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G.M.TheWhiteWolf
G.M. emailcloudhurler77-at-yahoo-dot-com
TypeRegular
BuildStandard
MapSudden  [Wiki]  [Stats]
VariantStandard
Cur SeasonWinter 09
Next Deadline2009-07-28 @ 00:18:00 GMT
ResultSolo
S. C.56
Players7
StatusClosed
Start Date2008-12-22
End Date2009-07-28
Real-Life Time219 days
Slideshow SC Chart
| TheWhiteWolf's House Rules | Rating Calculation
Seq Country   Player Result S.C. Seas NMRs Rtg
Chg
Rtg
New
0 Austria Captain of the Watch Blank9FlapJackAbandon 5 3 2 -5.71 1180.03
1 Austria Captain of the Watch Blank9MattKellyEliminated 0 10 0 -1.86 1220.88
0 England Captain of the Watch Gold Star9zeclientSolo 30 18 0 28.24 1251.99
0 France Captain of the Watch Silver Star9agwopaCivil Disorder 0 15 1 -6.52 1235.98
0 Germany Esquire Blank9mistroSurvival 12 18 1 -2.15 1206.45
0 Italy Captain of the Watch Silver Star9MDemagogueEliminated 0 18 0 -4.43 1232.48
0 Russia Herald Blank9BabakTalebiAbandon 9 7 1 -5.67 1221.76
1 Russia Captain of the Watch Blank9jmc66Eliminated 0 12 1 -2.19 1214.04
0 Turkey Captain of the Watch Silver Star9scaponigAbandon 9 3 1 -5.35 1220.81
1 Turkey Nobleman Blank9IErzikSurvival 14 18 0 0.91 1218.96
56

PREV  Fall 1916 Adjudication:  NEXT    

All,
I have several things to cover, so please pay attention.

First: Babak (Russia) has failed to submit orders. I don't know if he's still having computer trouble or not, but he had eight days to submit orders, plus more than two days' warning. Therefore, I have NMR'ed him. Babak, you have 24 hours to notify me if you wish to remain in the game. If not, I will replace you. If you do get in touch, and continue, the next NMR will cause your immediate replacement, as per rule 2 of my house rules.

Second: In my house rules, I state that extensions will be granted on a case-by-case basis, but that extensions to the current turn are strongly frowned upon. I know I don't specify a time frame in which a request is unacceptable, but asking for an extension less than 12 hours before the deadline, and in the middle of the night before a weekday, won't fly. Even in the case of a family emergency, I could plausibly say that you shouldn't have waited until the day of the deadline to send orders (I wouldn't be that heartless, of course, but it's only common sense.)

Third: Please, for the love of all that's holy, read a GM's house rules either before you sign up for a game, or at least before the game starts. One player submitted an order set that was one order short this turn. When, presumably, he realized his error, he sent an "addition" of the one order. According to my house rules, which I will paste in a moment, this "addition" would be the only valid order, causing the rest of his units to be unordered (hold).
The pertinent rule is: "6c. All order sets should contain a full set of orders. If a subsequent version of orders is sent (i.e., Version 2,) previously received orders will be completely disregarded, regardless of completeness of the most recently received order set. No assumptions will be made as to player intentions for a unit thus unordered."
I did not do that this time, as it would have been detrimental to the game, and it is too late at night to ask guidance of the Mods (and still get the turn out.)

Fourth: PLEASE check a map before submitting orders. Even in a case where you know exactly where all your units are, you should always make sure the spaces you're trying to move them to are adjacent. If the order set in question had been submitted even a day ago, I could have said something like "please review your orders for legality," and at least given some heads up (without crossing into dangerous, GM-interference territory.) However, if I receive orders on the day of the deadline, by the time I check them it will be after the deadline (as I work all day,) and too late to ask clarification. Therefore, potentially flawed order sets can end up affecting your position or plans in the game.

That's all for this turn, I think. Here it is. Any complaints can be addressed to me, though I can't promise I'll change the results. You get what you order, folks.


