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DC 260 (Asian): Siberia & Indonesia 2-way Draw - AceRimmer   (Dec 30, 2009, 10:57 am)
Indonesia doesn't submit a build, but it doesn't matter, because he does vote 'Yea' on a draw proposal.

The DIAS... fails.
But the Siberian-Indonesian draw succeeds!

Light Brigade Persia survives.
Beleaguered India survives.
Stoic Japan cunningly utilizes geography to survive in spite of an early near-exit.

Siberia and Indonesia wear crowns and look down both graciously and condescendingly upon the rest of the world. What did you expect from kings?

But the game is not over yet!!? It isn't? No. Not until you've written your end of game comments. And I really want them. In addition to the usual praise of your opponents, analysis of the flow of the game, and other good-natured jibes, I ask you to please offer your opinions on the variant itself. I already have solid opinions from Ross (who responded to my mid-game plea). And I can readily point to a couple of awkward spots on the board myself. But nobody knows the game better than people who have played on it.

Thank you and congratulations to all who finished this game. Thank you and 'better luck next time' to those who were eliminated.

For the record, I processed the Winter as:

India:
Remove A Afghanistan

Indonesia:
Build waived

Persia:
Remove F Persian Gulf

Siberia:
Build A West Siberia
Build F Kamchatka
Build A Irkutsk

Final Center Count:
China: 0
India: 2
Indonesia: 13
Japan: 2
Persia: 7
Russia: 0
Siberia: 16

[Reply]

DC 260 (Asian): Siberia & Indonesia 2-way Draw (dc260) ecommander0 Dec 30, 12:58 pm
Thanks for a great game, everyone. I haven't played many games, and I've either died or survived (barely) in all of them, but, well, thats learning for you. Anyways, while playing as Japan, I realized that I had two paths available: to focus on my army, or to focus on my navy. To neglect the army would mean an attack from Siberia, and to neglect my navy would mean an attack from Indonesia. As you can see, I took the army path, but a few major miscalculations (I still haven't really gotten the hang of the support system yet) were my undoing. What I found interesting, though, was that I was in possession of Manchuria, but not Korea, something which was quite annoying, especially with Siberia so close. For some reason, my rise and downfall mirrored the Japanese Empire in WWII, with my destruction of China, the destruction of my fleet in the Phillipines and finally, Siberia's invasion of Manchuria.

I would like to personally congratulate Siberia for being so good at backstabbing, and I would like to thank Siberia and Indonesia for not joining forces and destroying me towards the end of the game. All in all, I have concluded that if Diplomacy were to have a mascot, it would be a vulture. With a grenade.

Eric (Japan)

Date: Wed, 30 Dec 2009 08:57:14 -0800
From: smegdwarf(at)yahoo.com
Subject: DC 260 (Asian): Siberia & Indonesia 2-way Draw
To: mrh(at)panix.com; briankingfox(at)hotmail.com; wecanworkthisout(at)yahoo.com; ecommander0(at)hotmail.com; aislattery(at)aol.com; rodtheworm(at)hotmail.com; mdemagogue(at)gmail.com; dc260(at)diplomaticcorp.com

Indonesia doesn't submit a build, but it doesn't matter, because he does vote 'Yea' on a draw proposal.

The DIAS... fails.
But the Siberian-Indonesian draw succeeds!

Light Brigade Persia survives.
Beleaguered India survives.
Stoic Japan cunningly utilizes geography to survive in spite of an early near-exit.

Siberia and Indonesia wear crowns and look down both graciously and condescendingly upon the rest of the world. What did you expect from kings?

But the game is not over yet!!? It isn't? No. Not until you've written your end of game comments. And I really want them. In addition to the usual praise of your opponents, analysis of the flow of the game, and other good-natured jibes, I ask you to please offer your opinions on the variant itself. I already have solid opinions from Ross (who responded to my mid-game plea). And I can readily point to a couple of awkward spots on the board myself. But nobody knows the game better than people who have played on it.

Thank you and congratulations to all who finished this game. Thank you and 'better luck next time' to those who were eliminated.

For the record, I processed the Winter as:

India:
Remove A Afghanistan

Indonesia:
Build waived

Persia:
Remove F Persian Gulf

Siberia:
Build A West Siberia
Build F Kamchatka
Build A Irkutsk

Final Center Count:
China: 0
India: 2
Indonesia: 13
Japan: 2
Persia: 7
Russia: 0
Siberia: 16




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DC 260 (Asian): Siberia & Indonesia 2-way Draw (dc260) MDemagogue Dec 30, 07:01 pm
I don't really have a whole lot of thoughts on the variant, given that my experience was limited to three in game years before being ingloriously eliminated.  I personally expected Siberia to try to push forward for the solo.  It's what I would have done.  My plan early on was to push east ward with Persia, that didn't work out because he couldn't trust me for some undefined reason.  Then to cap it off, Persia attacked India as well as me, embroiling him in a two front war that he couldn't win.  He then fled the game.  Honestly, if you're going to mismanage your forces that poorly, at least have the good grace to stick through it to the end, rather than fobbing off your mistakes on someone else.  Congratulations to Aidan and Alex, and thanks Adam for GMing.

On Wed, Dec 30, 2009 at 10:57 AM, Adam Martin-Schwarze <smegdwarf(at)yahoo.com ([email]smegdwarf(at)yahoo.com[/email])> wrote:

Indonesia doesn't submit a build, but it doesn't matter, because he does vote 'Yea' on a draw proposal.

The DIAS... fails.
But the Siberian-Indonesian draw succeeds!

Light Brigade Persia survives.
Beleaguered India survives.
Stoic Japan cunningly utilizes geography to survive in spite of an early near-exit.

Siberia and Indonesia wear crowns and look down both graciously and condescendingly upon the rest of the world.  What did you expect from kings?

But the game is not over yet!!?  It isn't?  No.  Not until you've written your end of game comments.  And I really want them.  In addition to the usual praise of your opponents, analysis of the flow of the game, and other good-natured jibes, I ask you to please offer your opinions on the variant itself.  I already have solid opinions from Ross (who responded to my mid-game plea).  And I can readily point to a couple of awkward spots on the board myself.  But nobody knows the game better than people who have played on it.

Thank you and congratulations to all who finished this game.  Thank you and 'better luck next time' to those who were eliminated.

For the record, I processed the Winter as:

India:
Remove A Afghanistan

Indonesia:
Build waived

Persia:
Remove F Persian Gulf

Siberia:
Build A West Siberia
Build F Kamchatka
Build A Irkutsk

Final Center Count:
China: 0
India: 2
Indonesia: 13
Japan: 2
Persia: 7
Russia: 0
Siberia: 16




DC 260 (Asian): Siberia & Indonesia 2-way Draw (dc260) rodtheworm Dec 31, 06:21 am
To try to explain that, Mark, unfortunately I may well have been responsible for that. Persia and I decided fairly early on that he'd go for you while I'd head east, then I'd assist him through Siberia. I suspect that since we'd just played together in another game where a horrific diplomatic mistake on my part barely a year in had seen me swiftly annihilated, he thought I'd be an easy target when it came to stabbing me. Think misjudged and unjustified chainsaw diplomacy that lead to the very thing I'd wanted to break up, and you'll have roughly the right idea.

As it happened, I couldn't find anyone to help me take on Indonesia (as Japan had focussed on armies), despite his early army build leaving him very vulnerable. When Persia made his premature (and telegraphed in advance) stab on me, I ended up working with Alexander - which seemed to work fairly well in the short term, though I always expected it would be a matter of time before he stabbed me rather more successfully, given that I had no way of stopping him.

Anyway, I'm glad to have eked out a survival from this game. Maybe I'll have better luck next game. Wink

Ross



Date: Wed, 30 Dec 2009 19:01:54 -0600
Subject: Re: DC 260 (Asian): Siberia & Indonesia 2-way Draw
From: mdemagogue(at)gmail.com
To: smegdwarf(at)yahoo.com
CC: mrh(at)panix.com; briankingfox(at)hotmail.com; wecanworkthisout(at)yahoo.com; ecommander0(at)hotmail.com; aislattery(at)aol.com; rodtheworm(at)hotmail.com; dc260(at)diplomaticcorp.com

I don't really have a whole lot of thoughts on the variant, given that my experience was limited to three in game years before being ingloriously eliminated. I personally expected Siberia to try to push forward for the solo. It's what I would have done. My plan early on was to push east ward with Persia, that didn't work out because he couldn't trust me for some undefined reason. Then to cap it off, Persia attacked India as well as me, embroiling him in a two front war that he couldn't win. He then fled the game. Honestly, if you're going to mismanage your forces that poorly, at least have the good grace to stick through it to the end, rather than fobbing off your mistakes on someone else. Congratulations to Aidan and Alex, and thanks Adam for GMing.

On Wed, Dec 30, 2009 at 10:57 AM, Adam Martin-Schwarze <smegdwarf(at)yahoo.com ([email]smegdwarf(at)yahoo.com[/email])> wrote:

Indonesia doesn't submit a build, but it doesn't matter, because he does vote 'Yea' on a draw proposal.

The DIAS... fails.
But the Siberian-Indonesian draw succeeds!

Light Brigade Persia survives.
Beleaguered India survives.
Stoic Japan cunningly utilizes geography to survive in spite of an early near-exit.

Siberia and Indonesia wear crowns and look down both graciously and condescendingly upon the rest of the world. What did you expect from kings?

But the game is not over yet!!? It isn't? No. Not until you've written your end of game comments. And I really want them. In addition to the usual praise of your opponents, analysis of the flow of the game, and other good-natured jibes, I ask you to please offer your opinions on the variant itself. I already have solid opinions from Ross (who responded to my mid-game plea). And I can readily point to a couple of awkward spots on the board myself. But nobody knows the game better than people who have played on it.

Thank you and congratulations to all who finished this game. Thank you and 'better luck next time' to those who were eliminated.

