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DC211: Seismic Rumbles and Rolls - S1901 - test_gm   (Sep 13, 2007, 12:00 am)
"so I am still in a fog."

I thought this game was Seismic, not Fog of War! Although a mix of the two would be *really* interesting!!! Maybe I'll GM that one next.

Mike

[Reply]

Dc 169 Spring 1902 - test_gm   (Sep 13, 2007, 12:00 am)
Dc169 Spring 1902

First of all, the next deadlines will be set by TROUT. He will be your temporary GM until i return to civilization next week. Please send all moves to him at former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

any moves for Fall 1902 that are sent to me will not be accepted.

No moves from Austria that I recieved. if they were sent to the ORDERS box, let Trout know.

Fall deadline will be Thursday 3rd April between 6-9 pm PST (Trout will confirm)

Austria:
F Albania, no move received
A Serbia, no move received
A Trieste, no move received (*Disbanded*)
A Vienna, no move received

England:
A Belgium Supports A London - Holland
F Edinburgh - Norwegian Sea
A London - Holland
F North Sea Convoys A London - Holland
F Norway - Skagerrak

France:
A Burgundy - Ruhr (*Fails*)
A Marseilles Supports A Paris - Burgundy (*Fails*)
A Paris - Burgundy (*Fails*)
F Portugal - Mid-Atlantic Ocean
A Spain - Gascony

Germany:
F Denmark - Baltic Sea
A Kiel - Munich (*Fails*)
A Ruhr Supports A Kiel - Munich (*Cut*)

Italy:
A Munich, no move received
F Naples - Tyrrhenian Sea
F Tunis Hold
A Tyrolia Supports A Venice - Trieste
A Venice - Trieste

Russia:
F Black Sea - Sevastopol
A Galicia Supports A Rumania - Budapest
A Rumania - Budapest
A Sevastopol - Rumania
F Sweden Supports F Norway - Skagerrak
A Warsaw - Silesia

Turkey:
A Ankara - Armenia
A Bulgaria Supports A Sevastopol - Rumania
F Constantinople - Black Sea
F Smyrna - Aegean Sea


Stephen
aka Deathblade_penguin (Knight of the Lion)
at www.diplomaticcorp.com

Find out: SEEK Salary Centre Are you paid what you're worth?

[Reply]

Dc 169 Spring 1902 - test_gm   (Sep 13, 2007, 12:00 am)
Folks of DC-169,

I'm Trout and I'll be your steward for the flight this week. I won't be handing out any peanuts, so please don't even ask. =P


Slight error in the Spring 1902 adjudication as Austria's orders failed to reach Penger's inbox. I've fished the Arch-duke's orders from the order inbox which he very smartly copied them to however. The corrected adjudication is below - the differences being that the Austrian fleet makes port in Greece and the Italians run into a wall in Trieste.


No retreats are required so we'll move right on into Fall 1902. Deadline for Fall orders will be set for Thursday, Apr 3rd (11:59 PM GMT).


Cheers everyone!


Trout




Movement results for Spring of 1902. (Dc169 SPR 02)


Austria: F Albania - Greece.
Austria: A Serbia Supports F Albania - Greece.
Austria: A Trieste Supports A Vienna (*Cut*).
Austria: A Vienna Supports A Trieste.


England: A Belgium Supports A London - Holland.
England: F Edinburgh - Norwegian Sea.
England: A London - Holland.
England: F North Sea Convoys A London - Holland.
England: F Norway - Skagerrak.


France: A Burgundy - Ruhr (*Fails*).
France: A Marseilles Supports A Paris - Burgundy (*Fails*).
France: A Paris - Burgundy (*Fails*).
France: F Portugal - Mid-Atlantic Ocean.
France: A Spain - Gascony.


Germany: F Denmark - Baltic Sea.
Germany: A Kiel - Munich (*Fails*).
Germany: A Ruhr Supports A Kiel - Munich (*Cut*).


Italy: A Munich, no move received.
Italy: F Naples - Tyrrhenian Sea.
Italy: F Tunis Hold.
Italy: A Tyrolia Supports A Venice - Trieste.
Italy: A Venice - Trieste (*Fails*).


Russia: F Black Sea - Sevastopol.
Russia: A Galicia Supports A Rumania - Budapest.
Russia: A Rumania - Budapest.
Russia: A Sevastopol - Rumania.
Russia: F Sweden Supports F Norway - Skagerrak.
Russia: A Warsaw - Silesia.


Turkey: A Ankara - Armenia.
Turkey: A Bulgaria Supports A Sevastopol - Rumania.
Turkey: F Constantinople - Black Sea.
Turkey: F Smyrna - Aegean Sea.


Unit locations:


Austria: F Greece, A Serbia, A Trieste, A Vienna.
England: A Belgium, A Holland, F North Sea, F Norwegian Sea, F Skagerrak.
France: A Burgundy, A Gascony, A Marseilles, F Mid-Atlantic Ocean, A Paris.
Germany: F Baltic Sea, A Kiel, A Ruhr.
Italy: A Munich, F Tunis, A Tyrolia, F Tyrrhenian Sea, A Venice.
Russia: A Budapest, A Galicia, A Rumania, F Sevastopol, A Silesia, F Sweden.
Turkey: F Aegean Sea, A Armenia, F Black Sea, A Bulgaria.


