Definitely an interesting idea, it would be akin in the regular map to any fleet being able to go off the edge and come back on anywhere else. Would totally change the dynamic, as for example Moscow would now have a coast (bordering only switzerlake) but a coast nonetheless. Sev would have two coasts… one on the Black Sea and another on the lake. France can directly attack Russia, and England can directly attack Turkey (via-NAT-Switzerlake- and then any of EMS, Syr, or Arm). Really removes the corner safety aspect of the game. Russia becomes the most vulnerable, since a fleet in that space can hit StP, Mos, or Sev. So much that it’s almost imperative that Russia build a 1st year fleet and take that spot for himself just to keep others out.
Would this one single change eliminate the possibility of stalemate lines?
-mike
From: diplomaticcorp(at)yahoogroups.com [mailto:diplomaticcorp(at)yahoogroups.com]
On Behalf Of David E. Cohen
Sent: Friday, November 09, 2007 4:09 AM
To: diplomaticcorp(at)yahoogroups.com; variants(at)diplomaticcorp.com
Subject: (DC) Re: Inverted
I know the idea is to have an oddly shaped map play identically to the
Standard map, but I'd personally make one change, and play it as a variant.
I'd make the circular central "outside" passable and a sea province. That
way, your unnamed (on the map) central province, named "Switzerwater",
perhaps, would really serve to facilitate movement through all the water
provinces. Having it as a land province, or as an impassable province
(which makes it equivalent to Standard), kind of blocks things up.
----- Original Message -----
From: "Michael Sims" <mike(at)southwall.com ([email]mike%40southwall.com[/email])>
To: <diplomaticcorp(at)yahoogroups.com ([email]diplomaticcorp%40yahoogroups.com[/email])>; <variants(at)diplomaticcorp.com ([email]variants%40diplomaticcorp.com[/email])>
Sent: Thursday, November 08, 2007 10:34 PM
Subject: [SPAM](DC) Inverted
I was bored the other day so I came up w this. It's IDENTICAL to the
standard map and entirely playable as a standard game... except it is
completely inverted topologically. The standard map has two unplayable
regions... Switzerland, and the "outside"... this map takes the outside
to the middle, and Switzerland to the outside, but otherwise is
completely equivalent to playing on the standard map.
http://www.diplomaticcorp.com/images/inverted.gif
-mike
Order of the Mammoth
www.diplomaticcorp.com <http://www.diplomaticcorp.com/>
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