Hi All,
On schedule! This Old Dog is definitely learning new tricks!
And it seems as if some trickery is playing out on the board. It is still early for alliances, but stabs are definitely coming in early.
Who will be the first one out? Who will be the first "Great" power? Only time will tell... and my little crystal ball.
At the end of the day, though, a lot of movement happens, and no one really gets anywhere. Only *2* powers out of 19 get any definite Builds.
NO ONE has to disband! Did you all sign some sort of global peace "lets be nicey-nice and sing Cumbaya" treaty or something? Where are
the knives? Where is the blood?
What the heck is a Dwarf doing on top of the Dragon's Teeth Mountains? "Top o' the World, Ma!"
[GM Note: I will be travelling from Thursday -> Monday night. I will process the builds, but may not have the software to produce a map after the builds. If someone can build the map, that would be great! As always, I will continue to acknowledge receipt of orders. ]
Retreats: ** DEADLINE is tomorrow! Wednesday 2/8 at 5pm CST.
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Undead: A Skellington --> Nec, Uhl Or OTB
Nomad: A Fantastica --> End Or OTB
Centaur: A Tumnus --> Law, Cal Or OTB
Centaur: F MIST MARSH --> Sun, Tel Or OTB
Adjustments: ** DEADLINE is THURSDAY 2/9 at 5pm CST.
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Barbarians: Supp 4, Unit 3 Build 1
Elves: Supp 4, Unit 3 Build 1
Potential Adjustments: ** Same Deadline as above, if necessary
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Centaurs: Supp 3, Unit 3 Build 0 (potential for +2, only 1 open center)
Undead: Supp 4, Unit 4 Build 0 (potential for +1)
Nomads: Supp 7, Unit 7 Build 0 (potential for +1)
The Rest, who get to sleep and not worry about a Deadline until next Tuesday!
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Archers: Supp 5, Unit 5 Build 0
Dwarves: Supp 5, Unit 5 Build 0
Faeries: Supp 5, Unit 5 Build 0
Gnomes: Supp 4, Unit 4 Build 0
Hobbits: Supp 5, Unit 5 Build 0
Knights: Supp 5, Unit 5 Build 0
Leprechauns: Supp 4, Unit 4 Build 0
Magicians: Supp 5, Unit 5 Build 0
Ogres: Supp 5, Unit 5 Build 0
Pirates: Supp 6, Unit 6 Build 0
Rogues: Supp 5, Unit 5 Build 0
Samurai: Supp 3, Unit 3 Build 0
Trolls: Supp 5, Unit 5 Build 0
Wizards: Supp 6, Unit 6 Build 0
The Move Results:
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Archers:
A Loxley - Elephant Graveyard
A Duloc Supports F RIFT CANYON - Fantastica
F Kingdom of Hearts Hold
A Strawberry Fields - Spiral Castle
F RIFT CANYON - Fantastica
Barbarians:
F Paras Derval Supports A Pendaran Wood - GuTanoth (*Cut*)
A Sleepy Hollow Supports A Cathal
A Cathal Hold (*Disbanded*)
A Pendaran Wood - GuTanoth (*Fails*)
Centaurs:
A Tumnus Hold (*Dislodged*)
A Archenland Hold
F MIST MARSH - Grimpen Ward (*Dislodged*)
Dwarves:
A Ivory Tower Supports F CHURNING REACH - Myth Drannor
A Knurremurre - Dragons Teeth Mtns
A Ancient Necropolis - Venatori Umbrarum
F CHURNING REACH - Myth Drannor
F WEST MIRIANIC OCEAN - The Julianthes
Elves:
A Fitzgibbon Hold (*Disbanded*)
A Great Steppes Supports A Sinking Shore - Fafhrd (*Void*)
F ROARING RAPIDS - NORTH RAINBOW LAKE
F SOUTH RAINBOW LAKE Supports A Fitzgibbon
Faeries:
F Gurgi - Ranaar
F Land of Sweets - CELESTIAL DELTA
A Acme Acres Supports F Gurgi - Ranaar
A Daisy Meadows - Dimmsdale
F NORTH MIRIANIC OCEAN Supports A Daisy Meadows - Dimmsdale
Gnomes:
F Slightly Gulch - Critter Country
A Starkadh Hold
A Elephant Graveyard - Avalon
F SABLES SWAMP Supports A Owlwood - Tumnus
Hobbits:
F Mordor - Rivendell
A Lindon - Fjord
A The Wilderland Supports A Lindon - Fjord
F BABEL BEACH Convoys A Lindon - Fjord
F SEA OF FALLEN STARS Supports F BABEL BEACH
Knights:
F Anvard Supports A Arctic Barrens - Cathal
F Grimpen Ward - MIST MARSH
F Aslan Supports F Grimpen Ward - MIST MARSH
A Arctic Barrens - Cathal
F CRYSTAL LAKE Supports A Arctic Barrens - Cathal
Leprechauns:
F Tuatha Supports F Myrtle - Fitzgibbon
F Fafhrd(wc) Supports F Myrtle - Fitzgibbon
F Myrtle - Fitzgibbon
A Powry - Lubrick
Magicians:
F Krynn - RIVER STYX (*Bounce*)
F Everglot - Skellington
A Lost Woods - Istar
F WEST SEA OF SHADOWS Supports F Everglot - Skellington
F EAST SEA OF SHADOWS Convoys A Lost Woods - Istar
Nomads:
F GuTanoth Supports A River Saeren - Paras Derval (*Cut*)
A Fantastica Supports F RIFT CANYON - Travers Town (*Dislodged*)
A Auryn - Valley of Lost Honor (*Fails*)
A Forbidden City Hold
A Walk of Clouds - Corona (*Bounce*)
A River Saeren - Paras Derval (*Fails*)
F ZEBOIMS DEEP - Terabithia
Ogres:
A Traal Supports F Heresh - Magrathea
F Whoville - Heresh
A Devils Canyon Hold
A Sinking Shore - Prekkendorran Hts
F Heresh - Magrathea
Pirates:
A The Neverwood Supports A Camelittle - Maze of Regrets
F Travers Town Hold
F Neverpeak Mtn Supports A Camelittle - Maze of Regrets
A The High Way - Never Never Land
A Camelittle - Maze of Regrets
F PIRATE SHOALS Supports F Travers Town
Rogues:
A Orboros - The Silver city
F Dargaard Keep Hold
A Kender - Corona (*Bounce*)
A Ranaar - Daisy Meadows
F TILVA STRAIT - Dimmsdale (*Fails*)
Samurai:
F Enchanted Isles Hold
A France - Magrathea (*Fails*)
F BIKINI BOTTOM - Fjord (*Fails*)
Trolls:
F Grissel Supports F TROG BOG - Orboros
A Owlwood - Tumnus
A Pygmy Supports F TROG BOG - Orboros
F TROG BOG - Orboros
F HIGH SEAS - WAY THE HECK
Undead:
A Skellington Supports F Istar - Everglot (*Dislodged*)
F Ansalon - RIVER STYX (*Bounce*)
F The Old Gristmill Hold
F Istar - Everglot
Wizards:
F Waterdeep - City of Splendors
A Valley of Lost Honor Hold
F Great Glacier - Dragon Coast
A Faerun - Great Glacier
F RAZORS EDGE - Myth Drannor (*Fails*)
F RIVER OF THE DAWN Convoys A Faerun - Great Glacier
Thanks,
Mike
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"Sit Long, Talk Much, Laugh Often" -- anon
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson