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DC 160 - Nightstalkers - Game Resumption - Githraine   (May 05, 2008, 9:41 am)
I am Back!
I have attached the updated map, and by request will extend the deadline until Wednesday, May 7th
I am still short one set of retreat orders.

Jason



Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now.

[Reply]

dc171 - Winter 1906 - RESULTS - kevinokelly at gmail.com   (May 04, 2008, 9:09 pm)
Map to follow shortly.


ORDERS:
Austria:
F Trieste
A Vienna
A Budapest

Germany:
A Munich

Italy: NMR
Disband F MAO (following the rules of disbandments)
Disband A Aegean (following the rules of disbandments)

Turkey:
Disband A Syria

[Reply]

dc155 ~ Killing Cousins - sgttodd   (May 01, 2008, 6:34 pm)
Deadline for Spring 1908: May 5th, 2359 gmt

Austria:
Build A Trieste
Build waived
Build waived

England:
Remove F Sweden
Remove F Denmark
Remove A Burgundy

Italy:
Build A Venice

Turkey:
Remove A Armenia

Unit locations:

Austria: F Greece, A Kiel, A Munich, A Norway, A Prussia, A
Sevastopol, A St Petersburg, A Trieste, A Tyrolia, A Warsaw.
England: A Holland, F Irish Sea, F North Sea, A Ruhr, F Wales.
Germany: F Baltic Sea, F Brest.
Italy: A Ankara, A Belgium, F English Channel, F Gulf of Lyon, A
Marseilles, F Mid-Atlantic Ocean, A Paris, A Smyrna, F Spain(sc), F
Tunis, F Tyrrhenian Sea, A Venice, F Western Mediterranean.

Deadline for Spring 1908: May 5th, 2359 gmt
http://mainecav.org/diplomacy/dc155

[Reply]

dc130 ~ Imperial1840 - sgttodd   (May 01, 2008, 6:25 pm)
Deadline for Spring 1849: May 6th, 2359 gmt

Winter 1848 Adjustments:

Austria:
Build A Egypt

Russia:
Remove A Afganistan

Spain:
Build F Zanguebar

USA:
Build F Monterey

Unit locations:

Austria: A Venice, A Holland, A Constantinople, A Egypt, F Sofia, A
Greece, A Kiel, F Sweden, A Bavaria, A Mecca, A Nejaaz, F Baltic Sea, F
English Channel, F Adriatic Sea, F Aegean Sea, F Eastern Mediterranean.

Holland: A Cape Colony, F Beijing, A Guangdong, A Madagascar, F
Maldives, F Society Islands, A Natal, A Edo, A Hadramaut, A Ceylon, F
Helgoland Bight, F Arabian Sea, F N.E.Indian Ocean, F N.W.Indian Ocean,
F S.E.Indian Ocean, F S.W.Indian Ocean, F Ant-Indian Ocean, F Barrier
Sea, F Tasman Sea, F Coral Sea, F W.Pacific Ocean, F Bismark Sea, F
S.W.Pacific Ocean, F E.Pacific Ocean.

Russia: A Budapest, A Vienna, F Berlin, A Angora, A Bagdad, F St
Petersburg(nc), F Kamchatka, A Rumania, A Bosnia, A Croatia, A Finland,
A Prussia, A Silesia, A Wallacia, A Syria, A Bangalore, A Baku, A
Punjab, A Xining, A Liaoning, A Tabrize, F Black Sea, F Bering Sea, F
N.W.Pacific Ocean.

Spain: A Mexico City, F Peru, F Zanguebar, A Piedmont, A Switzerland,
A Cimbebas, A Mozambique, A Soudan, A Ade, A Amazona, A Matto Grosso, F
Bay of Biscay, F Western Mediterranean, F Tyrrhenian Sea, F Ionian Sea,
F Bahama Islands, F Western Carribean, F Sargasso Sea, F Amazon Basin, F
Cimbebas Coast, F S.Atlantic Ocean, F Drake Passage, F Ant-Atlantic
Ocean, F Roaring Forties, F Mozabaique Channel, F Horn of Africa, F Red
Sea, F Ant-Pacific Ocean, F Gulf of California, F Gulf of Panama, F
S.Pacific Ocean.

USA: F London, A Quebec, F Monterey, F Norway, F Chihuahua, A
Republic of Texas, A Oregon Terr., A Alaska, F Florida, A Washington DC,
F Labrador Sea, F Greenland Sea, F Barents Sea, F N.Pacific Ocean, F
Gulf of Alaska, F Gulf of Catalina.


Deadline for Spring 1849: May 6th, 2359 gmt
http://mainecav.org/diplomacy/dc130

[Reply]

DC170 fall 1906 reminder! - coryfucius   (May 01, 2008, 2:22 pm)
I am missing orders from at least one player, with less than 3 hours to go before the deadline. Don't forget to send them in!

Cory


Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now.

[Reply]

Seismic - 2.0! - kornel.tomczyk at gmai...   (Apr 25, 2008, 2:34 pm)
OK, thanks. That answers my question.

On 4/26/08, Martin Gilbey <mgdip(at)yahoo.com ([email]mgdip(at)yahoo.com[/email])> wrote:

You have to be very careful here! - All Seismic orders
take place at the same time, therefore note the
following:-

Player 1: Split War/Mos, join Ukr/Lvn [OK]
Player 2: Split Ukr/Lvn, join Mos/War [Invalid]

This is because Player 2's order is not valid at the
start of processing the seismic orders and therefore
does not block Player 1's order.

Martin
(If I hadn't just started GMing a CivDip game, I'd
offer to run the game)



--- Kornel Tomczyk <kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])> wrote:

[quote:cf3791672c]OK, but that's exactly what I meant. Say I think
someone is about to connect
two provinces planning to reach me sooner. Although
these two provinces are
now apart, I believe he's going to join them, so I
order the split AS IF
they were already joined by that person. How will
this work?

