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Dc 277: Winter 1998 Adjudication - AlanRFarrington   (Dec 22, 2009, 12:34 am)
Here it is, two builds are waived this turn.

Next Deadline:
Spring 1999 is due Monday, December 28th at Midnight GMT (7:00PM EST).
Have a Merry Christmas everybody.

Orders:
Britain:
Build waived [GM Note: ordered Build in CLY : not a supply center]

Egypt:
Build waived

Germany:
Remove F Holland

Italy:
Build F Venice
Build F Rome

Poland:
Build F Gdansk

Spain:
Remove F Algeria

Turkey:
Defaults, removing F Albania

Ukraine:
Build A Kharkov


Players:
Britain: Andrew Tanner ( damienthryn(at)gmail.com ) [Replaced]
Jack McHugh ( jwmchughjr(at)gmail.com )
Egypt: Mick Cox ( mickstagman(at)aol.com )
France: Michael Thompson ( psychosis(at)sky.com )
Germany: Isaac Zinner ( isaac.zinner(at)gmail.com )
Italy: Manos Tagar ( etagarakis(at)hotmail.com )
Poland: Joey Pedicini ( bobbarkerfan1ped(at)yahoo.com )
Spain: Michael Sims ( mike(at)fuzzylogicllc.net ) [Eliminated]
Turkey: Joshua Tag ( sanjat312(at)yahoo.com ) [Civil Disorder]
Ukraine: Mikael Johansson ( m_don_j(at)hotmail.com )


Thanks guys,
Alan Farrington Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.

[Reply]

DC 281 Spring 1903 deadline - wtfleming at msn.com   (Dec 21, 2009, 8:50 pm)
Sing it, brother. This is ridiculous. Downright pathetic even.

Date: Mon, 21 Dec 2009 21:46:43 -0500
Subject: Re: DC 281 Spring 1903 deadline
From: blueraider0(at)gmail.com
To: psychosis(at)sky.com
CC: matthew.jones.d(at)gmail.com; elpresidente112(at)yahoo.ca; krudge(at)goldenwestradio.com; edbailey1946(at)yahoo.com; wtfleming(at)msn.com; untitled36(at)yahoo.com; mike(at)fuzzylogicllc.net; dc281(at)diplomaticcorp.com

Aw man holy cow way bummer...... Damn.

On Mon, Dec 21, 2009 at 6:58 PM, Michael Thompson <psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])> wrote:

Hello all

Disappointing news this turn, with no orders received from Germany or England for Spring 1903. As this is the second straight season both have not submitted orders (per the diplomaticcorp GM rules, England's lack of a retreat for Autumn 1902 counts as an NMR) I'm going to seek replacement players rather than declare both countries in civil disorder, in the interests of game balance.

This is a disappointing situation, but I hope you'll appreciate why I need to seek replacement players. As soon as new players are identified, I'll be back in touch, with a revised Spring 1903 order deadline. Realistically, this won't be until after the holiday period.

Michael




--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
Hotmail: Trusted email with powerful SPAM protection. Sign up now.

[Reply]

DC 281 Spring 1903 deadline - blueraider0 at gmail.com   (Dec 21, 2009, 8:46 pm)
Aw man holy cow way bummer......  Damn.

On Mon, Dec 21, 2009 at 6:58 PM, Michael Thompson <psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])> wrote:

Hello all
 
Disappointing news this turn, with no orders received from Germany or England for Spring 1903.  As this is the second straight season both have not submitted orders (per the diplomaticcorp GM rules, England's lack of a retreat for Autumn 1902 counts as an NMR) I'm going to seek replacement players rather than declare both countries in civil disorder, in the interests of game balance.
 
This is a disappointing situation, but I hope you'll appreciate why I need to seek replacement players.  As soon as new players are identified, I'll be back in touch, with a revised Spring 1903 order deadline.  Realistically, this won't be until after the holiday period.
 
Michael




--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC 285: Deadline alert - blueraider0 at gmail.com   (Dec 21, 2009, 8:44 pm)
Gentlemen,
 
The deadline is in about 26 hours.  I am happy to report I have orders from everyone.  You can obviously send in updated orders at any time.
 
Also, please tell me if you would like an extension of the Fall 1901 deadline.  By default, it will be set for 12/29/09, but I understand we all have holiday plans, some less internet friendly than others.  I'd be willing to push the deadline back if anyone needs that.  Let me know when you would like it reset until and I'll extend the deadline to fit everyone's plans withut being absurdly long.
 
Take care!
-Maslow
--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC267 Spring 2015 Results - MattTheLesser   (Dec 21, 2009, 6:00 pm)
Well the inevitable seems upon us now, but we've got one more season to
go. I'll make it a short one and I promise to get the adjudication out
on time if you all promise to send me one last set of orders; I'd hate
to have to record NMR's on the last turn. There are no retreats, so the
deadline for Summer 2015 will be this Wednesday, December 23, at 9 pm
eastern.

Matt

Canada:
A Anchorage - Seward Peninsula
A Baffin Island Supports A Queen Elizabeth Islands
A Beaufort Sea - Barrow
A Churchill Supports A Baffin Island
F Juneau - Anchorage
A Queen Elizabeth Islands Supports A Baffin Island
F West Bering Sea Supports A Anchorage - Seward Peninsula
A Yellowknife - Barrow (*Void*)

Denmark:
A Arctic Wasteland - Arctic Mid-Ocean Ridge
A Baffin Bay - Northwest Greenland
F Barents Sea Supports F Lapland - White Sea
F Labrador Sea Supports A Baffin Bay - Northwest Greenland
F Lapland - White Sea
A Laptev Sea - Pevek
F North Atlantic Ocean - Norwegian Sea
F Nuuk Supports A Baffin Bay - Northwest Greenland
A Station Nord - Yermak Plateau
A Torshavn - North Pacific Ocean (*Void*)
A Ural Mountains - Trans-Siberian Railroad
F White Sea - Kara Sea
A Yakutsk Supports A Laptev Sea - Pevek

Norway:
F Archangel Hold

Russia:
A Pevek - Magadan

USA:
F Seward Peninsula - Chukchi Sea

[Reply]

DC 281 Spring 1903 deadline - psychosis1973   (Dec 21, 2009, 5:57 pm)
Hello all

Disappointing news this turn, with no orders received from Germany or England for Spring 1903. As this is the second straight season both have not submitted orders (per the diplomaticcorp GM rules, England's lack of a retreat for Autumn 1902 counts as an NMR) I'm going to seek replacement players rather than declare both countries in civil disorder, in the interests of game balance.

This is a disappointing situation, but I hope you'll appreciate why I need to seek replacement players. As soon as new players are identified, I'll be back in touch, with a revised Spring 1903 order deadline. Realistically, this won't be until after the holiday period.

Michael

[Reply]

DC 282, Fall 1902 - alwayshunted   (Dec 21, 2009, 3:48 pm)
Hey gang,

HAPPY WINTER EVERYONE! (that's real life winter, not diplomacy winter)
Sorry again for the delay. I think we should take a bit of a break after this autumn turn because of the season. I'm travelling for the next 12 days myself and although I might not have any difficulties I know that others might. After the retreat phase I'm thinking we should start again in the new year, say on the first Monday, which is the fourth. Is this okay with everyone? Send me your objections.....

There are two retreats due, and I'd like to get the retreats adjudicated before the holiday. I've made the deadline in two days, but if I get them both by end of day tomorrow then I'll run the turn. Otherwise I will run it as soon as I get a chance while I'm on the road. Winter adjustments as I discussed above will be due in the new year.

This was an interesting turn... I hear certain names being cursed aloud all the way up here in Edmonton.....

Here it be.....

-----------------
ORDERS RECEIVED:

Austria:
F AEGEAN SEA-CONSTANTINOPLE
A SERBIA-BULGARIA
A GREECE supports A SERBIA-BULGARIA
A BOHEMIA-MUNICH
A TYROLIA supports A BOHEMIA-MUNICH

England:
F swe support f nts-den
F den-kie
F nts-den
A bel -hol
F nwg-nts

France:
FGoL - Mar
FWestern Med - Tun
ABur S: FGoL - Mar
ASpa - Gas
APor - Spa

Germany:
F BAL supports F Swe - BOT
A Lvn supports A Ber - Pru
A Ber - Pru
A Ruh supports A Mun
A Mun supports A Ruh

Italy:
A Mar hold
A Tus hold
F Tun - W Med
F Tys S F Tun - W Med

Russia:
PRU - SIL
STP - BOT
MOS - UKR
RUM - BUD
SEV HOLD

Turkey:
a arm - smy
a con - smy
a bul h
f BLA s a bul

ADJUDICATION:

Austria:
F Aegean Sea - Constantinople (*Fails*)
A Bohemia - Munich (*Fails*)
A Greece Supports A Serbia - Bulgaria
A Serbia - Bulgaria (*Fails*)
A Tyrolia Supports A Bohemia - Munich

England:
A Belgium - Holland
F Denmark - Kiel
F North Sea - Denmark
F Norwegian Sea - North Sea
F Sweden Supports F North Sea - Denmark

France:
A Burgundy Supports F Gulf of Lyon - Marseilles
F Gulf of Lyon - Marseilles
A Portugal - Spain
A Spain - Gascony
F Western Mediterranean - Tunis (*Dislodged*)

Germany:
F Baltic Sea Supports F Sweden - Gulf of Bothnia (*Void*)
A Berlin - Prussia
A Livonia Supports A Berlin - Prussia
A Munich Supports A Ruhr (*Cut*)
A Ruhr Supports A Munich

Italy:
A Marseilles Hold (*Dislodged*)
F Tunis - Western Mediterranean
A Tuscany Hold
F Tyrrhenian Sea Supports F Tunis - Western Mediterranean

Russia:
A Moscow - Ukraine
A Prussia - Silesia
A Rumania - Budapest
F Sevastopol Hold
F St Petersburg(sc) - Gulf of Bothnia

Turkey:
A Armenia - Smyrna (*Bounce*)
F Black Sea Supports A Bulgaria
A Bulgaria Hold
A Constantinople - Smyrna (*Bounce*)

RETREATS:

Two are needed, as follows:

Italian A Marseilles can retreat to Piedmont.
French F Western Mediterranean can retreat to Mid-Atlantic Ocean
or Gulf of Lyon or North Africa.

DEADLINE:

Autumn 1902 is due in two days, Wednesday December 23, 17:00 MST.
-----------------------

That's it for now folks. Check my work and that I have the correct orders from you. Maps are attached.

Warren

[Reply]

1926 091119: Long live our new Duce! - charlesf   (Dec 21, 2009, 12:05 pm)
Hi guys,

Gregory Bim-Merle, our resident Hoosier, has kindly volunteered to take over a fairly beleaguered Italy. You'll find his email adress further below.

I've rescheduled the winter deadline for 23 December, but shall adjucated tomorrow evening should no player wish me to wait until Wednesday.

Cheers,

Charles

----------
PLAYERS:
BRITAIN: Dirk Knemeyer dirk(at)knemeyer.com
FRANCE: Nathan Albright <nathanbalbright(at)yahoo.com>
GERMANY: Matt Kremer <matthew.kremer(at)yale.edu>
ITALY: Gregory Bim-Merle <gbimmerle(at)gmail.com ([email]gbimmerle(at)gmail.com[/email])> (joined Winter 1927)
POLAND: Wladimir Mysonski <wmysonski(at)gmail.com>
SOVIET UNION: Mikael Johansson <m_don_j(at)hotmail.com>
TURKEY: Harvey Morris <hmtucaz(at)gmail.com>

HEADLINES:
o PALACE COUP IN ROME!

PENDING RETREATS:

German F Denmark can retreat to Helgoland Bight, Skaggerak, Baltic Sea or OTB.
French A Iraq can retreat to Syria, Palestine, Saudi Arabia, Kuweit or OTB.
Soviet A Moscow can retreat to Byelorussia, Kazakhstan, Siberia, Archangel or OTB.
French A Switzerland can retreat to Piedmont or OTB.

PENDING ADJUSTMENTS:

Britain:
Build

Germany:
Build?

France:
Remove?
Remove?

Italy:
Build

Poland:
Build
Build
Build

Turkey:
Build
Build

SUPPLY CENTER OWNERSHIP:
Britain(7): Belgium, Edinburgh, Egypt, Liverpool, London, Spain, Suez.
France(5): Algiers, Brest, Marseille, Paris, Tripoli.
Germany(6): Austria, Berlin, Czechia, Hamburg, Munich, Switzerland.
Italy(4): Milan, Naples, Rome, Yugoslavia.
Poland(Cool: Cracow, Gdynia, Latvia, Leningrad, Lithuania, Moscow, Rumania, Warsaw.
Turkey(Cool: Ankara, Beirut, Bulgaria, Greece, Iraq, Istanbul, Izmir, Stalingrad.
USSR(3): Denmark, Finland, Sweden.
Minor Powers(6): Hungary, Morocco, Netherlands, Norway, Persia, Portugal.

DEADLINE SCHEDULE: (all orders are due NLT 6PM CET (GMT+1)...not local time)
o Winter 1927 Retreats/Adjustments: 23 December
o Spring 1928 Moves: (29) 31 December
o Summer 1928 Retreats: 2 January
o Fall 1928 Moves: (5) 7 January

[Reply]

1648 091010: Summer 1652 Retreats - charlesf   (Dec 21, 2009, 11:43 am)
Grüß Gott!
Since Marc already broadcast his retreat order, this is a mere formality. I apologise for not having got this out any earlier.

Note that we'll have a slightly extended Fall deadline (8 PM instead of 6 PM CET). But since I'm at a Christmas party that night, there shall definitely be a delay that night and am unlikely to have much time to check your orders leading up to the coming adjucation, as I'm busy meeting a real life deadline. Anyway, please get your orders to me as soon as you can.

Liebe Grüsse,

Charles

----------
PLAYERS:
AUSTRIA: Mike Hoffman <mrh(at)panix.com>
DENMARK-NORWAY: Marc Ellinger <mellinger(at)blitzbardgett.com>
ENGLAND: Harvey Morris <hmtucaz(at)gmail.com>
FRANCE: Nigel Phillips <nephilli99(at)hotmail.com>
POLAND-LITHUANIA: Jorge Saralegui <jmsaralegui(at)gmail.com>
RUSSIA: Mikael Johansson <m_don_j(at)hotmail.com> (eliminated Winter 1650)
SPAIN: Dirk Knemeyer <dirk(at)knemeyer.com>
SWEDEN: Jeff Hall <hall.jeff(at)gmail.com>
TURKEY: Aidan Slattery <AiSlattery(at)aol.com>

PROCLAMATIONS:
o DANES SEEK REFUGE ON RÜGEN

PRESS: None. Sad

RETREATS:

A Mecklenburg - Stettin






SUPPLY CENTER OWNERSHIP:
Austria(6): Bavaria, Saxony, Swabia, Prague, Trieste, Vienna.
Denmark-Norway(2): Mecklenburg, Stockholm.
England(6): Bristol, Christiania, Ireland, London, Scotland, United Provinces.
France(Cool: Brest, Flanders, Lorraine, Marseille, Paris, Savoy, Switzerland, Venice.
Poland-Lithuania(Cool: Courland, Cracow, Crimea, Moscow, Prussia, Vilna, Voronezh, Warsaw.
Russia(0): -
Spain(10): Algiers, Lower Saxony, Madrid, Morocco, Naples, Portugal, Rhineland-Westphalia, Sevilla, Tuscany, Tunis.
Sweden(7): Abo, Brandenburg, Copenhagen, Holstein, Novgorod, Riga, Stettin.
Turkey(9): Belgrade, Candia, Constantinople, Damascus, Moldavia, Persia, Transylvania, Turkestan, Wallachia.
Minor Powers(2): Papal States, Ukraine.

DEADLINE SCHEDULE: (all orders are due NLT 6PM CET (i.e. GMT+1)...not local time)
o Fall 1652 Moves: (21) 23 December, 8PM CET
o Winter 1652 Retreats/Adjustments: 1 January
o Spring 1653 Moves: (4) 6 January



ORDERS MAP:

[Reply]

1926 091119: Game Status - charlesf   (Dec 21, 2009, 11:03 am)
Hi guys,

since I failed to receive an Italian build order on time for a consecutive winter season, I shall be replacing Jack with a new Italian player. Much as last year, I'm afraid Jack plain forgot about the builds as he told me upon me asking what had happened.

A first year NBR is bad enough for a game serving playtest purposes. Twice in a row is simply too much of a distortion.

Accordingly, I'm indefinitely postponing the winter deadline until we have a new Duce.

Cheers,

Charles

[Reply]

1926 091119: Game Status (dc283) charlesf Jan 03, 06:18 am
Happy New Year, guys!

I'm afraid we may again be facing an issue delaying the game. I was hoping to get the adjucation done and ready early on the 31st since thereafter I wasn't going to be able to engage in game-related activities and only now am in a position to sort out the issue that has arisen. Yet the matter at hand precluded me from doing so, I'm afraid.

I'll be in touch as this gets sorted out.

Cheers,

Charles
1926 091119: Game Status (dc283) charlesf Jan 03, 10:41 am
Hi guys,

as I ascertained, Nathan failed to submit orders in on time. Since my stated policy is to then replace a player, that's what is now happening. I'm sorry to see Nathan go, but the rules are the rules.

I hope that a replacement shall be soon found.

Cheers,

Charles
DC 282, GM gone? - alwayshunted   (Dec 21, 2009, 10:39 am)
Hey folks... my apologies. Something unexpected happened on Friday that pulled me away from a computer for the weekend. My job can be like that.

Anyhow, all excuses aside, I will get to the adj. sometime today when I can squeeze it in at work. Hang in there.....