Ownership of supply centers:


Austria: Budapest, Serbia, Trieste, Vienna.
England: Belgium, Edinburgh, Liverpool, London, Norway.
France: Brest, Marseilles, Paris, Portugal, Spain.
Germany: Berlin, Denmark, Kiel.
Italy: Munich, Naples, Rome, Tunis, Venice.
Russia: Moscow, Rumania, Sevastopol, St Petersburg, Sweden, Warsaw.
Turkey: Ankara, Bulgaria, Constantinople, Smyrna.
Unowned: Greece, Holland.




NEXT DEADLINE: FALL 1902 ORDERS DUE THURSDAY, APR 3RD (11:59 PM GMT)!!

[Reply]

Unknown - test_gm   (Sep 13, 2007, 12:00 am)
[color=darkblue:ed08c5e7fc]Thanks everyone.[/color:ed08c5e7fc] It was a great game, despite some drop-outs and technical glitches.

Matt,
you did great in playing AH. Not an easy Power to play, but you quickly managed to become the largest of us. And you always kept me puzzled of your true intentions. Just as you probably were puzzled of mine. We had a great pact together but it always felt like we had to watch our backs, dont you agree. That makes it even more surprising that it lasted so long. And of course, yes, we had an advantage with Turkey dropping out early.

Alf,
enjoyed orchestrating our moves together albeit only later in the game. In the early stages you often left me wondering what your real targets were. No doubt France played a role in adding some of the noise. Also early in the game you, I, and even France, found we had a common enemy: Germany had broken just too many promises and had run an erratic course. And as a result you almost went down. So it was great to see you making such a comeback with ENG.

Doug,
thanks for your GMing. It must have been difficult at times. Players with NMRs and even NBRs, technical problems (did you manage to get it working on the Apple? I'm considering buying one myself and of course would like to run RealPolitik on it), gaming questions that would drive you nuts (aplogies if I did), and update on update for the orders...
If it means anything: you definitely raised my interest in trying GMing it myself on short notice (if I pass DCs judgement, that is).

Looking fwd to meet you again in future games.
Frank (Italy)

[Reply]

DC 168 WBR2 - Summer 02 - test_gm   (Sep 13, 2007, 12:00 am)
ORDER/RESULTS:
Austria:
A Vienna - Tyrolia
A Warsaw - Galicia

France:
A Burgundy - Paris

Russia:
A Sevastopol - Ukraine

FALL MOVES DUE THURSDAY BY 10PM EST!

[Reply]

drum roll please............ - test_gm   (Sep 13, 2007, 12:00 am)
And here to announce the results......

our beloved Mike Simms!

<<<croud>>>

Mike......mike.....mike...............mike??

lol

[Reply]

Another hold..... - test_gm   (Sep 13, 2007, 12:00 am)
I am so sorry for another delay.

It seems that Eric (France) may be dropping from the rolls. I have not heard from him in some time. I have sent him an email asking if he is still with us. I will give it a little time and then if nothing, I will adjudicate and bring on another player. I hate to see this happen twice in one game, but alas we are "blessed" with this truth. Please be patient. As I have told you who we are waiting on, do not send any new orders, I have what I will be using.

Mike/Steve/Trout-
Do you guys know anything about [u:d8b40e6c85]everytime[/u:d8b40e6c85] (he signed his email Willie)? He contacted me in regards to the FOW game, and I see he was on the Forum. He asked me to keep him in mind to fill in any games. He seems like a bit of a maverick....?

DaveE

[Reply]

Game Start - test_gm   (Sep 13, 2007, 12:00 am)
The country assignments have been made and available by linking to DC175 in 'Open Games' as are: the DiplomaticCorp House Rules, the GM House Rules, the start of game positions and the GM and players' contact email addresses, plus the rest of the information you'll need. Note that the GM has a secondary email address that copy orders can be sent to at sforzapaolo - at - gmail - dot - com (written like this to confound email-harvesters. Please do everything you can to reduce spam). The latest Rules of Diplomacy can be found at http://www.wizards.com/avalonhill/rules/diplomacy_rulebook.pdf

The standard time for all deadlines is 1800 GMT/UTC. Deadlines will usually be 5-6 days apart, Mon-Sun inclusive. Adjudications will usually be out within 36 hours.

SPRING 1901 HAS 2 DEADLINES. YOU MUST GET PRELIMINARY ORDERS TO ME BY 1800 GMT/UTC, SUNDAY, APRIL 6TH 2008. THESE ORDERS CAN BE CHANGED, ANY NUMBER OF TIMES, UP TO THE FINAL DEADLINE WHICH WILL BE 1800 GMT/UTC WEDNESDAY, APRIL 9TH 2008.

