Two corrections have been pointed out to me over the last couple days, with my thanks to the players who caught the errors that I missed. Once again, we found a couple of holes in the RW variant files. Specifically:
The Faeries should be able to retreat to River Saeren as well as Land of Sweets
The Ogers move from Gelfling to Marshes Of Morva should have succeeded with flying colours.
I've made these corrections to the .map file and attached it for all of you who use the Realworld program. I've also attached the corrected Fall map showing the proper Ogre positioning. (Never argue with an Ogre, I've been told.)
Frankly, I blame that damn Leprechaun terrorist organization for causing these two little belches...
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DC-224 Slaughter Of Game-Schedule - Fall 08 - All Along The WatchTower
Heya folks,
Thanks again for all of you who wrote being supportive and understanding of how life sometimes laughs at me. I appreciate all of ya who were upset not tearing things up, or at least putting on the happy face about things. =)
But at last, the Fall 08 results are in and its the Wizards who find themselves taken behind the wood-shed this round... As Cap'n Penner brings out a very short plank for them to walk. Meanwhile, the Archers take back Kingdom Of Hearts, the Undead beat a hasty retreat from the Sea Of Shadows and things in the Underworld start to get interesting.
Four retreats are needed - one each from the Knights, the Undead, the Wizards and the Faeries. Can we try for a Saturday deadline for these? I'll tentatively set the Early Winter 08 retreats deadline for Saturday, July 11th (11:59 PM GMT).
Also, my thanks to the intrepid Josh E for admirably firing in orders for us for the Knights position. He helped us out to keep the game going in the interim, and I'm extremely happy to announce the arrival of the esteemable Nick Higgins, Esquire... Nick will take up the Knights mantle and has promised to solo the game in two quick turns. =P
I will send out a revised player list immediately after the Fall results. As always, please let me know if you spot any errors in the adjudication. Cheers!
Late-For-An-Important-Date Trout
Movement results for Fall of 8. (DC 224 08 FALL)
Archers: F Prydain - Kingdom Of Hearts.
Archers: A Fantastica Hold.
Archers: A Duloc Supports A Fantastica.
Archers: A Avalon - Drynwyn (*Fails*).
Archers: A Gwynir Hold.
Archers: A Ivory Tower - Myth Drannor (*Bounce*).
Archers: A Critter Country - Elephant Graveyard.
Archers: F Cliffs Of Insanity - Myth Drannor (*Bounce*).
Archers: F Horned Bay - Prydain.
Dwarves: A Carpantha - Diamond Mines (*Bounce*).
Dwarves: A Undermountain - Diamond Mines (*Bounce*).
Dwarves: F The Julianthes - All Saints Bay (*Bounce*).
Dwarves: A The Wilderland - Krikkit.
Dwarves: A Dragon Coast - Great Glacier (*Bounce*).
Dwarves: A Venatori Umbrarum - Ancient Necropolis (*Bounce*).
Dwarves: F Zeboims Deep - All Saints Bay (*Bounce*).
Dwarves: F Churning Reach - Mt Nimro (*Bounce*).
Elves: A Garthim - City Of Splendors (*Bounce*).
Elves: F North Rainbow Lake Supports F Caer.
Faeries: A Spiral Castle Supports F Prydain - Kingdom Of Hearts.
Faeries: A Land Of Sweets - Strawberry Fields.
Faeries: A Myth Drannor - Great Glacier (*Bounce*).
Faeries: F Shady Vale - Grimpen Ward (*Dislodged*).
Faeries: A Dragons Teeth Mtns Supports F Prydain - Kingdom Of Hearts.
Faeries: F East Mirianic Ocean - Mt Nimro (*Bounce*).
Faeries: F North Mirianic Ocean Supports F Tilva Strait - West Mirianic Ocean.
Faeries: F Rugged Coast - Rift Canyon (*Fails*).
Knights: F Gu'Tanoth - Arctic Barrens.
Knights: A Paras Derval Supports A Kingdom Of Hearts.
Knights: A Anvard Supports A Dancing Lawn - Tumnus (*Cut*).
Knights: A Arborlon Supports A Grimpen Ward.
Knights: A Grimpen Ward Supports A Heavens Well - Shady Vale.
Knights: A Kingdom Of Hearts Hold (*Dislodged*).
Knights: A Dancing Lawn - Tumnus (*Fails*).
Knights: A Drynwyn Supports A Kingdom Of Hearts (*Cut*).
Knights: A Heavens Well - Shady Vale.
Knights: F Crystal Lake - Mist Marsh (*Fails*).
Ogres: A Gelfling - Marshes of Morva (*Fails*).
Ogres: A Lubrick - Knockshegowna (*Bounce*).
Ogres: A Auryn - City Of Splendors (*Bounce*).
Ogres: A Traal Supports F City Of Splendors - France.
Ogres: A Magrathea Supports F City Of Splendors - France.
Ogres: A Devils Canyon - Hoarluk.
Ogres: F City Of Splendors - France.
Ogres: A Great Steppes - Fitzgibbon.
