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Diplomaticcorp Discussion Forum:  dc300

(Magnificent Megalomania)


Post:14874 
Subject:< DC300 - further explanation of Grace periods >
Topic:< dc300 >
Category:< Active Games >
Author:bielf11
Posted:Mar 09, 2010 at 4:48 am
Viewed:908 times

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Hi everyone,
 
I found that the Grace Periods need further explanation. With this change grace periods won't cause multiple deadline extensions for one turn.

To be fair this will apply from today's adjudication forward.
 
Every player has 2 Grace periods for the whole game. A grace period extends the deadline for 24 hrs.
Grace periods can be requested (nice) or assigned (when no orders are received before the deadline).
Each turn can only have ONE grace period. Regardless of who got the grace period.
That means that in a turn only the first grace period is applied; any player who misses the extended deadline due to the grace period, NMRs; regardless of whether this is the same player as the one responsible for the grace period of that turn.
 
The grace periods are meant to give you a break in unforeseen circumstances. For other situations read on.
If you know that you're going to be unable to submit orders in the near future (say: holidays, work, etc) I can push deadlines out. This does not count against your grace periods. I will do so ONLY IF I know about you're unavailability BEFORE I send out the adjudication with the next deadline. So when the turn has started, you're too late. Since the deadlines for major turns are on fixed days (Mondays 17:00GMT) and for minor turns within 2 days after, you can check for yourself whether your schedule is going to be a problem.
 
Frank
 
 

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DC300 - further explanation of Grace periods (bielf11) Mar 09, 04:48 am

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