IF ANY PLAYER FAILS TO MEET THE 6TH APRIL DEADLINE THEN I SHALL REPLACE THEM WITH A RESERVE PLAYER. I DO NOT ISSUE REMINDERS. EACH OF YOU MUST ACKNOWLEDGE THIS EMAIL BY RETURN.

IT IS THE TIME I RECEIVE THE ORDERS THAT IS IMPORTANT, SO MAKE SURE THEY ARE IN IN GOOD TIME.

We have at least one reserve player.

It's a standard game - so there won't be any retreat orders, disbandment or builds required in Spring 1901. The Dipwiki for 2-Season Dip has been put on the DiplomaticCorp website, but I think the formatting needs working on. The text has been reviewed and agreed. When reading it, bear in mind that we shall be using the [u:768ade910f]Preference List Order Method [/u:768ade910f](for both dislodgements and adjustments), NOT conditional orders. I am getting a web-site together (hope to have it working by end of today or tomorrow) that will bring the necessary information via links onto one site.

The game is named '7 Pedigree Rats'. The title comes from the late Richard Sharp's book 'The Game of Diplomacy'. Now difficult to get hold of, the book was on-line for a while, but now seems to have a broken link. Things have moved on considerably since it was first published in 1978, but it is still a good read, if you can get hold of it.

I very much hope that each of you enjoy the game. [u:768ade910f]Please - no NMRs - ever[/u:768ade910f].

Remember that there is no such thing as a dumb question - so if you are unsure of anything then please ask.

It is Spring 1901 and storm clouds are gathering over Europe...

[Reply]

DC 168 WBR2 Fall 02! - test_gm   (Sep 13, 2007, 12:00 am)
More Bounces than an episode of Bay Watch! (if you don't get it, don't ask!)

ORDERS/RESULTS:
Austria:
A Galicia Supports A Tyrolia - Vienna (*Dislodged*)
F Greece Supports F Aegean Sea - Ionian Sea (*Void*)
A Serbia - Budapest
A Tyrolia - Vienna (*Fails*)

England:
A Belgium - Picardy
F English Channel - Belgium (*Bounce*)
F Irish Sea - Mid-Atlantic Ocean (*Fails*)
F North Sea - Belgium (*Bounce*)

France:
A Marseilles - Spain (*Dislodged*)
F Mid-Atlantic Ocean - Brest (*Bounce*)
A Paris - Brest (*Bounce*)

Germany:
A Burgundy Supports A Piedmont - Marseilles
A Denmark - Kiel
F Holland - Helgoland Bight
A Silesia - Galicia
A Vienna Supports A Trieste (*Cut*)

Italy:
F Ionian Sea Supports F Aegean Sea - Greece (*Void*)
A Piedmont - Marseilles
A Trieste Supports A Rumania - Budapest (*Void*)
A Venice Supports A Trieste
F Western Mediterranean - Spain(sc) (*Bounce*)

Russia:
A Moscow Supports A Ukraine
A St Petersburg - Norway
F Sweden, no move received
A Ukraine Supports A Silesia - Galicia
A Warsaw Supports A Silesia - Galicia

Turkey:
F Aegean Sea - Bulgaria(sc)
F Black Sea Supports A Sevastopol
A Rumania Supports F Aegean Sea - Bulgaria(sc)
A Sevastopol Supports A Rumania

RETREATS:
Austria:
A Galicia, Retreat Boh

France:
A Marseilles, Retreat Gas

(Since both players only had 1 possible retreat it was automatic.)

BUILDS/REMOVES:
Austria:
Remove 1

France:
Remove 1

Germany:
Build 1

Italy:
Build 1

Turkey:
Build 2

Builds and removes are due by 10PM EST Friday April 4th. I may not adjudicate till LATE Friday or Early Saturday.

[Reply]

Awarding the player rating points - test_gm   (Sep 13, 2007, 12:00 am)
This is something that bothers me (an avid number cruncher and amateur stats fanatic).

My brother and I were discussing this some time ago, but we could not find anyplace where we could look at the formula for determining the point adjustments to the player ratings for wins, draws, and losses. By looking at some old games we have a sense of it, but we were wondering, in the interest of transparency, if this information could be disclosed?

I believe that I was also informed that a replacement player does not take as much of a hit for a loss. I even used this information to entice one player to pick up the reigns from a failing player. Could this be better explained? Maybe I have bad information?

Thank you for any consideration on this.

ps. I love the two different point systems! I think it is great to reward loyalty, even if they player has had a run of bad luck, (or just isn't that good!)

[Reply]

Cleaning up the Player Roster - test_gm   (Sep 13, 2007, 12:00 am)
This is by no means a priority, but I was thinking about the player roster. With the large influx of new members (the list has nearly doubled since I joined in December 2007) the player list is getting slower to load. Is there a way to either subdivide the list or eliminate players who signed up but never played and haven’t logged in recently.

So as not to offend or disenfranchise anyone, I think a active player list that includes all players currently playing, recruiting, or gamemastering, plus anyone who has logged on to the site during the last month, and then a separate inactive player list that lists everyone else not currently on the active player list. I am not positive how well this would address the volume issue, but I thought it might be a starting point for a discussion.