For the record, I processed the Winter as:

India:
Remove A Afghanistan

Indonesia:
Build waived

Persia:
Remove F Persian Gulf

Siberia:
Build A West Siberia
Build F Kamchatka
Build A Irkutsk

Final Center Count:
China: 0
India: 2
Indonesia: 13
Japan: 2
Persia: 7
Russia: 0
Siberia: 16






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DC 260 (Asian): Siberia & Indonesia 2-way Draw (dc260) offdisc Dec 31, 06:24 pm
Hi All,
As a short-time replacement, I don't have a whole lot to say about the
variant. I did enjoy the little interaction I had with the players.
Wish Eric had warned me more about Siberia -- trusting him from the
get-go almost knocked me out of the game. But Indonesia gave me the
leeway I needed to reposition and form a line against Siberia's
further advance.

Thanks to Adam for GMing, Congrats to Aidan and Alex for a well-played game.

Michael Hoffman
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great
DC271 Cimarra - F05 Delay - garry.bledsoe   (Dec 29, 2009, 11:01 am)
All,I cannot seem to find Russia's orders. I feel like I have misplaced them but I have looked in every conceivable folder and cannot find them. Normally this would not be an issue BUT Ian is out of the country with VERY limited access to the internet until the 10th of January. If perchance he gets them in sooner, we can move on. However, I am not placing him into NMR because a) he told me of the impending trip; b) I should have discovered this before he left; c) I feel certain I am at fault.


So, we shall wait. I have all orders except his and I am happy to take replacement orders in the interim. Barring him being able to send them in sooner, we are on hold until Jan 10th.


All apologies.


Garry

From: kielmarch(at)hotmail.com
To: nicknetscher(at)gmail.com; dipknight(at)gmail.com; mike(at)fuzzylogicllc.net; dc271(at)diplomaticcorp.com; newseditor(at)btinternet.com; iangb_2000(at)yahoo.co.uk
Subject: RE: DC271 Cimarra - W04 Results - No Peace
Date: Mon, 14 Dec 2009 11:54:10 -0500

.ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} Turkey to Be Our First True Elimination?Austria/Russia Starting to Make Inroads in the West?


Gents,
No retreats were needed as the Turkish A had no retreats possible. We move on to Fall. Let's set our deadline as 6pm CST Sunday the 20th.


Thanks.
Garry


Austria: 
A Bohemia - Munich (*Fails*)
A Bulgaria - Constantinople
F Eastern Mediterranean - Ionian Sea
A Serbia - Trieste
A Silesia Supports A Prussia - Berlin
A Tyrolia Supports A Bohemia - Munich


England: 
F Belgium, no move received
F Norwegian Sea, no move received
A Yorkshire, no move received


France: 
F Gulf of Lyon, no move received
F Mid-Atlantic Ocean, no move received
A Picardy, no move received
A Piedmont, no move received
F Western Mediterranean, no move received


Germany: 
A Burgundy Supports A Munich
A Kiel Supports A Munich
A Munich Hold
F North Sea - Norway
F Skagerrak Supports F North Sea - Norway
A Sweden - Denmark


Italy: 
F Aegean Sea, no move received
A Tunis, no move received
F Tyrrhenian Sea, no move received
A Venice, no move received


Russia: 
A Ankara Supports A Bulgaria - Constantinople
F Black Sea Supports A Ankara
A Finland Supports F Norway - Sweden
F Norway - Sweden
A Prussia - Berlin
F Rumania Hold
F St Petersburg(nc) - Barents Sea


Turkey: 
A Constantinople Hold (*Disbanded*)
F Smyrna Hold




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[Reply]

DC 260 (Asian): Persia retreats - AceRimmer   (Dec 29, 2009, 8:47 am)
Persia retreats F Balkans - Turkey.

Winter 1910 Adjustments due tomorrow:
India - Remove 1
Indonesia - Build 1
Persia - Remove 1
Siberia - Build 3

Draw votes due, too!
Draw 1: Indonesia/Siberia
Draw 2: DIAS

Everybody must vote (including the proposer).

[Reply]

DC269 - The Restart - FLTeacher   (Dec 28, 2009, 11:53 pm)
thought we were gonna have the new phase done a few days ago???

I really want to quit. way too long.

can't we have a reasonable end of game proposal from someone???

On Tue, Dec 22, 2009 at 12:07 PM, Michael Penner <mvpenner(at)yahoo.com ([email]mvpenner(at)yahoo.com[/email])> wrote:

Hey there guys... I have some good news, bad news and then more good news.  So here we go.

First, my computer is finally back online.  I have access to all my maps and everything is good to go from my end.  Thank-you for your patience and I'm sorry I haven't been more communicative in the meantime.

Second, I take off for a conference on Saturday and anticipate being back on the first of January, so we may get your builds in before I go (or maybe not... depending on whether or not everyone gets them in) but the Spring will be a while in coming.

Third, for those who thought this game's pace was too slow even before my computer took off, the Winter Blitz Tournament will be starting up soon.  Go to the diplomaticcorp website and look to the top.  There will be a graphic advertising the Blitz.  One year in each of those games takes only a week and there are no delays allowed.  I've played in it the last couple of years and have enjoyed my time there.

So, then, without further ado, let's move on to the Winter adjustments.

Austria: 1 sc - 1 unit = even
England: 2 sc's - 4 units = 2 disbands
France: 10 sc's - 8 units = 2 builds
Italy: 4 sc's - 5 units = 1 disband
Russia: 11 sc's - 10 units = 1 build
Turkey: 6 sc's - 5 units = 1 build

Next deadline: I will set this, as strange as it sounds, for Friday (Christmas Day) 8pm CST, in the hopes that you might be able to get it in before then.  I realize this might be a lot to ask, so I won't adjudicate unless I've got all orders in.  If we can't get it by then, I'll adjudicate when I get back in January (the 1st).

mvp

[Reply]

DC 285: Fall 300 BC Deadline! - blueraider0 at gmail.com   (Dec 28, 2009, 9:16 pm)
Gentlemen,
 
The deadline for Fall 300 BC is under 24 hours.  I am TWO order sets.  Please send them in.  As promised, I will be sending the offenders nagging e-mails as soon as this e-mail is out.  Also, due to the holidays, I am relatively sure I will not send out the adjud before Jan 1st, but our deadline stands.  Tomorrow night I will have a better hold on my schedule anyway, and will tell all of you when the adjud will be out, but all orders will be locked in once the deadline passes.
 
Take care!
-Maslow
--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

Dc 277: Spring 1999 Adjudication - AlanRFarrington   (Dec 28, 2009, 7:05 pm)
Headlines:
Russia helps England into his last supply center, while Egypt needs no help taking Turkey's last. We say goodbye to Egypt because of the civil disorder but Russia has one more season to try to gain back a dot. No retreats so the next set of orders will be fall turns.

Next Deadline:
Fall 1999 is due Friday, January 1st at Midnight GMT (7:00pm EST)

Orders:
Britain:
F Barents Sea Supports F Lapland - Murmansk
F Denmark - North Sea (*Fails*)
F Lapland - Murmansk
F Morroco, no move received
F Skagerrak Supports F Denmark - North Sea
F Sweden - Gulf of Bothnia

Egypt:
A Adana, no move received
F Aegean Sea Supports F Izmir - Istanbul
A Anatolia - Izmir
F Eastern Mediterannean Supports F Ionian Sea
F Greece - Albania
F Ionian Sea Supports F Greece - Albania
F Izmir - Istanbul
F Libyan Sea Supports F Maltese Sea
F Maltese Sea Supports F Ionian Sea
A Tunisia, no move received

France:
A Alsace - Lyon
A Auvergne - Navarra
A Britanny - Paris
A Lyon - Auvergne
A Picardy - Wales (*Fails*)
F Straits of Gibraltar - South Atlantic Ocean
F Western Mediterranean - Algeria

Germany:
A Belgium - Norway
A Czech Republic - Silesia (*Fails*)
A Edinburgh, no move received
A Frankfurt Supports F Hamburg - Berlin
F Hamburg - Berlin (*Fails*)
F London Supports F North Sea
F North Sea Convoys A Belgium - Norway
A Saxony Supports F Hamburg - Berlin

Italy:
F Adriatic Sea - Albania (*Fails*)
A Bulgaria - Rumania (*Fails*)
A Hungary, no move received
F Ligurian Sea - Gulf of Lyon
A Marseilles Hold
F Naples - Apulia
A Piedmont - Switzerland (*Fails*)
F Rome - Naples
A Serbia Supports A Hungary
A Switzerland, no move received
F Tyrrhenian Sea - Ionian Sea (*Fails*)
F Venice - Adriatic Sea (*Fails*)

Poland:
A Berlin Supports A Warsaw - Silesia (*Cut*)
F Bornholm Sea Supports A Berlin
F Gdansk - Baltic Sea
A Gorky - Murmansk (*Fails*)
A Krakow Supports A Warsaw - Silesia
F Prussia Supports A Berlin
A Slovakia Supports A Podolia - Hungary
A St-Petersburg Supports A Gorky - Murmansk
A Warsaw - Silesia

Russia:
A Urals Supports F Lapland - Murmansk

Turkey:
A Istanbul, no move received (*Disbanded*)

Ukraine:
F Ankara Supports F Izmir - Istanbul
A Georgia Supports F Ankara
A Kharkov - Volga
A Kiev - Podolia (*Fails*)
A Odessa Supports A Rumania
A Podolia - Hungary (*Fails*)
A Rumania Supports A Podolia - Hungary (*Cut*)
F Western Black Sea Supports A Rumania



Players:
Britain: Andrew Tanner ( damienthryn(at)gmail.com ) Replaced
Jack McHugh ( jwmchughjr(at)gmail.com )
Egypt: Mick Cox ( mickstagman(at)aol.com )
France: Michael Thompson ( psychosis(at)sky.com )
Germany: Isaac Zinner ( isaac.zinner(at)gmail.com )
Italy: Manos Tagar ( etagarakis(at)hotmail.com )
Poland: Joey Pedicini ( bobbarkerfan1ped(at)yahoo.com )
Spain: Michael Sims ( mike(at)fuzzylogicllc.net ) Eliminated
Turkey: Joshua Tag ( sanjat312(at)yahoo.com ) Eliminated
Ukraine: Mikael Johansson ( m_don_j(at)hotmail.com )

Thanks guys,
Alan Farrington Hotmail: Trusted email with Microsoft’s powerful SPAM protection. Sign up now.

