DC506 Spring 1942 results with maps - cbconnell (Dec 01, 2014, 10:09 pm) |
Please note the correct territory names and abbreviations... I am guessing on some orders based on what the order is doing, not the territory name given. Areas like "Western Black Sea" instead of "West Black Sea" or "Istanbul" used for "Istambul" are particular problems (slightly different but close).
This round had some great game play. England dislodged USSR from Edinburgh, and is sneaking around Turkey in Sudan. France was hit hard by Germany and Spain, losing an army in Gaskony, and failing in his other moves. Germany attacked USSR hard too, moving into Norway and Lithuania. Balkans continued the march west, looking to gain ground in northern Italy, but may loose out on his eastern and southern regions. Italy continues his march west as well, but left the back door open in Venice. Turkey continues his domination of the eastern portion of the board, ever moving north and west. Spain was also able to make headway north into France while dominating most of Africa.
The USSR Army in Lithuania can retreat to Estonia or Latvia, or disband. His Fleet in Edinburgh can retreat to Yorkshire or disband.
Summer retreats are due on Wednesday, Oct, 22 at 8:30 pm MDT (02:30 23-10-14 GMT)
Movement results for Spring of 1942. (DC506)
Balkans: F Malta Sea Hold.
Balkans: A Slovenia - Venice.
Balkans: A Croatia Hold.
Balkans: A Serbia Hold.
Balkans: A Bulgaria Hold.
Balkans: A Austria - Hungary.
Balkans: A Tyrolia - Milano.
England: F Norwegian Sea Supports A Clyde - Edinburgh.
England: A Cyrenaica - Sudan.
England: A Clyde - Edinburgh.
England: F La Manche Convoys A London - Normandy.
France: A Gaskony - Normandy (*Disbanded*).
France: A Vichy - Gaskony (*Fails*).
France: F Piedmont - Gulf of Lyon (*Fails*).
France: A Marseilles - Barcelona.
Germany: F North Sea - Norway.
Germany: A London - Normandy.
Germany: F Baltic Sea Supports F Danzig - Lithuania.
Germany: F Danzig - Lithuania.
Germany: F Belgium - North Sea.
Germany: A Picardy Supports A London - Normandy.
Germany: A Paris Supports A London - Normandy.
Germany: A Ruhr - Belgium.
Germany: A Munich Hold.
Germany: A Silesia - Warsaw (*Fails*).
Italy: F Utica Sea Supports F Tunisia (*Cut*).
Italy: F Algeria - Mellila.
Italy: F Tunisia Hold.
Italy: F Ionian Sea - Greece.
Italy: A Naples - Sicily.
USSR: A Moscow Hold.
USSR: A Bielorusia Supports A Moscow.
USSR: A Lithuania Hold (*Dislodged*).
USSR: F Edinburgh Hold (*Dislodged*).
USSR: A Warsaw - Ukraine (*Bounce*).
Turkey: A Kazakhstan Supports A Stalingrad - Moscow.
Turkey: A Caucasus - Donbas.
Turkey: F Egypt - Tobruk.
Turkey: F Eastern Mediterranean Supports F Egypt - Tobruk.
Turkey: A Istambul - Rumania.
Turkey: F West Black Sea Convoys A Istambul - Rumania.
Turkey: F East Black Sea - Ankara.
Turkey: A Rumania - Besarabia.
Turkey: A Sevastopol - Ukraine (*Bounce*).
Turkey: A Stalingrad - Moscow (*Fails*).
Spain: A Navarre Supports A Zaragoza - Gaskony.
Spain: F Valencia - Granada.
Spain: A Zaragoza - Gaskony.
Spain: F Barcelona - Gulf of Lyon.
Spain: F Palma Sea - Utica Sea (*Fails*).
Spain: A Libia - Ghadames.
Spain: A Tripolitania Hold.
Spain: F Sardinia Supports F Barcelona - Gulf of Lyon.
The following units were dislodged:
Russian A Lithuania can retreat to Estonia or Latvia.
Russian F Edinburgh can retreat to Yorkshire.
Unit locations:
Balkans: F Malta Sea, A Venice, A Croatia, A Serbia, A Bulgaria, A Milano, A Hungary.
England: F Norwegian Sea, A Sudan, A Edinburgh, F La Manche.
France: A Barcelona, A Vichy, F Piedmont.
Germany: F Norway, F Lithuania, F North Sea, F Baltic Sea, A Normandy, A Belgium, A Picardy, A Paris, A Munich, A Silesia.
Italy: F Mellila, F Utica Sea, F Tunisia, F Greece, A Sicily.
USSR: A Moscow, A Bielorusia, A Warsaw.
Turkey: A Kazakhstan, F Tobruk, F Eastern Mediterranean, F Ankara, F West Black Sea, A Rumania, A Sevastopol, A Donbas, A Besarabia, A Stalingrad.
Spain: F Gulf of Lyon, F Granada, A Navarre, A Gaskony, F Palma Sea, A Ghadames, A Tripolitania, F Sardinia.
Ownership of supply centers:
Balkans: Macedonia, Greece, Croatia, Serbia, Bulgaria, Hungary, Austria.
England: Norway, Liverpool, Dublin, Tobruk.
France: Gaskony, Normandy, Piedmont, Marseilles.
Germany: London, Denmark, Danzig, Berlin, Kiel, Holland, Belgium, Paris, Saar, Munich.
Italy: Tunisia, Sicily, Naples, Rome, Venice.
USSR: Leningrad, Moscow, Lithuania, Edinburgh, Warsaw.
Turkey: Caucasus, Armenia, Alexandria, Damascus, Adana, Smyrna, Istambul, Rumania, Sevastopol, Stalingrad.
Spain: Mauretania, French West Africa, Tanger, Lisabon, Madrid, Valencia, Tripolitania, Sardinia.
Balkans: 7 Supply centers, 7 Units: Builds 0 units.
England: 4 Supply centers, 4 Units: Builds 0 units.
France: 4 Supply centers, 3 Units: Builds 1 unit.
Germany: 10 Supply centers, 10 Units: Builds 0 units.
Italy: 5 Supply centers, 5 Units: Builds 0 units.
USSR: 5 Supply centers, 3 Units: Builds 0 units.
Turkey: 10 Supply Centers, 10 Units: Builds 0 units.
Spain: 8 Supply centers, 8 Units: Builds 0 units.
The next phase of DC506 will be Retreats for Spring of 1942.
Craig
"War does not determine who is right - only who is left" -Bertrand Russell[Reply] |
DC501 - Spring 1912 - Operations (Dec 01, 2014, 7:19 pm) |
And we soldier on... However, a vote on an Italian solo has been proposed. Please include your vote with Fall orders, and as always, a "yes" vote needs to be unanimous. Italian A Prussia can retreat to Warsaw, so ordered. Deadline for Fall 1912 is December 6th.