On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:
[quote:cf3791672c]
Yes they would then clash and both fail.



However if two players order the same order, and

it clashes with one player

who opposed, the 2:1 would win and succeed, just

like supports.




Note the way you've described it isn't quite

right… "splitting the

provinces you believe someone is going to join"…

for if someone is going to

join them, then they're already split.



However if your join crosses the same line that

another join crosses, then

they clash:



Player 1: Split War/Mos, join Ukr/Lvn

Player 2: Split War/Lvn, join Mos/Pru



Obviously one cant join both Ukr to Lvn, AND Mos

to Pru, because that is

topologically impossible. Both orders would fail,

unless one of them was

doubled up by another player.






------------------------------

*From:* Kornel Tomczyk

[mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]

*Sent:* Friday, April 25, 2008 11:32 AM
*To:* Michael Sims

Can I use split against a predicted join? Like

splitting the provinces I

believe someone is going to join? Would these two

orders mutually

neutralize?

On 4/26/08, *Michael Sims* <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>

wrote:


Things happen sequentially.



Moves, then Seismics.



Therefore you can move "faster" by using Seismics

effectively…




Like for Italy:



F NAP-ION

With a seismic order of Join ION-Tri, Split

Alb-ADR, would put Italy in

attacking distance of Trieste in spring 01!



Or, F NAP-ION, A ROM-NAP

With a seismic order of Join Tun-Nap, Split

TYS-ION, the army can then walk

from Nap to Tun in the fall, no convoy needed!



Or, Italy could use a seismic to join Tus to Mar,

creating a supported

attack on Mar in fall 01.



The creative possibilities are endless.

-mike








------------------------------

*From:* Kornel Tomczyk

[mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]

*Sent:* Friday, April 25, 2008 11:15 AM
*To:* Michael Sims

Very interesting. Which takes precedence - moves

or seismics?


On 4/26/08, *Michael Sims* <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>

wrote:


Thinking about what to run next – it occurred to

me that we haven't run a

SEISMIC Diplomacy game since dc099!



Seismic info:


[/quote:cf3791672c]www.dipwiki.com?title=Seismic<http://www.dipwiki.com/?title=Seismic>

[quote:cf3791672c]


dc99, including final image of the last Seismic

game played:

[/quote:cf3791672c]www.diplomaticcorp.com?game_id=dc099<http://www.diplomaticcorp.com/?game_id=dc099>

[quote:cf3791672c]
(Scroll thru the past adjudications to see what

kind of things people

ordered)



In a nutshell, Seismic Diplomacy is a game played

on the Standard map –

Standard rules – Except instead of ordering just

your moves, you also order

a SEISMIC order as well! This is an order to

change the map – by picking

any border – and connecting 2 countries, thereby

disconnecting two others.

So you can order: Seismic: Join War-Sev, Split

Mos-Ukr. Then War and Sev

would grow together, splitting apart Mos and Ukr.



The EOG's


[/quote:cf3791672c](http://www.diplomaticcorp.com/phpbb2/viewforum.php?f=4)

showed
[quote:cf3791672c]that everyone had a blast, trying to come up w the

most creative ways to

alter the map.



It's only 7 players! If interested, join up on

the Open Games page,

www.diplomaticcorp.com/recruiting.



Also – if any of you have interesting variants you

thought about or wanted

to GM, let me know!

Enjoy,

-mike








[/quote:cf3791672c]


__________________________________________________________
Sent from Yahoo! Mail.
A Smarter Email http://uk.docs.yahoo.com/nowyoucan.html
[/quote:cf3791672c]

[Reply]

Seismic - 2.0! - mgdip at yahoo.com   (Apr 25, 2008, 2:27 pm)
You have to be very careful here! - All Seismic orders
take place at the same time, therefore note the
following:-

Player 1: Split War/Mos, join Ukr/Lvn [OK]
Player 2: Split Ukr/Lvn, join Mos/War [Invalid]

This is because Player 2's order is not valid at the
start of processing the seismic orders and therefore
does not block Player 1's order.

Martin
(If I hadn't just started GMing a CivDip game, I'd
offer to run the game)



--- Kornel Tomczyk <kornel.tomczyk(at)gmail.com> wrote:

OK, but that's exactly what I meant. Say I think
someone is about to connect
two provinces planning to reach me sooner. Although
these two provinces are
now apart, I believe he's going to join them, so I
order the split AS IF
they were already joined by that person. How will
this work?

On 4/26/08, Michael Sims <mike(at)southwall.com> wrote:
[quote:e77b8bb0c4]
Yes they would then clash and both fail.



However if two players order the same order, and

it clashes with one player

who opposed, the 2:1 would win and succeed, just

like supports.




Note the way you've described it isn't quite

right… "splitting the

provinces you believe someone is going to join"…

for if someone is going to

join them, then they're already split.



However if your join crosses the same line that

another join crosses, then

they clash:



Player 1: Split War/Mos, join Ukr/Lvn

Player 2: Split War/Lvn, join Mos/Pru



Obviously one cant join both Ukr to Lvn, AND Mos

to Pru, because that is

topologically impossible. Both orders would fail,

unless one of them was

doubled up by another player.






------------------------------

*From:* Kornel Tomczyk

[mailto:kornel.tomczyk(at)gmail.com]

*Sent:* Friday, April 25, 2008 11:32 AM
*To:* Michael Sims

Can I use split against a predicted join? Like

splitting the provinces I

believe someone is going to join? Would these two

orders mutually

neutralize?

On 4/26/08, *Michael Sims* <mike(at)southwall.com>

wrote:


Things happen sequentially.



Moves, then Seismics.



Therefore you can move "faster" by using Seismics

effectively…




Like for Italy:



F NAP-ION

With a seismic order of Join ION-Tri, Split

Alb-ADR, would put Italy in

attacking distance of Trieste in spring 01!



Or, F NAP-ION, A ROM-NAP

With a seismic order of Join Tun-Nap, Split

TYS-ION, the army can then walk

from Nap to Tun in the fall, no convoy needed!