[Reply]

DC267 First Playtest Observations - pieandmash   (Dec 28, 2009, 4:18 pm)
comment below next to Matts.
Also I enjoyed this map and the freeze rules- I say stick with them as they are, it adds a strategic level of complexity.
As for EOG statement- I was in a position to take down Denmark early and take the lead when USA attacked me and continued to harrass me throughout the game, which tied me up. Very frustrating as the USA barely communicated.
So tied up i was until USA suddenly turned on Russia giving me some room. My team up with Denmark v Russia/norway worked well- and there was a point where i could and should have stabbed Denmark, which would have dragged the game out- hopefully to a draw, but with Christmas coming and the wife with a slipped disk i need this game over!

Otherwise a great bunch of players and well done to all who stuck it out (including USA).
Not forgetting Matt for his hard work- many thanks
Nice one on the solo. Happy days

 


----- Original Message ----
From: Matt Kremer <matthew.kremer(at)yale.edu>
To: KLYNCH427(at)HOTMAIL.COM; Andrew Tanner <damienthryn(at)gmail.com>; jport333(at)yahoo.com; thase+dipcorp(at)dalarin.net; Matt Kremer <matthew.kremer(at)yale.edu>; "maxatrest(at)yahoo.co.uk" <maxatrest(at)yahoo.co.uk>; dc267(at)diplomaticcorp.com; Bill Duncan <cpt23862(at)yahoo.ca>; MICHAEL BOUTOT <vegas_iwish(at)yahoo.com>
Sent: Sat, 26 December, 2009 21:29:32
Subject: DC267 First Playtest Observations

So here's the list of potential changes (with comments).  Feel free to comment on any/all of them, but your input would be especially appreciated on those marked with a *.

1. Name changes because I'm an idiot:
  -It's Sea of Okhotsk not Sea of Okhtosk
  -It's MacKenzie, not McKenzie, and I'm also going to make it MacKenzie Bay instead of        MacKenzie Delta for geographical accuracy

OK

2. Builds:
  It was pointed out that Canada's ability to build in Western Canada puts an unfair burden on the USA to occupy Western Canada just to block the build site.  Also, it's almost impossible for Norway, Denmark, and the USA to put fleets in the other ocean, respectively.  Both of these will be solved by implementing chaos builds (and removing the Canadian build site in Western Canada).

Agree on western canada but only if you have chaos builds. Problem is this means the USA can easily defend its coastal sc.

*3. Russia
      I don't like Russia having a Pacific fleet to start because I think it makes it hard for Russia and the USA to cooperate, which I want to be a viable strategy.  The same is true with respect to Norway in the Atlantic.  Thus my inclination is to give Russia 3 armies.  However, I cannot decide whether to put the third army in Magadan or the Trans-Siberian Railroad, as I think the latter gives more flexibility.  The question is whether it is too much...

it will slow russia expansion and push his focus into the arctic which is good i think, too little of the game was played in the centre- because of the slow pace crossing it.

*4. Time and Ice
  I think having certain territories melt and freeze EVERY season disrupts the flow of the game too much.  I see two options.  I could spread the time out more, so there are the equivalent of 4 standard years per Arctic year; each season would be a month, and therefore territories would remain in the same state for a whole "year."  Alternatively I could keep the time scale and change the freeze rules so that changing territories are frozen for winter and spring and water for summer and fall (no differences within transforming territories).

the latter is my preference.

5. Norwegian Sea
  I think the Norwegian Sea as it stands now is too powerful of a space because it borders all 4 of Norway's most natural centers AND 2 of Denmark's.  I think I'm going to split it into North Norwegian Sea and South Norwegian Sea, with the line running between Greenland Sea and Oslo.  Or Tromso?

hmmmm makes it impossible to defend having 2

6. The Middle
  A couple players commented that the middle of the board takes too long to get across.  So I think I'm going to combine Men, CAP, and AWL into one big permanently frozen space called Central Arctic Ocean.

yep agree

7. Bering Strait
  The five way arrow is going away to be replaced with a normal land bridge.  The net change is the elimination of Sew/EBS and Kam/WBS connections.
yep

*8. The Gulf of Bothnia
  I'm considering adding the Gulf of Bothnia as a space.  I would also add a canal on the Lapland/Europe border, giving Archangel two coasts as well as Lapland.  NAO would also be expanded to border Lapland.

yep

9. More NAO
  I might remove the border between NAO and Nain (Labrador Sea would border the edge of the board).

nah leave it as is. works well

I think that's it.  Again please comment to your hearts content, and also feel free to suggest other things.  The thing I learned most from this playtest is that the variant definitely needs some work.

Matt

8.

[Reply]

DC261 - End Game Proposal - aramis604   (Dec 28, 2009, 3:07 pm)
There have been two late proposals made for DC261. They are as follows:

3-Way draw between, Austria, France, Italy
2-way draw between, Austria, Italy

The deadline on these votes will be tonight with the Spring orders. I will also repeat these proposal for the Fall turn if a vote is not received from all remaining players.

As always a proposal must be voted yes unanimously among all remaining players to pass.

- Josh

[Reply]

DC224 Slaughter At StoryTime - Fall 14 - A Pirate... - garry.bledsoe   (Dec 28, 2009, 3:03 pm)
All,
Many many apologies. First and foremost - the Dishonorable Captain Penner pointed out (rightly) that I had never sent out the updated map from the retreats from Summer. Please find that attached! There were several reasons:

1) I did not realize that I had to download a different software to run the game
2) RealWorld does not have a Mac version so that exacerbated the problem
3) My ability to get everything loaded was elementary school level at best

That said, I finally got everything together and was ready...but I got delayed because of sending out WB invitations. Don't forget to sign up for WinterBlitz!

I am set to get us back on track. I should have confirmed all orders at this point. Because of the delay, let's set a new Fall deadline for this Sunday the 3rd of Jan 2010 at 6pm CST. I doubt this will be an issue because I think I already have many orders.

I apologize and I am ready to get us back on track for real.

Technically-Challenged Garry


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[Reply]

DC 262: Angstskrik - Scots EGS - Kenshi777   (Dec 28, 2009, 1:13 pm)
G vs. B in previous editions was all but inevitable. Much work was
put in to changing that. It seems I accomplished my purpose in the
last round of revisions all too well
Smile

So let's hear some thoughts on the following...

1) the redraw that would allow an Anglo-Saxon army (currently Kent) to
reach Lindsey (but not Mercia) in Spring 825, enabling them to offer
Bretons support into Deira. Intended to promote A/B cooperation
mildly, without making G/B conflict inevitable again.

2) Isle of Man - SC on the line of GaS/CaB. Reachable by G and B, but
not C. This could be good, but I am concerned that this defeats the
purpose of Strathclyde, and the intent is to get the Gaels on the
continent as soon as possible. But Strathclyde was meant to be a
Gaelic launching point against *either* the Scots OR the Bretons - but
it seems that it steers the Gaels strongly against the Scots. The old
offset for this was Cardigan Bay - the key to two Breton home SCs.
Ideally, this would create enough tension between G/B that they would
at the very least have to constantly worry about each other, as
Britain and France do about the English Channel.

An alternative concept for the Isle of Man could be to make it like
Roskilde. (i.e. a "bridge" for armies to cross over from Leinster to
Pengwern or Chester). This could work - and in this case, it might
not even need to be an SC to have appeal.

3) The other option I see is to indirectly massage the B/G
relationship. It seems that C/G is strongly encouraged, which has two
problems. One, the Scots don't embrace their role at sea, as we saw
here. Two, it strengthens the likelihood of B/A conflict, again as we
saw here. So if I decrease Gaelic/Scottish tensions, it could also
ease B/A relations. Thoughts on how to do that/if I should do that?

B.

On 12/27/09, Nigel PHILLIPS <nephilli99(at)hotmail.com> wrote:


Guys,
just a brief one from me: Nick has covered pretty much all the ground.
I fancied playing Scotland out of general interest in all things Scots (my
wife's ancestry), and to see what could be done with it. Central location
between Gaels and Norse, and potential rivalry to the south with Bretons and
to a lesser extent Angles meant that I was keen to find a secure border, and
somewhere to exert maximum pressure. Hence turning my back on Zetland
immediately, and heading south. Picking a fight with the Norse at this stage
would have been suicidal. Plus it was just more fun to extend scotland south
rather than west or east.
For several years I sought to make gains from the 4 way dance on the island.
I tried to make gains from the gaels to secure a solid back-door, but could
not hold the dot I gained. Hence falling back on to the main island, and a
solid alliance with the Angles, which allowed me to come far south. It was
with some regret that eventually I surrendered the major scots base in
Birmingham / Mercia, in order that the Angles could better block the Dames.
I agree that there is a predisposition in the map to S vs G, B vs A
initially, and that the 3 way fight should be resolved more quickly than the
4 way, leading to an imbalance.
As to how to make the dynamics change, I have wondered about adding the Isle
of Man, to draw G vs B as a larger possibility. Modifications to the seas
could make S vs N, or A vs D more likely early on. Maybe an eighth player in
northern France (or a substitute for the Danes?)
I enjoyed the game enormously, thanks to great GM'ing and good play from all
parts.
cheers
NigsRe Alban



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Realpolitik files available here for the Sengoku, Balkans1860, South
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[Reply]

DC 260 (Asian): F1910 - AceRimmer   (Dec 28, 2009, 12:30 pm)
Point #1: Draw proposals. One proposal for Indonesia/Siberia. A second proposal for DIAS. Please vote by Wednesday (winter deadline).

F1910R: Tuesday at 1000 CST (only Persia has an order)
W1910: Wednesday at 1000 CST

Fall 1910:

The inexorable shift of power continues to reshape our Asian landscape. The abbreviated version of orders (bounces, holds, etc. omitted) is:

India:
Nothing
Indonesia:
A Tibet dislodged/disbanded
Japan:
Nothing
Persia:
F Balkans dislodged
F Red Sea - Egypt
Siberia:
A Delhi - Kunlun
A Kunlun - Tibet
A Novosibirsk - Kazakhstan
A Ukraine - Balkans

Failing in its convoy to hell (see the Persian orders), the Persian fleet in Balkans may retreat to Eastern Mediterranean, Turkey, or OTB.

