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DC491 W03 - untitled36   (Apr 18, 2014, 8:59 pm)
Austria: Remove A Vienna
France: Build A Paris
Germany: Build F Kiel
Russia: Remove A Silesia
Turkey: Build A AnkaraBuild F Smyrna

[Reply]

dc442 DRAW! Elvish EGS - garry.bledsoe   (Apr 18, 2014, 11:36 am)
Wow. I had 861 messages saved from this game and that probably doesn't include some deleted by accident. I know this because I had to go back to look at what exactly happened early on in the game and try to figure out how we got to where we ended. I remembered some bigger parts that shaped the mid-late game (i.e. my stab of the Hobbits) but couldn't remember the earlier parts. And now I remember why...

 

At the time I signed up things were relatively calm in real life but that would all change with the first email about gamestart. Literally that email arrived and things went into overdrive at home - winter storms arrived right on Christmas day and knocked out my home power for a week, the house we had been trying to sell for months suddenly got an attractive offer (during the power outage no less) and with the sale of the house came a move across country and the need to purchase a new house. All just in time for Spring 01. The insanity lasted through around S03...

 

I provide that commentary because I think it helped influence some of what happened early on and where my mind was. Also an influence was my previous experience with the Elf/Ogre dynamic (different game) and some of what I saw happening around me. I started simply wanting to avoid being outflanked by my neighbors and to see if I could gain enough security to stick around for a while. So gladly I made a DMZ with the Ogres, played nice with the Leps and had a loose agreement to attack the Shades (hey whatever had the L/O looking away from me!). My moves to the Central Isle ultimately set me up for a nice conversation/agreement with the Leps about Ter/Old that ultimately may have cemented our long-term alliance.

 

In Spring02 I went completely rogue for the first time (only happened twice - the second was the upcoming stab of the Hobbits). I had no idea where to go this turn and had even less time to communicate much with neighbors. I admit I was somewhat worried that the lack of communication on my part meant a stab was forthcoming from someone and figured it would come from the Ogres (not because of anything about Jerome but rather because I figured expanding north is ALWAYS attractive to the Ogres). So I moved against the Ogres hard. I lucked up and it happened to coincide with the Shades striking out at the Ogres too so things were looking up. And that brought me several opportunities for friends - the Leps were on board to split some of the spoils (plus now we shared a common goal around Ter as I moved to that side of the Central Isle) and the newly-formed HWP alliance reached out to see if I was interested in working together against the Nomads and the Shades. Seemed perfect for me because it meant that only one alliance was with a neighbor that had units standing on top of my units (the Leps). HWP lasted exactly a year as Derek decided it was time to surprise the Wizards. Seeing where that was going I cut a deal with him to get Cos and maybe Zhe while he took the other SC's. That plus agreement to work against the remaining Nomad/Shade/Ogre units in the south and watching the holes in the ground for the Dwarves meant we were well on our way.

 

04-Spring 06 saw my two alliances start to work together as the Wizards were replaced by the Leps and we officially were the HELP alliance. Derek, Brian and I worked effectively in the south against the remaining forces there and we started to push north into the center as well. Brian and I exchanged SC's as we had previously agreed and stayed the course. As we stretched north and south I began to get a bit worried that I was both getting units far from home AND that I was the delicious filling in a LH sandwich. Irrational really since neither Derek nor Brian gave me any cause to believe that; but, what's Diplomacy without a little paranoia? Hadn't Derek just gutted the Wizards 3 years back? Wasn't there still chaos in the north at this point? Isn't his Dip-handle derekthefeared? And he was growing awfully fast....

 

{sigh} I don't have to be proud of it but it happens. It's Diplomacy and we play to win. So I stabbed Derek. I honestly felt like I was simply beating him to the punch, especially since he was relatively insulated from other action by the Pirates (thus a stab of me would have not put him in a multi-front war). So I decided that was just as good of a reason for me to stab. Not sure but somewhere in the mix I might have been able to stab Brian but I was already nervous about Derek stabbing me and was thinking about hitting him so I just never saw a way to hit Brian. And he and I were working so well together at that point that I just felt like it was the relationship I would want until late in the game. That proved a very smart decision (not that Derek wouldn't have proven likewise). I will deviate here to praise Brian as a great ally and a perfect person to work with in this type of game where a larger strategy is needed along with tactics because of the immensity of the board and players.

 

Derek said I would regret the stab and he was almost 100% right. I am not sure he wasn't still 75% right in the end because HEL could have become the southern version of AGK and we had the advantage of uniting much earlier than they did (until I messed it up). Derek took my stab in stride and had to stab Jim to gain Pirate SC's to minimize the impact (well-played Derek). And honestly Derek's defense of his homeland almost cost Brian and I the game. It took from 07-13 to finally eliminate Derek and that was with the combined might of EL. Unfortunately while that was happening, AGKD became a unified alliance in the north and had pretty much eliminated everyone leaving me and Brian by ourselves. Derek's defense cause it to take longer than I ever expected to eliminate him and was probably 1 year away from giving AGKD the time it needed to overwhelm and start to eliminate EL.

 

But somehow we broke through just in time and Brian and I fought to create a stalemate line. Yes, a stalemate line in Haven is a bit like a Unicorn...that race doesn't exist. Nonetheless I was convinced that I could create one. Years 14-18 were just plain boring as each side traded punches and didn't really get anywhere. Somewhere around year 15/16 a KAGLE draw was proposed. For the record, I was voting YES until somewhere around Fall19. In Fall of 18 the Knights pushed us back but slightly around the Undead peninsula BUT by then I had found a stalemate line and Brian and I were entrenched on it. To be transparent, the stalemate line did have one flaw because a F in place of an A on one of the AGKD spaces would have spelled disaster. However it didn't impact us because a} I don't think they realized it and b} they couldn't get a F in place of that A without leaving a huge gap in the line.

 

So 19 and 20 became about the stalemate. We had LONG been talking to Rolf to get him to turn on the Archers and Gnomes. Once the stalemate seemed locked, it looked like he might at last do it and the plan was to go for an ELK finish. So, in hope that he would stab, I voted NO for the KAGLE in both F19 and S20. The Knight stab came in F20 and the game was afoot again. I honestly held hope at this point that things could get real interesting BUT the Gnomes had a few NMR turns and didn't disband and rebuild at home. When that happened and Rolf wouldn't stop his assault NOR give Brian and I SC's to keep the balance of power from him getting a runaway solo, we freaked. Brian and I immediately started talking seriously with Tom (Archers) about leaving him alone and trying to flow around him to help stop the Knights advance. Years 21-25 became about stopping the solo and we just managed. Unfortunately the Magicians became a casualty in this process but fortunately the Dwarves did not (their last unit became key to locking in a NEW war front - I am not calling it a stalemate line because I am not 100% sure that it was that in fact). I think we had Rolf stopped and there was no way he was going to get the 5 he needed to solo and I am quite sure that we couldn't make much progress against him. I agreed to the LEAK because there was no real hope of ALE making progress against Rolf and I felt like there really wasn't much left in the game at this point.

 

Thanks to all for playing and for an amazing game. That to me is what Dip is all about. And congrats to my fellow draw participants and to G/D who someone managed to hang on and still impact the endgame.

 

Thanks as always Mike!

Garry

 

 

[Reply]

dc482 Winter 1913 Italy Builds A Rome - hapolley   (Apr 18, 2014, 9:42 am)
dc482 Winter 1913 
Italy Builds A Rome Final!

Press:With the recapture of Venice Italy has reversed the gains made by the unwarranted attack from her former Turkish ally. We wish to express Italy's gratitude to the other Board members who allied with Italy to stop the Turkish Juggernaut.  Without there efforts and support the Turk would now rule the 482 Board.   


From: Hamish Williams
To: Benjy Aarons-Richardson
Cc: Derek eyler ; Michael Sims
; Markus Paeuser ; phantomas ; "blitz2014(at)diplomaticcorp.com" ; Adam Darr ; Michael Walters ; Hugh Polley
Sent: Thursday, April 17, 2014 11:30:45 PM
Subject: dc482 fall 1913

Venice returns to Italy's control.

Italy may build 1.

Turkey must remove 1.

Given these results are late, let's put the winter deadline to 8:00BST on Saturday morning.


H


Movement results for Fall of 1913.  (dc482)
 
England: F Barents Sea Convoys A Edinburgh - St Petersburg.
England: A Burgundy Supports A Ruhr - Munich.

England: A Edinburgh - St Petersburg (*Bounce*).
England: F Norwegian Sea Convoys A Edinburgh - St Petersburg.
England: A St Petersburg - Livonia (*Fails*).
 
Germany: A Finland Supports A Edinburgh - St Petersburg.

Germany: F Gulf of Bothnia Supports A St Petersburg - Livonia.
Germany: A Kiel Supports A Ruhr - Munich (*Cut*).
Germany: A Piedmont Supports A Venice.
Germany: A Ruhr - Munich (*Fails*).
Germany: F Sweden - Baltic Sea.

 
Italy: F Apulia Supports F Tunis - Ionian Sea.
Italy: F Helgoland Bight Supports A Kiel.
Italy: F Naples Supports F Apulia.
Italy: F Tunis - Ionian Sea (*Fails*).
Italy: A Tuscany Supports A Venice.

Italy: F Tyrrhenian Sea Supports F Tunis - Ionian Sea.
Italy: A Venice Supports F Apulia (*Cut*).
 
Turkey: F Adriatic Sea - Venice (*Fails*).
Turkey: F Aegean Sea Supports F Ionian Sea.
Turkey: F Albania Supports F Ionian Sea.

Turkey: A Berlin - Kiel (*Fails*).
Turkey: A Bohemia Supports A Munich.
Turkey: F Eastern Mediterranean Supports F Ionian Sea.
Turkey: F Ionian Sea, no move received.
Turkey: A Livonia Supports A Moscow - St Petersburg.

Turkey: A Moscow - St Petersburg (*Bounce*).
Turkey: A Munich Supports A Berlin - Kiel (*Cut*).
Turkey: A Prussia Supports A Livonia.
Turkey: A Silesia Supports A Munich.
Turkey: A Trieste Supports F Adriatic Sea - Venice.

Turkey: A Tyrolia Supports F Adriatic Sea - Venice.
Turkey: A Vienna Supports A Tyrolia.
Turkey: A Warsaw Supports A Livonia.
 
Unit locations:
 
England:   F Barents Sea, A Burgundy, A Edinburgh, F Norwegian Sea, A St  

           Petersburg.
Germany:   F Baltic Sea, A Finland, F Gulf of Bothnia, A Kiel, A Piedmont, A  
           Ruhr.
Italy:     F Apulia, F Helgoland Bight, F Naples, F Tunis, A Tuscany, F  
           Tyrrhenian Sea, A Venice.

Turkey:    F Adriatic Sea, F Aegean Sea, F Albania, A Berlin, A Bohemia, F  
           Eastern Mediterranean, F Ionian Sea, A Livonia, A Moscow, A Munich,  
           A Prussia, A Silesia, A Trieste, A Tyrolia, A Vienna, A Warsaw.

 
Ownership of supply centers:
 
England:   Belgium, Edinburgh, Liverpool, London, St Petersburg.
Germany:   Denmark, Holland, Kiel, Norway, Paris, Sweden.
Italy:     Brest, Marseilles, Naples, Portugal, Rome, Spain, Tunis, Venice.

Turkey:    Ankara, Berlin, Budapest, Bulgaria, Constantinople, Greece, Moscow,  
           Munich, Rumania, Serbia, Sevastopol, Smyrna, Trieste, Vienna, Warsaw.
 
Austria:    0 Supply centers,  0 Units:  Builds   0 units.