I would very much welcome anyone to comment on this.

[Reply]

Greek philosopher - test_gm   (Sep 13, 2007, 12:00 am)
I believe it was the great Greek philosopher Unistandinstil that spoke of a glorious game – and the magnificent players – that DIDN’T HAVE MOVES IN!
Due today,
-mike

[Reply]

Re: Awarding the player rating points - test_gm   (Sep 13, 2007, 12:00 am)


My brother and I were discussing this some time ago, but we could not find anyplace where we could look at the formula for determining the point adjustments to the player ratings for wins, draws, and losses. By looking at some old games we have a sense of it, but we were wondering, in the interest of transparency, if this information could be disclosed?



Yep, we're working on a writeup for this.


I believe that I was also informed that a replacement player does not take as much of a hit for a loss. I even used this information to entice one player to pick up the reigns from a failing player.



Exactly - Replacement players are much less liable for a point loss for taking on mercy positions. The original player bears the majority of the loss, based on the center count upon abandoning.


ps. I love the two different point systems! I think it is great to reward loyalty, even if they player has had a run of bad luck, (or just isn't that good!)



Heh... where is Felix when you need to express an example. Very Happy

[Reply]

Dc 175 2-Season Diplomacy - test_gm   (Sep 13, 2007, 12:00 am)
[size=24:66841b2631]2-Season Diplomacy to be used for DC175
(a version of 2-Season Diplomacy Dipwiki edited and expanded for clarity).[/size:66841b2631]

[size=18:66841b2631]Introduction[/size:66841b2631]

2-Season Diplomacy is a style of Email Diplomacy where the game is played using a 2 season – Spring and Fall - game year (standard game) and is often played to a fixed-duration turn cycle, with the deadlines set for the same time, sometimes on the same day of successive weeks.

The Rules of Diplomacy were written with a view to face-to-face play and, as such, contained, and continue to contain as of 2008, specific rules prohibiting diplomatic discussion between the resolution of normal moves and ordering retreats, and between the resolution of normal moves or retreats and adjustments. Email Diplomacy and, to a lesser extent, Postal Mail Diplomacy, can allows these prohibitions to be compromised by enabling rapid correspondence between players, beyond GM control, at a point where no such discussion is allowed by the rules.

2-Season Diplomacy attempts to stay closer to the intent of the rules by incorporates the retreat and/or adjustment phases within the preceding Spring and Fall movement turns. Players are expected to submit, for the:

• Spring turn, any move, hold, support and convoy orders, PLUS any retreats that the player feels might need to be ordered.

• Fall turn, any move, hold, support and convoy orders, PLUS any retreats that the player feels might need to be ordered, PLUS any adjustments (builds or removals) that the player feels might need to be ordered.

2-Season Diplomacy reduces the number of deadlines per game year (and the opportunity for NMRs), and the commensurate administration time associated with individual deadlines. However, it requires additional methods for writing retreat and adjustment orders.

[size=18:66841b2631]Method[/size:66841b2631]

There are several methods of writing orders when using 2-Season Diplomacy. DC175 will use the Preference List Order Method which recognizes that player’s may have, or may be able to develop, an ability to look ahead to possible permutations of units following a set of moves and that a preference lists of possible destinations for retreats, possible locations for builds and possible candidate units for disbandment can give control over a player’s retreat and adjustment orders.

It is important to note that diplomatic discussion regarding possible dislodgements, builds and disbandments with other players may be desirable. Such discussion, however, would need to take place prior to the submitting of the requisite Spring or Fall orders.

During order adjudication, the GM first adjudicates the move, hold, support and convoys orders, then any retreat orders, disbanding units without valid retreats, then (if a Fall turn) any adjustments and publishes all the season’s results at the same time. Should any retreat or adjustment orders not be given when required then: unordered retreats are disbanded; unordered builds are waived; and unordered removals are processed as per the Civil Disorder rules. It may be advisable for a player to submit: a retreat order for each of their units that may be dislodged; a build order for each home supply center; and, a disbandment orders for the maximum number of disbandments that they expect.

When adjudicating preferred list retreat orders, the GM will evaluate the retreat orders for each dislodged unit, and if:

1. no retreat order has been submitted for that unit, it will be disbanded.

2. the unit is ordered to retreat OTB (off the board) it will be disbanded.

3. a unit’s most preferred retreat is blocked for retreat purposes (because that province is occupied; is the province from which the attacker came; or is a province that was left vacant by a standoff during the same turn) then the next preferred unblocked province will be used, repeating the process down the preference list, as necessary.

4. the first unblocked retreat of a unit is ambiguously ordered (e.g. ‘Nor’ when either ‘North Sea’ or ‘Norway’ could by retreated to by a fleet, even if one or more of the ambiguous retreat locations is blocked) then that will considered be a misorder and the unit will be disbanded.

5. two or more units’ retreat to the same unblocked province after all their preceding retreats listed are discounted as blocked then those units are disbanded.

