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Knightship-Rene - jason4747   (Jun 17, 2010, 8:30 pm)
Congratulations Rene - great to see you are still around in DC - and getting better all the time. You and I played back in the Penguin Days of DC24 and DC43. Good times. Jason

[Reply]

Knightship-Rene - FuzzyLogic   (Jun 17, 2010, 8:42 am)
Dating clear back to dc21, Rene joins our ranks today and surges ahead to Knight Tactician!
Our crowd now stands at 23 strong...
Welcome!
-mike
 
 
 

[Reply]

Knightship-Rene (Community) jason4747 Jun 17, 08:30 pm
Congratulations Rene - great to see you are still around in DC - and getting better all the time. You and I played back in the Penguin Days of DC24 and DC43. Good times. Jason
Lost My Logo - Kenshi777   (Jun 10, 2010, 2:38 pm)
At least put the US Men's National Soccer team logo up there if you mean to pull such shenanigans.

- B.

[Reply]

Lost My Logo - AceRimmer   (Jun 10, 2010, 2:33 pm)
I seem to have misplaced my DC logo... does anybody know where it went? Perhaps Mr. Sims could look for it in his Cup. His Lord Stanley's Cup.

[Reply]

Lost My Logo (Community) Kenshi777 Jun 10, 02:38 pm
At least put the US Men's National Soccer team logo up there if you mean to pull such shenanigans.

- B.
Hot summer knights! - Kenshi777   (Jun 04, 2010, 11:57 am)
I am greatly honored to join in such fine company, many of whom I
recognize from past games. Thanks to all the officers of DC, past and
present, for providing this excellent service to us.
Shamele

[Reply]

Hot summer knights! - FuzzyLogic   (Jun 04, 2010, 10:58 am)
That's right folks it's June in the midwest and witth that comes humidity, mosquitos, thunder storms, and hot summer nights.
 
Lots of Knights too!
 
Welcome Darryl and Ben as our new I

[Reply]

Hot summer knights! (Community) Kenshi777 Jun 04, 11:57 am
I am greatly honored to join in such fine company, many of whom I
recognize from past games. Thanks to all the officers of DC, past and
present, for providing this excellent service to us.
Shamele
Variant Creation - charlesf   (Jun 01, 2010, 12:10 pm)
Variant Creation [post:16601]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


In regards to pure variant design, also look at
unit-space ratios. You'll want round 2.0 to 2.5 spac

[Reply]

Variant Creation - Kenshi777   (Jun 01, 2010, 9:36 am)
The map itself is the hardest and most critical component of variant
creation. The success of your variant (defined as people wanting to
play it) will be determined by how aesthetically pleasing th

[Reply]

Variant Creation (Community) charlesf Jun 01, 12:10 pm
Variant Creation [post:16601]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


In regards to pure variant design, also look at
unit-space ratios. You'll want round 2.0 to 2.5 spac
Variant Creation - Sean2010   (Jun 01, 2010, 9:04 am)
"If you want any useful hints, perhaps you should
first relate to us what gives rise to this question. Do you have any particular
project in mind?"

Yes, I have a thought for a Diplomacy variant

[Reply]

Variant Creation (Community) Kenshi777 Jun 01, 09:36 am
The map itself is the hardest and most critical component of variant
creation. The success of your variant (defined as people wanting to
play it) will be determined by how aesthetically pleasing th
Variant Creation (Community) charlesf Jun 01, 12:10 pm
Variant Creation [post:16601]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


In regards to pure variant design, also look at
unit-space ratios. You'll want round 2.0 to 2.5 spac
Variant Creation - charlesf   (May 31, 2010, 12:47 pm)
Variant Creation [post:16572]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


That's so broad a question that you'd have to
specify as to what in particular you're interested abo

[Reply]

Variant Creation (Community) Sean2010 Jun 01, 09:04 am
"If you want any useful hints, perhaps you should
first relate to us what gives rise to this question. Do you have any particular
project in mind?"