Assuming Mike does not retreat OTB, the Winter adjustments will be boom times for Siberia (who nets Balkans, Beijing, and Tibet). But can he find five more centers for the solo? Or will a draw vote succeed first?

India: Supp 2 Unit 3 Remove 1
Indonesia: Supp 13 Unit 12 Build 1
Japan: Supp 2 Unit 2 Build 0
Persia: Supp 7 Unit 8 Remove 1
Siberia: Supp 16 Unit 13 Build 3

Fall 1910 Adjudication:

India:
A Afghanistan Supports A Uzbekistan
A Bombay Supports F Pakistan (*Cut*)
F Pakistan Supports A Bombay

Indonesia:
F Arabian Sea - Bombay (*Fails*)
F Bangladesh Supports A Calcutta
F Bay of Bengal Supports F Arabian Sea - Bombay
A Calcutta Supports A Tibet - Kunlun
F Celebes Sea Supports F East China Sea
A Chongqing Supports A Shanghai - Tibet
F East China Sea Supports F South China Sea - Shanghai (*Cut*)
F Philippines Supports F East China Sea
F South China Sea - Shanghai (*Bounce*)
F Seychelles Supports F Sri Lanka - Arabian Sea (*Fails*)
A Shanghai - Tibet (*Fails*)
F Sri Lanka - Arabian Sea (*Fails*)
A Tibet - Kunlun (*Disbanded*)

Japan:
F Hokkaido Supports F Honshu
F Honshu Supports F Hokkaido

Persia:
F Balkans C Ukraine - Hell (*Dislodged*)
F Caspian Sea Supports A Iran - Uzbekistan
A Iran - Uzbekistan (*Fails*)
F Iraq Supports F Persian Gulf - Iran(sc) (*Fails*)
F Oman - Persian Gulf (*Fails*)
F Persian Gulf - Iran(sc) (*Fails*)
F Red Sea - Egypt
A Sevastopol Supports F Balkans(sc) (*Cut*)

Siberia:
A Beijing Supports A Kunlun - Tibet
F Bering Strait - East China Sea (*Fails*)
A Delhi - Kunlun
A Kunlun - Tibet
A Mongolia Supports A Kunlun - Tibet
A Moscow - Sevastopol (*Fails*)
A Novosibirsk - Kazakhstan
F Sea of Okhotsk Supports F Bering Strait - East China Sea
A Urals - Moscow (*Fails*)
A Ukraine - Balkans
A Uzbekistan Hold
A Warsaw Supports A Ukraine - Balkans
F Yellow Sea - Shanghai (*Bounce*)

[Reply]

DC261 - Spring 1909 Reminder - aramis604   (Dec 28, 2009, 12:05 pm)
FYI,

Orders are due tonight!

- Josh

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - Kenshi777   (Dec 28, 2009, 11:58 am)
Good point from Mike...I am trying to have some of each "type" of
power...the Bretons are my Austrians, starting in a minefield of SCs,
but beset on all sides by rivals. The Anglo-Saxons and Scots
(admittedly ahistorically) are intended to be primarily naval powers.
The Gaels are my British analogue (I'm sure most Irish out there hate
to hear me say that Smile - in so far as they have a good defensible
island spot, but few easy first year gains (for this reason, I'm
debating this Isle of Man concept, and would likely only add it at the
expense of SC Munster. The Swedes are meant to be my Russians, split
north and south of Scandinavia by bi-coastal Lappland (though I
haven't burdened their relations with the Norse by giving them F Lap
WC to start).

All that said, I would like to ensure that each position is at least
viable, if not necessarily equal odds of victory. If some solo less
than others, I would hope that they are higher draw contenders, as
Mike suggests. That's the goal I'm working towards.

B.

On 12/27/09, Michael Sims <mike(at)fuzzylogicllc.net> wrote:

Remember David in all these talks of balancing the game, Diplomacy is
inherently unbalanced. Russia and France win significantly more often
than others, while England and Turkey survive to more draws. Italy
performs badly more often than most. Austria makes few draws, but more
wins than others. All these things make the game more interesting, not
lower quality.



If you want balance, you need to gravitate to the "Pure" variant
(http://www.dipwiki.com?title=pure), in which all powers are equal. Of
course the net result of such equality is that it doesn't matter if you
play Red, Blue, or Black, the result is insignificant as far as it
relates to the power played.



I guess my point is not to focus on balance purely for the sake of
adding balance, but rather make each power unique and have challenges
that relate only to that country. If you have two countries that face
essentially the same obstacle, then they become a wash and one of the
two might as well not be there. I didn't play and was just an observer
so I can't comment too much on specifics. But if one power seems weaker
than others or has obstacles that the others don't have, that's
generally ok. Those dynamics should play out in the Diplomacy. This
thought of one power remaining a huge threat to another's survival seems
like a good thing, sort of like A/I are always bear the risk of being
wiped out by the other if trust goes abused (or capitalized upon).



-mike





From: Packrat [mailto:brn2dip(at)yahoo.com]
Sent: Sunday, December 27, 2009 5:34 PM
To: Benjamin Hester; Matthew Kelly
Cc: Nick Higgins; Nathan Deily; Nigel PHILLIPS;
captain_sicarius(at)hotmail.com; dc262; gregory nomads; Jason K; Michael
Sims; Mike sims-family
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG



I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the
water
was by design. I understand the issues that have been raised and I
think the
only one worth addressing is actually the Norse/Swede/Dane dynamic.
That
one remains skewed against the Swede since there is VERY limited avenues

out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking
LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so
they
actually do have a way out, but they remain a huge threat to Norse
survival.

Ideally making the one uniquely north and one uniquely south would be
cool, but
quite inaccurate historically. The border between them runs north south
and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four
home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian
conglomorate
south of Denmark. Not sure if that works for you, but I think that
would balance things
more and still keep play interesting.




________________________________

From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily
<ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>;
brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com;
dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K
archer <githraine(at)yahoo.com>; Mike Sims - new email
<mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
[quote:8a77a2ad90]Evening All,
First time with this variant and my play showed it. Gaels, and Scots

both

offered alliance against the other. I agreed to both. Which side I

would

ultimately support would be determined by who got the upper hand over

the

other. My relations with the Anglo-Saxons on the other hand started

badly

and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The

Bretons

have only two centers that they can reasonably be expected to secure

early

in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies

about

me securing either center, especially Cornwall. My view of the map

indicated

that the Anglo-Saxons have a lot more opportunities for centers

especially

on the continent and I was perplexed by Nick's intransigence on the

issue.

It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks

like we

were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It

also

became clear that the Anglo-Saxons were serious about Cornwall. My

quick

move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been

fruitless and

I held my position and continued to profess my friendship with the

Scots.

And the Scots soon had the upper hand against the Gaels and my

position in

the north was totally dependent on the Scots' good graces which I knew

would

not last forever because the remainder of my forces were engaged with

the

Anglo-Saxons.
Second error on my part was not keeping communications open with Nick.

We

went at it and continued until I was gone. As noted in his after

action

report Nick was working successfully to get the Scots and Gaels to

come

after me. Even with (6) centers at one point I was forced to defend

those

centers and didn't have the strength to go north or south without

giving up

centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I

was

left with a choice. Fight a protracted defensive game with the

inevitable

outcome or continue to keep the Anglo-Saxons pinned down for as long

as

possible to give the Danes and opportunity to expand and then maybe

I'd be

offered some type of deal. I've never been much of a defensive

player.

My unfamiliarity with the variant resulted in a lack of an overall

strategy

on my part. I decided to "wing it" and see which way the wind blew

and take

advantage of any opportunities. I prefer to establish strong

alliances

early but abandoned this approach for the reason noted above. BIG

MISTAKE.

Well that is about it. I would note that during the came I never

received

any communications from the continent. Thought that was a bit

strange.

-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan

for

coming together at the end to set up the defense line. Congrats to

Gregory

for a well-played game. First I will go over a recap of the game from

my

perspective, and then my view on the variant.

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Game Recap >>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
As for this game, I initially was most concerned about Denmark, due to
[/quote:8a77a2ad90]their

past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes

for an

attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall.

He

argued that I should be satisfied with Brittany, and he deserves

Cornwall.

This potentially could be reasonable, but something about Matt's tone

left

me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would

be

powerless to do anything about the Breton threats in Cornwall and

Mercia. I

was very concerned about a Breton opening into Mercia in spring,

followed by

a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I

would be

entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a

bold

move like convoying an army to the continent or trying to sneak into

NFC in

fall. Instead, I opened by moving my army defensively to Middle

Anglia, and

moved my fleets to take Austrasia and Brittany. I had tried to woo

the

Gaels into moving to Cardigan Bay against Breton, but much to my

dismay the

Gaels and Scots moved very aggressively against each other. I got a

little

lucky when the Bretons did not open to Mercia, and was then able to

bounce

him there in fall.

At this point, I was locked into war with Breton, as confirmed by his

two

army builds. The Gaels and Scots were locked in war as well. I put

all of

my diplomatic efforts into making peace between the Gaels and Scots,

and

gaining Nathan as an ally to attack the Bretons. Nathan seemed open

to the

possibility, but Nigel was not. This left the four of us in two

separate

evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of

this

attack, so we started cooperating together against the Bretons and

Gaels.

Nigel and I had a slight edge in this war that we could have

eventually

pressed to total victory, but we were not able to accomplish this

before the

Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by

the

Danish stab of the Norse. I had not held out any real hope that

either

would stab the other, and was pleasantly surprised by this. I

immediately

sued for peace with Greg, and he acquiesced, promising to pull back

from

Neustria to Austrasia. The Gaels had come out the worst in the west,

and

were down to 3 SCs. I had emerged badly when the Danes stabbed me,

and the

Bretons had taken advantage to reach 6 SCs while I was down to 4.

