart, all the coastal SCs
notwithstanding.


***Mike*** - Overall a very nice map.  I think Dark Ages would have to
hold your "best creation" title, tho this comes in a close second.
Plenty of naval action, and the play around Greece and the Aegean is
great.  I would definitely play it again.  Good game all, and thanks
for GM'ing it Ben!


---Ben--- Thank you kindly for the praise, I'm sincerely glad you
enjoyed it, and do hope to see you take a seat by the Balkans1860 map
again.  Good thoughts here, let's now talk about what Allen had to
say...


***Allen*** - Game over.  First, thanks to B for doing another great
job as GM.  Calm, cool, and collected is our B, large and in charge.
Seriously, he runs a fantastic game, generally on time, always
communicative, and very professional.  Thanks bro.


---Ben--- ...you're quite welcome!  It was truly my pleasure to run
it, had a great set of players for this one.


***Allen*** - The variant.  This is my second time through.  When B.
put out the notice for the second game and I volunteered, I told him
I'd take whatever noone else wanted.  I was stunned to get
Austria-Hungary.  Rumania and AH are to me the strongest 2 positions
in the first year.


---Ben--- ...that's what I thought!  But it has been made clear to me
that the A/S dynamic needs work...


***Allen*** - They can negotiate a quick settlement between them and
both are grateful to do it (Kol is obviously Rumanian and sets up a
nice DMZ).  Playing both sides of this, it's a no-brainer.  AH then
negotiates a quick peace with Italy and both sit at stare at each
other (Ven and Tri).


---Ben--- ...gotta disagree here.  Austria is heavily favored in that
uneasy balance by the ability to build in Trieste, whereas Italy (by
design, to increase tension) does *not* have the ability to build on
the Adriatic coast.  Plus, the quick move of F Tri - GoV threatens
Venezia, Ancona, and convoys along the Italian coast with Serbia.  In
fact, I consider this dynamic to be the primary check against Italy's
otherwise rampant growth prospects.  As Italy, I would not agree to
anything less than a complete DMZ of the region, to include Austria's
pledge not to build in Trieste without prior Italian approval.


***Allen*** - Year 1 is over and both have solidified their flanks and
looking downhill (south).  AND, to add things up, both powers have
southern neighbors that need to come to them with some settlement or
get pinched between them.


---Ben--- True.  And here lies the biggest challenge I hope to
overcome in the next round of revisions.  For this map to be balanced,
I *must* make an A/S alliance at least roughly as appealing to Austria
as a southerly drive through Serbia is.  The latter option seems
virtually guaranteed on the current map.  I like some of Allen's
suggestions, so we can go down the list of his ideas and my own
below...


***Allen*** - This is an advantage in negotiations.  In this case,
Rumania is in a more solid position, Ottoman(enemies on 2 sides) is
safer than Greece(enemies on 3 sides), so Rumania can work with either
Bulgaria or Ottoman, whichever seems better.


---Ben--- ...glad to hear this.  I personally think the BRO triangle
is mostly balanced, though I am considering some improvement to the
Ottoman position (while trying to give them equal incentive to attack
Bulgaria or Greece...aaaargh)


***Allen*** - So some suggestions...increase the tension between AH
and Rumania.  Maybe take out the SC in Kol and add 2, one in Tis and
one in Tem.  I still like Sev as a home center for Rumania, I think
that was suggested last time.  Rumania starts with F Sev, A Ias, A
Con.  Agm is a little too far-reaching, what if it doesn't touch Nov?
I like the tension between Italy and AH as it is, I think a strong
Italy and AH could either negotiate a solid alliance or be at each
other's throats.  That seemed to play well.  AH has a natural
inclination to move south, it's too hard for Serbia and AH to come to
a reasonable accord.  Serbia naturally distrusts AH, if you play this
game long enough you realize that in general, those downhill on the
map distrust those uphill.  For some reason, AH and Serbia seem to
have more tension between them than R-B.

---Ben--- Allen makes some valid points about the A/S relationship and
the uphill/downhill map dynamic in general...thoughts on the changes
proposed so far below.  First, the ones I *don't* want to do.

x - Rumania gains Sev as a home SC.  While this would help, I can't
swallow the historical inaccuracy of it.  I already go too far
negating the influence of Russia and France in this scenario, I cannot
give the primary Russian port on the Black Sea to Rumania outright.

x - Add SC Temesvar.  I feel that this would increase Austria/Serbia
tension, not decrease it.

Then, the ideas that I am considering (a mix of Allen's and my own)...

1 - Move either SC Agram or SC Sarajevo.  This would likely be done in
conjunction with Allen's idea to add SCs in between Austria and
Romania.  Downside - removing Agram makes F Ven a no-brainer opening
for F Trieste.  Removing Sarajevo gives Serbia an undesirable
incentive to send A Kragujevac after Bulgaria, or send more than just
F Cetinje against Greece - also undesirable.  So for this to work, we
need to give A Kragujevac a good option against Rumania.  Which leads
to the next idea...

2 - Add SC Craiova.  With a bit of negotiations with Bulgaria to
secure uncontested passage through Nis, Serbia could reasonably
guarantee Craiova.  However, I'm still trading the only guaranteed dot
for Serbia (Sarajevo) for a definite maybe in Craiova.

3 - Change F Trieste to A Trieste.  Contrary to my intentions, that
Fleet in Trieste seems to be a constant point of tension with the
Serbs.  If it were only a build option rather than a starting unit,
this could improve Austrian/Serbian relations...?

4 - Split Beograd?  Increasing the buffer between Austria and Serbia
would help perhaps...though the main Austria/Serbia flash point seems
to be along the Adriatic coast.  (alternate idea - disconnect Temesvar
from Beograd somehow with a border redraw?)

...and moving into the twilight zone of major revisions (which may
nonetheless be necessary)...

! - Leave Kolosvar as it is and make it an Austrian Home SC.  To
understand the idea here, take the map and rotate it 90 degrees
clockwise.  Now try to picture Austria in Balkans1860 like Russia in
Standard.  I'm not proposing to give Austria a Black Sea port
(completely ahistorical) but this could give Austria a good option to
move against the Serbs, or with them against Romania.  Here I would
need to add Allen's idea of SC Tiraspol to balance out Romanian
options.  I would also pull another SC off the map to retain balance
(perhaps Bitola, and redraw that to be a single territory with
Skopje?)

!! - Add another Ottoman SC in Sevastopol?  Strange and irrelevant as
this may sound - if Serbia had a stronger partner in the SE corner,
one that also had options to engage Romania directly (rather than just
Bulgaria) - then perhaps Austria/Serbia could join the Ottomans and/or
Bulgarians in a dogpile heading east.  Sevastopol could not be made
Rumanian with any semblance of historical accuracy.  It *could*
however be made Turkish, if I were willing to make this a "what if?"
or to use the academic term, counterfactual scenario.

Here we assume a different settlement after the Crimean War -
historically, the Ottomans did not much real receive territorial
compensation following Russia's defeat in the Crimean war.  In this
case, I would suggest that the British, French, and Ottomans could
have achieved their objective of removing the Russian naval presence
from the Black Sea by restoring the old Ottoman claim to the Crimea
(it had only been lost in 1783) and allowing their retention of
territory gained in the Caucasus.

What the hell...I've already really made it a counterfactual scenario
by removing Russia from the Crimea and cutting French influence out of
Italian unification.  Most Diplomacy variants also permit some degree
of historical inaccuracy, Standard included...lest anyone believes
Italy or Turkey was truly a major player in WW1? Smile

Anyway, if I give the Ottomans Sevastopol or the Austrians Kolosvar -
Allen's idea of adding SC Tiraspol would be needed, as Romania would
then have *no* reasonably guaranteed opening SC.  The Ottomans would
also have F Istanbul changed to A Istanbul if they gained F
Sevastopol.  And we would have to very closely examine the new
Romanian situation to ensure they aren't forced into conflict with
Austria or the Ottomans - I think not, and could work with either one
still, but I don't want to see them always ignore the Bulgarians.

Ultimately though, I keep coming back to what I said above...the path
to a solo victory lies in the heart of the Balkans.  Austria has to
have a working long-term plan to get to 19 SCs without hitting Serbia
until their solo bid in the endgame.  It's *possible* to do so by
joining Serbia to hit Italy and then Romania on the current map - but
I think that's even more unlikely than the B/R naval alliance we saw
here.  Serbia would have to tolerate a *large* Austrian navy pushing
down the Adriatic.  So what I *really* need is a southeast option for
Austria, one that bypasses Serbia altogether to hit Romania and
Bulgaria, *while* A/S presumably contain Italy or aid Greece in
attacking them.  Because Italy simply cannot be ignored - and it is
very difficult to divide between Austria and Serbia as well.

Please let me know your thoughts on all this.  Nothing is decided at all yet.

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
Balkans 1860 Revisions - Stage 1 (Long Version) (dc288) Kenshi777 Jun 07, 03:37 pm
Hi Mike - while in principle I agree (I actually like A/T in Standard,
think it's underutilized as part of the true Central Powers alliance
(G/A/T) - in this case I think the comparison is forced for two
reasons:
1 - In Standard, Turkey can pass peaceably south of Austria
indefinitely (and rapidly). A stable border where Austria has Rum-Ser
vs. Bul-Gre is easily obtained, and later on the entire region can be
DMZed. This works especially well when G/A engage and defeat Russia
early, perhaps with English or light Turkish help.
Austria-Hungary in Balkans1860 has no such clear route. An argument
can be made that a full on invasion of Italy works - much as A/T in
Standard can attack Italy with great effect. But in Standard Italy
can be easily divided between A/T, in Balkans 1860 not so much - and
Serbia is definitely leaving vulnerabilities open to focus much aside
from their fleet on Italian spoils. It *is* possible for A/S to
engage Italy, and then Romania in turn (or vice versa) but I do think
(and two playtests have shown now) that it is a very unnatural
alliance.
2 - Relative concerns. A/S *is* possible, but it is not at all
Austria's easiest path to a solo - not really comparable to a southern
attack at all in terms of rapid spoils. (though it is worth nothing
that Austrians that do attack Serbia often find themselves pinched
between the Serbian remnant plus Italy and/or Rumania later, so
perhaps that is a consideration Austrians should take into greater
consideration. It's not a dynamic that is readily apparent on the
map.
For this reason, I am inclined to make some revisions there. Do you
have any thoughts on the specific changes I proposed - are they all
bad? Or do you just think any revisions are premature?
B.
On 6/7/10, Michael Sims wrote:
I dont see this problem you're trying to fix regarding AS alliances.

I feared the AS in this game. For the first couple weeks of game-time, I
really did nothing but cower and tremble in the corner, hoping to not see an
AS come at me, as I took a gamble early on building a couple fleets.

I don't think a single game is enough to draw any proof that changes need be
made. Get three games of history, then look at a rev. If you change it
every time, you'll interrupt the natural progression of the players to adapt
their strategy to deal w what we learned from the last playing. Standard
has played out so many times, and each time I learn new things about it, so
I wouldn't say "Austria cooperated w Italy two games in a row, so that means
we need to make A/I war more certain." It really could just be that A/I
happened to get along or share common ideas or it just worked out that way.

Anyways I wouldn't pin too much of what happened in this game purely on the
map. As you see we all have our own stories, and interaction as much as the
map determines what happens. So I'd suggest no changes as of just this
game. It's a good variant, see how it plays out when you get a few games
and can look at a more statistical distribution of results.

In this game, sure, AS didn't work together. But that doesn't mean it's cuz
of the map. If I were Austria, I would have considered an AS a viable
option, and I would probly have looked toward Romania or Italy as preferred
targets. You could look at AS in this game like AT in standard. Here
Serbia blocks Austria in, and Austria either has to work hard to operate
around the fringes, or he eventually has to barrel thru S. Likewise in
Standard. TA's don't often work out, cuz Turkey eventually has to break out
of the corner, and dinking around the edges gets old. But that doesn't mean
AT (or AS in Balkans) is unworkable.

-mike


________________________________

From: Benjamin Hester [mailto:screwtape777(at)gmail.com]
Sent: Fri 6/4/2010 3:52 PM
To: Michael Sims
Subject: Balkans 1860 Revisions - Stage 1 (Long Version)



Okay, had a chance to read Allen and Mike's remarks, and wanted to
take a second to discuss some of their revision ideas - lots of good
material here to work with, and I had a few thoughts of my own on some
of these same topics that I wanted to run by you all.


Note - This email is huge. For those not interested in reading the
whole thing, I have extracted the specific proposed changes paragraph
and sent in a separate email.


***Mike*** - Allen, I guess this opening for me revolved largely
around our trio w Italy. We had a great team, we had Serbia on the
ropes, and I had a killer stab of Bulgaria waiting to be taken.


---Ben--- ...Now this is interesting. I hadn't considered an IAR
triple to really be a viable option for Austria-Hungary (or, to a
lesser extent, Romania) over the long term. In this plan,
Austria-Hungary and Romania will likely face stiff resistance in a
pure southerly drive, and a Serb/Bulgarian alliance is very likely (I
thought) to spawn in response. Meanwhile, Italy capitalizes on having
a free hand to gobble up her internal open SCs (2-3 virtually
guaranteed) and focus undistracted on Greece. So Italy strikes me as
the big winner here, whereas Austria-Hungary is just waiting to get
stabbed by Italy and Romania in the mid-game phase. Greece is the
wild card though - if they open up an (ill-advised) second front
against Serbia or Bulgaria in this scenario, then Austrian or Romanian
growth could be significant.


In fact - I had expected that the single greatest impulse *for* an
Austrian-Serb alliance would be the Austrian fear of getting pinched
by I/R. After all, Italy can only go so far as a pure naval power -
then either an invasion of Austria or Greece seems necessary.


So maybe I was wrong on multiple assumptions. If IAR really was the
natural impulse for all three of you (Allen, Mike, Adam) then I should
not be surprised that the A/S alliance didn't last. More on how to
fix that farther down...


***Mike*** - From there it was pretty straight forward. It was Ross'
and my goal to try the unthinkable in this game and become naval
superpowers. Unheard of given our corner land powers...


---Ben--- More faulty assumptions on my part here it seems. 8 of the
9 territories on the Black Sea area coastline are SCs. Moreover, both
Romania and the Ottomans have 2 of their 3 home SCs on the coast in a
variant that does *not* allow chaos builds. So I expected that region
to be a naval hotspot.

It blew my mind to see Gregory pass on opening F Istanbul to the Black
Sea, given the diplomatic leverage with R and B that position allows,
the option for Sevastopol, and of course, the security of two of their
three home SCs. However, I suppose I really have made it too
difficult for the Ottomans to at least guarantee one SC - usually
Salonika. Army Ankara and F Izmir don't seal the deal as they should
be able to. Perhaps I overcompensated in strengthening the Bulgarian
position, which was disastrous in the first playtest. Thoughts on how
to improve this? My knee-jerk reaction is actually to change Ankara
to a fleet, but that just seems too strange to have the Ottomans start
with all three units as fleets. I suppose Istanbul could be the army
- and that has other advantages for the Ottomans as well. So I will
probably switch those two starting units, but even more is probably
needed.


***Mike*** - but I think we pulled it off pretty well by finally
breaking into the Aegean in this last couple turns. We set this goal
really early on, upon seeing our initial placements, and it was
refreshing to find a player excited to try less conventional
strategies - something often lacking in Dip games. We each trusted
each other right by our centers, and
this built a lot of trust.


