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Dark Solo - Fall 1909


 

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G.M.MattTheLesser
G.M. emailkremer-dot-matthew-at-gmail-dot-com
TypeRegular
BuildStandard
MapChromatic  [Wiki]  [Stats]
VariantStandard
Cur SeasonSpring 00
Next Deadline2009-08-29 @ 01:00:00 GMT
ResultSolo
S. C.21
Players5
StatusClosed
Start Date2009-04-29
End Date2009-08-28
Real-Life Time122 days
Slideshow SC Chart Message Board
| MattTheLesser's House Rules | Rating Calculation
Seq Country   Player Result S.C. Seas NMRs Rtg
Chg
Rtg
New
0 Black Order of the Mammoth Silver Star9ndeilySolo 12 18 0 26.13 1188.84
0 Blue Captain of the Watch Blank9hapolleySurvival 2 18 2 -5.73 1183.68
0 Red Knight Tactician Silver Star9packratSurvival 2 18 0 -6.25 1224.81
0 White Captain of the Watch Blank9rodthewormEliminated 0 10 2 -8.98 1225.26
0 Yellow Captain of the Watch Blank9slikrik66Survival 5 18 0 -5.17 1197.63
21

PREV  Fall 1909 Adjudication:  NEXT    

So it's not going to come as a surprise to anyone at this point, but I still offer my hearty congratulations to our Dark player Nathan for pulling off the 12 center solo (one more than required!).

I also want to thank all of you for an almost perfect game in terms of submission of orders and the such; we only had a couple graces used and a couple NMR's (Blue in fact suffered one on this final turn), but in general you guys enabled me to keep this game running smoothly.

I'd love to see EOG statements from each of you including your thoughts on both our individual game and the map in general. Personally I found the map intriguing when I first saw it, which is why I chose to GM this game. However, as the game progressed I found myself a little bored by the map and its symmetry. However, it obviously does do its job of eliminating any complaint about unequal starting positions.

Again congrats to Nathan, and I'm sure I'll see you all in future DC games. You all of course are welcome in any game that I GM; be on the lookout for some sort of gunboat full press game soon!

Matt

Adjudication:

Blue:
F Sapphire, no move received
F Indigo Sea, no move received

Dark:
A Ghost Supports A Ink - Paper
A Jet Supports A Ink - Paper
F Crimson Supports F Carnation Sea - Vermillion
A Ruby Hold
A Ink - Paper
F Sea Of Butter Hold
F Carnation Sea - Vermillion
F Garnet - Sea of Lava
A Raven - Ink

Red:
A Hot Hold
A Crystal Hold
F Magenta Hold
F Vermillion Hold (*Dislodged*)

Yellow:
A Sulphur Hold
F Cobalt Hold
F Aquatic Sea Hold
F Forest Sea - Malachite
A Saffron - Sunshine

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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