6. none of a unit’s ordered retreats are unblocked (even if there is a vacant unblocked province to which the unit which could have otherwise have retreated) the unit is disbanded.

7. the unit has not so far been destroyed and a valid retreat location has been ordered then the unit is retreated to that province.

When adjudicating preferred list build orders, the GM will evaluate the build orders (in the order given) for each player who has possible builds this turn, and if:

1. no build order has been submitted then any build will be waived that turn.

2. a ‘no builds’ order has been submitted then any builds will be waived that turn.

3. a unit’s most preferred build location is now occupied then the next preferred build order will be used, repeating the process down the list, as necessary.

4. any of a unit’s preferred build locations are ambiguously ordered or misordered then that build order is ignored.

5. not enough valid build orders have been specified then any excess builds will be waived that turn.

6. there remain valid build locations ordered and the builds are available then those available builds will be made.

When adjudicating preferred list disbandment orders, the GM will evaluate the disbandment orders (in the order given) for each player who has required disbandments this turn, and if:

1. no valid disbandment order has been submitted then any required disbandments will be decided as per the usual Civil Disorder rules.

2. not enough disbandment orders have been specified then any excess disbandments will be decided as per the usual Civil Disorder rules.

3. any of a unit’s preferred units for disbandment are ambiguously ordered or misordered then that preferred disbandment is ignored and any excess disbandments that result will be decided as per the usual Civil Disorder rules.

4. there remain valid disbandment orders and required disbandments then those disbandments will be made as ordered.

[size=18:66841b2631]NMRs[/size:66841b2631]

An NMR is applied to a player if no move, hold, support, convoy or retreat orders are submitted for a given Spring turn. An NMR is applied to a player if no move, hold, support, convoy, retreat, build or disbandment orders are submitted for a given Fall turn.

[size=18:66841b2631]Format[/size:66841b2631]

Retreats

After all the move, hold, support and convoy orders have been listed; list the orders for any or all potential retreats using the format:

R A/F pppO-pppR

Where:

R = Retreat;
A/F = A(rmy) or F(leet) – optional;
pppO = the province from which the unit has been dislodged;
pppR = one or more alternative retreat locations listed in descending order of preference, each separated by commas (and separated from pppO by a hyphen), or OTB.

Builds

After retreat orders have been listed, list the orders for potential builds on separate lines (in descending order of preference) in the format:

B A/F ppp

Where:

B = Build;
A/F = A(rmy) or F(leet) – only mandatory for coastal provinces;
ppp = the province in which the unit is to be built (including the coast if necessary to avoid ambiguity).

Disbandments

After build orders have been listed, list the orders for potential disbandments on separate lines (in descending order of preference) in the format:

D A/F ppp

Where:

D = Disband;
A/F = A(rmy) or F(leet) – optional;
ppp = the province in which the unit to be disbanded is located (specifying the coast is optional).

[size=18:66841b2631]Examples[/size:66841b2631]

Retreats

1. Italy is expecting to be dislodged from Ven by Austrian moves‘ A Tri-Ven, Russian A Tyl S A Tri-Ven’. Italy submits a retreat order ‘R A Ven-Pie, Tus, Rom’ and if dislodged A Ven will retreat to the first space on the list that is unblocked for retreat purposes.

2. Both German A Ruh and French A Bur have the option of retreating to either Mun or Bel if dislodged. If Germany orders ‘R A Ruh-Bel, Mun’ and France orders ‘R A Bur-Bel, Mun’ and Bel is an unblocked location for retreat then they both attempt to retreat there and are both destroyed. If Bel was unblocked for retreat then both would retreat to the next on the list and again be destroyed. However, if Germany orders ‘R A Ruh-Bel, Mun’ and France orders ‘R A Bur-Mun, Bel’ then if both spaces are unblocked retreat locations then the units will retreat as per their first choice and not be destroyed. However, if either, or both, Bel or Mun are blocked for retreat then the dislodged units would again clash and both be destroyed.

Builds

3. Austria is expecting two builds and provides a build preference list ‘B A Vie, B F Tri’. If Austria did get at least one build and Vie was unoccupied then they would build A Vie. If for some reason Ven was occupied then they would build F Tri instead, if Tri was unoccupied. If Austria indeed gained two builds and both centers were unoccupied then A Vie and F Tri would both be built. If Vie was occupied, but Tri unoccupied then only F Tri would be built and the second build waived, conversely, if Tri was occupied, but Ven unoccupied then only A Vie would be built. If both centers were occupied then both builds would be waived, even if Bud was available for a build. If Austria had gained three builds then the third would have automatically have been waived as only two preferences were given in the list.

4. France is doing well against both England and Italy. On balance France decides that England is the best target. France expects 3 builds so orders ‘B F Bre, B F Mar, B A Par’. If only one build is made then this will be in Bre to be more easily directed against England, if two builds then the next build will be in Mar against Italy, and if a third then in Par.

