not to mention, DC awards you points for surviving, and you come out
much better than being eliminated. This is a wonderful feature of the
community, and promotes more realistic play that emulates what real
heads of state would be expected to do. (the rational ones at least -
if you find yourself in control of the DPRK in some variant, feel free
to isolate yourself diplomatically and invite ruin on your country
daily)
B.
On 5/14/10, community(at)diplomaticcorp.com wrote:
Sean2010 posted in Community. The message was...
________________________________
Hello everyone,
As some of you may know, I'm a very vivid Diplomacy gamer; in fact, you
could probably consider me an addict. I've gone for some time until fairly
recently without playing Diplomacy not even so much as 1 on 1 with my uncle
who taught me the game 12 or so years ago.
I would like to voice that abandonments are both avoidable, and there's
lessons to be learned by losing. Such as you learn traps to watch out for,
you also learn ways to either counter them or turn a trap against you
against the player (a feat I admittedly haven't quite gotten the handle on),
or you learn ways to either find ways to be useful or strike the game's
dynamics or more the game's present political state.
Winning is fun, but I believe abandonments ignore that losing can and is fun
too.
Technically, you're never out until you're our. Granted, when you're losing
or in an undesirable position, there are great difficulties; however, it
takes time, dedication, and determination to make the best of your situation
and better it.
1). Losing can also teach you to adapt your playing style by either adopting
styles and strategy/tactics you've seen, or you can create an alternative
playing style.
2). Playing out losing positions often does hold a fruitful benefit of
learning the map better, and this provides you the useful information on how
to use your position to attempt impacting the present trend of the game.
Sometimes, this is all that is needed to get back into the game, or you can
find ways to make yourself useful.
Ideally, it may be easier to approach the game with these in mind:
1). Play to attain a winning seat not just a solo. A win is still a win even
if it isn't the preferable goal of a solo.
2). Play to survive, many players are more likely to eliminate/conquer a
player who doesn't offer or emphasize its usefulness.
3). If you can't survive looks to support a player, often referred to as
kingmaker, sometimes this will help you survive, but sometimes it does help
you get back into the game.
I hope that this helps out newer players to the hobby, and thank you for
taking the time to read this post.
________________________________
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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
.