---Ben--- Indeed - a B/R alliance that features heavy naval builds
strikes me as unusual. Mike and Ross have both also suggested it was
an unorthodox strategy. I will proceed with the assumption that most
B/R alliances will have a heavy focus on building armies and driving
west, with a token Romanian contribution to a primarily Bulgarian
naval fight against Greece and/or the Ottomans. Accordingly, I
haven't identified a need for revisions based on this particular
dynamic, though it was a very impressive alliance to watch in action,
especially as Mike deftly weaved his armies through the Serb/Bulgarian
border. There was an extraordinary amount of trust in that alliance.


***Mike*** - This map certainly has its choke points around the
Aegean, (separating BS from GI, with Turkey on the fulcrum) but this
dynamic surely exists in standard too, with, say, MAO dividing TI from
EG with F on the fulcrum. So altho it seemed hard to break out, I
don't know that it needs fixing so
much, for it's just as hard for a TI duo in standard to break out into
the northern half of the map against an EG team.


---Ben--- I see T/I as the one truly unorthodox alliance pair between
neighbours on the Standard map. Meaning that pursuing such an
alliance usually requires that the players bypass the best
opportunities for their own growth to pursue other goals, i.e. setting
up long convoys or other shenanigans just for fun. For those
international relations scholars in the crowd - they do not behave as
rational actors in the realist sense Smile.


But I digress - in Balkans1860, open water is not intended to be where
the majority of naval action takes place. There really isn't an
analogy on this map to critical sea zones in standard like North Sea
or MAO. (Maybe Gulf of Taranto, but that's about it, and even that's
a stretch). The naval action largely consists of coastal fights,
which must often be accompanied by support from inland armies to
advance. True, the Aegean region can bog down, but I think that is
more so due to the Greek tendency to heavily emphasize naval growth
than the actual borders. This is where Nigel got into trouble I think
- 1-2 too many fleets in his build mix (or at least sent the wrong
way), and when they reached northern Italy, their usefulness ran out.
That's questionable though, because it did take a lot to crack Italian
defenses.


Anyway, this *is* very different from Standard, where blue water
fights - especially around MAO - can very much determine the outcome
of the game. I don't expect too many games of Balkans1860 to follow
that path. Much more likely in this variant that fleets will be an
auxiliary force for advancing along the coastlines and breaking
support lines on land. The path to a solo victory lies in the heart
of the Balkans. I would be genuinely surprised to see someone solo in
this map without driving into the heart, all the coastal SCs
notwithstanding.


***Mike*** - Overall a very nice map. I think Dark Ages would have to
hold your "best creation" title, tho this comes in a close second.
Plenty of naval action, and the play around Greece and the Aegean is
great. I would definitely play it again. Good game all, and thanks
for GM'ing it Ben!


---Ben--- Thank you kindly for the praise, I'm sincerely glad you
enjoyed it, and do hope to see you take a seat by the Balkans1860 map
again. Good thoughts here, let's now talk about what Allen had to
say...


***Allen*** - Game over. First, thanks to B for doing another great
job as GM. Calm, cool, and collected is our B, large and in charge.
Seriously, he runs a fantastic game, generally on time, always
communicative, and very professional. Thanks bro.


---Ben--- ...you're quite welcome! It was truly my pleasure to run
it, had a great set of players for this one.


***Allen*** - The variant. This is my second time through. When B.
put out the notice for the second game and I volunteered, I told him
I'd take whatever noone else wanted. I was stunned to get
Austria-Hungary. Rumania and AH are to me the strongest 2 positions
in the first year.


---Ben--- ...that's what I thought! But it has been made clear to me
that the A/S dynamic needs work...


***Allen*** - They can negotiate a quick settlement between them and
both are grateful to do it (Kol is obviously Rumanian and sets up a
nice DMZ). Playing both sides of this, it's a no-brainer. AH then
negotiates a quick peace with Italy and both sit at stare at each
other (Ven and Tri).


---Ben--- ...gotta disagree here. Austria is heavily favored in that
uneasy balance by the ability to build in Trieste, whereas Italy (by
design, to increase tension) does *not* have the ability to build on
the Adriatic coast. Plus, the quick move of F Tri - GoV threatens
Venezia, Ancona, and convoys along the Italian coast with Serbia. In
fact, I consider this dynamic to be the primary check against Italy's
otherwise rampant growth prospects. As Italy, I would not agree to
anything less than a complete DMZ of the region, to include Austria's
pledge not to build in Trieste without prior Italian approval.


***Allen*** - Year 1 is over and both have solidified their flanks and
looking downhill (south). AND, to add things up, both powers have
southern neighbors that need to come to them with some settlement or
get pinched between them.


---Ben--- True. And here lies the biggest challenge I hope to
overcome in the next round of revisions. For this map to be balanced,
I *must* make an A/S alliance at least roughly as appealing to Austria
as a southerly drive through Serbia is. The latter option seems
virtually guaranteed on the current map. I like some of Allen's
suggestions, so we can go down the list of his ideas and my own
below...


***Allen*** - This is an advantage in negotiations. In this case,
Rumania is in a more solid position, Ottoman(enemies on 2 sides) is
safer than Greece(enemies on 3 sides), so Rumania can work with either
Bulgaria or Ottoman, whichever seems better.


---Ben--- ...glad to hear this. I personally think the BRO triangle
is mostly balanced, though I am considering some improvement to the
Ottoman position (while trying to give them equal incentive to attack
Bulgaria or Greece...aaaargh)


***Allen*** - So some suggestions...increase the tension between AH
and Rumania. Maybe take out the SC in Kol and add 2, one in Tis and
one in Tem. I still like Sev as a home center for Rumania, I think
that was suggested last time. Rumania starts with F Sev, A Ias, A
Con. Agm is a little too far-reaching, what if it doesn't touch Nov?
I like the tension between Italy and AH as it is, I think a strong
Italy and AH could either negotiate a solid alliance or be at each
other's throats. That seemed to play well. AH has a natural
inclination to move south, it's too hard for Serbia and AH to come to
a reasonable accord. Serbia naturally distrusts AH, if you play this
game long enough you realize that in general, those downhill on the
map distrust those uphill. For some reason, AH and Serbia seem to
have more tension between them than R-B.

---Ben--- Allen makes some valid points about the A/S relationship and
the uphill/downhill map dynamic in general...thoughts on the changes
proposed so far below. First, the ones I *don't* want to do.

x - Rumania gains Sev as a home SC. While this would help, I can't
swallow the historical inaccuracy of it. I already go too far
negating the influence of Russia and France in this scenario, I cannot
give the primary Russian port on the Black Sea to Rumania outright.

x - Add SC Temesvar. I feel that this would increase Austria/Serbia
tension, not decrease it.

Then, the ideas that I am considering (a mix of Allen's and my own)...

1 - Move either SC Agram or SC Sarajevo. This would likely be done in
conjunction with Allen's idea to add SCs in between Austria and
Romania. Downside - removing Agram makes F Ven a no-brainer opening
for F Trieste. Removing Sarajevo gives Serbia an undesirable
incentive to send A Kragujevac after Bulgaria, or send more than just
F Cetinje against Greece - also undesirable. So for this to work, we
need to give A Kragujevac a good option against Rumania. Which leads
to the next idea...

2 - Add SC Craiova. With a bit of negotiations with Bulgaria to
secure uncontested passage through Nis, Serbia could reasonably
guarantee Craiova. However, I'm still trading the only guaranteed dot
for Serbia (Sarajevo) for a definite maybe in Craiova.

3 - Change F Trieste to A Trieste. Contrary to my intentions, that
Fleet in Trieste seems to be a constant point of tension with the
Serbs. If it were only a build option rather than a starting unit,
this could improve Austrian/Serbian relations...?

4 - Split Beograd? Increasing the buffer between Austria and Serbia
would help perhaps...though the main Austria/Serbia flash point seems
to be along the Adriatic coast. (alternate idea - disconnect Temesvar
from Beograd somehow with a border redraw?)

...and moving into the twilight zone of major revisions (which may
nonetheless be necessary)...

! - Leave Kolosvar as it is and make it an Austrian Home SC. To
understand the idea here, take the map and rotate it 90 degrees
clockwise. Now try to picture Austria in Balkans1860 like Russia in
Standard. I'm not proposing to give Austria a Black Sea port
(completely ahistorical) but this could give Austria a good option to
move against the Serbs, or with them against Romania. Here I would
need to add Allen's idea of SC Tiraspol to balance out Romanian
options. I would also pull another SC off the map to retain balance
(perhaps Bitola, and redraw that to be a single territory with
Skopje?)

!! - Add another Ottoman SC in Sevastopol? Strange and irrelevant as
this may sound - if Serbia had a stronger partner in the SE corner,
one that also had options to engage Romania directly (rather than just
Bulgaria) - then perhaps Austria/Serbia could join the Ottomans and/or
Bulgarians in a dogpile heading east. Sevastopol could not be made
Rumanian with any semblance of historical accuracy. It *could*
however be made Turkish, if I were willing to make this a "what if?"
or to use the academic term, counterfactual scenario.

Here we assume a different settlement after the Crimean War -
historically, the Ottomans did not much real receive territorial
compensation following Russia's defeat in the Crimean war. In this
case, I would suggest that the British, French, and Ottomans could
have achieved their objective of removing the Russian naval presence
from the Black Sea by restoring the old Ottoman claim to the Crimea
(it had only been lost in 1783) and allowing their retention of
territory gained in the Caucasus.

What the hell...I've already really made it a counterfactual scenario
by removing Russia from the Crimea and cutting French influence out of
Italian unification. Most Diplomacy variants also permit some degree
of historical inaccuracy, Standard included...lest anyone believes
Italy or Turkey was truly a major player in WW1? Smile

Anyway, if I give the Ottomans Sevastopol or the Austrians Kolosvar -
Allen's idea of adding SC Tiraspol would be needed, as Romania would
then have *no* reasonably guaranteed opening SC. The Ottomans would
also have F Istanbul changed to A Istanbul if they gained F
Sevastopol. And we would have to very closely examine the new
Romanian situation to ensure they aren't forced into conflict with
Austria or the Ottomans - I think not, and could work with either one
still, but I don't want to see them always ignore the Bulgarians.

Ultimately though, I keep coming back to what I said above...the path
to a solo victory lies in the heart of the Balkans. Austria has to
have a working long-term plan to get to 19 SCs without hitting Serbia
until their solo bid in the endgame. It's *possible* to do so by
joining Serbia to hit Italy and then Romania on the current map - but
I think that's even more unlikely than the B/R naval alliance we saw
here. Serbia would have to tolerate a *large* Austrian navy pushing
down the Adriatic. So what I *really* need is a southeast option for
Austria, one that bypasses Serbia altogether to hit Romania and
Bulgaria, *while* A/S presumably contain Italy or aid Greece in
attacking them. Because Italy simply cannot be ignored - and it is
very difficult to divide between Austria and Serbia as well.

Please let me know your thoughts on all this. Nothing is decided at all
yet.

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants




--
Diplomacy in Texas!
www.texasdiplomacy.com
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
Balkans 1860 Revisions - Stage 1 (Long Version) (dc288) FuzzyLogic Jun 08, 08:28 am
Re: Balkans 1860 Revisions - Stage 1 (Long Version)




"Do you have any thoughts on the specific changes I proposed - are they all bad?  Or do you just think any revisions are premature?"
 
Ultimately these are your decisions.  It's your variant.  As the map is now, it does play well.  It would probly play well after some of the changes too.  It would just be different.  I dunno if that's better, I'd have to play it.  You've definitely got a good start, and I'm pretty happy w how the play went from the Romanian pov.
 
If anything stood out as blaringly problematic, I'd mention it.  I think mid-game, I mentioned the difficulty Ross and I had in invading Ottoman.  But in hindsight, that was appropriate.  For even in Standard, if AR try to invade T, but Italy is propping him up, AR are going to have an insanely difficult time w that.  Same thing here, it took BR forever to break down Ottoman cuz Greece, the needed 3rd angle, was working to prop him up.  So really it wasnt a map flaw, rather an annoying Nigel.  So really what we need to be looking at here is not how to fix the map but how to fix Nigs.  Smile
 
-mike
 



From: Benjamin Hester [mailto:screwtape777(at)gmail.com]
Sent: Mon 6/7/2010 3:37 PM
To: Michael Sims
Cc: Nigel PHILLIPS; dc288; Garry Bledsoe; rodtheworm(at)hotmail.com; alevy(at)arubanetworks.com; allen.york(at)cchmc.org; gregory nomads; brn2dip(at)yahoo.com; kelly058(at)verizon.net
Subject: Re: Balkans 1860 Revisions - Stage 1 (Long Version)



Hi Mike - while in principle I agree (I actually like A/T in Standard,
think it's underutilized as part of the true Central Powers alliance
(G/A/T) - in this case I think the comparison is forced for two
reasons:

1 - In Standard, Turkey can pass peaceably south of Austria
indefinitely (and rapidly).  A stable border where Austria has Rum-Ser
vs. Bul-Gre is easily obtained, and later on the entire region can be
DMZed.  This works especially well when G/A engage and defeat Russia
early, perhaps with English or light Turkish help.

Austria-Hungary in Balkans1860 has no such clear route.  An argument
can be made that a full on invasion of Italy works - much as A/T in
Standard can attack Italy with great effect.  But in Standard Italy
can be easily divided between A/T, in Balkans 1860 not so much - and
Serbia is definitely leaving vulnerabilities open to focus much aside
from their fleet on Italian spoils.  It *is* possible for A/S to
engage Italy, and then Romania in turn (or vice versa) but I do think
(and two playtests have shown now) that it is a very unnatural
alliance.

2 - Relative concerns.  A/S *is* possible, but it is not at all
Austria's easiest path to a solo - not really comparable to a southern
attack at all in terms of rapid spoils.  (though it is worth nothing
that Austrians that do attack Serbia often find themselves pinched
between the Serbian remnant plus Italy and/or Rumania later, so
perhaps that is a consideration Austrians should take into greater
consideration.  It's not a dynamic that is readily apparent on the
map.

For this reason, I am inclined to make some revisions there.  Do you
have any thoughts on the specific changes I proposed - are they all
bad?  Or do you just think any revisions are premature?

B.

