Greetings.
After a long hiatus from Diplo, I'm finally starting to stick knives into people's backs again. I'm even considering trying to GM a variant game that I've been mulling over:
Roll Yer Own Diplo alters the standard game of Diplomacy so that all players literally choose their own nation. Each player draws their own part of the map and picks their starting position, subject to some restrictions. These maps are then pasted together, and a regular Diplomacy game then plays out on the resulting global map.
Details at http://www.geocities.com/fool1901/rollyerown.htm
I'm interested in feedback from the variant folks. Anyone tried anything remotely like this before? Can anyone think of any "showstopper" maps which would make the game unplayable (discussed on the webpage)? And of course, would anyone actually play this?
Regards,
-Dan Mehkeri