Here are another copy of the deluge rules (including the re-modified Army-Fleet rule) for you to read. I've added a 3rd example to the a-F rules to answer a question, a player asked me.
Deluge Rules.
***********************************************
Deluge Rules.
0. Regular Diplomacy rules apply except when they don't.
1. The game begins in Winter 1900 which is played as a separate season. Players may decide which type of unit to build in their home centres in readiness for Spring 1901. For example, Russia may build F(StP)nc if it wishes.
2. Any army in a coastal province may, instead of being ordered to move or support, be ordered to turn into a fleet. Such a transformation will be successful provided the unit is not dislodged that move.
3. Rising sea levels result in the gradual submergence of provinces according to Table 1 below. Submergences occur every year
after any adjustments in Winter. Once submerged, a s.c. is effectively destroyed and may not be used for the following Winters' adjustments.
Table 1 - Submergences W 1901: Lon, Hol, Bel, Gas, Ven, Lvn.
W 1902: Yor, Pic, Apu, Rum, Sev, Fin, Syr, Den, Lpl.
W 1903: Arm, Bre, StP, Par, Tus, Nap, Bud, Kie.
W 1904: Ber, Mos, Mar, Por, Rom, Vie, Bul, Gre, Pru, Ruh, Gal, Ukr, Con.
W 1905: Wal, Cly, Swe, Tri, Alb, War, Ice.
W 1906: Edi, Spa, Tun, Ser, Smy, Sil, Boh.
W 1907: Nwy, Mun, Pie, Tyr, NAf, Bur, Ank.
4. Armies in provinces which submerge are drowned!
5. New supply centres are formed in the course of the game, after all Winter retreats and adjustments, according to Table 2.
Table 2 - New Supply Centres W 1901: Wal, Ruh, Tyr.
W 1902: Ukr, Ice.
W 1903: Pie.
W 1904: Boh, Sil.
W 1905: Swi.
W 1906: NAf.
When a new s.c. is created it immediately comes under the control of :-
(1) any unit occupying that province
(2) the last country to have a unit in that province
(3) the country within whose boundary the new s.c. lies
(4) if none of the above it is neutral.
6. Iceland is a valid space in this variant and it becomes passable after W 1901. The province of Switzerland becomes passable after W 1904.
7. Players may build units in any vacant supply centre which they control.
8.The winner is the survivor (if any) after W 1908.
9. We will be using the modified Army-Fleet rules. These are :-
A fleet is capable of carrying an army (rather than convoy) to further spaces on the map. The 'boarding' phase happens prior to moves, however the 'disembark' phase happens at the same time as regular moves. If the 'carrying' fleet does not move in that season, it can adds it's support to the disembark. Here are some examples of how this might work.
Example 1
A London Boards Fleet English Channel
F English Channel moves to Mid Atlantic Ocean
A London disembarks in Portugal.
So london moves to portugal with strength of 1. If it bounces out of portugal it will remain on board the fleet in the MAO creating an A/F
Example 2
A Mid Atlantic Ocean disembarks in Portugal
A/F Mid Atlantic Ocean supports A Mid atlantic ocean - portugal
The army on board the A/F would attempt to move to Portugal with support, so a strength of 2.
NB - a combined A/F counts as 2 units.
Example 3
A London Boards Fleet North Sea
F North Sea suppors A london - holland
A London disembarks in Holland.
In this example, the army in London is moving to Holland with a strength of 2. If another country cut the support from the north sea the army would only move to holland with a strength of 1.
***************************************************************
Stephen
aka Deathblade_penguin (Knight of the Lion)
at www.diplomaticcorp.com
Sell your car for just $30 at CarPoint.com.au. It's simple!