Or, Italy could use a seismic to join Tus to Mar,

creating a supported

attack on Mar in fall 01.



The creative possibilities are endless.

-mike








------------------------------

*From:* Kornel Tomczyk

[mailto:kornel.tomczyk(at)gmail.com]

*Sent:* Friday, April 25, 2008 11:15 AM
*To:* Michael Sims

Very interesting. Which takes precedence - moves

or seismics?


On 4/26/08, *Michael Sims* <mike(at)southwall.com>

wrote:


Thinking about what to run next – it occurred to

me that we haven't run a

SEISMIC Diplomacy game since dc099!



Seismic info:


[/quote:e77b8bb0c4]www.dipwiki.com?title=Seismic<http://www.dipwiki.com/?title=Seismic>

[quote:e77b8bb0c4]


dc99, including final image of the last Seismic

game played:

[/quote:e77b8bb0c4]www.diplomaticcorp.com?game_id=dc099<http://www.diplomaticcorp.com/?game_id=dc099>

[quote:e77b8bb0c4]
(Scroll thru the past adjudications to see what

kind of things people

ordered)



In a nutshell, Seismic Diplomacy is a game played

on the Standard map –

Standard rules – Except instead of ordering just

your moves, you also order

a SEISMIC order as well! This is an order to

change the map – by picking

any border – and connecting 2 countries, thereby

disconnecting two others.

So you can order: Seismic: Join War-Sev, Split

Mos-Ukr. Then War and Sev

would grow together, splitting apart Mos and Ukr.



The EOG's


[/quote:e77b8bb0c4](http://www.diplomaticcorp.com/phpbb2/viewforum.php?f=4)

showed
[quote:e77b8bb0c4]that everyone had a blast, trying to come up w the

most creative ways to

alter the map.



It's only 7 players! If interested, join up on

the Open Games page,

www.diplomaticcorp.com/recruiting.



Also – if any of you have interesting variants you

thought about or wanted

to GM, let me know!

Enjoy,

-mike








[/quote:e77b8bb0c4]


__________________________________________________________
Sent from Yahoo! Mail.
A Smarter Email http://uk.docs.yahoo.com/nowyoucan.html

[Reply]

Seismic - 2.0! - kornel.tomczyk at gmai...   (Apr 25, 2008, 1:57 pm)
OK, but that's exactly what I meant. Say I think someone is about to connect two provinces planning to reach me sooner. Although these two provinces are now apart, I believe he's going to join them, so I order the split AS IF they were already joined by that person. How will this work?

On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:


Yes they would then clash and both fail.

However if two players order the same order, and it clashes with one player who opposed, the 2:1 would win and succeed, just like supports.

Note the way you've described it isn't quite right… "splitting the provinces you believe someone is going to join"… for if someone is going to join them, then they're already split.

However if your join crosses the same line that another join crosses, then they clash:

Player 1: Split War/Mos, join Ukr/Lvn
Player 2: Split War/Lvn, join Mos/Pru

Obviously one cant join both Ukr to Lvn, AND Mos to Pru, because that is topologically impossible. Both orders would fail, unless one of them was doubled up by another player.





From: Kornel Tomczyk [mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]
Sent: Friday, April 25, 2008 11:32 AM
To: Michael Sims


Can I use split against a predicted join? Like splitting the provinces I believe someone is going to join? Would these two orders mutually neutralize?
On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:
Things happen sequentially.

Moves, then Seismics.

Therefore you can move "faster" by using Seismics effectively…

Like for Italy:

F NAP-ION
With a seismic order of Join ION-Tri, Split Alb-ADR, would put Italy in attacking distance of Trieste in spring 01!

Or, F NAP-ION, A ROM-NAP
With a seismic order of Join Tun-Nap, Split TYS-ION, the army can then walk from Nap to Tun in the fall, no convoy needed!

Or, Italy could use a seismic to join Tus to Mar, creating a supported attack on Mar in fall 01.

The creative possibilities are endless.
-mike






From: Kornel Tomczyk [mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]
Sent: Friday, April 25, 2008 11:15 AM
To: Michael Sims
Very interesting. Which takes precedence - moves or seismics?
On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:
Thinking about what to run next – it occurred to me that we haven't run a SEISMIC Diplomacy game since dc099!

Seismic info: www.dipwiki.com?title=Seismic

dc99, including final image of the last Seismic game played: www.diplomaticcorp.com?game_id=dc099
(Scroll thru the past adjudications to see what kind of things people ordered)

In a nutshell, Seismic Diplomacy is a game played on the Standard map – Standard rules – Except instead of ordering just your moves, you also order a SEISMIC order as well! This is an order to change the map – by picking any border – and connecting 2 countries, thereby disconnecting two others. So you can order: Seismic: Join War-Sev, Split Mos-Ukr. Then War and Sev would grow together, splitting apart Mos and Ukr.

The EOG's (http://www.diplomaticcorp.com/phpbb2/viewforum.php?f=4) showed that everyone had a blast, trying to come up w the most creative ways to alter the map.

It's only 7 players! If interested, join up on the Open Games page, www.diplomaticcorp.com/recruiting.

Also – if any of you have interesting variants you thought about or wanted to GM, let me know!
Enjoy,
-mike












[Reply]

Seismic - 2.0! - kornel.tomczyk at gmai...   (Apr 25, 2008, 1:44 pm)
Can I use split against a predicted join? Like splitting the provinces I believe someone is going to join? Would these two orders mutually neutralize?

On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:


Things happen sequentially.

Moves, then Seismics.

Therefore you can move "faster" by using Seismics effectively…

Like for Italy:

F NAP-ION
With a seismic order of Join ION-Tri, Split Alb-ADR, would put Italy in attacking distance of Trieste in spring 01!

Or, F NAP-ION, A ROM-NAP
With a seismic order of Join Tun-Nap, Split TYS-ION, the army can then walk from Nap to Tun in the fall, no convoy needed!