Warren

From: alwayshunted(at)hotmail.com
To: amn(at)benenden.kent.sch.uk; buckhamil(at)yahoo.com; samueljohnmckeown(at)yahoo.co.uk; lilybeau(at)roadrunner.com; gojoeygo(at)hotmail.com; psychosis(at)sky.com; wmysonski(at)gmail.com
CC: dc282(at)diplomaticcorp.com; alwayshunted(at)hotmail.com
Subject: DC 282, Spring 1902
Date: Fri, 11 Dec 2009 18:24:12 -0700

.ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} Hi everybody,

Thanks again for getting order in on time. We have no retreats needed, so on to fall '02. Deadline in one week (see below).
Here is spring:
-------------------------------
ORDERS RECEIVED:
Austria:
F GREECE-AEGEAN SEA
A VIENNA-BOHEMIA
A TYROLIA supports A VIENNA-BOHEMIA
A SERBIA-GREECE
A BUDAPEST-SERBIA

England:
F north sea-den
F Norway-sweden
A bel hold
F lon-north sea
F edi-nwg sea

France:
FWes convoys ASpa - NAf
ASpa - NAf
APor - Spa
APar - Bur
FMar - Gulf of Lyon

Germany:
A(Lvn) - Mos
A(Ber) Hold
A(Mun) Hold
F(Den) - BAL
A(Hol) - Ruh

Italy:
A Pie - Mar
A Ven - Tus
F Nap - Tys
F Tun - NAF

Russia:
WAR - PRU
MOS S GOB - Stp(sc)
GOB - Stp (sc)
SEV S RUM
RUM HOLD

Turkey:
a ank - arm
f BLA - rum
a bul h
a con s a bul


ADJUDICATION:

Austria:
A Budapest - Serbia
F Greece - Aegean Sea
A Serbia - Greece
A Tyrolia Supports A Vienna - Bohemia
A Vienna - Bohemia

England:
A Belgium Hold
F Edinburgh - Norwegian Sea
F London - North Sea
F North Sea - Denmark
F Norway - Sweden

France:
F Marseilles - Gulf of Lyon
A Paris - Burgundy
A Portugal - Spain (*Fails*)
A Spain - North Africa (*Bounce*)
F Western Mediterranean Convoys A Spain - North Africa

Germany:
A Berlin Hold
F Denmark - Baltic Sea
A Holland - Ruhr
A Livonia - Moscow (*Fails*)
A Munich Hold

Italy:
F Naples - Tyrrhenian Sea
A Piedmont - Marseilles
F Tunis - North Africa (*Bounce*)
A Venice - Tuscany

Russia:
F Gulf of Bothnia - St Petersburg(sc)
A Moscow Supports F Gulf of Bothnia - St Petersburg(sc) (*Cut*)
A Rumania Hold
F Sevastopol Supports A Rumania
A Warsaw - Prussia

Turkey:
A Ankara - Armenia
F Black Sea - Rumania (*Fails*)
A Bulgaria Hold
A Constantinople Supports A Bulgaria


DEADLINE:

Fall 1902 is due in one week. Friday, December 18, 17:00 MST. That's midnight GMT.
-----------------------

Maps are attached. Have fun.

Warren

[Reply]

DC 262: Angstskrik - Norse EOG - packrat   (Dec 21, 2009, 10:24 am)
No hard feelings at all.

Thanks for the compliments and I would be happy to play with ANY of the players
that were a part of this playtest. I think the comments so far, across three playtests,
speak to the potential of this variant. With only a few, if any, exceptions I think
everyone who has played this has loved the experience.

I stand ready to play this variant once it has been reworked (or even if it hasn't) to
fix the Norse/Swede/Dane issues. I know this would not be an easy thing to do.
Although, I was wondering if you just made it Scandinavia, the Danes and then put
the third power south of the Danes.

As to the suggestion of changing things so that the east and west would be able to
engage each other more quickly - I'm not sure how much I agree with that. The
play might be faster that way, but then I think the nuance of HAVING to cooperate
in the east OR the west before heading west or east would be lost, and I think that
is one of the appealing things about his variant - at least to me anyway. You are
more or less forced (once you've played a bit) to settle things, one way or the other,
at home before sailing against the others. I think the "forced" alliance dealings make
things more interesting.


From: Gregory Bim-Merle <gbimmerle(at)gmail.com>
To: Packrat <brn2dip(at)yahoo.com>
Cc: Matthew Kelly <kelly058(at)verizon.net>; Nick Higgins <congressofvienna1814(at)yahoo.com>; Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Mon, December 21, 2009 9:46:03 AM
Subject: Re: DC 262: Angstskrik - Norse EOG

First off, I want to thank all of you for the very enjoyable experience that DC262 was - this was my first go at this variant and I greatly enjoyed it.

Here is a quick overview of the game from the Danish point of view:

I began with a strategy similar to Packrat's; Ally with the Swedes against the third power in the Norwegian power-triangle. And, as both Nick and Packrat have pointed out, I found the triangle to be missing a side. So I sent an email to the Norse about working together against the Swedes and found them to be very cooperative. So Packrat, who played a very good Norse, and I hit Sweden hard (which I must say was primarily due Packrat's sound tactics) and brought about its demise fairly quickly. Also I was able to agree with Nick on how to divide up the SCs between us easily which left me free to put all my strength into attacking the Swedes.

Then came what is being called the biggest mistake in this game - the Danes' stab. Now that I see how this variant works and the great importance of getting across the water, I agree that my stab was premature and that I should have waited until I had fleets nearing the Isle at the very least. This, however, was my first time playing this variant so at the time it seemed like the best move I could make. Also, I'm sorry that Packrat bore the brunt of my blunder since his tactical advise during our attack on Sweden was great and he was also a very trustworthy ally. (at) Packrat: If we are ever in a game together again, you'll definitely be on the top of my list for players that I would want as an ally. (I hope there are no hard feelings)

Anyway, after the stab, my stratagem was pretty obvious: finish off the Norse as quickly as possible and then head for the Isle. Unfortunately for me, Packrat's valiant defense of his homeland kept me tied up on the continent far longer than I was anticipating, which again goes to show how skillfully he played the Norse during this game. Even though I agree that the stab was a bad idea, I think that I still could have gotten the solo had it not been for Packrat's solid defense. This, coupled with the fact that my stab was ill-timed, ended up being the deciding factor between my first solo and a 4-way draw. Nevertheless, I had a lot of fun and I hope that you all enjoyed this game as much as I did. I would definitely like to play this variant again.

In regards to this variant, the only suggestion I have is to rearrange the Swedes, Norse, and Danes so that have a truly triangular relationship, in which any of the two could attack the third. Also I think it would also be helpful in breaking the circular feel of this map if the distance between the continental powers and the Isle was reduced so that it would be possible for the Danes, Norse, and Swedes to begin fighting with the Scots and Anglo-Saxons within the first year.

Finally, a big thanks to B H for designing and running Dark Ages. As a player who enjoys playing variants, I really appreciate all the work you've put into these creating these variants - keep up the good work.

I hope you all have a Blessed Christmas,
GB






On Sun, Dec 20, 2009 at 6:52 PM, Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])> wrote:

Okay, I guess I'll chime in now. This is my third time at this variant, and I must
say that I REALLY enjoy it.


One problem inherent in just about any variant as it's rolled out is that players tend to
miss some of the subtleties of the variant and play it like a standard dip game and THAT
is generally the first mistake. I'm not sure how much of that played here, but there can
be no doubt that it was a factor.


That being said here we go. I started out knowing I had to get west sooner rather than later
but I needed to stabilize the home area first. The problem was how, exactly, to do that. My
prior two plays I drew island locations so being on the continent was new. However, I had
seen the problem of staying put in both of those games. I opted to work with Sweden over
Denmark, but there was no good reason to actually do it that way. As the game started Denmark
emailed me and offered to work together and as I considered his offer, I noticed the inherent flaw
in the Norse/Swede area and it is the same thing Nick noted. Sweden can NOT get into the game
without a HUGE amount of trust being given by the Norse and, to a lesser extent (but still there) the
Danes.


So the Danes and I set about trashing the Swede and since we worked well together we more or
less cut him off at the knees. That being done I figured we were off to a great start. With my
understanding of the game and strong alliance play I figured the Danes and I were going to kick ass
and swing westward in a large armada that would thwart the island. Certainly the Dane could see
we needed to get west before any stab was a wise idea. Certainly? Certainly NOT!!!

He seemed to have missed a key element in this variant and once he did that I knew where this game
was going to end. The key was to tie the Danes up long enough for the other players to sort things
out set up for the draw. Now, to be fair, I never mentioned that to any of them since I wanted to see
how it was going to play out and see if I was reading it right. So I fought the good fight against my
"idiot" aggressor (nothing personal mind you, but it was a horribly bad idea) for as long as I could and
try to get the upper hand again.

In the final analysis if *this* game the Danes stab was a BADLY timed one and made the difference in
the outcome. Had he waited a few more seasons it would have been far more devastating and he most
surely would have been in a position to pull off the solo. In this variant you HAVE to make progress
across the water before you can stab those closest (physically) to you.

I tried to follow Nick's logic on different areas, but I'm not convinced all of those changes are necessary.
Certainly the Norse/Swede proximity thing needs work, but I think if you play this variant as it's own animal
and see the need for alliances and fast movement to the other side of the map then you'll see the nuance within
the game as a whole. Yes, the proximity to other countries makes it tricky, but that's part of the fun if it all.







[Reply]

GMs hiding in the shadows? - FuzzyLogic   (Dec 21, 2009, 9:02 am)
Well step up and run a game!

We've been on cruise control for the last few months with a line of GM's stretching out the door and around the corner, but w the winter rush of games starting, that line has whittled down to 1. The current standard game will start around the end of the year, so we're looking to line up some GM's for January. Need 2-3 volunteers. Who's up for it??

-mike

[Reply]

Unknown (Community) FuzzyLogic Jan 04, 10:03 am
Really! Who's next? Our waiting list for GM's carried us thru the last few months but now it's time for everyone to step up again!
Unknown (Community) FuzzyLogic Jan 06, 03:25 pm
Where is everybody?

Busily blitzing away?

Don't MAKE me post again... I'll do it!
DC 262: Angstskrik - Norse EOG - Tirerndil   (Dec 21, 2009, 8:45 am)
First off, I want to thank all of you for the very enjoyable experience that DC262 was - this was my first go at this variant and I greatly enjoyed it.

Here is a quick overview of the game from the Danish point of view:

I began with a strategy similar to Packrat's; Ally with the Swedes against the third power in the Norwegian power-triangle.  And, as both Nick and Packrat have pointed out, I found the triangle to be missing a side.  So I sent an email to the Norse about working together against the Swedes and found them to be very cooperative.  So Packrat, who played a very good Norse, and I hit Sweden hard (which I must say was primarily due Packrat's sound tactics) and brought about its demise fairly quickly.  Also I was able to agree with Nick on how to divide up the SCs between us easily which left me free to put all my strength into attacking the Swedes.

Then came what is being called the biggest mistake in this game - the Danes' stab.  Now that I see how this variant works and the great importance of getting across the water, I agree that my stab was premature and that I should have waited until I had fleets nearing the Isle at the very least.  This, however, was my first time playing this variant so at the time it seemed like the best move I could make.  Also, I'm sorry that Packrat bore the brunt of my blunder since his tactical advise during our attack on Sweden was great and he was also a very trustworthy ally.  (at) Packrat: If we are ever in a game together again, you'll definitely be on the top of my list for players that I would want as an ally.  (I hope there are no hard feelings)

Anyway, after the stab, my stratagem was pretty obvious: finish off the Norse as quickly as possible and then head for the Isle.  Unfortunately for me, Packrat's valiant defense of his homeland kept me tied up on the continent far longer than I was anticipating, which again goes to show how skillfully he played the Norse during this game.  Even though I agree that the stab was a bad idea, I think that I still could have gotten the solo had it not been for Packrat's solid defense. This, coupled with the fact that my stab was ill-timed, ended up being the deciding factor between my first solo and a 4-way draw.  Nevertheless, I had a lot of fun and I hope that you all enjoyed this game as much as I did.  I would definitely like to play this variant again.

In regards to this variant, the only suggestion I have is to rearrange the Swedes, Norse, and Danes so that have a truly triangular relationship, in which any of the two could attack the third.  Also I think it would also be helpful in breaking the circular feel of this map if the distance between the continental powers and the Isle was reduced so that it would be possible for the Danes, Norse, and Swedes to begin fighting with the Scots and Anglo-Saxons within the first year.

Finally, a big thanks to B H for designing and running Dark Ages.  As a player who enjoys playing variants, I really appreciate all the work you've put into these creating these variants - keep up the good work. 

I hope you all have a Blessed Christmas,
GB


  



On Sun, Dec 20, 2009 at 6:52 PM, Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])> wrote:

Okay, I guess I'll chime in now.  This is my third time at this variant, and I must
say that I REALLY enjoy it. 


One problem inherent in just about any variant as it's rolled out is that players tend to
miss some of the subtleties of the variant and play it like a standard dip game and THAT
is generally the first mistake.  I'm not sure how much of that played here, but there can
be no doubt that it was a factor.


That being said here we go.  I started out knowing I had to get west sooner rather than later
but I needed to stabilize the home area first.  The problem was how, exactly, to do that.  My
prior two plays I drew island locations so being on the continent was new.  However, I had
seen the problem of staying put in both of those games.  I opted to work with Sweden over
Denmark, but there was no good reason to actually do it that way.  As the game started Denmark
emailed me and offered to work together and as I considered his offer, I noticed the inherent flaw
in the Norse/Swede area and it is the same thing Nick noted.  Sweden can NOT get into the game
without a HUGE amount of trust being given by the Norse and, to a lesser extent (but still there) the
Danes.


So the Danes and I set about trashing the Swede and since we worked well together we more or
less cut him off at the knees.  That being done I figured we were off to a great start.  With my
understanding of the game and strong alliance play I figured the Danes and I were going to kick ass
and swing westward in a large armada that would thwart the island.  Certainly the Dane could see
we needed to get west before any stab was a wise idea.  Certainly?  Certainly NOT!!! 

He seemed to have missed a key element in this variant and once he did that I knew where this game
was going to end.  The key was to tie the Danes up long enough for the other players to sort things
out set up for the draw.  Now, to be fair, I never mentioned that to any of them since I wanted to see
how it was going to play out and see if I was reading it right.  So I fought the good fight against my
"idiot" aggressor (nothing personal mind you, but it was a horribly bad idea) for as long as I could and
try to get the upper hand again.

In the final analysis if *this* game the Danes stab was a BADLY timed one and made the difference in
the outcome.  Had he waited a few more seasons it would have been far more devastating and he most
surely would have been in a position to pull off the solo.  In this variant you HAVE to make progress
across the water before you can stab those closest (physically) to you.

I tried to follow Nick's logic on different areas, but I'm not convinced all of those changes are necessary.
Certainly the Norse/Swede proximity thing needs work, but I think if you play this variant as it's own animal
and see the need for alliances and fast movement to the other side of the map then you'll see the nuance within
the game as a whole.  Yes, the proximity to other countries makes it tricky, but that's part of the fun if it all.







[Reply]

Dc 277: Winter 1998 Deadline Reminder - FuzzyLogic   (Dec 20, 2009, 11:40 pm)
Let me guess – now that Sims is eliminated nobody feels the need to play on?? World peace?

From: Alan Farrington [mailto:alley_cat_1990(at)hotmail.com]
Sent: Sunday, December 20, 2009 7:59 PM
To: psychosis1973(at)yahoo.com; sanjat312(at)yahoo.com; isaac.zinner(at)gmail.com; dc277; jmc66(at)mac.com; mickstagman(at)aol.com; damienthryn(at)gmail.com; etagarakis(at)hotmail.com; jwmchughjr(at)gmail.com; Michael Sims; bobbarkerfan1ped(at)yahoo.com; m_don_j(at)hotmail.com
Subject: Dc 277: Winter 1998 Deadline Reminder



Builds/Disbands due up in less than 24 hours now. Monday night 7pm ET, Midnight GMT. 8 people need to submit orders.


--Alan Farrington

Hotmail: Trusted email with Microsoft’s powerful SPAM protection. Sign up now.

[Reply]

Dc 277: Winter 1998 Deadline Reminder - AlanRFarrington   (Dec 20, 2009, 7:58 pm)
Builds/Disbands due up in less than 24 hours now. Monday night 7pm ET, Midnight GMT. 8 people need to submit orders.


--Alan Farrington
Hotmail: Trusted email with Microsoft’s powerful SPAM protection. Sign up now.

[Reply]

Dc 277: Winter 1998 Deadline Reminder (dc277) FuzzyLogic Dec 20, 11:40 pm
Let me guess – now that Sims is eliminated nobody feels the need to play on?? World peace?

From: Alan Farrington [mailto:alley_cat_1990(at)hotmail.com]
Sent: Sunday, December 20, 2009 7:59 PM
To: psychosis1973(at)yahoo.com; sanjat312(at)yahoo.com; isaac.zinner(at)gmail.com; dc277; jmc66(at)mac.com; mickstagman(at)aol.com; damienthryn(at)gmail.com; etagarakis(at)hotmail.com; jwmchughjr(at)gmail.com; Michael Sims; bobbarkerfan1ped(at)yahoo.com; m_don_j(at)hotmail.com
Subject: Dc 277: Winter 1998 Deadline Reminder



Builds/Disbands due up in less than 24 hours now. Monday night 7pm ET, Midnight GMT. 8 people need to submit orders.


--Alan Farrington

Hotmail: Trusted email with Microsoft’s powerful SPAM protection. Sign up now.
DC 262: Angstskrik - Norse EOG - packrat   (Dec 20, 2009, 6:51 pm)
Okay, I guess I'll chime in now. This is my third time at this variant, and I must
say that I REALLY enjoy it.


One problem inherent in just about any variant as it's rolled out is that players tend to
miss some of the subtleties of the variant and play it like a standard dip game and THAT
is generally the first mistake. I'm not sure how much of that played here, but there can
be no doubt that it was a factor.