On 6/7/10, Michael Sims <mike(at)fuzzylogicllc.net> wrote:
> I dont see this problem you're trying to fix regarding AS alliances.
>
> I feared the AS in this game.  For the first couple weeks of game-time, I
> really did nothing but cower and tremble in the corner, hoping to not see an
> AS come at me, as I took a gamble early on building a couple fleets.
>
> I don't think a single game is enough to draw any proof that changes need be
> made. Get three games of history, then look at a rev.  If you change it
> every time, you'll interrupt the natural progression of the players to adapt
> their strategy to deal w what we learned from the last playing.  Standard
> has played out so many times, and each time I learn new things about it, so
> I wouldn't say "Austria cooperated w Italy two games in a row, so that means
> we need to make A/I war more certain."  It really could just be that A/I
> happened to get along or share common ideas or it just worked out that way.
>
> Anyways I wouldn't pin too much of what happened in this game purely on the
> map.  As you see we all have our own stories, and interaction as much as the
> map determines what happens.  So I'd suggest no changes as of just this
> game.  It's a good variant, see how it plays out when you get a few games
> and can look at a more statistical distribution of results.
>
> In this game, sure, AS didn't work together.  But that doesn't mean it's cuz
> of the map.  If I were Austria, I would have considered an AS a viable
> option, and I would probly have looked toward Romania or Italy as preferred
> targets.  You could look at AS in this game like AT in standard.  Here
> Serbia blocks Austria in, and Austria either has to work hard to operate
> around the fringes, or he eventually has to barrel thru S.  Likewise in
> Standard.  TA's don't often work out, cuz Turkey eventually has to break out
> of the corner, and dinking around the edges gets old.  But that doesn't mean
> AT (or AS in Balkans) is unworkable.
>
> -mike
>
>
> ________________________________
>
> From: Benjamin Hester [mailto:screwtape777(at)gmail.com]
> Sent: Fri 6/4/2010 3:52 PM
> To: Michael Sims
> Subject: Balkans 1860 Revisions - Stage 1 (Long Version)
>
>
>
> Okay, had a chance to read Allen and Mike's remarks, and wanted to
> take a second to discuss some of their revision ideas - lots of good
> material here to work with, and I had a few thoughts of my own on some
> of these same topics that I wanted to run by you all.
>
>
> Note - This email is huge.  For those not interested in reading the
> whole thing, I have extracted the specific proposed changes paragraph
> and sent in a separate email.
>
>
> ***Mike*** - Allen, I guess this opening for me revolved largely
> around our trio w Italy.  We had a great team, we had Serbia on the
> ropes, and I had a killer stab of Bulgaria waiting to be taken.
>
>
> ---Ben--- ...Now this is interesting.  I hadn't considered an IAR
> triple to really be a viable option for Austria-Hungary (or, to a
> lesser extent, Romania) over the long term.  In this plan,
> Austria-Hungary and Romania will likely face stiff resistance in a
> pure southerly drive, and a Serb/Bulgarian alliance is very likely (I
> thought) to spawn in response.  Meanwhile, Italy capitalizes on having
> a free hand to gobble up her internal open SCs (2-3 virtually
> guaranteed) and focus undistracted on Greece.  So Italy strikes me as
> the big winner here, whereas Austria-Hungary is just waiting to get
> stabbed by Italy and Romania in the mid-game phase.  Greece is the
> wild card though - if they open up an (ill-advised) second front
> against Serbia or Bulgaria in this scenario, then Austrian or Romanian
> growth could be significant.
>
>
> In fact - I had expected that the single greatest impulse *for* an
> Austrian-Serb alliance would be the Austrian fear of getting pinched
> by I/R.  After all, Italy can only go so far as a pure naval power -
> then  either an invasion of Austria or Greece seems necessary.
>
>
> So maybe I was wrong on multiple assumptions.  If IAR really was the
> natural impulse for all three of you (Allen, Mike, Adam) then I should
> not be surprised that the A/S alliance didn't last.  More on how to
> fix that farther down...
>
>
> ***Mike*** - From there it was pretty straight forward.  It was Ross'
> and my goal to try the unthinkable in this game and become naval
> superpowers.  Unheard of given our corner land powers...
>
>
> ---Ben--- More faulty assumptions on my part here it seems.  8 of the
> 9 territories on the Black Sea area coastline are SCs.  Moreover, both
> Romania and the Ottomans have 2 of their 3 home SCs on the coast in a
> variant that does *not* allow chaos builds.  So I expected that region
> to be a naval hotspot.
>
> It blew my mind to see Gregory pass on opening F Istanbul to the Black
> Sea, given the diplomatic leverage with R and B that position allows,
> the option for Sevastopol, and of course, the security of two of their
> three home SCs.  However, I suppose I really have made it too
> difficult for the Ottomans to at least guarantee one SC - usually
> Salonika.  Army Ankara and F Izmir don't seal the deal as they should
> be able to.  Perhaps I overcompensated in strengthening the Bulgarian
> position, which was disastrous in the first playtest.  Thoughts on how
> to improve this?  My knee-jerk reaction is actually to change Ankara
> to a fleet, but that just seems too strange to have the Ottomans start
> with all three units as fleets.  I suppose Istanbul could be the army
> - and that has other advantages for the Ottomans as well.  So I will
> probably switch those two starting units, but even more is probably
> needed.
>
>
> ***Mike*** - but I think we pulled it off pretty well by finally
> breaking into the Aegean in this last couple turns.  We set this goal
> really early on, upon seeing our initial placements, and it was
> refreshing to find a player excited to try less conventional
> strategies - something often lacking in Dip games.  We each trusted
> each other right by our centers, and
> this built a lot of trust.
>
>
> ---Ben--- Indeed - a B/R alliance that features heavy naval builds
> strikes me as unusual.  Mike and Ross have both also suggested it was
> an unorthodox strategy.  I will proceed with the assumption that most
> B/R alliances will have a heavy focus on building armies and driving
> west, with a token Romanian contribution to a primarily Bulgarian
> naval fight against Greece and/or the Ottomans.  Accordingly, I
> haven't identified a need for revisions based on this particular
> dynamic, though it was a very impressive alliance to watch in action,
> especially as Mike deftly weaved his armies through the Serb/Bulgarian
> border.  There was an extraordinary amount of trust in that alliance.
>
>
> ***Mike*** - This map certainly has its choke points around the
> Aegean, (separating BS from GI, with Turkey on the fulcrum) but this
> dynamic surely exists in standard too, with, say, MAO dividing TI from
> EG with F on the fulcrum.  So altho it seemed hard to break out, I
> don't know that it needs fixing so
> much, for it's just as hard for a TI duo in standard to break out into
> the northern half of the map against an EG team.
>
>
> ---Ben--- I see T/I as the one truly unorthodox alliance pair between
> neighbours on the Standard map.  Meaning that pursuing such an
> alliance usually requires that the players bypass the best
> opportunities for their own growth to pursue other goals, i.e. setting
> up long convoys or other shenanigans just for fun.  For those
> international relations scholars in the crowd - they do not behave as
> rational actors in the realist sense Smile.
>
>
> But I digress - in Balkans1860, open water is not intended to be where
> the majority of naval action takes place.  There really isn't an
> analogy on this map to critical sea zones in standard like North Sea
> or MAO.  (Maybe Gulf of Taranto, but that's about it, and even that's
> a stretch).  The naval action largely consists of coastal fights,
> which must often be accompanied by support from inland armies to
> advance.  True, the Aegean region can bog down, but I think that is
> more so due to the Greek tendency to heavily emphasize naval growth
> than the actual borders.  This is where Nigel got into trouble I think
> - 1-2 too many fleets in his build mix (or at least sent the wrong
> way), and when they reached northern Italy, their usefulness ran out.
> That's questionable though, because it did take a lot to crack Italian
> defenses.
>
>
> Anyway, this *is* very different from Standard, where blue water
> fights - especially around MAO - can very much determine the outcome
> of the game.  I don't expect too many games of Balkans1860 to follow
> that path.  Much more likely in this variant that fleets will be an
> auxiliary force for advancing along the coastlines and breaking
> support lines on land.   The path to a solo victory lies in the heart
> of the Balkans.  I would be genuinely surprised to see someone solo in
> this map without driving into the heart, all the coastal SCs
> notwithstanding.
>
>
> ***Mike*** - Overall a very nice map.  I think Dark Ages would have to
> hold your "best creation" title, tho this comes in a close second.
> Plenty of naval action, and the play around Greece and the Aegean is
> great.  I would definitely play it again.  Good game all, and thanks
> for GM'ing it Ben!
>
>
> ---Ben--- Thank you kindly for the praise, I'm sincerely glad you
> enjoyed it, and do hope to see you take a seat by the Balkans1860 map
> again.  Good thoughts here, let's now talk about what Allen had to
> say...
>
>
> ***Allen*** - Game over.  First, thanks to B for doing another great
> job as GM.  Calm, cool, and collected is our B, large and in charge.
> Seriously, he runs a fantastic game, generally on time, always
> communicative, and very professional.  Thanks bro.
>
>
> ---Ben--- ...you're quite welcome!  It was truly my pleasure to run
> it, had a great set of players for this one.
>
>
> ***Allen*** - The variant.  This is my second time through.  When B.
> put out the notice for the second game and I volunteered, I told him
> I'd take whatever noone else wanted.  I was stunned to get
> Austria-Hungary.  Rumania and AH are to me the strongest 2 positions
> in the first year.
>
>
> ---Ben--- ...that's what I thought!  But it has been made clear to me
> that the A/S dynamic needs work...
>
>
> ***Allen*** - They can negotiate a quick settlement between them and
> both are grateful to do it (Kol is obviously Rumanian and sets up a
> nice DMZ).  Playing both sides of this, it's a no-brainer.  AH then
> negotiates a quick peace with Italy and both sit at stare at each
> other (Ven and Tri).
>
>
> ---Ben--- ...gotta disagree here.  Austria is heavily favored in that
> uneasy balance by the ability to build in Trieste, whereas Italy (by
> design, to increase tension) does *not* have the ability to build on
> the Adriatic coast.  Plus, the quick move of F Tri - GoV threatens
> Venezia, Ancona, and convoys along the Italian coast with Serbia.  In
> fact, I consider this dynamic to be the primary check against Italy's
> otherwise rampant growth prospects.  As Italy, I would not agree to
> anything less than a complete DMZ of the region, to include Austria's
> pledge not to build in Trieste without prior Italian approval.
>
>
> ***Allen*** - Year 1 is over and both have solidified their flanks and
> looking downhill (south).  AND, to add things up, both powers have
> southern neighbors that need to come to them with some settlement or
> get pinched between them.
>
>
> ---Ben--- True.  And here lies the biggest challenge I hope to
> overcome in the next round of revisions.  For this map to be balanced,
> I *must* make an A/S alliance at least roughly as appealing to Austria
> as a southerly drive through Serbia is.  The latter option seems
> virtually guaranteed on the current map.  I like some of Allen's
> suggestions, so we can go down the list of his ideas and my own
> below...
>
>
> ***Allen*** - This is an advantage in negotiations.  In this case,
> Rumania is in a more solid position, Ottoman(enemies on 2 sides) is
> safer than Greece(enemies on 3 sides), so Rumania can work with either
> Bulgaria or Ottoman, whichever seems better.
>
>
> ---Ben--- ...glad to hear this.  I personally think the BRO triangle
> is mostly balanced, though I am considering some improvement to the
> Ottoman position (while trying to give them equal incentive to attack
> Bulgaria or Greece...aaaargh)
>
>
> ***Allen*** - So some suggestions...increase the tension between AH
> and Rumania.  Maybe take out the SC in Kol and add 2, one in Tis and
> one in Tem.  I still like Sev as a home center for Rumania, I think
> that was suggested last time.  Rumania starts with F Sev, A Ias, A
> Con.  Agm is a little too far-reaching, what if it doesn't touch Nov?
> I like the tension between Italy and AH as it is, I think a strong
> Italy and AH could either negotiate a solid alliance or be at each
> other's throats.  That seemed to play well.  AH has a natural
> inclination to move south, it's too hard for Serbia and AH to come to
> a reasonable accord.  Serbia naturally distrusts AH, if you play this
> game long enough you realize that in general, those downhill on the
> map distrust those uphill.  For some reason, AH and Serbia seem to
> have more tension between them than R-B.
>
> ---Ben--- Allen makes some valid points about the A/S relationship and
> the uphill/downhill map dynamic in general...thoughts on the changes
> proposed so far below.  First, the ones I *don't* want to do.
>
> x - Rumania gains Sev as a home SC.  While this would help, I can't
> swallow the historical inaccuracy of it.  I already go too far
> negating the influence of Russia and France in this scenario, I cannot
> give the primary Russian port on the Black Sea to Rumania outright.
>
> x - Add SC Temesvar.  I feel that this would increase Austria/Serbia
> tension, not decrease it.
>
> Then, the ideas that I am considering (a mix of Allen's and my own)...
>
> 1 - Move either SC Agram or SC Sarajevo.  This would likely be done in
> conjunction with Allen's idea to add SCs in between Austria and
> Romania.  Downside - removing Agram makes F Ven a no-brainer opening
> for F Trieste.  Removing Sarajevo gives Serbia an undesirable
> incentive to send A Kragujevac after Bulgaria, or send more than just
> F Cetinje against Greece - also undesirable.  So for this to work, we
> need to give A Kragujevac a good option against Rumania.  Which leads
> to the next idea...
>
> 2 - Add SC Craiova.  With a bit of negotiations with Bulgaria to
> secure uncontested passage through Nis, Serbia could reasonably
> guarantee Craiova.  However, I'm still trading the only guaranteed dot
> for Serbia (Sarajevo) for a definite maybe in Craiova.
>
> 3 - Change F Trieste to A Trieste.  Contrary to my intentions, that
> Fleet in Trieste seems to be a constant point of tension with the
> Serbs.  If it were only a build option rather than a starting unit,
> this could improve Austrian/Serbian relations...?
>
> 4 - Split Beograd?  Increasing the buffer between Austria and Serbia
> would help perhaps...though the main Austria/Serbia flash point seems
> to be along the Adriatic coast.  (alternate idea - disconnect Temesvar
> from Beograd somehow with a border redraw?)
>
> ...and moving into the twilight zone of major revisions (which may
> nonetheless be necessary)...
>
> ! - Leave Kolosvar as it is and make it an Austrian Home SC.  To
> understand the idea here, take the map and rotate it 90 degrees
> clockwise.  Now try to picture Austria in Balkans1860 like Russia in
> Standard.  I'm not proposing to give Austria a Black Sea port
> (completely ahistorical) but this could give Austria a good option to
> move against the Serbs, or with them against Romania.  Here I would
> need to add Allen's idea of SC Tiraspol to balance out Romanian
> options.  I would also pull another SC off the map to retain balance
> (perhaps Bitola, and redraw that to be a single territory with
> Skopje?)
>
> !! - Add another Ottoman SC in Sevastopol?  Strange and irrelevant as
> this may sound - if Serbia had a stronger partner in the SE corner,
> one that also had options to engage Romania directly (rather than just
> Bulgaria) - then perhaps Austria/Serbia could join the Ottomans and/or
> Bulgarians in a dogpile heading east.  Sevastopol could not be made
> Rumanian with any semblance of historical accuracy.  It *could*
> however be made Turkish, if I were willing to make this a "what if?"
> or to use the academic term, counterfactual scenario.
>
> Here we assume a different settlement after the Crimean War -
> historically, the Ottomans did not much real receive territorial
> compensation following Russia's defeat in the Crimean war.  In this
> case, I would suggest that the British, French, and Ottomans could
> have achieved their objective of removing the Russian naval presence
> from the Black Sea by restoring the old Ottoman claim to the Crimea
> (it had only been lost in 1783) and allowing their retention of
> territory gained in the Caucasus.
>
> What the hell...I've already really made it a counterfactual scenario
> by removing Russia from the Crimea and cutting French influence out of
> Italian unification.  Most Diplomacy variants also permit some degree
> of historical inaccuracy, Standard included...lest anyone believes
> Italy or Turkey was truly a major player in WW1? Smile
>
> Anyway, if I give the Ottomans Sevastopol or the Austrians Kolosvar -
> Allen's idea of adding SC Tiraspol would be needed, as Romania would
> then have *no* reasonably guaranteed opening SC.  The Ottomans would
> also have F Istanbul changed to A Istanbul if they gained F
> Sevastopol.  And we would have to very closely examine the new
> Romanian situation to ensure they aren't forced into conflict with
> Austria or the Ottomans - I think not, and could work with either one
> still, but I don't want to see them always ignore the Bulgarians.
>
> Ultimately though, I keep coming back to what I said above...the path
> to a solo victory lies in the heart of the Balkans.  Austria has to
> have a working long-term plan to get to 19 SCs without hitting Serbia
> until their solo bid in the endgame.  It's *possible* to do so by
> joining Serbia to hit Italy and then Romania on the current map - but
> I think that's even more unlikely than the B/R naval alliance we saw
> here.  Serbia would have to tolerate a *large* Austrian navy pushing
> down the Adriatic.  So what I *really* need is a southeast option for
> Austria, one that bypasses Serbia altogether to hit Romania and
> Bulgaria, *while* A/S presumably contain Italy or aid Greece in
> attacking them.  Because Italy simply cannot be ignored - and it is
> very difficult to divide between Austria and Serbia as well.
>
> Please let me know your thoughts on all this.  Nothing is decided at all
> yet.
>
> B.
>
> --
> Diplomacy in Texas!
> www.texasdiplomacy.com
>
> http://www.dipwiki.com <http://www.dipwiki.com/>
> Realpolitik files available here for the Sengoku, Balkans1860, South
> American Supremacy, and DarkAges Diplomacy Variants
>
>
>