Or, Italy could use a seismic to join Tus to Mar, creating a supported attack on Mar in fall 01.

The creative possibilities are endless.
-mike






From: Kornel Tomczyk [mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]
Sent: Friday, April 25, 2008 11:15 AM
To: Michael Sims


Very interesting. Which takes precedence - moves or seismics?
On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:
Thinking about what to run next – it occurred to me that we haven't run a SEISMIC Diplomacy game since dc099!

Seismic info: www.dipwiki.com?title=Seismic

dc99, including final image of the last Seismic game played: www.diplomaticcorp.com?game_id=dc099
(Scroll thru the past adjudications to see what kind of things people ordered)

In a nutshell, Seismic Diplomacy is a game played on the Standard map – Standard rules – Except instead of ordering just your moves, you also order a SEISMIC order as well! This is an order to change the map – by picking any border – and connecting 2 countries, thereby disconnecting two others. So you can order: Seismic: Join War-Sev, Split Mos-Ukr. Then War and Sev would grow together, splitting apart Mos and Ukr.

The EOG's (http://www.diplomaticcorp.com/phpbb2/viewforum.php?f=4) showed that everyone had a blast, trying to come up w the most creative ways to alter the map.

It's only 7 players! If interested, join up on the Open Games page, www.diplomaticcorp.com/recruiting.

Also – if any of you have interesting variants you thought about or wanted to GM, let me know!
Enjoy,
-mike







[Reply]

Seismic - 2.0! (Variants) kornel.tomczyk at gmai... Apr 25, 01:57 pm
OK, but that's exactly what I meant. Say I think someone is about to connect two provinces planning to reach me sooner. Although these two provinces are now apart, I believe he's going to join them, so I order the split AS IF they were already joined by that person. How will this work?

On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:


Yes they would then clash and both fail.

However if two players order the same order, and it clashes with one player who opposed, the 2:1 would win and succeed, just like supports.

Note the way you've described it isn't quite right… "splitting the provinces you believe someone is going to join"… for if someone is going to join them, then they're already split.

However if your join crosses the same line that another join crosses, then they clash:

Player 1: Split War/Mos, join Ukr/Lvn
Player 2: Split War/Lvn, join Mos/Pru

Obviously one cant join both Ukr to Lvn, AND Mos to Pru, because that is topologically impossible. Both orders would fail, unless one of them was doubled up by another player.





From: Kornel Tomczyk [mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]
Sent: Friday, April 25, 2008 11:32 AM
To: Michael Sims


Can I use split against a predicted join? Like splitting the provinces I believe someone is going to join? Would these two orders mutually neutralize?
On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:
Things happen sequentially.

Moves, then Seismics.

Therefore you can move "faster" by using Seismics effectively…

Like for Italy:

F NAP-ION
With a seismic order of Join ION-Tri, Split Alb-ADR, would put Italy in attacking distance of Trieste in spring 01!

Or, F NAP-ION, A ROM-NAP
With a seismic order of Join Tun-Nap, Split TYS-ION, the army can then walk from Nap to Tun in the fall, no convoy needed!

Or, Italy could use a seismic to join Tus to Mar, creating a supported attack on Mar in fall 01.

The creative possibilities are endless.
-mike






From: Kornel Tomczyk [mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]
Sent: Friday, April 25, 2008 11:15 AM
To: Michael Sims
Very interesting. Which takes precedence - moves or seismics?
On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:
Thinking about what to run next – it occurred to me that we haven't run a SEISMIC Diplomacy game since dc099!

Seismic info: www.dipwiki.com?title=Seismic

dc99, including final image of the last Seismic game played: www.diplomaticcorp.com?game_id=dc099
(Scroll thru the past adjudications to see what kind of things people ordered)

In a nutshell, Seismic Diplomacy is a game played on the Standard map – Standard rules – Except instead of ordering just your moves, you also order a SEISMIC order as well! This is an order to change the map – by picking any border – and connecting 2 countries, thereby disconnecting two others. So you can order: Seismic: Join War-Sev, Split Mos-Ukr. Then War and Sev would grow together, splitting apart Mos and Ukr.

The EOG's (http://www.diplomaticcorp.com/phpbb2/viewforum.php?f=4) showed that everyone had a blast, trying to come up w the most creative ways to alter the map.

It's only 7 players! If interested, join up on the Open Games page, www.diplomaticcorp.com/recruiting.

Also – if any of you have interesting variants you thought about or wanted to GM, let me know!
Enjoy,
-mike












Seismic - 2.0! (Variants) mgdip at yahoo.com Apr 25, 02:27 pm
You have to be very careful here! - All Seismic orders
take place at the same time, therefore note the
following:-

Player 1: Split War/Mos, join Ukr/Lvn [OK]
Player 2: Split Ukr/Lvn, join Mos/War [Invalid]

This is because Player 2's order is not valid at the
start of processing the seismic orders and therefore
does not block Player 1's order.

Martin
(If I hadn't just started GMing a CivDip game, I'd
offer to run the game)



--- Kornel Tomczyk <kornel.tomczyk(at)gmail.com> wrote:

OK, but that's exactly what I meant. Say I think
someone is about to connect
two provinces planning to reach me sooner. Although
these two provinces are
now apart, I believe he's going to join them, so I
order the split AS IF
they were already joined by that person. How will
this work?

On 4/26/08, Michael Sims <mike(at)southwall.com> wrote:
[quote:e77b8bb0c4]
Yes they would then clash and both fail.



However if two players order the same order, and

it clashes with one player

who opposed, the 2:1 would win and succeed, just

like supports.




Note the way you've described it isn't quite

right… "splitting the

provinces you believe someone is going to join"…

for if someone is going to

join them, then they're already split.



