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Post:1593 
Subject:< (DC) Re: Inverted >
Topic:< Lost Posts >
Category:General >
Author:test_gm
Posted:Sep 13, 2007 at 12:00 am
Viewed:863 times

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Yes, it is similar in concept to the wraparound variants, only here the wrap would be in all directions.

Switzerwater would mess up a lot of stalemate lines. I don't know if it would result in a completely stalemate-free variant.

----- Original Message -----
From: Michael Sims
Date: Friday, November 9, 2007 12:45 pm
Subject: (DC) Re: Inverted
To: diplomaticcorp(at)yahoogroups.com, variants(at)diplomaticcorp.com

Definitely an interesting idea, it would be akin in the regular
map to
any fleet being able to go off the edge and come back on
anywhere else.
Would totally change the dynamic, as for example Moscow would
now have a
coast (bordering only switzerlake) but a coast nonetheless. Sev would
have two coasts... one on the Black Sea and another on the lake.
France
can directly attack Russia, and England can directly attack Turkey
(via-NAT-Switzerlake- and then any of EMS, Syr, or Arm). Really
removesthe corner safety aspect of the game. Russia becomes the most
vulnerable, since a fleet in that space can hit StP, Mos, or
Sev. So
much that it's almost imperative that Russia build a 1st year
fleet and
take that spot for himself just to keep others out.



Would this one single change eliminate the possibility of stalemate
lines?

-mike





________________________________

From: diplomaticcorp(at)yahoogroups.com
[mailto:diplomaticcorp(at)yahoogroups.com] On Behalf Of David E. Cohen
Sent: Friday, November 09, 2007 4:09 AM
To: diplomaticcorp(at)yahoogroups.com; variants(at)diplomaticcorp.com
Subject: (DC) Re: Inverted



I know the idea is to have an oddly shaped map play identically
to the
Standard map, but I'd personally make one change, and play it as a
variant.

I'd make the circular central "outside" passable and a sea province.
That
way, your unnamed (on the map) central province, named
"Switzerwater",
perhaps, would really serve to facilitate movement through all
the water

provinces. Having it as a land province, or as an impassable
province
(which makes it equivalent to Standard), kind of blocks things up.

----- Original Message -----
From: "Michael Sims" > <?xml:namespace prefix = mailto />>
To: > >;
Sent: Thursday, November 08, 2007 10:34 PM
Subject: [SPAM](DC) Inverted

[quote:f47d3b71bc]I was bored the other day so I came up w this. It's IDENTICAL

to the

standard map and entirely playable as a standard game...

except it is

completely inverted topologically. The standard map has two

unplayable> regions... Switzerland, and the "outside"... this
map takes the
outside

to the middle, and Switzerland to the outside, but otherwise is
completely equivalent to playing on the standard map.



http://www.diplomaticcorp.com/images/inverted.gif





-mike

Order of the Mammoth

www.diplomaticcorp.com > >








[/quote:f47d3b71bc]
--David E. Cohen

My Diplomacy web site: http://diplomiscellany.tripod.com/.

Tired of playing against untalented players with no dedication to the game? Talk to me about membership in the Academy of Creative Destruction. More information on the group may be found at http://www3.sympatico.ca/m_strose/ACD/ACD_main.html.

There is 1 Message in this Thread:


(DC) Re: Inverted (test_gm) Sep 13, 12:00 am

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