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DC 285: Spring 297 results - offdisc   (Mar 06, 2010, 12:22 am)
What the heck kind of drugs was I taking with those moves????

Oh, and I'm the "friend" leaving for vacation. What a way to go, huh?
Have fun plotting my demise while I'm gone! Smile

Mike
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great



On Fri, Mar 5, 2010 at 9:09 PM, Alex Maslow <blueraider0(at)gmail.com> wrote:

Exciting moves, everyone seems to outguess everyone, few moves succeed, but
those that do have potential to greatly disrupt the game.  Things get
exciting and......... we're off for a week.  But we actually have 5 days
before our 'friend' leaves, so if I get all the orders by 3/9 at 8 PM I'll
adjud the fall and we'll hold off the builds until the 20th.  And if I don't
get all the moves, then I'll just set the deadline for after the 20th.  So
no pressure.  If you can get them in, we'll move faster - if we can't, we'll
just wait a week.  But with no retreats, it seems silly to me to waste these
5 days when we might be productive.  In any event, the moves and map.
Correct me on errors.

Rome:
A Etruria - Massilia (*Bounce*)
F Punic Sea - Sardinia
A Roma - Neapolis (*Bounce*)
F Sicilia - Tyrrhenean Sea
A Vindobona - Adriatic Sea (*Fails*)

Carthage:
F Ausonian Sea - Neapolis (*Bounce*)
F Baleares - Ligurian Sea
F Berber Sea - Carthage (*Fails*)
A Carthage - Cirta (*Fails*)
A Tarraconensis - Massilia (*Bounce*)
A Thapsus Supports A Carthage - Cirta

Persia:
A Antioch - Cappadocia
A Armenia Supports A Sinope
F Byzantium - Black Sea (*Fails*)
F Cilician Strait - Minoan Sea
A Dacia - Illyria
A Galatia - Byzantium (*Fails*)
F Miletus Supports A Galatia - Byzantium (*Fails*)
A Sinope Supports A Armenia (*Cut*)
A Tyre - Jerusalem (*Fails*)

Greece:
F Black Sea - Sinope (*Fails*)
A Illyria - Dalmatia
A Macedonia - Athens
F Sparta - Aegean Sea (*Fails*)

Egypt:
F Aegean Sea - Sparta (*Fails*)
F Alexandria - Libyan Sea
A Cirta Supports A Sahara - Mauretania (*Cut*)
F Egyptian Sea Supports F Alexandria - Libyan Sea
F Gulf of Tacape Supports F Libyan Sea - Messenian Sea
A Jerusalem Hold
F Libyan Sea - Messenian Sea
A Memphis - Cyrene
A Numidia Supports A Cirta
A Sahara - Mauretania

Take care!

[Reply]

WB10 DC295 W08 - vegas_iwish   (Mar 06, 2010, 12:06 am)
MAJOR CONNECT ISSUES EARLIER.
Italy:
Build A ven
Build A rom

Russia:
Remove A lvn

[Reply]

DC 285: Spring 297 results - blueraider0 at gmail.com   (Mar 05, 2010, 10:09 pm)
Exciting moves, everyone seems to outguess everyone, few moves succeed, but those that do have potential to greatly disrupt the game.  Things get exciting and......... we're off for a week.  But we actually have 5 days before our 'friend' leaves, so if I get all the orders by 3/9 at 8 PM I'll adjud the fall and we'll hold off the builds until the 20th.  And if I don't get all the moves, then I'll just set the deadline for after the 20th.  So no pressure.  If you can get them in, we'll move faster - if we can't, we'll just wait a week.  But with no retreats, it seems silly to me to waste these 5 days when we might be productive.  In any event, the moves and map.  Correct me on errors.
 
Rome:
A Etruria - Massilia (*Bounce*)
F Punic Sea - Sardinia
A Roma - Neapolis (*Bounce*)
F Sicilia - Tyrrhenean Sea
A Vindobona - Adriatic Sea (*Fails*)

Carthage:
F Ausonian Sea - Neapolis (*Bounce*)
F Baleares - Ligurian Sea
F Berber Sea - Carthage (*Fails*)
A Carthage - Cirta (*Fails*)
A Tarraconensis - Massilia (*Bounce*)
A Thapsus Supports A Carthage - Cirta
Persia:
A Antioch - Cappadocia
A Armenia Supports A Sinope
F Byzantium - Black Sea (*Fails*)
F Cilician Strait - Minoan Sea
A Dacia - Illyria
A Galatia - Byzantium (*Fails*)
F Miletus Supports A Galatia - Byzantium (*Fails*)
A Sinope Supports A Armenia (*Cut*)
A Tyre - Jerusalem (*Fails*)
Greece:
F Black Sea - Sinope (*Fails*)
A Illyria - Dalmatia
A Macedonia - Athens
F Sparta - Aegean Sea (*Fails*)
Egypt:
F Aegean Sea - Sparta (*Fails*)
F Alexandria - Libyan Sea
A Cirta Supports A Sahara - Mauretania (*Cut*)
F Egyptian Sea Supports F Alexandria - Libyan Sea
F Gulf of Tacape Supports F Libyan Sea - Messenian Sea
A Jerusalem Hold
F Libyan Sea - Messenian Sea
A Memphis - Cyrene
A Numidia Supports A Cirta
A Sahara - Mauretania
Take care!

[Reply]

DC 285: Spring 297 results (dc285) offdisc Mar 06, 12:22 am
What the heck kind of drugs was I taking with those moves????

Oh, and I'm the "friend" leaving for vacation. What a way to go, huh?
Have fun plotting my demise while I'm gone! Smile

Mike
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great



On Fri, Mar 5, 2010 at 9:09 PM, Alex Maslow <blueraider0(at)gmail.com> wrote:

Exciting moves, everyone seems to outguess everyone, few moves succeed, but
those that do have potential to greatly disrupt the game.  Things get
exciting and......... we're off for a week.  But we actually have 5 days
before our 'friend' leaves, so if I get all the orders by 3/9 at 8 PM I'll
adjud the fall and we'll hold off the builds until the 20th.  And if I don't
get all the moves, then I'll just set the deadline for after the 20th.  So
no pressure.  If you can get them in, we'll move faster - if we can't, we'll
just wait a week.  But with no retreats, it seems silly to me to waste these
5 days when we might be productive.  In any event, the moves and map.
Correct me on errors.

Rome:
A Etruria - Massilia (*Bounce*)
F Punic Sea - Sardinia
A Roma - Neapolis (*Bounce*)
F Sicilia - Tyrrhenean Sea
A Vindobona - Adriatic Sea (*Fails*)

Carthage:
F Ausonian Sea - Neapolis (*Bounce*)
F Baleares - Ligurian Sea
F Berber Sea - Carthage (*Fails*)
A Carthage - Cirta (*Fails*)
A Tarraconensis - Massilia (*Bounce*)
A Thapsus Supports A Carthage - Cirta

Persia:
A Antioch - Cappadocia
A Armenia Supports A Sinope
F Byzantium - Black Sea (*Fails*)
F Cilician Strait - Minoan Sea
A Dacia - Illyria
A Galatia - Byzantium (*Fails*)
F Miletus Supports A Galatia - Byzantium (*Fails*)
A Sinope Supports A Armenia (*Cut*)
A Tyre - Jerusalem (*Fails*)

Greece:
F Black Sea - Sinope (*Fails*)
A Illyria - Dalmatia
A Macedonia - Athens
F Sparta - Aegean Sea (*Fails*)

Egypt:
F Aegean Sea - Sparta (*Fails*)
F Alexandria - Libyan Sea
A Cirta Supports A Sahara - Mauretania (*Cut*)
F Egyptian Sea Supports F Alexandria - Libyan Sea
F Gulf of Tacape Supports F Libyan Sea - Messenian Sea
A Jerusalem Hold
F Libyan Sea - Messenian Sea
A Memphis - Cyrene
A Numidia Supports A Cirta
A Sahara - Mauretania

Take care!

NNIGTFML f46 results! - TheWhiteWolf   (Mar 05, 2010, 8:57 pm)
One more year is about right, too... Thanks to a lack of support, I'm starting to look more and more isolated up here!

I'm a Firefly fan and proud! Read my fiction:
http://www.fanfiction.net/u/1369632/


From: Michael Sims <mike-at-fuzzylogicllc.net ([email]mike-at-fuzzylogicllc.net[/email])>
To: Jack McHugh <jwmchughjr-at-gmail.com ([email]jwmchughjr-at-gmail.com[/email])>; The White Wolf <cloudhurler77-at-yahoo.com ([email]cloudhurler77-at-yahoo.com[/email])>; Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>; Jason K <githraine-at-yahoo.com ([email]githraine-at-yahoo.com[/email])>; brn2dip-at-yahoo.com; ([email]brn2dip-at-yahoo.com;[/email]) jchdipaccount-at-gmail.com; ([email]jchdipaccount-at-gmail.com;[/email]) Gregory_Olson-at-brown.edu; ([email]Gregory_Olson-at-brown.edu;[/email]) alley_cat_1990-at-hotmail.com; ([email]alley_cat_1990-at-hotmail.com;[/email]) fredrik-at-familjenblom.se; ([email]fredrik-at-familjenblom.se;[/email]) blom.fredrik-at-gmail.com; ([email]blom.fredrik-at-gmail.com;[/email]) rodtheworm-at-hotmail.com; ([email]rodtheworm-at-hotmail.com;[/email]) dc273 <dc273-at-diplomaticcorp.com ([email]dc273-at-diplomaticcorp.com[/email])>
Sent: Fri, March 5, 2010 7:21:34 PM
Subject: NNIGTFML f46 results!