Tempted

by the carrot of the return of his Irish SC that Nigel had taken,

Nathan was

amenable to joining the Scotch/Anglo alliance and helping us carve up

the

powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the

Danes,

while the Bretons were killed in the west. One could ask why I never

moved

against the Danes, but I had little choice. All of my units were

consumed

in the protracted war against Breton, in particular containing a rogue

unit

behind my back lines. Nigel couldn't do much to help the Norse, and

so his

fleets just kinda hung out around Scotland while the Danish armies

made

their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where

they

agreed to split me up after the Bretons were dead and then pursued a

3-way

draw. I fomented Gaelic-Scottish war as a delay tactic so I could

survive

long enough to be included in a 4-way draw. Tension and suspicion

remained

between them until a Scottish stab attempt of the Gaels in 830.

Nathan was

prepared though, and countered it. Previously, Nigel tried a weak

stab of

me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw

at

that point. Greg tried to pull me away from the alliance (and surely

tried

with the others), but with Denmark reaching 18 SCs, there was no

margin of

error for anyone to risk a stab. And thus the game ended in a draw.

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Variant View >>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
(I've already shared a lot of this with B, so sorry if this is
[/quote:8a77a2ad90]repetitive

for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board

is

circular (like a donut). What I mean by this is that each player only

is

able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are

no

good triangles, and no vacant SC areas to keep a player sated for a

while

without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a

direction, they

are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was

pretty

low in this game.

One could argue that the board isn't circular in that it is possible

for

some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or

D-N The

ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.

First

I will look at S-A and S-B across the isle of Britain, and then later

D-N.


For S-A, I found it logistically very hard to attack Scotland. The

Bretons

should be in Mercia every time, which makes him a gatekeeper for any

land

attack north. By sea, I could get to Deira, but getting an armada to

Mof

and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical

position

where I would be very vulnerable to the edge powers in mid-game. From

the

Scottish perspective, a sneak attack south with a fleet from Deira

into East

Anglia is possible, but advancement beyond that is limited by the

defensive

chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a

"naval

gatekeeper" to Scotland. It would take a very strong relationship

indeed

for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where

it

would touch 3 Gaelic SCs. That limits the Bretons to moving up via

land

when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe

Anglo)

help. At best, they would be the junior partner in a Gaelic alliance,

and

the bulk of their forces would presumably be used against the Anglos.

From

the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more

useful).


For D-N, it's hard to conceive how either could choose to partner with

W

against the other. If N-W work together, then the Norse can make a

gain in

Lindholm, but then it gets awkward after that. Even if you give SCs

like

Jelling or Alvheim to the Norse, it seems like the Swedes would be

trapped

behind the Norse with no exit except through them. They could ally,

but not

against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the

Danes

making awkward gains in Rogaland or Vestland. D-W can ally, but not

against

N; D would go west vs A, and W would go west vs N, and they would

agree on

how to split the ones between them.

Certain relationships are more likely than others. For example, with

only

one fleet, B is not well-equipped to attack G. B's armies are best

used

against A, and (as mentioned before) B has a great low risk opening

against

A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and

thus is

more likely to attack A. N and W are more likely to fight due to

their

interlocked SCs leading to conflict. S and N are less likely to fight

due

to the distance involved and the relative ease of naval defense (e.g.

if

Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs

there

with land support, the Scots will have a hard time breaking it down;

similar

the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the

best

position on the board. D is equally well-positioned to move against

either

A or W, and both A and W are burdened by neighbors pre-disposed to

fight

them. This means a willing ally for D whichever way they go, plus

little

risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them,

and

the D juggernaut is to their east. Not only that, but the

relationship with

B is asymmetrical, in that B has a much easier path to attack A than

vice

versa. With 2 armies and more advantageous starting position, B will

likely

get Mercia and Cornwall, and can take the Mer-Hwi line from there. It

is

near-impossible for A to later break that line without pressure from

behind,

but with Cornwall in Breton hands, it is very tough to ever get around

the

corner there. They can bounce B in Cornwall, but this leaves A down a

build

too. A needs to get G's help, except S is pre-disposed to attack G

(since N

is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur,

then

this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Ideas for Variant Adjustments>>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
One idea is to collapse the North Sea, and make everyone much closer.
[/quote:8a77a2ad90]What

if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each

other

easily.

A third would be to reconfigure the Bretons. This could be done by

giving

them two fleets (so they can attack G), but then making it possible

for a

fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire

touch

Atlantic Ocean, then combine what's left of English Channel and Strait

of

Dover. Now Breton and Anglo can attack each other navally

immediately, plus

Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as

to make

an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that

they

could more easily ally and move in different directions. I'm ok with

messy

rels (I love them in Sengoku!), but it seems a bit unfair that these

are the

only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a

similar

dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking

through the

dilemma here has helped me to see some new possibilities in my own

variant.

Hope this helps you B. For anyone else who read this far (yeah

right!),

thanks! - Nick



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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


[/quote:8a77a2ad90]

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Realpolitik files available here for the Sengoku, Balkans1860, South
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[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - Kenshi777   (Dec 28, 2009, 11:52 am)
Oof - I really don't want to go down the road of adding a continental
power...that detracts from the naval theme to the variant...that
said...interesting notes on Lap...it was meant to be a means for W/D
cooperation, not N/W- to allow Sweden to build up north, after the
Danes and Swedes had eliminated Norway. Otherwise, *all* Swedish
builds would be potentially threatening to Denmark...

The concept of a N/W alliance was that Sweden would push hard south
and west, and Norway would mostly launch west immediately at
gamestart, giving them a big advantage and dominant position at sea.
Problem is, even with Zetland added, I'm not at all sure that's enough
incentive for them to just let *all* the Danish spoils go to Sweden.
Lindholm was also added for this reason, but without a canal (or the
full cession of Danish spoils to Sweden), all the Swedish forces going
west still have to pass through Norse claims.

You'll see this occasionally in standard in a G/R alliance where the
Russian fleet St. P passes German spoils in England - but there are
much easier routes (Nwg-NAO) built in there. This is why I think the
Eider canal might be needed...***

On 12/27/09, Packrat <brn2dip(at)yahoo.com> wrote:

I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the
water
was by design. I understand the issues that have been raised and I think
the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so
they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool,
but
quite inaccurate historically. The border between them runs north south and
not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home
dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian
conglomorate
south of Denmark. Not sure if that works for you, but I think that would
balance things
more and still keep play interesting.





________________________________
From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily
<ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>;
brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com;
gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
[quote:c5c1d4000b]Evening All,
First time with this variant and my play showed it. Gaels, and Scots
both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map
indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the
issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless
and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position
in
the north was totally dependent on the Scots' good graces which I knew
would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving
up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd
be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall
strategy
on my part. I decided to "wing it" and see which way the wind blew and
take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG
MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to
Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:c5c1d4000b][quote:c5c1d4000b][quote:c5c1d4000b]Game Recap >>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
As for this game, I initially was most concerned about Denmark, due to
their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for
an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia.
I
was very concerned about a Breton opening into Mercia in spring, followed
by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC
in
fall. Instead, I opened by moving my army defensively to Middle Anglia,
and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay
the
Gaels and Scots moved very aggressively against each other. I got a
little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all
of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to
the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of
this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before
the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and
the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan
was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never
moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue
unit
behind my back lines. Nigel couldn't do much to help the Norse, and so
his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion
remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan
was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely
tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:c5c1d4000b][quote:c5c1d4000b]Variant View >>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction,
they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N
The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.
First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The
Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical
position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into
East
Anglia is possible, but advancement beyond that is limited by the
defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a
"naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe
Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos.
From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain
in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but
not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not
against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening
against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus
is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs
there
with land support, the Scots will have a hard time breaking it down;
similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against
either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship
with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will
likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from
behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a
build
too. A needs to get G's help, except S is pre-disposed to attack G (since
N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur,
then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:c5c1d4000b][quote:c5c1d4000b]Ideas for Variant Adjustments>>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
One idea is to collapse the North Sea, and make everyone much closer.
What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each
other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately,
plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to
make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with
messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are
the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through
the
dilemma here has helped me to see some new possibilities in my own
variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:c5c1d4000b]

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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[/quote:c5c1d4000b]

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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - Kenshi777   (Dec 28, 2009, 11:46 am)
The A-B predisposition to fight mainly came from me. I thought about how a

perfectly functioning A-B alliance would work. He would get Mercia and
Cornwall, I would get two on the continent. Then he would build two fleets
to go after the Gaels, and I would build a couple to fight the Danes. Both
of us would have a difficult time advancing. Best case for me, I take the
third on the continent (Frisia?), but getting to the Danish homeland would
be very very tough.


***I would suggest that Cornwall is *not* a natural Breton claim in an
A/B alliance. In fact, it's intended to be very unlikely, because A/B
cooperation is typically overtly hostile to the Gaels, which leads to
a Breton opening of F Dyf - CaB. For the Bretons to instead contest
the Anglo-Saxons for Cornwall suggests a lot of trust of the Gaels not
to move to CaB, and that G/B intend to invade the Anglo-Saxons, which
they can do very effectively together.

But this did get me thinking...the Bretons and Anglo-Saxons don't have
enough opportunities to work together, because the Anglo-Saxons don't
have much to offer the Bretons. But what if A Kent could reach
Lindsey in the Spring...Then they could trade support for the Bretons
to occupy Deira in exchange for conceding Cornwall uncontested -
leaving only Gaelic opposition to worry about. Thoughts on that? (I
would probably accomplish this by redrawing Hwi, MAn, Ken, and Lin -
it would still be important *not* to have the Anglo-Saxon army reach
Mercia in the Spring...***

During that stalemate phase, there would be an asymmetry where the Bretons
could stab me easily by moving the army south to threaten my two SCs, plus
could slide over from Cor to hit Ham. At the least, I would need to hold an
army back to protect against this, though that army would be essential to
any breakthrough on the continent. I would lack any similar ability to stab
him. Plus, war against the Danes is daunting, with my allies as the
soon-to-be-dead Swedes.