France
A Burgundy Supports A Paris - Gascony
F English Channel - Brest
F Irish Sea - Mid-Atlantic Ocean (*Fails*)
F Mid-Atlantic Ocean - Western Mediterranean (*Bounce*)
A Paris - Gascony
A Picardy - Paris Germany
F Baltic Sea Supports A Berlin - Prussia
A Belgium - Ruhr
A Berlin - Prussia
A Munich - Silesia
F North Sea - English Channel
A Ruhr - Kiel
A Tyrolia - Piedmont (*Bounce*) Italy
A Ankara - Bulgaria
F Black Sea Convoys A Ankara - Bulgaria
A Bohemia - Vienna
A Budapest - Trieste
F Gulf of Lyon Supports A Piedmont - Marseilles
F Naples - Tyrrhenian Sea (*Fails*)
A Piedmont - Marseilles
A Prussia - Livonia (*Dislodged*)
A Rome - Venice (*Fails*)
A Rumania - Ukraine (*Fails*)
A Silesia - Berlin
A Spain - Gascony (*Fails*)
F Tunis - North Africa
F Tyrrhenian Sea - Western Mediterranean (*Bounce*)
A Venice - Piedmont (*Bounce*)
A Warsaw - Moscow Russia
A Livonia Supports A Moscow - Warsaw (*Cut*)
A Moscow - Warsaw (*Disbanded*)
F Norway - St Petersburg(nc)
A Ukraine Supports A Sevastopol (*Cut*) Turkey
A Sevastopol Supports A Warsaw - Moscow[Reply] |
DC508 Winter 2009 Final and End Game Statements! - hapolley (Dec 01, 2014, 11:26 am) |
================================================================= !!**!! THE UN HAS VOTED FOR A ONE WORLD GOVERNMENT !!**!!=================================================================Indonesia CONTROLS THE UN SECURITY COUNCILIndonesia RUNS THE DC508 GAME'S WORLD!================================================================= =========================================================================TROOP MOBILIZATION BUILDS & RETREATS WT/2009 Aust : AUTO RETREAT: F ava-TON : AUTO REMOVAL: F COS, AUTO REMOVAL: F SCOMars : AUTO RETREAT: A maj-memUsoa : DANGER! Usoa MILITARY MORALE VERY LOW! : DANGER! Japan has No Home Centers Left!, : DANGER! Japan MILITARY MORALE VERY LOW!, : THE FORMER RULER OF Japan IS STATELESS AND ON THE RUN!, : DANGER! Mars has No Home Centers Left!, : DANGER! Mars MILITARY MORALE VERY LOW!, : !!**!! THE UN HAS VOTED FOR A ONE WORLD GOVERNMENT !!**!! -------------------------------------------------------------------------- SUPPLY CENTER STATUS WT\2009 |# SC| [HOME SUPPLY CENTER] (BUILD CENTER) =================================================================Aust; Erik Swiatek |( 7)|[AUST,cai,bri],fij,hob,nou,sci,ssiFran; Isaac Zinner |( 6)|[FRAN,ava,pap,pit],mar,stu,togIndo; Lucas Mayer |(20)|[INDO,jay,sor,tim][JAPA,man,ryu,nsh] [MARS,kwa,smi,maj](coi),dav,eci,hon,mau mid,per,pmo,sam,wak,wciJapa; Mark Smith |(00)|Mars; Jan Willem Omlo |( 1)|,phoUsoa; Martin Burgdorf |( 1)|[USOA,chr]Zeal; Warren Fleming |( 4)|[ZEAL,chc,wel,kei],cha=================================================================Total = ( 39) ----------------------------------------------------------------- TROOP STATUS WT\2009 |BUILDS| UNITS| =================================================================Aust | ( ) ( 7) |A cai, A kir, A nou, F SAS, A sci A ssi, F TONFran | ( +1) ( 5) |F ava, F EFS, A soi, A stu, A togIndo | ( +3) ( 17) |A ade, F ARS, A coi, A hon, F KIS F maj, F NCO, A noa, A nsi, F PAS F per, F pmo, A smi, F TOS, F TUS F WEM, F WHSMars | ( ) ( 1) |A memUsoa | ( ) ( 1) |F chrZeal | ( ) ( 4) |F kei, F NIS, F SIO, F syd=================================================================Total ( 4) ( 35) =================================================================Oceania Variant Changes for 2015First I like the Island Hopping rule, this is a unique but workable rule for my Adjudicator. The game does have a few playability problems because it is based on Pacific aspects of WW2. As such it can not have a well balanced map as that would require a wrap around map where powers like Japan could strike at New Zealand, Indonesia at France etc. This means that the exposed powers like Marshall_Islands need direct diplomacy to have any real chance at survival. I have never liked the start date and intend to change it to 1930, as this game is loosely based on WW2 tactics and pacific powers in the 1930's. Mark Smith made some map suggestions which got me to thinking about some further map changes. To strengthen MI and weaken Indo, have EMS touch eci and give the eci's supply center to emi! Follow this with putting Wak in middle of WIS instead of on MI border. I am happy with Dav change but perhaps CES could be changed to meet Dav and SCS. The most radical change will be the STORM BOX RULE! If I offer another game of Oceania after Winter Blitz is over, it will have the same format as this years but with gray press and a supporting Diplomacy Market Game. As I never properly explained why I was doing things like anticipated retreats and auto retreats players like Mark Smith got quite upset. My first goal is to run a game observers can find interesting to watch and bet on to some degree with the Diplomacy Bond Market Game. My second goal is to create an Adjudicator for Game Masters that can play almost any variant and output the results in various formats form booklet style to Web Site. I am only about 6 months away from having this done. The core part of the code seems to be error free its the input and output which need work.-------------------------------------------------------------------------- [Storm Box Rule (optional rule by Hugh Polley 11/2014)]Storm boxes have the label [(SEA_place).storm]. (e.g. F MIS C A Mau-MIS.storm) Every sea on an edge of the board has a storm box which leads to every other sea space at the edge of the board. Only a Navy occupying an edge of board Sea space, or an Army convoyed by such a fleet, can enter that sea's storm box. An Army in a storm box can be convoyed out of the storm box provided it's move and a convoying fleet order match up. Entry and exit are one way, so only unit supports of movement from a storm box, and Box Navy unit support of an actions in an edge sea Space will work. You can not move to, or support action on or through, the Space your Navy convoyed to or entered from. A Navy in a storm box can make the convoy order but this will require at least three fleets to execute, and again is a one way convoy. A Fleet in the storm box after the fall turn is damaged by the intense storm and removed from the board. After the fall turn a player may remove or keep an Army in the Storm Box. In the Winter turn you may make a build to replace any removed Storm Box unit. Board Boxes are not a new concept, the first variant I played in had some back in the late 1970's, there may even be one exactly like what I propose. If you come across a close match please send it to me and I will credit it. No! The Youngtown Box is not a close match.=================================================================DC508 End Game Statements: GM, Australia, Japan and Indonesia----------------------------------------------------------------- Game Master; Hugh Polley I thought all players did a great job in playing the game given the limitations each had to work under. I was thinking Australia had the decided advantage but did not calculate in the effect of Japan's defeat on the games balance of power. I think Lucus wisely built a strong fleet based military and that helped put him over the top. Of note; this is first game not won by Japan with exception of two DIAS games where Japan was dominant power and the report of a game played in Germany won by Australia. Also this was a NMR free game, something all Game Masters love to see. Lucas played a great game against worthy opponents, a notable win! He explains the course of the game better than I could in his game statement. I think no one interfered in Japan's demise because of the 'Japan is the strongest power on the Board' notion put out there by myself and others. With the Dav change that is no longer the case. In any email gunboat game there is always the danger of a slip by the GM revealing who is who! I did make a slip but at least it was not a too revealing and the players allowed the game to continue. Instead of eliminating my Oceania Yahoo game folder in one go I did the more labor intensive checking of emails for press before deleting. I discovered the following in random order: White press: 19, 11, 11, 11, 17, 19, 15 = 103 Black Press: 0, 2, 2, 15, 2, 0, 0 = 21 that is only 20% Black! Only one serious black presser in the group! I hope to see you all next year as I continue to develop my version of this game. [(see Oceania Variant Changes)]----------------------------------------------------------------- Japan; Mark Smith Your map changes has made Japan much too weak and Indonesia too strong. New should have an SC not eci. GM: Interesting idea but I am thinking if you wish to strengthen MI and weaken Indo perhaps have EMS touch eci and give the eci supply center to emi! Follow this with putting Wak in middle of WIS instead of on MI border. I am happy with Dav change but perhaps CES could be changed to meet Dav and SCS.----------------------------------------------------------------- Australia; Erik Swiatek All but Indonesia loose. But it started when I when I went from 1O to 9 and Indo grew to 11 and France with friends still hammered at me and looked upon me as the main enemy even when Indo could expand unhindered. To GM: Thanks for a good Organized game! GM's like actors live for a bit of praise, thank you!