Venezuela manages to hang on to their 3 for one more year, while the big guys all grow by 1. Coming down to the wire for Paraguay with only 1 dot left! There was one retreat, but Brazilian F Cumana could only go to BDN so I just moved it there… Fredrik you could opt to go OTB and build 2!

BUILDS: Monday 3pm Central!

Brasil: Build 1 (or 2 if otb)
Chile: Build 1
Colombia: Build 1
Paraguay: Remove 1

Brasil:
F Cumana - Caracas (*Dislodged*)
A Iquitos Hold
A Manaus - Rio Branco
A Maracaibo Supports F Cumana - Caracas (*Cut*)
A Mato Grosso - Amazonas (*Bounce*)
A Orinoco Supports A Rio Branco - Angostura
A Parana Supports A Rio Grande do Sul
F Pernambuco - Bahia Sao Marcos
A Rio Branco - Angostura
A Rio Grande do Sul Hold
A Santa Cruz Hold
A Sao Paulo Supports A Rio Grande do Sul

Chile:
F Arequipa Supports F Bahia de Arica
F Bahia de Arica Hold
F Bahia de Paranagua Hold
A Concepcion - Chaco (*Fails*)
A Copiapo - Antofagasta
A Cordoba - Tucuman
A Formosa - Salta (*Bounce*)
A Mendoza - Cordoba
A Misiones - Asuncion
F Montevideo Hold
A Potosi - Salta (*Bounce*)
F Rio de la Plata Hold
A Santa Fe Supports A Cordoba - Tucuman
F Pacific Ocean Supports F Bahia de Arica

Colombia:
A Amazonas - Guapore
F Bahia Sechura Supports F Lima
F Galapagos Supports F Bahia Sechura
F Lima Supports F Bahia Sechura
A Llanos - Amazonas (*Bounce*)
A Trujillo Supports F Lima

Paraguay:
A Chaco - Potosi (*Fails*)
A Salta Supports A Chaco - Potosi (*Cut*)

Venezuela:
A Barinas - Maracaibo (*Fails*)
A Caracas Supports F Golfo de Paria - Cumana
F Golfo de Paria - Cumana

[Reply]

Camel Spotting - s01 results! - FuzzyLogic   (Mar 05, 2010, 8:05 pm)
Isn't that just part of being a democrat?
-mike

-----Original Message-----
From: Benjamin Hester [mailto:screwtape777-at-gmail.com]
Sent: Friday, March 05, 2010 7:53 PM
To: Charles Welsh
Cc: Alan DC304; Michael Sims; ponkwilliams-at-yahoo.com; Tim dc304E; dc304
Subject: Re: Camel Spotting - s01 results!

How'd he get elephants and I end up with a bunch of lame donkeys? No
fair

On 3/5/10, Charles Welsh <welsh_stroud-at-msn.com> wrote:


We have elephants here and they are on the march.

[quote:5f18cb5f08]Date: Fri, 5 Mar 2010 12:58:08 -0600
Subject: Re: Camel Spotting - s01 results!
From: screwtape777-at-gmail.com
To: alley_cat_1990-at-hotmail.com
CC: mike-at-fuzzylogicllc.net; welsh_stroud-at-msn.com;

[/quote:5f18cb5f08]ponkwilliams-at-yahoo.com;

[quote:5f18cb5f08]thewizard.tim-at-gmail.com; dc304-at-diplomaticcorp.com

you think that's bad? I found one of the little two-hump buggers
floating out in the gulf?!? And this one figured out how to swing a
sword apparently...

B.

On 3/5/10, Alan Farrington <alley_cat_1990-at-hotmail.com> wrote:
[quote:5f18cb5f08]
Report: Camel Spotted in mountains of Illyria

I didn't think our first camel would come out of the lands of

[/quote:5f18cb5f08][/quote:5f18cb5f08]Greece!

[quote:5f18cb5f08][quote:5f18cb5f08]
--Alan Farrington


_________________________________________________________________
Hotmail: Trusted email with Microsoft's powerful SPAM protection.
http://clk.atdmt.com/GBL/go/201469226/direct/01/



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
[/quote:5f18cb5f08]
[/quote:5f18cb5f08]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

dc291 winter 1908 results - coryfucius   (Mar 05, 2010, 8:01 pm)
Two more fleets join the fray, while Russia fails to submit a removal order - so he loses the unit farthest from home.

Spring 1909 orders will be due Monday 3/8 at 3pm Central (US) / 21:00 GMT. As Nathan posted yesterday, there is an endgame proposal open for voting this turn, a 2-way draw between England and Turkey. Please be sure to cast your vote along with your orders. Thanks!

Cory

-----

Winter 1908 adjustments:

England:
Build F Liverpool

Germany: (eliminated)
Remove A Picardy

Russia: (NDR, GM removes per Blitz rules)
Remove A Gascony

Turkey:
Build F Constantinople

[Reply]

Camel Spotting - s01 results! - ponkwilliams   (Mar 05, 2010, 7:54 pm)
You know, I feel bad being nearsighted and all. I see no camels or elephants. But that just means I'm not going to do well in this game - seems Camel Spotting is the name of the game.


From: Charles Welsh <welsh_stroud-at-msn.com>
To: screwtape777-at-gmail.com; Alan DC304 <alley_cat_1990-at-hotmail.com>
Cc: mike-at-fuzzylogicllc.net; ponkwilliams-at-yahoo.com; Tim dc304E <thewizard.tim-at-gmail.com>; dc304-at-diplomaticcorp.com
Sent: Fri, March 5, 2010 7:47:11 PM
Subject: RE: Camel Spotting - s01 results!

We have elephants here and they are on the march.

Date: Fri, 5 Mar 2010 12:58:08 -0600
Subject: Re: Camel Spotting - s01 results!
From: screwtape777-at-gmail.com
To: alley_cat_1990-at-hotmail.com
CC: mike-at-fuzzylogicllc.net; welsh_stroud-at-msn.com; ponkwilliams-at-yahoo.com; thewizard.tim-at-gmail.com; dc304-at-diplomaticcorp.com

you think that's bad? I found one of the little two-hump buggers
floating out in the gulf?!? And this one figured out how to swing a
sword apparently...

B.

On 3/5/10, Alan Farrington <alley_cat_1990-at-hotmail.com> wrote:
[quote:57572c3508]
Report: Camel Spotted in mountains of Illyria

I didn't think our first camel would come out of the lands of Greece!

--Alan Farrington


_________________________________________________________________
Hotmail: Trusted email with Microsoft’s powerful SPAM protection.
http://clk.atdmt.com/GBL/go/201469226/direct/01/



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
[/quote:57572c3508]

[Reply]

Camel Spotting - s01 results! - Kenshi777   (Mar 05, 2010, 7:52 pm)
How'd he get elephants and I end up with a bunch of lame donkeys? No fair

On 3/5/10, Charles Welsh <welsh_stroud-at-msn.com> wrote:


We have elephants here and they are on the march.

[quote:027ccbc899]Date: Fri, 5 Mar 2010 12:58:08 -0600
Subject: Re: Camel Spotting - s01 results!
From: screwtape777-at-gmail.com
To: alley_cat_1990-at-hotmail.com
CC: mike-at-fuzzylogicllc.net; welsh_stroud-at-msn.com; ponkwilliams-at-yahoo.com;
thewizard.tim-at-gmail.com; dc304-at-diplomaticcorp.com

you think that's bad? I found one of the little two-hump buggers
floating out in the gulf?!? And this one figured out how to swing a
sword apparently...

B.

On 3/5/10, Alan Farrington <alley_cat_1990-at-hotmail.com> wrote:
[quote:027ccbc899]
Report: Camel Spotted in mountains of Illyria

I didn't think our first camel would come out of the lands of Greece!

--Alan Farrington


_________________________________________________________________
Hotmail: Trusted email with Microsoft’s powerful SPAM protection.
http://clk.atdmt.com/GBL/go/201469226/direct/01/



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
[/quote:027ccbc899]
[/quote:027ccbc899]

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

Camel Spotting - s01 results! - ConradW   (Mar 05, 2010, 7:46 pm)
We have elephants here and they are on the march.

Date: Fri, 5 Mar 2010 12:58:08 -0600
Subject: Re: Camel Spotting - s01 results!
From: screwtape777-at-gmail.com
To: alley_cat_1990-at-hotmail.com
CC: mike-at-fuzzylogicllc.net; welsh_stroud-at-msn.com; ponkwilliams-at-yahoo.com; thewizard.tim-at-gmail.com; dc304-at-diplomaticcorp.com

you think that's bad? I found one of the little two-hump buggers
floating out in the gulf?!? And this one figured out how to swing a
sword apparently...

