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3-Way Draw - Winter 1906


 

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G.M.MattTheLesser
G.M. emailkremer-dot-matthew-at-gmail-dot-com
TypeRegular
BuildStandard
MapStandard
VariantStandard
Cur SeasonWinter 06
Next Deadline2008-08-08 @ 01:00:00 GMT
Result3-Way Draw
S. C.34
Players7
StatusClosed
Start Date2008-04-12
End Date2008-08-08
Real-Life Time119 days
Slideshow SC Chart Message Board
| MattTheLesser's House Rules | Rating Calculation
Seq Country   Player Result S.C. Seas NMRs Rtg
Chg
Rtg
New
0 Austria Countryman Blank9bubbleEliminated 0 8 2 -5.88 1191.48
0 England Captain of the Watch Silver Star9billyjoebobfred1Eliminated 0 8 0 -5.48 1185.07
0 France Herald Blank9BabakTalebiDraw 11 12 0 7.22 1238.48
0 Germany Captain of the Watch Gold Star9alfdogDraw 10 12 2 6.37 1240.42
0 Italy Countryman Blank9kev94Abandon 5 8 3 -6.21 1188.72
1 Italy Countryman Blank9Glenn2208Survival 3 12 0 -0.5 1210.64
0 Russia Order of the Raven Blank9bielf11Survival 1 12 1 -4.78 1226.25
0 Turkey Countryman Blank9unimpressedDraw 9 12 1 7.22 1238.48
34

PREV  Winter 1900 Adjudication:  NEXT    

So I have now received 7 confirmations and assigned powers (see below), so we are ready to go! First, a couple notes:

Game Number:
Our game number is DC177. ALL emails to me regarding this game MUST have the game number (in the form of DC177) in the subject line. I use this to sort emails and I will very likely miss your email if it does not have this designation. I suggest you use this method for emails between each other as well, but of course that is up to you.

Orders and NMRs:
I suggest you send preliminary orders whenever you have a chance so that you always have a set of orders in to avoid an NMR (no moves received), which results in all your units holding. My NMR policy is that each player starts the game with one 24 hour grace period; a first NMR activates that grace period and extends the deadline for ALL players by 24 hours. After that NMRs result directly in all units holding. N.B.: The grace period only applies for move phases; NMRs on retreat and adjustment phases will be processed immediately as retreats = OTB (off the board), builds due = builds waived, and disbands due = auto-disbands. If you are sure of your orders, go ahead and mark them as FINAL; if I receive orders from all players marked FINAL I will adjudicate immediately, before the deadline. This can be used to speed the game up, though as you'll see I run a fairly fast game to begin with.

Replacements:
If a player NMR's 3 times in a row or 4 times total, the nation will be considered in Civil Disorder immediately, and the player will be removed from the game unless he contacts me ASAP to attempt to resolve the issue. When a player is removed from the game or has to drop out, I will decide (hopefully with your input, though the final decision is mine) whether to leave the power in CD or to seek a replacement. Whenever a replacement player enters the next deadline will be extended to allow that player to acclimate. Hopefully this all will never be an issue...

Deadlines:
All deadlines will be at 9 pm USA eastern time. Time between deadlines will be as follows: movement phases will have 4-5 days, retreats will have 1-2 days, and winter will have 2-3 days. N.B.: Because these deadlines are slightly shorter than what one might call "normal," I am extremely lenient with extensions. All that I require is that you ask for the extension more than 24 hours in advance of the deadline, and it will be granted. Just please don't abuse the privilege.

Game End:
Besides a solo, the game can end in a voted draw. Any time after 1905 (so starting in spring 1906) any draw proposal can be made and will be posted with the next adj, with votes to be submitted the next movement phase. All surviving players have a vote. A proposal will pass with at least one "yes" vote and no "no" votes, with the options being "yes", "no", and abstain.

Ok, that's it for notes; feel free to ask questions about anything and everything, and here's what you've all been waiting for:

Power Assignments:

Player list for DC177

ID : bubble
Ctry : Austria-Hungary
Name : bubble mike
Email: kai_shing888@yahoo.com.hk

ID : BabakTalebi
Ctry : France
Name : Babak Talebi
Email: babaktalebi@gmail.com

ID : alfdog
Ctry : Germany
Name : Alfred Nicol
Email: alfred.nicol@virgin.net

ID : unimpressed
Ctry : Turkey
Name : Joe Caldwell
Email: jcaldwell00@yahoo.com

ID : bielf11
Ctry : Russia
Name : Frank Bielschowsky
Email: bielschowsky.f@gmail.com

ID : kev94
Ctry : Italy
Name : kevin leblanc
Email: kevinleb94@hotmail.com

ID : billyjoebobfred1
Ctry : England
Name : Joe Payne
Email: billyjoebobfred1@yahoo.com

Player address string:
kai_shing888@yahoo.com.hk; babaktalebi@gmail.com; alfred.nicol@virgin.net; jcaldwell00@yahoo.com; bielschowsky.f@gmail.com; kevinleb94@hotmail.com; billyjoebobfred1@yahoo.com;

THE FIRST DEADLINE (a bit longer for Spring 1901), WILL BE ONE WEEK FROM MONDAY, APRIL 21, AT 9 PM EASTERN.

*game start whistle*

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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