England:    5 Supply centers,  5 Units:  Builds   0 units.
France:     0 Supply centers,  0 Units:  Builds   0 units.
Germany:    6 Supply centers,  6 Units:  Builds   0 units.
Italy:      8 Supply centers,  7 Units:  Builds   1 unit.

Russia:     0 Supply centers,  0 Units:  Builds   0 units.
Turkey:    15 Supply centers, 16 Units:  Removes  1 unit.
 
The next phase of dc482 will be Adjustments for Winter of 1913.

[Reply]

DC 442 Leprechauns EOG - briandiffell   (Apr 18, 2014, 12:31 am)
B3C5F543B3C3509688B309011E6C7A(at)fuzzy.diplomaticcorp.com>





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Anyone who's played with me knows I write long EOGs, so buckle up. Where
to start with this one?
Ok, the game lasted at least five years too long. I???m really interested
in what was going on with the failed KAGLEs and the failed ELKs during the
last decade of this game. Can people who write EOGs please let us know at
which point they began voting for draws or more accurately, which ones they
were against?
Wedged in the corner with a convenient access point to the underground I
determined early on to take on two priorities: 1) to make short work of at
least one neighbor, and 2) to make a move underground. I quickly cut a deal
with the Magicians to dismember the Undead. I didn???t really intend to get
involved in fights with the Ogres or Shades, but I fell in with the Hobbits
and Elves around the time they absolutely gored the Wizards and the three
of us joined to wipe out the Ogres and (after a long delay) the Shades. I
then followed the next step of my plan and went Underground to take on the
Dwarves, but that didn???t pan out at all.
Here???s an aside. In the Winter of 03, Roger (Undead) had one center left
and through disbands, had the chance to keep a fleet in Thunderhead with a
guarantee of capturing one of my centers in Tua and from there, wreaking
havoc in my other home centers. Instead he disbanded that unit and kept a
useless one in Nec that couldn???t do anything. If the Undead had kept that
unit and forced me to turn all my units around to take him out, I am fully
confident I would have been toast by 05. I???d love any explanation from
Roger on why he didn???t tear me up that turn.
Clearly my key partnership this game was with the Elves. Garry (Elves)
and I were communicating early on and worked the deal that took down the
Shades and Ogres. But real-life issues were interfering with Garry???s
ability to focus on the game and cooperate effectively, and I didn???t think
he had the attention to be the right partner in those early years. My best
partnership early on was probably with the Hobbits. We developed a loose
three-way HEL with an even looser third wheel in the form of the Magicians.
The partnership lasted until Garry brought down the hammer on Derek
(Hobbits) in the Fall of 06. That presented me with a tough decision and,
by a razor???s edge, I sided with the Elves. Derek, you should know how
close I came to buying into your plan to hit the Elves. But weirdly, I was
really focused on finishing off the Shades??? one last center, which had
lasted like two years longer than it should have. The plan to finish the
Shades tipped the scales toward the Elves and changed the course of the
game for me.
It???s worth noting that both before and after he stabbed the Hobbits, Garry
had opportunities to stab me hard and put me out of the game in short
order. I think I would have done it if I were him. But he stuck to the
game plan we were developing and once I stuck with him against the Hobbits
we worked hand-in-glove.
It was already becoming clear by 07 that Gary and I, along with Jeff
(Magicians), were going to become the dominant partnership in the southern
hemisphere. The Archers and Gnomes and resurgent Knights were clearly
dominating the north. The Dwarves were an X factor, but weren???t big fans
of mine because of a couple of ham-handed stabs I performed on him
Underground, and my subsequent capture of Jul. So by 07 we already had the
clear outlines of the eventual draw scenario. Garry and I knew that the
dying Hobbits had tossed their lot with the Archers and we needed to focus
like a laser on finishing off the Hobbits so we could position to counter
the growing alliance against us.
By 10, Garry and I were still grinding down the Hobbits, but our partner
Jeff was about to confront the Knights head-on and it wasn???t going to be
pretty. I???d been communicating with Rolf (Knights) for several turns.
There was a ridiculous war of attrition going on in the Central Sea between
the Dwarves/Archers and me and I felt I had the upper hand. We had to at
least fight to a draw in the Central Sea or things were going to turn sour
everywhere. With the Knights sweeping down through Tilva Straits, I knew
their arrival in the Central Sea would drastically upset the balance there.
I was determined to work a deal with the Knights and pursued it
relentlessly.
This deal really became my White Whale. I doubt that Rolf was ever really
serious about it, but he played along very, very well. I offered to
totally capsize the game???s trajectory by stabbing first the Magicians and
then the Elves while he took on the Gnomes, Dwarves, and Archers. In 11,
my end of the deal began with a stab of the Magicians, which I did without
warning the Elves. My hope was it would convince Rolf to go along with the
plan. But the same turn, the Knights captured my center in Dim and it
became clear the plan was not going to happen. I kept at it with Rolf,
trying to work other angles, but by 13 it was over and the long, slow slog
to the KAGLE draw effort began.
In 19 the game stalemated along KAG-LE lines with the Dwarves as a
middling but lynchpin KAG partner. Things stayed stalemated for two turns.
KAGLEs were proposed and failed. I am intensely interested in who defeated
these proposals. The game should have ended before 20.
It was Garry who cut the deal that turned the Knights against the AGD
partnership. My role was to stab and eliminate the Magicians, whom the
Knights feared would reestablish their homeland in Knight territory if Rolf
was distracted. Small price to pay ??? sorry Jeff.
The massive stab occurred in 20. At first everything went great. The
Knights caught the allies napping. But in Winter 21 the Gnomes NMRd on a
major adjustment phase and everything changed. Rather than building units
to parry the Knights, the Gnomes opened the door for a massive pickup and
the Knight attack turned into a total rout. He began picking up four and
five centers a year. Our ELK draw proposals, which were the purported goal
of our partnership, were failing even though everyone was claiming to vote
for them. Garry and I started waving caution flags. I asked Rolf if he
would consider allowing me to occupy some of the territories he captured in
order to even out the gains, but he demurred.
Garry and I had to act swiftly and partner with the Archers to stem the
Knight advance. We quickly abandoned our plans to take down the Archer
centers from the south as we???d agreed to do with Rolf and began shuttling
units through Archer territory to support Tom???s (Archer???s) front lines. We
offered Tom a part in a new draw proposal, LEAK. Tom was the one of us who
could bring the Dwarves along and he did. It???s a good thing. The Dwarves
could have used their last remaining fleet to undermine us in the Central
Sea and would have probably thrown the game to the Knights, even as late as
23.
The Gnomes were overwhelmingly frustrating, NMRing several times in final
turns, but taking him out would have benefited the Knights, so we bore
through it.
The stalemate line was about to lock by 24 and Rolf knew it. Finally a
draw came through in the form of LEAK.
I tip my hat to a lot of players in this game. Of course to Garry, my
strategic partner. We schemed together for the last year and made it
count. We both studied this map hard and usually caught each other???s
mistakes (usually ??? we both made a couple of whoppers). Rolf played
brilliantly and nearly won. He???s a very shrewd player. I didn???t cover it
in my EOG, because I can only see it as colors on a map, but Rolf only had
his original three centers as late as 03 before he began growing. I???d love
to hear what went on the north in those early years. Whatever it was, he
pursued a good plan and almost, almost pulled it off. Jeff was a solid
ally for a long time and I felt guilty when I did him in. Patrick
(Dwarves) was a worthy foe for most of the game and I stabbed him more
often than I think I have anyone in any game. Yet he still saw it in his
interest to loosely partner with me at the end to secure the draw. Tom did
a nice turnabout in pivoting to block the Knights with our help ??? he
deserved a place in the draw.
Thanks to everyone for a great game and to Mike for running it. Look
forward to the next one!
Brian (Leps)