***Soon to be dead? In this game perhaps, but the Swedes should be
able to aid the Anglo-Saxons against the Danes (and more so after the
next round of revisions.) It is true that an unaided invasion of
Denmark will likely stall. Swedish and/or Norse aid on the other end
would be necessary, by design. As for the Breton threat, yes, an army
on the continent is a very good idea for security, but again, the best
defense comes from diplomacy - the Gaels, and to a lesser extent, the
Scots, are good checks on Breton growth and ambitions.***

I decided early war with Breton was better than sending all my units east
before the war began. The only two scenarios I could envision for A-B
alliance were stalemate and he stabs me, or he wins quick and then stabs me.
I saw little hope of winning my war first or stabbing B. A special
alliance where we are joined at the hip is possible I suppose, but I ruled
that out in this game due to Matt's decision to use a tentative opening and
then assess his options (best option = attack Anglos, even if it is
genuinely not his initial intention). Such a relationship is a high
barrier, particularly for Anglos with the asymmetry.


***I hear you. As above, the Anglo-Saxons and Bretons need some
incentive to work together. In previous versions, the Gaels were
dogpiled every time. Perhaps I went too far in the other direction.
But I still say the key faulty assumption is that Cornwall should be
Breton in an A/B alliance. Perhaps the addition of the Isle of Man as
suggested elsewhere will also steer the Bretons away from the
Anglo-Saxons...but given the strong impulse to hit the Gaels that
already exists (and all the effort made previously to control that
impulse), I am very cautious about this. Striking a good balance for
the Bretons to head west or south is difficult to find. Ideally each
route should provide equal benefit.***

As for N-W, I think this could be remedied fairly easily. Their armies get
very entangled in Scandinavia, with their SCs and units bordering awkwardly.
Make it so there is a more clear and clean way to split those SCs without
high tension. Some way for the Swedes to build on the west coast would help
too. Maybe chaos builds? A canal could work too, or at least the ability
to build one. This is a problem for A going the other way too.

Solving W-N solves the west some too. The reason is that A would have a
viable ally in W, and some hope of defeating D before B wins in the west. I
would still like for A to have the ability to attack B easier by sea, and
for land to be reconfigured.


***I'd be interested to hear specifics on the proposed redraw in the
Scandinavian SCs that would promote N-W cooperation...this sounds
promising...***

Thanks -

B.


Hope that helps!
Nick

On Dec 26, 2009, at 23:44, Benjamin Hester <screwtape777(at)gmail.com> wrote:

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

Game Recap >>>

As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

Variant View >>>

(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

Ideas for Variant Adjustments>>>

One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick


--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants







--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

Dc 277: Spring 1999 Reminder - AlanRFarrington   (Dec 27, 2009, 10:57 pm)
Spring 1999 is due Monday night at midnight GMT. Thats 19 hours from now.

Thanks all,
Alan Farrington
Hotmail: Trusted email with powerful SPAM protection. Sign up now.

[Reply]

dc267 Denmark EOG - Lequinian   (Dec 27, 2009, 8:04 pm)
Happy Holidays All, and Matt thanks for running a great game. 

Interesting board as is, but will be happy to see how some of the suggested changes work out.

2) I know you had no stars, but I'm not a fan of chaos builds on such a small map.  Perhaps doing away with Canada's ability and having 2 homes SC per country (Pevek / Magadan, Anchorage / Barrow, Churchill / Yellowknife, Nuuk / Station Nord, Oslo / Tromos) and allowing a pre-first turn build order (that way players can decide armies vs fleets).

3) Trans Siberian would be very strong as a Russian home center.  I think Russia needs a fleet, if only for self defense.

4) The freezing takes a little getting use to.  Whether the time frame is monthly or on/off, I think a unified map would make planning easier.  The constant freezing allowed me to throw away fleets for armies (and armies for fleets) a couple times in the game, which made up for the two unconnected oceans issue.

5/6/8/9) I'd have to see the new map to give any feedback.  NorSea is super strong and Norway has to grab and keep it early.  Splitting just doesn't seem natural, but that may be the amount of time looking at this version of the map - perhaps if TOR became Britain.  MEN/CAP definitely should be combined, but AWL I think is good separate.  An avenue from NAO around to Europe would be a great dynamic for Norway/Denmark.  I think NAO touching Nain is fine, it makes the space hotly contested by 3 powers and was an interesting dynamic through this game.

7) Great idea.

*) Maybe think about renaming Norway to Greenland.

EOG thoughts...

Lots of fun and can't believe I won giving the opening.  Turn one Russia convinced me to sneak stab Norway out of the gate.  If all had gone according to plan, Denmark would have been set for early/mid-game.  Unfortunately, several things conspired against that plan.  First, Russia was manipulating me masterfully and had no intention of helping me against Norway - by the time I realized, I'd already stabbed Norway (doh!).  Second, not wanting to let the cat out of the bag, I was circumspect with Canada, leading to his distrust.  Third, Norway decided (rightfully so) to cover himself from an over-eager Norway.  So by the end of the first year, I was with one build instead of the 3 imagined and two aggravated neighbors.

Spring 2011 was tight and really looked like I would be purple paste between Canada and Norway, but the American push in to Western Canada pulled the Canadian back and Russia's race across the center forced Canada to defend himself.  This allowed some trickery around the NorSea and a constant warring front between Norway and Denmark.  Around this time, Canada, Norway, and I found that we were all being manipulated by Russia, but were unable to get over our initial distrust and several deals fell through at the last minute (to Canada and Norway's credit they fair warned that they would not be following through).

Spring 2012 found Canada losing ground and a cease-fire was negotiated - which allowed us to respond to issues on other borders.  Freed up and no alliance in sight, I renewed the attack on Norway with the intention of getting around him and hitting Russia.  Unfortunately, by the end of the year, Russia had sufficient forces down south to help Norway repel me.

2013 saw Russia turn on Norway, Norway ally himself with me for a survival, and a Russian leadership change.  Russia was in a strong, but vulnerable position and unfortunately, a few NMRs reduced his power and even with another Russia leadership change Russia never recovered.  From there it was a race to the end.

I'd like to thank everyone for a great game, Matt for running it, and especially Micheal for stepping in to a tenuous position (he still stuck it out even though we were unwilling to negotiate an end to the Canada / Denmark / Russia war).  Look me up in another DC game, be happy to play with/against you again!

Scott
---

On Sat, Dec 26, 2009 at 4:29 PM, Matt Kremer <matthew.kremer(at)yale.edu ([email]matthew.kremer(at)yale.edu[/email])> wrote:

So here's the list of potential changes (with comments).  Feel free to comment on any/all of them, but your input would be especially appreciated on those marked with a *.

1. Name changes because I'm an idiot:
  -It's Sea of Okhotsk not Sea of Okhtosk
  -It's MacKenzie, not McKenzie, and I'm also going to make it MacKenzie Bay instead of         MacKenzie Delta for geographical accuracy

2. Builds:
  It was pointed out that Canada's ability to build in Western Canada puts an unfair burden on the USA to occupy Western Canada just to block the build site.  Also, it's almost impossible for Norway, Denmark, and the USA to put fleets in the other ocean, respectively.  Both of these will be solved by implementing chaos builds (and removing the Canadian build site in Western Canada).

*3. Russia
     I don't like Russia having a Pacific fleet to start because I think it makes it hard for Russia and the USA to cooperate, which I want to be a viable strategy.  The same is true with respect to Norway in the Atlantic.  Thus my inclination is to give Russia 3 armies.  However, I cannot decide whether to put the third army in Magadan or the Trans-Siberian Railroad, as I think the latter gives more flexibility.  The question is whether it is too much...

*4. Time and Ice
  I think having certain territories melt and freeze EVERY season disrupts the flow of the game too much.  I see two options.  I could spread the time out more, so there are the equivalent of 4 standard years per Arctic year; each season would be a month, and therefore territories would remain in the same state for a whole "year."  Alternatively I could keep the time scale and change the freeze rules so that changing territories are frozen for winter and spring and water for summer and fall (no differences within transforming territories).

5. Norwegian Sea
  I think the Norwegian Sea as it stands now is too powerful of a space because it borders all 4 of Norway's most natural centers AND 2 of Denmark's.  I think I'm going to split it into North Norwegian Sea and South Norwegian Sea, with the line running between Greenland Sea and Oslo.  Or Tromso?

6. The Middle
  A couple players commented that the middle of the board takes too long to get across.  So I think I'm going to combine Men, CAP, and AWL into one big permanently frozen space called Central Arctic Ocean.

7. Bering Strait
  The five way arrow is going away to be replaced with a normal land bridge.  The net change is the elimination of Sew/EBS and Kam/WBS connections.

*8. The Gulf of Bothnia
  I'm considering adding the Gulf of Bothnia as a space.  I would also add a canal on the Lapland/Europe border, giving Archangel two coasts as well as Lapland.  NAO would also be expanded to border Lapland.

9. More NAO
  I might remove the border between NAO and Nain (Labrador Sea would border the edge of the board).

I think that's it.  Again please comment to your hearts content, and also feel free to suggest other things.  The thing I learned most from this playtest is that the variant definitely needs some work.

Matt

8.

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - FuzzyLogic   (Dec 27, 2009, 6:14 pm)
Remember David in all these talks of balancing the game, Diplomacy is inherently unbalanced. Russia and France win significantly more often than others, while England and Turkey survive to more draws. Italy performs badly more often than most. Austria makes few draws, but more wins than others. All these things make the game more interesting, not lower quality.

If you want balance, you need to gravitate to the “Pure” variant (http://www.dipwiki.com?title=pure), in which all powers are equal. Of course the net result of such equality is that it doesn’t matter if you play Red, Blue, or Black, the result is insignificant as far as it relates to the power played.

I guess my point is not to focus on balance purely for the sake of adding balance, but rather make each power unique and have challenges that relate only to that country. If you have two countries that face essentially the same obstacle, then they become a wash and one of the two might as well not be there. I didn’t play and was just an observer so I can’t comment too much on specifics. But if one power seems weaker than others or has obstacles that the others don’t have, that’s generally ok. Those dynamics should play out in the Diplomacy. This thought of one power remaining a huge threat to another’s survival seems like a good thing, sort of like A/I are always bear the risk of being wiped out by the other if trust goes abused (or capitalized upon).

