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DC550 SH SUM 03 - vegas_iwish   (Apr 19, 2016, 3:49 pm)
Here are E's generous rets. 4/26 next http://www.diplomaticcorp.com/game_page.php?game_id=dc550


East:
F Sea Of Waves - Echo's Glade
F Scholars Channel - Amazon Village

[Reply]

New Planetary Colonisation Game - Arcuate   (Apr 19, 2016, 4:00 am)
Hi there,

I didn't get any interest from this site, but did from a couple of others, and I am now GMing a game of Kepler. The logistical issues of running a play-by-email game seem to have been sorted out, and I would like to start a second game in parallel with the first.

Please check out the Google Group here if you are interested:
https://groups.google.com/forum/#!forum/kepler-board-game

The second game would actually use a different venue for the game, which allows private messaging between players and would not clog up your email inbox.

[Reply]

DC550 SH S03 - vegas_iwish   (Apr 18, 2016, 7:30 pm)
E has 2 rets for tomorrow http://www.diplomaticcorp.com/game_page.php?game_id=dc550

East:
F Sea Of Waves - Sea Of Arrows (*Dislodged*)
F Scholars Channel Supports F Lover's Lane - Cupid's Cloud (*Dislodged*)North:
F Village Of Aeolus - Glittering Gulf
A Hercules' Respite - Alcmene's Village (*Fails*)
A Prometheus' Cliff HoldSouth:
F Lover's Lane - Scholars Channel
F Nestor's Kingdom Supports F Lover's Lane - Scholars Channel
F Strife's Cave - Eastern Ocean
F Depths Of Hades - Sea of Tears
A Tartarus - Persephone's GardenWest:
F Alcmene's Village - Hercules' Respite (*Fails*)
F Aphrodite's Beach Supports F Sea Of Arrows - Sea Of Waves
F Sea Of Arrows - Sea Of Waves
F Convent of the Vestal Virgins - Lover's Lane
F Village Of Psyche(wc) Supports F Aphrodite's BeachEastern F Sea Of Waves can retreat to Amazon Village or Echo's
           Glade or Narcissus' Reflection.
Eastern F Scholars Channel can retreat to Cupid's Cloud or
           Serina's Village or Amazon Village.

[Reply]

DC550 SH W02 - vegas_iwish   (Apr 12, 2016, 8:26 pm)
There's 1/4 of the game done. 4/18 http://www.diplomaticcorp.com/game_page.php?game_id=dc550
East:
Remove A Echo's Glade

North:
Build F Village Of Aeolus

South:
Build F Depths Of Hades

West:
Build F Convent of the Vestal Virgins

[Reply]

DC550 SAIL HO F02 - vegas_iwish   (Apr 12, 2016, 8:45 am)
ADJS TOMORROW http://www.diplomaticcorp.com/game_page.php?game_id=dc550


East:
A Centaur Forest - Echo's Glade
F Sea Of Waves Supports F Amazon Village - Scholars Channel
F Amazon Village - Scholars ChannelNorth:
A Hercules' Respite - Alcmene's Village (*Fails*)
A Prometheus' Cliff HoldSouth:
F Nestor's Kingdom - Amazon Village (*Fails*)
F Cecrops' Channel - Strife's Cave
F Sea of Tears - Lover's Lane
A Persephone's Garden - TartarusWest:
F Alcmene's Village Hold
F Sea Of Arrows - Aphrodite's Beach
F Convent of the Vestal Virgins - Sea Of Arrows
F Village Of Psyche(wc) Supports F Sea Of Arrows - Aphrodite's Beach
Adjustments:East:      Supp  2 Unit  3 Remove  1
North:     Supp  3 Unit  2 Build  1
South:     Supp  5 Unit  4 Build  1
West:      Supp  5 Unit  4 Build  1

[Reply]

DC550 S02 SAIL HO - vegas_iwish   (Apr 04, 2016, 4:24 pm)
Smooth sailing for South 4/11 or earlier http://www.diplomaticcorp.com/game_page.php?game_id=dc550