----------------------------------------------------------------- Indonesia (Winner); Lucas MayerI played a lot of variants but never before Oceania. I get Indonesia. I knew that Japan won the most of the Oceania games played before (I know one game in Germany Australia won). So I thought this could be a tough game. For the start my plan was to make a DMZ with Australia and try my best against Japan. Australia agreed to the DMZ. In the first fall I had a bit luck. There was a 50-50-chance that either me or Japan gets a build from Dav or Sor. I decided right so I had the better position against Japan. Japan defended really good but I made progress after all. The DMZ with Australia was still intact. If Australia had stabbed me here I don`t know if I would have been successful against Japan.In this time somebody started to talk about a 2-way-draw between Indonesia and me. Australia was 2 SCs bigger than I was. But I analyzed the moves and had the feeling that Australia was the weaker player. He had grown fast in the beginning but after that there was a lot of stagnation. The reasons were for me a lot of wrong decisions (helping NZ; wasting units for the safety of his homeland, building armies when fleets were necessary...). So I decided to vote against the draw. I expected that I would grow fast after the resistance of Japan is broken. I was right with that. France recaptured Tog after an Australian mistake and I won SCs from Japan. I coordinated Marshalls, USA and France with my first black press (as France) and everybody did what I suggested. So Australia walked 1 down and I`m 2 up. So the situation was Australia 9 SCs and Indonesia 11 SCs. The lead changed to me.Now the mistake of Hugh followed. He forwarded a mail from me to France and so we saw our names. That was really bad for me. I expected a solo because I thought my position was good enough for that and now there were a lot of discussion against me. It was no advantage for me it was a disadvantage to learn France know. I had to fear that Australia would turn on me to early but nothing happened.The DMZ was still intact. I pushed my units further east and didn`t attack Australia. The reason was that I wanted to go for the easy SCs around the Marshalls before I step into the big war against Australia. The situation helped me. Japan escaped from my units while taking the US centers with the help from the Marshalls (Why, Marshalls? The USA was the better partner), Nothing really important happened in the area around NZ, Australia and France. So I pushed forward to the Marshalls and took a lot of easy SCs. Finally I made the last step and attacked Australia to win the last 2 SCs for the solo victory. And that is the history how I won that game.My thoughts to the variants: I enjoyed playing this variant. The hopping function of the armies is pretty interesting. You have to find that right balance between armies and fleets because both can move on in nearly the same speed. For my impression there were too less fleets. Especially Australia missed the building of new fleets in the right moment. So I had the most time more armies than fleets and captured the SCs by sea. The change of Dav to a hopping island is a good thing and makes the map more balanced. There was this 50-50-chance in the first fall. If Japan had decided otherwise our war would have gone the other way round. But this changes not the impression that the map is very imbalanced. There are too much SCs in the west. That makes the winner of Australia, Indonesia and Japan to the favorite in the game. Marshalls as a middle power has not enough units. I think a fourth starting SCs would be a good idea. USA is too weak, too. The home SCs are too far away from each other too connecting the forces right. NZ and France have to struggle for their second first-year-build. So that makes Australia's position even better. Choosing the gunboat option makes this imbalance higher because you can`t equalize that with good negotiations.But with all this imbalance it was still a lot of fun (maybe because I won). I have to say that the result was clear: The German wins the German designed variant.Special thanks to Hugh for GMing. You did a great job (except for this little mistake [. GM's like actors live for a bit of praise, thank you! [Reply] |
DC506 Winter 1944 results with maps - cbconnell (Nov 28, 2014, 11:33 am) |
[Reply] |
DC506 Winter 1944 results with maps - cbconnell (Nov 28, 2014, 10:25 am) |
[Reply] |
DC506 Winter 1944 results with maps (dc506) cbconnell Nov 28, 11:33 am |
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dc505 Haven f05 retreats! - FuzzyLogic (Nov 26, 2014, 7:59 am) |
I've been so distracted lately! Retreats are out...
Elves: F Valley of Lost Honor - Garthim
Knights: disband F Arborlon
Ogres: A Fafhrd - Uuno
Trolls: F Grissel - TROG BOG
BUILD!
Archers: Build 1
Barbarians: Build 2
Centaurs: Build 1
Dwarves: Build 3
Elves: Remove 1
Faeries: Build 1
Gnomes: Remove 2
Pirates: Build 2
Trolls: Remove 1
Builds by Monday! That's 12/1, 12 noon Central.
[Reply] |
DC501 - Winter 1911 - Operations (Nov 25, 2014, 10:32 pm) |
Here they are... Deadline for Spring 1912 is December 1st, little longer than normal due to the holidays. France
Remove F Clyde Germany
Build A Munich Italy
Build A Venice
Build A Rome
Build F Naples Turkey
Remove A Armenia[Reply] |
The start of Winter End Game statements for DC508!... - hapolley (Nov 25, 2014, 5:09 pm) |
The start of Winter End Game statements for DC508! Deadline Sunday!
End Game Statements from: GM, Indonesia, partial statements from Australia, and Japan. Instead of eliminating all my Oceania Yahoo game folder in one go I did the more labor intensive checking of emails for press before deleting. I discovered the following in random order: White press: 19, 11, 11, 11, 17, 19, 15 = 103 Black Press: 0, 2, 2, 15, 2, 0, 0 = 21 that is only 20% Black! Only one serious black presser in the group!
H Polley GM:Why does this GM like Oceania?First I like the Island Hopping rule, this is a unique but workable rule for my Adjudicator. The game does have a few playability problems because it is based on Pacific aspects of WW2. As such it can not have a well balanced map as that would require a wrap around map where powers like Japan could strike at New Zealand, Indonesia at France etc. This means that the exposed powers like Marshall_Islands need direct diplomacy to have any real chance at survival.Perhaps an off board box which allows secret movement to any sea space on edge of map might be possible solution. Think of Japan's attack on Peril as rational for same.One fun aspect of game is solid stalemate lines are very hard to establish increasing the odds of a sole winner.
Japan M Smith: Your map changes has made Japan much too weak and Indonesia too strong. New should have an SC not eci. H Polley: Interesting idea but I am thinking if you wish to strengthen MI and weaken Indo perhaps have EMS touch eci and give the eci supply center to emi! Follow this with putting Wak in middle of WIS instead of on border? I am happy with Dav change but perhaps CES could be changed to meet Dav and SCS.
Any one else wish to chime in on map changes?
The kernel of my adjudicator has passed all adjudication movement tests its main weakness is text input and output. I will work on this between now and spring.
Possible Storm box rule: Every sea on edge of board has a storm box which leads to every other sea space at edge of board. Entry is one way, only fleet occupying the Sea space can enter its storm box. A fleet in a storm box can make the convoy order but this will require at least three fleets to execute. A fleet in the storm box in the winter turn is auto removed from the board, yes you may make a build to replace the lost unit. I will program this into my adjudicator over winter.Storm boxes have label (?? SEA).storm. Would you favor such a rule?
In DC508 I thought all players did a great job in playing the game given the limitations each had to work under. I was thinking Australia had the decided advantage but did not calculate in the effect of Japan's defeat on the games balance of power. I think Lucus wisely built a strong fleet based military and that helped put him over the top. Of note; this is first game not won by Japan with exception of two DIAS games where Japan was dominant power and the report of a game played in Germany and won by Australia.
I am not the first GM to screw up a gunboat email, nor will I be the last.I wish to thank all players for helping us get through this difficulty avoiding revealing who all the players were in-order to continue the game.
I think this is first time I have had an NMR free game. So you are all welcome to play in any future game I GM even those who were not 100% happy with the way I GM games.
End Game statements and Part End Game statements:Australia Erik Swiatek: All but Indonesia loose. But it started when I when I went from 1O to 9 and Indo grew to 11 and France with friends still hammered at me and looked upon me as the main enemy even when Indo could expand unhindered.To GM: Thanks for a good Organized game! GM's like actors live for a bit of praise, thank you!