However if your join crosses the same line that

another join crosses, then

they clash:



Player 1: Split War/Mos, join Ukr/Lvn

Player 2: Split War/Lvn, join Mos/Pru



Obviously one cant join both Ukr to Lvn, AND Mos

to Pru, because that is

topologically impossible. Both orders would fail,

unless one of them was

doubled up by another player.






------------------------------

*From:* Kornel Tomczyk

[mailto:kornel.tomczyk(at)gmail.com]

*Sent:* Friday, April 25, 2008 11:32 AM
*To:* Michael Sims

Can I use split against a predicted join? Like

splitting the provinces I

believe someone is going to join? Would these two

orders mutually

neutralize?

On 4/26/08, *Michael Sims* <mike(at)southwall.com>

wrote:


Things happen sequentially.



Moves, then Seismics.



Therefore you can move "faster" by using Seismics

effectively…




Like for Italy:



F NAP-ION

With a seismic order of Join ION-Tri, Split

Alb-ADR, would put Italy in

attacking distance of Trieste in spring 01!



Or, F NAP-ION, A ROM-NAP

With a seismic order of Join Tun-Nap, Split

TYS-ION, the army can then walk

from Nap to Tun in the fall, no convoy needed!



Or, Italy could use a seismic to join Tus to Mar,

creating a supported

attack on Mar in fall 01.



The creative possibilities are endless.

-mike








------------------------------

*From:* Kornel Tomczyk

[mailto:kornel.tomczyk(at)gmail.com]

*Sent:* Friday, April 25, 2008 11:15 AM
*To:* Michael Sims

Very interesting. Which takes precedence - moves

or seismics?


On 4/26/08, *Michael Sims* <mike(at)southwall.com>

wrote:


Thinking about what to run next – it occurred to

me that we haven't run a

SEISMIC Diplomacy game since dc099!



Seismic info:


[/quote:e77b8bb0c4]www.dipwiki.com?title=Seismic<http://www.dipwiki.com/?title=Seismic>

[quote:e77b8bb0c4]


dc99, including final image of the last Seismic

game played:

[/quote:e77b8bb0c4]www.diplomaticcorp.com?game_id=dc099<http://www.diplomaticcorp.com/?game_id=dc099>

[quote:e77b8bb0c4]
(Scroll thru the past adjudications to see what

kind of things people

ordered)



In a nutshell, Seismic Diplomacy is a game played

on the Standard map –

Standard rules – Except instead of ordering just

your moves, you also order

a SEISMIC order as well! This is an order to

change the map – by picking

any border – and connecting 2 countries, thereby

disconnecting two others.

So you can order: Seismic: Join War-Sev, Split

Mos-Ukr. Then War and Sev

would grow together, splitting apart Mos and Ukr.



The EOG's


[/quote:e77b8bb0c4](http://www.diplomaticcorp.com/phpbb2/viewforum.php?f=4)

showed
[quote:e77b8bb0c4]that everyone had a blast, trying to come up w the

most creative ways to

alter the map.



It's only 7 players! If interested, join up on

the Open Games page,

www.diplomaticcorp.com/recruiting.



Also – if any of you have interesting variants you

thought about or wanted

to GM, let me know!

Enjoy,

-mike








[/quote:e77b8bb0c4]


__________________________________________________________
Sent from Yahoo! Mail.
A Smarter Email http://uk.docs.yahoo.com/nowyoucan.html
Seismic - 2.0! (Variants) kornel.tomczyk at gmai... Apr 25, 02:34 pm
OK, thanks. That answers my question.

On 4/26/08, Martin Gilbey <mgdip(at)yahoo.com ([email]mgdip(at)yahoo.com[/email])> wrote:

You have to be very careful here! - All Seismic orders
take place at the same time, therefore note the
following:-

Player 1: Split War/Mos, join Ukr/Lvn [OK]
Player 2: Split Ukr/Lvn, join Mos/War [Invalid]

This is because Player 2's order is not valid at the
start of processing the seismic orders and therefore
does not block Player 1's order.

Martin
(If I hadn't just started GMing a CivDip game, I'd
offer to run the game)



--- Kornel Tomczyk <kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])> wrote:

[quote:cf3791672c]OK, but that's exactly what I meant. Say I think
someone is about to connect
two provinces planning to reach me sooner. Although
these two provinces are
now apart, I believe he's going to join them, so I
order the split AS IF
they were already joined by that person. How will
this work?

On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:
[quote:cf3791672c]
Yes they would then clash and both fail.



However if two players order the same order, and

it clashes with one player

who opposed, the 2:1 would win and succeed, just

like supports.




Note the way you've described it isn't quite

right… "splitting the

provinces you believe someone is going to join"…

for if someone is going to

join them, then they're already split.



However if your join crosses the same line that

another join crosses, then

they clash:



Player 1: Split War/Mos, join Ukr/Lvn

Player 2: Split War/Lvn, join Mos/Pru



Obviously one cant join both Ukr to Lvn, AND Mos

to Pru, because that is

topologically impossible. Both orders would fail,

unless one of them was

doubled up by another player.






------------------------------

*From:* Kornel Tomczyk

[mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]

*Sent:* Friday, April 25, 2008 11:32 AM
*To:* Michael Sims

Can I use split against a predicted join? Like

splitting the provinces I

believe someone is going to join? Would these two

orders mutually

neutralize?

On 4/26/08, *Michael Sims* <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>

wrote:


Things happen sequentially.



Moves, then Seismics.



Therefore you can move "faster" by using Seismics

effectively…




Like for Italy:



F NAP-ION

With a seismic order of Join ION-Tri, Split

Alb-ADR, would put Italy in

attacking distance of Trieste in spring 01!



Or, F NAP-ION, A ROM-NAP

With a seismic order of Join Tun-Nap, Split

TYS-ION, the army can then walk

from Nap to Tun in the fall, no convoy needed!



Or, Italy could use a seismic to join Tus to Mar,

creating a supported

attack on Mar in fall 01.



The creative possibilities are endless.