East:
A Chiron's Cave - Centaur Forest
F Amazon Village - Scholars Channel (*Bounce*)
F Prometheus' Cliff - Sea Of WavesNorth:
A Salmonius' Scheme - Hercules' Respite
A Realm of King Midas - Prometheus' CliffSouth:
F Nestor's Kingdom - Scholars Channel (*Bounce*)
F Xena's Rest - Cecrops' Channel
F Depths Of Hades - Sea of Tears
A Tartarus - Persephone's GardenWest:
F Morpheus' Palace - Alcmene's Village
F Isle Of Lesbos - Sea Of Arrows
F Convent of the Vestal Virgins Supports F Isle Of Lesbos - Sea Of Arrows
F Cupid's Cloud - Village Of Psyche(wc)

[Reply]

Joint the 1936 Finals! - charlesf   (Apr 03, 2016, 3:40 pm)
The 1936 tournament's first-round has been completed. Six players have qualified for the finals board. A seventh wildcard player is needed. I invite you to apply for the wildcard opening. A die roll will decide who gets to play in this high-calibre game. You'd be facing six quality opponents.

For information on the variant go to:

http://www.dipwiki.com/index.php?title=1936_v3.4

Write me (cfeaux at gmail.com) if interested.

Charles

[Reply]

New World Order Variant Call for Players - georgekatkins   (Mar 30, 2016, 8:15 pm)
You can also drop me a line here if you want more information!

[Reply]

DC550 SAIL HO W01 - vegas_iwish   (Mar 30, 2016, 11:24 am)
4/6 NEXT http://www.diplomaticcorp.com/game_page.php?game_id=dc550


East:
Build F Amazon VillageSouth:
Build F Depths Of Hades
Build F Xena's RestWest:
Build F Isle Of Lesbos
Build F Convent of the Vestal Virgins

[Reply]

DC550 SAIL HO F01 - vegas_iwish   (Mar 29, 2016, 8:40 am)
Slow start for some Adjs Wed. http://www.diplomaticcorp.com/game_page.php?game_id=dc550

East:
A Chiron's Cave - Village Of Aeolus (*Bounce*)
F Sea Of Waves - Prometheus' CliffNorth:
A Hercules' Respite - Salmonius' Scheme
A Realm of King Midas - Village Of Aeolus (*Bounce*)South:
F Poseidon's Curse - Nestor's Kingdom
A Persephone's Garden - TartarusWest:
F Western Ocean - Morpheus' Palace
F Lover's Lane - Cupid's Cloud
Adjustments:East:      Supp  3 Unit  2 Build  1
North:     Supp  2 Unit  2 Build  0
South:     Supp  4 Unit  2 Build  2
West:      Supp  4 Unit  2 Build  2

[Reply]

New World Order Variant Call for Players - georgekatkins   (Mar 26, 2016, 7:16 pm)
PREAMBLE: This is an open call for players to join a variant that plans to be run on another site; a variant that is not supported here. If this post is not acceptable, please remove it and accept my apology.

ANNOUNCEMENT: Ever thought about having a true multi-player victory, as opposed to settling for yet another DIAS? Give New World Order (NWO) a try. Some limited implementations of NWO exist on various sites. However, to experience the full PBEM format, a live GM is required.

Sendric, a veteran GM, is starting a game on Redscape, though you do not have to be a member on that site to play. If you are interested, send an email to sendric [at] gmail [dot] com. To see the complete rules, an overview, and FAQ, go to http://www.sendric.com/diplomacy/?page_id=32.

VARIANT SUMMARY: NWO is a global variant, supporting 40+ players. The game is NOT balanced. While NWO heavily favors some countries it does try and balance this out with its unique coalition victory conditions. The game represents a modern world view. Some powers are huge, while others have one single center to start.

Victory is attained by a coalition of three players that collectively has the requisite number of centers. Coalitions are not necessarily alliances. The number of centers needed to win is based on the class type of each coalition member, encouraging larger powers to join up with smaller powers. Several coalitions will seek victory, but only one can win. The qualifying coalition that gets the most votes from all players wins. Did I forget to mention nukes and planes?
Send Sendric an email and join up!
George

[Reply]

New World Order Variant Call for Players (Variants) georgekatkins Mar 30, 08:15 pm
You can also drop me a line here if you want more information!
moderate - o2b   (Mar 26, 2016, 8:32 am)
Garry,

I could swear there was a post where you gave me the moderator email address and advised me to ensure it does not get sent to my spam folder - but, I can't find it.