B.

On 3/5/10, Alan Farrington <alley_cat_1990-at-hotmail.com> wrote:
[quote:9fcdd4b976]
Report: Camel Spotted in mountains of Illyria

I didn't think our first camel would come out of the lands of Greece!

--Alan Farrington


_________________________________________________________________
Hotmail: Trusted email with Microsoft’s powerful SPAM protection.
http://clk.atdmt.com/GBL/go/201469226/direct/01/



--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
[/quote:9fcdd4b976]

[Reply]

NNIGTFML f46 results! - FuzzyLogic   (Mar 05, 2010, 6:19 pm)
Venezuela manages to hang on to their 3 for one more year, while the big guys all grow by 1. Coming down to the wire for Paraguay with only 1 dot left! There was one retreat, but Brazilian F Cumana could only go to BDN so I just moved it there… Fredrik you could opt to go OTB and build 2!

BUILDS: Monday 3pm Central!

Brasil: Build 1 (or 2 if otb)
Chile: Build 1
Colombia: Build 1
Paraguay: Remove 1

Brasil:
F Cumana - Caracas (*Dislodged*)
A Iquitos Hold
A Manaus - Rio Branco
A Maracaibo Supports F Cumana - Caracas (*Cut*)
A Mato Grosso - Amazonas (*Bounce*)
A Orinoco Supports A Rio Branco - Angostura
A Parana Supports A Rio Grande do Sul
F Pernambuco - Bahia Sao Marcos
A Rio Branco - Angostura
A Rio Grande do Sul Hold
A Santa Cruz Hold
A Sao Paulo Supports A Rio Grande do Sul

Chile:
F Arequipa Supports F Bahia de Arica
F Bahia de Arica Hold
F Bahia de Paranagua Hold
A Concepcion - Chaco (*Fails*)
A Copiapo - Antofagasta
A Cordoba - Tucuman
A Formosa - Salta (*Bounce*)
A Mendoza - Cordoba
A Misiones - Asuncion
F Montevideo Hold
A Potosi - Salta (*Bounce*)
F Rio de la Plata Hold
A Santa Fe Supports A Cordoba - Tucuman
F Pacific Ocean Supports F Bahia de Arica

Colombia:
A Amazonas - Guapore
F Bahia Sechura Supports F Lima
F Galapagos Supports F Bahia Sechura
F Lima Supports F Bahia Sechura
A Llanos - Amazonas (*Bounce*)
A Trujillo Supports F Lima

Paraguay:
A Chaco - Potosi (*Fails*)
A Salta Supports A Chaco - Potosi (*Cut*)

Venezuela:
A Barinas - Maracaibo (*Fails*)
A Caracas Supports F Golfo de Paria - Cumana
F Golfo de Paria - Cumana

[Reply]

NNIGTFML f46 results! (dc273) TheWhiteWolf Mar 05, 08:57 pm
One more year is about right, too... Thanks to a lack of support, I'm starting to look more and more isolated up here!

I'm a Firefly fan and proud! Read my fiction:
http://www.fanfiction.net/u/1369632/


From: Michael Sims <mike-at-fuzzylogicllc.net ([email]mike-at-fuzzylogicllc.net[/email])>
To: Jack McHugh <jwmchughjr-at-gmail.com ([email]jwmchughjr-at-gmail.com[/email])>; The White Wolf <cloudhurler77-at-yahoo.com ([email]cloudhurler77-at-yahoo.com[/email])>; Benjamin Hester <screwtape777-at-gmail.com ([email]screwtape777-at-gmail.com[/email])>; Jason K <githraine-at-yahoo.com ([email]githraine-at-yahoo.com[/email])>; brn2dip-at-yahoo.com; ([email]brn2dip-at-yahoo.com;[/email]) jchdipaccount-at-gmail.com; ([email]jchdipaccount-at-gmail.com;[/email]) Gregory_Olson-at-brown.edu; ([email]Gregory_Olson-at-brown.edu;[/email]) alley_cat_1990-at-hotmail.com; ([email]alley_cat_1990-at-hotmail.com;[/email]) fredrik-at-familjenblom.se; ([email]fredrik-at-familjenblom.se;[/email]) blom.fredrik-at-gmail.com; ([email]blom.fredrik-at-gmail.com;[/email]) rodtheworm-at-hotmail.com; ([email]rodtheworm-at-hotmail.com;[/email]) dc273 <dc273-at-diplomaticcorp.com ([email]dc273-at-diplomaticcorp.com[/email])>
Sent: Fri, March 5, 2010 7:21:34 PM
Subject: NNIGTFML f46 results!


Venezuela manages to hang on to their 3 for one more year, while the big guys all grow by 1. Coming down to the wire for Paraguay with only 1 dot left! There was one retreat, but Brazilian F Cumana could only go to BDN so I just moved it there… Fredrik you could opt to go OTB and build 2!

BUILDS: Monday 3pm Central!

Brasil: Build 1 (or 2 if otb)
Chile: Build 1
Colombia: Build 1
Paraguay: Remove 1

Brasil:
F Cumana - Caracas (*Dislodged*)
A Iquitos Hold
A Manaus - Rio Branco
A Maracaibo Supports F Cumana - Caracas (*Cut*)
A Mato Grosso - Amazonas (*Bounce*)
A Orinoco Supports A Rio Branco - Angostura
A Parana Supports A Rio Grande do Sul
F Pernambuco - Bahia Sao Marcos
A Rio Branco - Angostura
A Rio Grande do Sul Hold
A Santa Cruz Hold
A Sao Paulo Supports A Rio Grande do Sul

Chile:
F Arequipa Supports F Bahia de Arica
F Bahia de Arica Hold
F Bahia de Paranagua Hold
A Concepcion - Chaco (*Fails*)
A Copiapo - Antofagasta
A Cordoba - Tucuman
A Formosa - Salta (*Bounce*)
A Mendoza - Cordoba
A Misiones - Asuncion
F Montevideo Hold
A Potosi - Salta (*Bounce*)
F Rio de la Plata Hold
A Santa Fe Supports A Cordoba - Tucuman
F Pacific Ocean Supports F Bahia de Arica

Colombia:
A Amazonas - Guapore
F Bahia Sechura Supports F Lima
F Galapagos Supports F Bahia Sechura
F Lima Supports F Bahia Sechura
A Llanos - Amazonas (*Bounce*)
A Trujillo Supports F Lima

Paraguay:
A Chaco - Potosi (*Fails*)
A Salta Supports A Chaco - Potosi (*Cut*)

Venezuela:
A Barinas - Maracaibo (*Fails*)
A Caracas Supports F Golfo de Paria - Cumana
F Golfo de Paria - Cumana
Dc 299: Autumn/Winter 1908 Adjudication - AlanRFarrington   (Mar 05, 2010, 5:53 pm)
.hmmessage P {margin:0px;padding:0px;} body.hmmessage {font-size:10pt;font-family:Verdana;} .hmmessage P {margin:0px;padding:0px;} body.hmmessage {font-size:10pt;font-family:Verdana;} Hello Again Everybody,
2 armies go down in Russia followed closely by two going up in Germany. 8 years down and only one person eliminated? This Winter Blitz is one for the record books.


Next Deadline:
Spring 1909 is due Monday, March 8th at Midnight GMT (7:00pm EST)


Orders:
France:
A Brest - Paris

Russia:
A Serbia - Greece
Remove A St Petersburg
A Warsaw - Livonia


Germany:
Build A Berlin
Build A Munich

Russia:
Remove A Greece



Ownership of Supply Centers:

Austria: Budapest, Bulgaria, Serbia, Smyrna, Trieste, Vienna.
England: Brest, Denmark, Edinburgh, London, Norway, St
Petersburg, Sweden.
France: Liverpool, Marseilles, Paris, Portugal, Spain.
Germany: Belgium, Berlin, Holland, Kiel, Munich, Warsaw.
Italy: Naples, Rome, Tunis, Venice.
Russia: Ankara, Constantinople, Greece, Moscow, Rumania,
Sevastopol.



Players:
Austria: Timothy Crosby ( tim_crosby-at-hotmail.com )
England: Ross Webb ( rodtheworm-at-hotmail.com )
France: Jason K ( Githraine-at-yahoo.com )
Germany: Paul Russell ( jehannum_raver-at-yahoo.com )
Italy: Poul Hurup ( hurup-at-pc.dk )
Russia: Eric Brown ( ecbrown88-at-yahoo.com )
Turkey: Dan Huck ( aefgirt7-at-yahoo.com ) [Eliminated]

Your Humble GM,
Alan Farrington Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.

[Reply]

Dc 299: Autumn/Winter 1908 Adjudication (Winter Blitz) PeaceWithHonor Mar 08, 12:37 pm
" 8 years down and only one person eliminated? "

I understand that Alan Callahamer, the inventor of Diplomacy (and someone I had the honor to meet at Weasel Moot II in Chicago) was known to have said that in a perfectly played game of diplomacy by perfect players, no power would ever be eliminated and the game would never end but by 7-way draw.