On Wed, 16 Apr 2014 17:50:04 -0500, "Michael Sims"
wrote:
There you have it! 24.5 years played, 4-way LEAK draw. Tim of the
Gnomes
and Pat of the Dwarves manage survivals. 483 days.

It's the longest Haven game ever (by turns)... previous was dc224 at
20.5
years... but shorter in real life time, as dc224 took 575 days to do
those
20 years... about 100 days longer! This game falls shy of any "overall"
records, as dc92 cleanly retains both, for a game that went 36 years
over
595 days. I think this game comes in at 3rd overall, behind dc92 at 36
years and dc122 at 29 years.

EOG's are expected from all!

Next we're heading to Disney World in about 3 weeks... After the return
from that, I'll start up the next Haven. Smile Might open it before, and
let it gather joins up until it starts.
Enjoy!!
-mike

[Reply]

dc482 fall 1913 - catsfather   (Apr 18, 2014, 12:30 am)

[Reply]

dc482 fall 1913 (Winter Blitz) catsfather Apr 19, 04:19 am
DC 493, Fall 1903 - alwayshunted   (Apr 17, 2014, 11:44 pm)
Hi gang,
 
Sorry, nhl playoffs are underway.  Got lost in the tv.
 
No retreats needed with the winter turn, due tomorrow in about 19 hours.
 
Maps attached.
 
Here is the fall turn.  Adjustments are pasted below the orders:
 
-------------------------------
Austria:
A Albania - Trieste (*Bounce*)
A Budapest Supports A Vienna (*Cut*)
A Serbia - Greece (*Bounce*)
A Tyrolia - Trieste (*Bounce*)
A Vienna Supports A Budapest
 
England:
A London Hold
F Norway Supports F Skagerrak - Sweden (*Cut*)
F Norwegian Sea Supports F Norway
 
France:
A Belgium Hold
F North Africa - Mid-Atlantic Ocean
A Picardy Supports A Belgium
A Piedmont - Marseilles
F Tunis Hold
F Tyrrhenian Sea - Naples
 
Germany:
F Baltic Sea - Denmark (*Bounce*)
A Bohemia - Munich (*Fails*)
F Holland Hold
A Munich - Berlin (*Bounce*)
A Ruhr - Burgundy
F Skagerrak - Sweden (*Fails*)
 
Italy:
F Ionian Sea - Greece (*Bounce*)
A Rome - Venice (*Fails*)
A Venice - Tyrolia (*Fails*)
 
Russia:
F Bulgaria(ec) - Black Sea
A Galicia - Budapest (*Fails*)
A Rumania Supports A Galicia - Budapest
A Sevastopol - Armenia
A Silesia - Berlin (*Bounce*)
A St Petersburg - Norway (*Fails*)
F Sweden - Denmark (*Bounce*)
 
Turkey:
F Ankara Hold
A Constantinople Hold
A Smyrna Hold
 
 
Adjustments:
Austria:   Supp  5 Unit  5 Build  0
England:   Supp  4 Unit  3 Build  1
France:    Supp  8 Unit  6 Build  2
Germany:   Supp  5 Unit  6 Remove  1
Italy:     Supp  2 Unit  3 Remove  1
Russia:    Supp  7 Unit  7 Build  0
Turkey:    Supp  3 Unit  3 Build  0

[Reply]

DC491 F03 - untitled36   (Apr 17, 2014, 8:41 pm)
*Lack of Orders, But no Real Loss*
*Austrian/Balkan Centers Change Hands!*
*Last Neutral Falls to France*
Hey all,
I apparently do not have moves from England and Italy. If you guys sent them in, let me know and I'll check the order box. 