Might that information be reposted for me?


Tony

[Reply]

moderate - o2b   (Mar 26, 2016, 8:21 am)
Oh, I just saw this. One week is perfect for me. Cool!

[Reply]

One more player sought for Standard - rosswebb   (Mar 24, 2016, 7:28 pm)
Hi Tom,

Sorry, I didn't realise I'd forgotten to update here. We have a new Turkey now, but thanks for the offer and all the best in your first game on the site!

Ross

[Reply]

One more player sought for Standard - Schlieffen   (Mar 22, 2016, 8:11 pm)
Hi there, it's been a while for me but I'd like to play if the opening is still there.
Tom

[Reply]

One more player sought for Standard (Open Games) rosswebb Mar 24, 07:28 pm
Hi Tom,

Sorry, I didn't realise I'd forgotten to update here. We have a new Turkey now, but thanks for the offer and all the best in your first game on the site!

Ross
DC536 - garry.bledsoe   (Mar 21, 2016, 5:54 pm)
Hey this is Garry. If I am unsuccessful at tracking down the GM I will pick the game up and finish it out.

More to come soon.

[Reply]

DC536 (Community) trooper Apr 24, 07:36 am
Hello Garry

What's the latest re dc536?
DC536 (Community) vegas_iwish May 04, 04:22 pm
I'll take the game if there are 7 clear players (saw 2 Turks last time I looked). Easy enough to move it along instead of waiting to have my Colonial posted.
DC536 (Community) trooper May 11, 12:56 pm
That's great - thanks for volunteering!

Who organises the transfer of the reins?
DC536 (Community) vegas_iwish May 11, 05:25 pm
replied via e-mail would be Mike or Gary or Frederick (I think) or...
moderate - garry.bledsoe   (Mar 21, 2016, 5:53 pm)
Tony,
It depends on the GM but usually one week per major turn with a few days for minors (retreats/builds).

Garry

[Reply]

moderate (Community) o2b Mar 26, 08:21 am
Oh, I just saw this. One week is perfect for me. Cool!
moderate (Community) o2b Mar 26, 08:32 am
Garry,

I could swear there was a post where you gave me the moderator email address and advised me to ensure it does not get sent to my spam folder - but, I can't find it.

Might that information be reposted for me?


Tony
DC536 - trooper   (Mar 20, 2016, 10:06 am)
As far as I'm aware it is. Emails to the GM have gone unanswered.

[Reply]

DC536 (Community) garry.bledsoe Mar 21, 05:54 pm
Hey this is Garry. If I am unsuccessful at tracking down the GM I will pick the game up and finish it out.

More to come soon.
DC536 (Community) trooper Apr 24, 07:36 am
Hello Garry

What's the latest re dc536?
DC536 (Community) vegas_iwish May 04, 04:22 pm
I'll take the game if there are 7 clear players (saw 2 Turks last time I looked). Easy enough to move it along instead of waiting to have my Colonial posted.
DC536 (Community) trooper May 11, 12:56 pm
That's great - thanks for volunteering!

Who organises the transfer of the reins?
DC536 (Community) vegas_iwish May 11, 05:25 pm
replied via e-mail would be Mike or Gary or Frederick (I think) or...
moderate - o2b   (Mar 18, 2016, 8:37 am)
Thanks, Garry, I just joined!

Due to time constraints, I better hold off on moderating until I have a handle on things while playing a game.

Say, I am curious. How long is each turn?


Tony

[Reply]

moderate (Community) garry.bledsoe Mar 21, 05:53 pm
Tony,
It depends on the GM but usually one week per major turn with a few days for minors (retreats/builds).

Garry
moderate (Community) o2b Mar 26, 08:21 am
Oh, I just saw this. One week is perfect for me. Cool!
moderate (Community) o2b Mar 26, 08:32 am
Garry,

I could swear there was a post where you gave me the moderator email address and advised me to ensure it does not get sent to my spam folder - but, I can't find it.