Indonesia (Winner): Lucas Mayer End of game statement! I played a lot of variants but never before Oceania. I get Indonesia. I knew that Japan won the most of the Oceania games played before (I know one game in Germany Australia won). So I thought this could be a tough game. For the start my plan was to make a DMZ with Australia and try my best against Japan. Australia agreed to the DMZ. In the first fall I had a bit luck. There was a 50-50-chance that either me or Japan gets a build from Dav or Sor. I decided right so I had the better position against Japan. Japan defended really good but I made progress after all. The DMZ with Australia was still intact. If Australia had stabbed me here I don`t know if I would have been successful against Japan. In this time somebody started to talk about a 2-way-draw between Indonesia and me. Australia was 2 SCs bigger than I was. But I analyzed the moves and had the feeling that Australia was the weaker player. He had grown fast in the beginning but after that there was a lot of stagnation. The reasons were for me a lot of wrong decisions (helping NZ; wasting units for the safety of his homeland, building armies when fleets were necessary...). So I decided to vote against the draw. I expected that I would grow fast after the resistance of Japan is broken. I was right with that. France recaptured Tog after an Australian mistake and I won SCs from Japan. I coordinated Marshalls, USA and France with my first black press (as France) and everybody did what I suggested. So Australia walked 1 down and I`m 2 up. So the situation was Australia 9 SCs and Indonesia 11 SCs. The lead changed to me. Now the mistake of Hugh followed. He forwarded a mail from me to France and so we saw our names. That was really bad for me. I expected a solo because I thought my position was good enough for that and now there were a lot of discussion against me. It was no advantage for me it was a disadvantage to learn France know. I had to fear that Australia would turn on me to early but nothing happened. The DMZ was still intact. I pushed my units further east and didn`t attack Australia. The reason was that I wanted to go for the easy SCs around the Marshalls before I step into the big war against Australia. The situation helped me. Japan escaped from my units while taking the US centers with the help from the Marshalls (Why, Marshalls? The USA was the better partner), Nothing really important happened in the area around NZ, Australia and France. So I pushed forward to the Marshalls and took a lot of easy SCs. Finally I made the last step and attacked Australia to win the last 2 SCs for the solo victory. And that is the history how I won that game. My thoughts to the variants:I enjoyed playing this variant. The hopping function of the armies is pretty interesting. You have to find that right balance between armies and fleets because both can move on in nearly the same speed. For my impression there were too less fleets. Especially Australia missed the building of new fleets in the right moment. So I had the most time more armies than fleets and captured the SCs by sea.The change of Dav to a hopping island is a good thing and makes the map more balanced. There was this 50-50-chance in the first fall. If Japan had decided otherwise our war would have gone the other way round. But this changes not the impression that the map is very imbalanced. There are too much SCs in the west. That makes the winner of Australia, Indonesia and Japan to the favorite in the game. Marshalls as a middle power has not enough units. I think a fourth starting SCs would be a good idea. USA is too weak, too. The home SCs are too far away from each other too connecting the forces right. NZ and France have to struggle for their second first-year-build. So that makes Australia's position even better. Choosing the gunboat option makes this imbalance higher because you can`t equalize that with good negotiations. But with all this imbalance it was still a lot of fun (maybe because I won). I have to say that the result was clear: The German wins the German designed variant. Special thanks to Hugh for GMing. You did a great job (except for this little mistake ) GM's like actors live for a bit of praise, thank you![Reply] |
MILAN!!! - jerome777 (Nov 25, 2014, 2:15 pm) |
Now then everyone,
There's a new variant game recruiting, Milan!
I think it's about time we gave this interesting variant a try. Italy's role on the standard map (and by extension, the other players too) is dramatically changed by some radical redesign to the northern Italian provinces and borders.
So, if that pre-Winter Blitz malaise is threatening to take root, all is not lost...
Come'an'aveagoifyerthinkyer'ardenuff!
Jerome[Reply] |
MILAN!!! (Open Games) vegas_iwish Dec 06, 05:16 pm |
Wish I had some time. Have played Milan 3 times as Italy & soloed each 1 which is not normal for me. French players just don't adapt... |
Roll up! - Slangers (Nov 24, 2014, 7:33 am) |
Now there are just 2 places remaining! [Reply] |
INDONESIA RUNS THE DC508 GAME'S WORLD! - hapolley (Nov 23, 2014, 8:21 pm) |
Please send in your end of game statements by next Sunday and I will add them to final results! Congratulations to all on a hard fought NMR free game!
Congratulations to Lucas the SOLO WINNER of DC508! ================================================================= !!**!! THE UN HAS VOTED FOR A ONE WORLD GOVERNMENT !!**!!=================================================================Indonesia CONTROLS THE UN SECURITY COUNCILIndonesia RUNS THE DC508 GAME'S WORLD!================================================================================================================================== ======================================================================Player and Contact Information Power : Player Email =================================================================Australia : Erik Swiatek [ERS(at)prosa.dk]France : Isaac Zinner [isaac.zinner(at)gmail.com]Indonesia : Lucas Mayer [LucasMayer1(at)gmx.de]Japan : Mark Smith [sandiegosmith(at)hotmail.com]Marshall_Islands: Jan Willem Omlo [longtallglasses(at)gmail.com]Usoa : Martin Burgdorf [martin_burgdorf(at)hotmail.com]Zealand : Warren Fleming [alwayshunted(at)hotmail.com]Game Master : Hugh Polley [hapolley(at)yahoo.ca] ======================================================================TROOP MOBILIZATION BUILDS & RETREATS WT/2009 Aust : AUTO RETREAT: F ava-TON : AUTO REMOVAL: F COS, AUTO REMOVAL: F SCOMars : AUTO RETREAT: A maj-memUsoa : DANGER! Usoa MILITARY MORALE VERY LOW! : DANGER! Japan has No Home Centers Left!, : DANGER! Japan MILITARY MORALE VERY LOW!, : THE FORMER RULER OF Japan IS STATELESS AND ON THE RUN!, : DANGER! Mars has No Home Centers Left!, : DANGER! Mars MILITARY MORALE VERY LOW!, : !!**!! THE UN HAS VOTED FOR A ONE WORLD GOVERNMENT !!**!! -------------------------------------------------------------------------- SUPPLY CENTER STATUS WT\2009 |# SC| [HOME SUPPLY CENTER] (BUILD CENTER) =================================================================Aust |( 7)|[AUST,cai,bri],fij,hob,nou,sci,ssiFran |( 6)|[FRAN,ava,pap,pit],mar,stu,togIndo |(20)|[INDO,jay,sor,tim][JAPA,man,ryu,nsh] [MARS,kwa,smi,maj](coi),dav,eci,hon,mau mid,per,pmo,sam,wak,wciMars |( 1)|,phoUsoa |( 1)|[USOA,chr]Zeal |( 4)|[ZEAL,chc,wel,kei],cha=================================================================Total = ( 39) -------------------------------------------------------------------------- TROOP STATUS WT\2009 |BUILDS| UNITS| =================================================================Aust | ( ) ( 7) |A cai, A kir, A nou, F SAS, A sci A ssi, F TONFran | ( +1) ( 5) |F ava, F EFS, A soi, A stu, A togIndo | ( +3) ( 17) |A ade, F ARS, A coi, A hon, F KIS F maj, F NCO, A noa, A nsi, F PAS F per, F pmo, A smi, F TOS, F TUS F WEM, F WHSMars | ( ) ( 1) |A memUsoa | ( ) ( 1) |F chrZeal | ( ) ( 4) |F kei, F NIS, F SIO, F syd=================================================================Total ( 4) ( 35) ======================================================================OCEANIA DC508HP\FALL/2009 RESULTSRETREATS: Mars A maj TO mem,OTB Japa A hon TO kau,big,OTB Aust F ava TO TON,fsp,OTB BUILDS AND REMOVALS IF RETREATS DISBANDED: Aust Remove 1 Unit Fran Build 1 Unit Indo Build 3 Units Mars Build 1 Unit -------------------------------------------------------------------------- TROOP MOVEMENT WF2009 Australia : [F COS-PHS],A fij-sci,[A kir-smi],[A ssi-coi] F sfi-SAS,[F SCO-NCO],[A nou S A ssi-coi] [F ava H ],A cai H ,{F ava: Dislodged}France : [A tog-pho],F SSP-ava,[F EFS-TUS] A stu S A fij-sci,A soi S F SSP-avaIndonesia : A noa-ade,[F NCO-nou],[F TUS-kir],[F pmo-NCO] A sor-noa,[F TOS-SCO],A emi-smi,[F PAS-PHS] A mid-hon,[A nsi-ssi],F EAM-maj F ARS C A sor-noa,F per S A noa-ade [A coi S F NCO-nou],F WEM S A emi-smi F KIS S F EAM-maj,F WHS S A mid-honJapan : [A hon-mid],{A hon: Dislodged}Marshall_Islands : [A maj-pho],{A maj: Dislodged}Usoa : F chr HZealand : [F syd-ade],F GAB-SIO,F kei H ,F NIS H [Reply] |