-mike


From: Packrat [mailto:brn2dip(at)yahoo.com]
Sent: Sunday, December 27, 2009 5:34 PM
To: Benjamin Hester; Matthew Kelly
Cc: Nick Higgins; Nathan Deily; Nigel PHILLIPS; captain_sicarius(at)hotmail.com; dc262; gregory nomads; Jason K; Michael Sims; Mike sims-family
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG



I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the water
was by design. I understand the issues that have been raised and I think the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool, but
quite inaccurate historically. The border between them runs north south and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian conglomorate
south of Denmark. Not sure if that works for you, but I think that would balance things
more and still keep play interesting.




From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])> wrote:

Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com ([email]congressofvienna1814(at)yahoo.com[/email])>
To: Benjamin Hester <screwtape777(at)gmail.com ([email]screwtape777(at)gmail.com[/email])>; Nathan Deily
<ndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email])>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com ([email]nephilli99(at)hotmail.com[/email])>; brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email]);
captain_sicarius(at)hotmail.com ([email]captain_sicarius(at)hotmail.com[/email]); dc262(at)diplomaticcorp.com ([email]dc262(at)diplomaticcorp.com[/email]); gregory nomads
<gbimmerle(at)gmail.com ([email]gbimmerle(at)gmail.com[/email])>; Jason K archer <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])>;
kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); Mike Sims - new email <mike(at)fuzzylogicllc.net ([email]mike(at)fuzzylogicllc.net[/email])>;
mike(at)sims-family.net ([email]mike(at)sims-family.net[/email])
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:92969aa298][quote:92969aa298][quote:92969aa298]Game Recap >>>

[/quote:92969aa298][/quote:92969aa298]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:92969aa298][quote:92969aa298]Variant View >>>

[/quote:92969aa298][/quote:92969aa298]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:92969aa298][quote:92969aa298]Ideas for Variant Adjustments>>>

[/quote:92969aa298][/quote:92969aa298]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:92969aa298]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - packrat   (Dec 27, 2009, 5:33 pm)
I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the water
was by design. I understand the issues that have been raised and I think the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool, but
quite inaccurate historically. The border between them runs north south and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian conglomorate
south of Denmark. Not sure if that works for you, but I think that would balance things
more and still keep play interesting.



From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])> wrote:

Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com ([email]congressofvienna1814(at)yahoo.com[/email])>
To: Benjamin Hester <screwtape777(at)gmail.com ([email]screwtape777(at)gmail.com[/email])>; Nathan Deily
<ndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email])>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com ([email]nephilli99(at)hotmail.com[/email])>; brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email]);
captain_sicarius(at)hotmail.com ([email]captain_sicarius(at)hotmail.com[/email]); dc262(at)diplomaticcorp.com ([email]dc262(at)diplomaticcorp.com[/email]); gregory nomads
<gbimmerle(at)gmail.com ([email]gbimmerle(at)gmail.com[/email])>; Jason K archer <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])>;
kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); Mike Sims - new email <mike(at)fuzzylogicllc.net ([email]mike(at)fuzzylogicllc.net[/email])>;
mike(at)sims-family.net ([email]mike(at)sims-family.net[/email])
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:5f0fa79825][quote:5f0fa79825][quote:5f0fa79825]Game Recap >>>

[/quote:5f0fa79825][/quote:5f0fa79825]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:5f0fa79825][quote:5f0fa79825]Variant View >>>

[/quote:5f0fa79825][/quote:5f0fa79825]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:5f0fa79825][quote:5f0fa79825]Ideas for Variant Adjustments>>>

[/quote:5f0fa79825][/quote:5f0fa79825]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:5f0fa79825]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - NickHiggins   (Dec 27, 2009, 4:59 pm)
The A-B predisposition to fight mainly came from me. I thought about how a perfectly functioning A-B alliance would work. He would get Mercia and Cornwall, I would get two on the continent. Then he would build two fleets to go after the Gaels, and I would build a couple to fight the Danes. Both of us would have a difficult time advancing. Best case for me, I take the third on the continent (Frisia?), but getting to the Danish homeland would be very very tough.

During that stalemate phase, there would be an asymmetry where the Bretons could stab me easily by moving the army south to threaten my two SCs, plus could slide over from Cor to hit Ham. At the least, I would need to hold an army back to protect against this, though that army would be essential to any breakthrough on the continent. I would lack any similar ability to stab him. Plus, war against the Danes is daunting, with my allies as the soon-to-be-dead Swedes.

I decided early war with Breton was better than sending all my units east before the war began. The only two scenarios I could envision for A-B alliance were stalemate and he stabs me, or he wins quick and then stabs me. I saw little hope of winning my war first or stabbing B. A special alliance where we are joined at the hip is possible I suppose, but I ruled that out in this game due to Matt's decision to use a tentative opening and then assess his options (best option = attack Anglos, even if it is genuinely not his initial intention). Such a relationship is a high barrier, particularly for Anglos with the asymmetry.

As for N-W, I think this could be remedied fairly easily. Their armies get very entangled in Scandinavia, with their SCs and units bordering awkwardly. Make it so there is a more clear and clean way to split those SCs without high tension. Some way for the Swedes to build on the west coast would help too. Maybe chaos builds? A canal could work too, or at least the ability to build one. This is a problem for A going the other way too.

Solving W-N solves the west some too. The reason is that A would have a viable ally in W, and some hope of defeating D before B wins in the west. I would still like for A to have the ability to attack B easier by sea, and for land to be reconfigured.

Hope that helps!
Nick

On Dec 26, 2009, at 23:44, Benjamin Hester <screwtape777(at)gmail.com> wrote:

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

Game Recap >>>

As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

Variant View >>>

(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

Ideas for Variant Adjustments>>>

One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick


--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

dc278 - Winter 1904 Results - fredrik at familjenblo...   (Dec 27, 2009, 12:53 pm)
Diplomats,

The orders are due in about 24 hours. If you need more time - don't hesitate to ask - it is Christmas after all.


/Fredrik

2009/12/19 Fredrik Blom <fredrik(at)familjenblom.se ([email]fredrik(at)familjenblom.se[/email])>

Diplomats,

Sorry for being so late with the adjudication. Although it's not an excuse, I've been very busy, what with Christmas coming up. Let's wait with the next turn until after Christmas.


Despite getting a day more to get the orders in, I have not heard from Russia. He will therefore get a automatic disband of the Baltic Sea Fleet.


As usual, if you have a problem with getting orders in in time, please contact me and I'll extend the deadline (within limits), but better yet - submit preliminary orders as soon as possible.


Next turn: Spring 1905 Movement
Next Deadline: Monday, 28th of December, 19:00 GMT (7PM).







Austria: 
Build F Trieste
Build A Vienna
Build A Budapest


England: 
Build A London


France: 
Build F Marseilles
Build A Paris


Italy: 
Remove F Western Mediterranean
Remove A Tyrolia


Russia:  (No move received)
Remove F Baltic Sea


Next turn: Spring 1905 Movement
Next Deadline: Monday, 28th of December, 19:00 GMT (7PM).







/Fredrik




[Reply]

dc263 ~ Babylon 5 Narn Post-Game - savwa4   (Dec 27, 2009, 11:29 am)
Hello all,
In my opinion the Babylon 5 variant was quite good.
I can’t speak to the whole board but in my corner I found it to be quite fluid. There were several sea squares that allowed instant advancement deep into zones of influence.
There is also a good assortment of strategic provinces making for a good logical game.

Thanks to all, especially Jerry.
Have a healthy & prosperous new year.

Jim Atkins (at) Narn

[Reply]

DC281 - New Germany and new Spring 1903 deadline - psychosis1973   (Dec 27, 2009, 2:27 am)
Gentlemen

A new Kaiser has taken control of Germany forces. Welcome Herr Michael Boutot!

Given this is Michael's first turn in the game, and the need to negotiate with a new player, I'm setting a new Spring 1903 deadline of Monday 4th January at 2100GMT. Note that I *won't* use the moves existing players have sent in...you'll all need to resubmit, given the changed dynamics in the game.

I've attached the latest map and .dpy file.

Players:
Austria...John Reside untitled36(at)yahoo.com ([email]untitled36(at)yahoo.com[/email])
England...Will McQuaid elpresidente112(at)yahoo.ca ([email]elpresidente112(at)yahoo.ca[/email])
France...Kyle Rudge krudge(at)goldenwestradio.com ([email]krudge(at)goldenwestradio.com[/email])
Germany...Michael Boutot vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Italy...Alex Maslow blueraider0(at)gmail.com ([email]blueraider0(at)gmail.com[/email])
Russia...matthew.jones.d(at)gmail.com ([email]Russia...matthew.jones.d(at)gmail.com[/email])
Turkey...Will Fleming wtfleming(at)msn.com ([email]wtfleming(at)msn.com[/email])

[Reply]

DC281 - New Germany and new Spring 1903 deadline (dc281) psychosis1973 Jan 03, 10:47 am
The deadline for Spring 1903 is 2100 GMT on 4th January - a little over 28 hours away. I'm still to receive orders from three powers. We wouldn't want another delay or more NMRs would we?

Michael

--- On Sun, 27/12/09, Michael Thompson <psychosis(at)sky.com> wrote:


From: Michael Thompson <psychosis(at)sky.com>
Subject: DC281 - New Germany and new Spring 1903 deadline
To: Blueraider0(at)gmail.com, EdBailey1946(at)yahoo.com, krudge(at)goldenwestradio.com, matthew.jones.d(at)gmail.com, wtfleming(at)msn.com, elpresidente112(at)yahoo.ca, untitled36(at)hotmail.com, vegas_iwish(at)yahoo.com
Cc: mike(at)fuzzylogicllc.net, dc281(at)diplomaticcorp.com
Date: Sunday, 27 December, 2009, 8:27

Gentlemen

A new Kaiser has taken control of Germany forces. Welcome Herr Michael Boutot!

Given this is Michael's first turn in the game, and the need to negotiate with a new player, I'm setting a new Spring 1903 deadline of Monday 4th January at 2100GMT. Note that I *won't* use the moves existing players have sent in...you'll all need to resubmit, given the changed dynamics in the game.