-mike








------------------------------

*From:* Kornel Tomczyk

[mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]

*Sent:* Friday, April 25, 2008 11:15 AM
*To:* Michael Sims

Very interesting. Which takes precedence - moves

or seismics?


On 4/26/08, *Michael Sims* <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>

wrote:


Thinking about what to run next – it occurred to

me that we haven't run a

SEISMIC Diplomacy game since dc099!



Seismic info:


[/quote:cf3791672c]www.dipwiki.com?title=Seismic<http://www.dipwiki.com/?title=Seismic>

[quote:cf3791672c]


dc99, including final image of the last Seismic

game played:

[/quote:cf3791672c]www.diplomaticcorp.com?game_id=dc099<http://www.diplomaticcorp.com/?game_id=dc099>

[quote:cf3791672c]
(Scroll thru the past adjudications to see what

kind of things people

ordered)



In a nutshell, Seismic Diplomacy is a game played

on the Standard map –

Standard rules – Except instead of ordering just

your moves, you also order

a SEISMIC order as well! This is an order to

change the map – by picking

any border – and connecting 2 countries, thereby

disconnecting two others.

So you can order: Seismic: Join War-Sev, Split

Mos-Ukr. Then War and Sev

would grow together, splitting apart Mos and Ukr.



The EOG's


[/quote:cf3791672c](http://www.diplomaticcorp.com/phpbb2/viewforum.php?f=4)

showed
[quote:cf3791672c]that everyone had a blast, trying to come up w the

most creative ways to

alter the map.



It's only 7 players! If interested, join up on

the Open Games page,

www.diplomaticcorp.com/recruiting.



Also – if any of you have interesting variants you

thought about or wanted

to GM, let me know!

Enjoy,

-mike








[/quote:cf3791672c]


__________________________________________________________
Sent from Yahoo! Mail.
A Smarter Email http://uk.docs.yahoo.com/nowyoucan.html
[/quote:cf3791672c]
DC138 Winter Of Our Discontent - Spring 2008 - She... - Raybrucea at aol.com   (Apr 23, 2008, 4:17 pm)
In a message dated 4/23/2008 4:56:16 P.M. Eastern Daylight Time, mike(at)southwall.com writes:

I offered. Rob refused. Muttered some gibberish about his "deal"... how he was not allowed to own any soul, ever... then he got all frantic, and ranted repetitively about Nova Scotia. "Mussssst H-- Hhh..haaa--<cough> <cough>... Msstt have N-N-N... Nnnnnnova schssa ... phleeeeeashhh..." All I could do was offer a kleenex for the drool.



Mike,

The best thing about this game is that for once I'm not the target of your wit.

Ray



Need a new ride? Check out the largest site for U.S. used car listings at AOL Autos.

[Reply]

DC138 Winter Of Our Discontent - Spring 2008 - She... - Raybrucea at aol.com   (Apr 23, 2008, 3:18 pm)
In a message dated 4/23/2008 3:51:55 P.M. Eastern Daylight Time, damienthryn(at)gmail.com writes:

Immortal soul.



Sims sold that long ago. To Rob, I think.



Need a new ride? Check out the largest site for U.S. used car listings at AOL Autos.

[Reply]

DC138 Winter Of Our Discontent - Spring 2008 - She... - Raybrucea at aol.com   (Apr 23, 2008, 2:52 pm)
In a message dated 4/23/2008 11:56:13 A.M. Eastern Daylight Time, mike(at)southwall.com writes:


Hmm. Here’s one. If Nova Scotia was reclaimed in the woods – and nobody was around to hear it, would it matter then?



Mike,

How much rent is Andrew charging you for your temporary occupation of Nova Scotia?

Ray



Need a new ride? Check out the largest site for U.S. used car listings at AOL Autos.

[Reply]

DC138 Winter Of Our Discontent - Spring 2008 - She... - Raybrucea at aol.com   (Apr 23, 2008, 2:50 pm)
In a message dated 4/23/2008 11:52:00 A.M. Eastern Daylight Time, rob_ackerley(at)yahoo.ca writes:


Does any of it matter now? Really? I mean I enjoy the last digs as much as the next guy, but does any of it matter... really?? I tip my hat to the two minutes of planning on spent on that turn... 1/4 of which was opening RP and the dpy file...



Rob has given up? Conceded superior Dip skills to Sims? Doesn't sound like the Rob we all love.

Ray



Need a new ride? Check out the largest site for U.S. used car listings at AOL Autos.

[Reply]

DC138 Winter Of Our Discontent - Spring 2008 - She... - Raybrucea at aol.com   (Apr 23, 2008, 2:32 pm)
In a message dated 4/23/2008 9:43:34 A.M. Eastern Daylight Time, former.trout(at)gmail.com writes:

You crack open the Spring 2008 Fortune Cookie and find this bizarre promise within: A starship ride has been promised to you by a galactic wizard. Hmm... That's one to think about. =)



A Dallas - Alpha Centauri.



Need a new ride? Check out the largest site for U.S. used car listings at AOL Autos.

[Reply]

DC138 Winter Of Our Discontent - Spring 2008 - Shelter In The Storm (dc138) Raybrucea at aol.com Apr 23, 02:50 pm
In a message dated 4/23/2008 11:52:00 A.M. Eastern Daylight Time, rob_ackerley(at)yahoo.ca writes:


Does any of it matter now? Really? I mean I enjoy the last digs as much as the next guy, but does any of it matter... really?? I tip my hat to the two minutes of planning on spent on that turn... 1/4 of which was opening RP and the dpy file...



Rob has given up? Conceded superior Dip skills to Sims? Doesn't sound like the Rob we all love.

Ray



Need a new ride? Check out the largest site for U.S. used car listings at AOL Autos.
DC138 Winter Of Our Discontent - Spring 2008 - Shelter In The Storm (dc138) Raybrucea at aol.com Apr 23, 02:52 pm
In a message dated 4/23/2008 11:56:13 A.M. Eastern Daylight Time, mike(at)southwall.com writes:


Hmm. Here’s one. If Nova Scotia was reclaimed in the woods – and nobody was around to hear it, would it matter then?