Disbandments

5. France is now not doing so well against England and France. On balance France decides that England is the most skilled player and has closer units so when it comes to ordering retreats he decides that F Tys is more expendable than F Eng. France doesn’t feel able to spare any of his armies facing Germany so orders ‘D F Tys, D F Eng, D A Pic, D A Bur’. Any unit will disband only if required even if a disband order is submitted.

[Reply]

Unknown - test_gm   (Sep 13, 2007, 12:00 am)
Personally I like the information..... It is often what I look at first when I start a game. A bit of a first impression of the others, if you will.

[Reply]

I agree! - test_gm   (Sep 13, 2007, 12:00 am)
I like the current Info, and would even add a few points, as I have mentioned before.
My vote would be to purge all players who signed up but never played in a rolling time period (60 days, 90?)
Not to exclude people, but dead data is dead data.

Do we have the ability to run Polls on DC? This would be a good one to run, I think...

Jason

[Reply]

Re: Cleaning up the Player Roster - test_gm   (Sep 13, 2007, 12:00 am)
Just another thought:
If the standard view of the Players list would be static (say generated once a day) wouldn't that speed it up a lot? That page should be able to load immediately.
An information refresh of once a day will meet most of our needs I'd say. For everything else - actual information, or differently sorted - a user could always click away from the standard page at the cost of a slower load.



Yeah the player list does load a bit slow as the number of players grows.
Three options...

- Purge players who sign up but never play a game. (greatest speed improvement)
- Change the player list to only show players who have played a game. (moderate speed improvement)
- Remove some of the columns from the player list. (speed improvement at the cost of some information)

[Reply]

DC 168 WBR2 - Winter 02 - test_gm   (Sep 13, 2007, 12:00 am)
My apologies for the delay. I was out late last night and when I got home one of the orders submitted used an abbreviation I wasn't familiar with so I sought to verify my hunch before adjudicating.


ORDERS/RESULTS:
Austria:
Remove A Bohemia

France:
Remove F Mid-Atlantic Ocean

Germany:
Build A Munich

Italy:
Build A Naples

Turkey:
Build A Constantinople
Build A Ankara

[Reply]

Spring 1901 Results Posted! - test_gm   (Sep 13, 2007, 12:00 am)
Spring 1901 is adjudicated, detailed results and interative map can be viewed at below link. Russia and turkey standoff over Black! Potential conflict in Bel, Swe, Hol, Rum, and Gree. The Realpolitik map is posted on this website. good opening moves by all.

http://ca.geocities.com/hapolley/HTML_FILES/HTML_FROM_TEXT/dc0173_01sp.html

[Reply]

AAWF-w12 all out! - test_gm   (Sep 13, 2007, 12:00 am)
12 years and 5 eliminations on the books, Spring 13 is due this Friday 4/11, 2pm Pacific!
-mike

[Reply]

DC 168 WBR2 - Fall 03 - test_gm   (Sep 13, 2007, 12:00 am)
ORDERS/RESULTS:
Austria:
A Budapest Supports A Tyrolia - Trieste (*Dislodged*)
F Greece - Ionian Sea (*Fails*)
A Tyrolia - Trieste (*Fails*)

England:
F English Channel - Brest
F Irish Sea - Mid-Atlantic Ocean
F North Sea Hold
A Picardy - Paris

France: - NO MOVES RECEIVED
A Gascony Hold
A Paris Hold (*Disbanded*)

Germany:
A Burgundy Supports A Picardy - Paris
A Galicia - Budapest
F Helgoland Bight - Denmark
A Kiel - Holland
A Munich - Tyrolia (*Fails*)
A Vienna Supports A Galicia - Budapest

Italy:
F Ionian Sea Convoys A Naples - Albania
A Marseilles Supports F Western Mediterranean - Spain(sc)
A Naples - Albania
A Trieste Supports A Naples - Albania (*Cut*)
A Venice Supports A Trieste
F Western Mediterranean - Spain(sc)

Russia:
A Moscow Supports A Ukraine
A Norway Supports F Sweden
F Sweden Supports A Norway
A Ukraine Supports A Warsaw - Galicia
A Warsaw - Galicia

Turkey:
A Ankara - Armenia
F Black Sea Supports A Sevastopol
F Bulgaria(sc) - Aegean Sea
A Constantinople - Bulgaria
A Rumania Supports A Constantinople - Bulgaria
A Sevastopol Supports A Rumania

RETREATS:
Austria: A Budapest had one retreat, to Serbia. This was done automatically.

Fall 03 will be due Thursday at 10:00PM EST.

[Reply]

Dc 159 Fall 1902 - test_gm   (Sep 13, 2007, 12:00 am)
Dc159 Fall 1902.

First of all, I apologise for the lack of themed press.. I am so tired and stretched so thin now that I just can't think of anything.

Secondly.. just today (hopefully) you will be getting the adjudication first and then a map later. Reason is just to my incredibly complicated life at the moment, I'm doing this at work so I just dont have the time to put into the map right now. In fact best to check my work as I'm often distracted being a primary (elementary) school teacher. Especially check the Builds and SC count.