Winter:Austria: Remove 1 (+Tri, -Bud, - Ser)France: Build 1 (+Por)Germany: Build 1 (+War)Russia: Remove 1 (+Ser, - Rum, -Sev)Turkey: Build 2 (+Ser, +Rum)
Austria: A Bulgaria - Rumania (*Disbanded*)A Galicia - ViennaA Greece - Bulgaria (*Fails*)F Ionian Sea - Aegean SeaA Vienna - Trieste
England: A London, no move receivedF North Sea, no move receivedF Norway, no move receivedA Wales Hold
France: A Belgium - Wales (*Fails*)F Brest - Mid-Atlantic Ocean (*Fails*)F English Channel Convoys A Belgium - WalesA Marseilles - Piedmont (*Fails*)F Spain(sc) - Portugal
Germany: F Baltic Sea - Gulf of BothniaA Holland HoldA Livonia - WarsawA Prussia Supports A Livonia - WarsawA Silesia - MunichF Sweden Supports F Baltic Sea - Gulf of Bothnia
Italy: A Budapest, no move receivedF Mid-Atlantic Ocean HoldF Naples, no move receivedA Piedmont HoldF Tyrrhenian Sea, no move received
Russia: A Bohemia - SilesiaF Gulf of Bothnia - St Petersburg(sc)A Moscow - Warsaw (*Fails*)A Rumania - Serbia
Turkey: F Aegean Sea - Bulgaria(sc)F Black Sea - RumaniaA Constantinople Supports F Aegean Sea - Bulgaria(sc)A Sevastopol Supports F Black Sea - Rumania

[Reply]

dc482 fall orders due 20:00 BST today - catsfather   (Apr 17, 2014, 2:26 am)

[Reply]

Replacement France needed - Slangers   (Apr 17, 2014, 2:08 am)
Now filled- thanks to Garry B.

[Reply]

dc442 s25 results - DRAW! - BaronVonPWN   (Apr 16, 2014, 11:31 pm)

[Reply]

dc442 s25 results - DRAW! - Githraine   (Apr 16, 2014, 7:33 pm)
Holy crap it is about time!!Count me in for the next one.  I need to redeem my performance!
Congrats all!
Jason

Sent from my iPhone
On Apr 16, 2014, at 6:50 PM, "Michael Sims" wrote:




There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 

[Reply]

dc442 s25 results - DRAW! - FuzzyLogic   (Apr 16, 2014, 5:50 pm)
There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 

[Reply]

dc442 s25 results - DRAW! (dc442) Githraine Apr 16, 07:33 pm
Holy crap it is about time!!Count me in for the next one.  I need to redeem my performance!
Congrats all!
Jason

Sent from my iPhone
On Apr 16, 2014, at 6:50 PM, "Michael Sims" wrote:




There you have it!  24.5 years played, 4-way LEAK draw.  Tim of the Gnomes and Pat of the Dwarves manage survivals.  483 days.
 
It's the longest Haven game ever (by turns)... previous was dc224 at 20.5 years... but shorter in real life time, as dc224 took 575 days to do those 20 years... about 100 days longer!  This game falls shy of any "overall" records, as dc92 cleanly retains both, for a game that went 36 years over 595 days.  I think this game comes in at 3rd overall, behind dc92 at 36 years and dc122 at 29 years.
 
EOG's are expected from all! 
 
Next we're heading to Disney World in about 3 weeks... After the return from that, I'll start up the next Haven.  Smile  Might open it before, and let it gather joins up until it starts.
Enjoy!!
-mike
 
dc442 s25 results - DRAW! (dc442) BaronVonPWN Apr 16, 11:31 pm
Replacement France needed - Slangers   (Apr 16, 2014, 1:21 pm)
DC485 has just lost France for the second time and requires a replacement. The game is well poised and France has 5 centres. The early front-runner Germany has just been stabbed by Russia.

If you would like to join the game, sign up at the Open Games link under Games and earn your Light Brigade badge.

[Reply]

Replacement France needed (Light Brigade) Slangers Apr 17, 02:08 am
Now filled- thanks to Garry B.
DC 493, Summer 1903 - alwayshunted   (Apr 15, 2014, 4:05 pm)
The Russian army hightails it back to St. Petersburg.
 
Fall is due on Thursday as usual, maps attached.  Enjoy.
 
Warren

[Reply]

dc442 w24 builds! - FuzzyLogic   (Apr 15, 2014, 7:56 am)
Well well well here we are again a Happy Haven Tuesday morning... Get'em in!
-mike
 





From: Michael Sims
Sent: Wed 4/9/2014 2:29 PM

LEAK draw is on the table. 


 
Tho not how I normally handle things, for the remainder of the game I'm going to consider an NMR to be an agreement to any proposed draws.
 
Archers:
Build A Myth Drannor
Knights:
Build F Dargaard Keep
Build F Grimpen Ward
 
NEXT is Tuesday!  4/15, 3pm Central!
 
 

[Reply]

Notes: DC489 Camus Spring 1903 - Cartesian   (Apr 15, 2014, 3:32 am)

[Reply]

dc482 spring 1913 - catsfather   (Apr 15, 2014, 12:48 am)

[Reply]

DC491 S03 - untitled36   (Apr 14, 2014, 9:34 pm)
*Blood Soaks Europe!*
*Few Armies Make Progress*
*Nations are "Russian" for Some Supply Centers!*

Hey all,

I believe only 6 units actually moved this season. Lots and lots of bounces. Of those 6 units, pretty much all except Russia's own unit moved towards the Russian lands. Turkey did have a unit dislodged from Bul. I took the opportunity to auto retreat him to Con as the only available option. Thanks, all!

