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Diplomaticcorp Discussion Forum:  dc162

(Pericles - Pythagorean Septem)


Post:< 7801 
Subject:< EOG for Attica dc162 
Topic:< dc162 >
Category:< Closed Games 
Author:FlapJack
Posted:Nov 29, 2008 at 12:09 am
Viewed:1232 times

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Congrats to Scott and thanks to Mike--another great job GMing as always. I want to say that this game was a bit of disappointment for me in how it was played out by most of the players.

I also wasn't crazy about the map and layout of the powers but on thinking about it I think it was more how the players played this game than the game design. The map appeared to be too small and too overcrowded to me but on reflection I think it has more to do with the players lack of communication that kind of soured this game for me. Except for John and Scott, no other players wrote me regularly. Here is how the game went for me.

Trout and Jerry allied against me from day one so I never really had a chance to try and ally with either power. Jerry was especially non-communicative, basically telling me that I shouldn't bother trying to talk to him. Trout only talked to me after it was obvious that I would not be taken out. However, he would only ally with me if I returned his centers to him. Sorry, but that's not how Diplomacy works--its strictly a cash and carry business--you want me to do something for you, then you have to do something for me now. Trout's offer was return my centers and then he'd talk about our alliance.

Quite frankly I never believed that the Jerry/Trout alliance was ever over and until I saw a real fallout between those two I wasn't giving Trout anything--besides I was the aggrieved party, why should I give up centers because Trout's stab of me didn't work--that's hardly my fault?!?--I also never had more than five centers anyway, Trout should get them from Jerry, his ally. Jerry had more dots than both of us combined.

Scott, John and myself formed an early alliance as we realized that no one else was answering our notes. The alliance worked out well at first as John and Scott made progress while I was barely able to hold off J/T with their help. All was not well in our happy little alliance--Jerry started to take more than his fair share from Scott and myself gambling that we had little choice but stay with him.

John was certainly right in my case--I had no choice but to stay firmly allied and I couldn't reach Jerry in any case--Scott was between the two of us. However, Scott was not under the same threat as I was and he wasn't about to put up with John's new "two or three for me and one for you" philosophy regarding centers in this game. Scott attacked John and got the upper hand as John was distracted by other powers and Scott had me protecting his other flank.

Eventually with no diplomatic activity and a static front, I lost most of my interest in the game and Scott ran my armies for the last several years of the game. Trout you wrote me about stopping Scott but I had lost all interest in the game at that point and I really had no desire to survive as a measly little 4 or 5 center power when I felt Scott and John were the only players who played the game the way it was meant to be played. I gladly toadied to Scott and helped him win his solo.

What I found most disappointing is that no one else ever wrote me more than two notes other than Scott, John and Trout. A small mapped variant calls for lots of writing yet in this game there wasn't much at all. I've written at least twice as many notes already in dc201 "Mandate from Heaven" as I did in this much longer game dc162. If you don't want to write, you should not play in small variants then players should only play in the much larger variants like WWIV or imperial--there you don't need to write nearly as much.

This message is in reply to post 7779:

Only 1 End-Game-Statement from our players, and it’s from the guy who barely survived?

Mike, thank you very much. Elia EGS:

Congratulations to Scott for a well earned victory. And thank you very much to Mike for handling it all with humour and delicacy. It was a pleasure to meet the players of the game, especially Jerry and John. As the lone Brit among the seven chatting with you all made me want to visit the States even more. I was originally going to get to the US in November with work. That has changed and I'm now down in the Falkland Islands but I'll make it some time.

I personally played pretty badly, starting by failing to get a proper ally and then being squashed by the Ellsworths. They very honourably didn't for a moment take advantage of being brothers, it was just that I was in the way. From quite early on it was clear that I was going down and that the two main players were Scott and Jerry. In the mid game I was allied to Jerry, who helped me stay in the game. The game then slowed down a bit so I tried to get some movement by swapping sides to join Scott. Not very fair on Jerry bit it did dislodge the log jam. John's diplomacy in trying to stay alive was delightful. I didn't spend as much time on this game as I have on some in the past as work was pretty demanding for this period and I did not communicate as much as I should have. I didn't understand what Former Trout was trying to achieve by playing such a static game and I am sure that there were a number of other currents moving around that eluded me entirely.

In sum congratulations again to Scott, thank you to Mike, and thank you gentlemen for a good game.

Andrew

There are 2 Messages in this Thread:


PS (dc162) EGS (FuzzyLogic) Nov 26, 11:36 pm

EOG for Attica dc162 (FlapJack) Nov 29, 12:09 am

There are 19 Threads in dc162:


PS (dc162) EGS (FuzzyLogic) [1 Reply]

PS f17 game end - SOLO! (FuzzyLogic)

PS s17 retreats! (FuzzyLogic)

PS s17 results! - The Tragedy (FuzzyLogic)

PS w16 builds! (FuzzyLogic)

PS f16 results! - Aetolians Last Stand (FuzzyLogic)

PS s16 results! (FuzzyLogic)

PS w15 builds! (mike at southwall.com)

PS f15 results! (mike at southwall.com)

PS s15 results! (new) (FuzzyLogic)

PS s15 results! (FuzzyLogic)

PS f14 results! (FuzzyLogic)

PS s13 results! (FuzzyLogic)

PS s10 results! (FuzzyLogic)

PS f06 results! Dont forget... (FuzzyLogic)

PS s03 results - The Arcolian Shuffle (FuzzyLogic)

Again I'm not feeling the love.... (FlapJack)

PS (dc162) f05 results! (test_gm)

PS (dc162) s05 results! (test_gm)

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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