Ogres: A Sinking Shore - Prekkandorran Heights.
Ogres: F Florin Supports F Three River Lake - Gelfling (*Fails*).
Ogres: A Allerleirauh - Knockshegowna (*Bounce*).
Ogres: A Ogrun - Devils Canyon.
Ogres: A Ilthmar - Forbidden City.
Ogres: F Three River Lake - Gelfling (*Fails*).
Pirates: A The Neverwood - Traverse Town.
Pirates: F Never Never Land - Sea Of Fallen Stars.
Pirates: A Traverse Town - Baldurs Gate.
Pirates: A Slightly Gulch Supports A Neverpeak Mountain.
Pirates: A Neverpeak Mountain Supports A Slightly Gulch.
Pirates: F Rivendell - Mordor.
Pirates: F The High Way - Rivendell.
Pirates: F Grief Reef - Riku.
Pirates: F Restless Waters Convoys A Traverse Town - Baldurs Gate.
Rogues: A Tumnus Supports A Cathal - Anvard (*Cut*).
Rogues: F To-Gai-Ru - All Saints Bay (*Bounce*).
Rogues: F Archenland Supports F Mist Marsh - Aslan.
Rogues: F Troldhaugen Hold.
Rogues: A Dargaard Keep Hold.
Rogues: A Cathal - Anvard (*Fails*).
Rogues: A Calormen - Dancing Lawn (*Fails*).
Rogues: A Immoren - Sleepy Hollow.
Rogues: F Palmaris - East Sea Of Shadows.
Rogues: A Hidden Grotto - Temple Of Doom.
Rogues: F Mist Marsh - Aslan.
Rogues: F Celestial Delta Supports F Shady Vale - Grimpen Ward.
Rogues: F Tilva Strait - West Mirianic Ocean.
Rogues: F All Saints Bay - Zeboims Deep (*Fails*).
Trolls: F Hundred Acre Wood Hold.
Trolls: A Newa River - Khemri.
Trolls: A Ergoth Hold.
Trolls: F Krynn - West Sea Of Shadows.
Trolls: F Ansalon - The Maw (*Bounce*).
Trolls: F Enchanted Isles Hold.
Trolls: A Cave Of Ordeals - Tymwyvenne.
Trolls: F Elephant Graveyard - Newa River.
Trolls: A Yggdrasil - Ancient Necropolis (*Bounce*).
Trolls: F High Seas Supports F Krynn - West Sea Of Shadows.
Trolls: F The Maw - Skellington.
Trolls: F River Styx Supports F The Maw - Skellington.
Undead: A Gollerus - Tuatha.
Undead: A Skullcap Supports F East Sea Of Shadows - Everglot.
Undead: F Caer Hold.
Undead: F Timber Lands Hold.
Undead: F West Sea Of Shadows - Skellington (*Dislodged*).
Undead: F East Sea Of Shadows - Everglot.
Undead: F Thunderhead - The Maw (*Bounce*).
Wizards: A Krikkit - Two Towers.
Wizards: F Great Glacier - Razors Edge.
Wizards: A France Hold (*Dislodged*).
Wizards: A Thirsty Desert - Candlekeep.
Wizards: A Silvanesti Supports F Roaring Rapids - Caer.
Wizards: F Pwyll - Churning Reach (*Fails*).
Wizards: F Rift Canyon - Restless Waters (*Fails*).
Wizards: F River Of Dawn - Kara-Tur.
Wizards: F Roaring Rapids - Caer (*Fails*).
The following units were dislodged:
Knight A Kingdom Of Hearts can retreat to River Saeren or Andarien Plain.
Wizard A France can retreat to Shining Stream or Anhondo Plain.
Fairy F Shady Vale can retreat to Land Of Sweets.
Undead F West Sea Of Shadows can retreat to Sable's Swamp.
Unit locations:
Archers: F Prydain, A Fantastica, A Duloc, A Avalon, A Gwynir, F Kingdom Of
Hearts, A Ivory Tower, A Elephant Graveyard, F Cliffs Of Insanity.
Dwarves: A Carpantha, A Undermountain, A Krikkit, F The Julianthes, A
Dragon Coast, A Venatori Umbrarum, F Zeboims Deep, F Churning
Reach.
Elves: A Garthim, F North Rainbow Lake.
Faeries: A Spiral Castle, A Myth Drannor, F Shady Vale, A Dragons Teeth
Mtns, A Strawberry Fields, F East Mirianic Ocean, F North Mirianic
Ocean, F Rugged Coast.
Knights: A Paras Derval, A Anvard, A Arborlon, A Grimpen Ward, A Kingdom Of
Hearts, A Dancing Lawn, A Drynwyn, F Arctic Barrens, A Shady Vale,
F Crystal Lake.
Ogres: A Gelfling, A Prekkandorran Heights, A Lubrick, A Auryn, A Traal,
A Magrathea, A Devils Canyon, A Forbidden City, F Florin, A
Fitzgibbon, A Hoarluk, A Allerleirauh, F France, F Three River
Lake.