Mike,

How much rent is Andrew charging you for your temporary occupation of Nova Scotia?

Ray



Need a new ride? Check out the largest site for U.S. used car listings at AOL Autos.
DC138 Winter Of Our Discontent - Spring 2008 - Shelter In The Storm (dc138) Raybrucea at aol.com Apr 23, 03:18 pm
In a message dated 4/23/2008 3:51:55 P.M. Eastern Daylight Time, damienthryn(at)gmail.com writes:

Immortal soul.



Sims sold that long ago. To Rob, I think.



Need a new ride? Check out the largest site for U.S. used car listings at AOL Autos.
DC138 Winter Of Our Discontent - Spring 2008 - Shelter In The Storm (dc138) Raybrucea at aol.com Apr 23, 04:17 pm
In a message dated 4/23/2008 4:56:16 P.M. Eastern Daylight Time, mike(at)southwall.com writes:

I offered. Rob refused. Muttered some gibberish about his "deal"... how he was not allowed to own any soul, ever... then he got all frantic, and ranted repetitively about Nova Scotia. "Mussssst H-- Hhh..haaa--<cough> <cough>... Msstt have N-N-N... Nnnnnnova schssa ... phleeeeeashhh..." All I could do was offer a kleenex for the drool.



Mike,

The best thing about this game is that for once I'm not the target of your wit.

Ray



Need a new ride? Check out the largest site for U.S. used car listings at AOL Autos.
Just an update - holyyakker at gmail.com   (Apr 23, 2008, 10:11 am)
Italy retreated to Greece. I have the disband order from Austria, I think it's just England and France that picked up a build. I'll get an official adjudication out this afternoon, but I don't have my files at work in order to process it. (this is also just a reminder to myself to do it later because I'm really bad about keeping up with you folks.)

[Reply]

Once Within - a fairytale - FuzzyLogic   (Apr 11, 2008, 11:46 am)
There once was a beautiful princess. She didn’t have moves in. So all her units held.
The end.

Fall 03: Monday 4/14, 2pm Pacific!

[Reply]

DC143 winter 1903 adjustments - coryfucius at gmail.com   (Apr 11, 2008, 10:34 am)
Our growing powers raise plenty of new armies. There is no change in overall naval power on the board, as England's scuttled fleet in MAO offsets the new Austrian fleet.

Spring 1904 orders will be due Thursday 4/17 at 23:59 GMT.

Cory

-----

Winter 1903 results:

Austria:
Build A Budapest
Build A Vienna
Build F Trieste

England:
Remove F Mid-Atlantic Ocean

France:
Build A Marseilles
Build A Paris

Germany:
Build A Munich

Russia:
Build A Moscow

[Reply]

DC141 - Early Winter 1905 - A Tuscany Tea Party - former.trout   (Apr 10, 2008, 9:21 pm)
Hey folks,

Both Austria and Turkey retreat to Tuscany - resulting, of course, in both units disbanding. With that nasty bit of business over, we move onto Winter. Deadline for adjustments will be set for Saturday, Apr 12th (11:59 PM GMT).


Once again, a big shout-out to Max for stepping in and helping us keep the game moving. Cheers everyone!


Trout




Retreat orders for Fall of 1905. (DC141 05 EW)


Austria: A Venice - Tuscany (*Bounce*).


Turkey: F Tyrrhenian Sea - Tuscany (*Bounce*).


Unit locations:


Austria: A Apulia.
England: A Denmark, A Edinburgh, F Finland, F Helgoland Bight, A Holland, F
Norway, F St Petersburg(nc), A Sweden.
France: A Burgundy, A Piedmont, A Rome, A Ruhr, F Tyrrhenian Sea, F Western
Mediterranean.
Germany: A Kiel, A Munich.
Italy: A Tunis.
Russia: F Baltic Sea, A Bohemia, F Constantinople, F Gulf of Bothnia, A
Livonia, A Silesia, A Tyrolia.
Turkey: F Adriatic Sea, F Bulgaria(sc), F Eastern Mediterranean, F Ionian
Sea, A Serbia, A Venice.


Ownership of supply centers:


England: Denmark, Edinburgh, Holland, Liverpool, London, Norway, St
Petersburg, Sweden.
France: Belgium, Brest, Marseilles, Paris, Portugal, Rome, Spain.
Germany: Berlin, Kiel, Munich.
Italy: Tunis.
Russia: Budapest, Constantinople, Moscow, Rumania, Sevastopol, Vienna,
Warsaw.
Turkey: Ankara, Bulgaria, Greece, Naples, Serbia, Smyrna, Trieste, Venice.


Austria: 0 Supply centers, 1 Unit: Removes 1 unit.
England: 8 Supply centers, 8 Units: Builds 0 units.
France: 7 Supply centers, 6 Units: Builds 1 unit.
Germany: 3 Supply centers, 2 Units: Builds 1 unit.
Italy: 1 Supply center, 1 Unit: Builds 0 units.
Russia: 7 Supply centers, 7 Units: Builds 0 units.
Turkey: 8 Supply centers, 6 Units: Builds 2 units.




NEXT DEADLINE: WINTER 1905 ADJUSTMENTS DUE SATURDAY, APR 12TH (11:59 PM GMT)!!

[Reply]

dc167 Fall '03 - notasb   (Apr 10, 2008, 8:58 am)
Press:

The Palace Chamberlain regrets to announce that the
Royal Family has fled the Palace for parts unknown.
The Army is ordered to disband and return to their
homes to await instructions.