Yes, I have a thought for a Diplomacy variant
Variant Creation (Community) Kenshi777 Jun 01, 09:36 am
The map itself is the hardest and most critical component of variant
creation. The success of your variant (defined as people wanting to
play it) will be determined by how aesthetically pleasing th
Variant Creation (Community) charlesf Jun 01, 12:10 pm
Variant Creation [post:16601]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


In regards to pure variant design, also look at
unit-space ratios. You'll want round 2.0 to 2.5 spac
Variant Creation - Sean2010   (May 30, 2010, 2:13 pm)
How do I go about creating a variant?

[Reply]

Variant Creation (Community) charlesf May 31, 12:47 pm
Variant Creation [post:16572]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


That's so broad a question that you'd have to
specify as to what in particular you're interested abo
Variant Creation (Community) Sean2010 Jun 01, 09:04 am
"If you want any useful hints, perhaps you should
first relate to us what gives rise to this question. Do you have any particular
project in mind?"

Yes, I have a thought for a Diplomacy variant
Variant Creation (Community) Kenshi777 Jun 01, 09:36 am
The map itself is the hardest and most critical component of variant
creation. The success of your variant (defined as people wanting to
play it) will be determined by how aesthetically pleasing th
Variant Creation (Community) charlesf Jun 01, 12:10 pm
Variant Creation [post:16601]
BODY {
FONT-SIZE: 12px; FONT-FAMILY: verdana, sans-serif
}


In regards to pure variant design, also look at
unit-space ratios. You'll want round 2.0 to 2.5 spac
variants vs. standard - pieandmash   (May 21, 2010, 2:31 pm)
better at variant.......i think because the standard map is so well known

[Reply]

variants vs. standard - charlesf   (May 20, 2010, 6:27 pm)

Just a curious question for some of those that have played a bunch of different games - do you find that you perform better or worse at one or the other?



My Diplomacy experience is r

[Reply]

variants vs. standard (Community) pieandmash May 21, 02:31 pm
better at variant.......i think because the standard map is so well known
Thought for new players - txurce   (May 15, 2010, 1:44 am)
Sean,

Thanks for a very encouraging editorial on why there's a benefit to playing out poor positions. I could add that there is also the issue of respect for the investment of time and effort by t

[Reply]

Thought for new players - Kenshi777   (May 14, 2010, 7:07 pm)
not to mention, DC awards you points for surviving, and you come out
much better than being eliminated. This is a wonderful feature of the
community, and promotes more realistic play that emulates

[Reply]

Thought for new players (Community) txurce May 15, 01:44 am
Sean,

Thanks for a very encouraging editorial on why there's a benefit to playing out poor positions. I could add that there is also the issue of respect for the investment of time and effort by t
Thought for new players - Sean2010   (May 14, 2010, 3:30 pm)
Hello everyone,

As some of you may know, I'm a very vivid Diplomacy gamer; in fact, you could probably consider me an addict. I've gone for some time until fairly recently without playing Diplomacy

[Reply]

Thought for new players (Community) Kenshi777 May 14, 07:07 pm
not to mention, DC awards you points for surviving, and you come out
much better than being eliminated. This is a wonderful feature of the
community, and promotes more realistic play that emulates
Thought for new players (Community) txurce May 15, 01:44 am
Sean,

Thanks for a very encouraging editorial on why there's a benefit to playing out poor positions. I could add that there is also the issue of respect for the investment of time and effort by t
Reply notification - Kenshi777   (May 14, 2010, 12:27 pm)
ah, very cool - that does the job then
On 5/13/10, community(at)diplomaticcorp.com wrote:
Poobaloo replied to your post 16199 in the Diplomaticcorp forums. The reply
was...