Might that information be reposted for me?


Tony
moderate - garry.bledsoe   (Mar 17, 2016, 7:05 pm)
Hey...this is Garry one of the admins. Just saw this. We just opened a standard game re001 so you can join that to play. If you are interested in GMing reach out to me via the email on my player profile and we can work on getting you set up. Thx.

[Reply]

moderate (Community) o2b Mar 18, 08:37 am
Thanks, Garry, I just joined!

Due to time constraints, I better hold off on moderating until I have a handle on things while playing a game.

Say, I am curious. How long is each turn?


Tony
moderate (Community) garry.bledsoe Mar 21, 05:53 pm
Tony,
It depends on the GM but usually one week per major turn with a few days for minors (retreats/builds).

Garry
moderate (Community) o2b Mar 26, 08:21 am
Oh, I just saw this. One week is perfect for me. Cool!
moderate (Community) o2b Mar 26, 08:32 am
Garry,

I could swear there was a post where you gave me the moderator email address and advised me to ensure it does not get sent to my spam folder - but, I can't find it.

Might that information be reposted for me?


Tony
DC536 - garry.bledsoe   (Mar 17, 2016, 7:04 pm)
Sorry...have been asleep at the wheel. Is this one still in limbo?

[Reply]

DC536 (Community) trooper Mar 20, 10:06 am
As far as I'm aware it is. Emails to the GM have gone unanswered.
DC536 (Community) garry.bledsoe Mar 21, 05:54 pm
Hey this is Garry. If I am unsuccessful at tracking down the GM I will pick the game up and finish it out.

More to come soon.
DC536 (Community) trooper Apr 24, 07:36 am
Hello Garry

What's the latest re dc536?
DC536 (Community) vegas_iwish May 04, 04:22 pm
I'll take the game if there are 7 clear players (saw 2 Turks last time I looked). Easy enough to move it along instead of waiting to have my Colonial posted.
DC536 (Community) trooper May 11, 12:56 pm
That's great - thanks for volunteering!

Who organises the transfer of the reins?
DC536 (Community) vegas_iwish May 11, 05:25 pm
replied via e-mail would be Mike or Gary or Frederick (I think) or...
DC543 SH GUNBOAT ENDS IN NORTH SOLO F07 - dandip2011   (Mar 16, 2016, 9:47 pm)

[Reply]

DC543 SH GUNBOAT ENDS IN NORTH SOLO F07 - FuzzyLogic   (Mar 16, 2016, 8:31 am)
Just looking over stats, this is your first solo!  So extra congrats are in order.
And Michael thanks for running the games... much appreciated!
-mike
 
Mikael and Isaac!  Wow.


 
Dan, not a surprise.  Well played.  Congrats.
 
We had the draw.  I don't get why you guys didn't play for it.  LOV S FIR-Ves and it was done.  Really LOV S SOT, when North was 1 dot from the win, and I pulled off Had?  Or SCH-SOW and LOV-SOA would have worked too.  Pretty much anything but Holding for Dan to take the last dot.
 
A quick EOG...
 
Mikael, Mikael, Mikael.  I don't understand your play this game!  In a 4-player game the person diagonally across from you is your natural ally.  I gave you a key cut in the first year so you could invade the circular island (note MB's comments on how important that is)... and you not only didn't take the help which would have strengthened you -- instead you chose to attack me -- then see North take your upper dot -- then attack me again, and not relent until you were finally able to take Aph, even tho North took your other dot too!!!  I have absolutely no clue what was driving this as all I did was help you in the first turn, then attack North who was attacking you in hopes of saving you.  Had you gone for Nes in that first year, you would have gotten a build, South would have gotten one less, and North wouldn't have gotten to Ama -- his advance would have stopped, and both other players would have been way behind and you'd have had the Circle Island all to yourself as a solid power base.  Then you just laid down and let him roll over you.  I could not survive being attacked by both other powers alone, So I had to retract and try to consolidate in the southwest corner and hope to hold on, maybe push for a draw, which we really should have had.
 
