Winter 962:
-------------------
EasternRomanEmpire:
Remove F Cherson Bight
Remove A Trebizond
SlavicNations:
Build A Przemysl
Build A Arkhangelsk
Build A Vladimir
Norge:
Build F Hafrsfjord
Build A Nidaros
Sverige:
Build A Birka
And all votes are in for the Endgame proposals.
Again voted down were the following proposals:
1) 2-way Draw ERE/NOR
2) DIAS
but finally all Powers agreed on this proposal:
3) 3-way Draw ERE/NOR/SLAV
And thus after 12 years of war this Viking game ends
with a joint victory for the Romans (18 SC), the Norse (15 SC) and the Slavs (11 SC). A big hand for the Slavs who seemed doomed several years earlier but managed a great comeback due to a late alliance with the Romans.
A large number of SC were burned down and destroyed forever: only 68 are left of the original 85 SC. So a minimum of 26 was still required for a Solo. It was long clear that it would be unlikely for one Power to get this many SC. The Romans came closest with in 958 a total of 22 SC.
Other survivors worth certainly mentioning are Burgundy (13 SC) and Sverige (11 SC).
Powers that were eliminated during all these years: the ArabCaliphates, Danmark, France, and the Independents.
I'm definitely going to miss the pushing and shoving to escape the deadlocks on the map. As well as the player comments on the side. Thanks everyone for making this game so much fun. Special thanks for Doug for stepping in in 957 to save Burgundy.
I also enjoyed the combination of Viking with the Scorched Earth rules although I think the Scorched Earth rules could use some tweaking to make them more interesting. Would love to hear your feedback: on the fun we had in this game as well as suggestions to improve its technical aspects.
And with enough positive feedback I might start another Viking but this time without the Scorched Earth rules.
Frank