That being said here we go. I started out knowing I had to get west sooner rather than later
but I needed to stabilize the home area first. The problem was how, exactly, to do that. My
prior two plays I drew island locations so being on the continent was new. However, I had
seen the problem of staying put in both of those games. I opted to work with Sweden over
Denmark, but there was no good reason to actually do it that way. As the game started Denmark
emailed me and offered to work together and as I considered his offer, I noticed the inherent flaw
in the Norse/Swede area and it is the same thing Nick noted. Sweden can NOT get into the game
without a HUGE amount of trust being given by the Norse and, to a lesser extent (but still there) the
Danes.


So the Danes and I set about trashing the Swede and since we worked well together we more or
less cut him off at the knees. That being done I figured we were off to a great start. With my
understanding of the game and strong alliance play I figured the Danes and I were going to kick ass
and swing westward in a large armada that would thwart the island. Certainly the Dane could see
we needed to get west before any stab was a wise idea. Certainly? Certainly NOT!!!

He seemed to have missed a key element in this variant and once he did that I knew where this game
was going to end. The key was to tie the Danes up long enough for the other players to sort things
out set up for the draw. Now, to be fair, I never mentioned that to any of them since I wanted to see
how it was going to play out and see if I was reading it right. So I fought the good fight against my
"idiot" aggressor (nothing personal mind you, but it was a horribly bad idea) for as long as I could and
try to get the upper hand again.

In the final analysis if *this* game the Danes stab was a BADLY timed one and made the difference in
the outcome. Had he waited a few more seasons it would have been far more devastating and he most
surely would have been in a position to pull off the solo. In this variant you HAVE to make progress
across the water before you can stab those closest (physically) to you.

I tried to follow Nick's logic on different areas, but I'm not convinced all of those changes are necessary.
Certainly the Norse/Swede proximity thing needs work, but I think if you play this variant as it's own animal
and see the need for alliances and fast movement to the other side of the map then you'll see the nuance within
the game as a whole. Yes, the proximity to other countries makes it tricky, but that's part of the fun if it all.

[Reply]

DC 262: Angstskrik - Norse EOG (dc262) Tirerndil Dec 21, 08:45 am
First off, I want to thank all of you for the very enjoyable experience that DC262 was - this was my first go at this variant and I greatly enjoyed it.

Here is a quick overview of the game from the Danish point of view:

I began with a strategy similar to Packrat's; Ally with the Swedes against the third power in the Norwegian power-triangle.  And, as both Nick and Packrat have pointed out, I found the triangle to be missing a side.  So I sent an email to the Norse about working together against the Swedes and found them to be very cooperative.  So Packrat, who played a very good Norse, and I hit Sweden hard (which I must say was primarily due Packrat's sound tactics) and brought about its demise fairly quickly.  Also I was able to agree with Nick on how to divide up the SCs between us easily which left me free to put all my strength into attacking the Swedes.

Then came what is being called the biggest mistake in this game - the Danes' stab.  Now that I see how this variant works and the great importance of getting across the water, I agree that my stab was premature and that I should have waited until I had fleets nearing the Isle at the very least.  This, however, was my first time playing this variant so at the time it seemed like the best move I could make.  Also, I'm sorry that Packrat bore the brunt of my blunder since his tactical advise during our attack on Sweden was great and he was also a very trustworthy ally.  (at) Packrat: If we are ever in a game together again, you'll definitely be on the top of my list for players that I would want as an ally.  (I hope there are no hard feelings)

Anyway, after the stab, my stratagem was pretty obvious: finish off the Norse as quickly as possible and then head for the Isle.  Unfortunately for me, Packrat's valiant defense of his homeland kept me tied up on the continent far longer than I was anticipating, which again goes to show how skillfully he played the Norse during this game.  Even though I agree that the stab was a bad idea, I think that I still could have gotten the solo had it not been for Packrat's solid defense. This, coupled with the fact that my stab was ill-timed, ended up being the deciding factor between my first solo and a 4-way draw.  Nevertheless, I had a lot of fun and I hope that you all enjoyed this game as much as I did.  I would definitely like to play this variant again.

In regards to this variant, the only suggestion I have is to rearrange the Swedes, Norse, and Danes so that have a truly triangular relationship, in which any of the two could attack the third.  Also I think it would also be helpful in breaking the circular feel of this map if the distance between the continental powers and the Isle was reduced so that it would be possible for the Danes, Norse, and Swedes to begin fighting with the Scots and Anglo-Saxons within the first year.

Finally, a big thanks to B H for designing and running Dark Ages.  As a player who enjoys playing variants, I really appreciate all the work you've put into these creating these variants - keep up the good work. 

I hope you all have a Blessed Christmas,
GB


  



On Sun, Dec 20, 2009 at 6:52 PM, Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])> wrote:

Okay, I guess I'll chime in now.  This is my third time at this variant, and I must
say that I REALLY enjoy it. 


One problem inherent in just about any variant as it's rolled out is that players tend to
miss some of the subtleties of the variant and play it like a standard dip game and THAT
is generally the first mistake.  I'm not sure how much of that played here, but there can
be no doubt that it was a factor.


That being said here we go.  I started out knowing I had to get west sooner rather than later
but I needed to stabilize the home area first.  The problem was how, exactly, to do that.  My
prior two plays I drew island locations so being on the continent was new.  However, I had
seen the problem of staying put in both of those games.  I opted to work with Sweden over
Denmark, but there was no good reason to actually do it that way.  As the game started Denmark
emailed me and offered to work together and as I considered his offer, I noticed the inherent flaw
in the Norse/Swede area and it is the same thing Nick noted.  Sweden can NOT get into the game
without a HUGE amount of trust being given by the Norse and, to a lesser extent (but still there) the
Danes.


So the Danes and I set about trashing the Swede and since we worked well together we more or
less cut him off at the knees.  That being done I figured we were off to a great start.  With my
understanding of the game and strong alliance play I figured the Danes and I were going to kick ass
and swing westward in a large armada that would thwart the island.  Certainly the Dane could see
we needed to get west before any stab was a wise idea.  Certainly?  Certainly NOT!!! 

He seemed to have missed a key element in this variant and once he did that I knew where this game
was going to end.  The key was to tie the Danes up long enough for the other players to sort things
out set up for the draw.  Now, to be fair, I never mentioned that to any of them since I wanted to see
how it was going to play out and see if I was reading it right.  So I fought the good fight against my
"idiot" aggressor (nothing personal mind you, but it was a horribly bad idea) for as long as I could and
try to get the upper hand again.

In the final analysis if *this* game the Danes stab was a BADLY timed one and made the difference in
the outcome.  Had he waited a few more seasons it would have been far more devastating and he most
surely would have been in a position to pull off the solo.  In this variant you HAVE to make progress
across the water before you can stab those closest (physically) to you.

I tried to follow Nick's logic on different areas, but I'm not convinced all of those changes are necessary.
Certainly the Norse/Swede proximity thing needs work, but I think if you play this variant as it's own animal
and see the need for alliances and fast movement to the other side of the map then you'll see the nuance within
the game as a whole.  Yes, the proximity to other countries makes it tricky, but that's part of the fun if it all.







DC 262: Angstskrik - Norse EOG (dc262) packrat Dec 21, 10:24 am
No hard feelings at all.

Thanks for the compliments and I would be happy to play with ANY of the players
that were a part of this playtest. I think the comments so far, across three playtests,
speak to the potential of this variant. With only a few, if any, exceptions I think
everyone who has played this has loved the experience.

I stand ready to play this variant once it has been reworked (or even if it hasn't) to
fix the Norse/Swede/Dane issues. I know this would not be an easy thing to do.
Although, I was wondering if you just made it Scandinavia, the Danes and then put
the third power south of the Danes.

As to the suggestion of changing things so that the east and west would be able to
engage each other more quickly - I'm not sure how much I agree with that. The
play might be faster that way, but then I think the nuance of HAVING to cooperate
in the east OR the west before heading west or east would be lost, and I think that
is one of the appealing things about his variant - at least to me anyway. You are
more or less forced (once you've played a bit) to settle things, one way or the other,
at home before sailing against the others. I think the "forced" alliance dealings make
things more interesting.


From: Gregory Bim-Merle <gbimmerle(at)gmail.com>
To: Packrat <brn2dip(at)yahoo.com>
Cc: Matthew Kelly <kelly058(at)verizon.net>; Nick Higgins <congressofvienna1814(at)yahoo.com>; Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Mon, December 21, 2009 9:46:03 AM
Subject: Re: DC 262: Angstskrik - Norse EOG

First off, I want to thank all of you for the very enjoyable experience that DC262 was - this was my first go at this variant and I greatly enjoyed it.

Here is a quick overview of the game from the Danish point of view:

I began with a strategy similar to Packrat's; Ally with the Swedes against the third power in the Norwegian power-triangle. And, as both Nick and Packrat have pointed out, I found the triangle to be missing a side. So I sent an email to the Norse about working together against the Swedes and found them to be very cooperative. So Packrat, who played a very good Norse, and I hit Sweden hard (which I must say was primarily due Packrat's sound tactics) and brought about its demise fairly quickly. Also I was able to agree with Nick on how to divide up the SCs between us easily which left me free to put all my strength into attacking the Swedes.

Then came what is being called the biggest mistake in this game - the Danes' stab. Now that I see how this variant works and the great importance of getting across the water, I agree that my stab was premature and that I should have waited until I had fleets nearing the Isle at the very least. This, however, was my first time playing this variant so at the time it seemed like the best move I could make. Also, I'm sorry that Packrat bore the brunt of my blunder since his tactical advise during our attack on Sweden was great and he was also a very trustworthy ally. (at) Packrat: If we are ever in a game together again, you'll definitely be on the top of my list for players that I would want as an ally. (I hope there are no hard feelings)

Anyway, after the stab, my stratagem was pretty obvious: finish off the Norse as quickly as possible and then head for the Isle. Unfortunately for me, Packrat's valiant defense of his homeland kept me tied up on the continent far longer than I was anticipating, which again goes to show how skillfully he played the Norse during this game. Even though I agree that the stab was a bad idea, I think that I still could have gotten the solo had it not been for Packrat's solid defense. This, coupled with the fact that my stab was ill-timed, ended up being the deciding factor between my first solo and a 4-way draw. Nevertheless, I had a lot of fun and I hope that you all enjoyed this game as much as I did. I would definitely like to play this variant again.

In regards to this variant, the only suggestion I have is to rearrange the Swedes, Norse, and Danes so that have a truly triangular relationship, in which any of the two could attack the third. Also I think it would also be helpful in breaking the circular feel of this map if the distance between the continental powers and the Isle was reduced so that it would be possible for the Danes, Norse, and Swedes to begin fighting with the Scots and Anglo-Saxons within the first year.

Finally, a big thanks to B H for designing and running Dark Ages. As a player who enjoys playing variants, I really appreciate all the work you've put into these creating these variants - keep up the good work.

I hope you all have a Blessed Christmas,
GB






On Sun, Dec 20, 2009 at 6:52 PM, Packrat <brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email])> wrote:

Okay, I guess I'll chime in now. This is my third time at this variant, and I must
say that I REALLY enjoy it.


One problem inherent in just about any variant as it's rolled out is that players tend to
miss some of the subtleties of the variant and play it like a standard dip game and THAT
is generally the first mistake. I'm not sure how much of that played here, but there can
be no doubt that it was a factor.


That being said here we go. I started out knowing I had to get west sooner rather than later
but I needed to stabilize the home area first. The problem was how, exactly, to do that. My
prior two plays I drew island locations so being on the continent was new. However, I had
seen the problem of staying put in both of those games. I opted to work with Sweden over
Denmark, but there was no good reason to actually do it that way. As the game started Denmark
emailed me and offered to work together and as I considered his offer, I noticed the inherent flaw
in the Norse/Swede area and it is the same thing Nick noted. Sweden can NOT get into the game
without a HUGE amount of trust being given by the Norse and, to a lesser extent (but still there) the
Danes.


So the Danes and I set about trashing the Swede and since we worked well together we more or
less cut him off at the knees. That being done I figured we were off to a great start. With my
understanding of the game and strong alliance play I figured the Danes and I were going to kick ass
and swing westward in a large armada that would thwart the island. Certainly the Dane could see
we needed to get west before any stab was a wise idea. Certainly? Certainly NOT!!!

He seemed to have missed a key element in this variant and once he did that I knew where this game
was going to end. The key was to tie the Danes up long enough for the other players to sort things
out set up for the draw. Now, to be fair, I never mentioned that to any of them since I wanted to see
how it was going to play out and see if I was reading it right. So I fought the good fight against my
"idiot" aggressor (nothing personal mind you, but it was a horribly bad idea) for as long as I could and
try to get the upper hand again.

In the final analysis if *this* game the Danes stab was a BADLY timed one and made the difference in
the outcome. Had he waited a few more seasons it would have been far more devastating and he most
surely would have been in a position to pull off the solo. In this variant you HAVE to make progress
across the water before you can stab those closest (physically) to you.

I tried to follow Nick's logic on different areas, but I'm not convinced all of those changes are necessary.
Certainly the Norse/Swede proximity thing needs work, but I think if you play this variant as it's own animal
and see the need for alliances and fast movement to the other side of the map then you'll see the nuance within
the game as a whole. Yes, the proximity to other countries makes it tricky, but that's part of the fun if it all.







DC 262: Angstskrik - Norse EOG (dc262) Lothar Dec 23, 03:39 pm
Having played the ill-fated Swedes, I have to agree with the other eastern powers... we're not quite balanced as we are.

Its relatively easy for the Norse or Danes to stop the Swedes from getting anywhere, and the Swedes need to trust either the Norse or the Danes implicitly. The other thing is with two fleets, fighting the Dane is easier/better than fighting the Norse, which leans the triangle further one way.

Having not paid much attention to the game since I was eliminated, I can't really say much else about it...

But it was fun while it lasted.

-Mark Duffield



Windows Live: Keep your friends up to date with what you do online.
DC 262: Angstskrik - Anglo Saxon EOG - MattKelly   (Dec 20, 2009, 6:00 pm)
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both offered alliance against the other. I agreed to both. Which side I would ultimately support would be determined by who got the upper hand over the other. My relations with the Anglo-Saxons on the other hand started badly and continued in that way for the entire game. Here is where my inexperience with this variant probably got me into trouble. The Bretons have only two centers that they can reasonably be expected to secure early in the game--Cornwall and Mercia. Being surrounded I viewed both as imperative to my survival. Nick didn't give me the warm and fuzzies about me securing either center, especially Cornwall. My view of the map indicated that the Anglo-Saxons have a lot more opportunities for centers especially on the continent and I was perplexed by Nick's intransigence on the issue. It looks like Nick and I came to the same conclusions for the same reasons--both thinking the other was out to get him. And it looks like we were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also became clear that the Anglo-Saxons were serious about Cornwall. My quick move north to secure Strat. was successful. If the Gaels had been in position to get an army across I would have supported them. To have attacked the Scots without significant support would have been fruitless and I held my position and continued to profess my friendship with the Scots. And the Scots soon had the upper hand against the Gaels and my position in the north was totally dependent on the Scots' good graces which I knew would not last forever because the remainder of my forces were engaged with the Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We went at it and continued until I was gone. As noted in his after action report Nick was working successfully to get the Scots and Gaels to come after me. Even with (6) centers at one point I was forced to defend those centers and didn't have the strength to go north or south without giving up centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I appreciate that. The end came with the Gaels coming after me and I was left with a choice. Fight a protracted defensive game with the inevitable outcome or continue to keep the Anglo-Saxons pinned down for as long as possible to give the Danes and opportunity to expand and then maybe I'd be offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy on my part. I decided to "wing it" and see which way the wind blew and take advantage of any opportunities. I prefer to establish strong alliances early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received any communications from the continent. Thought that was a bit strange. -Matt Kelly-
Bretons


From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily <ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for coming together at the end to set up the defense line. Congrats to Gregory for a well-played game. First I will go over a recap of the game from my perspective, and then my view on the variant.

[quote:373dbc9016][quote:373dbc9016]Game Recap >>>

[/quote:373dbc9016][/quote:373dbc9016]
As for this game, I initially was most concerned about Denmark, due to their past success in the variant, and my initial impression that they were "aimed" in my direction instead of Sweden's. I contacted the Swedes for an attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt negotiated pretty hard, insisting on getting both Mercia and Cornwall. He argued that I should be satisfied with Brittany, and he deserves Cornwall. This potentially could be reasonable, but something about Matt's tone left me worried where I didn't feel comfortable about having a long-term alliance. Once my units were pushed east against the Danes, I would be powerless to do anything about the Breton threats in Cornwall and Mercia. I was very concerned about a Breton opening into Mercia in spring, followed by a move into Middle Anglia in fall with their other army trailing into Mercia. This would be a very low-risk opening by Breton, while I would be entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold move like convoying an army to the continent or trying to sneak into NFC in fall. Instead, I opened by moving my army defensively to Middle Anglia, and moved my fleets to take Austrasia and Brittany. I had tried to woo the Gaels into moving to Cardigan Bay against Breton, but much to my dismay the Gaels and Scots moved very aggressively against each other. I got a little lucky when the Bretons did not open to Mercia, and was then able to bounce him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two army builds. The Gaels and Scots were locked in war as well. I put all of my diplomatic efforts into making peace between the Gaels and Scots, and gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the possibility, but Nigel was not. This left the four of us in two separate evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and eventually they both turned west. Nigel and I would face the brunt of this attack, so we started cooperating together against the Bretons and Gaels. Nigel and I had a slight edge in this war that we could have eventually pressed to total victory, but we were not able to accomplish this before the Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the Danish stab of the Norse. I had not held out any real hope that either would stab the other, and was pleasantly surprised by this. I immediately sued for peace with Greg, and he acquiesced, promising to pull back from Neustria to Austrasia. The Gaels had come out the worst in the west, and were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted by the carrot of the return of his Irish SC that Nigel had taken, Nathan was amenable to joining the Scotch/Anglo alliance and helping us carve up the powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes, while the Bretons were killed in the west. One could ask why I never moved against the Danes, but I had little choice. All of my units were consumed in the protracted war against Breton, in particular containing a rogue unit behind my back lines. Nigel couldn't do much to help the Norse, and so his fleets just kinda hung out around Scotland while the Danish armies made their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the east. I was most concerned about a Gaelic-Scottish alliance, where they agreed to split me up after the Bretons were dead and then pursued a 3-way draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive long enough to be included in a 4-way draw. Tension and suspicion remained between them until a Scottish stab attempt of the Gaels in 830. Nathan was prepared though, and countered it. Previously, Nigel tried a weak stab of me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at that point. Greg tried to pull me away from the alliance (and surely tried with the others), but with Denmark reaching 18 SCs, there was no margin of error for anyone to risk a stab. And thus the game ended in a draw.

[quote:373dbc9016][quote:373dbc9016]Variant View >>>

[/quote:373dbc9016][/quote:373dbc9016]
(I've already shared a lot of this with B, so sorry if this is repetitive for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is circular (like a donut). What I mean by this is that each player only is able to attack their two neighbors in the circle, such as I could only attack the Bretons or Danes. Every relationship is binary. There are no good triangles, and no vacant SC areas to keep a player sated for a while without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players cannot easily attack in both directions, so once they pick a direction, they are pretty much committed to that path for a while. There is not much reason to conduct diplomacy, and I found the diplomatic volume was pretty low in this game.

One could argue that the board isn't circular in that it is possible for some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons should be in Mercia every time, which makes him a gatekeeper for any land attack north. By sea, I could get to Deira, but getting an armada to Mof and Fof would be very tough. It is not a promising path, plus even if successful would leave me in a tactically unsound extended vertical position where I would be very vulnerable to the edge powers in mid-game. From the Scottish perspective, a sneak attack south with a fleet from Deira into East Anglia is possible, but advancement beyond that is limited by the defensive chokepoint of Wfc and the need to convoy any armies into the theater (Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval gatekeeper" to Scotland. It would take a very strong relationship indeed for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it would touch 3 Gaelic SCs. That limits the Bretons to moving up via land when it is only 2 provinces wide. Progress is possible in Deira and Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo) help. At best, they would be the junior partner in a Gaelic alliance, and the bulk of their forces would presumably be used against the Anglos. From the Scottish view, they are likely to have a fleet in Deira, making an attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W against the other. If N-W work together, then the Norse can make a gain in Lindholm, but then it gets awkward after that. Even if you give SCs like Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped behind the Norse with no exit except through them. They could ally, but not against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes making awkward gains in Rogaland or Vestland. D-W can ally, but not against N; D would go west vs A, and W would go west vs N, and they would agree on how to split the ones between them.

Certain relationships are more likely than others. For example, with only one fleet, B is not well-equipped to attack G. B's armies are best used against A, and (as mentioned before) B has a great low risk opening against A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is more likely to attack A. N and W are more likely to fight due to their interlocked SCs leading to conflict. S and N are less likely to fight due to the distance involved and the relative ease of naval defense (e.g. if Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there with land support, the Scots will have a hard time breaking it down; similar the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best position on the board. D is equally well-positioned to move against either A or W, and both A and W are burdened by neighbors pre-disposed to fight them. This means a willing ally for D whichever way they go, plus little risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and the D juggernaut is to their east. Not only that, but the relationship with B is asymmetrical, in that B has a much easier path to attack A than vice versa. With 2 armies and more advantageous starting position, B will likely get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is near-impossible for A to later break that line without pressure from behind, but with Cornwall in Breton hands, it is very tough to ever get around the corner there. They can bounce B in Cornwall, but this leaves A down a build too. A needs to get G's help, except S is pre-disposed to attack G (since N is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:373dbc9016][quote:373dbc9016]Ideas for Variant Adjustments>>>

[/quote:373dbc9016][/quote:373dbc9016]
One idea is to collapse the North Sea, and make everyone much closer. What if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other easily.

A third would be to reconfigure the Bretons. This could be done by giving them two fleets (so they can attack G), but then making it possible for a fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch Atlantic Ocean, then combine what's left of English Channel and Strait of Dover. Now Breton and Anglo can attack each other navally immediately, plus Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make an army attack by any of the 3 on any other of the 3 viable. What if Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they could more easily ally and move in different directions. I'm ok with messy rels (I love them in Sengoku!), but it seems a bit unfair that these are the only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar dilemma with my Congress of Vienna variant, which also has "circular" issues, and I'm still trying to find a solution there. Thinking through the dilemma here has helped me to see some new possibilities in my own variant. Hope this helps you B. For anyone else who read this far (yeah right!), thanks! - Nick

[Reply]

DC 281 Spring 1903 deadline - psychosis1973   (Dec 20, 2009, 4:30 pm)
Just under 24 hours to the deadline and still two sets of orders missing. Need them in!

[Reply]

DC 281 Spring 1903 deadline (dc281) psychosis1973 Dec 21, 05:57 pm
Hello all

Disappointing news this turn, with no orders received from Germany or England for Spring 1903. As this is the second straight season both have not submitted orders (per the diplomaticcorp GM rules, England's lack of a retreat for Autumn 1902 counts as an NMR) I'm going to seek replacement players rather than declare both countries in civil disorder, in the interests of game balance.

This is a disappointing situation, but I hope you'll appreciate why I need to seek replacement players. As soon as new players are identified, I'll be back in touch, with a revised Spring 1903 order deadline. Realistically, this won't be until after the holiday period.

Michael
DC 281 Spring 1903 deadline (dc281) blueraider0 at gmail.com Dec 21, 08:46 pm
Aw man holy cow way bummer......  Damn.

On Mon, Dec 21, 2009 at 6:58 PM, Michael Thompson <psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])> wrote:

Hello all
 
Disappointing news this turn, with no orders received from Germany or England for Spring 1903.  As this is the second straight season both have not submitted orders (per the diplomaticcorp GM rules, England's lack of a retreat for Autumn 1902 counts as an NMR) I'm going to seek replacement players rather than declare both countries in civil disorder, in the interests of game balance.
 
This is a disappointing situation, but I hope you'll appreciate why I need to seek replacement players.  As soon as new players are identified, I'll be back in touch, with a revised Spring 1903 order deadline.  Realistically, this won't be until after the holiday period.
 
Michael




--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
DC 281 Spring 1903 deadline (dc281) wtfleming at msn.com Dec 21, 08:50 pm
Sing it, brother. This is ridiculous. Downright pathetic even.

Date: Mon, 21 Dec 2009 21:46:43 -0500
Subject: Re: DC 281 Spring 1903 deadline
From: blueraider0(at)gmail.com
To: psychosis(at)sky.com
CC: matthew.jones.d(at)gmail.com; elpresidente112(at)yahoo.ca; krudge(at)goldenwestradio.com; edbailey1946(at)yahoo.com; wtfleming(at)msn.com; untitled36(at)yahoo.com; mike(at)fuzzylogicllc.net; dc281(at)diplomaticcorp.com

Aw man holy cow way bummer...... Damn.

On Mon, Dec 21, 2009 at 6:58 PM, Michael Thompson <psychosis(at)sky.com ([email]psychosis(at)sky.com[/email])> wrote:

Hello all

Disappointing news this turn, with no orders received from Germany or England for Spring 1903. As this is the second straight season both have not submitted orders (per the diplomaticcorp GM rules, England's lack of a retreat for Autumn 1902 counts as an NMR) I'm going to seek replacement players rather than declare both countries in civil disorder, in the interests of game balance.

This is a disappointing situation, but I hope you'll appreciate why I need to seek replacement players. As soon as new players are identified, I'll be back in touch, with a revised Spring 1903 order deadline. Realistically, this won't be until after the holiday period.

Michael




--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."
Hotmail: Trusted email with powerful SPAM protection. Sign up now.
DC 281 Spring 1903 deadline (dc281) SensFan33 Dec 22, 01:28 pm
I'm so sorry, everybody! I lost access without warning for the past week or so, and just got back online.
Michael, have you found a replacement for me yet? If not, may I submit orders now and keep my spot?

Will


From: Michael Thompson <psychosis(at)sky.com>
To: blueraider0(at)gmail.com; matthew.jones.d(at)gmail.com; elpresidente112(at)yahoo.ca; krudge(at)goldenwestradio.com; edbailey1946(at)yahoo.com; wtfleming(at)msn.com; untitled36(at)yahoo.com
Cc: mike(at)fuzzylogicllc.net; dc281(at)diplomaticcorp.com
Sent: Mon, December 21, 2009 6:58:13 PM
Subject: Re: DC 281 Spring 1903 deadline

Hello all

Disappointing news this turn, with no orders received from Germany or England for Spring 1903. As this is the second straight season both have not submitted orders (per the diplomaticcorp GM rules, England's lack of a retreat for Autumn 1902 counts as an NMR) I'm going to seek replacement players rather than declare both countries in civil disorder, in the interests of game balance.

This is a disappointing situation, but I hope you'll appreciate why I need to seek replacement players. As soon as new players are identified, I'll be back in touch, with a revised Spring 1903 order deadline. Realistically, this won't be until after the holiday period.

Michael





Looking for the perfect gift? Give the gift of Flickr!
DC 281 Spring 1903 deadline (dc281) psychosis1973 Dec 22, 01:47 pm
Fair enough, I've added you back to the game. However, consider this the last chance saloon...

Still need a replacement Germany though...

Michael

--- On Tue, 22/12/09, William McQuaid <elpresidente112(at)yahoo.ca> wrote:


From: William McQuaid <elpresidente112(at)yahoo.ca>
Subject: Re: DC 281 Spring 1903 deadline
To: psychosis(at)sky.com, blueraider0(at)gmail.com, matthew.jones.d(at)gmail.com, krudge(at)goldenwestradio.com, edbailey1946(at)yahoo.com, wtfleming(at)msn.com, untitled36(at)yahoo.com
Cc: mike(at)fuzzylogicllc.net, dc281(at)diplomaticcorp.com
Date: Tuesday, 22 December, 2009, 19:28

I'm so sorry, everybody! I lost access without warning for the past week or so, and just got back online.
Michael, have you found a replacement for me yet? If not, may I submit orders now and keep my spot?

Will


From: Michael Thompson <psychosis(at)sky.com>
To: blueraider0(at)gmail.com; matthew.jones.d(at)gmail.com; elpresidente112(at)yahoo.ca; krudge(at)goldenwestradio.com; edbailey1946(at)yahoo.com; wtfleming(at)msn.com; untitled36(at)yahoo.com
Cc: mike(at)fuzzylogicllc.net; dc281(at)diplomaticcorp.com
Sent: Mon, December 21, 2009 6:58:13 PM
Subject: Re: DC 281 Spring 1903 deadline

Hello all

Disappointing news this turn, with no orders received from Germany or England for Spring 1903. As this is the second straight season both have not submitted orders (per the diplomaticcorp GM rules, England's lack of a retreat for Autumn 1902 counts as an NMR) I'm going to seek replacement players rather than declare both countries in civil disorder, in the interests of game balance.

This is a disappointing situation, but I hope you'll appreciate why I need to seek replacement players. As soon as new players are identified, I'll be back in touch, with a revised Spring 1903 order deadline. Realistically, this won't be until after the holiday period.

Michael





Looking for the perfect gift? Give the gift of Flickr!

DC 281 Spring 1903 deadline (dc281) untitled36 at yahoo.com Dec 22, 02:08 pm
I'll be happy to fill the replacement germany position..

John



From: Michael Thompson <psychosis(at)sky.com>
To: blueraider0(at)gmail.com; matthew.jones.d(at)gmail.com; krudge(at)goldenwestradio.com; edbailey1946(at)yahoo.com; wtfleming(at)msn.com; untitled36(at)yahoo.com; William McQuaid <elpresidente112(at)yahoo.ca>
Cc: mike(at)fuzzylogicllc.net; dc281(at)diplomaticcorp.com
Sent: Tue, December 22, 2009 1:47:52 PM
Subject: Re: DC 281 Spring 1903 deadline

Fair enough, I've added you back to the game. However, consider this the last chance saloon...

Still need a replacement Germany though...

Michael

--- On Tue, 22/12/09, William McQuaid <elpresidente112(at)yahoo.ca> wrote:


From: William McQuaid <elpresidente112(at)yahoo.ca>
Subject: Re: DC 281 Spring 1903 deadline
To: psychosis(at)sky.com, blueraider0(at)gmail.com, matthew.jones.d(at)gmail.com, krudge(at)goldenwestradio.com, edbailey1946(at)yahoo.com, wtfleming(at)msn.com, untitled36(at)yahoo.com
Cc: mike(at)fuzzylogicllc.net, dc281(at)diplomaticcorp.com
Date: Tuesday, 22 December, 2009, 19:28

I'm so sorry, everybody! I lost access without warning for the past week or so, and just got back online.
Michael, have you found a replacement for me yet? If not, may I submit orders now and keep my spot?

Will


From: Michael Thompson <psychosis(at)sky.com>
To: blueraider0(at)gmail.com; matthew.jones.d(at)gmail.com; elpresidente112(at)yahoo.ca; krudge(at)goldenwestradio.com; edbailey1946(at)yahoo..com; wtfleming(at)msn.com; untitled36(at)yahoo.com
Cc: mike(at)fuzzylogicllc.net; dc281(at)diplomaticcorp.com
Sent: Mon, December 21, 2009 6:58:13 PM
Subject: Re: DC 281 Spring 1903 deadline

Hello all

Disappointing news this turn, with no orders received from Germany or England for Spring 1903. As this is the second straight season both have not submitted orders (per the diplomaticcorp GM rules, England's lack of a retreat for Autumn 1902 counts as an NMR) I'm going to seek replacement players rather than declare both countries in civil disorder, in the interests of game balance.

This is a disappointing situation, but I hope you'll appreciate why I need to seek replacement players. As soon as new players are identified, I'll be back in touch, with a revised Spring 1903 order deadline. Realistically, this won't be until after the holiday period.

Michael





Looking for the perfect gift? Give the gift of Flickr!

DC261 - Winter 1908 Results - aramis604   (Dec 20, 2009, 4:08 pm)
Here are the results for Winter 1908. Sadly, England failed to submit an order and so the disband was defaulted.
---------------
England:
Defaults, removing A St Petersburg

France:
Build A Paris

Italy:
Build A Rome

---------------

Spring 1909 is going to be a bit extended due to the holiday and there is a chance it will be extended further because we have one player who is on vacation. For now orders are due Monday, December 28th by 9pm Pacific time.

- Josh

[Reply]

DC-272 Fall 1459 Adjudication - TheWhiteWolf   (Dec 20, 2009, 12:29 pm)
Guys,
Nasty storm here in northern Virginia. Things have been crazy all weekend. Sorry I'm putting this out late. I only received two votes on the draw proposal, so it has failed due to abstinence.
Lots of action this round, as Austria's last center is officially lost, France and Venice gain position on Milan (with a Florentine attack of opportunity thrown in), Venice and Florence go head to head, and Turkey holds his ground against a continued Florentine assault.


"Any manifest error on the part of an enemy should make us suspect some strategem." - Niccoló Machiavelli, The Discourses. 1517


Players:

Austria: Aidan Slattery <AiSlattery(at)aol.com>
France: Mark Utterbach <MDemagogue(at)gmail.com>
Florence: Joe Babinsack <chaosonejoe(at)yahoo.com>
Milan: Nick Cherrier <zeclient(at)hotmail.com>
Naples: Nathan Deily <ndeily(at)yahoo.com>
Papacy: Kevin Burt <Brutus(at)wbhsi.net>
Turkey: Max Victory <maxatrest(at)yahoo.co.uk>
Venice: Garry Bledsoe <kielmarch(at)hotmail.com>


Orders:

France:
A Austria - Slavonia
A Avignon - Turin
F Corsica Hold (*No Such Unit*)
F Provence Supports A Turin - Savoy
A Saluzzo Supports A Turin - Savoy
F Sardinia, no move received (*Ordered to Hold*)
A Turin - Savoy
A Tyrol Supports A Avignon - Turin (*Cut*)

Florence:
F Corsica Supports F Piombino - Tyrrhenian Sea
A Florence Supports A Lucca - Bologna
F Ligurian Sea Supports F Modena - Genoa
A Lucca - Bologna (*Fails*)
F Modena - Genoa
F Piombino - Tyrrhenian Sea (*Fails*)
F Pisa Supports F Ligurian Sea
A Rome Supports A Spoleto
F Siena Supports F Pisa - Tyrrhenian Sea (*Void*)
A Spoleto Supports A Urbino - Ancona
A Urbino - Ancona (*Fails*)

Milan:
A Como - Tyrol (*Fails*)
A Genoa Supports A Savoy (*Disbanded*)
A Montferrat Supports A Savoy
A Savoy Supports A Montferrat (*Disbanded*)

Turkey:
A Aquila Supports A Capua
A Capua Supports A Aquila
F Central Mediterranean Supports F Tyrrhenian Sea
F Dalmatia Supports F Lower Adriatic
F Lower Adriatic Supports F Ancona
F Naples Supports F Tyrrhenian Sea
F Palermo Supports F Tyrrhenian Sea
F Tyrrhenian Sea, no move received
F Western Mediterranean Supports F Tyrrhenian Sea

Venice:
F Ancona Hold
A Bergamo - Cremona
A Bologna Hold
A Ferrara Supports A Bologna
A Hungary, no move received
A Mantua Supports A Bologna
A Milan Supports A Pavia
A Parma - Fornovo
A Pavia Supports A Parma - Fornovo
A Trent - Bergamo
F Upper Adriatic Supports F Ancona


Retreats:

Milanese A Genoa has no retreats, disbanded.
Milanese A Savoy has no retreats, disbanded.


Unit Positions: (SCs/Units)

Austria: ELIMINATED 1459

France: (9/7) - Build 2
Armies - Sav, Sla, Slu, Tur, Tyr
Fleets - Pro, Sar

Florence: (11/11)
Armies - Flo, Luc, Rom, Spo, Urb
Fleets - Cor, LS, Gen, Pio, Psa, Sie

Milan: (1/2) - Disband 1
Armies - Com, Mon

Naples: ELIMINATED 1456

Papacy: ELIMINATED 1456

Turkey: (9/9)
Armies - Aqu, Cap
Fleets - CM, Dal, LA, Nap, Pal, TS, WM

Venice: (14/11) - Build 3
Armies - Ber, Bol, Cre, Fer, For, Hun, Man, Mil, Pav
Fleets - Anc, UA


Deadline:

Winter 1459 is due Tuesday, 22 December at 6pm EST (11pm GMT.) I plan to give us a generous deadline for spring, due to the holiday, so please get the builds and disbands in on time.
Any issues or errors, let me know.


Map and RP file are attached for your convenience, enjoy! Please let me know if the map is hard to read. I tried a slightly different method of saving it to GIF, so I'm hopeful.

Thanks all,
The White Wolf
I'm a Firefly fan and proud! Read my fiction:
http://www.fanfiction.net/u/1369632/

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG - NickHiggins   (Dec 20, 2009, 1:27 am)
Thanks to B for running the game, and to my allies Nigel and Nathan for coming together at the end to set up the defense line. Congrats to Gregory for a well-played game. First I will go over a recap of the game from my perspective, and then my view on the variant.

[quote:3ad02c9f6d][quote:3ad02c9f6d]Game Recap >>>

[/quote:3ad02c9f6d][/quote:3ad02c9f6d]
As for this game, I initially was most concerned about Denmark, due to their past success in the variant, and my initial impression that they were "aimed" in my direction instead of Sweden's. I contacted the Swedes for an attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt negotiated pretty hard, insisting on getting both Mercia and Cornwall. He argued that I should be satisfied with Brittany, and he deserves Cornwall. This potentially could be reasonable, but something about Matt's tone left me worried where I didn't feel comfortable about having a long-term alliance. Once my units were pushed east against the Danes, I would be powerless to do anything about the Breton threats in Cornwall and Mercia. I was very concerned about a Breton opening into Mercia in spring, followed by a move into Middle Anglia in fall with their other army trailing into Mercia. This would be a very low-risk opening by Breton, while I would be entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold move like convoying an army to the continent or trying to sneak into NFC in fall. Instead, I opened by moving my army defensively to Middle Anglia, and moved my fleets to take Austrasia and Brittany. I had tried to woo the Gaels into moving to Cardigan Bay against Breton, but much to my dismay the Gaels and Scots moved very aggressively against each other. I got a little lucky when the Bretons did not open to Mercia, and was then able to bounce him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two army builds. The Gaels and Scots were locked in war as well. I put all of my diplomatic efforts into making peace between the Gaels and Scots, and gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the possibility, but Nigel was not. This left the four of us in two separate evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and eventually they both turned west. Nigel and I would face the brunt of this attack, so we started cooperating together against the Bretons and Gaels. Nigel and I had a slight edge in this war that we could have eventually pressed to total victory, but we were not able to accomplish this before the Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the Danish stab of the Norse. I had not held out any real hope that either would stab the other, and was pleasantly surprised by this. I immediately sued for peace with Greg, and he acquiesced, promising to pull back from Neustria to Austrasia. The Gaels had come out the worst in the west, and were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted by the carrot of the return of his Irish SC that Nigel had taken, Nathan was amenable to joining the Scotch/Anglo alliance and helping us carve up the powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes, while the Bretons were killed in the west. One could ask why I never moved against the Danes, but I had little choice. All of my units were consumed in the protracted war against Breton, in particular containing a rogue unit behind my back lines. Nigel couldn't do much to help the Norse, and so his fleets just kinda hung out around Scotland while the Danish armies made their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the east. I was most concerned about a Gaelic-Scottish alliance, where they agreed to split me up after the Bretons were dead and then pursued a 3-way draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive long enough to be included in a 4-way draw. Tension and suspicion remained between them until a Scottish stab attempt of the Gaels in 830. Nathan was prepared though, and countered it. Previously, Nigel tried a weak stab of me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at that point. Greg tried to pull me away from the alliance (and surely tried with the others), but with Denmark reaching 18 SCs, there was no margin of error for anyone to risk a stab. And thus the game ended in a draw.

[quote:3ad02c9f6d][quote:3ad02c9f6d]Variant View >>>

[/quote:3ad02c9f6d][/quote:3ad02c9f6d]
(I've already shared a lot of this with B, so sorry if this is repetitive for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is circular (like a donut). What I mean by this is that each player only is able to attack their two neighbors in the circle, such as I could only attack the Bretons or Danes. Every relationship is binary. There are no good triangles, and no vacant SC areas to keep a player sated for a while without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players cannot easily attack in both directions, so once they pick a direction, they are pretty much committed to that path for a while. There is not much reason to conduct diplomacy, and I found the diplomatic volume was pretty low in this game.

One could argue that the board isn't circular in that it is possible for some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons should be in Mercia every time, which makes him a gatekeeper for any land attack north. By sea, I could get to Deira, but getting an armada to Mof and Fof would be very tough. It is not a promising path, plus even if successful would leave me in a tactically unsound extended vertical position where I would be very vulnerable to the edge powers in mid-game. From the Scottish perspective, a sneak attack south with a fleet from Deira into East Anglia is possible, but advancement beyond that is limited by the defensive chokepoint of Wfc and the need to convoy any armies into the theater (Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval gatekeeper" to Scotland. It would take a very strong relationship indeed for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it would touch 3 Gaelic SCs. That limits the Bretons to moving up via land when it is only 2 provinces wide. Progress is possible in Deira and Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo) help. At best, they would be the junior partner in a Gaelic alliance, and the bulk of their forces would presumably be used against the Anglos. From the Scottish view, they are likely to have a fleet in Deira, making an attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W against the other. If N-W work together, then the Norse can make a gain in Lindholm, but then it gets awkward after that. Even if you give SCs like Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped behind the Norse with no exit except through them. They could ally, but not against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes making awkward gains in Rogaland or Vestland. D-W can ally, but not against N; D would go west vs A, and W would go west vs N, and they would agree on how to split the ones between them.

Certain relationships are more likely than others. For example, with only one fleet, B is not well-equipped to attack G. B's armies are best used against A, and (as mentioned before) B has a great low risk opening against A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is more likely to attack A. N and W are more likely to fight due to their interlocked SCs leading to conflict. S and N are less likely to fight due to the distance involved and the relative ease of naval defense (e.g. if Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there with land support, the Scots will have a hard time breaking it down; similar the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best position on the board. D is equally well-positioned to move against either A or W, and both A and W are burdened by neighbors pre-disposed to fight them. This means a willing ally for D whichever way they go, plus little risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and the D juggernaut is to their east. Not only that, but the relationship with B is asymmetrical, in that B has a much easier path to attack A than vice versa. With 2 armies and more advantageous starting position, B will likely get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is near-impossible for A to later break that line without pressure from behind, but with Cornwall in Breton hands, it is very tough to ever get around the corner there. They can bounce B in Cornwall, but this leaves A down a build too. A needs to get G's help, except S is pre-disposed to attack G (since N is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:3ad02c9f6d][quote:3ad02c9f6d]Ideas for Variant Adjustments>>>

[/quote:3ad02c9f6d][/quote:3ad02c9f6d]
One idea is to collapse the North Sea, and make everyone much closer. What if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other easily.

A third would be to reconfigure the Bretons. This could be done by giving them two fleets (so they can attack G), but then making it possible for a fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch Atlantic Ocean, then combine what's left of English Channel and Strait of Dover. Now Breton and Anglo can attack each other navally immediately, plus Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make an army attack by any of the 3 on any other of the 3 viable. What if Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they could more easily ally and move in different directions. I'm ok with messy rels (I love them in Sengoku!), but it seems a bit unfair that these are the only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar dilemma with my Congress of Vienna variant, which also has "circular" issues, and I'm still trying to find a solution there. Thinking through the dilemma here has helped me to see some new possibilities in my own variant. Hope this helps you B. For anyone else who read this far (yeah right!), thanks! - Nick

[Reply]

DC 262: Angstskrik - Anglo Saxon EOG (dc262) MattKelly Dec 20, 06:00 pm
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both offered alliance against the other. I agreed to both. Which side I would ultimately support would be determined by who got the upper hand over the other. My relations with the Anglo-Saxons on the other hand started badly and continued in that way for the entire game. Here is where my inexperience with this variant probably got me into trouble. The Bretons have only two centers that they can reasonably be expected to secure early in the game--Cornwall and Mercia. Being surrounded I viewed both as imperative to my survival. Nick didn't give me the warm and fuzzies about me securing either center, especially Cornwall. My view of the map indicated that the Anglo-Saxons have a lot more opportunities for centers especially on the continent and I was perplexed by Nick's intransigence on the issue. It looks like Nick and I came to the same conclusions for the same reasons--both thinking the other was out to get him. And it looks like we were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also became clear that the Anglo-Saxons were serious about Cornwall. My quick move north to secure Strat. was successful. If the Gaels had been in position to get an army across I would have supported them. To have attacked the Scots without significant support would have been fruitless and I held my position and continued to profess my friendship with the Scots. And the Scots soon had the upper hand against the Gaels and my position in the north was totally dependent on the Scots' good graces which I knew would not last forever because the remainder of my forces were engaged with the Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We went at it and continued until I was gone. As noted in his after action report Nick was working successfully to get the Scots and Gaels to come after me. Even with (6) centers at one point I was forced to defend those centers and didn't have the strength to go north or south without giving up centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I appreciate that. The end came with the Gaels coming after me and I was left with a choice. Fight a protracted defensive game with the inevitable outcome or continue to keep the Anglo-Saxons pinned down for as long as possible to give the Danes and opportunity to expand and then maybe I'd be offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy on my part. I decided to "wing it" and see which way the wind blew and take advantage of any opportunities. I prefer to establish strong alliances early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received any communications from the continent. Thought that was a bit strange. -Matt Kelly-
Bretons


From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily <ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for coming together at the end to set up the defense line. Congrats to Gregory for a well-played game. First I will go over a recap of the game from my perspective, and then my view on the variant.

[quote:373dbc9016][quote:373dbc9016]Game Recap >>>

[/quote:373dbc9016][/quote:373dbc9016]
As for this game, I initially was most concerned about Denmark, due to their past success in the variant, and my initial impression that they were "aimed" in my direction instead of Sweden's. I contacted the Swedes for an attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt negotiated pretty hard, insisting on getting both Mercia and Cornwall. He argued that I should be satisfied with Brittany, and he deserves Cornwall. This potentially could be reasonable, but something about Matt's tone left me worried where I didn't feel comfortable about having a long-term alliance. Once my units were pushed east against the Danes, I would be powerless to do anything about the Breton threats in Cornwall and Mercia. I was very concerned about a Breton opening into Mercia in spring, followed by a move into Middle Anglia in fall with their other army trailing into Mercia. This would be a very low-risk opening by Breton, while I would be entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold move like convoying an army to the continent or trying to sneak into NFC in fall. Instead, I opened by moving my army defensively to Middle Anglia, and moved my fleets to take Austrasia and Brittany. I had tried to woo the Gaels into moving to Cardigan Bay against Breton, but much to my dismay the Gaels and Scots moved very aggressively against each other. I got a little lucky when the Bretons did not open to Mercia, and was then able to bounce him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two army builds. The Gaels and Scots were locked in war as well. I put all of my diplomatic efforts into making peace between the Gaels and Scots, and gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the possibility, but Nigel was not. This left the four of us in two separate evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and eventually they both turned west. Nigel and I would face the brunt of this attack, so we started cooperating together against the Bretons and Gaels. Nigel and I had a slight edge in this war that we could have eventually pressed to total victory, but we were not able to accomplish this before the Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the Danish stab of the Norse. I had not held out any real hope that either would stab the other, and was pleasantly surprised by this. I immediately sued for peace with Greg, and he acquiesced, promising to pull back from Neustria to Austrasia. The Gaels had come out the worst in the west, and were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted by the carrot of the return of his Irish SC that Nigel had taken, Nathan was amenable to joining the Scotch/Anglo alliance and helping us carve up the powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes, while the Bretons were killed in the west. One could ask why I never moved against the Danes, but I had little choice. All of my units were consumed in the protracted war against Breton, in particular containing a rogue unit behind my back lines. Nigel couldn't do much to help the Norse, and so his fleets just kinda hung out around Scotland while the Danish armies made their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the east. I was most concerned about a Gaelic-Scottish alliance, where they agreed to split me up after the Bretons were dead and then pursued a 3-way draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive long enough to be included in a 4-way draw. Tension and suspicion remained between them until a Scottish stab attempt of the Gaels in 830. Nathan was prepared though, and countered it. Previously, Nigel tried a weak stab of me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at that point. Greg tried to pull me away from the alliance (and surely tried with the others), but with Denmark reaching 18 SCs, there was no margin of error for anyone to risk a stab. And thus the game ended in a draw.

[quote:373dbc9016][quote:373dbc9016]Variant View >>>

[/quote:373dbc9016][/quote:373dbc9016]
(I've already shared a lot of this with B, so sorry if this is repetitive for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is circular (like a donut). What I mean by this is that each player only is able to attack their two neighbors in the circle, such as I could only attack the Bretons or Danes. Every relationship is binary. There are no good triangles, and no vacant SC areas to keep a player sated for a while without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players cannot easily attack in both directions, so once they pick a direction, they are pretty much committed to that path for a while. There is not much reason to conduct diplomacy, and I found the diplomatic volume was pretty low in this game.

One could argue that the board isn't circular in that it is possible for some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons should be in Mercia every time, which makes him a gatekeeper for any land attack north. By sea, I could get to Deira, but getting an armada to Mof and Fof would be very tough. It is not a promising path, plus even if successful would leave me in a tactically unsound extended vertical position where I would be very vulnerable to the edge powers in mid-game. From the Scottish perspective, a sneak attack south with a fleet from Deira into East Anglia is possible, but advancement beyond that is limited by the defensive chokepoint of Wfc and the need to convoy any armies into the theater (Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval gatekeeper" to Scotland. It would take a very strong relationship indeed for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it would touch 3 Gaelic SCs. That limits the Bretons to moving up via land when it is only 2 provinces wide. Progress is possible in Deira and Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo) help. At best, they would be the junior partner in a Gaelic alliance, and the bulk of their forces would presumably be used against the Anglos. From the Scottish view, they are likely to have a fleet in Deira, making an attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W against the other. If N-W work together, then the Norse can make a gain in Lindholm, but then it gets awkward after that. Even if you give SCs like Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped behind the Norse with no exit except through them. They could ally, but not against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes making awkward gains in Rogaland or Vestland. D-W can ally, but not against N; D would go west vs A, and W would go west vs N, and they would agree on how to split the ones between them.

Certain relationships are more likely than others. For example, with only one fleet, B is not well-equipped to attack G. B's armies are best used against A, and (as mentioned before) B has a great low risk opening against A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is more likely to attack A. N and W are more likely to fight due to their interlocked SCs leading to conflict. S and N are less likely to fight due to the distance involved and the relative ease of naval defense (e.g. if Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there with land support, the Scots will have a hard time breaking it down; similar the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best position on the board. D is equally well-positioned to move against either A or W, and both A and W are burdened by neighbors pre-disposed to fight them. This means a willing ally for D whichever way they go, plus little risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and the D juggernaut is to their east. Not only that, but the relationship with B is asymmetrical, in that B has a much easier path to attack A than vice versa. With 2 armies and more advantageous starting position, B will likely get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is near-impossible for A to later break that line without pressure from behind, but with Cornwall in Breton hands, it is very tough to ever get around the corner there. They can bounce B in Cornwall, but this leaves A down a build too. A needs to get G's help, except S is pre-disposed to attack G (since N is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:373dbc9016][quote:373dbc9016]Ideas for Variant Adjustments>>>

[/quote:373dbc9016][/quote:373dbc9016]
One idea is to collapse the North Sea, and make everyone much closer. What if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other easily.

A third would be to reconfigure the Bretons. This could be done by giving them two fleets (so they can attack G), but then making it possible for a fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch Atlantic Ocean, then combine what's left of English Channel and Strait of Dover. Now Breton and Anglo can attack each other navally immediately, plus Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make an army attack by any of the 3 on any other of the 3 viable. What if Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they could more easily ally and move in different directions. I'm ok with messy rels (I love them in Sengoku!), but it seems a bit unfair that these are the only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar dilemma with my Congress of Vienna variant, which also has "circular" issues, and I'm still trying to find a solution there. Thinking through the dilemma here has helped me to see some new possibilities in my own variant. Hope this helps you B. For anyone else who read this far (yeah right!), thanks! - Nick
DC 262: Angstskrik - Anglo Saxon EOG (dc262) Kenshi777 Dec 26, 10:44 pm
After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:

Evening All,
First time with this variant and my play showed it.  Gaels,  and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other.  My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game.  Here is where my
inexperience with this variant probably got me into trouble.  The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival.  Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent  and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it.  It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them.  To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And  the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick.  We
went at it and continued until I was gone.  As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point  I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that.  The end came with  the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity  to expand and then maybe I'd be
offered some type of deal.  I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part.  I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities.  I prefer to establish strong alliances
early but abandoned this approach for the reason noted above.  BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications  from the continent.  Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line.  Congrats to Gregory
for a well-played game.  First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:175fe2a413][quote:175fe2a413][quote:175fe2a413]Game Recap >>>

[/quote:175fe2a413][/quote:175fe2a413]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's.  I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan.  Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall.  He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance.  Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia.  I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia.  This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall.  Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany.  I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other.  I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds.  The Gaels and Scots were locked in war as well.  I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons.  Nathan seemed open to the
possibility, but Nigel was not.  This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west.  Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse.  I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this.  I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia.  The Gaels had come out the worst in the west, and
were down to 3 SCs.  I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4.  Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west.  One could ask why I never moved
against the Danes, but I had little choice.  All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines.  Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east.  I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw.  I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw.  Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830.  Nathan was
prepared though, and countered it.  Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point.  Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab.  And thus the game ended in a draw.

