OK, thanks. That answers my question.
On 4/26/08,
Martin Gilbey <mgdip(at)yahoo.com ([email]mgdip(at)yahoo.com[/email])> wrote:
You have to be very careful here! - All Seismic orders
take place at the same time, therefore note the
following:-
Player 1: Split War/Mos, join Ukr/Lvn [OK]
Player 2: Split Ukr/Lvn, join Mos/War [Invalid]
This is because Player 2's order is not valid at the
start of processing the seismic orders and therefore
does not block Player 1's order.
Martin
(If I hadn't just started GMing a CivDip game, I'd
offer to run the game)
--- Kornel Tomczyk <kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])> wrote:
[quote:cf3791672c]OK, but that's exactly what I meant. Say I think
someone is about to connect
two provinces planning to reach me sooner. Although
these two provinces are
now apart, I believe he's going to join them, so I
order the split AS IF
they were already joined by that person. How will
this work?
On 4/26/08, Michael Sims <mike(at)southwall.com ([email]mike(at)southwall.com[/email])> wrote:
[quote:cf3791672c]
Yes they would then clash and both fail.
However if two players order the same order, and
it clashes with one player
who opposed, the 2:1 would win and succeed, just
like supports.
Note the way you've described it isn't quite
right… "splitting the
provinces you believe someone is going to join"…
for if someone is going to
join them, then they're already split.
However if your join crosses the same line that
another join crosses, then
they clash:
Player 1: Split War/Mos, join Ukr/Lvn
Player 2: Split War/Lvn, join Mos/Pru
Obviously one cant join both Ukr to Lvn, AND Mos
to Pru, because that is
topologically impossible. Both orders would fail,
unless one of them was
doubled up by another player.
------------------------------
*From:* Kornel Tomczyk
[mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]
*Sent:* Friday, April 25, 2008 11:32 AM
*To:* Michael Sims
Can I use split against a predicted join? Like
splitting the provinces I
believe someone is going to join? Would these two
orders mutually
neutralize?
On 4/26/08, *Michael Sims* <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>
wrote:
Things happen sequentially.
Moves, then Seismics.
Therefore you can move "faster" by using Seismics
effectively…
Like for Italy:
F NAP-ION
With a seismic order of Join ION-Tri, Split
Alb-ADR, would put Italy in
attacking distance of Trieste in spring 01!
Or, F NAP-ION, A ROM-NAP
With a seismic order of Join Tun-Nap, Split
TYS-ION, the army can then walk
from Nap to Tun in the fall, no convoy needed!
Or, Italy could use a seismic to join Tus to Mar,
creating a supported
attack on Mar in fall 01.
The creative possibilities are endless.
-mike
------------------------------
*From:* Kornel Tomczyk
[mailto:kornel.tomczyk(at)gmail.com ([email]kornel.tomczyk(at)gmail.com[/email])]
*Sent:* Friday, April 25, 2008 11:15 AM
*To:* Michael Sims
Very interesting. Which takes precedence - moves
or seismics?
On 4/26/08, *Michael Sims* <mike(at)southwall.com ([email]mike(at)southwall.com[/email])>
wrote:
Thinking about what to run next – it occurred to
me that we haven't run a
SEISMIC Diplomacy game since dc099!
Seismic info:
[/quote:cf3791672c]
www.dipwiki.com?title=Seismic<
http://www.dipwiki.com/?title=Seismic>
[quote:cf3791672c]
dc99, including final image of the last Seismic
game played:
[/quote:cf3791672c]
www.diplomaticcorp.com?game_id=dc099<
http://www.diplomaticcorp.com/?game_id=dc099>
[quote:cf3791672c]
(Scroll thru the past adjudications to see what
kind of things people
ordered)
In a nutshell, Seismic Diplomacy is a game played
on the Standard map –
Standard rules – Except instead of ordering just
your moves, you also order
a SEISMIC order as well! This is an order to
change the map – by picking
any border – and connecting 2 countries, thereby
disconnecting two others.
So you can order: Seismic: Join War-Sev, Split
Mos-Ukr. Then War and Sev
would grow together, splitting apart Mos and Ukr.
The EOG's
[/quote:cf3791672c](
http://www.diplomaticcorp.com/phpbb2/viewforum.php?f=4)
showed
[quote:cf3791672c]that everyone had a blast, trying to come up w the
most creative ways to
alter the map.
It's only 7 players! If interested, join up on
the Open Games page,
www.diplomaticcorp.com/recruiting.
Also – if any of you have interesting variants you
thought about or wanted
to GM, let me know!
Enjoy,
-mike
[/quote:cf3791672c]
__________________________________________________________
Sent from Yahoo! Mail.
A Smarter Email
http://uk.docs.yahoo.com/nowyoucan.html
[/quote:cf3791672c]