PRE - FALL 1902 Moves
A Greece Boards Fleet Ionion
A Constantinope Boards Fleet Aegean

FALL 1902 Moves
Austria:
A Albania - Serbia (Fails Bounces with Serbia)
A Vienna - Bohemia

England:
F Denmark Hold
F Helgoland Bight Supports F Denmark
F Mid-Atlantic Ocean - Irish Sea

France:
F Brest - English Channel
A Burgundy - Ruhr (*Fails*)
A Paris - Burgundy (*Fails*)
F Portugal - Mid-Atlantic Ocean
A Spain Hold

Germany:
A Bohemia - Munich
A Ruhr Supports A Bohemia - Munich (*Cut*)

Italy:
A Greece - Trieste (*Bounces with A Serbia)
A/F Ionian Sea - Adriatic Sea
F Tyrrhenian Sea - Tunis
F Venice - Tyrolia

Russia:
A Budapest Supports A Galicia - Vienna
A Galicia - Vienna
F Livonia - Prussia
F Norway Supports F Sweden
F Sevastopol Hold
F Sweden Supports F Norway
A Warsaw - Silesia

Turkey:
A/F Aegean Sea - Ionian Sea
F Bulgaria(sc) Supports A/F Disembark - Greece
A/F Disembark - Greece
A Serbia - Trieste(*Bounce with A/F Adriatic)

WINTER 1902 Adjustments
England Controls 4 SC ( Wales, Liverpool, Denmark and Edi) so Builds 1
France Controls 5 SC (Por, Spa, Bre, Mar and Paris) so remains EVEN.
Germany Controls 4 SC (Ruhr, Munich, Kiel and Berlin) so Builds 2
Italy Controls 4 SC (Tunis, Rome, Naples and Tyrolia) so remains EVEN
Austria Controls 1 SC (Trieste) so Disband 1
Turkey Controls 6 SC (Con, Smy, Ank, Bul, Gre and Ser) so Builds 2
Russia Controls 9 SC ( Nwy, Swe, Stp, War, Mos, Sev, Rum, Bud and Vie) so Builds 2

Winter 1902 adjustments will be due Friday 11th at 6pm Australian EST. (I know this is an ODD time but It's the best I can do)

Post Winter 1902 Map Adjustments.
Submergences : Yor, Pic, Apu, Rum, Sev, Fin, Syr, Den, Lpl.
New SC Forming: Ukraine (comes in under the control of Russia) and Iceland (neutral)



Stephen
aka Deathblade_penguin (Knight of the Lion)
at www.diplomaticcorp.com

Click here Search for local singles online (at) Lavalife.

[Reply]

DC 168 WBR2 - Fall 03 - test_gm   (Sep 13, 2007, 12:00 am)
Surprise Surprise! Austria hangs on by the skin of his teeth! AMAZING! France however goes the way of the Hephelump and is now extinct. Adieu!

ORDERS/RESULTS:
Austria:
F Greece - Albania (*Disbanded*)
A Serbia - Budapest (*Fails*)
A Tyrolia - Trieste (*Fails*)

England:
F Brest - Gascony (*Bounce*)
F Mid-Atlantic Ocean - Portugal
F North Sea - Norway (*Fails*)
A Paris - Gascony (*Bounce*)

France: (NMR)
A Gascony Hold

Germany:
A Budapest Supports A Ukraine - Rumania (*Cut*)
A Burgundy Supports A Holland - Belgium
F Denmark Hold
A Holland - Belgium
A Munich - Tyrolia (*Fails*)
A Vienna Supports A Budapest

Italy:
A Albania - Serbia (*Fails*)
F Ionian Sea Supports F Aegean Sea - Greece
A Marseilles Supports F Spain(sc)
F Spain(sc) Supports A Marseilles
A Trieste Supports A Albania - Serbia (*Cut*)
A Venice Supports A Trieste

Russia:
A Galicia Supports A Ukraine - Rumania
A Moscow - Sevastopol (*Fails*)
A Norway Hold
F Sweden Hold
A Ukraine - Rumania (*Fails*)

Turkey:
F Aegean Sea - Greece
A Armenia Supports A Sevastopol
F Black Sea Supports A Rumania
A Bulgaria Supports A Rumania
A Rumania Supports A Albania - Serbia (*Cut*)
A Sevastopol Supports A Rumania (*Cut*)

NO RETREATS! ANOTHER SURPRISE!

So tomorrow I just need builds:
Austria:
Remove 1

England:
Build 2

France:
Eliminated!

Germany:
Build 2

Italy:
Build

Turkey:
Build

Builds due by 10:00PM EST Friday!

[Reply]

Unknown - test_gm   (Sep 13, 2007, 12:00 am)
Well, firstly many thanks to all players in this game for a most enjoyable experience - and also super thanks to Trout for GMing the whole affair.

I guess like most solos, a combination of good luck, good judgement and good allies contributed to my success.

My first bit of good luck was being allocated France - probably my favourite power. As always for the western powers, I was keen to avoid being on the wrong end of a 2 on 1 - as such I negotiated an Italian non agression pact, and entered discussions with Germany and England.