Only one set missing! - hapolley (Nov 23, 2014, 1:39 pm) |
Oceania DC508\FALL-WINTER/2009 Press!===========================================================GM: So far this has been an NMR free game, hope you all get in your moves as such games are rare and therefore of note.==========================================================Oceania DC508\FALL-Winter/2009 Player Press!=========================================================== 10) OZ to France: A Fij would like to visit sci.==================================================== 9) New Zealand to all: Yep, so much for any miraculous guessing. Do we play it out to the end or can we vote the solo? GM: As vote can not happen till Winter it would not count for much. France to Australia , this game is over - most likely. However as far as it concerns me I'lldo my best to help you. I won't attack any of your SC ( except for ava which is my home).If you need any help please ask. , Though it is a nice win by Indonesia, no doubt. 7) New Zealand to all: Am I missing something? Indonesia at least has to make a good guess to win this. 6) Marshall Islands - OZ-bashers: What silly comments you make.As Australia rightfully tells us, we all lose and we all could've done something against Indonesia.If USA & I had left each other alone, if France had stopped attacking Australia, if Japan had played something else than his own game,we could've stopped Indonesia easily. I applaud Indonesia and wonder how much of the fake press was his/hers. 5) The map changes to weaken Japan strengthened Indonesia. The original map was more balanced. GM: I played this game as Japan and walked away with game even without an ally. So I disagree. 4)Australia gave this game to Indonesia when he didn't support Japan versus Indonesia. No one else could've stopped Indonesia but Australia. 3) Australia to all. Correct I loose, all but Indonesia loose. But it started when I when I went from 1O to 9 and Indo grew to 11 and France with friends still hammered at me and looked upon me as the main enemy even when Indo could expand unhindered. So please be realistic. 2) Too Late it is over, OZ Loses 1) New Zealand to Australia: Do you now see the obvious?Will you at least try to stop the solo? I will not take yourdots and will support you to hold Indonesia, but you must communicate your intentions.=========================================================== [Reply] |
DC501 - Fall 1911 - Operations (Nov 22, 2014, 9:40 pm) |
Italy continues to expand across Europe and the Balkans, having now apparently decided that its truce with Turkey has come to an end. Apparently oblivious to the Italian threat, Germany and France continue to squabble amongst themselves. No retreats this turn, so on to Winter. Deadline for adjustments is November 25th. France: 6 -1
Germany: 7 +1
Italy: 16 +3
Russia: 4 (0)
Turkey: 1 -1
France
A Belgium - Picardy
A Burgundy - Marseilles (*Bounce*)
F Edinburgh - Clyde
F English Channel - Mid-Atlantic Ocean
F North Sea - English Channel
A Picardy - Paris
F Wales - Irish Sea Germany
F Denmark - Baltic Sea
A Holland - Belgium
A Kiel - Berlin
F London - North Sea
A Munich - Tyrolia
A Ruhr - Munich (*Bounce*) Italy
F Black Sea Convoys A Bulgaria - Ankara
A Bohemia - Munich (*Bounce*)
A Budapest - Galicia (*Bounce*)
A Bulgaria - Ankara
A Galicia - Warsaw
F Gulf of Lyon Convoys A Rome - Spain
F Ionian Sea - Tunis
A Piedmont - Marseilles (*Bounce*)
A Prussia Supports A Galicia - Warsaw
A Rome - Spain
A Rumania - Ukraine (*Fails*)
A Silesia Supports A Galicia - Warsaw
F Tyrrhenian Sea Convoys A Rome - Spain Russia
A Livonia Supports A Warsaw
A Moscow Supports A Warsaw (*Cut*)
F Norway Hold
A Ukraine - Galicia (*Bounce*)
A Warsaw Supports A Ukraine - Galicia (*Disbanded*) Turkey
A Armenia - Sevastopol (*Fails*)
A Sevastopol - Moscow (*Fails*)[Reply] |
48 hours till Deadline! Oceania DC508\FALL-Winter/... - hapolley (Nov 22, 2014, 6:28 am) |
Missing four order sets with 48 hours to go!
Australia ( 9): F ava, A cai, F COS, A fij, A kir, A nou
F SCO, F sfi, A ssiFrance ( 5): F EFS, A soi, F SSP, A stu, A togUsoa ( 1): F chr
Zealand ( 4): F GAB, F kei, F NIS, F syd
==========================================================Oceania DC508\FALL-Winter/2009 Player Press!=========================================================== 9) New Zealand to all: Yep, so much for any miraculous guessing. Do we play it out to the end or can we vote the solo? GM: As vote can not happen till Winter it would not count for much. France to Australia , this game is over - most likely. However as far as it concerns me I'lldo my best to help you. I won't attack any of your SC ( except for ava which is my home).If you need any help please ask. , Though it is a nice win by Indonesia, no doubt. 7) New Zealand to all: Am I missing something? Indonesia at least has to make a good guess to win this. 6) Marshall Islands - OZ-bashers: What silly comments you make.As Australia rightfully tells us, we all lose and we all could've done something against Indonesia.If USA & I had left each other alone, if France had stopped attacking Australia, if Japan had played something else than his own game,we could've stopped Indonesia easily. I applaud Indonesia and wonder how much of the fake press was his/hers. 5) The map changes to weaken Japan strengthened Indonesia. The original map was more balanced. GM: I played this game as Japan and walked away with game even without an ally. So I disagree. 4)Australia gave this game to Indonesia when he didn't support Japan versus Indonesia. No one else could've stopped Indonesia but Australia. 3) Australia to all. Correct I loose, all but Indonesia loose. But it started when I when I went from 1O to 9 and Indo grew to 11 and France with friends still hammered at me and looked upon me as the main enemy even when Indo could expand unhindered. So please be realistic. 2) Too Late it is over, OZ Loses 1) New Zealand to Australia: Do you now see the obvious?Will you at least try to stop the solo? I will not take yourdots and will support you to hold Indonesia, but you must communicate your intentions.===========================================================[Reply] |
dc505 Haven f05 results! - Githraine (Nov 21, 2014, 12:28 pm) |
Well guys, it was fun. Really.Good luck to all and no hard feelings
I'll try to put together an EOG while it is fresh and give it to Mike to hold for the end.
See you all on another board...
From: Michael Sims
To: Donovan Howe
Cc: Thomas Holmes ; Hunted ; Patrick Cloutier ; diplomacy(at)diffell.net; Clark Landry ; C Morse ; Garry Bledsoe ; Jason Koelewyn ; Jim Gramoll ; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily ; Phil Martell ; Kris Kross ; Ross Webb ; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek ; dc505
Sent: Friday, November 21, 2014 12:50 PM
Subject: dc505 Haven f05 results!
This is an exciting turn... I know some people were stabbed in here, I just don't know quite who. Lots of coordinated orders, and lots of attacks... See for yourself!
RETREAT!
Troll F Grissel can retreat to TROG BOG.
Ogre A Fafhrd can retreat to Uuno.
Elven F Valley of Lost Honor can retreat to Garthim or Auryn.
Knight F Arborlon will disband
Retreats affect the builds, so I'm going to do these separate. Retreats by Monday!
ORDERS!