John
Austria: A Greece Supports A Serbia - BulgariaF Ionian Sea Supports A GreeceA Serbia - BulgariaA Vienna Supports A Warsaw - GaliciaA Warsaw - Galicia
England: A London - Belgium (*Fails*)F North Sea Convoys A London - BelgiumF Norway - St Petersburg(nc) (*Bounce*)A Wales - London (*Fails*)
France: A Belgium HoldF Brest - Mid-Atlantic Ocean (*Fails*)F English Channel Supports A BelgiumA Marseilles - Piedmont (*Fails*)F Spain(sc) - Gulf of Lyon (*Bounce*)
Germany: F Baltic Sea Convoys A Kiel - LivoniaA Holland Supports A London - BelgiumA Kiel - LivoniaA Prussia Supports A Kiel - LivoniaA Silesia Supports A Warsaw (*Ordered to Move*)F Sweden - Gulf of Bothnia (*Fails*)
Italy: F Mid-Atlantic Ocean - Spain(sc) (*Fails*)F Naples - Tyrrhenian Sea (*Fails*)A Piedmont - Marseilles (*Fails*)A Trieste - BudapestF Tyrrhenian Sea - Gulf of Lyon (*Bounce*)
Russia: A Galicia - BohemiaF Gulf of Bothnia - St Petersburg(sc) (*Bounce*)A Moscow - Livonia (*Fails*)A Rumania - Galicia (*Fails*)
Turkey: F Aegean Sea - Bulgaria(sc) (*Fails*)A Armenia - SevastopolF Black Sea Supports A Armenia - SevastopolA Bulgaria - Rumania (*Dislodged*)

[Reply]

DC 493, Spring 1903 - alwayshunted   (Apr 14, 2014, 7:03 pm)
Here we go with Spring 03.  Seems we only have Turkey in the "not playing" category now... and he's doing fine so far.
 
Russian A Norway can retreat to Finland or St Petersburg or OTB. Due in 24 hours.

Maps attached.
 
Warren
 
 
 
----------------------------
Austria:
A Budapest Supports A Trieste - Vienna
A Rumania - Serbia
A Serbia - Albania
A Trieste - Vienna
F Tunis - Ionian Sea (*Disbanded*)
A Tyrolia - Venice (*Fails*)
 
England:
A London Hold
F North Sea - Norway
F Norwegian Sea Supports F North Sea - Norway
 
France:
A Belgium - Burgundy (*Bounce*)
A Marseilles - Piedmont
F Mid-Atlantic Ocean - North Africa
A Picardy - Burgundy (*Bounce*)
F Tyrrhenian Sea Supports F Western Mediterranean - Tunis
F Western Mediterranean - Tunis
 
Germany:
F Berlin - Baltic Sea
A Holland - Ruhr
F Kiel - Holland
A Munich - Burgundy (*Bounce*)
F Skagerrak - Sweden (*Fails*)
A Vienna - Bohemia
 
Italy:
F Ionian Sea Hold
A Rome Supports A Venice
A Venice Supports A Rome (*Cut*)
 
Russia:
F Bulgaria(ec) Supports A Ukraine - Rumania
A Galicia Supports A Ukraine - Rumania
A Norway Supports F Sweden (*Dislodged*)
A Prussia - Silesia
A Sevastopol Supports A Ukraine - Rumania
F Sweden Supports A Norway (*Cut*)
A Ukraine - Rumania
 
Turkey:
F Ankara Hold
A Constantinople Hold
A Smyrna Hold
--------------------------------

[Reply]

DC489 Camus Spring 1903 results - Cartesian   (Apr 14, 2014, 12:47 pm)

[Reply]

DC4899 Camus Winter 1902 builds are in! - Cartesian   (Apr 14, 2014, 4:11 am)
5 hours left!
If I haven't acknowledged receipt of your orders, you know what this means!
J

On Sunday, April 13, 2014, John Langley wrote:

Less than 24hours left!

On Saturday, April 5, 2014, John Langley wrote:

DC4899 Camus Winter 1902Press:
Vladimir Spewtin: Whoops I did it again! Annexed Constantinople and Budapest by accident. These are not acts of aggression.



- End of Press


***Deadline Spring 1903 Monday 14th April 1500 GMT ***. This deadline is now set.


Likely future schedule:

Summer 1903 by Tuesday 15th April

Fall 1903 Monday 28th April Autumn/Winter 1903 by Wednesday 30th April

Spring 1904 Sunday 4th May


In other words we have 2 weeks between Spring and Fall 1903 instead of the usual week. All this is to accommodate a trip of my own and at the request of some other players. I suppose it's that time of year...

Please let me know quickly if this is not going to work for you, and I will see what can be done. Once a deadline is set, I will not usually change it.




As always: send preliminary orders now, while you think of it! Then if you have some real-life event intervening, at least you have got some orders for your units to follow!


Austria:England:
England: Builds F edi

France: 
No change
Germany:Germany: Removes F hel


Italy:Italy: Builds F nap


Russia:Russia: Builds A sev
Russia: Builds F stp/sc
Russia: Builds A war

Turkey:
Turkey: Removes F eas
Turkey: Removes A smy

On 4 April 2014 16:48, John Langley wrote:



DC489 Camus Fall 1902
The Tsar makes good his gain

[Reply]

dc482 orders due, 20:00 BST tonight - catsfather   (Apr 14, 2014, 2:17 am)
If you haven't had a "received" from me...

H


On 12 April 2014 08:31, Hamish Williams wrote:

Map and dpy attached.

Spring orders due Monday, 20:00 BST.

H



On 11 April 2014 20:55, Hamish Williams wrote:

England builds an army in Edinburgh.

Maps and dpy to follow.

H



On 11 April 2014 08:18, Hamish Williams wrote:


Maps and dpy attached.

Winter orders, from England, due 20:00 BST tonight, Friday, 11th April.



H


On 10 April 2014 20:29, Hamish Williams wrote:


England takes a centre (and gains a build).  Turkey's fleet in StP(nc) is forced to disband.



H




Movement results for Fall of 1912.  (dc482)
 
England: F Barents Sea Convoys A Edinburgh - St Petersburg.

England: A Burgundy - Munich (*Fails*).
England: A Edinburgh - St Petersburg.
England: F Norwegian Sea Convoys A Edinburgh - St Petersburg.
 
Germany: A Finland Supports A Edinburgh - St Petersburg.
Germany: F Gulf of Bothnia Supports A Edinburgh - St Petersburg.



Germany: A Kiel Supports A Burgundy - Munich (*Cut*).
Germany: F Norway Supports A Edinburgh - St Petersburg.
Germany: A Ruhr Supports A Kiel.
Germany: A Venice - Piedmont.
 
Italy: F Apulia Supports A Rome - Venice (*Cut*).



