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Diplomaticcorp Discussion Forum:  dc131

(DCI Round 2 - South American Gunboat)


Post:2239 
Subject:< DC131 - Brazilian EoG 
Topic:< dc131 >
Category:< Closed Games 
Author:test_gm
Posted:Sep 13, 2007 at 12:00 am
Viewed:1544 times

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Having learned what map we were playing, I made one decision - based only on intial position; If I could kill Columbia, then I would have a good game, If I ended up as, oh say, Argentina, then a strong Columbia on the other hand would be very nice indeed.

Getting Brazil, the choice was simple - kill Columbia, and try to help Argentina get a slight edge vs Chile. This somewhat worked, but it also forced me to hold off building fleets - or Argentina and Chile would just make peace and start clobbering me. In the end, neglecting fleets for too long meant that when they did turn, I did neither have the position, nor the right composition of troops to stop them. Especially Chile would quickly become a bother since my east coast had zero fleets.

In the end, a Dias was the only outcome I could hope for.

So,

- Congrats to Simster for taking home the Dci. I hope to challenge you next year Smile
- And thanks to our most excellent Gm's

Hope to catch ya all next game!

/ Mikael
Du har väl läst dagens Nemi? MSN Serier

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DC131 - Brazilian EoG (test_gm) Sep 13, 12:00 am

There are 43 Threads in dc131:


DC131 - Brazilian EoG (test_gm)

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Dc131 - 24 hour warning (test_gm)

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Dc131 - 24 hour warning (test_gm)

Dc131 Autumn and Winter 1903 (test_gm)

Dc131 - 48 hour warning. (test_gm)

Dc131 Fall 1902. (test_gm)

Dc131 Fall 1902. (test_gm)

Dc131 Fall 1902. (test_gm)

Dc131 - 24 hours (test_gm)

Dc131 Fall 1901 (test_gm)

Dc131 - 48 hour warning. (test_gm)

Dc131 Winter 1901 (test_gm)

Dc131 - all moves in. (test_gm)

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