Map:

http://notasb.home.comcast.net/~notasb/167/16703Fall.gif

Deadline:

Retreat/ Builds & Disbands are due Friday April 11th 8 AM CDST (GMT -5) 1300 GMT

Orders and Results:

Austria:
A Vienna - Galicia

England:
A Brest Supports A Gascony - Paris
F Irish Sea - Mid-Atlantic Ocean
F Mid-Atlantic Ocean - Spain(sc)
F North Sea Hold
F St Petersburg(nc) Hold
F Western Mediterranean - Gulf of Lyon

France: NMR
A Marseilles, no move received
A Paris, no move received (*Dislodged*)

Germany:
F Denmark - Sweden
A Gascony - Paris
A Holland - Belgium
A Kiel Supports A Munich
A Munich Hold
A Silesia - Warsaw
A Warsaw - Moscow

Italy:
A Budapest Supports A Trieste - Vienna
F Ionian Sea - Tunis
A Trieste - Vienna
F Tyrrhenian Sea - Western Mediterranean
A Venice - Tyrolia (*Fails*)

Russia:
A Bohemia Hold
F Gulf of Bothnia Hold
A Tyrolia Hold

Turkey:
A Armenia - Sevastopol
F Black Sea Supports A Armenia - Sevastopol
A Bulgaria - Rumania
A Greece Supports A Serbia
A Rumania - Ukraine
A Serbia Supports A Bulgaria - Rumania

Retreat Due:

French A Paris can retreat to Picardy or Burgundy or OTB.

Builds Due:

England: 7 / 6 Build 1
Germany: 10 / 7 Build 1
Italy: 7 / 5 Build 2
Turkey: 8 / 6 Build 2

Disbands Due:

Austria: 0 / 1 Remove 1
France: 1 / 2 Remove 1
Russia: 0 / 3 Remove 3



---------
My mother taught me not to lie...... so I learned to tell the truth very "carefully".
__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

[Reply]

DC135 Summer 08 - holyyakker at gmail.com   (Apr 10, 2008, 6:30 am)
No adjudication to see here... move along.

Again, I apologize for the delays life is busy and this fell through the cracks. Please keep harassing me and I'll try to be a better person.

RETREATS:

Russia - Disbands
Austria - A Bud - Ser

FALL 08!

Lets make this due for MONDAY April 14th at 8:00 PM EST!

Please send prelims so I have SOMETHING on record, it helps eliminate the need for delays.

[Reply]

dc171 - Spring 1903 - Results REVISED - The_Gentleman   (Apr 08, 2008, 11:26 am)
Grrr.... sometimes it moves too quick. Sorry, had the day off on monday and a busy weekend, but I'm here!

----- Original Message ----
From: Kevin O'Kelly <kevinokelly(at)gmail.com>
To: canberradoug(at)foxart.net; ericzred(at)gmail.com; mvpenner(at)yahoo.com; Alexander Schmidt <wecanworkthisout(at)yahoo.com>; andy davidson <lebaron0819(at)yahoo.com>; Dale Grantham <dmg(at)earthlink.net>; Dorian Love <leogends(at)iafrica.com>
Cc: blitz(at)diplomaticcorp.com; Former Trout <former.trout(at)gmail.com>; Stephen Lytton <stevelytton(at)hotmail.com>
Sent: Tuesday, April 8, 2008 7:16:50 AM
Subject: dc171 - Spring 1903 - Results REVISED

GAME NOTES:
Turkey sent in orders that made it to my Spam folder even though he had dc171 in the subject title. They were received on Sunday.
Maybe that was a sign of his first four turns, but it's nice to have him on board.

Still celebrating the Jayhawks victory!

DEADLINES:
Fall 1903 - Thursday April 10, 2008 at 21:00GMT (5pm EDT).

RESULTS:

Austria:
A Budapest Supports A Vienna - Galicia
F Bulgaria(sc) Hold
A Serbia - Greece
A Silesia Supports A Vienna - Galicia
A Trieste - Serbia
A Vienna - Galicia
England:
F English Channel Convoys A London - Picardy
A London - Picardy
F North Sea Convoys A Yorkshire - Norway
F Sweden Supports A Yorkshire - Norway
A Yorkshire - Norway
France:
A Gascony - Brest
A Paris Supports A Gascony - Brest (*Cut*)
Germany:
F Baltic Sea Supports A Denmark
A Belgium Supports A London - Picardy
A Berlin - Prussia
A Burgundy - Paris (*Fails*)
A Denmark Hold
F Holland Supports A Belgium
Italy:
F Eastern Mediterranean, no move received
F Ionian Sea, no move received
A Marseilles, no move received
A Naples, no move received
A Spain, no move received
F Western Mediterranean, no move received
Russia:
F Black Sea Supports A Constantinople - Bulgaria (*Void*)
A Moscow - Ukraine
A Rumania Supports A Warsaw - Galicia
A Sevastopol Supports A Rumania
A Warsaw - Galicia (*Fails*)
Turkey:
F Ankara - Constantinople
A Constantinople - Smyrna
A Smyrna - Armenia






You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost.

[Reply]

DC 134 - WOT - Deadline change - Githraine   (Apr 08, 2008, 7:49 am)
By popular demand, the deadline is extended to Monday, April 14th



Jason



You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost.

[Reply]

DC143 24-hour (or so) warning! - coryfucius at gmail.com   (Apr 07, 2008, 4:59 pm)
Don't forget, fall 1903 orders are due tomorrow 4/8 at 23:59 GMT. I am missing orders from at least one player, so please send in at least a set of prelims. Thanks!

Cory

[Reply]

dc155 ~ Killing Cousins - sgttodd   (Apr 06, 2008, 9:33 pm)
Winter adjustments were due tonight at 2359 GMT and I do not have all of
them in.

The extended deadline is April 7th at 2359 GMT firm.

There will be no more unrequested deadline extensions in this game.

[Reply]

dc171 - 1903 Spring Arrival of Turkish troops !!! - CanberraDoug   (Apr 06, 2008, 12:22 am)
Apologies to all. I have been away for the last 3 weeks and didn't even realise this game was commencing.

I will attempt to pick up the pieces, and asssit in moving this game forward.

Doug Stewart
TURKEY


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[Reply]

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