Archers:
A Llyr - Loxley (*Fails*)
A Loxley - Prydain (*Bounce*)
F Duloc - Fantastica (*Bounce*)
A Elephant Graveyard - Avalon
A Westmark Supports A Loxley - Prydain
Barbarians:
A Paras Derval - Kingdom of Hearts
A Brennin - Gwynir
A Hundred Acre Wood - Khemri (*Fails*)
A Wing Hove Supports A Grimpen Ward - Arborlon
A Sleepy Hollow Supports A Hundred Acre Wood - Khemri
A Ice Reach - GuTanoth
A Drynwyn Supports F HORNED BAY - Prydain
F Heavens Well - GuTanoth (*Fails*)
Centaurs:
A Tumnus Supports F Calormen - Grissel
A Grimpen Ward - Arborlon
F Cathal Hold
F Calormen - Grissel
A Owlwood Supports A Cave of Ordeals - Troldhaugen
F CRYSTAL LAKE Supports A Grimpen Ward - Arborlon
Dwarves:
A To-Gai-Ru Supports A Kender - Corona (*Cut*)
A Great Glacier - Zhentil Keep
F Terabithia Supports F SAVAGE SEA
A Cave of Ordeals - Troldhaugen
A Dhunia Supports F Terabithia
A Yggdrasil - Cave of Ordeals
F SAVAGE SEA Supports F ALL SAINTS BAY - Timberlands
F ALL SAINTS BAY - Timberlands (*Bounce*)
F WEST MIRIANIC OCEAN Supports A To-Gai-Ru
F RAZORS EDGE Hold
Elves:
F Garthim - Cormyr
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Gelfling
F Valley of Lost Honor Hold (*Dislodged*)
F Marshes of Morva Supports F Valley of Lost Honor
Faeries:
A Kender - Corona (*Fails*)
A Walk of Clouds Supports A Kender - Corona
A Shady Vale - Grimpen Ward
A Ranaar - Grimheim
F SUNLESS SEA - Orboros (*Fails*)
F BEAVERSDAM Supports F TILVA STRAIT - Ashan
F TILVA STRAIT - Ashan
F NORTH MIRIANIC OCEAN - CHOCOLATE RIVER
F HORNED BAY - Prydain (*Bounce*)
Gnomes:
A Khemri - Hundred Acre Wood (*Fails*)
A Troldhaugen Supports A Sorrows End - Cave of Ordeals (*Disbanded*)
A Daniloth Supports A Khemri - Hundred Acre Wood
A Arctic Barrens Supports A Ice Reach - GuTanoth
Hobbits:
F Lindon Hold
F Fjord Supports F Allerleirauh - Magrathea
A City of Splendors Supports A Cormyr - Valley of Lost Honor
A Krikkit Supports A The Wilderland - Shining Stream
F Candlekeep Supports F Thirsty Desert
F Never Never Land Supports A The High Way (*Cut*)
F Allerleirauh - Magrathea (*Fails*)
F Thirsty Desert Supports A Cormyr - Valley of Lost Honor
A The Wilderland - Shining Stream
A The High Way Supports F Never Never Land
Knights:
F Arborlon Hold (*Dislodged*)
Leprechauns:
F Knockshegowna - Merrow
A Lubrick Supports A Hoarluk - Fafhrd
A Fitzgibbon Supports A Hoarluk - Fafhrd
A Hoarluk - Fafhrd
Magicians:
F Dargaard Keep Supports A Corona - Kender
A Corona - Kender (*Fails*)
F Ansalon - THE MAW
A Lost Woods - Palmaris (*Fails*)
F Palmaris - Timberlands (*Bounce*)
F WAY THE HECK - Never Never Land (*Fails*)
F EAST SEA OF SHADOWS Convoys A Lost Woods - Palmaris
Ogres:
F Auryn - Anhondon Plain
F Lankhmar - Horborixen
A Fafhrd - Fitzgibbon (*Dislodged*)
A Sinking Shore - Great Steppes
A Uuno - Whoville
F THREE RIVER LAKE - Sinking Shore
Pirates:
F Newa River Supports F GRIEF REEF
A The Neverwood - Pans Labyrinth
F Pans Labyrinth - MERMAIDS LAGOON
A Baldurs Gate Hold
A Slightly Gulch - Groves of Academe
F Maze of Regrets - Fantastica (*Bounce*)
F GRIEF REEF Supports F Newa River
Shades:
A Magrathea Supports F Shining Stream - The Wilderland (*Cut*)
F Powry - Allerleirauh (*Fails*)
A France Supports A Magrathea
F Shining Stream - The Wilderland (*Disbanded*)
F SEA OF FALLEN STARS - Enchanted Isles
Trolls:
F Grissel - SUNLESS SEA (*Dislodged*)
F The Silver city - POOL OF RADIANCE
A Sorrows End - Pygmy
A Orboros Supports A Pygmy - The Silver city (*Cut*)
A Pygmy - The Silver city
F THON THALAS - Sorrows End
F HIGH SEAS Supports F WAY THE HECK - Never Never Land
Undead:
A Skullcap Supports F Palmaris - Timberlands
F Timberlands - To-Gai-Ru (*Fails*)
F Myrtle - Tuatha
F THUNDERHEAD Supports F Myrtle - Tuatha
Wizards:
A Cormyr - Valley of Lost Honor
[Reply] |
dc505 Haven f05 results! - FuzzyLogic (Nov 21, 2014, 11:50 am) |
This is an exciting turn... I know some people were stabbed in here, I just don't know quite who. Lots of coordinated orders, and lots of attacks... See for yourself!
RETREAT!
Troll F Grissel can retreat to TROG BOG.
Ogre A Fafhrd can retreat to Uuno.
Elven F Valley of Lost Honor can retreat to Garthim or Auryn.
Knight F Arborlon will disband
Retreats affect the builds, so I'm going to do these separate. Retreats by Monday!
ORDERS!
Archers:
A Llyr - Loxley (*Fails*)
A Loxley - Prydain (*Bounce*)
F Duloc - Fantastica (*Bounce*)
A Elephant Graveyard - Avalon
A Westmark Supports A Loxley - Prydain
Barbarians:
A Paras Derval - Kingdom of Hearts
A Brennin - Gwynir
A Hundred Acre Wood - Khemri (*Fails*)
A Wing Hove Supports A Grimpen Ward - Arborlon
A Sleepy Hollow Supports A Hundred Acre Wood - Khemri
A Ice Reach - GuTanoth
A Drynwyn Supports F HORNED BAY - Prydain
F Heavens Well - GuTanoth (*Fails*)
Centaurs:
A Tumnus Supports F Calormen - Grissel
A Grimpen Ward - Arborlon
F Cathal Hold
F Calormen - Grissel
A Owlwood Supports A Cave of Ordeals - Troldhaugen
F CRYSTAL LAKE Supports A Grimpen Ward - Arborlon
Dwarves:
A To-Gai-Ru Supports A Kender - Corona (*Cut*)
A Great Glacier - Zhentil Keep
F Terabithia Supports F SAVAGE SEA
A Cave of Ordeals - Troldhaugen
A Dhunia Supports F Terabithia
A Yggdrasil - Cave of Ordeals
F SAVAGE SEA Supports F ALL SAINTS BAY - Timberlands
F ALL SAINTS BAY - Timberlands (*Bounce*)
F WEST MIRIANIC OCEAN Supports A To-Gai-Ru
F RAZORS EDGE Hold
Elves:
F Garthim - Cormyr
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Gelfling
F Valley of Lost Honor Hold (*Dislodged*)
F Marshes of Morva Supports F Valley of Lost Honor
Faeries:
A Kender - Corona (*Fails*)
A Walk of Clouds Supports A Kender - Corona
A Shady Vale - Grimpen Ward
A Ranaar - Grimheim
F SUNLESS SEA - Orboros (*Fails*)
F BEAVERSDAM Supports F TILVA STRAIT - Ashan
F TILVA STRAIT - Ashan
F NORTH MIRIANIC OCEAN - CHOCOLATE RIVER
F HORNED BAY - Prydain (*Bounce*)
Gnomes:
A Khemri - Hundred Acre Wood (*Fails*)
A Troldhaugen Supports A Sorrows End - Cave of Ordeals (*Disbanded*)
A Daniloth Supports A Khemri - Hundred Acre Wood
A Arctic Barrens Supports A Ice Reach - GuTanoth
Hobbits:
F Lindon Hold
F Fjord Supports F Allerleirauh - Magrathea
A City of Splendors Supports A Cormyr - Valley of Lost Honor
A Krikkit Supports A The Wilderland - Shining Stream
F Candlekeep Supports F Thirsty Desert
F Never Never Land Supports A The High Way (*Cut*)
F Allerleirauh - Magrathea (*Fails*)
F Thirsty Desert Supports A Cormyr - Valley of Lost Honor
A The Wilderland - Shining Stream
A The High Way Supports F Never Never Land
Knights:
F Arborlon Hold (*Dislodged*)
Leprechauns:
F Knockshegowna - Merrow
A Lubrick Supports A Hoarluk - Fafhrd
A Fitzgibbon Supports A Hoarluk - Fafhrd
A Hoarluk - Fafhrd
Magicians:
F Dargaard Keep Supports A Corona - Kender
A Corona - Kender (*Fails*)
F Ansalon - THE MAW
A Lost Woods - Palmaris (*Fails*)
F Palmaris - Timberlands (*Bounce*)
F WAY THE HECK - Never Never Land (*Fails*)
F EAST SEA OF SHADOWS Convoys A Lost Woods - Palmaris
Ogres:
F Auryn - Anhondon Plain
F Lankhmar - Horborixen
A Fafhrd - Fitzgibbon (*Dislodged*)
A Sinking Shore - Great Steppes
A Uuno - Whoville
F THREE RIVER LAKE - Sinking Shore
Pirates:
F Newa River Supports F GRIEF REEF
A The Neverwood - Pans Labyrinth
F Pans Labyrinth - MERMAIDS LAGOON
A Baldurs Gate Hold
A Slightly Gulch - Groves of Academe
F Maze of Regrets - Fantastica (*Bounce*)
F GRIEF REEF Supports F Newa River
Shades:
A Magrathea Supports F Shining Stream - The Wilderland (*Cut*)
F Powry - Allerleirauh (*Fails*)
A France Supports A Magrathea
F Shining Stream - The Wilderland (*Disbanded*)
F SEA OF FALLEN STARS - Enchanted Isles
Trolls:
F Grissel - SUNLESS SEA (*Dislodged*)
F The Silver city - POOL OF RADIANCE
A Sorrows End - Pygmy
A Orboros Supports A Pygmy - The Silver city (*Cut*)
A Pygmy - The Silver city
F THON THALAS - Sorrows End
F HIGH SEAS Supports F WAY THE HECK - Never Never Land
Undead:
A Skullcap Supports F Palmaris - Timberlands
F Timberlands - To-Gai-Ru (*Fails*)
F Myrtle - Tuatha
F THUNDERHEAD Supports F Myrtle - Tuatha
Wizards:
A Cormyr - Valley of Lost Honor
[Reply] |
dc505 Haven f05 results! (dc505) Githraine Nov 21, 12:28 pm |
Well guys, it was fun. Really.Good luck to all and no hard feelings
I'll try to put together an EOG while it is fresh and give it to Mike to hold for the end.