_______________________

[Reply]

all players drop down on home page - FuzzyLogic   (May 13, 2010, 3:47 pm)
all players drop down on home page [post:16219]

body{font-family: verdana, sans-serif; font-size:12px;}




He was looking for the player selector that was above the scrolling stats selector on the o

[Reply]

Reply notification (Community) Kenshi777 May 14, 12:27 pm
ah, very cool - that does the job then
On 5/13/10, community(at)diplomaticcorp.com wrote:
Poobaloo replied to your post 16199 in the Diplomaticcorp forums. The reply
was...

_______________________
all players drop down on home page - z93blom   (May 13, 2010, 3:45 pm)
B.

Are you looking for
Stats->Player?

/Fredrik

[Reply]

all players drop down on home page (Community) FuzzyLogic May 13, 03:47 pm
all players drop down on home page [post:16219]

body{font-family: verdana, sans-serif; font-size:12px;}




He was looking for the player selector that was above the scrolling stats selector on the o
Reply notification (Community) Kenshi777 May 14, 12:27 pm
ah, very cool - that does the job then
On 5/13/10, community(at)diplomaticcorp.com wrote:
Poobaloo replied to your post 16199 in the Diplomaticcorp forums. The reply
was...

_______________________
all players drop down on home page - Kenshi777   (May 12, 2010, 3:19 pm)
where did this go? I miss it...top solos, eliminated, etc. etc. is all very well, but the all players list made it much easier to find someone than scrolling through the whole player table...

B.

[Reply]

all players drop down on home page (Community) z93blom May 13, 03:45 pm
B.

Are you looking for
Stats->Player?

/Fredrik
all players drop down on home page (Community) FuzzyLogic May 13, 03:47 pm
all players drop down on home page [post:16219]

body{font-family: verdana, sans-serif; font-size:12px;}




He was looking for the player selector that was above the scrolling stats selector on the o
Reply notification (Community) Kenshi777 May 14, 12:27 pm
ah, very cool - that does the job then
On 5/13/10, community(at)diplomaticcorp.com wrote:
Poobaloo replied to your post 16199 in the Diplomaticcorp forums. The reply
was...

_______________________
variants vs. standard - vegas_iwish   (May 10, 2010, 6:25 pm)
I have always run tons of variants and faced the "romanticism" people have for standard. Even minor adjs that really improve (IMHO) the game like Milan somehow make the game "sacreligious"(yes have be

[Reply]

variants vs. standard - txurce   (May 10, 2010, 1:00 pm)
Sean, by Standard Dip not being balanced I meant that, for example, most people would prefer not to draw Austria or Italy. You and Mike are correct in that other factors tend to make the game playabl

[Reply]

variants vs. standard - Sean2010   (May 10, 2010, 12:46 pm)
In my opinion, I'm better at Standard Diplomacy because I have a better understanding to the map's balance that dictates the map's dynamics through geography and geopolitics, which are included in its

[Reply]

variants vs. standard (Community) txurce May 10, 01:00 pm
Sean, by Standard Dip not being balanced I meant that, for example, most people would prefer not to draw Austria or Italy. You and Mike are correct in that other factors tend to make the game playabl
variants vs. standard - txurce   (May 10, 2010, 11:31 am)
Mike has successfully hammered this point home to me on a few occasions by pointing out that the standard game is anything but balanced, and yet it's, uh, playable. Variants like A&E are purposely un

[Reply]

variants vs. standard (Community) Sean2010 May 10, 12:46 pm
In my opinion, I'm better at Standard Diplomacy because I have a better understanding to the map's balance that dictates the map's dynamics through geography and geopolitics, which are included in its
variants vs. standard (Community) txurce May 10, 01:00 pm
Sean, by Standard Dip not being balanced I meant that, for example, most people would prefer not to draw Austria or Italy. You and Mike are correct in that other factors tend to make the game playabl
variants vs. standard - Kenshi777   (May 10, 2010, 11:25 am)
to an extent, yes. this is true in variants with minor imbalances. I
would say that even Standard has minor imbalances, yet this dynamic
you describe makes all the positions playable. Major imbal

[Reply]

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