Players:

Austria: Matt Kelly
England: Nick Cherrier
France: Andrew Ott
Germany: Michael Stroz
Italy: Mark Utterbach
Russia: Babak Talebi
Turkey: Ilyas Erzik


Orders:

Austria:
A Budapest - Trieste (*Bounce*)

England:
F Belgium Supports F North Sea - Holland
F Brest Hold
F English Channel Convoys A London - Picardy
F Irish Sea Hold
A London - Picardy
F Mid-Atlantic Ocean Supports F Spain(sc)
F North Sea - Holland
A Norway Supports A Sweden
F Norwegian Sea - North Sea
A Picardy - Burgundy

France:
A Gascony Supports F Spain(sc)
A Marseilles Supports A Picardy - Burgundy (*Cut*)
A Paris Supports A Picardy - Burgundy
F Portugal Supports F Spain(sc)
F Spain(sc) Supports A Marseilles (*Cut*)

Germany:
F Baltic Sea Convoys A Kiel - Denmark (*Void*)
A Burgundy Supports A Piedmont - Marseilles (*Dislodged*)
F Denmark - Skagerrak
F Helgoland Bight Supports F Denmark - Skagerrak (*Fails*)
A Holland Hold (*Dislodged*)
A Kiel - Sweden (*Fails*)
A Munich - Vienna (*Fails*)
A Prussia Supports A Warsaw
A Silesia - Galicia (*Fails*)
A Vienna - Budapest (*Dislodged*)
A Warsaw Supports A Silesia (*Ordered to Move*)

Italy:
F Albania - Greece (*Dislodged*)
F Apulia Supports F Ionian Sea
F Gulf of Lyon Supports F Western Mediterranean - Spain(sc)
F Ionian Sea Hold
F North Africa Hold
A Piedmont - Marseilles (*Fails*)
A Trieste - Vienna
A Tyrolia Supports A Trieste - Vienna
F Tyrrhenian Sea Supports F Ionian Sea
A Venice - Trieste (*Bounce*)
F Western Mediterranean - Spain(sc) (*Fails*)

Russia:
A Galicia, no move received (*Ordered to Hold*)
F Gulf of Bothnia, no move received (*Ordered to Hold*)
A Livonia, no move received (*Ordered to Hold*)
A Moscow, no move received (*Ordered to Hold*)
A Rumania, no move received (*Ordered to Hold*)
A Sevastopol, no move received (*Ordered to Hold*)
A St Petersburg, no move received (*Ordered to Hold*)
A Sweden, no move received (*Ordered to Hold*)
A Ukraine, no move received (*Ordered to Hold*)

Turkey:
F Aegean Sea Supports F Greece
A Ankara - Armenia
A Bulgaria - Serbia
A Constantinople - Bulgaria
F Eastern Mediterranean - Ionian Sea (*Fails*)
F Greece Supports A Serbia - Albania
A Serbia - Albania
F Smyrna Supports F Aegean Sea


Retreats:

Italian F Albania can retreat to Adriatic Sea or OTB.
German A Burgundy can retreat to Ruhr or OTB.
German A Holland can retreat to Ruhr or OTB.
German A Vienna can retreat to Bohemia or OTB.


Unit Positions: (SCs/Units)

Austria: (2/1)
Armies - Bud

England: (10/10)
Armies - Bur, Nwy, Pic
Fleets - Bel, Bre, Eng, Hol, Iri, MAO, Nth

France: (5/5)
Armies - Gas, Mar, Par
Fleets - Por, Spa(sc)

Germany: (11/11)
Armies - Kie, Mun, Pru, Sil, War,
Bur (pending retreat), Hol (pending retreat), Vie (pending retreat)
Fleets - Bal, Hel, Ska

Italy: (11/11)
Armies - Pie, Trl, Ven, Vie
Fleets - Apu, Ion, Lyo, NAf, Tys, Wes,
Alb (pending retreat)

Russia: (9/9)
Armies - Gal, Lvn, Mos, Rum, Sev, StP, Swe, Ukr
Fleets - Bot

Turkey: (8/8)
Armies - Alb, Arm, Bul, Ser
Fleets - Aeg, Eas, Gre, Smy


Deadline:

Autumn 1916 Retreats are due Wednesday, 1 April at 2pm CDT (8pm GMT.)
Any issues or errors, let me know.


Map and RP file are attached for your convenience, enjoy!

Thanks all,
The White Wolf

I'm a Firefly fan and proud! Read my fiction:
http://www.fanfiction.net/u/1369632/

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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