See you all on another board...
From: Michael Sims
To: Donovan Howe
Cc: Thomas Holmes ; Hunted ; Patrick Cloutier ; diplomacy(at)diffell.net; Clark Landry ; C Morse ; Garry Bledsoe ; Jason Koelewyn ; Jim Gramoll ; joral(at)darkenedpath.com; kelly058(at)verizon.net; ndeily ; Phil Martell ; Kris Kross ; Ross Webb ; sandiegosmith(at)hotmail.com; tarakashka.diplomacy(at)gmail.com; Rolf Loschek ; dc505
Sent: Friday, November 21, 2014 12:50 PM
Subject: dc505 Haven f05 results!
This is an exciting turn... I know some people were stabbed in here, I just don't know quite who. Lots of coordinated orders, and lots of attacks... See for yourself!
RETREAT!
Troll F Grissel can retreat to TROG BOG.
Ogre A Fafhrd can retreat to Uuno.
Elven F Valley of Lost Honor can retreat to Garthim or Auryn.
Knight F Arborlon will disband
Retreats affect the builds, so I'm going to do these separate. Retreats by Monday!
ORDERS!
Archers:
A Llyr - Loxley (*Fails*)
A Loxley - Prydain (*Bounce*)
F Duloc - Fantastica (*Bounce*)
A Elephant Graveyard - Avalon
A Westmark Supports A Loxley - Prydain
Barbarians:
A Paras Derval - Kingdom of Hearts
A Brennin - Gwynir
A Hundred Acre Wood - Khemri (*Fails*)
A Wing Hove Supports A Grimpen Ward - Arborlon
A Sleepy Hollow Supports A Hundred Acre Wood - Khemri
A Ice Reach - GuTanoth
A Drynwyn Supports F HORNED BAY - Prydain
F Heavens Well - GuTanoth (*Fails*)
Centaurs:
A Tumnus Supports F Calormen - Grissel
A Grimpen Ward - Arborlon
F Cathal Hold
F Calormen - Grissel
A Owlwood Supports A Cave of Ordeals - Troldhaugen
F CRYSTAL LAKE Supports A Grimpen Ward - Arborlon
Dwarves:
A To-Gai-Ru Supports A Kender - Corona (*Cut*)
A Great Glacier - Zhentil Keep
F Terabithia Supports F SAVAGE SEA
A Cave of Ordeals - Troldhaugen
A Dhunia Supports F Terabithia
A Yggdrasil - Cave of Ordeals
F SAVAGE SEA Supports F ALL SAINTS BAY - Timberlands
F ALL SAINTS BAY - Timberlands (*Bounce*)
F WEST MIRIANIC OCEAN Supports A To-Gai-Ru
F RAZORS EDGE Hold
Elves:
F Garthim - Cormyr
F Gelfling - ROARING RAPIDS
A Prekkendorran Hts - Gelfling
F Valley of Lost Honor Hold (*Dislodged*)
F Marshes of Morva Supports F Valley of Lost Honor
Faeries:
A Kender - Corona (*Fails*)
A Walk of Clouds Supports A Kender - Corona
A Shady Vale - Grimpen Ward
A Ranaar - Grimheim
F SUNLESS SEA - Orboros (*Fails*)
F BEAVERSDAM Supports F TILVA STRAIT - Ashan
F TILVA STRAIT - Ashan
F NORTH MIRIANIC OCEAN - CHOCOLATE RIVER
F HORNED BAY - Prydain (*Bounce*)
Gnomes:
A Khemri - Hundred Acre Wood (*Fails*)
A Troldhaugen Supports A Sorrows End - Cave of Ordeals (*Disbanded*)
A Daniloth Supports A Khemri - Hundred Acre Wood
A Arctic Barrens Supports A Ice Reach - GuTanoth
Hobbits:
F Lindon Hold
F Fjord Supports F Allerleirauh - Magrathea
A City of Splendors Supports A Cormyr - Valley of Lost Honor
A Krikkit Supports A The Wilderland - Shining Stream
F Candlekeep Supports F Thirsty Desert
F Never Never Land Supports A The High Way (*Cut*)
F Allerleirauh - Magrathea (*Fails*)
F Thirsty Desert Supports A Cormyr - Valley of Lost Honor
A The Wilderland - Shining Stream
A The High Way Supports F Never Never Land
Knights:
F Arborlon Hold (*Dislodged*)
Leprechauns:
F Knockshegowna - Merrow
A Lubrick Supports A Hoarluk - Fafhrd
A Fitzgibbon Supports A Hoarluk - Fafhrd
A Hoarluk - Fafhrd
Magicians:
F Dargaard Keep Supports A Corona - Kender
A Corona - Kender (*Fails*)
F Ansalon - THE MAW
A Lost Woods - Palmaris (*Fails*)
F Palmaris - Timberlands (*Bounce*)
F WAY THE HECK - Never Never Land (*Fails*)
F EAST SEA OF SHADOWS Convoys A Lost Woods - Palmaris
Ogres:
F Auryn - Anhondon Plain
F Lankhmar - Horborixen
A Fafhrd - Fitzgibbon (*Dislodged*)
A Sinking Shore - Great Steppes
A Uuno - Whoville
F THREE RIVER LAKE - Sinking Shore
Pirates:
F Newa River Supports F GRIEF REEF
A The Neverwood - Pans Labyrinth
F Pans Labyrinth - MERMAIDS LAGOON
A Baldurs Gate Hold
A Slightly Gulch - Groves of Academe
F Maze of Regrets - Fantastica (*Bounce*)
F GRIEF REEF Supports F Newa River
Shades:
A Magrathea Supports F Shining Stream - The Wilderland (*Cut*)
F Powry - Allerleirauh (*Fails*)
A France Supports A Magrathea
F Shining Stream - The Wilderland (*Disbanded*)
F SEA OF FALLEN STARS - Enchanted Isles
Trolls:
F Grissel - SUNLESS SEA (*Dislodged*)
F The Silver city - POOL OF RADIANCE
A Sorrows End - Pygmy
A Orboros Supports A Pygmy - The Silver city (*Cut*)
A Pygmy - The Silver city
F THON THALAS - Sorrows End
F HIGH SEAS Supports F WAY THE HECK - Never Never Land
Undead:
A Skullcap Supports F Palmaris - Timberlands
F Timberlands - To-Gai-Ru (*Fails*)
F Myrtle - Tuatha
F THUNDERHEAD Supports F Myrtle - Tuatha
Wizards:
A Cormyr - Valley of Lost Honor
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Oceania DC508\FALL-WINTER/2009 Press! One order se... - hapolley (Nov 21, 2014, 12:45 am) |
Oceania DC508\FALL-WINTER/2009 Press!===========================================================GM: So far this has been an NMR free game, hope you all get in your moves as such games are rare and therefore of note.===========================================================
Oceania DC508\FALL-Winter/2009 Player Press!=========================================================== 9) New Zealand to all: Yep, so much for any miraculous guessing. Do we play it out to the end or can we vote the solo? GM: As vote can not happen till Winter it would not count for much.=========================================================== France to Australia , this game is over - most likely. However as far as it concerns me I'lldo my best to help you. I won't attack any of your SC ( except for ava which is my home).If you need any help please ask. , Though it is a nice win by Indonesia, no doubt. 7) New Zealand to all: Am I missing something? Indonesia at least has to make a good guess to win this. 6) Marshall Islands - OZ-bashers: What silly comments you make.As Australia rightfully tells us, we all lose and we all could've done something against Indonesia.If USA & I had left each other alone, if France had stopped attacking Australia, if Japan had played something else than his own game,we could've stopped Indonesia easily. I applaud Indonesia and wonder how much of the fake press was his/hers. 5) The map changes to weaken Japan strengthened Indonesia. The original map was more balanced. GM: I played this game as Japan and walked away with game even without an ally. So I disagree. 4)Australia gave this game to Indonesia when he didn't support Japan versus Indonesia. No one else could've stopped Indonesia but Australia. 3) Australia to all. Correct I loose, all but Indonesia loose. But it started when I when I went from 1O to 9 and Indo grew to 11 and France with friends still hammered at me and looked upon me as the main enemy even when Indo could expand unhindered. So please be realistic. 2) Too Late it is over, OZ Loses 1) New Zealand to Australia: Do you now see the obvious?Will you at least try to stop the solo? I will not take yourdots and will support you to hold Indonesia, but you must communicate your intentions.===========================================================[Reply] |
Oceania DC508\SPRING-SUMMER/2009 Results! Fall/Wi... - hapolley (Nov 20, 2014, 7:00 pm) |
Next deadline is for Fall/Winter 2009 on Sunday NOV 23/2014 at 1800MT.=================================================================Oceania DC508\SPRING-SUMMER/2009 Press!