Hope to hear your EOG Mikael as to why you kept attacking your natural ally despite losing dot after dot to North.
 
Anyways well played Dan -- a well deserved solo to notch in your bed post.  Good luck in round 2
-mike
 

[Reply]

DC543 SH GUNBOAT ENDS IN NORTH SOLO F07 - FuzzyLogic   (Mar 16, 2016, 8:29 am)
Mikael and Isaac!  Wow.
 
Dan, not a surprise.  Well played.  Congrats.
 
We had the draw.  I don't get why you guys didn't play for it.  LOV S FIR-Ves and it was done.  Really LOV S SOT, when North was 1 dot from the win, and I pulled off Had?  Or SCH-SOW and LOV-SOA would have worked too.  Pretty much anything but Holding for Dan to take the last dot.
 
A quick EOG...
 
Mikael, Mikael, Mikael.  I don't understand your play this game!  In a 4-player game the person diagonally across from you is your natural ally.  I gave you a key cut in the first year so you could invade the circular island (note MB's comments on how important that is)... and you not only didn't take the help which would have strengthened you -- instead you chose to attack me -- then see North take your upper dot -- then attack me again, and not relent until you were finally able to take Aph, even tho North took your other dot too!!!  I have absolutely no clue what was driving this as all I did was help you in the first turn, then attack North who was attacking you in hopes of saving you.  Had you gone for Nes in that first year, you would have gotten a build, South would have gotten one less, and North wouldn't have gotten to Ama -- his advance would have stopped, and both other players would have been way behind and you'd have had the Circle Island all to yourself as a solid power base.  Then you just laid down and let him roll over you.  I could not survive being attacked by both other powers alone, So I had to retract and try to consolidate in the southwest corner and hope to hold on, maybe push for a draw, which we really should have had.
 
Hope to hear your EOG Mikael as to why you kept attacking your natural ally despite losing dot after dot to North.
 
Anyways well played Dan -- a well deserved solo to notch in your bed post.  Good luck in round 2
-mike
 

[Reply]

DC543 SH GUNBOAT ENDS IN NORTH SOLO F07 - vegas_iwish   (Mar 16, 2016, 7:46 am)
Mike - W Mikael - E Isaac - S Dan - N Bccd the other games as all are now done. Last turn saw some tardiness then I had to go to the Hooters Hotel Casino earlier than I thought yesterday. 3 Ss & 1 N winner. Easts universally had a tough time with Ws little better. 543 saw the pressure W must put on S but N managed to be the 1 who took advantage. A couple Ss were a little passive but lack of W pressure & E not controlling right-most isle still were decisive. DC Mgmt (some on here as players) can put Ojax; Chris; & Dan up as latest soloists. The latter 3 & Bryan of 545 are invited into a regular (non-gb) finale as Ojax can't. Congrats & thanks to all! Games all marked as completed tho can never mark down folks in a solo as 'survivors' w/o hearing the game's designer (met him at conventions/meetings back east) yell at me: "No such thing!" http://www.diplomaticcorp.com/game_page.php?game_id=dc543 Hopefully will find sufficient additional sanity to handle the 25 Ancient Med entails soon. Colonial single game or a chaos still possible.
East:
F Scholars Channel Hold
F Aphrodite's Beach Hold (*Dislodged*) DISBANDED FOR CLEANSING
A Serina's Village HoldNorth:
A Echo's Glade Hold
F Gulf Of Chains - Sea Of Arrows
F Narcissus' Reflection Supports F Sea Of Waves
F Sea Of Waves Supports F Sea Of Arrows - Aphrodite's Beach
F Amazon Village - Scholars Channel (*Fails*)
F Sea Of Arrows - Aphrodite's Beach
F Isle Of Lesbos Supports F Gulf Of Chains - Sea Of Arrows
A Convent of the Vestal Virgins HoldSouth:
F Lover's Lane Supports F Sea of Tears
F Sea of Tears Supports F Lover's LaneWest:
F Sea Of Fire - Convent of the Vestal Virgins (*Fails*)
F Cupid's Cloud - Sea Of Arrows (*Fails*)
F Persephone's Garden - Sea Of Fire (*Fails*)
Adjustments:East:      Supp  2 Unit  2 Build  0
North:     Supp  9 Unit  8 Build  1
South:     Supp  2 Unit  2 Build  0
West:      Supp  3 Unit  3 Build  0

[Reply]

DC543 SH GUNBOAT ENDS IN NORTH SOLO F07 (Gunboat Tournament) FuzzyLogic Mar 16, 08:29 am
Mikael and Isaac!  Wow.
 
