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Searching for Nemo
This gunboat game will allow all types of press (Full Press).


 

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G.M.cbconnell
G.M. emailcbconnell-at-gmail-dot-com
TypeRegular
BuildStandard
MapStandard
VariantGunboat  [Wiki]
Cur SeasonFall 13
Next Deadline2013-01-24 @ 03:30:00 GMT
Result3-Way Draw
S. C.34
Players7
StatusClosed
Start Date2012-09-27
End Date2013-01-23
Real-Life Time119 days
Slideshow SC Chart Message Board dpy File
| Default House Rules | Rating Calculation
Seq Country   Player Result S.C. Seas NMRs Rtg
Chg
Rtg
New
0 Austria Captain of the Watch Silver Star9sanjat312Eliminated 0 8 2 -5.91 1158.7
0 England Captain of the Watch Blank9egniEliminated 0 20 0 -5.42 1194.62
0 France Order of the Jagged Edge Gold Star9jerome777Draw 8 26 0 6.96 1288.26
0 Germany Order of the Unicorn Silver Star9alwayshuntedDraw 9 26 0 6.52 1255.42
0 Italy Captain of the Watch Gold Star9alfdogDraw 14 26 0 6.33 1297.12
0 Russia Captain of the Watch Blank9ZydecoEliminated 0 26 0 -4.76 1190.74
0 Turkey Captain of the Watch Blank9diplomacyworldSurvival 3 26 0 -3.72 1198.37
34

PREV  Fall 1913 Adjudication:  NEXT    

The 3-way draw passed this time... the game is over! Congratulations to France, Germany and Italy on the draw.

Germany was able to dislodge Russia from St. Petersburg this round (I moved ahead with retreat and adjustments which removed Russia from the map). Thanks to Russia for sticking with us to the end! Otherwise, there was not much movement around the board.

It is now time to reveal who our players were for this game:
Austria: Joshua Tag - sanjat312
England: Isaac Zinner - egni
France: Jerome Payne - jerome777 (GM and player on numerous games at the same time as this game)
Germany: Warren Flemming - alwayshunted (playing two other games and GM for DC434)
Italy: Alfred Nicol - alfdog (Alfred also just had a Solo win in DC434 - playing the same time as this game)
Russia: Roger Alan - Zydeco (playing two other games)
Turkey: Douglas Kent - diplomacyworld (also played in DC434!)

ALL PLAYERS - take the time and submit an end of game statement. For those unfamiliar with these, this is where all the players analyze or describe the game from their perspective, covering (in as much detail as they wish) their thinking during the game, the moves they made etc. Email these to me and copy them to all players.

Movement results for Fall of 1913.

France: A Burgundy Supports A Munich.
France: F English Channel Supports F Mid-Atlantic Ocean.
France: F Gulf of Lyon Supports F Spain(sc).
France: F London Supports F English Channel.
France: F Mid-Atlantic Ocean Supports F Spain(sc).
France: A Picardy Supports A Burgundy.
France: F Spain(sc) Supports F Gulf of Lyon.
France: A Yorkshire Supports F London.

Germany: F Baltic Sea Supports A Prussia.
Germany: A Berlin - Silesia (*Fails*).
Germany: A Kiel Supports A Munich.
Germany: A Livonia - St Petersburg.
Germany: A Munich Hold.
Germany: F Norway Supports A Livonia - St Petersburg.
Germany: A Prussia Supports A Berlin - Silesia.
Germany: A Ruhr Supports A Munich.

Italy: F Aegean Sea - Constantinople.
Italy: A Ankara Supports F Aegean Sea - Constantinople (*Cut*).
Italy: A Bohemia Supports A Silesia.
Italy: A Galicia Supports A Warsaw.
Italy: F Ionian Sea - Greece.
Italy: A Moscow Supports A Warsaw (*Cut*).
Italy: F North Africa Supports F Western Mediterranean.
Italy: A Serbia - Bulgaria (*Fails*).
Italy: A Silesia Supports A Warsaw (*Cut*).
Italy: A Tyrolia - Munich (*Fails*).
Italy: F Tyrrhenian Sea Supports F Western Mediterranean.
Italy: A Ukraine Supports A Moscow.
Italy: A Warsaw Supports A Moscow.
Italy: F Western Mediterranean Hold.

Russia: A St Petersburg - Moscow (*Dislodged*).

