So it's not going to come as a surprise to anyone at this point, but I
still offer my hearty congratulations to our Dark player Nathan for
pulling off the 12 center solo (one more than required!).
I also want to thank all of you for an almost perfect game in terms of
submission of orders and the such; we only had a couple graces used and
a couple NMR's (Blue in fact suffered one on this final turn), but in
general you guys enabled me to keep this game running smoothly.
I'd love to see EOG statements from each of you including your thoughts
on both our individual game and the map in general. Personally I found
the map intriguing when I first saw it, which is why I chose to GM this
game. However, as the game progressed I found myself a little bored by
the map and its symmetry. However, it obviously does do its job of
eliminating any complaint about unequal starting positions.
Again congrats to Nathan, and I'm sure I'll see you all in future DC
games. You all of course are welcome in any game that I GM; be on the
lookout for some sort of gunboat full press game soon!
Matt
Adjudication:
Blue:
F Sapphire, no move received
F Indigo Sea, no move received
Dark:
A Ghost Supports A Ink - Paper
A Jet Supports A Ink - Paper
F Crimson Supports F Carnation Sea - Vermillion
A Ruby Hold
A Ink - Paper
F Sea Of Butter Hold
F Carnation Sea - Vermillion
F Garnet - Sea of Lava
A Raven - Ink
Red:
A Hot Hold
A Crystal Hold
F Magenta Hold
F Vermillion Hold (*Dislodged*)
Yellow:
A Sulphur Hold
F Cobalt Hold
F Aquatic Sea Hold
F Forest Sea - Malachite
A Saffron - Sunshine