--
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www.texasdiplomacy.com

http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
Balkans 1860 Revisions - Stage 1 (Long Version) (dc288) Kenshi777 Jun 08, 05:23 pm
Ultimately these are your decisions. It's your variant.
***Well, yeah, but the point of the playtest is to solicit your
opinions Smile As I'm learning in DC 322 (Dark Ages) you never really
see all the cracks in the design until you play yourself. Second best
is to listen closely to feedback from others who have played.***
As the map is now, it does play well. It would probly play well after
some of the changes too. It would just be different. I dunno if
that's better, I'd have to play it.
You've definitely got a good start, and I'm pretty happy w how the play went from the Romanian pov.
***It's arguably the strongest position on the map right now Smile
If anything stood out as blaringly problematic, I'd mention it. I think
mid-game, I mentioned the difficulty Ross and I had in invading Ottoman.
But in hindsight, that was appropriate.
***Now this is interesting - you had me sold on the whole north
Anatolian coast argument. But I suppose you're right - when Turkey is
invaded by A/R, there are only three points of entry - Constantinople,
Ankara, and Armenia. Balkans has three (Istanbul, Ankara, and Bursa)
plus a questionable fourth option - forcing the Bosporus and Sea of
Marmara. So perhaps that is okay.***
For even in Standard, if AR try to > invade T, but Italy is propping
him up, AR are going to have an insanely > difficult time w that.
Same thing here, it took BR forever to break down > Ottoman cuz
Greece, the needed 3rd angle, was working to prop him up. So
really it wasnt a map flaw, rather an annoying Nigel. So really what we > need to be looking at here is not how to fix the map but how to fix Nigs. > Smile
***Good luck with that re: Nigs Smile But please (all of you) take a
look at the attached map, and be particularly critical in your review
of it. If I have gone too far in my revisions, or not considered
second order effects of the changes, please let me know...
List of changes:
1 - Skopje/Bitola combined - Bitola no longer an SC.
2 - Agram/Spalato combined - Agram remains an SC.
3 - Sarajevo is no longer an SC. (considering canceling this)
4 - Brasov is an open SC. (considering Calarasi or Tiraspol as alternatives)
5 - Craiova is an open SC.
6 - Kolosvar is an Austrian starting SC (Army).
7 - Sevastopol is a Turkish starting SC (Fleet).
8 - Istanbul now has a Turkish army instead of a fleet.
Specific questions I would like your answers to:
1 - Does the new Austrian position in Kolosvar force Austrian/Romanian
conflict too much, or can it also help them attack Serbia together?
2 - Does the new Turkish position in Sevastopol allow the Turks the
option to work with or against the Romanians? (ideally, DMZing BeC
and Ode is a good option, and R/T could attack B together?) Or the
Turks could join in a dogpile on the Romanians.
3 - Are Austria and Serbia now somewhat more inclined to work together
with SC Sarajevo removed, and the new opportunities against Romania
(offset slightly by increased tension over Agram). Concerned that I
hurt Serbia too much by removing Sarajevo - should I restore it and
remove something else?
4 - simply - is Romania too disadvantaged now, or does their corner
position compensate them for the new slower growth opportunities and
external threats? I chose Brasov for now to give them one guaranteed
SC at least, but I think this, coupled with Craiova, promotes conflict
with Serbia too much.
5 - finally - please examine the specific Turkish opening of:
F Sev - Bla
A Ist - Sak
A Ank - Ist
F Izm - Bursa
Salonika is now safe even against a concerted Bulgarian/Greek attack
(F Brg - Edi, A Plo - Ser, A Lar - Koz) - but does it make the Turks
too strong?
Notes - the intent here is to make both Austria and the Ottomans (the
true regional level powers in this variant) like Russia in Standard:
strong to start, but with slower growth, and burdened by having their
fingers in lots of pies, and with more vulnerabilities.
Please let me know what you all think!
Thanks!
B.

> Then, the ideas that I am considering (a mix of Allen's and my own)...
>
> 1 - Move either SC Agram or SC Sarajevo. This would likely be done in
> conjunction with Allen's idea to add SCs in between Austria and
> Romania. Downside - removing Agram makes F Ven a no-brainer opening
> for F Trieste. Removing Sarajevo gives Serbia an undesirable
> incentive to send A Kragujevac after Bulgaria, or send more than just
> F Cetinje against Greece - also undesirable. So for this to work, we
> need to give A Kragujevac a good option against Rumania. Which leads
> to the next idea...
>
> 2 - Add SC Craiova. With a bit of negotiations with Bulgaria to
> secure uncontested passage through Nis, Serbia could reasonably
> guarantee Craiova. However, I'm still trading the only guaranteed dot
> for Serbia (Sarajevo) for a definite maybe in Craiova.
>
> 3 - Change F Trieste to A Trieste. Contrary to my intentions, that
> Fleet in Trieste seems to be a constant point of tension with the
> Serbs. If it were only a build option rather than a starting unit,
> this could improve Austrian/Serbian relations...?
>
> 4 - Split Beograd? Increasing the buffer between Austria and Serbia
> would help perhaps...though the main Austria/Serbia flash point seems
> to be along the Adriatic coast. (alternate idea - disconnect Temesvar
> from Beograd somehow with a border redraw?)
>
> ...and moving into the twilight zone of major revisions (which may
> nonetheless be necessary)...
>
> ! - Leave Kolosvar as it is and make it an Austrian Home SC. To
> understand the idea here, take the map and rotate it 90 degrees
> clockwise. Now try to picture Austria in Balkans1860 like Russia in
> Standard. I'm not proposing to give Austria a Black Sea port
> (completely ahistorical) but this could give Austria a good option to
> move against the Serbs, or with them against Romania. Here I would
> need to add Allen's idea of SC Tiraspol to balance out Romanian
> options. I would also pull another SC off the map to retain balance
> (perhaps Bitola, and redraw that to be a single territory with
> Skopje?)
>
> !! - Add another Ottoman SC in Sevastopol? Strange and irrelevant as
> this may sound - if Serbia had a stronger partner in the SE corner,
> one that also had options to engage Romania directly (rather than just
> Bulgaria) - then perhaps Austria/Serbia could join the Ottomans and/or
> Bulgarians in a dogpile heading east. Sevastopol could not be made
> Rumanian with any semblance of historical accuracy. It *could*
> however be made Turkish, if I were willing to make this a "what if?"
> or to use the academic term, counterfactual scenario.
>
> Here we assume a different settlement after the Crimean War -
> historically, the Ottomans did not much real receive territorial
> compensation following Russia's defeat in the Crimean war. In this
> case, I would suggest that the British, French, and Ottomans could
> have achieved their objective of removing the Russian naval presence
> from the Black Sea by restoring the old Ottoman claim to the Crimea
> (it had only been lost in 1783) and allowing their retention of
> territory gained in the Caucasus.
>
> What the hell...I've already really made it a counterfactual scenario
> by removing Russia from the Crimea and cutting French influence out of
> Italian unification. Most Diplomacy variants also permit some degree
> of historical inaccuracy, Standard included...lest anyone believes
> Italy or Turkey was truly a major player in WW1? Smile
>
> Anyway, if I give the Ottomans Sevastopol or the Austrians Kolosvar -
> Allen's idea of adding SC Tiraspol would be needed, as Romania would
> then have *no* reasonably guaranteed opening SC. The Ottomans would
> also have F Istanbul changed to A Istanbul if they gained F
> Sevastopol. And we would have to very closely examine the new
> Romanian situation to ensure they aren't forced into conflict with
> Austria or the Ottomans - I think not, and could work with either one
> still, but I don't want to see them always ignore the Bulgarians.
>
> Ultimately though, I keep coming back to what I said above...the path
> to a solo victory lies in the heart of the Balkans. Austria has to
> have a working long-term plan to get to 19 SCs without hitting Serbia
> until their solo bid in the endgame. It's *possible* to do so by
> joining Serbia to hit Italy and then Romania on the current map - but
> I think that's even more unlikely than the B/R naval alliance we saw
> here. Serbia would have to tolerate a *large* Austrian navy pushing
> down the Adriatic. So what I *really* need is a southeast option for
> Austria, one that bypasses Serbia altogether to hit Romania and
> Bulgaria, *while* A/S presumably contain Italy or aid Greece in
> attacking them. Because Italy simply cannot be ignored - and it is
> very difficult to divide between Austria and Serbia as well.
>
> Please let me know your thoughts on all this. Nothing is decided at all
> yet.
>
> B.
>
> --
> Diplomacy in Texas!
> www.texasdiplomacy.com
>
> http://www.dipwiki.com
>
> Realpolitik files available here for the Sengoku, Balkans1860, South
> American Supremacy, and DarkAges Diplomacy Variants
>
>
>


--
Diplomacy in Texas!
www.texasdiplomacy.com

http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants




--
Diplomacy in Texas!
www.texasdiplomacy.com
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
Balkans 1860 Revisions - Stage 1 (Long Version) (dc288) FuzzyLogic Jun 08, 06:48 pm
Turkey starts w 4 and a F Sev? And Austria is right behind Romaina?
Wow. Glad I didn't get Romania in this version! Italy is way too
isolated. One of the problems of the map, Italy gets that whole
peninsula to himself. A starting next to I was needed. Now it's too
easy to split Salz/Ven, call a DMZ, and Italy grows to 7 unincumbered.
-mike

-----Original Message-----
From: Benjamin Hester [mailto:screwtape777(at)gmail.com]
Sent: Tuesday, June 08, 2010 5:23 PM
To: Michael Sims
Cc: Nigel PHILLIPS; dc288; Garry Bledsoe; rodtheworm(at)hotmail.com;
alevy(at)arubanetworks.com; allen.york(at)cchmc.org; gregory nomads;
brn2dip(at)yahoo.com; kelly058(at)verizon.net
Subject: Re: Balkans 1860 Revisions - Stage 1 (Long Version)
Ultimately these are your decisions. It's your variant.
***Well, yeah, but the point of the playtest is to solicit your opinions
Smile As I'm learning in DC 322 (Dark Ages) you never really see all the
cracks in the design until you play yourself. Second best is to listen
closely to feedback from others who have played.***
As the map is now, it does play well. It would probly play well after
some of the changes too. It would just be different. I dunno if that's
better, I'd have to play it.
You've definitely got a good start, and I'm pretty happy w how the
play went from the Romanian pov.
***It's arguably the strongest position on the map right now Smile
If anything stood out as blaringly problematic, I'd mention it. I
think mid-game, I mentioned the difficulty Ross and I had in invading
Ottoman.
But in hindsight, that was appropriate.
***Now this is interesting - you had me sold on the whole north
Anatolian coast argument. But I suppose you're right - when Turkey is
invaded by A/R, there are only three points of entry - Constantinople,
Ankara, and Armenia. Balkans has three (Istanbul, Ankara, and Bursa)
plus a questionable fourth option - forcing the Bosporus and Sea of
Marmara. So perhaps that is okay.***
For even in Standard, if AR try to > invade T, but Italy is propping him
up, AR are going to have an insanely > difficult time w that.
Same thing here, it took BR forever to break down > Ottoman cuz Greece,
the needed 3rd angle, was working to prop him up. So
really it wasnt a map flaw, rather an annoying Nigel. So really what
we > need to be looking at here is not how to fix the map but how to
fix Nigs. > Smile
***Good luck with that re: Nigs Smile But please (all of you) take a look
at the attached map, and be particularly critical in your review of it.
If I have gone too far in my revisions, or not considered second order
effects of the changes, please let me know...
List of changes:
1 - Skopje/Bitola combined - Bitola no longer an SC.
2 - Agram/Spalato combined - Agram remains an SC.
3 - Sarajevo is no longer an SC. (considering canceling this)
4 - Brasov is an open SC. (considering Calarasi or Tiraspol as
alternatives)
5 - Craiova is an open SC.
6 - Kolosvar is an Austrian starting SC (Army).
7 - Sevastopol is a Turkish starting SC (Fleet).
8 - Istanbul now has a Turkish army instead of a fleet.
Specific questions I would like your answers to:
1 - Does the new Austrian position in Kolosvar force Austrian/Romanian
conflict too much, or can it also help them attack Serbia together?
2 - Does the new Turkish position in Sevastopol allow the Turks the
option to work with or against the Romanians? (ideally, DMZing BeC and
Ode is a good option, and R/T could attack B together?) Or the Turks
could join in a dogpile on the Romanians.
3 - Are Austria and Serbia now somewhat more inclined to work together
with SC Sarajevo removed, and the new opportunities against Romania
(offset slightly by increased tension over Agram). Concerned that I
hurt Serbia too much by removing Sarajevo - should I restore it and
remove something else?
4 - simply - is Romania too disadvantaged now, or does their corner
position compensate them for the new slower growth opportunities and
external threats? I chose Brasov for now to give them one guaranteed SC
at least, but I think this, coupled with Craiova, promotes conflict with
Serbia too much.
5 - finally - please examine the specific Turkish opening of:
F Sev - Bla
A Ist - Sak
A Ank - Ist
F Izm - Bursa
Salonika is now safe even against a concerted Bulgarian/Greek attack (F
Brg - Edi, A Plo - Ser, A Lar - Koz) - but does it make the Turks too
strong?
Notes - the intent here is to make both Austria and the Ottomans (the
true regional level powers in this variant) like Russia in Standard:
strong to start, but with slower growth, and burdened by having their
fingers in lots of pies, and with more vulnerabilities.
Please let me know what you all think!
Thanks!
B.