Turkey: F Black Sea - Ankara (*Fails*).
Turkey: A Bulgaria Supports A Sevastopol - Rumania (*Cut*).
Turkey: A Sevastopol - Rumania.


Unit locations:

France: A Burgundy, F English Channel, F Gulf of Lyon, F London, F Mid-Atlantic Ocean, A Picardy, F Spain(sc), A Yorkshire.
Germany: F Baltic Sea, A Berlin, A Kiel, A Munich, F Norway, A Prussia, A Ruhr, A St Petersburg.
Italy: A Ankara, A Bohemia, F Constantinople, A Galicia, F Greece, A Moscow, F North Africa, A Serbia, A Silesia, A Tyrolia, F Tyrrhenian Sea, A Ukraine, A Warsaw, F Western Mediterranean.
Turkey: F Black Sea, A Bulgaria, A Rumania.

Ownership of supply centers:

France: Brest, Edinburgh, Liverpool, London, Marseilles, Paris, Portugal, Spain.
Germany: Belgium, Berlin, Denmark, Holland, Kiel, Munich, Norway, St Petersburg, Sweden.
Italy: Ankara, Budapest, Constantinople, Greece, Moscow, Naples, Rome, Serbia, Smyrna, Trieste, Tunis, Venice, Vienna, Warsaw.
Turkey: Bulgaria, Rumania, Sevastopol.

Austria: 0 Supply centers, 0 Units: Builds 0 units.
England: 0 Supply centers, 0 Units: Builds 0 units.
France: 8 Supply centers, 8 Units: Builds 0 units.
Germany: 9 Supply centers, 8 Units: Builds 0 units.
Italy: 14 Supply centers, 14 Units: Builds 0 units.
Russia: 0 Supply centers, 0 Units: Builds 0 units.
Turkey: 3 Supply centers, 3 Units: Builds 0 units.

For Immediate Release...
---------------------------
Note to self, if ever you get a chance to convoy to Syria don’t neglect to! Tur would have been dead by now if I had. Please all support a draw proposal. Dear Germany four way is fair, please pop stp, it gets you a centre and ensures the remaining players will all support a four way. Sorry Russia but it’s not on you refusing all the draw proposals on one unit, it would be different if you held some essential stalemate line.
---------------------------
Germany to Russia. If that press wasn't actually yours then I feel a little bit bad about this, but at least I am talking TO you, right?
---------------------------
Craig to all players: (white press)

From my perspective, this was a very difference experience than other games where I was GM. Without other players to talk to, I found that you would communicate to me what your plans and thoughts were as you played. This was quite different as usually the GM has no idea what is really happening in the game. I really enjoyed seeing your strategy play out - but sometimes it was difficult knowing what you had planned wasn't going to work.

I tried to be lenient in timing for orders and such in this game. I knew how busy each of you were with other games, plus with the deadlines so late for most of you that I gave each of you extra time if you needed it. Many times when it appeared that I was late with results, I was waiting for a reply from someone. Long Holidays in the middle of the game didn't help much with game play either.

For as "good" as everything went in this game... there were some problems that I didn't foresee. The very first thing I noticed was going to be a problem was the press. The first round of releases seemed to be read as all white press by some players. I knew that some players sending black press and other reading as all white press was going to be an issue. I thought that I had been clear in setting up the game that all press was going to be accepted, but looking back - even from week 1 - I could tell it was not clear enough... this game was VERY different than most people play -- they just were not used to it.

Then there was the amount of press. Some players (Alfred!) kept sending press all the time. I wanted press and he sent lots. I tried to send out press on a regular schedule, but at times either I forgot or the timing was off and the press came out after the information was useful. I had asked for clarification on the rules for press, and was told this was going to be an issue. I know that press any time was outside the normal way that gunboat is played, but to me it seemed like a necessary function of game play - so I took the risk.

The other personal item was that I was GM for another game at the same time as this one. I started recruiting for both games at the same time. I don't understand how some of you can GM and play games at the same time while working and having any social life! I had both games with deadlines on the same nights, and was sometimes spending an hour and a half on Mondays between the two games. I really enjoy the adjudication process, but the updates to the website game page often didn't get done on time. If you decide to GM a gunboat game, make sure it is the only game you are involved with!

I hope everyone had fun. I learned a lot in this game myself. I had wanted to play in a gunboat game, but I figured hosting one was a good way to see how it worked before I played in one. (anyone up for a gunboat + fog of war game?)
---------------------------

---Just Keep Swimming!

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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