[quote:175fe2a413][quote:175fe2a413]Variant View >>>

[/quote:175fe2a413][/quote:175fe2a413]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut).  What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes.  Every relationship is binary.  There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy.  Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while.  There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N  The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.  First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland.  The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north.  By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough.  It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game.  From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland.  It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs.  That limits the Bretons to moving up via land
when it is only 2 provinces wide.  Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help.  At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos.  From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other.  If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that.  Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them.  They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland.  D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others.  For example, with only
one fleet, B is not well-equipped to attack G.  B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A.  N and W are more likely to fight due to their
interlocked SCs leading to conflict.  S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board.  D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them.  This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst.  B is pre-disposed to attack them, and
the D juggernaut is to their east.  Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa.  With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there.  It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there.  They can bounce B in Cornwall, but this leaves A down a build
too.  A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:175fe2a413][quote:175fe2a413]Ideas for Variant Adjustments>>>

[/quote:175fe2a413][/quote:175fe2a413]
One idea is to collapse the North Sea, and make everyone much closer.  What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc.  Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons.  This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too.  E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover.  Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable.  What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions.  I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way.  I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there.  Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B.  For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:175fe2a413]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) Kenshi777 Dec 26, 10:50 pm
Finding a way to divide the Jutland peninsula peaceably between the
Norse and Swedes has been the greatest challenge in designing this
variant - I had hoped that the addition of Lindholm and the coastal
split of Lappland would help, but only marginally it seems. The
dynamic still seems to be that in either N/S or D/S, the Swedes have
to get all the spoils of the third party, and the only benefit
remaining to the other ally is that they are free to move west sooner.
That's a good incentive, but not enough of one.

Hm...the Eider river is shallow, and connects the Bay of Pomerania and
Frisian Coast, but I wonder if there is historical precedent for
allowing shallow draft Viking longboats to travel through it. This
would give us a Kiel canal effect, allowing Swedish fleets to pass
safely south of Norse spoils in Lindholm or Jelling in a N/S alliance.
Would that be a good thing? Still have a problem making D/S work as
an alliance though...I suppose that one *could* work with one Swedish
fleet kept in the backfield (like Russia's St. Petersburg fleet in
Standard often does) or it can be slid around the coast...not sure if
that's enough though...I have yet to really see the Lappland WC
ability used as intended. (in a D/S alliance)

Thoughts are most welcome on how to get around this problem...

B.

On 12/20/09, Nick Higgins <congressofvienna1814(at)yahoo.com> wrote:

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:bc429c43a7][quote:bc429c43a7][quote:bc429c43a7]Game Recap >>>

[/quote:bc429c43a7][/quote:bc429c43a7]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the east.
I was most concerned about a Gaelic-Scottish alliance, where they agreed to
split me up after the Bretons were dead and then pursued a 3-way draw. I
fomented Gaelic-Scottish war as a delay tactic so I could survive long
enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:bc429c43a7][quote:bc429c43a7]Variant View >>>

[/quote:bc429c43a7][/quote:bc429c43a7]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:bc429c43a7][quote:bc429c43a7]Ideas for Variant Adjustments>>>

[/quote:bc429c43a7][/quote:bc429c43a7]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick





[/quote:bc429c43a7]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) NickHiggins Dec 27, 04:59 pm
The A-B predisposition to fight mainly came from me. I thought about how a perfectly functioning A-B alliance would work. He would get Mercia and Cornwall, I would get two on the continent. Then he would build two fleets to go after the Gaels, and I would build a couple to fight the Danes. Both of us would have a difficult time advancing. Best case for me, I take the third on the continent (Frisia?), but getting to the Danish homeland would be very very tough.

During that stalemate phase, there would be an asymmetry where the Bretons could stab me easily by moving the army south to threaten my two SCs, plus could slide over from Cor to hit Ham. At the least, I would need to hold an army back to protect against this, though that army would be essential to any breakthrough on the continent. I would lack any similar ability to stab him. Plus, war against the Danes is daunting, with my allies as the soon-to-be-dead Swedes.

I decided early war with Breton was better than sending all my units east before the war began. The only two scenarios I could envision for A-B alliance were stalemate and he stabs me, or he wins quick and then stabs me. I saw little hope of winning my war first or stabbing B. A special alliance where we are joined at the hip is possible I suppose, but I ruled that out in this game due to Matt's decision to use a tentative opening and then assess his options (best option = attack Anglos, even if it is genuinely not his initial intention). Such a relationship is a high barrier, particularly for Anglos with the asymmetry.

As for N-W, I think this could be remedied fairly easily. Their armies get very entangled in Scandinavia, with their SCs and units bordering awkwardly. Make it so there is a more clear and clean way to split those SCs without high tension. Some way for the Swedes to build on the west coast would help too. Maybe chaos builds? A canal could work too, or at least the ability to build one. This is a problem for A going the other way too.

Solving W-N solves the west some too. The reason is that A would have a viable ally in W, and some hope of defeating D before B wins in the west. I would still like for A to have the ability to attack B easier by sea, and for land to be reconfigured.

Hope that helps!
Nick

On Dec 26, 2009, at 23:44, Benjamin Hester <screwtape777(at)gmail.com> wrote:

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

Game Recap >>>

As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

Variant View >>>

(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

Ideas for Variant Adjustments>>>

One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick


--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) packrat Dec 27, 05:33 pm
I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the water
was by design. I understand the issues that have been raised and I think the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool, but
quite inaccurate historically. The border between them runs north south and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian conglomorate
south of Denmark. Not sure if that works for you, but I think that would balance things
more and still keep play interesting.



From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])> wrote:

Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com ([email]congressofvienna1814(at)yahoo.com[/email])>
To: Benjamin Hester <screwtape777(at)gmail.com ([email]screwtape777(at)gmail.com[/email])>; Nathan Deily
<ndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email])>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com ([email]nephilli99(at)hotmail.com[/email])>; brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email]);
captain_sicarius(at)hotmail.com ([email]captain_sicarius(at)hotmail.com[/email]); dc262(at)diplomaticcorp.com ([email]dc262(at)diplomaticcorp.com[/email]); gregory nomads
<gbimmerle(at)gmail.com ([email]gbimmerle(at)gmail.com[/email])>; Jason K archer <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])>;
kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); Mike Sims - new email <mike(at)fuzzylogicllc.net ([email]mike(at)fuzzylogicllc.net[/email])>;
mike(at)sims-family.net ([email]mike(at)sims-family.net[/email])
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:5f0fa79825][quote:5f0fa79825][quote:5f0fa79825]Game Recap >>>

[/quote:5f0fa79825][/quote:5f0fa79825]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:5f0fa79825][quote:5f0fa79825]Variant View >>>

[/quote:5f0fa79825][/quote:5f0fa79825]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:5f0fa79825][quote:5f0fa79825]Ideas for Variant Adjustments>>>

[/quote:5f0fa79825][/quote:5f0fa79825]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:5f0fa79825]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) FuzzyLogic Dec 27, 06:14 pm
Remember David in all these talks of balancing the game, Diplomacy is inherently unbalanced. Russia and France win significantly more often than others, while England and Turkey survive to more draws. Italy performs badly more often than most. Austria makes few draws, but more wins than others. All these things make the game more interesting, not lower quality.

If you want balance, you need to gravitate to the “Pure” variant (http://www.dipwiki.com?title=pure), in which all powers are equal. Of course the net result of such equality is that it doesn’t matter if you play Red, Blue, or Black, the result is insignificant as far as it relates to the power played.

I guess my point is not to focus on balance purely for the sake of adding balance, but rather make each power unique and have challenges that relate only to that country. If you have two countries that face essentially the same obstacle, then they become a wash and one of the two might as well not be there. I didn’t play and was just an observer so I can’t comment too much on specifics. But if one power seems weaker than others or has obstacles that the others don’t have, that’s generally ok. Those dynamics should play out in the Diplomacy. This thought of one power remaining a huge threat to another’s survival seems like a good thing, sort of like A/I are always bear the risk of being wiped out by the other if trust goes abused (or capitalized upon).

-mike


From: Packrat [mailto:brn2dip(at)yahoo.com]
Sent: Sunday, December 27, 2009 5:34 PM
To: Benjamin Hester; Matthew Kelly
Cc: Nick Higgins; Nathan Deily; Nigel PHILLIPS; captain_sicarius(at)hotmail.com; dc262; gregory nomads; Jason K; Michael Sims; Mike sims-family
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG



I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the water
was by design. I understand the issues that have been raised and I think the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool, but
quite inaccurate historically. The border between them runs north south and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian conglomorate
south of Denmark. Not sure if that works for you, but I think that would balance things
more and still keep play interesting.




From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily <ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>; Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email])> wrote:

Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com ([email]congressofvienna1814(at)yahoo.com[/email])>
To: Benjamin Hester <screwtape777(at)gmail.com ([email]screwtape777(at)gmail.com[/email])>; Nathan Deily
<ndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email])>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com ([email]nephilli99(at)hotmail.com[/email])>; brn2dip(at)yahoo.com ([email]brn2dip(at)yahoo.com[/email]);
captain_sicarius(at)hotmail.com ([email]captain_sicarius(at)hotmail.com[/email]); dc262(at)diplomaticcorp.com ([email]dc262(at)diplomaticcorp.com[/email]); gregory nomads
<gbimmerle(at)gmail.com ([email]gbimmerle(at)gmail.com[/email])>; Jason K archer <githraine(at)yahoo.com ([email]githraine(at)yahoo.com[/email])>;
kelly058(at)verizon.net ([email]kelly058(at)verizon.net[/email]); Mike Sims - new email <mike(at)fuzzylogicllc.net ([email]mike(at)fuzzylogicllc.net[/email])>;
mike(at)sims-family.net ([email]mike(at)sims-family.net[/email])
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:92969aa298][quote:92969aa298][quote:92969aa298]Game Recap >>>

[/quote:92969aa298][/quote:92969aa298]
As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:92969aa298][quote:92969aa298]Variant View >>>

[/quote:92969aa298][/quote:92969aa298]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:92969aa298][quote:92969aa298]Ideas for Variant Adjustments>>>

[/quote:92969aa298][/quote:92969aa298]
One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:92969aa298]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) Kenshi777 Dec 28, 11:46 am
The A-B predisposition to fight mainly came from me. I thought about how a

perfectly functioning A-B alliance would work. He would get Mercia and
Cornwall, I would get two on the continent. Then he would build two fleets
to go after the Gaels, and I would build a couple to fight the Danes. Both
of us would have a difficult time advancing. Best case for me, I take the
third on the continent (Frisia?), but getting to the Danish homeland would
be very very tough.


***I would suggest that Cornwall is *not* a natural Breton claim in an
A/B alliance. In fact, it's intended to be very unlikely, because A/B
cooperation is typically overtly hostile to the Gaels, which leads to
a Breton opening of F Dyf - CaB. For the Bretons to instead contest
the Anglo-Saxons for Cornwall suggests a lot of trust of the Gaels not
to move to CaB, and that G/B intend to invade the Anglo-Saxons, which
they can do very effectively together.

But this did get me thinking...the Bretons and Anglo-Saxons don't have
enough opportunities to work together, because the Anglo-Saxons don't
have much to offer the Bretons. But what if A Kent could reach
Lindsey in the Spring...Then they could trade support for the Bretons
to occupy Deira in exchange for conceding Cornwall uncontested -
leaving only Gaelic opposition to worry about. Thoughts on that? (I
would probably accomplish this by redrawing Hwi, MAn, Ken, and Lin -
it would still be important *not* to have the Anglo-Saxon army reach
Mercia in the Spring...***

During that stalemate phase, there would be an asymmetry where the Bretons
could stab me easily by moving the army south to threaten my two SCs, plus
could slide over from Cor to hit Ham. At the least, I would need to hold an
army back to protect against this, though that army would be essential to
any breakthrough on the continent. I would lack any similar ability to stab
him. Plus, war against the Danes is daunting, with my allies as the
soon-to-be-dead Swedes.


***Soon to be dead? In this game perhaps, but the Swedes should be
able to aid the Anglo-Saxons against the Danes (and more so after the
next round of revisions.) It is true that an unaided invasion of
Denmark will likely stall. Swedish and/or Norse aid on the other end
would be necessary, by design. As for the Breton threat, yes, an army
on the continent is a very good idea for security, but again, the best
defense comes from diplomacy - the Gaels, and to a lesser extent, the
Scots, are good checks on Breton growth and ambitions.***

I decided early war with Breton was better than sending all my units east
before the war began. The only two scenarios I could envision for A-B
alliance were stalemate and he stabs me, or he wins quick and then stabs me.
I saw little hope of winning my war first or stabbing B. A special
alliance where we are joined at the hip is possible I suppose, but I ruled
that out in this game due to Matt's decision to use a tentative opening and
then assess his options (best option = attack Anglos, even if it is
genuinely not his initial intention). Such a relationship is a high
barrier, particularly for Anglos with the asymmetry.


***I hear you. As above, the Anglo-Saxons and Bretons need some
incentive to work together. In previous versions, the Gaels were
dogpiled every time. Perhaps I went too far in the other direction.
But I still say the key faulty assumption is that Cornwall should be
Breton in an A/B alliance. Perhaps the addition of the Isle of Man as
suggested elsewhere will also steer the Bretons away from the
Anglo-Saxons...but given the strong impulse to hit the Gaels that
already exists (and all the effort made previously to control that
impulse), I am very cautious about this. Striking a good balance for
the Bretons to head west or south is difficult to find. Ideally each
route should provide equal benefit.***

As for N-W, I think this could be remedied fairly easily. Their armies get
very entangled in Scandinavia, with their SCs and units bordering awkwardly.
Make it so there is a more clear and clean way to split those SCs without
high tension. Some way for the Swedes to build on the west coast would help
too. Maybe chaos builds? A canal could work too, or at least the ability
to build one. This is a problem for A going the other way too.

Solving W-N solves the west some too. The reason is that A would have a
viable ally in W, and some hope of defeating D before B wins in the west. I
would still like for A to have the ability to attack B easier by sea, and
for land to be reconfigured.


***I'd be interested to hear specifics on the proposed redraw in the
Scandinavian SCs that would promote N-W cooperation...this sounds
promising...***

Thanks -

B.


Hope that helps!
Nick

On Dec 26, 2009, at 23:44, Benjamin Hester <screwtape777(at)gmail.com> wrote:

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
Evening All,
First time with this variant and my play showed it. Gaels, and Scots both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position in
the north was totally dependent on the Scots' good graces which I knew would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall strategy
on my part. I decided to "wing it" and see which way the wind blew and take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

Game Recap >>>

As for this game, I initially was most concerned about Denmark, due to their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia. I
was very concerned about a Breton opening into Mercia in spring, followed by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC in
fall. Instead, I opened by moving my army defensively to Middle Anglia, and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay the
Gaels and Scots moved very aggressively against each other. I got a little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue unit
behind my back lines. Nigel couldn't do much to help the Norse, and so his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

Variant View >>>

(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction, they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely. First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into East
Anglia is possible, but advancement beyond that is limited by the defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a "naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos. From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs there
with land support, the Scots will have a hard time breaking it down; similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a build
too. A needs to get G's help, except S is pre-disposed to attack G (since N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur, then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

Ideas for Variant Adjustments>>>

One idea is to collapse the North Sea, and make everyone much closer. What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately, plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through the
dilemma here has helped me to see some new possibilities in my own variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick


--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants







--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) Kenshi777 Dec 28, 11:52 am
Oof - I really don't want to go down the road of adding a continental
power...that detracts from the naval theme to the variant...that
said...interesting notes on Lap...it was meant to be a means for W/D
cooperation, not N/W- to allow Sweden to build up north, after the
Danes and Swedes had eliminated Norway. Otherwise, *all* Swedish
builds would be potentially threatening to Denmark...

The concept of a N/W alliance was that Sweden would push hard south
and west, and Norway would mostly launch west immediately at
gamestart, giving them a big advantage and dominant position at sea.
Problem is, even with Zetland added, I'm not at all sure that's enough
incentive for them to just let *all* the Danish spoils go to Sweden.
Lindholm was also added for this reason, but without a canal (or the
full cession of Danish spoils to Sweden), all the Swedish forces going
west still have to pass through Norse claims.

You'll see this occasionally in standard in a G/R alliance where the
Russian fleet St. P passes German spoils in England - but there are
much easier routes (Nwg-NAO) built in there. This is why I think the
Eider canal might be needed...***

On 12/27/09, Packrat <brn2dip(at)yahoo.com> wrote:

I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the
water
was by design. I understand the issues that have been raised and I think
the
only one worth addressing is actually the Norse/Swede/Dane dynamic. That
one remains skewed against the Swede since there is VERY limited avenues
out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so
they
actually do have a way out, but they remain a huge threat to Norse survival.

Ideally making the one uniquely north and one uniquely south would be cool,
but
quite inaccurate historically. The border between them runs north south and
not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four home
dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian
conglomorate
south of Denmark. Not sure if that works for you, but I think that would
balance things
more and still keep play interesting.