Dan, not a surprise.  Well played.  Congrats.
 
We had the draw.  I don't get why you guys didn't play for it.  LOV S FIR-Ves and it was done.  Really LOV S SOT, when North was 1 dot from the win, and I pulled off Had?  Or SCH-SOW and LOV-SOA would have worked too.  Pretty much anything but Holding for Dan to take the last dot.
 
A quick EOG...
 
Mikael, Mikael, Mikael.  I don't understand your play this game!  In a 4-player game the person diagonally across from you is your natural ally.  I gave you a key cut in the first year so you could invade the circular island (note MB's comments on how important that is)... and you not only didn't take the help which would have strengthened you -- instead you chose to attack me -- then see North take your upper dot -- then attack me again, and not relent until you were finally able to take Aph, even tho North took your other dot too!!!  I have absolutely no clue what was driving this as all I did was help you in the first turn, then attack North who was attacking you in hopes of saving you.  Had you gone for Nes in that first year, you would have gotten a build, South would have gotten one less, and North wouldn't have gotten to Ama -- his advance would have stopped, and both other players would have been way behind and you'd have had the Circle Island all to yourself as a solid power base.  Then you just laid down and let him roll over you.  I could not survive being attacked by both other powers alone, So I had to retract and try to consolidate in the southwest corner and hope to hold on, maybe push for a draw, which we really should have had.
 
Hope to hear your EOG Mikael as to why you kept attacking your natural ally despite losing dot after dot to North.
 
Anyways well played Dan -- a well deserved solo to notch in your bed post.  Good luck in round 2
-mike
 
DC543 SH GUNBOAT ENDS IN NORTH SOLO F07 (Gunboat Tournament) FuzzyLogic Mar 16, 08:31 am
Just looking over stats, this is your first solo!  So extra congrats are in order.
And Michael thanks for running the games... much appreciated!
-mike
 
Mikael and Isaac!  Wow.


 
Dan, not a surprise.  Well played.  Congrats.
 
We had the draw.  I don't get why you guys didn't play for it.  LOV S FIR-Ves and it was done.  Really LOV S SOT, when North was 1 dot from the win, and I pulled off Had?  Or SCH-SOW and LOV-SOA would have worked too.  Pretty much anything but Holding for Dan to take the last dot.
 
A quick EOG...
 
Mikael, Mikael, Mikael.  I don't understand your play this game!  In a 4-player game the person diagonally across from you is your natural ally.  I gave you a key cut in the first year so you could invade the circular island (note MB's comments on how important that is)... and you not only didn't take the help which would have strengthened you -- instead you chose to attack me -- then see North take your upper dot -- then attack me again, and not relent until you were finally able to take Aph, even tho North took your other dot too!!!  I have absolutely no clue what was driving this as all I did was help you in the first turn, then attack North who was attacking you in hopes of saving you.  Had you gone for Nes in that first year, you would have gotten a build, South would have gotten one less, and North wouldn't have gotten to Ama -- his advance would have stopped, and both other players would have been way behind and you'd have had the Circle Island all to yourself as a solid power base.  Then you just laid down and let him roll over you.  I could not survive being attacked by both other powers alone, So I had to retract and try to consolidate in the southwest corner and hope to hold on, maybe push for a draw, which we really should have had.
 
Hope to hear your EOG Mikael as to why you kept attacking your natural ally despite losing dot after dot to North.
 
Anyways well played Dan -- a well deserved solo to notch in your bed post.  Good luck in round 2
-mike
 
DC543 SH GUNBOAT ENDS IN NORTH SOLO F07 (Gunboat Tournament) dandip2011 Mar 16, 09:47 pm

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