Welcome Guest!  [Log In]  [Sign Up]

Diplomaticcorp Discussion Forum:  Variants

(Discuss your favorite Diplomacy variants, new concepts, and technical challenges.)


Post:7047 >
Subject:< Seismic - 2.0! >
Topic:< Variants >
Category:General >
Author:kornel.tomczyk at gmai...
Posted:Apr 25, 2008 at 1:44 pm
Viewed:1244 times

Avatar

Rank
Rank

Rating: 0

Member SinceLocation
Dec 31, 1969Unknown

  [New Post]  [Reply]  [Quote]

Can I use split against a predicted join? Like splitting the provinces I believe someone is going to join? Would these two orders mutually neutralize?

On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:


Things happen sequentially.

Moves, then Seismics.

Therefore you can move "faster" by using Seismics effectively…

Like for Italy:

F NAP-ION
With a seismic order of Join ION-Tri, Split Alb-ADR, would put Italy in attacking distance of Trieste in spring 01!

Or, F NAP-ION, A ROM-NAP
With a seismic order of Join Tun-Nap, Split TYS-ION, the army can then walk from Nap to Tun in the fall, no convoy needed!

Or, Italy could use a seismic to join Tus to Mar, creating a supported attack on Mar in fall 01.

The creative possibilities are endless.
-mike






From: Kornel Tomczyk [mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]
Sent: Friday, April 25, 2008 11:15 AM
To: Michael Sims


Very interesting. Which takes precedence - moves or seismics?
On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:
Thinking about what to run next – it occurred to me that we haven't run a SEISMIC Diplomacy game since dc099!

Seismic info: www.dipwiki.com?title=Seismic

dc99, including final image of the last Seismic game played: www.diplomaticcorp.com?game_id=dc099
(Scroll thru the past adjudications to see what kind of things people ordered)

In a nutshell, Seismic Diplomacy is a game played on the Standard map – Standard rules – Except instead of ordering just your moves, you also order a SEISMIC order as well! This is an order to change the map – by picking any border – and connecting 2 countries, thereby disconnecting two others. So you can order: Seismic: Join War-Sev, Split Mos-Ukr. Then War and Sev would grow together, splitting apart Mos and Ukr.

The EOG's (http://www.diplomaticcorp.com/phpbb2/viewforum.php?f=4) showed that everyone had a blast, trying to come up w the most creative ways to alter the map.

It's only 7 players! If interested, join up on the Open Games page, www.diplomaticcorp.com/recruiting.

Also – if any of you have interesting variants you thought about or wanted to GM, let me know!
Enjoy,
-mike







There are 4 Messages in this Thread:


Seismic - 2.0! (kornel.tomczyk at gmai...) Apr 25, 01:44 pm

Seismic - 2.0! (kornel.tomczyk at gmai...) Apr 25, 01:57 pm

Seismic - 2.0! (mgdip at yahoo.com) Apr 25, 02:27 pm

Seismic - 2.0! (kornel.tomczyk at gmai...) Apr 25, 02:34 pm

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

Powered by Fuzzy Logic · You are visitor number 55608 · Page loaded in 0.3256 seconds by DESMOND