> Then, the ideas that I am considering (a mix of Allen's and my
own)...
>
> 1 - Move either SC Agram or SC Sarajevo. This would likely be done
> in conjunction with Allen's idea to add SCs in between Austria and
> Romania. Downside - removing Agram makes F Ven a no-brainer opening
> for F Trieste. Removing Sarajevo gives Serbia an undesirable
> incentive to send A Kragujevac after Bulgaria, or send more than just
> F Cetinje against Greece - also undesirable. So for this to work, we
> need to give A Kragujevac a good option against Rumania. Which leads
> to the next idea...
>
> 2 - Add SC Craiova. With a bit of negotiations with Bulgaria to
> secure uncontested passage through Nis, Serbia could reasonably
> guarantee Craiova. However, I'm still trading the only guaranteed
> dot for Serbia (Sarajevo) for a definite maybe in Craiova.
>
> 3 - Change F Trieste to A Trieste. Contrary to my intentions, that
> Fleet in Trieste seems to be a constant point of tension with the
> Serbs. If it were only a build option rather than a starting unit,
> this could improve Austrian/Serbian relations...?
>
> 4 - Split Beograd? Increasing the buffer between Austria and Serbia
> would help perhaps...though the main Austria/Serbia flash point seems
> to be along the Adriatic coast. (alternate idea - disconnect
> Temesvar from Beograd somehow with a border redraw?)
>
> ...and moving into the twilight zone of major revisions (which may
> nonetheless be necessary)...
>
> ! - Leave Kolosvar as it is and make it an Austrian Home SC. To
> understand the idea here, take the map and rotate it 90 degrees
> clockwise. Now try to picture Austria in Balkans1860 like Russia in
> Standard. I'm not proposing to give Austria a Black Sea port
> (completely ahistorical) but this could give Austria a good option to
> move against the Serbs, or with them against Romania. Here I would
> need to add Allen's idea of SC Tiraspol to balance out Romanian
> options. I would also pull another SC off the map to retain balance
> (perhaps Bitola, and redraw that to be a single territory with
> Skopje?)
>
> !! - Add another Ottoman SC in Sevastopol? Strange and irrelevant as
> this may sound - if Serbia had a stronger partner in the SE corner,
> one that also had options to engage Romania directly (rather than
> just
> Bulgaria) - then perhaps Austria/Serbia could join the Ottomans
> and/or Bulgarians in a dogpile heading east. Sevastopol could not be
> made Rumanian with any semblance of historical accuracy. It *could*
> however be made Turkish, if I were willing to make this a "what if?"
> or to use the academic term, counterfactual scenario.
>
> Here we assume a different settlement after the Crimean War -
> historically, the Ottomans did not much real receive territorial
> compensation following Russia's defeat in the Crimean war. In this
> case, I would suggest that the British, French, and Ottomans could
> have achieved their objective of removing the Russian naval presence
> from the Black Sea by restoring the old Ottoman claim to the Crimea
> (it had only been lost in 1783) and allowing their retention of
> territory gained in the Caucasus.
>
> What the hell...I've already really made it a counterfactual scenario
> by removing Russia from the Crimea and cutting French influence out
> of Italian unification. Most Diplomacy variants also permit some
> degree of historical inaccuracy, Standard included...lest anyone
> believes Italy or Turkey was truly a major player in WW1? Smile
>
> Anyway, if I give the Ottomans Sevastopol or the Austrians Kolosvar -
> Allen's idea of adding SC Tiraspol would be needed, as Romania would
> then have *no* reasonably guaranteed opening SC. The Ottomans would
> also have F Istanbul changed to A Istanbul if they gained F
> Sevastopol. And we would have to very closely examine the new
> Romanian situation to ensure they aren't forced into conflict with
> Austria or the Ottomans - I think not, and could work with either one
> still, but I don't want to see them always ignore the Bulgarians.
>
> Ultimately though, I keep coming back to what I said above...the path
> to a solo victory lies in the heart of the Balkans. Austria has to
> have a working long-term plan to get to 19 SCs without hitting Serbia
> until their solo bid in the endgame. It's *possible* to do so by
> joining Serbia to hit Italy and then Romania on the current map - but
> I think that's even more unlikely than the B/R naval alliance we saw
> here. Serbia would have to tolerate a *large* Austrian navy pushing
> down the Adriatic. So what I *really* need is a southeast option for
> Austria, one that bypasses Serbia altogether to hit Romania and
> Bulgaria, *while* A/S presumably contain Italy or aid Greece in
> attacking them. Because Italy simply cannot be ignored - and it is
> very difficult to divide between Austria and Serbia as well.
>
> Please let me know your thoughts on all this. Nothing is decided at
> all yet.
>
> B.
>
> --
> Diplomacy in Texas!
> www.texasdiplomacy.com
>
> http://www.dipwiki.com
> Realpolitik files available here for the
> Sengoku, Balkans1860, South American Supremacy, and DarkAges
> Diplomacy Variants
>
>
>


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available here for the Sengoku, Balkans1860, South American Supremacy,
and DarkAges Diplomacy Variants




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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
Balkans 1860 Revisions - Stage 1 (Long Version) (dc288) Kenshi777 Jun 09, 11:14 am
Greece can throw a wrench in Italy's plans no (as we saw in DC 28Cool?
Palermo can be guaranteed in the first year with good follow on
options. (of course
they do need either Austria or Serbia to help). Greece is intended to
be the big playmaker between Italy and the Turks - they can guarantee
either Palermo or Heraklion, but not both. Typically, I expect they
will choose to guarantee one of those two using both fleets, and
continue their drive in that direction (against either the Turks or
Italians).
Thanks!
B.
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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
Balkans 1860 Revisions - Stage 1 (Long Version) (dc288) Kenshi777 Jun 09, 02:38 pm
Hi Allen and all, please see comments inserted below with ***
I think some of this is going too far.
1 - Does the new Austrian position in Kolosvar force Austrian/Romanian
conflict too much, or can it also help them attack Serbia together?
Too much, and Romania has almost the same advantage, just needs to
drive AH out of Kolosvar. Also may weaken AH so Serbia attacks with
Italy almost inevitably. My temptation as AH would be to cede Kol to
Rumania and elicit a juggernaut.
***Hm. That would be undesirable. I was fairly convinced the Turkish
F Sev was a good thing, but not so much about Austria gaining
Kolosvar. So okay, Austrian A Kolosvar will be removed. Instead, I
will consolidate Budapest and Pecs to give the Austrians more freedom
to swing forces from east to west rapidly.***
2 - Does the new Turkish position in Sevastopol allow the Turks the
option to work with or against the Romanians? (ideally, DMZing BeC
and Ode is a good option, and R/T could attack B together?) Or the
Turks could join in a dogpile on the Romanians.
This I actually like, but I think encourages Ottoman-Rumania alliance
and reduces the chance of Bulgaria surviving. Maybe I was wrong about
this, now that I look at this map, Sev seems like an open center.
***Hm - perhaps. But aren't the Bulgarians pretty strong now? They
were weak before, granted - but they stand a very strong chance of
gaining three SCs in the first year in either of the two openings
below:
F Brg - Var
A Plo - Edi
A Sof - Rus
or
F Brg S A Plo - Edi
A Plo - Edi
A Sof - Rus
We also have yet to see a real Bulgarian/Ottoman alliance, but I think
it would be a powerhouse, and the Ottomans have a lot of really good
reasons to help the Bulgarians against Romania with F Sev in exchange
for support against Greece. All that to say - I think B/O is every
bit as much of a good juggernaut as R/O would be with the addition of
F Sev. B/G should work well too, a strong threat to Ottoman survival,
though by design Greece should favor going after Italy unless Bulgaria
is committed to their cause against the Ottomans.***
3 - Are Austria and Serbia now somewhat more inclined to work together
with SC Sarajevo removed, and the new opportunities against Romania
(offset slightly by increased tension over Agram). Concerned that I
hurt Serbia too much by removing Sarajevo - should I restore it and
remove something else?
Without SC Sarajevo Serbia has no easy task and could face a 6 center
Austria...is there a way to divide Agram a little by cutting of it's
southern jut and making that part either a territory or SC? Agram
would still touch the sea, but there'd be something between Agram and
Cetinje. Maybe that alone would reduce the tensions. Leave Sarajevo
as a SC.
***That's the way it was in Rev1 - for this draft, I removed Spalato,
which separated Cetinje from Agram, but virtually guaranteed Agram
went to the Austrians. That was the problem though - if the Austrians
usually guarantee Agram, and the Serbs usually guarantee Sarajevo,
that leaves them staring each other down at the beginning of the
second year.
Another option is to go back to the first draft and make Nis an open
SC, but detach the bottom part to make a buffer (non SC) territory
between Nis and Sofia (called Vranje). Then the question becomes
whether Nis or Kragujevac should be the Serb home SC. I'm thinking
Nis - to allow an option to play for the new Craiova SC. I'm trying
to achieve the dynamic where Austria and Serbia can bounce each other
with fleets in Agram at least in the Spring, and Serbia isn't pushed
right up to the Austrian border in Sarajevo. *That* is a big part of
what leads to the forced conflict I think.
One more wild option - Cetinje was actually the capital of independent
Montenegro, a Serbian ally. I could make *that* an open SC, and house
the Serbs in Nis (split as above), Kragujevac, and Beograd. But that
leaves the Serbs without any sea port home SC - so I then need to
either switch the variant to chaos builds (which I don't want to do)
or accept that Serbia will be completely removed from the fight in
Italy (which I don't want either). Or I could drastically (and
ahistorically) redraw the borders to give Serbia another seaport.
Thoughts on both these options? (the last is reflected on the new
draft map, along with a new SC in Prizren and a move of SC Agram to
Spalato (with redraw)***
Maybe Mike's right, the map needs another playtest before this serious
of an edit. Putting units in Sev and Kol may be too much.
***I disagree - I gleaned a lot of useful information out of this
playtest, and am convinced there are some glaring flaws that need to
be addressed. Besides - this variant is young by most standards -
only born in 2008, and only been through one revision so far. Ancient
Med went through 9 full revisions, with other minor tweaks in between
- and that's what makes it one of the best and most balanced variants
out there today.
That said - I think you and Mike have talked me out of the Austrian
addition of Kolosvar as a starting SC. Still looking at the Serbian
thing - hope to hear some good feedback on the changes shown on the
attached map. Includes some revisions that almost made the cut for
Rev1, but were removed at the last second. It can be prettied up
later, but just trying to show the new SC tweaks and border redraws
for now.
One more miscellaneous change (not yet shown on the draft map) -
Myrtoan Sea - does anyone think that serves a good purpose? Or should
I just consolidate it with Ionian Sea?
Also - just for your amusement, I attached a list of thoughts I had
after the Spring 1860 opening moves in this game. Most of my
predictions were off, but it makes for an interesting read...
And for Nigel - just found out Spalato (Split), which is now an SC,
was also a Greek colony - so you can add it to your target list next
time Smile***
Thanks!
B.
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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DCI 274: Russian EoG: The Short Version of the Sco... - Nigs   (Jun 04, 2010, 3:21 pm)
Guys,
I thought I'd respond to Adam's long piece, and just give my views in brief.
firstly, great players and GM - i've rarely had more fun, and a more challenging game. I'm sure Mike would have enjoyed playing too.Secondly, the variant - good to see a map I knew well, and yet could be so different. It played out very differently for many years, though the later stages were just like standard. I much preferred it to last year's gunboat. Nice to try something different each time. Russia was a hard draw, but not so much as Lowlands...Thirdly, the game and players: Jorge got off to a highly impressive start, worthy of success at the end too - for me the outstanding bit of play. I enjoyed his play throughout, even when he had more of my home centres than I did.Dan - stabby, and very hard to beat: a stake through the heart and chopping the head off required simultaneously. My most difficult neighbour. If we can ever get it together, then like Pinky and the Brain, we get on with the main plan, taking over the world.Drew: i'd have loved to work more with, but our paths were star crossed from the outset.Adam - a pleasure to partner with, and I didn't mind being used as a shield.Joe: didn't speak much until late in the game, and then relatively little. Flame war a bit excessive to my taste, but emotions were running high at that stage.Mikael: always a pleasure to play with - i wish we could have done more together vs AB - his choosing Dan despite Dan's stabs was a pity from my pov.My most pleasure came from wheeling and dealing when down to a single dot, and my recovery back up to 4 - very satisfying. Good to be in at the end, even as the only one who hadn't had a shot at the big time in this game.England, Lowlands, spain, Germany : I had little contact (mostly with Germany), but from my pov they played well enough in a sea full of sharks...  
I need to comment on why I stopped engaging so much (noted by Adam in his EGS) - basically I got ill, and lost energy. I have a recurrence of a long term serious chronic illness, in remission for several years. Not sure how this is going to play out the second time round this particular block, so I'm winding down my dip and other things to a straight edge as swiftly as I can. Thankfully I don't think this had too adverse an effect upon the game. Consequence of illness and treatment was a sharp and prolonged decline in my ability to play actively. Thankfully by the time this really got bad I was in a highly enjoyable three way alliance - great tactical chats. So for a while I went along for the ride (apologies to Jorge and Adam). Latterly I just needed the game to end - any way would have done. I would have preferred the NTR alliance to triumph, but Dip being what it is, I can't say I blame Adam for going for it. "When shall we three meet again" - sometime I hope, all being well.
For myself, I was enjoying the alliance too much to stab, and I was badly lacking concentration too, so if i had tried, i wouldn't have pulled it off. So my quote from Macbeth:"If t'were done, when 'tis done, t'were well t'were done quickly." Adam acted at a great time, with a self-sacrificing ally in Joe, and gained swiftly - deserving of a champion. I had wondered if it was coming, but took no action to deter it - I think usually I would have found a way. Jorge and I considered fighting on, but concluded ending it was better. 
Thanks to Mike for organising and running efficiently a sever. thanks to everyone for playing. 
cheers
Nigs




 
 


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[Reply]

dc308 - Fall 1905 Results - z93blom   (Jun 04, 2010, 2:42 pm)
Gentlemen,
The western powers have woken up to the threat that the two eastern nations are becoming and have acted accordingly.
Munich changes hands once again, and is once again possessed by Germany.  The Baltic coast is occupied by the Western alliance, and the final Turkish center is occupied by the Austrian, all while Russia is split by Austria and England.

Thank you all for getting orders in on time. Much appreciated. Don't forget that you can send in preliminaries at once. For this turn, if you all mark your orders FINAL, I will adjudicate early (and push the schedule for the winter turn up accordingly).

We have retreats that are due:Italian A Munich can retreat to Berlin, Tyrolia or OTB.Italian A Piedmont can retreat to Venice, Tyrolia or OTB.German A Silesia can retreat to Berlin or OTB.

For the winter, we have the following status and adjustments that need to be done:Austria: 11 centers, 8 units: Build  3England: 5 centers, 4 units: Build  1
France: 6 centers, 6 unitsGermany: 5 or 6 centers, 4 or 5 units: Build 1 or 0 (depending on retreats).Italy: 6 or 7 centers, 5 - 7 units: Remove 1 or build up to 2 (depending on retreats)
Russia: Eliminated
Turkey: Eliminated
(That gave me a headache. There might be things wrong - you all can see what happens depending on the retreats - there are not too many options)









Next turn: Autumn 1905 Retreats



Next Deadline: Tuesday, 8th of June, 18:00 GMT (6PM).









Upcoming turn: Winter 1905 Adjustments



Probable Upcoming Deadline: Thursday, 10th of June, 18:00 GMT (6PM).






Austria: F Aegean Sea - SmyrnaA Bohemia - SilesiaA Budapest - Galicia
A Moscow Supports A WarsawA Smyrna - AnkaraF Tunis - North AfricaA Ukraine Supports A WarsawA Vienna - Bohemia
England: F Norway - St Petersburg(nc)
A St Petersburg - LivoniaF Sweden HoldF Wales - London
France: A Burgundy Supports A Kiel - MunichF English Channel - Mid-Atlantic Ocean
F Gulf of Lyon Supports A Marseilles - PiedmontA Marseilles - PiedmontA Ruhr Supports A Kiel - MunichF Western Mediterranean - Tunis (*Bounce*)
Germany: 
F Baltic Sea Supports A St Petersburg - LivoniaF Denmark - KielA Kiel - MunichA Prussia Supports A St Petersburg - LivoniaA Silesia - Bohemia (*Dislodged*)

Italy: F Constantinople Supports A Smyrna - AnkaraA Munich Hold (*Dislodged*)F Naples - Tyrrhenian Sea (*Fails*)A Piedmont - Marseilles (*Dislodged*)F Tuscany Supports F Naples - Tyrrhenian Sea (*Fails*)
F Tyrrhenian Sea - Tunis (*Bounce*)A Warsaw Supports A Bohemia - Silesia
Turkey: A Ankara Hold (*Dislodged*)







Next turn: Autumn 1905 Retreats



Next Deadline: Tuesday, 8th of June, 18:00 GMT (6PM).