Italy: F Naples Supports F Apulia.
Italy: F North Sea Supports F Norway.
Italy: A Rome - Venice (*Fails*).
Italy: F Tunis - Ionian Sea (*Bounce*).
Italy: A Tuscany Supports A Venice - Piedmont.
Italy: F Tyrrhenian Sea Supports F Tunis - Ionian Sea.



 
Turkey: F Adriatic Sea - Venice.
Turkey: F Aegean Sea Supports F Albania - Ionian Sea (*Fails*).
Turkey: F Albania - Ionian Sea (*Bounce*).
Turkey: A Berlin - Kiel (*Fails*).
Turkey: A Bohemia Supports A Munich.



Turkey: F Eastern Mediterranean Supports F Albania - Ionian Sea.
Turkey: F Ionian Sea - Apulia (*Fails*).
Turkey: A Livonia Supports F St Petersburg(nc).
Turkey: A Moscow Supports F St Petersburg(nc).
Turkey: A Munich Supports A Berlin - Kiel (*Cut*).



Turkey: A Prussia Hold.
Turkey: A Silesia Supports A Munich.
Turkey: F St Petersburg(nc) Hold (*Disbanded*).
Turkey: A Trieste Supports F Adriatic Sea - Venice.
Turkey: A Tyrolia Supports F Adriatic Sea - Venice.



Turkey: A Ukraine - Warsaw.
Turkey: A Vienna Hold.
 
Unit locations:
 
England:   F Barents Sea, A Burgundy, F Norwegian Sea, A St Petersburg.
Germany:   A Finland, F Gulf of Bothnia, A Kiel, F Norway, A Piedmont, A Ruhr.



Italy:     F Apulia, F Naples, F North Sea, A Rome, F Tunis, A Tuscany, F  
           Tyrrhenian Sea.
Turkey:    F Aegean Sea, F Albania, A Berlin, A Bohemia, F Eastern  
           Mediterranean, F Ionian Sea, A Livonia, A Moscow, A Munich, A  



           Prussia, A Silesia, A Trieste, A Tyrolia, F Venice, A Vienna, A  
           Warsaw.
 
Ownership of supply centers:
 
England:   Belgium, Edinburgh, Liverpool, London, St Petersburg.
Germany:   Denmark, Holland, Kiel, Norway, Paris, Sweden.



Italy:     Brest, Marseilles, Naples, Portugal, Rome, Spain, Tunis.
Turkey:    Ankara, Berlin, Budapest, Bulgaria, Constantinople, Greece, Moscow,  
           Munich, Rumania, Serbia, Sevastopol, Smyrna, Trieste, Venice,  



           Vienna, Warsaw.
 
Austria:    0 Supply centers,  0 Units:  Builds   0 units.
England:    5 Supply centers,  4 Units:  Builds   1 unit.
France:     0 Supply centers,  0 Units:  Builds   0 units.



Germany:    6 Supply centers,  6 Units:  Builds   0 units.
Italy:      7 Supply centers,  7 Units:  Builds   0 units.
Russia:     0 Supply centers,  0 Units:  Builds   0 units.
Turkey:    16 Supply centers, 16 Units:  Builds   0 units.



 
The next phase of dc482 will be Adjustments for Winter of 1912.

[Reply]

DC488 W03 FRI NEXT - vegas_iwish   (Apr 13, 2014, 7:08 pm)
4/18. GREECE BUILDS A MAC. 1st edit showed a prob & did not re-edit when fixed that 1. Game PageGame PageDiplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young chi...View on www.diplomaticcorp.comPreview by Yahoo  

[Reply]

DC4899 Camus Winter 1902 builds are in! - Cartesian   (Apr 13, 2014, 1:39 pm)
Less than 24hours left!

On Saturday, April 5, 2014, John Langley wrote:

DC4899 Camus Winter 1902Press:
Vladimir Spewtin: Whoops I did it again! Annexed Constantinople and Budapest by accident. These are not acts of aggression.



- End of Press


***Deadline Spring 1903 Monday 14th April 1500 GMT ***. This deadline is now set.


Likely future schedule:

Summer 1903 by Tuesday 15th April

Fall 1903 Monday 28th April Autumn/Winter 1903 by Wednesday 30th April

Spring 1904 Sunday 4th May


In other words we have 2 weeks between Spring and Fall 1903 instead of the usual week. All this is to accommodate a trip of my own and at the request of some other players. I suppose it's that time of year...

Please let me know quickly if this is not going to work for you, and I will see what can be done. Once a deadline is set, I will not usually change it.




As always: send preliminary orders now, while you think of it! Then if you have some real-life event intervening, at least you have got some orders for your units to follow!


Austria:England:
England: Builds F edi

France: 
No change
Germany:Germany: Removes F hel


Italy:Italy: Builds F nap


Russia:Russia: Builds A sev
Russia: Builds F stp/sc
Russia: Builds A war

Turkey:
Turkey: Removes F eas
Turkey: Removes A smy

On 4 April 2014 16:48, John Langley wrote:



DC489 Camus Fall 1902
The Tsar makes good his gains in Turkey! Germany is somewhat beleaguered as England makes fresh pots of tea in Belgium and Denmark. The French hold their own and cultivate their vineyards, while across the Alps, action from Italy and Russia causes a bit of headache for the Archduke.




The only dislodged unit is Austrian A Vienna, which has no escape and is destroyed. 


Press:
Vladimir Spewtin- EU: We did not intend to annex Ankara, but were invited to provide protection for our 2 citizens in the city, who were being harassed by raki sellers in their favourite bars. You can be sure that we will not encroach onto the sovereign territory of any other power, unless subjected to similar provocation.




- End of Press


We thus move quickly to Winter 1902. We need the following adjustments:


Austria: 4 supply centres, 3 units. Home supply centre occupation blocks 1 build.
England: 6 supply centres, 5 units. 1 unit may be built.
France: 5 supply centres, 5 units. No units to build or remove.
Germany: 4 supply centres, 5 units. 1 unit must be removed.
Italy: 5 supply centres, 4 units. 1 unit may be built.
Russia: 9 supply centres, 6 units. 3 units may be built.
Turkey: 1 supply centre, 3 units. 2 units must be removed.