GM: Indonesia closes in on A cai, and takes control of coi from Australia. The battle for coi,ssi could well decide the game. Australia re-occupies ssi and nou! Zealand fleets leave home waters! Maj, smi, hon, pho and ava are all hot spots!
GM: For once I have game adjudicated by 1800 deadline! Player: Just for my info, what does GAB stand for? GAB, Great Australian Bight GM: Sounds like a name Australians would use. Player: Of course, thanks. ----------------------------------------------------------------- Oceania DC508\SPRING-SUMMER/2009 Player Press! France to Australia , this game is over - most likely. However as far as it concerns me I'll do my best to help you. I won't attack any of your SC ( except for ava which is my home). If you need any help please ask. , Though it is a nice win by Indonesia, no doubt. 7) New Zealand to all: Am I missing something? Indonesia at least has to make a good guess to win this. 6) Marshall Islands - OZ-bashers: What silly comments you make. As Australia rightfully tells us, we all lose and we all could've done something against Indonesia. If USA & I had left each other alone, if France had stopped attacking Australia, if Japan had played something else than his own game, we could've stopped Indonesia easily. I applaud Indonesia and wonder how much of the fake press was his/hers. 5) The map changes to weaken Japan strengthened Indonesia. The original map was more balanced. GM: I played this game as Japan and walked away with game even without an ally. So I disagree. 4)Australia gave this game to Indonesia when he didn't support Japan versus Indonesia. No one else could've stopped Indonesia but Australia. 3) Australia to all. Correct I loose, all but Indonesia loose. But it started when I when I went from 1O to 9 and Indo grew to 11 and France with friends still hammered at me and looked upon me as the main enemy even when Indo could expand unhindered. So please be realistic. 2) Too Late it is over, OZ Loses 1) New Zealand to Australia: Do you now see the obvious? Will you at least try to stop the solo? I will not take your dots and will support you to hold Indonesia, but you must communicate your intentions. =================================================================Oceania DC508HP\Spring-Summer/2009----------------------------------------------------------------- SPRING TROOP MOVEMENT Australia : A sci-ssi,A ntu-kir,[F SCO-NCO],[F sfi-SAS] A tow-cai,A van-nou,[A fij-sci],F COS S F ava F ava HFrance : [F SSP-ava],[F EFS-SAS],A soi S F SSP-ava A tog S A stu,[A stu S A sci] {Action Error: A stu S A sci}Indonesia : A tim-noa,[F TUS-sci],F jay-pmo,A nsi-coi A emi-nsi,A wci-emi,F EAM-PAS,F WEM-EAM F kwa-WEM,F maj-KIS,F WIS-WHS F ARS C A tim-noa,F per S A tim-noa F TOS S A nsi-coi,[F NCO S A nsi-coi] A sor H ,A mid HJapan : [A hon-mid]Marshall_Islands : A pho-majUsoa : F chr HZealand : F WNZ-NIS,F STS-GAB,F NTS-syd,F kei H ----------------------------------------------------------------- TROOP MOBILIZATION RETREATS SU/2009: NONE!----------------------------------------------------------------- SUMMER TROOP STATUS Australia ( 9): F ava, A cai, F COS, A fij, A kir, A nou F SCO, F sfi, A ssiFrance ( 5): F EFS, A soi, F SSP, A stu, A togIndonesia (17): F ARS, A coi, F EAM, A emi, F KIS, A mid F NCO, A noa, A nsi, F PAS, F per, F pmo A sor, F TOS, F TUS, F WEM, F WHSJapan ( 1): A honMarshall_Islands ( 1): A majUsoa ( 1): F chrZealand ( 4): F GAB, F kei, F NIS, F sydTotal = ( 3 ----------------------------------------------------------------- SUPPLY CENTER STATUS SU\2009 |# SC| [HOME SUPPLY CENTER] (BUILD CENTER) =================================================================Australia |( 9)|[AUST,cai,bri,coi](ava),fij,hob,nou,sci ssiFrance |( 5)|[FRAN,pap,pit],mar,stu,togIndonesia |(1|[INDO,jay,sor,tim][JAPA,man,ryu,nsh] [MARS,kwa,smi,maj],dav,eci,mau,mid,per pmo,sam,wak,wciJapan |( 1)|,honMarshall_Islands |( 1)|,phoUsoa |( 1)|[USOA,chr]Zealand |( 4)|[ZEAL,chc,wel,kei],chaNeutral |( 0)|=================================================================Total = ( 39) =================================================================RULES AND DEADLINE ----------------------------------------------------------------- Deadlines Will be every Thursday (spring/summer) and Sunday (fall/winter) at 1800MT Calgary time. Winter Builds/Removals will be stretched to no later than Tuesday if necessary. Next deadline is for Fall/Winter 2009 on Sunday NOV 23/2014 at 1800MT. ----------------------------------------------------------------- Adjudication Players Use Anticipated retreats and builds! They may be placed in brackets after orders;- ssi-coi Fall/Winter Builds will be made as encountered in list; [BUILD: F coi,F cai, A bri][Reply] |
Oceania DC508\SPRING/2009 Press! About hour till... - hapolley (Nov 20, 2014, 5:37 pm) |
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Oceania DC508\SPRING/2009 Press! Missing only one... - hapolley (Nov 20, 2014, 8:33 am) |
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less than 20 hours till deadline! Oceania DC508\SP... - hapolley (Nov 20, 2014, 12:16 am) |
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Oceania DC508\SPRING/2008 Press! - hapolley (Nov 18, 2014, 11:36 pm) |
Oceania DC508\SPRING/2008 Press!====================================================Oceania is a seven player Diplomacy variant designed by Frank Bacher.
GM: Note I have the only adjudicator which can 100% handle this game because of its no retreat to hop-able Island option. Running an Oceania gunboat game has been very helpful in seeing how the balance of power works.
This game is based on ww2; as such it can not have a well balanced map as that would require a wrap around map where powers like Japan could strike at New Zealand, Indonesia at France etc. This means that the exposed powers like Marshall_Islands need direct diplomacy to have any real chance at survival.
To handle this problem I am thinking about offering a Grey press game with a treaty option after Diplomaticcorp's Winter Blitz is over. Purists do not like Grey press where a byline is reserved for each country. But I also wish to run a much improved dependent Diplomacy Bond Market game and for that Grey Press would work best. I have finished re-coding the first section of the code such that almost any input, even compound names with (-) or (.) can be handled. So lets see if it passes the Indonesian test this turn. ===========================================================Oceania DC508\SPRING/2009 Press!=========================================================== 6) The map changes to weaken Japan strengthened Indonesia. The original map was more balanced. GM: I played this game as Japan and walked away with game even without an ally. So I disagree. 5) Australia gave this game to Indonesia when he didn't support Japan versus Indonesia. No one else could've stopped Indonesia but Australia. 4)Australia gave this game to Indonesia when he didn't support Japan versus Indonesia. No one else could've stopped Indonesia but Australia. 3) Australia to all. Correct I loose, all but Indonesia loose. But it started when I when I went from 1O to 9 and Indo grew to 11 and France with friends still hammered at me and looked upon me as the main enemy even when Indo could expand unhindered. So please be realistic. 2) Too Late it is over, OZ Loses 1) New Zealand to Australia: Do you now see the obvious?Will you at least try to stop the solo? I will not take yourdots and will support you to hold Indonesia, but you must communicate your intentions.===========================================================[Reply] |
Haven limmerick - FuzzyLogic (Nov 18, 2014, 8:03 am) |
Amid all their deals and bluffing
and their GM's huffing and puffing
The turn came and went
but not orders were sent
So all of their units did nothing
Today![Reply] |
Oceania DC508\WINTER/2008 Results! Spring 2009 mo... - hapolley (Nov 18, 2014, 7:57 am) |
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- hapolley (Nov 18, 2014, 12:32 am) |
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