Upcoming turn: Winter 1905 Adjustments



Probable Upcoming Deadline: Thursday, 10th of June, 18:00 GMT (6PM).






/Fredrik

[Reply]

dc311 Winter '10 Results - notasb   (Jun 04, 2010, 2:11 pm)
Austria - Bruce Ray
England - Daniel Dzikowicz
France - Nick Powell
Germany - Dirk Knemeyer
Italy - Jason K
Russia - Paul Russell
Turkey - Hamish Williams


Map:

http://home.comcast.net/~dawench/311/31110Winter.gif

Deadline:

Spring '11 and votes on the Austrian solo proposal are due Monday June 7th 2 pm cdst  (GMT -5)  1900 GMT

Builds:

Austria:
Build A Vienna

England:
Build F Edinburgh

Germany:
Build A Munich

Supply Center and Unit Count:

Austria:    10 / 10
England:     7 /  7
Germany:    14 / 14
Turkey:      3 /  3

The New Busy think 9 to 5 is a cute idea. Combine multiple calendars with Hotmail. Get busy.

[Reply]

dc330: All players confirmed, plus a deadline note - dknemeyer   (Jun 04, 2010, 1:47 pm)
Hi Everyone,
All seven players have confirmed they are in and ready to rumble!
In working with the DC website, I've noticed that my deadline (8 PM
ET) actually pushes GMT to the next day (1 AM GMT). As I know for me
as a player this disparity in "what day is it?" comparing a game
deadline with local time could cause confusion I am going to *change*
the times for all of my adjudications so everyone in the game is
seeing the correct day. Based on the players in this game, let's move
that deadline to 5 PM ET on the appointed days.
This change applies for our first deadline, so do be aware your bids
are due by 5 PM ET (10 PM GMT) this Sunday!
I will update my house rules as well as the DC website to reflect
this. Please let me know if you have any questions.
Dirk

[Reply]

DC327 - Winter adjustments - bielf11   (Jun 04, 2010, 1:43 pm)
Aetolia:
Build F calydon
Build A callium
Boeotia:
Build A opus
Build A delion
Attica:
Build A athenae
Build F caria
Arcolia:
Build A mycenae
Build F epidaurus(sc)
Laconia:
Build F prastos
Build A sparta
Messenia:
Build A ira
Build A messena
Elia:
Build F pisatis
Deadline for Spring orders is >> Wednesday Jun 9 << at 7pm GMT.
 
Frank

[Reply]

DC327 - Winter adjustments (dc327) bielf11 Jul 30, 01:55 pm
Winter 04:
---------------
Aetolia:
Build F calydon
 
Boeotia:
Remove A opus
 
Arcolia:
Build A mycenae
 
Laconia:
Build A sparta
 
Messenia:
NDR
 
Elia:
Remove A pisatis
Remove A kaphyae
 
Messenia has not submitted any order for Winter.
As per my House rules the Messenian NBR/NDR results in the unit furthest removed from the Home SCs and not in an SC being disbanded.
Matt, as this is your 3rd NMR in a short timeframe are you still seriously interested in playing Pericles?
 
Spring 05 deadline is Tuesday Aug 3 at 7pm.
 
Frank
DC327 - Winter adjustments (dc327) TheFinalCountdown Jul 30, 06:23 pm
All:



I have been and still am out of the country. I am intending to continue playing if all are OK with that.



Matt












-----Original Message-----

From: DipCorp Master <dipcorp.master(at)gmail.com>

To: Charles Welsh (DC327 Attica) <welsh_stroud(at)msn.com>; Greg Olson (DC327 Aetolia) <olson.gregoryscott(at)gmail.com>; Jerry Todd (DC327 Boeotia) <sgttodd(at)mainecav.org>; Matt Barnes (DC327 Messenia) <mlb767(at)aim.com>; Michael Penner (DC327 Arcolia) <mvpenner(at)yahoo.com>; Michael Sims (DC327 Elia) <mike(at)fuzzylogicllc.net>; Scott Hickey (DC327 Laconia) <thase+dipcorp(at)dalarin.net>

Cc: dc327(at)diplomaticcorp.com

Sent: Fri, Jul 30, 2010 1:55 pm

Subject: DC327 - Winter adjustments







Winter 04:

---------------

Aetolia:

Build F calydon

 

Boeotia:

Remove A opus

 

Arcolia:

Build A mycenae

 

Laconia:

Build A sparta

 

Messenia:

NDR

 

Elia:

Remove A pisatis

Remove A kaphyae

 

Messenia has not submitted any order for Winter.

As per my House rules the Messenian NBR/NDR results in the unit furthest removed from the Home SCs and not in an SC being disbanded.

Matt, as this is your 3rd NMR in a short timeframe are you still seriously interested in playing Pericles?

 

Spring 05 deadline is Tuesday Aug 3 at 7pm.

 

Frank
DC327 - Winter adjustments (dc327) bielf11 Aug 13, 12:03 am
Aetolia:
Build A Calydon
Build A Callium
Arcolia:
Remove F Mare Aegea
Laconia:
Build A Sparta
Build F Prastos

Deadline for Spring 06 is Monday Aug 16 at 7pm GMT.
 
Frank
DC287 - Spring Reminder - ignite107   (Jun 04, 2010, 1:27 pm)
I'd be willing to volunteer to adjudicate... I swear I'd be impartial... Wink

Kyle Rudge


On Fri, Jun 4, 2010 at 11:54 AM, Diplomacy Gamemaster <worldwidegm(at)gmail.com> wrote:

Well, I suppose we will have an extension, then.  It would be nice to know about the needs for these things before they happen... next time.  I am also going to be gone from Monday until Friday next week, so the earliest I can adjudicate would be Friday evening.  So, we'll set the deadline for Friday, June 11, 1pm CDT and I'll adjudicate as soon as I can get to it.



mvp

On Fri, Jun 4, 2010 at 10:39 AM, Bret Pollack <bret_pollack(at)hotmail.com> wrote:




to all,

 

I have limited connectability as I am on vacation.  I need to request a deadline extension of at least a week.  I hope all understand.

 

Bret - Mexico
 

Date: Thu, 3 Jun 2010 16:19:59 -0500
Subject: DC287 - Spring Reminder
From: worldwidegm(at)gmail.com
To: dc287(at)diplomaticcorp.com; bret_pollack(at)hotmail.com; jgalvano10(at)regis-nyc.org; savwa4(at)comcast.net; chaosonejoe(at)yahoo.com; krudge(at)goldenwestradio.com; etagarakis(at)hotmail.com; mike(at)fuzzylogicllc.net; sean_o_donnell(at)hotmail.com; alwayshunted(at)hotmail.com



Hey all, this is your reminder that the next deadline is coming soon.  Friday at 1pm CDT is 21 hours away.

mvp

The New Busy is not the old busy. Search, chat and e-mail from your inbox. Get started.

[Reply]

dc330: game info + email alias test - Nitsch   (Jun 04, 2010, 1:17 pm)
"in it!"
... as requested. =)
Cheers,
Karsten
-------- Original-Nachricht --------
Datum: Thu, 3 Jun 2010 21:16:37 -0400
Von: Dirk Knemeyer
An: dc330(at)knemeyer.com
Betreff: dc330: game info + email alias test
Greetings Everyone,

If you are receiving this then the email alias I've set up for our
game has worked. I have included all players, plus two observers, plus
the DC URL for our game: dc330(at)diplomaticcorp.com. Thus anytime you
want to reply to all players and/or the DC forum for this game please
send your email to dc330(at)knemeyer.com and everyone interested in this
game will get your email.

If there are any technical glitches we will work them out prior to the
first adjudication.

Three other bits of business:

First, and most importantly, I would appreciate it if users raistlin
and Nitsch simply confirm to me that you are interested in this game.
The former has yet to email me whereas I signed the latter up for the
game (upon his request) and I just want to make sure you're both "in
it"!

Second, thanks to all of the players who have confirmed their
participation in the game, as well as the four players who have
already submitted their bids! The rest of you still have plenty of
time, but I must confess to really enjoying seeing the bids come in.
How will the new bids impact the efficacy of the old?! Smile

Finally, my deadline for Spring 1936 of May 15 was a mis-type. My mind
is apparently still in the past. June 15 is the spring 1936 deadline.
I will reiterate this in the email sharing the bids and announcing the
assigned powers in the game when I provide a list of upcoming deadlines.

My best,

Dirk
--
GRATIS f??r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01

[Reply]

Hot summer knights! - Kenshi777   (Jun 04, 2010, 11:57 am)
I am greatly honored to join in such fine company, many of whom I
recognize from past games. Thanks to all the officers of DC, past and
present, for providing this excellent service to us.
Shameless pitch for my variants - GMs are always welcome (and
appreciated) to run a game of Balkans1860, Dark Ages, Sengoku, or
South American Supremacy - feel free to contact me. Keep your eyes
peeled for the next ones soon to leave the workshop - South East Asia
and American Civil War. All of my variants are RP supported, and
hosted on DC and the DipWiki.
Arigato gozaimasu -
B. (Kenshi777)
On 6/4/10, Michael Sims wrote:
That's right folks it's June in the midwest and witth that comes humidity,
mosquitos, thunder storms, and hot summer nights.

Lots of Knights too!

Welcome Darryl and Ben as our new Initiates! I'll leave it to you two to
fight over who makes the coffee and who washes the cars...

Also moving up the charts, Adam, Fredrik and Alan become Officers, while
Nathan attains the title of Knight Tactician! (the highest Knight rank
before getting your yellow icon)

And way at the top... where it becomes harder and harder to advance... We
have two players climbing thru the Orders... Michael (psychosis) leaves his
Parchment behind to follow in the Order of the Raven, and our fearless
leader Garry trades his furry little Ocelot for the almighty Mammoth.

Congrats all!
-mike
Order of the Onyx
www.diplomaticcorp.com




--
Diplomacy in Texas!
www.texasdiplomacy.com
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC287 - Spring Reminder - Viper   (Jun 04, 2010, 11:54 am)
Well, I suppose we will have an extension, then.  It would be nice to know about the needs for these things before they happen... next time.  I am also going to be gone from Monday until Friday next week, so the earliest I can adjudicate would be Friday evening.  So, we'll set the deadline for Friday, June 11, 1pm CDT and I'll adjudicate as soon as I can get to it.


mvp

On Fri, Jun 4, 2010 at 10:39 AM, Bret Pollack <bret_pollack(at)hotmail.com> wrote:



to all,

 

I have limited connectability as I am on vacation.  I need to request a deadline extension of at least a week.  I hope all understand.

 

Bret - Mexico
 

Date: Thu, 3 Jun 2010 16:19:59 -0500
Subject: DC287 - Spring Reminder
From: worldwidegm(at)gmail.com
To: dc287(at)diplomaticcorp.com; bret_pollack(at)hotmail.com; jgalvano10(at)regis-nyc.org; savwa4(at)comcast.net; chaosonejoe(at)yahoo.com; krudge(at)goldenwestradio.com; etagarakis(at)hotmail.com; mike(at)fuzzylogicllc.net; sean_o_donnell(at)hotmail.com; alwayshunted(at)hotmail.com


Hey all, this is your reminder that the next deadline is coming soon.  Friday at 1pm CDT is 21 hours away.

mvp

The New Busy is not the old busy. Search, chat and e-mail from your inbox. Get started.

[Reply]

Hot summer knights! - FuzzyLogic   (Jun 04, 2010, 10:58 am)
That's right folks it's June in the midwest and witth that comes humidity, mosquitos, thunder storms, and hot summer nights.
 
Lots of Knights too!
 
Welcome Darryl and Ben as our new Initiates!  I'll leave it to you two to fight over who makes the coffee and who washes the cars...
 
Also moving up the charts, Adam, Fredrik and Alan become Officers, while Nathan attains the title of Knight Tactician!  (the highest Knight rank before getting your yellow icon)
 
And way at the top... where it becomes harder and harder to advance... We have two players climbing thru the Orders... Michael (psychosis) leaves his Parchment behind to follow in the Order of the Raven, and our fearless leader Garry trades his furry little Ocelot for the almighty Mammoth.
 
Congrats all!
-mike
Order of the Onyx
www.diplomaticcorp.com
 
 

[Reply]

Hot summer knights! (Community) Kenshi777 Jun 04, 11:57 am
I am greatly honored to join in such fine company, many of whom I
recognize from past games. Thanks to all the officers of DC, past and
present, for providing this excellent service to us.
Shameless pitch for my variants - GMs are always welcome (and
appreciated) to run a game of Balkans1860, Dark Ages, Sengoku, or
South American Supremacy - feel free to contact me. Keep your eyes
peeled for the next ones soon to leave the workshop - South East Asia
and American Civil War. All of my variants are RP supported, and
hosted on DC and the DipWiki.
Arigato gozaimasu -
B. (Kenshi777)
On 6/4/10, Michael Sims wrote:
That's right folks it's June in the midwest and witth that comes humidity,
mosquitos, thunder storms, and hot summer nights.

Lots of Knights too!

Welcome Darryl and Ben as our new Initiates! I'll leave it to you two to
fight over who makes the coffee and who washes the cars...

Also moving up the charts, Adam, Fredrik and Alan become Officers, while
Nathan attains the title of Knight Tactician! (the highest Knight rank
before getting your yellow icon)

And way at the top... where it becomes harder and harder to advance... We
have two players climbing thru the Orders... Michael (psychosis) leaves his
Parchment behind to follow in the Order of the Raven, and our fearless
leader Garry trades his furry little Ocelot for the almighty Mammoth.

Congrats all!
-mike
Order of the Onyx
www.diplomaticcorp.com




--
Diplomacy in Texas!
www.texasdiplomacy.com
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC287 - Spring Reminder - bret_pollack   (Jun 04, 2010, 10:39 am)
to all,

 

I have limited connectability as I am on vacation.  I need to request a deadline extension of at least a week.  I hope all understand.

 

Bret - Mexico
 

[Reply]

DC290 spring 1906 deadline extension - bobbarkerfan1   (Jun 04, 2010, 10:24 am)
Hey everyone,
Sorry, I forgot about the deadline change and forgot to get this out Wednesday night. I apologize. Very active turn though! Lots of units moving around and bouncing. Some of you are getting tired of the game, but this game is wide open to anybody who wants to win it. Speaking of which, the vote for the 4-way draw has failed, so play continues. Here are your orders:
ORDERS:Austria: A Bohemia Supports A Silesia - MunichF Gulf of Lyon HoldA Piedmont HoldA Rome - TuscanyA Silesia - Munich (*Bounce*)A Tyrolia Supports A Silesia - MunichA Vienna Hold
England: F
Brest Supports F Irish Sea - Mid-Atlantic OceanA Gascony - SpainF Irish Sea - Mid-Atlantic Ocean (*Fails*)F North Atlantic Ocean Supports F Irish Sea - Mid-Atlantic OceanA Norway Supports A St Petersburg (*Ordered to Move*)
France: A Marseilles - Burgundy (*Fails*)F Portugal Supports F Spain(sc) - Mid-Atlantic OceanF Spain(sc) - Mid-Atlantic Ocean
Germany: F Baltic Sea Supports A PrussiaA Belgium - RuhrA Berlin Supports A Burgundy - MunichA Burgundy - Munich (*Bounce*)A Kiel Supports A Burgundy - MunichA Munich - Silesia (*Fails*)A Prussia Supports A Munich - Silesia
Russia: A Livonia - Warsaw (*Disbanded*)A St Petersburg - Moscow (*Bounce*)
Turkey: F
Constantinople - Aegean SeaA Galicia Supports A WarsawA Moscow - LivoniaA Naples HoldF North Africa Supports F Spain(sc) - Mid-Atlantic OceanA Rumania - SevastopolF Smyrna - Eastern MediterraneanA Ukraine - Moscow (*Bounce*)A Warsaw Supports A Moscow - LivoniaF Western Mediterranean Supports F Spain(sc) - Mid-Atlantic Ocean
DEADLINE:With no retreats due, we move right to fall 1906. The deadline will be set for ***Wednesday, June 9th, 9:00pm EST*** If you need extra time you know what to do. I really appreciate all orders getting in on time for this past deadline.
PLAYERS:Ctry   
: England
Name    : Kyle Rudge
Email    : krudge(at)goldenwestradio.com
Ctry    : RussiaName    : Justin Card
Email    : justin(at)darkenedpath.com
Ctry    : France
Name    : Ross Yaggy
Email    : ross826(at)gmail.com
Ctry    : Austria
Name    : Joe Rizzo
Email    : kangaroohp(at)aol.com
Ctry    : Germany
Name    : Matthew Stevenson
Email    : rocketship.rocketship(at)gmail.com
Ctry    : Turkey
Name    : Michael Walters
Email    : michael.alan.walters(at)gmail.com
Have a great weekend everybody! and get those orders in!
 Joey

[Reply]

DC298 Winter 1921 Adjucation - untitled36   (Jun 04, 2010, 9:50 am)
Hey all,

It appears Clark did not send in a build (clark, if I missed it, let me know ASAP!). This bodes ill for the alliance, as it's doubtful I/F can stop the russians without that build. Still, it's never over till it's over. I'll stop using cliches, and just give you the retreat and adjustments! Smile

F edi-Nwg

Italy disbands F Ion
Russia builds F Stp (nc)

Thanks all!
john

 

Hotmail is redefining busy with tools for the New Busy. Get more from your inbox. See how.