________________________________
From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily
<ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>;
brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com;
gregory nomads <gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
Mike Sims - new email <mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
[quote:c5c1d4000b]Evening All,
First time with this variant and my play showed it. Gaels, and Scots
both
offered alliance against the other. I agreed to both. Which side I would
ultimately support would be determined by who got the upper hand over the
other. My relations with the Anglo-Saxons on the other hand started badly
and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The Bretons
have only two centers that they can reasonably be expected to secure early
in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies about
me securing either center, especially Cornwall. My view of the map
indicated
that the Anglo-Saxons have a lot more opportunities for centers especially
on the continent and I was perplexed by Nick's intransigence on the
issue.
It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks like we
were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It also
became clear that the Anglo-Saxons were serious about Cornwall. My quick
move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been fruitless
and
I held my position and continued to profess my friendship with the Scots.
And the Scots soon had the upper hand against the Gaels and my position
in
the north was totally dependent on the Scots' good graces which I knew
would
not last forever because the remainder of my forces were engaged with the
Anglo-Saxons.
Second error on my part was not keeping communications open with Nick. We
went at it and continued until I was gone. As noted in his after action
report Nick was working successfully to get the Scots and Gaels to come
after me. Even with (6) centers at one point I was forced to defend those
centers and didn't have the strength to go north or south without giving
up
centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I was
left with a choice. Fight a protracted defensive game with the inevitable
outcome or continue to keep the Anglo-Saxons pinned down for as long as
possible to give the Danes and opportunity to expand and then maybe I'd
be
offered some type of deal. I've never been much of a defensive player.
My unfamiliarity with the variant resulted in a lack of an overall
strategy
on my part. I decided to "wing it" and see which way the wind blew and
take
advantage of any opportunities. I prefer to establish strong alliances
early but abandoned this approach for the reason noted above. BIG
MISTAKE.
Well that is about it. I would note that during the came I never received
any communications from the continent. Thought that was a bit strange.
-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan for
coming together at the end to set up the defense line. Congrats to
Gregory
for a well-played game. First I will go over a recap of the game from my
perspective, and then my view on the variant.

[quote:c5c1d4000b][quote:c5c1d4000b][quote:c5c1d4000b]Game Recap >>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
As for this game, I initially was most concerned about Denmark, due to
their
past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes for
an
attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall. He
argued that I should be satisfied with Brittany, and he deserves Cornwall.
This potentially could be reasonable, but something about Matt's tone left
me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would be
powerless to do anything about the Breton threats in Cornwall and Mercia.
I
was very concerned about a Breton opening into Mercia in spring, followed
by
a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I would be
entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a bold
move like convoying an army to the continent or trying to sneak into NFC
in
fall. Instead, I opened by moving my army defensively to Middle Anglia,
and
moved my fleets to take Austrasia and Brittany. I had tried to woo the
Gaels into moving to Cardigan Bay against Breton, but much to my dismay
the
Gaels and Scots moved very aggressively against each other. I got a
little
lucky when the Bretons did not open to Mercia, and was then able to bounce
him there in fall.

At this point, I was locked into war with Breton, as confirmed by his two
army builds. The Gaels and Scots were locked in war as well. I put all
of
my diplomatic efforts into making peace between the Gaels and Scots, and
gaining Nathan as an ally to attack the Bretons. Nathan seemed open to
the
possibility, but Nigel was not. This left the four of us in two separate
evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of
this
attack, so we started cooperating together against the Bretons and Gaels.
Nigel and I had a slight edge in this war that we could have eventually
pressed to total victory, but we were not able to accomplish this before
the
Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by the
Danish stab of the Norse. I had not held out any real hope that either
would stab the other, and was pleasantly surprised by this. I immediately
sued for peace with Greg, and he acquiesced, promising to pull back from
Neustria to Austrasia. The Gaels had come out the worst in the west, and
were down to 3 SCs. I had emerged badly when the Danes stabbed me, and
the
Bretons had taken advantage to reach 6 SCs while I was down to 4. Tempted
by the carrot of the return of his Irish SC that Nigel had taken, Nathan
was
amenable to joining the Scotch/Anglo alliance and helping us carve up the
powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the Danes,
while the Bretons were killed in the west. One could ask why I never
moved
against the Danes, but I had little choice. All of my units were consumed
in the protracted war against Breton, in particular containing a rogue
unit
behind my back lines. Nigel couldn't do much to help the Norse, and so
his
fleets just kinda hung out around Scotland while the Danish armies made
their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where they
agreed to split me up after the Bretons were dead and then pursued a 3-way
draw. I fomented Gaelic-Scottish war as a delay tactic so I could survive
long enough to be included in a 4-way draw. Tension and suspicion
remained
between them until a Scottish stab attempt of the Gaels in 830. Nathan
was
prepared though, and countered it. Previously, Nigel tried a weak stab of
me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw at
that point. Greg tried to pull me away from the alliance (and surely
tried
with the others), but with Denmark reaching 18 SCs, there was no margin of
error for anyone to risk a stab. And thus the game ended in a draw.

[quote:c5c1d4000b][quote:c5c1d4000b]Variant View >>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
(I've already shared a lot of this with B, so sorry if this is repetitive
for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board is
circular (like a donut). What I mean by this is that each player only is
able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are no
good triangles, and no vacant SC areas to keep a player sated for a while
without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a direction,
they
are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was pretty
low in this game.

One could argue that the board isn't circular in that it is possible for
some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or D-N
The
ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.
First
I will look at S-A and S-B across the isle of Britain, and then later D-N.

For S-A, I found it logistically very hard to attack Scotland. The
Bretons
should be in Mercia every time, which makes him a gatekeeper for any land
attack north. By sea, I could get to Deira, but getting an armada to Mof
and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical
position
where I would be very vulnerable to the edge powers in mid-game. From the
Scottish perspective, a sneak attack south with a fleet from Deira into
East
Anglia is possible, but advancement beyond that is limited by the
defensive
chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a
"naval
gatekeeper" to Scotland. It would take a very strong relationship indeed
for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where it
would touch 3 Gaelic SCs. That limits the Bretons to moving up via land
when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe
Anglo)
help. At best, they would be the junior partner in a Gaelic alliance, and
the bulk of their forces would presumably be used against the Anglos.
From
the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more useful).

For D-N, it's hard to conceive how either could choose to partner with W
against the other. If N-W work together, then the Norse can make a gain
in
Lindholm, but then it gets awkward after that. Even if you give SCs like
Jelling or Alvheim to the Norse, it seems like the Swedes would be trapped
behind the Norse with no exit except through them. They could ally, but
not
against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the Danes
making awkward gains in Rogaland or Vestland. D-W can ally, but not
against
N; D would go west vs A, and W would go west vs N, and they would agree on
how to split the ones between them.

Certain relationships are more likely than others. For example, with only
one fleet, B is not well-equipped to attack G. B's armies are best used
against A, and (as mentioned before) B has a great low risk opening
against
A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and thus
is
more likely to attack A. N and W are more likely to fight due to their
interlocked SCs leading to conflict. S and N are less likely to fight due
to the distance involved and the relative ease of naval defense (e.g. if
Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs
there
with land support, the Scots will have a hard time breaking it down;
similar
the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the best
position on the board. D is equally well-positioned to move against
either
A or W, and both A and W are burdened by neighbors pre-disposed to fight
them. This means a willing ally for D whichever way they go, plus little
risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them, and
the D juggernaut is to their east. Not only that, but the relationship
with
B is asymmetrical, in that B has a much easier path to attack A than vice
versa. With 2 armies and more advantageous starting position, B will
likely
get Mercia and Cornwall, and can take the Mer-Hwi line from there. It is
near-impossible for A to later break that line without pressure from
behind,
but with Cornwall in Breton hands, it is very tough to ever get around the
corner there. They can bounce B in Cornwall, but this leaves A down a
build
too. A needs to get G's help, except S is pre-disposed to attack G (since
N
is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur,
then
this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:c5c1d4000b][quote:c5c1d4000b]Ideas for Variant Adjustments>>>

[/quote:c5c1d4000b][/quote:c5c1d4000b]
One idea is to collapse the North Sea, and make everyone much closer.
What
if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each
other
easily.

A third would be to reconfigure the Bretons. This could be done by giving
them two fleets (so they can attack G), but then making it possible for a
fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire touch
Atlantic Ocean, then combine what's left of English Channel and Strait of
Dover. Now Breton and Anglo can attack each other navally immediately,
plus
Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as to
make
an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that they
could more easily ally and move in different directions. I'm ok with
messy
rels (I love them in Sengoku!), but it seems a bit unfair that these are
the
only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a similar
dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking through
the
dilemma here has helped me to see some new possibilities in my own
variant.
Hope this helps you B. For anyone else who read this far (yeah right!),
thanks! - Nick
[/quote:c5c1d4000b]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[/quote:c5c1d4000b]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 262: Angstskrik - Anglo Saxon EOG (dc262) Kenshi777 Dec 28, 11:58 am
Good point from Mike...I am trying to have some of each "type" of
power...the Bretons are my Austrians, starting in a minefield of SCs,
but beset on all sides by rivals. The Anglo-Saxons and Scots
(admittedly ahistorically) are intended to be primarily naval powers.
The Gaels are my British analogue (I'm sure most Irish out there hate
to hear me say that Smile - in so far as they have a good defensible
island spot, but few easy first year gains (for this reason, I'm
debating this Isle of Man concept, and would likely only add it at the
expense of SC Munster. The Swedes are meant to be my Russians, split
north and south of Scandinavia by bi-coastal Lappland (though I
haven't burdened their relations with the Norse by giving them F Lap
WC to start).

All that said, I would like to ensure that each position is at least
viable, if not necessarily equal odds of victory. If some solo less
than others, I would hope that they are higher draw contenders, as
Mike suggests. That's the goal I'm working towards.

B.

On 12/27/09, Michael Sims <mike(at)fuzzylogicllc.net> wrote:

Remember David in all these talks of balancing the game, Diplomacy is
inherently unbalanced. Russia and France win significantly more often
than others, while England and Turkey survive to more draws. Italy
performs badly more often than most. Austria makes few draws, but more
wins than others. All these things make the game more interesting, not
lower quality.



If you want balance, you need to gravitate to the "Pure" variant
(http://www.dipwiki.com?title=pure), in which all powers are equal. Of
course the net result of such equality is that it doesn't matter if you
play Red, Blue, or Black, the result is insignificant as far as it
relates to the power played.



I guess my point is not to focus on balance purely for the sake of
adding balance, but rather make each power unique and have challenges
that relate only to that country. If you have two countries that face
essentially the same obstacle, then they become a wash and one of the
two might as well not be there. I didn't play and was just an observer
so I can't comment too much on specifics. But if one power seems weaker
than others or has obstacles that the others don't have, that's
generally ok. Those dynamics should play out in the Diplomacy. This
thought of one power remaining a huge threat to another's survival seems
like a good thing, sort of like A/I are always bear the risk of being
wiped out by the other if trust goes abused (or capitalized upon).



-mike





From: Packrat [mailto:brn2dip(at)yahoo.com]
Sent: Sunday, December 27, 2009 5:34 PM
To: Benjamin Hester; Matthew Kelly
Cc: Nick Higgins; Nathan Deily; Nigel PHILLIPS;
captain_sicarius(at)hotmail.com; dc262; gregory nomads; Jason K; Michael
Sims; Mike sims-family
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG



I wouldn't change the island much at all.
If I recall from earlier postmortems the issue around getting across the
water
was by design. I understand the issues that have been raised and I
think the
only one worth addressing is actually the Norse/Swede/Dane dynamic.
That
one remains skewed against the Swede since there is VERY limited avenues

out to the sea or on land.

Ya know - I just went and looked at the map again and I guess my taking
LAP
early on colored my view a bit. LAP is Swedish (at least in opening) so
they
actually do have a way out, but they remain a huge threat to Norse
survival.

Ideally making the one uniquely north and one uniquely south would be
cool, but
quite inaccurate historically. The border between them runs north south
and not
east west and that is the issue at the heart of the problem.

I'm thinking along the lines of making Scandinaiva the power with four
home dots,
keeping Denmark as is and perhaps making some sort of Franco/Prussian
conglomorate
south of Denmark. Not sure if that works for you, but I think that
would balance things
more and still keep play interesting.




________________________________

From: Benjamin Hester <screwtape777(at)gmail.com>
To: Matthew Kelly <kelly058(at)verizon.net>
Cc: Nick Higgins <congressofvienna1814(at)yahoo.com>; Nathan Deily
<ndeily(at)yahoo.com>; Nigel PHILLIPS <nephilli99(at)hotmail.com>;
brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com;
dc262(at)diplomaticcorp.com; gregory nomads <gbimmerle(at)gmail.com>; Jason K
archer <githraine(at)yahoo.com>; Mike Sims - new email
<mike(at)fuzzylogicllc.net>; mike(at)sims-family.net
Sent: Sat, December 26, 2009 11:44:42 PM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

After action report. Haven't heard an EOG called an AAR before, but
it seems appropriate Smile You military maybe Matt?

Interesting that both the Anglo-Saxons and the Gaels seem concerned
about the Bretons. I thought that this version of the variant
achieved the intended dynamic of giving the Bretons good options to
move against the Gaels or Anglo-Saxons, but the players seem not to
agree (Anglo-Saxon and Breton conflict appeared forced to them?) This
surprised me.

Scott - as the Breton player in the last Dark Ages game, you got along
reasonably well with the Anglo-Saxons (for most of the game) if I
recall, and nearly soloed. But my question is, was it exceedingly
difficult to work with the A-S position? This is, granted, one of the
most tense positions on the map, but certainly no worse than A/I in
Standard, and that is a *very* common alliance. And for the same
reasons that the Bretons and Anglo-Saxons should consider allying I
think - gains made at each others' expense leave them vulnerable to
attacks from outside (Gaels/Danes). So it is in Standard - when A/I
fight, R/T are often the ones that benefit most.

As for the Scots, that route really isn't meant to be a good choice,
as the Scots have enough problems (holding a position on the eastern
coast of the British Isles makes them the first ones, like the
Anglo-Saxons, that have to worry about the Viking invasions). Add the
Gaels in as potential (and frequent) rivals. If the Bretons also have
a strong impulse to head north, the Scots are screwed. So it was
intended that the Scots and Bretons would have the A/G dynamic - not
much contact at first, but definitely friendly towards one another -
though the Mercia/Deira border can cause conflict...

All this said, I am much less critical of Matt's play than he is
himself - the Breton position is one of the most diplomatically
demanding on the map. I also cannot understand why the Scandinavian
powers were not in constant contact with the Bretons, especially the
Danes. Oh well - perhaps the Anglo-Saxon/Breton conflict was taken as
a given in this game, and there was no need to stir the pot.

Thanks to all the players for the very insightful EOGs - I had hoped
that Dark Ages was done at the drawing board, but I think a few final
tweaks might be in order.

B.

On 12/20/09, Matthew Kelly <kelly058(at)verizon.net> wrote:
[quote:8a77a2ad90]Evening All,
First time with this variant and my play showed it. Gaels, and Scots

both

offered alliance against the other. I agreed to both. Which side I

would

ultimately support would be determined by who got the upper hand over

the

other. My relations with the Anglo-Saxons on the other hand started

badly

and continued in that way for the entire game. Here is where my
inexperience with this variant probably got me into trouble. The

Bretons

have only two centers that they can reasonably be expected to secure

early

in the game--Cornwall and Mercia. Being surrounded I viewed both as
imperative to my survival. Nick didn't give me the warm and fuzzies

about

me securing either center, especially Cornwall. My view of the map

indicated

that the Anglo-Saxons have a lot more opportunities for centers

especially

on the continent and I was perplexed by Nick's intransigence on the

issue.

It looks like Nick and I came to the same conclusions for the same
reasons--both thinking the other was out to get him. And it looks

like we

were both wrong about the other's intentions.
As the game opened as expected the Gaels and Scotts went at it. It

also

became clear that the Anglo-Saxons were serious about Cornwall. My

quick

move north to secure Strat. was successful. If the Gaels had been in
position to get an army across I would have supported them. To have
attacked the Scots without significant support would have been

fruitless and

I held my position and continued to profess my friendship with the

Scots.

And the Scots soon had the upper hand against the Gaels and my

position in

the north was totally dependent on the Scots' good graces which I knew

would

not last forever because the remainder of my forces were engaged with

the

Anglo-Saxons.
Second error on my part was not keeping communications open with Nick.

We

went at it and continued until I was gone. As noted in his after

action

report Nick was working successfully to get the Scots and Gaels to

come

after me. Even with (6) centers at one point I was forced to defend

those

centers and didn't have the strength to go north or south without

giving up

centers in my rear. Diplomacy was my only way out and I didn't do it.
The Scots stood by me for probably longer than they needed to and I
appreciate that. The end came with the Gaels coming after me and I

was

left with a choice. Fight a protracted defensive game with the

inevitable

outcome or continue to keep the Anglo-Saxons pinned down for as long

as

possible to give the Danes and opportunity to expand and then maybe

I'd be

offered some type of deal. I've never been much of a defensive

player.

My unfamiliarity with the variant resulted in a lack of an overall

strategy

on my part. I decided to "wing it" and see which way the wind blew

and take

advantage of any opportunities. I prefer to establish strong

alliances

early but abandoned this approach for the reason noted above. BIG

MISTAKE.

Well that is about it. I would note that during the came I never

received

any communications from the continent. Thought that was a bit

strange.

-Matt Kelly-
Bretons




________________________________
From: Nick Higgins <congressofvienna1814(at)yahoo.com>
To: Benjamin Hester <screwtape777(at)gmail.com>; Nathan Deily
<ndeily(at)yahoo.com>
Cc: Nigel PHILLIPS <nephilli99(at)hotmail.com>; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sun, December 20, 2009 2:28:06 AM
Subject: Re: DC 262: Angstskrik - Anglo Saxon EOG

Thanks to B for running the game, and to my allies Nigel and Nathan

for

coming together at the end to set up the defense line. Congrats to

Gregory

for a well-played game. First I will go over a recap of the game from

my

perspective, and then my view on the variant.

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Game Recap >>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
As for this game, I initially was most concerned about Denmark, due to
[/quote:8a77a2ad90]their

past success in the variant, and my initial impression that they were
"aimed" in my direction instead of Sweden's. I contacted the Swedes

for an

attack, and got a favorable response.

However, I needed peace with the Bretons to pursue this plan. Matt
negotiated pretty hard, insisting on getting both Mercia and Cornwall.

He

argued that I should be satisfied with Brittany, and he deserves

Cornwall.

This potentially could be reasonable, but something about Matt's tone

left

me worried where I didn't feel comfortable about having a long-term
alliance. Once my units were pushed east against the Danes, I would

be

powerless to do anything about the Breton threats in Cornwall and

Mercia. I

was very concerned about a Breton opening into Mercia in spring,

followed by

a move into Middle Anglia in fall with their other army trailing into
Mercia. This would be a very low-risk opening by Breton, while I

would be

entirely defenseless against it if I pushed east.