I happen to think that this greatest of games was not designed so perfectly as to make such an outcome feasible even among perfect players, but I get his point.

So in that regard, we are playing a pretty good game, and for the reasons i think he was driving at -- the alliances have shifted quickly in response to any player's seeming good fortune -- a reality I observe only too well of late.

-Eric


From: Alan Farrington <alley_cat_1990-at-hotmail.com>
To: Dc 299 <blitz-at-diplomaticcorp.com>; tim_crosby-at-hotmail.com; rodtheworm-at-hotmail.com; hurup-at-pc.dk; ecbrown88-at-yahoo.com; githraine-at-yahoo.com; aefgirt7-at-yahoo.com; jehannum_raver-at-yahoo.com
Sent: Fri, March 5, 2010 5:53:20 PM
Subject: Dc 299: Autumn/Winter 1908 Adjudication

.hmmessage P {margin:0px;padding:0px;} body.hmmessage {font-size:10pt;font-family:Verdana;} .hmmessage P {margin:0px;padding:0px;} body.hmmessage {font-size:10pt;font-family:Verdana;} Hello Again Everybody,
2 armies go down in Russia followed closely by two going up in Germany. 8 years down and only one person eliminated? This Winter Blitz is one for the record books.


Next Deadline:
Spring 1909 is due Monday, March 8th at Midnight GMT (7:00pm EST)


Orders:
France:
A Brest - Paris

Russia:
A Serbia - Greece
Remove A St Petersburg
A Warsaw - Livonia


Germany:
Build A Berlin
Build A Munich

Russia:
Remove A Greece



Ownership of Supply Centers:

Austria: Budapest, Bulgaria, Serbia, Smyrna, Trieste, Vienna.
England: Brest, Denmark, Edinburgh, London, Norway, St
Petersburg, Sweden.
France: Liverpool, Marseilles, Paris, Portugal, Spain.
Germany: Belgium, Berlin, Holland, Kiel, Munich, Warsaw.
Italy: Naples, Rome, Tunis, Venice.
Russia: Ankara, Constantinople, Greece, Moscow, Rumania,
Sevastopol.



Players:
Austria: Timothy Crosby ( tim_crosby-at-hotmail.com )
England: Ross Webb ( rodtheworm-at-hotmail.com )
France: Jason K ( Githraine-at-yahoo.com )
Germany: Paul Russell ( jehannum_raver-at-yahoo.com )
Italy: Poul Hurup ( hurup-at-pc.dk )
Russia: Eric Brown ( ecbrown88-at-yahoo.com )
Turkey: Dan Huck ( aefgirt7-at-yahoo.com ) [Eliminated]

Your Humble GM,
Alan Farrington
Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.
Dc 299: Autumn/Winter 1908 Adjudication (Winter Blitz) AlanRFarrington Mar 09, 09:11 pm
So what does that say about the game I'm playing (29Cool where nobody has been eliminated yet?

--Alan Farrington

Date: Mon, 8 Mar 2010 10:37:26 -0800
From: ecbrown88-at-yahoo.com
Subject: Re: Dc 299: Autumn/Winter 1908 Adjudication
To: alley_cat_1990-at-hotmail.com; blitz-at-diplomaticcorp.com; tim_crosby-at-hotmail.com; rodtheworm-at-hotmail.com; hurup-at-pc.dk; githraine-at-yahoo.com; aefgirt7-at-yahoo.com; jehannum_raver-at-yahoo.com

.ExternalClass DIV {;} " 8 years down and only one person eliminated? "

I understand that Alan Callahamer, the inventor of Diplomacy (and someone I had the honor to meet at Weasel Moot II in Chicago) was known to have said that in a perfectly played game of diplomacy by perfect players, no power would ever be eliminated and the game would never end but by 7-way draw.

I happen to think that this greatest of games was not designed so perfectly as to make such an outcome feasible even among perfect players, but I get his point.

So in that regard, we are playing a pretty good game, and for the reasons i think he was driving at -- the alliances have shifted quickly in response to any player's seeming good fortune -- a reality I observe only too well of late.

-Eric


From: Alan Farrington <alley_cat_1990-at-hotmail.com>
To: Dc 299 <blitz-at-diplomaticcorp.com>; tim_crosby-at-hotmail.com; rodtheworm-at-hotmail.com; hurup-at-pc.dk; ecbrown88-at-yahoo.com; githraine-at-yahoo.com; aefgirt7-at-yahoo.com; jehannum_raver-at-yahoo.com
Sent: Fri, March 5, 2010 5:53:20 PM
Subject: Dc 299: Autumn/Winter 1908 Adjudication

.ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} .ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} .ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} Hello Again Everybody,
2 armies go down in Russia followed closely by two going up in Germany. 8 years down and only one person eliminated? This Winter Blitz is one for the record books.


Next Deadline:
Spring 1909 is due Monday, March 8th at Midnight GMT (7:00pm EST)


Orders:
France:
A Brest - Paris

Russia:
A Serbia - Greece
Remove A St Petersburg
A Warsaw - Livonia


Germany:
Build A Berlin
Build A Munich

Russia:
Remove A Greece



Ownership of Supply Centers:

Austria: Budapest, Bulgaria, Serbia, Smyrna, Trieste, Vienna.
England: Brest, Denmark, Edinburgh, London, Norway, St
Petersburg, Sweden.
France: Liverpool, Marseilles, Paris, Portugal, Spain.
Germany: Belgium, Berlin, Holland, Kiel, Munich, Warsaw.
Italy: Naples, Rome, Tunis, Venice.
Russia: Ankara, Constantinople, Greece, Moscow, Rumania,
Sevastopol.



Players:
Austria: Timothy Crosby ( tim_crosby-at-hotmail.com )
England: Ross Webb ( rodtheworm-at-hotmail.com )
France: Jason K ( Githraine-at-yahoo.com )
Germany: Paul Russell ( jehannum_raver-at-yahoo.com )
Italy: Poul Hurup ( hurup-at-pc.dk )
Russia: Eric Brown ( ecbrown88-at-yahoo.com )
Turkey: Dan Huck ( aefgirt7-at-yahoo.com ) [Eliminated]

Your Humble GM,
Alan Farrington
Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.


Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.
Dc 299: Autumn/Winter 1908 Adjudication (Winter Blitz) PeaceWithHonor Mar 09, 11:03 pm
Yet more nearly "perfect" Smile


From: Alan Farrington <alley_cat_1990-at-hotmail.com>
To: Eric Brown <ecbrown88-at-yahoo.com>; Dc 299 <blitz-at-diplomaticcorp.com>; Timothy Crosby <tim_crosby-at-hotmail.com>; Ross Webb <rodtheworm-at-hotmail.com>; Poul Hurup <hurup-at-pc.dk>; Jason K <githraine-at-yahoo.com>; Dan Huck <aefgirt7-at-yahoo.com>; Paul Russell <jehannum_raver-at-yahoo.com>
Sent: Tue, March 9, 2010 9:12:10 PM
Subject: RE: Dc 299: Autumn/Winter 1908 Adjudication

So what does that say about the game I'm playing (29Cool where nobody has been eliminated yet?

--Alan Farrington

Date: Mon, 8 Mar 2010 10:37:26 -0800
From: ecbrown88-at-yahoo.com
Subject: Re: Dc 299: Autumn/Winter 1908 Adjudication
To: alley_cat_1990-at-hotmail.com; blitz-at-diplomaticcorp.com; tim_crosby-at-hotmail.com; rodtheworm-at-hotmail.com; hurup-at-pc.dk; githraine-at-yahoo.com; aefgirt7-at-yahoo.com; jehannum_raver-at-yahoo.com

.ExternalClass DIV {} " 8 years down and only one person eliminated? "

I understand that Alan Callahamer, the inventor of Diplomacy (and someone I had the honor to meet at Weasel Moot II in Chicago) was known to have said that in a perfectly played game of diplomacy by perfect players, no power would ever be eliminated and the game would never end but by 7-way draw.

I happen to think that this greatest of games was not designed so perfectly as to make such an outcome feasible even among perfect players, but I get his point.

So in that regard, we are playing a pretty good game, and for the reasons i think he was driving at -- the alliances have shifted quickly in response to any player's seeming good fortune -- a reality I observe only too well of late.

-Eric


From: Alan Farrington <alley_cat_1990-at-hotmail.com>
To: Dc 299 <blitz-at-diplomaticcorp.com>; tim_crosby-at-hotmail.com; rodtheworm-at-hotmail.com; hurup-at-pc.dk; ecbrown88-at-yahoo.com; githraine-at-yahoo.com; aefgirt7-at-yahoo.com; jehannum_raver-at-yahoo.com
Sent: Fri, March 5, 2010 5:53:20 PM
Subject: Dc 299: Autumn/Winter 1908 Adjudication

.ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} .ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} .ExternalClass .ecxhmmessage P {padding:0px;} .ExternalClass body.ecxhmmessage {font-size:10pt;font-family:Verdana;} Hello Again Everybody,
2 armies go down in Russia followed closely by two going up in Germany. 8 years down and only one person eliminated? This Winter Blitz is one for the record books.