[Reply]

dc288 Romania EGS - FuzzyLogic   (Jun 04, 2010, 7:47 am)
A game cut short…
 
There was a lot more to this game-- that's for sure.  But when I start out playing, I always set out to first secure a survival, then try to secure a draw, and only really look at solos when the time comes.  Here we were in what I guess was phase two.  Garry & Ross could have stabbed me at any point, but they didn't, so I was pretty strong.  I didn't think it was time to be looking at solos yet.  Too premature.  A bad stab and what was once a nice draw could turn into an elimination or even a Greek win.  Give the game a few more years, I may have looked for more, but I'm happy w the draw.  It's what we set out for as a trio a few turns ago, and to get it is pretty simple and good.  I enjoyed the plotting with Garry and Ross.
 
Did I have a win here?  Maybe.  But winning isn’t everything, and Nigs wouldn’t say he had to go if he didn’t have to go.  So draw it is.  I wonder at what point or how much Garry / Ross would have made accommodations to prevent a win, or at what point they would have stabbed me!

 

Allen, I guess this opening for me revolved largely around our trio w Italy.  We had a great team, we had Serbia on the ropes, and I had a killer stab of Bulgaria waiting to be taken.  But you asked me if I thought you should stab Italy, and I responded pretty candidly that we had barely given the trio a chance, why stab it before it even gets off the ground?  (I was pulling for you, Adam!)  Then you went and stabbed him anyways.  This left me feeling like you weren't really interested in my opinion - i.e. ask me, but if I don't reply how you like, do it anyways…  So from this point I figured Austria was tighter with Greece than with me, so I made a 180 and flipped sides to join Garry and Ross.

 

From there it was pretty straight forward.  It was Ross' and my goal to try the unthinkable in this game and become naval superpowers.  Unheard of given our corner land powers, but I think we pulled it off pretty well by finally breaking into the Aegean in this last couple turns.  We set this goal really early on, upon seeing our initial placements, and it was refreshing to find a player excited to try less conventional strategies – something often lacking in Dip games.  We each trusted each other right by our centers, and this built a lot of trust.

 

This map certainly has its choke points around the Aegean, (separating BS from GI, with Turkey on the fulcrum) but this dynamic surely exists in standard too, with, say, MAO dividing TI from EG with F on the fulcrum.  So altho it seemed hard to break out, I don't know that it needs fixing so much, for it's just as hard for a TI duo in standard to break out into the northern half of the map against an EG team. 

 

Overall a very nice map.  I think Dark Ages would have to hold your “best creation” title, tho this comes in a close second.  Plenty of naval action, and the play around Greece and the Aegean is great.  I would definitely play it again.  Good game all, and thanks for GM’ing it Ben!
 
BTW the one time I get to play Nigel in so many years you escape with a bye – fooey!

-mike

 

[Reply]

DC 288: Balkans1860: Fall 1867 - All Your Base Are... - teflongnome   (Jun 04, 2010, 7:35 am)
Game over.  First, thanks to B for doing another great job as GM.  Calm, cool, and collected is our B, large and in charge.  Seriously, he runs a fantastic game, generally on time, always communicative, and very professional.  Thanks bro.  And to Mike, Adam, Garry, Nigel, Ross, and Greg, it's been a hard played game, thanks for a great game.  Please don't take any of my taunting or sarcasm too seriously. 
 
The variant.  This is my second time through.  When B. put out the notice for the second game and I volunteered, I told him I'd take whatever noone else wanted.  I was stunned to get Austria-Hungary.  Rumania and AH are to me the strongest 2 positions in the first year.

They can negotiate a quick settlement between them and both are grateful to do it (Kol is obviously Rumanian and sets up a nice DMZ).  Playing both sides of this, it's a no-brainer.  AH then negotiates a quick peace with Italy and both sit at stare at each other (Ven and Tri).  Year 1 is over and both have solidified their flanks and looking downhill (south).  AND, to add things up, both powers have southern neighbors that need to come to them with some settlement or get pinched between them.  This is an advantage in negotiations.  In this case, Rumania is in a more solid position, Ottoman(enemies on 2 sides) is safer than Greece(enemies on 3 sides), so Rumania can work with either Bulgaria or Ottoman, whichever seems better.  AH has a tougher road to slog, in my case I was lucky Rumania could throw an army (actually 2) my way.
 
I'd expect at some point a AH-R alliance to steamroll the board.  It could have happened this game, Mike and I simply didn't work it out well enough.  I thought he's appreciate me moving on Italy and alleviating the tension between us, he took it as time to stab me.  Lucky turn for Serbia.  I'd like to hear from Mike what actually happened, I have my suspicions he was just waiting on an excuse.
 
So some suggestions...increase the tension between AH and Rumania.  Maybe take out the SC in Kol and add 2, one in Tis and one in Tem.  I still like Sev as a home center for Rumania, I think that was suggested last time.  Rumania starts with F Sev, A Ias, A Con.  Agm is a little too far-reaching, what if it doesn't touch Nov?  I like the tension between Italy and AH as it is, I think a strong Italy and AH could either negotiate a solid alliance or be at each other's throats.  That seemed to play well.  AH has a natural inclination to move south, it's too hard for Serbia and AH to come to a reasonable accord.  Serbia naturally distrusts AH, if you play this game long enough you realize that in general, those downhill on the map distrust those uphill.  For some reason, AH and Serbia seem to have more tension between them than R-B.
 
Like the variant, MAYBE I'm coming to agree it's better off without Chaos builds.  BUT if you ever run it that way, PLEASE let me in.
 
And last, you get points for surviving?????
 
Who knew.
 
Allen

[Reply]

Dc 315: Fall 1910 Adjudication - AlanRFarrington   (Jun 03, 2010, 9:53 pm)
Hello Everybody,

Stupid holiday has me all screwed up-- keep thinking its Wednesday.  No retreats though so that is always fun.



Next

Deadline:

Winter

1908 is due Friday, June 4th at Midnight GMT (7:00pm EST)


Orders:
Austria:
A Budapest - Galicia
A Greece - Serbia
A Serbia - Budapest
A Trieste Supports A Vienna
A Vienna Supports A Budapest - Galicia

England:
A Bohemia, no move received
F Brest - Gascony
A Burgundy - Marseilles (*Bounce*)
F English Channel - Brest
A Galicia - Ukraine
F Irish Sea - Mid-Atlantic Ocean
F Liverpool - Irish Sea
A Moscow Supports A Galicia - Ukraine
A Munich Supports A Bohemia
F North Atlantic Ocean Supports F Irish Sea - Mid-Atlantic Ocean
F North Sea Hold
A Picardy - Paris
A Silesia - Galicia (*Fails*)
F Wales - English Channel
A Warsaw Supports A Galicia - Ukraine

France:
A Gascony - Spain
F Mid-Atlantic Ocean - Portugal
F North Africa - Tunis
A Piedmont - Marseilles (*Bounce*)
F Spain(sc) - Western Mediterranean
A Tyrolia - Venice
F Western Mediterranean - Tyrrhenian Sea

Turkey:
F Aegean Sea - Ionian Sea
F Black Sea Supports A Bulgaria
A Bulgaria Supports A Rumania
A Rumania Supports A Budapest - Galicia
A Sevastopol Supports A Ukraine
A Ukraine Supports A Budapest - Galicia (*Disbanded*)




Status:
Austria:   Supp  5 Unit  5 Build  0
England:   Supp 16 Unit 15 Build  1
France:    Supp  7 Unit  7 Build  0
Germany:   Supp  0 Unit  0 Build  0
Italy:     Supp  0 Unit  0 Build  0
Russia:    Supp  0 Unit  0 Build  0
Turkey:    Supp  6 Unit  5 Build  1




Players:

Austria:



Jonathan Nichol  (
jonathan(at)deepsheep.com )
England: Derek Eiler (
derekthefeared2(at)yahoo.com )
France: Maria Montes (
MariaMontes1990(at)hotmail.es )
Germany: Joe Payne ( josepayne(at)gmail.com
)                    [Eliminated]
Italy: John Robillard (
john.robillard(at)telia.com )                   [Eliminated]
Russia: Max

Victory ( Maxatrest(at)yahoo.co.uk )                  [Eliminated]
Turkey:

Dale Grantham (
dmg(at)earthlink.net )


See ya Tomorrow,
Alan Farrington


The New Busy is not the old busy. Search, chat and e-mail from your inbox. Get started.

[Reply]

DC310: Fall 1903 Adjudication - Samnuva   (Jun 03, 2010, 8:39 pm)
Anyone have a problem with Tuesday? Winter due Tuesday the 8th, 23:59 GMT.
On Jun 3, 2010, at 9:35 PM, Adam Janis wrote:
When's everything due next? From: Sam Buck [mailto:sam_buck_productions(at)mac.com] 
Sent: Thursday, June 03, 2010 2:09 PM
To: Doegred Winsterhand; Steven Hu; Lee Clark; DC310 Forum; Stu Hobbs; Kolin Loconti; Adam Janis; Robert Choi
Subject: DC310: Fall 1903 Adjudication Interesting. It looks like every person in the game either got stabbed or formed a new alliance this turn. As Turkey expands its reach, a Russian fleet invades its capital, while in the East, Italy suffers another withering NMR. Germany finally falls, after a valiant struggle by Doegred. Thanks for Playing. Since this is Italy's third consecutive turn NMRing, he is in CD, unless Kolin emails me immediately.               Austria:        Supply centers were gained. Units that may be built: 1.           France:        Supply centers were gained. Units that may be built: 1.           Germany:        Supply centers were lost. Units that must be removed: 1.                 Italy:             Supply centers were lost. Units that must be removed: 2.           Russia:             Supply centers were gained. Units that may be built: 2.              Turkey:        Supply centers were gained. Units that may be built: 1.              Austria: A vie -> triAustria: A tyr Supports F tri -> venAustria: F tri -> venAustria: A ser -> budAustria: A mun Supports A ber -> kieEngland: F nwy HoldsEngland: F nth -> holEngland: F lvp -> iriEngland: F eng Supports F lvp -> iriEngland: A den Supports A ber -> kieFrance: A ruh -> holFrance: F pic -> belFrance: F mao -> iriFrance: A mar HoldsFrance: A kie -> holFrance: A bur Supports F pic -> belFrance: A bre -> gasItaly: F wes HoldsItaly: A ven HoldsItaly: A pie HoldsItaly: F adr HoldsRussia: F swe Supports A denRussia: A stp HoldsRussia: A sil -> berRussia: A rum HoldsRussia: A lvn -> warRussia: F bla -> conRussia: A ber -> kieTurkey: F nap Supports F gre -> ionTurkey: F ion -> tunTurkey: F gre -> ionTurkey: A bul HoldsTurkey: A alb Holds 

[Reply]

DC317; Fall 1910 Results - dipknight   (Jun 03, 2010, 7:46 pm)
GM's remarks:
 
With no retreats required, we move into the Fall season.
 
The Players:
   Austria         Eliminated Winter 1904
   England       Eliminated Winter 1905
   France          packrat                     scott troemel         brn2dip(at)yahoo.com  
   Germany      Douglas_E_Fresh   Douglas Fresh       douglasefresh(at)gmail.com
   Italy             evapollo88              Greg Olson           olson.gregoryscott(at)gmail.com  
   Russia          Nigs                         Nigel Phillips         nephilli99(at)hotmail.com
   Turkey          Eliminated Winter 1906
 
The Orders:
Austria:
   Eliminated Winter 1904
 
England:
   Eliminated Winter 1905
 
France:
   F cly Hold
   F lon Hold
 
Germany:
   A bel, no move received
   A boh Supports A tri - trl
   A den - yor
   F edi Supports F bar - nwg
   A hol Supports A bel
   A mun Supports A tri - trl
   A ruh Supports A bel
 
Italy:
   F adr - tri (*Fails*)
   F aeg - ion
   A bur Hold
   F eas - aeg
   F eng - bel (*Fails*)
   F nao - nwg (*Fails*)
   A pic Supports A bur
   A pie - trl (*Fails*)
   A ven Supports A pie - trl
 
Russia:
   A alb - tri
   A arm Supports F smy
   F bar - nwg
   F bla - con
   A bul Supports A ser - gre
   A con - ank
   F gre - alb
   F nth Convoys A den - yor
   F nwy Supports F nth
   A ser - gre
   F smy Supports F bla - con
   A stp - fin
   A swe Hold
   A tri - trl
   A vie Supports A alb - tri
 
Turkey:
   Eliminated Winter 1906
 
Retreats:
   None Required
 
Centers and Unit Positions:
Austria:
   Eliminated Winter 1904
 
England:
   Eliminated Winter 1905
 
France:
   Centers (2) lvp, lon.
   Units: F cly, F lon
   Build/Disband:  0
           
Germany:
   Centers (7): bel, ber, den, edi, hol, kie, mun.
   Units: A bel, A boh, F edi, A hol, A mun, A ruh, A yor
   Build/Disbands: 0
 
Italy:
   Centers (9) bre, mar, nap, par, por, rom, spa, tun, ven.
   Units: F adr, F aeg, A bur, F eng, F ion, F nao, A pic, A pie, A ven
   Build/Disband:  0
           
Russia:
   Centers (16) ank, bud, bul, con, gre, mos, nwy, rum, ser, sev, smy, stp, swe, tri, vie, war.
   Units: F alb, A ank, A arm, A bul, F con, A fin, A gre, F nth, F nwy, F nwg, F smy, A swe, A tri, A trl, A vie
   Build/Disband:  +1
 
Turkey:
   Eliminated Winter 1906
 
Deadline:
1910 Winter Orders: Friday; June 4, 24:00 Hrs GMT.
 
Maps of the Orders and Results/Supply Recount; and, the dpy file are attached for your use.