If I had felt confident moving against the Danes, I would have done a

bold

move like convoying an army to the continent or trying to sneak into

NFC in

fall. Instead, I opened by moving my army defensively to Middle

Anglia, and

moved my fleets to take Austrasia and Brittany. I had tried to woo

the

Gaels into moving to Cardigan Bay against Breton, but much to my

dismay the

Gaels and Scots moved very aggressively against each other. I got a

little

lucky when the Bretons did not open to Mercia, and was then able to

bounce

him there in fall.

At this point, I was locked into war with Breton, as confirmed by his

two

army builds. The Gaels and Scots were locked in war as well. I put

all of

my diplomatic efforts into making peace between the Gaels and Scots,

and

gaining Nathan as an ally to attack the Bretons. Nathan seemed open

to the

possibility, but Nigel was not. This left the four of us in two

separate

evenly matched wars where nobody made progress.

In the east, the Danes and Norse made short work of the Swedes, and
eventually they both turned west. Nigel and I would face the brunt of

this

attack, so we started cooperating together against the Bretons and

Gaels.

Nigel and I had a slight edge in this war that we could have

eventually

pressed to total victory, but we were not able to accomplish this

before the

Danes/Norse sent fleets west.

Death looked imminent for us (Scots and Anglos), but we were saved by

the

Danish stab of the Norse. I had not held out any real hope that

either

would stab the other, and was pleasantly surprised by this. I

immediately

sued for peace with Greg, and he acquiesced, promising to pull back

from

Neustria to Austrasia. The Gaels had come out the worst in the west,

and

were down to 3 SCs. I had emerged badly when the Danes stabbed me,

and the

Bretons had taken advantage to reach 6 SCs while I was down to 4.

Tempted

by the carrot of the return of his Irish SC that Nigel had taken,

Nathan was

amenable to joining the Scotch/Anglo alliance and helping us carve up

the

powerful 6-SC Bretons.

The next phase of the game saw the Norse steadily devoured by the

Danes,

while the Bretons were killed in the west. One could ask why I never

moved

against the Danes, but I had little choice. All of my units were

consumed

in the protracted war against Breton, in particular containing a rogue

unit

behind my back lines. Nigel couldn't do much to help the Norse, and

so his

fleets just kinda hung out around Scotland while the Danish armies

made

their way across Scandinavia.

The final phase saw the 3 of us left in the west, and the Danes in the
east. I was most concerned about a Gaelic-Scottish alliance, where

they

agreed to split me up after the Bretons were dead and then pursued a

3-way

draw. I fomented Gaelic-Scottish war as a delay tactic so I could

survive

long enough to be included in a 4-way draw. Tension and suspicion

remained

between them until a Scottish stab attempt of the Gaels in 830.

Nathan was

prepared though, and countered it. Previously, Nigel tried a weak

stab of

me in 829, but I blocked it.

Unable to make any rapid progress with a sneak attack, and faced with
fearsome Danish expansion, Nigel was satisfied to pursue a 4-way draw

at

that point. Greg tried to pull me away from the alliance (and surely

tried

with the others), but with Denmark reaching 18 SCs, there was no

margin of

error for anyone to risk a stab. And thus the game ended in a draw.

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Variant View >>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
(I've already shared a lot of this with B, so sorry if this is
[/quote:8a77a2ad90]repetitive

for you, but I've added a lot since my early analysis.)

I believe the variant suffers from a fundamental flaw that the board

is

circular (like a donut). What I mean by this is that each player only

is

able to attack their two neighbors in the circle, such as I could only
attack the Bretons or Danes. Every relationship is binary. There are

no

good triangles, and no vacant SC areas to keep a player sated for a

while

without making any enemies.

The problem with this is that it leads to stagnant diplomacy. Players
cannot easily attack in both directions, so once they pick a

direction, they

are pretty much committed to that path for a while. There is not much
reason to conduct diplomacy, and I found the diplomatic volume was

pretty

low in this game.

One could argue that the board isn't circular in that it is possible

for

some players to "break" the circle - namely, S-A, S-B, S-D, N-A, or

D-N The

ones diagonal across the North Sea (S-D and N-A) are pretty unlikely.

First

I will look at S-A and S-B across the isle of Britain, and then later

D-N.


For S-A, I found it logistically very hard to attack Scotland. The

Bretons

should be in Mercia every time, which makes him a gatekeeper for any

land

attack north. By sea, I could get to Deira, but getting an armada to

Mof

and Fof would be very tough. It is not a promising path, plus even if
successful would leave me in a tactically unsound extended vertical

position

where I would be very vulnerable to the edge powers in mid-game. From

the

Scottish perspective, a sneak attack south with a fleet from Deira

into East

Anglia is possible, but advancement beyond that is limited by the

defensive

chokepoint of Wfc and the need to convoy any armies into the theater
(Scottish home SCs are 5 spaces away from Breton!).

For S-B, this is limited by the Gaels, who serve a similar role as a

"naval

gatekeeper" to Scotland. It would take a very strong relationship

indeed

for the Gaels to permit a Breton or Scottish fleet in Gaelic Sea where

it

would touch 3 Gaelic SCs. That limits the Bretons to moving up via

land

when it is only 2 provinces wide. Progress is possible in Deira and
Strathclyde, but easily defended and dependent upon Gaelic (or maybe

Anglo)

help. At best, they would be the junior partner in a Gaelic alliance,

and

the bulk of their forces would presumably be used against the Anglos.

From

the Scottish view, they are likely to have a fleet in Deira, making an
attack on Breton very unwieldy (since an army would be a lot more

useful).


For D-N, it's hard to conceive how either could choose to partner with

W

against the other. If N-W work together, then the Norse can make a

gain in

Lindholm, but then it gets awkward after that. Even if you give SCs

like

Jelling or Alvheim to the Norse, it seems like the Swedes would be

trapped

behind the Norse with no exit except through them. They could ally,

but not

against D; N would attack S, and W would attack D.

For D-W to work together, this presents the same issues, with the

Danes

making awkward gains in Rogaland or Vestland. D-W can ally, but not

against

N; D would go west vs A, and W would go west vs N, and they would

agree on

how to split the ones between them.

Certain relationships are more likely than others. For example, with

only

one fleet, B is not well-equipped to attack G. B's armies are best

used

against A, and (as mentioned before) B has a great low risk opening

against

A (Pow-Mer, Gwy-Pow; then Mer-Man, Pow-Gwy OR Mer S Pow - Hwi), and

thus is

more likely to attack A. N and W are more likely to fight due to

their

interlocked SCs leading to conflict. S and N are less likely to fight

due

to the distance involved and the relative ease of naval defense (e.g.

if

Scotland gets a fleet to Rogaland Coast and the Norse hold their 2 SCs

there

with land support, the Scots will have a hard time breaking it down;

similar

the other way in Moray Firth).

When all these relationships are analyzed, Denmark clearly has the

best

position on the board. D is equally well-positioned to move against

either

A or W, and both A and W are burdened by neighbors pre-disposed to

fight

them. This means a willing ally for D whichever way they go, plus

little

risk of a stab from behind.

The Anglo-Saxons have it the worst. B is pre-disposed to attack them,

and

the D juggernaut is to their east. Not only that, but the

relationship with

B is asymmetrical, in that B has a much easier path to attack A than

vice

versa. With 2 armies and more advantageous starting position, B will

likely

get Mercia and Cornwall, and can take the Mer-Hwi line from there. It

is

near-impossible for A to later break that line without pressure from

behind,

but with Cornwall in Breton hands, it is very tough to ever get around

the

corner there. They can bounce B in Cornwall, but this leaves A down a

build

too. A needs to get G's help, except S is pre-disposed to attack G

(since N

is too far away), and so G will need to defend against S.

If one accepts my judgments of what attacks are pre-disposed to occur,

then

this is likely to happen:

B attacks A
S attacks G
N attacks W
D is left with option of attacking W or A

[quote:8a77a2ad90][quote:8a77a2ad90][quote:8a77a2ad90]Ideas for Variant Adjustments>>>

[/quote:8a77a2ad90][/quote:8a77a2ad90]
One idea is to collapse the North Sea, and make everyone much closer.
[/quote:8a77a2ad90]What

if Ean-Cir-Jel could all reach each other in two turns?

Another is to collapse the waters above North Sea - e.g., get rid of
Zetland, and combine Sca/Nwg and Mof/Roc. Now S and N can attack each

other

easily.

A third would be to reconfigure the Bretons. This could be done by

giving

them two fleets (so they can attack G), but then making it possible

for a

fleet to attack the Anglos too. E.g. have Dyfed and Hamptonshire

touch

Atlantic Ocean, then combine what's left of English Channel and Strait

of

Dover. Now Breton and Anglo can attack each other navally

immediately, plus

Anglo/Gael can attack each other more easily too.

A fourth is to reduce the army vertical distance on Britian, such as

to make

an army attack by any of the 3 on any other of the 3 viable. What if
Pow-Cir-Ean all could reach each other in 2 turns by land?

A fifth is to make the Norse/Swede relationship less messy, so that

they

could more easily ally and move in different directions. I'm ok with

messy

rels (I love them in Sengoku!), but it seems a bit unfair that these

are the

only two powers with this type of built-in tension.

This feedback is intended in a purely constructive way. I face a

similar

dilemma with my Congress of Vienna variant, which also has "circular"
issues, and I'm still trying to find a solution there. Thinking

through the

dilemma here has helped me to see some new possibilities in my own

variant.

Hope this helps you B. For anyone else who read this far (yeah

right!),

thanks! - Nick



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


[/quote:8a77a2ad90]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
Important: Dc 277: Turkey's Position - AlanRFarrington   (Dec 19, 2009, 9:51 pm)
Turkey will now be in a CD stage.

--Alan

Date: Sat, 19 Dec 2009 17:43:37 -0800
From: sanjat312(at)yahoo.com
Subject: Re: Important: Dc 277: Turkey's Position
To: alley_cat_1990(at)hotmail.com

I would actually like to officially resign. I really don't have time for this game right now, but I would certainly like to be kept in the loop. Thanks for a great game, and I am truly sorry to have been such an absentee...
Feel free to forward this to the rest of the gang.
Thanks,
Josh

--- On Fri, 12/18/09, Alan Farrington <alley_cat_1990(at)hotmail.com> wrote:


From: Alan Farrington <alley_cat_1990(at)hotmail.com>
Subject: Important: Dc 277: Turkey's Position
To: "Joshua Tag" <sanjat312(at)yahoo.com>
Date: Friday, December 18, 2009, 9:37 AM

.ExternalClass #ecxyiv1000471507 .ecxhmmessage P {padding:0px;} .ExternalClass #ecxyiv1000471507 {font-size:10pt;font-family:Verdana;} I've placed Turkey into civil disorder after your two NMRs, if you'd like to come back and start ordering again you're more than welcome to but you only have one unit left. If you'd like to be removed from the mailing list I can dot hat for you as well.

Thanks,
Alan Farrington

Hotmail: Powerful Free email with security by Microsoft. Get it now.


Hotmail: Trusted email with Microsoft’s powerful SPAM protection. Sign up now.

[Reply]

DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way... - Kenshi777   (Dec 19, 2009, 9:20 pm)
Quickie note -

- I'll give the Isle of Man some thought...could be worth it. I'd be
inclined to remove the SC on the home island though (don't have the
map in front of me here in Colorado), think it's Munster...

- Sengoku will make another appearance soon - with a twist. I'm
making a "variant of the variant" to where it functions with the DP
points system (as seen in 1648, 1926, and Ambition and Empire). Very
appropriate historically...and should make the map more fun than ever.

Stay tuned variant fans...your patronage of my little demented
creations means a great deal to me, much appreciated. For now, I'm
off the net until the 27th I suspect, maybe brief access in between...

B.

On 12/19/09, Nathan Deily <ndeily(at)yahoo.com> wrote:

That'd be interesting indeed, and it would give a reason for the Irish
player to say "the craic was 90 in the Isle of Man" at least a few times.

N




________________________________
From: Nigel PHILLIPS <nephilli99(at)hotmail.com>
To: nathan umayyad spain 229 <ndeily(at)yahoo.com>; screwtape777(at)gmail.com;
brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com; Nick GM 229
<congressofvienna1814(at)yahoo.com>; dc262(at)diplomaticcorp.com; gregory nomads
<gbimmerle(at)gmail.com>; Jason K archer <githraine(at)yahoo.com>;
kelly058(at)verizon.net; Mike Sims - new email <mike(at)fuzzylogicllc.net>;
mike(at)sims-family.net
Sent: Sat, December 19, 2009 7:15:51 AM
Subject: RE: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw - GAELS
EOG

Nathan,

just a brief comment before I'm out through the door - I wondered about
adding the Isle of Man with a dot on it, bordering both seas

Nigs

[quote:3107ab7f5a]Date: Sat, 19 Dec 2009 06:08:40 -0800
From: ndeily(at)yahoo.com
Subject: Re: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw -
GAELS EOG
To: screwtape777(at)gmail.com; brn2dip(at)yahoo.com;
captain_sicarius(at)hotmail.com; congressofvienna1814(at)yahoo.com;
dc262(at)diplomaticcorp.com; gbimmerle(at)gmail.com; githraine(at)yahoo.com;
kelly058(at)verizon.net; mike(at)fuzzylogicllc.net; mike(at)sims-family.net;
nephilli99(at)hotmail.com

Thanks to B for a smooth game, and to all for the high level of play.

Ireland's lot is a bit harder than many others on the board, given the
need to break out and step on others' toes pretty much from the beginning.
With Nigs openly hostile from the first turn my fate was a very slow and
laborious go of it to keep him at bay and let the Bretons and Anglo-Saxons
settle their own affairs.

Both times that I've played the variant I have tried to convince Ireland
and Scotland to ally, and it never seems to happen. A little trust could
lead to a very powerful set of opening moves and a strong alliance that
could last all the way to the end in my opinion. Oh well.

Thanks to Matt for being a stable and reliable ally in the early years -
we needed peace from each other more than anything else. Selling you down
the river was unfortunate, but necessary once it was clear the Danes were
looking at a sweep.

Nick saw the big picture early on and played accordingly, for which I am
also grateful.

I was shocked at how quickly the Norse/Swede/Dane situation developed.
Masterfully played, Gregory. I'm glad we were able to hold our alliance
long enough for force a draw.

No key strategic insights here, other than that I still think Ireland
needs a way to get going faster. I'll keep advocating (probably alone) for
a single sea space between Ireland and Britain proper, rather than the
Gas/Cab split. This I think gives Ireland the clout to negotiate better as
well as project enough power to make it a legitimate player on land
sooner.

It was tempting to stab my allies, but not enough to throw the game to the
Danes.

I might be interested in the Balkans game, but I'd really like another
Sengoku. Also, one of these days I need to learn how to GM, so maybe
that's an agenda item as well.

Nathan



----- Original Message ----
From: Benjamin Hester <screwtape777(at)gmail.com>
To: brn2dip(at)yahoo.com; captain_sicarius(at)hotmail.com;
congressofvienna1814(at)yahoo.com; dc262(at)diplomaticcorp.com;
gbimmerle(at)gmail.com; githraine(at)yahoo.com; kelly058(at)verizon.net;
mike(at)fuzzylogicllc.net; mike(at)sims-family.net; ndeily(at)yahoo.com;
nephilli99(at)hotmail.com
Sent: Fri, December 18, 2009 2:01:11 PM
Subject: DC 262: Angstskrik - GAME OVER - Fall 833 - 4-way draw

Honored Kings of the Dark Ages:

All is at peace, the angry hordes are angry no more. Despite a truly
valiant effort, Gregory's Danes were stopped short of the solo by 2
SCs. All players have agreed to the DIAS, and so DC 262 draws to a
close. I will be updating the DiplomaticCorp website immediately with
the final results, and Mike is CC'ed on this email, so I believe that
triggers everything that needs to happen on their end? (Not sure,
this is the first game on DC I have GM'ed. Do I need to do anything
else to post my GM credits?) At any rate, the maps and SC chart and
other such fun tools are all updated on the DC262 game page, so please
enjoy them.

For those that enjoyed Dark Ages and might like to try their hand at
another one of my variants, there will be a new game starting early in
January of Balkans1860. I have created a DipWiki entry for this
variant, and will be publishing the Realpolitik files soon. Please
read at your leisure, and if interested in playing, let me know.

My thanks to all of the players, this was a very smooth and enjoyable
game to GM. I eagerly look forward to seeing your EOGs, those are
always fun to read.

See you all again soon!

B.

DC 262 Player List:

Nick Higgins - Cyning of the Angles and Saxons (Anglo-Saxons)
congressofvienna1814 AT yahoo DOT com

Matthew Kelly - Brenin of the Brythons (Britons)
kelly058 AT verizon DOT net

Gregory Bim-Merle - Kong of the Dani (Danes)
gbimmerle AT gmail DOT com

Nathan Deily - Ard Rí na hÉireann (Gaels)
ndeily AT yahoo DOT com

Scott Troemel - Kong of the Norge (Norse)
brn2dip AT yahoo DOT com

Nigel Phillips - Rí Alban (Scots)
nephilli99 AT hotmail DOT com

Mark Duffield - Konung of the Suetidi (Swedes)
captain_sicarius AT hotmail DOT com

and me, your humble GM, B. (Benjamin Hester)
screwtape777 AT gmail DOT com

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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants


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[/quote:3107ab7f5a]

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Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC269 - Autumn 1906 - Viper   (Dec 19, 2009, 10:58 am)
I fully understand the frustration. Unfortunately, my computer has not been up and running for a while now and all the communication I've been able to do is from a different computer. To tell the truth, I've been disappointed in how this game has gone as well, but it is what it is. There's no willingness on my part to throw in the towel. That wouldn't do the game justice. I'm committed to finishing the game, it just a matter of getting access to my computer so I can make the maps. I'll try to give more frequent updates from here on in.

mvp

[Reply]

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