Next Deadline:
Spring 1909 is due Monday, March 8th at Midnight GMT (7:00pm EST)


Orders:
France:
A Brest - Paris

Russia:
A Serbia - Greece
Remove A St Petersburg
A Warsaw - Livonia


Germany:
Build A Berlin
Build A Munich

Russia:
Remove A Greece



Ownership of Supply Centers:

Austria: Budapest, Bulgaria, Serbia, Smyrna, Trieste, Vienna.
England: Brest, Denmark, Edinburgh, London, Norway, St
Petersburg, Sweden.
France: Liverpool, Marseilles, Paris, Portugal, Spain.
Germany: Belgium, Berlin, Holland, Kiel, Munich, Warsaw.
Italy: Naples, Rome, Tunis, Venice.
Russia: Ankara, Constantinople, Greece, Moscow, Rumania,
Sevastopol.



Players:
Austria: Timothy Crosby ( tim_crosby-at-hotmail.com )
England: Ross Webb ( rodtheworm-at-hotmail.com )
France: Jason K ( Githraine-at-yahoo.com )
Germany: Paul Russell ( jehannum_raver-at-yahoo.com )
Italy: Poul Hurup ( hurup-at-pc.dk )
Russia: Eric Brown ( ecbrown88-at-yahoo.com )
Turkey: Dan Huck ( aefgirt7-at-yahoo.com ) [Eliminated]

Your Humble GM,
Alan Farrington
Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.



Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.
DC 285: Spring 297 deadline passed - blueraider0 at gmail.com   (Mar 05, 2010, 4:21 pm)
Folks,
 
The deadline has passed, but there are technical difficulties where an order set has simply been removed from my e-mail.  So I've asked that individual to e-mail me the orders plus my reciept of them.  But all other orders are locked and in and I'll send out the adjud as soon as I have the 5th set.
 
-Maslow
--
"It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. and sometimes you didn't want to know the end because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it's only a passing thing. The shadow, even the darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you - That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn't. They kept going because they were holding onto something."
"What are we holding onto, Sam?"
"That there's some good in this world, Mr. Frodo. And it's worth fighting for."

[Reply]

DC 306: Notes 3 - Realpolitik - FuzzyLogic   (Mar 05, 2010, 3:44 pm)
If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.

This will cause its own problems.

Neutral A will be tied to supply center A. Neutral B will be tied to supply center B.

If neutral supply center A gets captured, RP will make you disband army A due to having no supply. i.e. they wont be cumulative. That's probly worse.
-mike



From: Benjamin Hester [mailto:screwtape777-at-gmail.com]
Sent: Fri 3/5/2010 3:37 PM
To: Nathan Deily; Michael Thompson; dc306; Isaac Zinner 1266; Jim Atkins; Jean-Luc Lefebvre; Garry Bledsoe; Fredrik Blom; joe babinsack
Cc: Michael Sims; Charles Féaux de la Croix
Subject: DC 306: Notes 3 - Realpolitik



Nathan just brought up something I meant to mention. Maybe one of you
with some RP experience can help with this.

Realpolitik does not have an option to my knowledge to turn off the
"no self-dislodgement" rule. Thus it will not adjudicate correctly
per the rules of the variant when one neutral army supports you to
attack another neutral army. To the best of my knowledge this has to
be done manually with the Edit Map feature (simply remove the army
that would be dislodged before resolving).

I suppose eventually I will have to code this as a 25 player variant
where each neutral army is its own country as it should be (or at
least I'll have to group them remotely or something - like Hitachi,
Bingo, and Inaba can all be one country). Until then, RP is not going
to process neutral attacks correctly, and I will be making manual
changes in the adjudications.

Sorry about that - I don't know any other way around it.

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 306: Notes 3 - Realpolitik - Kenshi777   (Mar 05, 2010, 3:37 pm)
Nathan just brought up something I meant to mention. Maybe one of you
with some RP experience can help with this.

Realpolitik does not have an option to my knowledge to turn off the
"no self-dislodgement" rule. Thus it will not adjudicate correctly
per the rules of the variant when one neutral army supports you to
attack another neutral army. To the best of my knowledge this has to
be done manually with the Edit Map feature (simply remove the army
that would be dislodged before resolving).

I suppose eventually I will have to code this as a 25 player variant
where each neutral army is its own country as it should be (or at
least I'll have to group them remotely or something - like Hitachi,
Bingo, and Inaba can all be one country). Until then, RP is not going
to process neutral attacks correctly, and I will be making manual
changes in the adjudications.

Sorry about that - I don't know any other way around it.

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

[Reply]

DC 306: Notes 3 - Realpolitik (dc306) FuzzyLogic Mar 05, 03:44 pm
If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.

This will cause its own problems.

Neutral A will be tied to supply center A. Neutral B will be tied to supply center B.

If neutral supply center A gets captured, RP will make you disband army A due to having no supply. i.e. they wont be cumulative. That's probly worse.
-mike



From: Benjamin Hester [mailto:screwtape777-at-gmail.com]
Sent: Fri 3/5/2010 3:37 PM
To: Nathan Deily; Michael Thompson; dc306; Isaac Zinner 1266; Jim Atkins; Jean-Luc Lefebvre; Garry Bledsoe; Fredrik Blom; joe babinsack
Cc: Michael Sims; Charles Féaux de la Croix
Subject: DC 306: Notes 3 - Realpolitik



Nathan just brought up something I meant to mention. Maybe one of you
with some RP experience can help with this.

Realpolitik does not have an option to my knowledge to turn off the
"no self-dislodgement" rule. Thus it will not adjudicate correctly
per the rules of the variant when one neutral army supports you to
attack another neutral army. To the best of my knowledge this has to
be done manually with the Edit Map feature (simply remove the army
that would be dislodged before resolving).

I suppose eventually I will have to code this as a 25 player variant
where each neutral army is its own country as it should be (or at
least I'll have to group them remotely or something - like Hitachi,
Bingo, and Inaba can all be one country). Until then, RP is not going
to process neutral attacks correctly, and I will be making manual
changes in the adjudications.

Sorry about that - I don't know any other way around it.

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants
DC 306: Notes 3 - Realpolitik (dc306) charlesf Mar 06, 04:08 am

If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.

Not true, Michael. My 1648 Realpolitik module has 38 countries. Works just fine. Yet they're all designated as "M Flood White", which means that for victory purposes Realpolitik lumps the minor powers all together (which is why I coded the victory criterion as being 58 SCs (i.e. the total) rather than the actual 18 SC (now soon 15 SC) threshold.

Why did I designate them all as "M Flood White"? Well, I all wanted my custom unit icons to bear the label "M" for "Minor Power". "Flood White" means that their controlled SC provinces are entirely filled with white colour.

Note here that I chose to define the SC provinces as ONLY being the actual SC dots. Which means only the SC dots are colour-filled rather than the whole territory of that province. I'm not aware that's been done in any other modules other than my own, but find the result aesthetically more pleasing. A nifty trick.

That being said, it does mean that when entering orders, you need to click on an SC provinces SC dot since Realpolitik believes they alone make up those provinces territory.

Now, for my 1926 variant I unfortunately had to resort to Realworld rather than Realpolitik. That's because Spain's a triple-coast variant in that game and hence goes beyond the limitations of Realpolitik.

I also used a different approach to the minor powers in that one. I wanted them all to have the same white flooded SC dots (as with 164Cool and the same basic white unit icons I had designed. But I also wanted them to all have a small flag icon for their country for that extra visual interest.

Now, I couldn't actually integrate such a flag onto the unit icon as such. For all the countries were designated as being "White" (since I wanted the same fill effect for the SC dots). The trick is that I every minor power a special letter rather than the uniform "M" for minor power (as in 164Cool. Having 29 powers in 1926, I exhausted the alphabet and then had to resort to numbers for the few remaining ones.

The trick then it that I redesigned each letter's icon file. So what used to look like a "G" for Germany is now actually a small black-red-gold flag. And rather than centred in the units middle as the default Realpolitik letter icons are, I shifted that icon into the upper left corner of the unit. Unsuspecting souls might think those flags are part of the actual unit icon. They're not (and cannot be because all minor powers are designated as "white" and hence have to use the same unit icon). I must confess I was pretty pleased to arrive at the visual effect of all minor powers' unit icons (on the face of it) looking different despite them all being coded as "white".

OK, here the maps as a point of reference:

1648 (note that only the SC dots are colour-filled. All minor power SCs are filled white):



1926 (note that all minor powers use white SC fill and white unit icons, but their labels (made to look like flags) all look differently:



But to return to the original issue:

Does Realpolitik support 25+ different powers. It certainly does as my 1648 variant sports 38 different ones. Though the bulk of those are all coded as "M Flood White", which blurs the issue a bit. Realpolitik does consider the minor powers as separate powers for all purposes save victory determination.

I learnt that by getting messages after the first year that Algiers had won. Somehow Realpolitik lumped all "M Flood White" powers together for victory determination purposes. Since the minor powers total 30 SCs at game-start and probably will hold still 18 by the end of the first year, you had there immediate fulfillment of the victory criterion. That's why I told Realpolitik the victory criterion was 58 (which is actually not the case). Problem solved.