I've attached the latest map and .dpy file.

Players:
Austria...John Reside untitled36(at)yahoo.com
England...Will McQuaid elpresidente112(at)yahoo.ca
France...Kyle Rudge krudge(at)goldenwestradio.com
Germany...Michael Boutot vegas_iwish(at)yahoo.com ([email]vegas_iwish(at)yahoo.com[/email])
Italy...Alex Maslow blueraider0(at)gmail.com
Russia...matthew.jones.d(at)gmail.com
Turkey...Will Fleming wtfleming(at)msn.com


DC281 - New Germany and new Spring 1903 deadline (dc281) psychosis1973 Jan 05, 01:46 am
Disappointingly, yet again I haven't received orders by the deadline from England. On that basis, England's out of the game, and I will be seeking a new English player.

Many apologies for this. The situation is as frustrating for me as it no doubt is for you guys.

I'll be in touch shortly.

Michael

--- On Sun, 3/1/10, Michael Thompson <psychosis(at)sky.com> wrote:


From: Michael Thompson <psychosis(at)sky.com>
Subject: Re: DC281 - New Germany and new Spring 1903 deadline
To: Blueraider0(at)gmail.com, EdBailey1946(at)yahoo.com, krudge(at)goldenwestradio.com, matthew.jones.d(at)gmail.com, wtfleming(at)msn.com, elpresidente112(at)yahoo.ca, untitled36(at)hotmail.com, vegas_iwish(at)yahoo.com
Cc: mike(at)fuzzylogicllc.net, dc281(at)diplomaticcorp.com
Date: Sunday, 3 January, 2010, 16:47

The deadline for Spring 1903 is 2100 GMT on 4th January - a little over 28 hours away. I'm still to receive orders from three powers. We wouldn't want another delay or more NMRs would we?

Michael

--- On Sun, 27/12/09, Michael Thompson <psychosis(at)sky.com> wrote:

[quote:a52bfaf7c9]
From: Michael Thompson <psychosis(at)sky.com>
Subject: DC281 - New Germany and new Spring 1903 deadline
To: Blueraider0(at)gmail.com, EdBailey1946(at)yahoo.com, krudge(at)goldenwestradio.com, matthew.jones.d(at)gmail.com, wtfleming(at)msn.com, elpresidente112(at)yahoo.ca, untitled36(at)hotmail.com, vegas_iwish(at)yahoo.com
Cc: mike(at)fuzzylogicllc.net, dc281(at)diplomaticcorp.com
Date: Sunday, 27 December, 2009, 8:27

Gentlemen

A new Kaiser has taken control of Germany forces. Welcome Herr Michael Boutot!

Given this is Michael's first turn in the game, and the need to negotiate with a new player, I'm setting a new Spring 1903 deadline of Monday 4th January at 2100GMT. Note that I *won't* use the moves existing players have sent in...you'll all need to resubmit, given the changed dynamics in the game.

I've attached the latest map and .dpy file.

Players:
Austria...John Reside untitled36(at)yahoo.com
England...Will McQuaid elpresidente112(at)yahoo.ca
France...Kyle Rudge krudge(at)goldenwestradio.com
Germany...Michael Boutot vegas_iwish(at)yahoo.com
Italy...Alex Maslow blueraider0(at)gmail.com
Russia...matthew.jones.d(at)gmail.com
Turkey...Will Fleming wtfleming(at)msn.com




[/quote:a52bfaf7c9]
DC 262: Angstskrik - Scots EGS - Nigs   (Dec 27, 2009, 2:24 am)
Guys,

just a brief one from me: Nick has covered pretty much all the ground.


I fancied playing Scotland out of general interest in all things Scots (my wife's ancestry), and to see what could be done with it. Central location between Gaels and Norse, and potential rivalry to the south with Bretons and to a lesser extent Angles meant that I was keen to find a secure border, and somewhere to exert maximum pressure. Hence turning my back on Zetland immediately, and heading south. Picking a fight with the Norse at this stage would have been suicidal. Plus it was just more fun to extend scotland south rather than west or east.


For several years I sought to make gains from the 4 way dance on the island. I tried to make gains from the gaels to secure a solid back-door, but could not hold the dot I gained. Hence falling back on to the main island, and a solid alliance with the Angles, which allowed me to come far south. It was with some regret that eventually I surrendered the major scots base in Birmingham / Mercia, in order that the Angles could better block the Dames. I agree that there is a predisposition in the map to S vs G, B vs A initially, and that the 3 way fight should be resolved more quickly than the 4 way, leading to an imbalance.


As to how to make the dynamics change, I have wondered about adding the Isle of Man, to draw G vs B as a larger possibility. Modifications to the seas could make S vs N, or A vs D more likely early on. Maybe an eighth player in northern France (or a substitute for the Danes?)


I enjoyed the game enormously, thanks to great GM'ing and good play from all parts.


cheers


Nigs
Re Alban



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[Reply]

DC 262: Angstskrik - Scots EGS (dc262) Kenshi777 Dec 28, 01:13 pm
G vs. B in previous editions was all but inevitable. Much work was
put in to changing that. It seems I accomplished my purpose in the
last round of revisions all too well
Smile

So let's hear some thoughts on the following...

1) the redraw that would allow an Anglo-Saxon army (currently Kent) to
reach Lindsey (but not Mercia) in Spring 825, enabling them to offer
Bretons support into Deira. Intended to promote A/B cooperation
mildly, without making G/B conflict inevitable again.

2) Isle of Man - SC on the line of GaS/CaB. Reachable by G and B, but
not C. This could be good, but I am concerned that this defeats the
purpose of Strathclyde, and the intent is to get the Gaels on the
continent as soon as possible. But Strathclyde was meant to be a
Gaelic launching point against *either* the Scots OR the Bretons - but
it seems that it steers the Gaels strongly against the Scots. The old
offset for this was Cardigan Bay - the key to two Breton home SCs.
Ideally, this would create enough tension between G/B that they would
at the very least have to constantly worry about each other, as
Britain and France do about the English Channel.

An alternative concept for the Isle of Man could be to make it like
Roskilde. (i.e. a "bridge" for armies to cross over from Leinster to
Pengwern or Chester). This could work - and in this case, it might
not even need to be an SC to have appeal.

3) The other option I see is to indirectly massage the B/G
relationship. It seems that C/G is strongly encouraged, which has two
problems. One, the Scots don't embrace their role at sea, as we saw
here. Two, it strengthens the likelihood of B/A conflict, again as we
saw here. So if I decrease Gaelic/Scottish tensions, it could also
ease B/A relations. Thoughts on how to do that/if I should do that?

B.

On 12/27/09, Nigel PHILLIPS <nephilli99(at)hotmail.com> wrote:


Guys,
just a brief one from me: Nick has covered pretty much all the ground.
I fancied playing Scotland out of general interest in all things Scots (my
wife's ancestry), and to see what could be done with it. Central location
between Gaels and Norse, and potential rivalry to the south with Bretons and
to a lesser extent Angles meant that I was keen to find a secure border, and
somewhere to exert maximum pressure. Hence turning my back on Zetland
immediately, and heading south. Picking a fight with the Norse at this stage
would have been suicidal. Plus it was just more fun to extend scotland south
rather than west or east.
For several years I sought to make gains from the 4 way dance on the island.
I tried to make gains from the gaels to secure a solid back-door, but could
not hold the dot I gained. Hence falling back on to the main island, and a
solid alliance with the Angles, which allowed me to come far south. It was
with some regret that eventually I surrendered the major scots base in
Birmingham / Mercia, in order that the Angles could better block the Dames.
I agree that there is a predisposition in the map to S vs G, B vs A
initially, and that the 3 way fight should be resolved more quickly than the
4 way, leading to an imbalance.
As to how to make the dynamics change, I have wondered about adding the Isle
of Man, to draw G vs B as a larger possibility. Modifications to the seas
could make S vs N, or A vs D more likely early on. Maybe an eighth player in
northern France (or a substitute for the Danes?)
I enjoyed the game enormously, thanks to great GM'ing and good play from all
parts.
cheers
NigsRe Alban



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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG - Kenshi777   (Dec 26, 2009, 10:50 pm)
Finding a way to divide the Jutland peninsula peaceably between the
Norse and Swedes has been the greatest challenge in designing this
variant - I had hoped that the addition of Lindholm and the coastal
split of Lappland would help, but only marginally it seems. The
dynamic still seems to be that in either N/S or D/S, the Swedes have
to get all the spoils of the third party, and the only benefit
remaining to the other ally is that they are free to move west sooner.
That's a good incentive, but not enough of one.

Hm...the Eider river is shallow, and connects the Bay of Pomerania and
Frisian Coast, but I wonder if there is historical precedent for
allowing shallow draft Viking longboats to travel through it. This
would give us a Kiel canal effect, allowing Swedish fleets to pass
safely south of Norse spoils in Lindholm or Jelling in a N/S alliance.
Would that be a good thing? Still have a problem making D/S work as
an alliance though...I suppose that one *could* work with one Swedish
fleet kept in the backfield (like Russia's St. Petersburg fleet in
Standard often does) or it can be slid around the coast...not sure if
that's enough though...I have yet to really see the Lappland WC
ability used as intended. (in a D/S alliance)

Thoughts are most welcome on how to get around this problem...

B.

On 12/20/09, Nick Higgins <congressofvienna1814(at)yahoo.com> wrote:

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:bc429c43a7][quote:bc429c43a7][quote:bc429c43a7]Game Recap >>>

[/quote:bc429c43a7][/quote:bc429c43a7]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the east.
I was most concerned about a Gaelic-Scottish alliance, where they agreed to
split me up after the Bretons were dead and then pursued a 3-way draw. I
fomented Gaelic-Scottish war as a delay tactic so I could survive long
enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:bc429c43a7][quote:bc429c43a7]Variant View >>>

[/quote:bc429c43a7][/quote:bc429c43a7]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:bc429c43a7][quote:bc429c43a7]Ideas for Variant Adjustments>>>

[/quote:bc429c43a7][/quote:bc429c43a7]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick





[/quote:bc429c43a7]

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