Pirates: F Mordor, F Riku, A Baldurs Gate, A Traverse Town, A Slightly
Gulch, A Neverpeak Mountain, F Rivendell, F Restless Waters, F Sea
Of Fallen Stars.
Rogues: A Tumnus, F To-Gai-Ru, F Archenland, F Troldhaugen, A Dargaard
Keep, A Sleepy Hollow, A Cathal, F Aslan, A Calormen, A Temple Of
Doom, F Celestial Delta, F East Sea Of Shadows, F All Saints Bay,
F West Mirianic Ocean.
Trolls: F Hundred Acre Wood, A Khemri, F Newa River, A Ergoth, F
Skellington, F Ansalon, F Enchanted Isles, A Tymwyvenne, A
Yggdrasil, F High Seas, F River Styx, F West Sea Of Shadows.
Undead: A Skullcap, F Everglot, A Tuatha, F Caer, F Timber Lands, F West
Sea Of Shadows, F Thunderhead.
Wizards: A Two Towers, A Candlekeep, A France, F Kara-Tur, A Silvanesti, F
Pwyll, F Rift Canyon, F Razors Edge, F Roaring Rapids.
Ownership of supply centers:
Archers: Llyr, Loxley, Prydain, Fantastica, Duloc, Avalon, Gwynir, Kingdom
Of Hearts, Ivory Tower.
Dwarves: Mt Nimro, Carpantha, Undermountain, Fjord, Krikkit, Zhentil Keep,
The Old Gristmill, The Julianthes, Spirit Pond.
Elves: Garthim, City Of Splendors.
Faeries: Vinyaya, Oz, Ella, Spiral Castle, Land Of Sweets, Gurgi, Gumdrop
Isle, Myth Drannor.
Knights: Gu'Tanoth, Paras Derval, Brennin, Anvard, Wing Hove, Arborlon,
Grimpen Ward, Icereach.
Ogres: Gelfling, Prekkandorran Heights, Knockshegowna, Lubrick, Auryn,
Horborixen, Nehwon, Lankhmar, Traal, Magrathea, Fafhrd, Whoville,
Devils Canyon, Forbidden City.
Pirates: Mordor, Rohan, Lindon, Riku, The Neverwood, Pans Labyrinth,
Baldurs Gate, Never Never Land, Traverse Town, Slightly Gulch,
Neverpeak Mountain.
Rogues: Tumnus, Grissel, To-Gai-Ru, Grimheim, The Silver City, Ashan,
Archenland, Telmar, Troldhaugen, Orboros, Dargaard Keep, Corona,
Sleepy Hollow, Cathal, Dimmsdale.
Trolls: Hundred Acre Wood, Khemri, Newa River, Tarsis, Ergoth, Krynn,
Sorrow's End, Niflheim, Kahvi, Skellington, Grendel, Cyriss,
Ansalon, Enchanted Isles.
Undead: Gollerus, Skullcap, Everglot, Tuatha, Caer, Terabithia.
Wizards: Waterdeep, Faerun, Two Towers, Candlekeep, Land Ho, Great Glacier.
Archers: 9 Supply centers ( 0 blocked), 9 Units: Builds 0 units.
Barbarians: 0 Supply centers ( 0 blocked), 0 Units: Builds 0 units.
Centaurs: 0 Supply centers ( 0 blocked), 0 Units: Builds 0 units.
Dwarves: 9 Supply centers ( 0 blocked), 8 Units: Builds 1 unit.
Elves: 2 Supply centers ( 0 blocked), 2 Units: Builds 0 units.
Faeries: 8 Supply centers ( 0 blocked), 8 Units: Builds 0 units.
Gnomes: 0 Supply centers ( 0 blocked), 0 Units: Builds 0 units.
Hobbits: 0 Supply centers ( 0 blocked), 0 Units: Builds 0 units.
Knights: 8 Supply centers ( 0 blocked), 10 Units: Removes 2 units.
Leprechauns: 0 Supply centers ( 0 blocked), 0 Units: Builds 0 units.
Magicians: 0 Supply centers ( 0 blocked), 0 Units: Builds 0 units.
Nomads: 0 Supply centers ( 0 blocked), 0 Units: Builds 0 units.
Ogres: 14 Supply centers ( 0 blocked), 14 Units: Builds 0 units.
Pirates: 11 Supply centers ( 0 blocked), 9 Units: Builds 2 units.
Rogues: 15 Supply centers ( 0 blocked), 14 Units: Builds 1 unit.
Samurai: 0 Supply centers ( 0 blocked), 0 Units: Builds 0 units.
Trolls: 14 Supply centers ( 0 blocked), 12 Units: Builds 2 units.
Undead: 6 Supply centers ( 0 blocked), 7 Units: Removes 1 unit.
Wizards: 6 Supply centers ( 0 blocked), 9 Units: Removes 3 units.
NEXT DEADLINE: EARLY WINTER 1908 RETREATS DUE SATURDAY, JULY 11TH (11:59 PM GMT)!! |