Ah well, thoughts I might relate some of my own challenges I had to overcome in the Realpolitik/Realworld trenches... In the end, I think it was worth the many hours of work involved.

BTW, there's no rule that RP-modules need to look ugly. Personally I find the typical RP look pretty off-putting and welcome some modules aesthetically departing from that dour look.

Charles
DC 306: Notes 3 - Realpolitik (dc306) FuzzyLogic Mar 06, 07:08 am
Ah, good catch! The limit is in technically the number of different designated powers… not the number of powers. A subtle difference. But it should make it work for you Ben…




From: charlesf-at-web.de [mailto:charlesf-at-web.de]
Sent: Saturday, March 06, 2010 4:08 AM
To: Michael Sims; Benjamin Hester; Nathan Deily; Michael Thompson; dc306; Isaac Zinner 1266; Jim Atkins; Jean-Luc Lefebvre; Garry Bledsoe; Fredrik Blom; joe babinsack
Subject: Re: DC 306: Notes 3 - Realpolitik





If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.


Not true, Michael. My 1648 Realpolitik module has 38 countries. Works just fine. Yet they're all designated as "M Flood White", which means that for victory purposes Realpolitik lumps the minor powers all together (which is why I coded the victory criterion as being 58 SCs (i.e. the total) rather than the actual 18 SC (now soon 15 SC) threshold.



Why did I designate them all as "M Flood White"? Well, I all wanted my custom unit icons to bear the label "M" for "Minor Power". "Flood White" means that their controlled SC provinces are entirely filled with white colour.



Note here that I chose to define the SC provinces as ONLY being the actual SC dots. Which means only the SC dots are colour-filled rather than the whole territory of that province. I'm not aware that's been done in any other modules other than my own, but find the result aesthetically more pleasing. A nifty trick.



That being said, it does mean that when entering orders, you need to click on an SC provinces SC dot since Realpolitik believes they alone make up those provinces territory.



Now, for my 1926 variant I unfortunately had to resort to Realworld rather than Realpolitik. That's because Spain's a triple-coast variant in that game and hence goes beyond the limitations of Realpolitik.



I also used a different approach to the minor powers in that one. I wanted them all to have the same white flooded SC dots (as with 164Cool and the same basic white unit icons I had designed. But I also wanted them to all have a small flag icon for their country for that extra visual interest.



Now, I couldn't actually integrate such a flag onto the unit icon as such. For all the countries were designated as being "White" (since I wanted the same fill effect for the SC dots). The trick is that I every minor power a special letter rather than the uniform "M" for minor power (as in 164Cool. Having 29 powers in 1926, I exhausted the alphabet and then had to resort to numbers for the few remaining ones.



The trick then it that I redesigned each letter's icon file. So what used to look like a "G" for Germany is now actually a small black-red-gold flag. And rather than centred in the units middle as the default Realpolitik letter icons are, I shifted that icon into the upper left corner of the unit. Unsuspecting souls might think those flags are part of the actual unit icon. They're not (and cannot be because all minor powers are designated as "white" and hence have to use the same unit icon). I must confess I was pretty pleased to arrive at the visual effect of all minor powers' unit icons (on the face of it) looking different despite them all being coded as "white".



OK, here the maps as a point of reference:



1648 (note that only the SC dots are colour-filled. All minor power SCs are filled white):







1926 (note that all minor powers use white SC fill and white unit icons, but their labels (made to look like flags) all look differently:







But to return to the original issue:



Does Realpolitik support 25+ different powers. It certainly does as my 1648 variant sports 38 different ones. Though the bulk of those are all coded as "M Flood White", which blurs the issue a bit. Realpolitik does consider the minor powers as separate powers for all purposes save victory determination.



I learnt that by getting messages after the first year that Algiers had won. Somehow Realpolitik lumped all "M Flood White" powers together for victory determination purposes. Since the minor powers total 30 SCs at game-start and probably will hold still 18 by the end of the first year, you had there immediate fulfillment of the victory criterion. That's why I told Realpolitik the victory criterion was 58 (which is actually not the case). Problem solved.



Ah well, thoughts I might relate some of my own challenges I had to overcome in the Realpolitik/Realworld trenches... In the end, I think it was worth the many hours of work involved.



BTW, there's no rule that RP-modules need to look ugly. Personally I find the typical RP look pretty off-putting and welcome some modules aesthetically departing from that dour look.



Charles
dc224 draws? - sandiegosmith   (Mar 05, 2010, 3:37 pm)
The Faeries certainly have no idea of your plans. My plan is to get everyone on board and stop allowing the Ogres any expansion. Then the draw is proven.

Date: Fri, 5 Mar 2010 14:00:06 -0700
Subject: Re: dc224 draws?
From: mrh(at)panix.com
To: mike(at)fuzzylogicllc.net
CC: kielmarch(at)hotmail.com; dc224(at)diplomaticcorp.com; sandiegosmith(at)hotmail.com; matthew.kremer(at)yale.edu; kelly058(at)verizon.net; mvpenner(at)yahoo.com; ndeily(at)yahoo.com; congressofvienna1814(at)yahoo.com; nephilli99(at)hotmail.com; rbristol(at)cogeco.ca; sucastag(at)wanadoo.fr; alwayshunted(at)hotmail.com; maxatrest(at)yahoo.co.uk

To respond or not to respond... to dignify a "theory" attack, or let
it slide.....

I'll take the middle road -- a partial response. Pirates know my
exact plans, Suzanne has some ideas. Warren *used to* know, but those
changed.

If you ask them what they know, you'll have to decide whether or not
to trust how they respond. Smile

Mike


On Fri, Mar 5, 2010 at 1:50 PM, Michael Sims <mike(at)fuzzylogicllc.net> wrote:
[quote:6f4cb9b30b]"I've laid out end-game plans to most of you"

Sure, but you're laying out different end-game plans to everyone. To me you
offer a 2-way if I'll stab the Faeries or Trolls, and I guess a similar bait
to everyone else - share a draw w the Trolls if they'd help you fight me?
Promise Suzanne a draw if she helps you against the Faeries? Promise Penner
a draw if he'll help you w the Trolls? Then tell me you want to take out
both the Trolls and the Pirates playing them off against each other plus the
Faeries and Undead too? Does Penner know (for example) the same order of
elimination that you're telling me? And is he ok w that?

If you really don't want a solo, then lay out who you think the 3- or 4-
should be, where you aren't telling everyone completely opposite things to
keep everyone fighting.

-mike


________________________________
From: offdisc(at)gmail.com on behalf of Mike Hoffman
Sent: Fri 3/5/2010 2:11 PM
To: Michael Sims
Subject: Re: dc224 draws?

Many Thanks to Mike, for boosting my ego to the realm of bursting! An
Ogre Solo? Wow! I've heard rumors of this from several players, but
never really saw it coming to fruition, especially since the earliest
mentions were when I only had 13 centers!

If my next statement causes everyone to gang up on me, I'm ready ---
but I will vote NO to a 6-way draw! The board is large enough that I
can sit back and let you guys fight it out, but unless we get down to
a 3-way or 4-way draw, that is how my vote will be cast.

Some of you already know that I will support you to the end. The
rest, I simply have no ability or desire to do so. I've laid out
end-game plans to most of you, and you've all expressed interest in
seeing those plans come through. So I leave it to you all now to make
it happen.

It's been a great game! Let's see it through to its logical end, not
an easy out because someone is tired of playing (just kidding
Mike!!!).

Michael
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great



On Fri, Mar 5, 2010 at 12:27 PM, Michael Sims <mike(at)fuzzylogicllc.net>
wrote:
[quote:6f4cb9b30b]Hey everyone,

We've been battling for a year and a half now. With the falling of the
Knights, I dont see any power left that I can attack by which doing so
would
not lead to an Ogre win. Thus I'm content to call it a 6-way draw here.
What does everyone think? If no, would any combination of draws
disincluding any players be acceptable?

Or Mike is a solo the only option? What draw would be acceptable to you?

Guildmaster Mike
Leader of the Immensely Secret Rogue Clans of the Tri-Continental Haven
World and its Subsidiaries


[/quote:6f4cb9b30b][/quote:6f4cb9b30b] Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.

[Reply]

dc294 Winter '08 - notasb   (Mar 05, 2010, 3:07 pm)
Austria - bret_pollack - Bret Pollack (eliminated W'02)
England - packrat - scott troemel
France - jlq - Joao Queiros
Germany - landru428 - Andrew Cassese
Italy - Samnuva - Sam Buck
Russia - raybrucea - Bruce Ray
Turkey - lord_granite - matthew jones (eliminated W'06)

Map:

http://home.comcast.net/~dawench/294/29408Winter.gif

Orders and Results:
Retreat:

England:
disband A Berlin

Builds:

France:
Build A Paris
Build F Brest
Build F Marseilles

Italy: NBR
Build waived

Disbands:

England:
Remove F North Sea
Remove F Helgoland Bight

Supply Center and Unit Count:

Austria: 0 / 0
England: 2 / 2
France: 10 / 9
Germany: 2 / 2
Italy: 9 / 8 1
Russia: 11 / 11
Turkey: 0 / 0
------------

"Get your facts first, and then you can distort them as much as you please." -Mark Twain




Hotmail: Trusted email with Microsoft’s powerful SPAM protection. Sign up now.