*** Deadline: Please let me have these builds by tomorrow, that’s Saturday 5th April 1500 GMT*** I will put out a new map as soon as I have a full set of builds/disbands orders.




I then intend to work to the following schedule (a bit more relaxed&hellipWink:


Spring 1903 - Monday 14th April
Summer 1903 by Tuesday 15th April
Fall 1903 Monday 28th April 


In other words we have 2 weeks between Spring and Fall 1903 instead of the usual week. All this is to accommodate a trip of my own and at the request of some other players. I suppose it's that time of year...


Please let me know quickly if this is not going to work for you, and I will see what can be done. Once a deadline is set, I will not usually change it.


Thank you all for getting your orders in on time, even though it was touch and go for some of you.




As always: send preliminary orders now, while you think of it! Then if you have some real-life event intervening, at least you have got some orders for your units to follow!




Austria:
The Army in Vienna cannot retreat; unit destroyed.
Austria: F gre - aeg
Failed because Turkey: F aeg - con failed.
Austria: A ser - bul
Austria: A tri Supports A vie
Support cut by Move from Venice.
Austria: A vie Supports A tri
Support cut by Move from Tyrolia. 
Dislodged from tyr (2 against 1).


England:
England: A bel Supports A bur - ruh
England: F den Supports F swe - bal
Support failed. Supported unit's order does not match support given.
England: F lon - wal
England: F nth Supports A bel
England: F ska Supports F den


France:
France: A bur - ruh
Bounced with hol (2 against 1).
France: A mar - bur
Failed because France: A bur - ruh failed.
France: F mao - spa/sc
France: A par Supports A mar - bur
France: A spa - gas


Germany:
Germany: A ber - kie
Failed because Germany: F kie - hol failed.
Germany: F hel Supports F kie - hol
Germany: A hol - ruh
Bounced with bur (2 against 1).
Germany: F kie - hol
Failed because Germany: A hol - ruh failed.
Germany: A mun Supports A hol - ruh


Italy:
Italy: A boh Supports A tyr - vie
Italy: F tun - ion
Italy: A tyr - vie
Italy: A ven - tri
Bounced with tri (1 against 1).


Russia:
Russia: A ank Supports F bla - con
Russia: F bla - con
Russia: A lvn - pru
Russia: A rum - bud
Russia: F swe Holds
Russia: A war - gal


Turkey:
Turkey: F aeg - con
Failed.
Turkey: A con - my
Turkey: F eas Supports A con - smy


Supply Centre Ownership:
Austria: Bulgaria, Greece, Serbia, Trieste (4 total).
England: Belgium, Denmark, Edinburgh, Liverpool, London, Norway (6 total).
France: Brest, Marseilles, Paris, Portugal, Spain (5 total).
Germany: Berlin, Holland, Kiel, Munich (4 total).
Italy: Naples, Rome, Tunis, Venice, Vienna (5 total).

[Reply]

DC464 Fall 1912, Autumn 1912, and FINALE - Zoterik   (Apr 13, 2014, 12:19 pm)
Gentlemen!  I have received four Aye votes for the DIAS proposal, and thus Europe shall have peace!  Germany sits atop the leaderboard at thirteen centres, while Austria and France each end on nine, and Turkey makes do with three.  The end may have come just in the nick of time for Germany, as an Austrian fleet took Constantinople, but this may easily have been little more than a centre swap with Turkey (who took Naples) to get the fleet into the Black Sea.  I suspect that if the game had continued, Austria may have stood the best chance of winning the solo, but as it is, it ends on a hard-fought and well-deserved DIAS.  My congratulations to all of you! 


I would also like to express my gratitude for Herman and Wladimir, who stepped into difficult situations as replacements for Russia and Italy, respectively.  Kevin (England) also deserves our appreciation for fighting to the last man after a disastrous 1904. 


This game lasted for nearly eight months, which is a long time by the standards of Standard Diplomacy.  Thank you for your patience and your energy, and for the pleasure of your company.  I look forward to seeing you again in future games, whether as player or GM.  I would be very interested to hear the AARs of all players involved in this game, to know about your perspectives and thoughts about the game as it developed, and also if there is any way I might improve as a GM.


Austria:
F Aegean Sea - Constantinople

A Budapest Supports A Rumania
A Bulgaria Supports F Aegean Sea - Constantinople
A Greece - Serbia
F North Atlantic Ocean Supports F Liverpool - Clyde (*Cut*)
A Rumania Hold
A Trieste - Tyrolia
A Venice Supports A Trieste - Tyrolia

A Vienna Hold (*Dislodged*)

France:
A Burgundy Supports A Picardy - Belgium
F English Channel Supports A Picardy - Belgium
F Liverpool - Clyde (*Bounce*)

F London - Yorkshire (*Bounce*)
A Paris Supports A Burgundy
A Picardy - Belgium
A Piedmont Supports A Trieste - Tyrolia
F Wales - London (*Fails*)

Germany:

A Belgium Hold (*Disbanded*)
A Bohemia Supports A Tyrolia - Vienna
F Denmark Supports F North Sea
F Edinburgh - Clyde (*Bounce*)
A Galicia - Rumania (*Fails*)
A Holland - Yorkshire (*Bounce*)
F North Sea Convoys A Holland - Yorkshire

F Norwegian Sea - North Atlantic Ocean (*Fails*)
A Prussia - Berlin
A Ruhr Supports A Belgium
A Sevastopol Supports A Galicia - Rumania
A Silesia - Munich
A Tyrolia - Vienna
A Warsaw - Ukraine

Turkey:

A Armenia - Smyrna
A Constantinople Supports A Armenia - Smyrna (*Dislodged*)
F Tyrrhenian Sea - Naples


Retreats
Austrian A Vienna - Budapest
Turkish A Constantinople - Ankara

[Reply]

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