[Reply]

DC-322 Deadline Reminder - TheWhiteWolf   (Jun 03, 2010, 7:26 pm)
Guys,  We're less than 22 hours from the deadline, and I'm still missing two sets. Don't be late!
Andy
 I'm a Firefly fan and proud! Read my fiction:
http://www.fanfiction.net/u/1369632/

[Reply]

DC327 - Winter adjustments - Reminder - bielf11   (Jun 03, 2010, 4:46 pm)
In less than 20 hrs the Winter deadline will be upon us.
I have still to receive the Winter adjustments of those BCC'd.
 
Frank

[Reply]

DC287 - Spring Reminder - Viper   (Jun 03, 2010, 4:19 pm)
Hey all, this is your reminder that the next deadline is coming soon.  Friday at 1pm CDT is 21 hours away.

mvp

[Reply]

DC287 - Spring Reminder (dc287) bret_pollack Jun 04, 10:39 am
to all,

 

I have limited connectability as I am on vacation.  I need to request a deadline extension of at least a week.  I hope all understand.

 

Bret - Mexico
 
DC287 - Spring Reminder (dc287) Viper Jun 04, 11:54 am
Well, I suppose we will have an extension, then.  It would be nice to know about the needs for these things before they happen... next time.  I am also going to be gone from Monday until Friday next week, so the earliest I can adjudicate would be Friday evening.  So, we'll set the deadline for Friday, June 11, 1pm CDT and I'll adjudicate as soon as I can get to it.


mvp

On Fri, Jun 4, 2010 at 10:39 AM, Bret Pollack <bret_pollack(at)hotmail.com> wrote:



to all,

 

I have limited connectability as I am on vacation.  I need to request a deadline extension of at least a week.  I hope all understand.

 

Bret - Mexico
 

Date: Thu, 3 Jun 2010 16:19:59 -0500
Subject: DC287 - Spring Reminder
From: worldwidegm(at)gmail.com
To: dc287(at)diplomaticcorp.com; bret_pollack(at)hotmail.com; jgalvano10(at)regis-nyc.org; savwa4(at)comcast.net; chaosonejoe(at)yahoo.com; krudge(at)goldenwestradio.com; etagarakis(at)hotmail.com; mike(at)fuzzylogicllc.net; sean_o_donnell(at)hotmail.com; alwayshunted(at)hotmail.com


Hey all, this is your reminder that the next deadline is coming soon.  Friday at 1pm CDT is 21 hours away.

mvp

The New Busy is not the old busy. Search, chat and e-mail from your inbox. Get started.
DC287 - Spring Reminder (dc287) ignite107 Jun 04, 01:27 pm
I'd be willing to volunteer to adjudicate... I swear I'd be impartial... Wink

Kyle Rudge


On Fri, Jun 4, 2010 at 11:54 AM, Diplomacy Gamemaster <worldwidegm(at)gmail.com> wrote:

Well, I suppose we will have an extension, then.  It would be nice to know about the needs for these things before they happen... next time.  I am also going to be gone from Monday until Friday next week, so the earliest I can adjudicate would be Friday evening.  So, we'll set the deadline for Friday, June 11, 1pm CDT and I'll adjudicate as soon as I can get to it.



mvp

On Fri, Jun 4, 2010 at 10:39 AM, Bret Pollack <bret_pollack(at)hotmail.com> wrote:




to all,

 

I have limited connectability as I am on vacation.  I need to request a deadline extension of at least a week.  I hope all understand.

 

Bret - Mexico
 

Date: Thu, 3 Jun 2010 16:19:59 -0500
Subject: DC287 - Spring Reminder
From: worldwidegm(at)gmail.com
To: dc287(at)diplomaticcorp.com; bret_pollack(at)hotmail.com; jgalvano10(at)regis-nyc.org; savwa4(at)comcast.net; chaosonejoe(at)yahoo.com; krudge(at)goldenwestradio.com; etagarakis(at)hotmail.com; mike(at)fuzzylogicllc.net; sean_o_donnell(at)hotmail.com; alwayshunted(at)hotmail.com



Hey all, this is your reminder that the next deadline is coming soon.  Friday at 1pm CDT is 21 hours away.

mvp

The New Busy is not the old busy. Search, chat and e-mail from your inbox. Get started.
DC 288: Balkans1860: Fall 1867 - All Your Base Are... - Nigs   (Jun 03, 2010, 4:06 pm)
Ben, guys,
thanks for agreeing to end this now. I'll write a full(ish) EGS later. For now, thanks again, and best of luck in your current and future games - it has been a pleasure playing with you all.
Nigs

[Reply]

DC 288: Balkans1860: Fall 1867 - All Your Base Are... - Kenshi777   (Jun 03, 2010, 3:53 pm)
In AD 1867, war was beginning...
*EXPLOSION*
Greeks: What happen ?
Ottomans: Somebody set us up the bomb.
Ottomans: We get signal.
Greeks: What !
Ottomans: Main screen turn on.
Greeks: It's you !!
BRS: How are you gentlemen !!
BRS: All your base are belong to us.
BRS: You are on the way to destruction.
Greeks: What you say !!
BRS: You have no chance to survive make your time.
BRS: HA HA HA HA ....
Greeks: Take off every zig !!
Greeks: You know what you doing.
Greeks: Move zig.
Greeks: For great justice.

Well - folks - I *think* this game is over? I received so many public
annoucements of draw votes and political campaigning, many of which
requested to be official and final - I can barely make sense of it
all. I *do* believe that everyone voted in favor of the 3-way BRS
draw.

***IF THIS IS NOT THE CASE - and I made a mistake confusing public
propaganda with official votes - please read no further and email me
immediately (forwarding me your evidence)***

Otherwise...speaking of for great justice - by virtue of the fact that
this occurred in Fall 1867, we actually have no eliminations in this
game. The Ottomans and Austrians would have been eliminated by their
disbands this winter, but well, fall ain't winter. So the Greeks,
Ottomans, Austrians, and Italians will be credited with survival, and
the Bulgarians, Serbians, and Romanians share in a 3-way draw.

***I would VERY VERY MUCH appreciate your EOG statements, especially
with constructive criticism of how the variant could be improved. I
have saved many of your notes from throughout the game, and would like
to specifically raise the issues of improving the Austria/Serbia
alliance option, and a discussion of the northern coast of Turkey
(needs redraw, or no?) Plus of course anything else you feel needs
work. And if you have anything nice to say about the variant, good
publicity is always appreciated too Smile***

PLAYERS:

ITALY: Adam Levy
AUSTRIA-HUNGARY: Allen York
SERBIA: Garry Bledsoe
GREECE: Nigel Phillips
ROMANIA: Mike Sims
BULGARIA: Ross Webb
OTTOMAN EMPIRE: Gregory Bim-Merle

Here then is the final adjudication. Assuming I have interpreted the
draw votes correctly, I thank you all for a very smooth and easy game
to GM, and for our survivors for fighting to the very end. It pleases
me greatly to see you rewarded with survival points rather than
elimination.

RESULTS:

Italy:

A Venezia Hold

Austria-Hungary:

A Bologna Supports A Ancona

Serbia:

F Adriatic Sea Convoys A Agram - Ancona
A Agram - Ancona
A Bitola Supports A Tirana
A Cetinje Supports A Skopje - Scutari
F Gulf of Venezia Supports A Agram - Ancona
A Kragujevac Supports A Skopje - Scutari
A Trieste Supports A Graz - Salzburg

Romania:

F Bosporus - Sea of Marmara
A Budapest Hold
F Burgas Bay - Bosporus
A Graz - Salzburg
A Nis - Skopje
F Salonika Supports A Serres - Kozani
A Salzburg - Trent
F Sea of Marmara - Bursa
A Skopje - Scutari
A Tirana Supports A Kozani - Agrinio

Bulgaria:

A Antalya Supports F Bursa - Izmir
F Bursa - Izmir
A Kozani - Agrinio
A Manisa Supports F Bursa - Izmir
A Serres - Kozani
A Sofia Hold
F Thermaic Gulf - ***NMR***

Greece:

F Aegean Sea - Thermaic Gulf
A Agrinio - Kozani
A Ancona Hold
F Athens - Gulf of Taranto
F Eastern Mediterranean - Gulf of Izmir
F Gulf of Taranto - Tyrrhenian Sea
F Larisa Supports A Agrinio - Kozani
F Saronic Gulf Supports F Eastern Mediterranean - Gulf of Izmir
F Scutari - Bay of Kotor
F Torino - Firenze

Ottomans:

A Izmir - Antalya

Thanks to one and all - it's been a pleasure!

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com
http://www.dipwiki.com
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 288: Balkans1860: Fall 1867 - All Your Base Are Belong to Us - GAME OVER (I think?) (dc288) Nigs Jun 03, 04:06 pm
Ben, guys,
thanks for agreeing to end this now. I'll write a full(ish) EGS later. For now, thanks again, and best of luck in your current and future games - it has been a pleasure playing with you all.
Nigs
DC 288: Balkans1860: Fall 1867 - All Your Base Are Belong to Us - GAME OVER (I think?) (dc288) rodtheworm Jun 07, 12:44 pm
Hi all,

 

Scraping for time to do a proper review just now, but I'll definitely have one for you all.  In the meantime, here's a fine example of what never to do in Diplomacy, courtesy of yours truly! Very Happy

 

 


Date: Fri, 22 Jan 2010 10:59:53 -0500
From: Allen.York(at)cchmc.org
To: rodtheworm(at)hotmail.com
CC: screwtape777(at)gmail.com
Subject: RE: RE005 - Balkans1860 Bulgarian broadcast


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Ross,
 
3 builds for Rumania.  I haven't heard much so far, do you think he's moving south at you or west at me? 
 
And what was ottoman doing?  Over here we're interested in the demise of Greece.  It's starting to look like several powers are going to divide him.
 
Any news?
 
Allen
 

 

>>> Ross Webb <rodtheworm(at)hotmail.com> 1/22/2010 12:00 PM >>>
Hi Allen,
 
Hopefully neither.  I'm working on him to go for Austria's back, though who knows what he'll do.  If he goes for you I'll try to assist as much as I can, but I think you're quite shielded by Austria and I to be a viable target.
I think Greg the Ottoman is looking towards Greece too, which is good for me.  The fewer powers that look my way, the better.
 
I'll be waiting until the builds come out before I make any hard decisions as to where I attack next, but I'm leaving options open by building a fleet and an army
 
How about with you?  You may want to beware, as I heard one rumour suggesting Italy and Austria were going to team up on you, though I can't remember the source or verify it in any way.
 
Ross
 



Date: Fri, 22 Jan 2010 12:17:48 -0500
From: Allen.York(at)cchmc.org
To: rodtheworm(at)hotmail.com
CC: screwtape777(at)gmail.com
Subject: RE: RE005 - Balkans1860 Bulgarian broadcast


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LOL...dude I AM Austria!
 
Allen


 

>>> Ross Webb <rodtheworm(at)hotmail.com> 1/22/2010 12:25 PM >>>
Well, that's embarrassing, I thought you were Serbia for a minute there. Razz
 
Diplomatic rule #1 - make sure you know who you're talking to.
 
You'll be happy to note that I'm in fact not urging Rumania to go for you - in fact, I'm hoping he'll attack the Ottomans with me, but since Serbia is hoping to carve up Greece with him, it wouldn't have been particularly diplomatic of me to say so.  You were just the only other plausible target I could put in there.
 
While you might not be so happy about the reported rumour - which I did make clear was just a rumour - my passing it on shouldn't come as a surprise.  If Serbia falls, I start to look vulnerable to attacks from behind (unless I was the one the make him fall!).  Could I urge you to reconsider, if it is true, and to attack Italy with Serbia?
 
Ross
 
(Bulgaria Very Happy)
 

 

 

Ross,

 
In your position I'd be suggesting to Rumania that I'm vulnerable.  No offense taken.  Just got a good laugh about it.  you know, Garry's suggesting a central alliance, what's your interest there?
 
Allen



 

 
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DC 288: Balkans1860: Fall 1867 - All Your Base Are Belong to Us - GAME OVER (I think?) (dc288) Kenshi777 Jun 07, 03:38 pm
I was amused by this diplomatic faux pas, yes Smile I actually saved the thread
-B.
On 6/7/10, Ross Webb wrote:

Hi all,



Scraping for time to do a proper review just now, but I'll definitely have
one for you all. In the meantime, here's a fine example of what never to do
in Diplomacy, courtesy of yours truly! Very Happy








Date: Fri, 22 Jan 2010 10:59:53 -0500
From: Allen.York(at)cchmc.org
To: rodtheworm(at)hotmail.com
CC: screwtape777(at)gmail.com
Subject: RE: RE005 - Balkans1860 Bulgarian broadcast




Ross,

3 builds for Rumania. I haven't heard much so far, do you think he's moving
south at you or west at me?

And what was ottoman doing? Over here we're interested in the demise of
Greece. It's starting to look like several powers are going to divide him.

Any news?

Allen




>>> Ross Webb 1/22/2010 12:00 PM >>>
Hi Allen,

Hopefully neither. I'm working on him to go for Austria's back, though who
knows what he'll do. If he goes for you I'll try to assist as much as I
can, but I think you're quite shielded by Austria and I to be a viable
target.
I think Greg the Ottoman is looking towards Greece too, which is good for
me. The fewer powers that look my way, the better.

I'll be waiting until the builds come out before I make any hard decisions
as to where I attack next, but I'm leaving options open by building a fleet
and an army

How about with you? You may want to beware, as I heard one rumour
suggesting Italy and Austria were going to team up on you, though I can't
remember the source or verify it in any way.

Ross






Date: Fri, 22 Jan 2010 12:17:48 -0500
From: Allen.York(at)cchmc.org
To: rodtheworm(at)hotmail.com
CC: screwtape777(at)gmail.com
Subject: RE: RE005 - Balkans1860 Bulgarian broadcast




LOL...dude I AM Austria!

Allen




>>> Ross Webb 1/22/2010 12:25 PM >>>
Well, that's embarrassing, I thought you were Serbia for a minute there. Razz

Diplomatic rule #1 - make sure you know who you're talking to.

You'll be happy to note that I'm in fact not urging Rumania to go for you -
in fact, I'm hoping he'll attack the Ottomans with me, but since Serbia is
hoping to carve up Greece with him, it wouldn't have been particularly
diplomatic of me to say so. You were just the only other plausible target I
could put in there.

While you might not be so happy about the reported rumour - which I did make
clear was just a rumour - my passing it on shouldn't come as a surprise. If
Serbia falls, I start to look vulnerable to attacks from behind (unless I
was the one the make him fall!). Could I urge you to reconsider, if it is
true, and to attack Italy with Serbia?

Ross

(Bulgaria Very Happy)






Ross,


In your position I'd be suggesting to Rumania that I'm vulnerable. No
offense taken. Just got a good laugh about it. you know, Garry's
suggesting a central alliance, what's your interest there?

Allen






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Realpolitik files available here for the Sengoku, Balkans1860, South
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DC 288: Balkans1860: Fall 1867 - All Your Base Are Belong to Us - GAME OVER (I think?) (dc288) rodtheworm Jun 08, 01:10 am
As a footnote, I suppose I should add that the retraction/explanation I gave was actually entirely true, however implausible it sounded! Smile 

 

Ross

 

 
dc320 w03 builds! - FuzzyLogic   (Jun 03, 2010, 2:43 pm)
Mixed bag here as some units come and other ones go...
 
Germany takes the F Swe off at the retreat, then we have builds:
 
Austria: Build A Budapest
France: Build F Brest
Italy: Build F Naples
Russia: Remove F Sevastopol
 
NEXT:  Spring 04, due Wed 6/9, 3pm Central!
 
 

[Reply]

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