[Reply]

dc224 draws? - offdisc   (Mar 05, 2010, 2:59 pm)
To respond or not to respond... to dignify a "theory" attack, or let
it slide.....

I'll take the middle road -- a partial response. Pirates know my
exact plans, Suzanne has some ideas. Warren *used to* know, but those
changed.

If you ask them what they know, you'll have to decide whether or not
to trust how they respond. Smile

Mike


On Fri, Mar 5, 2010 at 1:50 PM, Michael Sims <mike(at)fuzzylogicllc.net> wrote:

"I've laid out end-game plans to most of you"

Sure, but you're laying out different end-game plans to everyone.  To me you
offer a 2-way if I'll stab the Faeries or Trolls, and I guess a similar bait
to everyone else - share a draw w the Trolls if they'd help you fight me?
Promise Suzanne a draw if she helps you against the Faeries?  Promise Penner
a draw if he'll help you w the Trolls?  Then tell me you want to take out
both the Trolls and the Pirates playing them off against each other plus the
Faeries and Undead too?  Does Penner know (for example) the same order of
elimination that you're telling me?  And is he ok w that?

If you really don't want a solo, then lay out who you think the 3- or 4-
should be, where you aren't telling everyone completely opposite things to
keep everyone fighting.

-mike


________________________________
From: offdisc(at)gmail.com on behalf of Mike Hoffman
Sent: Fri 3/5/2010 2:11 PM
To: Michael Sims
Subject: Re: dc224 draws?

Many Thanks to Mike, for boosting my ego to the realm of bursting!  An
Ogre Solo?  Wow!  I've heard rumors of this from several players, but
never really saw it coming to fruition, especially since the earliest
mentions were when I only had 13 centers!

If my next statement causes everyone to gang up on me, I'm ready ---
but I will vote NO to a 6-way draw!  The board is large enough that I
can sit back and let you guys fight it out, but unless we get down to
a 3-way or 4-way draw, that is how my vote will be cast.

Some of you already know that I will support you to the end.  The
rest, I simply have no ability or desire to do so.  I've laid out
end-game plans to most of you, and you've all expressed interest in
seeing those plans come through.  So I leave it to you all now to make
it happen.

It's been a great game!  Let's see it through to its logical end, not
an easy out because someone is tired of playing (just kidding
Mike!!!).

Michael
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great



On Fri, Mar 5, 2010 at 12:27 PM, Michael Sims <mike(at)fuzzylogicllc.net>
wrote:
[quote:996a3efae3]Hey everyone,

We've been battling for a year and a half now.  With the falling of the
Knights, I dont see any power left that I can attack by which doing so
would
not lead to an Ogre win.  Thus I'm content to call it a 6-way draw here.
What does everyone think?  If no, would any combination of draws
disincluding any players be acceptable?

Or Mike is a solo the only option?  What draw would be acceptable to you?

Guildmaster Mike
Leader of the Immensely Secret Rogue Clans of the Tri-Continental Haven
World and its Subsidiaries

[/quote:996a3efae3]

[Reply]

dc224 draws? - FuzzyLogic   (Mar 05, 2010, 2:50 pm)
"I've laid out end-game plans to most of you"

Sure, but you're laying out different end-game plans to everyone. To me you offer a 2-way if I'll stab the Faeries or Trolls, and I guess a similar bait to everyone else - share a draw w the Trolls if they'd help you fight me? Promise Suzanne a draw if she helps you against the Faeries? Promise Penner a draw if he'll help you w the Trolls? Then tell me you want to take out both the Trolls and the Pirates playing them off against each other plus the Faeries and Undead too? Does Penner know (for example) the same order of elimination that you're telling me? And is he ok w that?

If you really don't want a solo, then lay out who you think the 3- or 4- should be, where you aren't telling everyone completely opposite things to keep everyone fighting.

-mike




From: offdisc(at)gmail.com on behalf of Mike Hoffman
Sent: Fri 3/5/2010 2:11 PM
To: Michael Sims
Subject: Re: dc224 draws?



Many Thanks to Mike, for boosting my ego to the realm of bursting! An
Ogre Solo? Wow! I've heard rumors of this from several players, but
never really saw it coming to fruition, especially since the earliest
mentions were when I only had 13 centers!

If my next statement causes everyone to gang up on me, I'm ready ---
but I will vote NO to a 6-way draw! The board is large enough that I
can sit back and let you guys fight it out, but unless we get down to
a 3-way or 4-way draw, that is how my vote will be cast.

Some of you already know that I will support you to the end. The
rest, I simply have no ability or desire to do so. I've laid out
end-game plans to most of you, and you've all expressed interest in
seeing those plans come through. So I leave it to you all now to make
it happen.

It's been a great game! Let's see it through to its logical end, not
an easy out because someone is tired of playing (just kidding
Mike!!!).

Michael
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great



On Fri, Mar 5, 2010 at 12:27 PM, Michael Sims <mike(at)fuzzylogicllc.net> wrote:

Hey everyone,

We've been battling for a year and a half now. With the falling of the
Knights, I dont see any power left that I can attack by which doing so would
not lead to an Ogre win. Thus I'm content to call it a 6-way draw here.
What does everyone think? If no, would any combination of draws
disincluding any players be acceptable?

Or Mike is a solo the only option? What draw would be acceptable to you?

Guildmaster Mike
Leader of the Immensely Secret Rogue Clans of the Tri-Continental Haven
World and its Subsidiaries

[Reply]

dc224 draws? - offdisc   (Mar 05, 2010, 2:10 pm)
Many Thanks to Mike, for boosting my ego to the realm of bursting! An
Ogre Solo? Wow! I've heard rumors of this from several players, but
never really saw it coming to fruition, especially since the earliest
mentions were when I only had 13 centers!

If my next statement causes everyone to gang up on me, I'm ready ---
but I will vote NO to a 6-way draw! The board is large enough that I
can sit back and let you guys fight it out, but unless we get down to
a 3-way or 4-way draw, that is how my vote will be cast.

Some of you already know that I will support you to the end. The
rest, I simply have no ability or desire to do so. I've laid out
end-game plans to most of you, and you've all expressed interest in
seeing those plans come through. So I leave it to you all now to make
it happen.

It's been a great game! Let's see it through to its logical end, not
an easy out because someone is tired of playing (just kidding
Mike!!!).

Michael
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great



On Fri, Mar 5, 2010 at 12:27 PM, Michael Sims <mike(at)fuzzylogicllc.net> wrote:

Hey everyone,

We've been battling for a year and a half now.  With the falling of the
Knights, I dont see any power left that I can attack by which doing so would
not lead to an Ogre win.  Thus I'm content to call it a 6-way draw here.
What does everyone think?  If no, would any combination of draws
disincluding any players be acceptable?

Or Mike is a solo the only option?  What draw would be acceptable to you?

Guildmaster Mike
Leader of the Immensely Secret Rogue Clans of the Tri-Continental Haven
World and its Subsidiaries

[Reply]

dc291 fall 1908 results! - Nigs   (Mar 05, 2010, 2:03 pm)
Cory,

thanks for running the game so smoothly and well.


I'm glad my part in it is over, which is unusual for me


cheers


Nigs

Date: Thu, 4 Mar 2010 19:16:52 -0800
From: coryfucius-at-yahoo.com
Subject: dc291 fall 1908 results!
To: kielmarch-at-hotmail.com; blitz-at-diplomaticcorp.com; ndeily-at-yahoo.com; paetunya-at-orange.fr; dirk-at-knemeyer.com; jonathan-at-deepsheep.com; madpeters-at-earthlink.net; nephilli99-at-hotmail.com; mike-at-fuzzylogicllc.net; psychosis-at-sky.com

.ExternalClass DIV {;} Fall arrives, and we say goodbye to yet another power, as Germany is unable to resist the combined forces of all his neighbors. Thanks for playing all the way through, Nigs, and better luck in the next round! Austria, England and Turkey each pick up a center. Turkey's gain comes at Russia's expense, as Russia's attempt to take Munich from Austria is foiled by a bounce in Burgundy.

There is one autumn retreat, but since the German army in Belgium would be removed in the winter anyway, I'll take the liberty of retreating it OTB now.