I made a non-commital opening, having agreed a ENG DMZ with England, but then made a judgement call to go with Germany, and in Fall 01 decided to sacrifice a build to make a move on ENG. Understandably, Rene was pissed by this. Germany and I thought we'd recruited Russia to our England hunt, but it became apparent in Spring 02 that Max was (probably unsurprisingly, given he'd get very little of the spoils) going to side with England in that battle.

The next couple of seasons were consumed by back and forth between England and I and between Germany and Russia. During this time (and for quite a few years after) Russia was sending me regular messages to encourage me to join him against Germany, but I declined (although leaving the door open for future suggestions) as I felt that Troy was a good ally and seemed to have a very good grasp of strategy and tactics. Also, if I had jumped in on Germany at that stage, I was pretty sure i'd be next for England and Russia.

At the end of 1903, the Russia/Turkey juggernaut became apparent, and, prompted by, and largely thanks to Troy's efforts, myself, Troy and Rene allied to stop it, aided by my agreeing to disband in NTH, and Rene agreeing to return BRE to it's rightful owner in the course of time. Rene was to move north on Russia, Troy was to try and hold Russia in the centre, and I was to move south strongly to stop Turkey getting dominance in the Med. Italy was still in the game at this stage, and facing pressure from the Turk - I made and attempt to convince him that my moves south and into the med were to assist him in his battle against the Turk - he was never convinced really, and he was right - Turkey and I had cut a deal to split his centres between us.

I think Russia saw the writing on the wall for him over the next few seasons, which contained his stab on Turkey and numerous attempts to drive a wedge between the western triple alliance. I managed to make a NMR thanks to a brainfart where I thought the deadline was Tuesday, not Monday. This set me back against Italy a couple of seasons, but eventually Turkey and I made progress against Italy, and in a second stroke of luck, Turkey got stabbed by Russia, diverting his attention a little and allowing me to get more of Italy than was agreed, by giving me a chance to stab him.

It was only when Turkey stabbed Russia that I thought a solo might be on for me - I was making strong progress in the Med, and thought I could dominate there, but i still needed a couple of Russian centres in the Balkans and in Germany to get to a solo. I figured Russia would ease off against Germany (and Troy informed us that Max was offering to vacate some german centres to concentrate on Turkey). With Russia moving out of Germany, Troy would be getting stronger and possibly picking up some Russian centres, so I made a tough decision to stab Germany to stop his revival and go for the solo. Thankfully, Rene was agreeable to a joint stab - at the time I offered him more than I ended up delivering - for which apologies Rene.

It was still touch and go at that point - a three way draw between Russia, England and myself was still probably odds on at the time, depending on how Turkey played his end game. In a final stroke of luck, Turkey started to NMR, allowing me a much easier time in the Med and ultimately I think leading to the solo.

Over the final few years of the game, things got drawn out and progress was slow. Thankfully, I'd managed to arrange forces such that an effective stab by Rene would be pretty much impossible - I was tempted occassionaly to grab Holland, Kiel or Berlin from Rene, but he'd proved a doughty ally, so the temptation was resisted - as such Rene and I chipped away at Russia.

Some final observations on my relations with each country:

England - depsite early battling, Rene proved to be a good ally - I genuinely feel sorry I didn't follow through with my offers of a two way draw with him, but the opportunity of my first solo on DC was too much. Hopefully a good second place and the fact that I didn't grab any of his vulnerable centres as the game wound down might provide some recompense.

Germany - probably my best ally through the game, as he was (at least to my eyes) the prime mover in the alliance to stop the Juggernaut, and the stab on him to give me a chance at a solo, especially given his lengthy travails against Russia, was difficult.

Russia - I tried to play Russia a little bit with suggestions that I might stab England or Germany to see how he'd react. I was never convinced of his long term reliability as an ally though, as he seemed to be focussed a little on the short term.

Austria - didn't really have a lot to do with Austria, thanks to his early elimination

Italy - I don't think anyone would have believed my suggestions I was heading to the med to help him. I suppose if he'd acquiesced to my support, I'd have supported him against Turkey, but i'd have eventually stabbed him anyway.

Turkey - I cut a secret deal with him over Italy, and at one point we'd agreed a two way draw proposal, which would have seen him take the east and me the west, which would have been an amazing achievement if it came to fruition, but ultimately, the chance to grab Turkey's share of Italy proved too tempting. His NMR did help me to my solo...

One final note - I love the blitz format - it keeps everyone on their toes, and moves quickly - part of the problem with a weekly move approach is that after the initial flurry of diplomacy in the first few years, a week ends up being too long between turns. I think the site should host more blitz games outside of the tournaments....

Anyway, longest post ever...again thanks to all the players and particularly the GM in this game.

Michael

[Reply]

Good Luck - test_gm   (Sep 13, 2007, 12:00 am)
Hello, folks. good luck in the game. I'm sure we'll all get along swimmingly. No conflict. In fact, lets all agree to a 7 way draw! Peace reigns supreme!

This is my first game via the board (and emails) so forgive me any faux pas.

[Reply]

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