Winter 1908 adjustments, due tomorrow, Friday 3/5 at 3pm Central (US) / 21:00 GMT, will be as follows:
Austria: 1 banked build - no open home center
England: build 1
Germany: remove 1/eliminated
Russia: remove 1
Turkey: build 1

Cory

-----

Fall 1908 results:

Austria:
A Bohemia - Vienna
A Budapest Supports A Rumania
A Burgundy - Paris
A Munich - Burgundy (*Bounce*)
A Rumania Supports A Budapest
F Trieste Hold

England:
F Baltic Sea - Sweden
F English Channel Supports A London - Belgium
F Helgoland Bight Supports A Kiel
F Holland Supports A London - Belgium
A Kiel Hold
A London - Belgium
F Mid-Atlantic Ocean - Brest
F North Sea Convoys A London - Belgium
F Portugal Hold
A Wales Hold

Germany:
A Belgium - Burgundy (*Dislodged*)
A Picardy - Paris (*Fails*)

Russia:
A Berlin - Munich (*Fails*)
F Finland Hold
A Gascony Supports A Burgundy - Paris
A Prussia Hold
A Sevastopol Hold
A Warsaw Hold

Turkey:
F Aegean Sea - Ionian Sea
A Armenia Hold
F Black Sea Hold
A Bulgaria Supports A Serbia
F Ionian Sea - Tyrrhenian Sea
F Marseilles Supports F Spain(sc)
A Serbia Supports A Bulgaria
A Silesia Supports A Kiel (*Fails*)
F Spain(sc) Supports F Marseilles
F Western Mediterranean Supports F Spain(sc)

-----

Autumn 1908 retreat:

Germany:
disband A Belgium



Got a cool Hotmail story? Tell us now

[Reply]

dc224 draws? - FuzzyLogic   (Mar 05, 2010, 1:27 pm)
Hey everyone,

We've been battling for a year and a half now. With the falling of the Knights, I dont see any power left that I can attack by which doing so would not lead to an Ogre win. Thus I'm content to call it a 6-way draw here. What does everyone think? If no, would any combination of draws disincluding any players be acceptable?

Or Mike is a solo the only option? What draw would be acceptable to you?

Guildmaster Mike
Leader of the Immensely Secret Rogue Clans of the Tri-Continental Haven World and its Subsidiaries

[Reply]

dc224 draws? (dc224) offdisc Mar 05, 02:10 pm
Many Thanks to Mike, for boosting my ego to the realm of bursting! An
Ogre Solo? Wow! I've heard rumors of this from several players, but
never really saw it coming to fruition, especially since the earliest
mentions were when I only had 13 centers!

If my next statement causes everyone to gang up on me, I'm ready ---
but I will vote NO to a 6-way draw! The board is large enough that I
can sit back and let you guys fight it out, but unless we get down to
a 3-way or 4-way draw, that is how my vote will be cast.

Some of you already know that I will support you to the end. The
rest, I simply have no ability or desire to do so. I've laid out
end-game plans to most of you, and you've all expressed interest in
seeing those plans come through. So I leave it to you all now to make
it happen.

It's been a great game! Let's see it through to its logical end, not
an easy out because someone is tired of playing (just kidding
Mike!!!).

Michael
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great



On Fri, Mar 5, 2010 at 12:27 PM, Michael Sims <mike(at)fuzzylogicllc.net> wrote:

Hey everyone,

We've been battling for a year and a half now.  With the falling of the
Knights, I dont see any power left that I can attack by which doing so would
not lead to an Ogre win.  Thus I'm content to call it a 6-way draw here.
What does everyone think?  If no, would any combination of draws
disincluding any players be acceptable?

Or Mike is a solo the only option?  What draw would be acceptable to you?

Guildmaster Mike
Leader of the Immensely Secret Rogue Clans of the Tri-Continental Haven
World and its Subsidiaries

dc224 draws? (dc224) FuzzyLogic Mar 05, 02:50 pm
"I've laid out end-game plans to most of you"

Sure, but you're laying out different end-game plans to everyone. To me you offer a 2-way if I'll stab the Faeries or Trolls, and I guess a similar bait to everyone else - share a draw w the Trolls if they'd help you fight me? Promise Suzanne a draw if she helps you against the Faeries? Promise Penner a draw if he'll help you w the Trolls? Then tell me you want to take out both the Trolls and the Pirates playing them off against each other plus the Faeries and Undead too? Does Penner know (for example) the same order of elimination that you're telling me? And is he ok w that?

If you really don't want a solo, then lay out who you think the 3- or 4- should be, where you aren't telling everyone completely opposite things to keep everyone fighting.

-mike




From: offdisc(at)gmail.com on behalf of Mike Hoffman
Sent: Fri 3/5/2010 2:11 PM
To: Michael Sims
Subject: Re: dc224 draws?



Many Thanks to Mike, for boosting my ego to the realm of bursting! An
Ogre Solo? Wow! I've heard rumors of this from several players, but
never really saw it coming to fruition, especially since the earliest
mentions were when I only had 13 centers!

If my next statement causes everyone to gang up on me, I'm ready ---
but I will vote NO to a 6-way draw! The board is large enough that I
can sit back and let you guys fight it out, but unless we get down to
a 3-way or 4-way draw, that is how my vote will be cast.

Some of you already know that I will support you to the end. The
rest, I simply have no ability or desire to do so. I've laid out
end-game plans to most of you, and you've all expressed interest in
seeing those plans come through. So I leave it to you all now to make
it happen.

It's been a great game! Let's see it through to its logical end, not
an easy out because someone is tired of playing (just kidding
Mike!!!).

Michael
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great



On Fri, Mar 5, 2010 at 12:27 PM, Michael Sims <mike(at)fuzzylogicllc.net> wrote:

Hey everyone,

We've been battling for a year and a half now. With the falling of the
Knights, I dont see any power left that I can attack by which doing so would
not lead to an Ogre win. Thus I'm content to call it a 6-way draw here.
What does everyone think? If no, would any combination of draws
disincluding any players be acceptable?

Or Mike is a solo the only option? What draw would be acceptable to you?

Guildmaster Mike
Leader of the Immensely Secret Rogue Clans of the Tri-Continental Haven
World and its Subsidiaries

dc224 draws? (dc224) offdisc Mar 05, 02:59 pm
To respond or not to respond... to dignify a "theory" attack, or let
it slide.....

I'll take the middle road -- a partial response. Pirates know my
exact plans, Suzanne has some ideas. Warren *used to* know, but those
changed.

If you ask them what they know, you'll have to decide whether or not
to trust how they respond. Smile

Mike


On Fri, Mar 5, 2010 at 1:50 PM, Michael Sims <mike(at)fuzzylogicllc.net> wrote:

"I've laid out end-game plans to most of you"

Sure, but you're laying out different end-game plans to everyone.  To me you
offer a 2-way if I'll stab the Faeries or Trolls, and I guess a similar bait
to everyone else - share a draw w the Trolls if they'd help you fight me?
Promise Suzanne a draw if she helps you against the Faeries?  Promise Penner
a draw if he'll help you w the Trolls?  Then tell me you want to take out
both the Trolls and the Pirates playing them off against each other plus the
Faeries and Undead too?  Does Penner know (for example) the same order of
elimination that you're telling me?  And is he ok w that?

If you really don't want a solo, then lay out who you think the 3- or 4-
should be, where you aren't telling everyone completely opposite things to
keep everyone fighting.

-mike


________________________________
From: offdisc(at)gmail.com on behalf of Mike Hoffman
Sent: Fri 3/5/2010 2:11 PM
To: Michael Sims
Subject: Re: dc224 draws?

Many Thanks to Mike, for boosting my ego to the realm of bursting!  An
Ogre Solo?  Wow!  I've heard rumors of this from several players, but
never really saw it coming to fruition, especially since the earliest
mentions were when I only had 13 centers!

If my next statement causes everyone to gang up on me, I'm ready ---
but I will vote NO to a 6-way draw!  The board is large enough that I
can sit back and let you guys fight it out, but unless we get down to
a 3-way or 4-way draw, that is how my vote will be cast.

Some of you already know that I will support you to the end.  The
rest, I simply have no ability or desire to do so.  I've laid out
end-game plans to most of you, and you've all expressed interest in
seeing those plans come through.  So I leave it to you all now to make
it happen.

It's been a great game!  Let's see it through to its logical end, not
an easy out because someone is tired of playing (just kidding
Mike!!!).

Michael
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great



On Fri, Mar 5, 2010 at 12:27 PM, Michael Sims <mike(at)fuzzylogicllc.net>
wrote:
[quote:996a3efae3]Hey everyone,

We've been battling for a year and a half now.  With the falling of the
Knights, I dont see any power left that I can attack by which doing so
would
not lead to an Ogre win.  Thus I'm content to call it a 6-way draw here.
What does everyone think?  If no, would any combination of draws
disincluding any players be acceptable?

Or Mike is a solo the only option?  What draw would be acceptable to you?

Guildmaster Mike
Leader of the Immensely Secret Rogue Clans of the Tri-Continental Haven
World and its Subsidiaries

[/quote:996a3efae3]
dc224 draws? (dc224) sandiegosmith Mar 05, 03:37 pm
The Faeries certainly have no idea of your plans. My plan is to get everyone on board and stop allowing the Ogres any expansion. Then the draw is proven.

Date: Fri, 5 Mar 2010 14:00:06 -0700
Subject: Re: dc224 draws?
From: mrh(at)panix.com
To: mike(at)fuzzylogicllc.net
CC: kielmarch(at)hotmail.com; dc224(at)diplomaticcorp.com; sandiegosmith(at)hotmail.com; matthew.kremer(at)yale.edu; kelly058(at)verizon.net; mvpenner(at)yahoo.com; ndeily(at)yahoo.com; congressofvienna1814(at)yahoo.com; nephilli99(at)hotmail.com; rbristol(at)cogeco.ca; sucastag(at)wanadoo.fr; alwayshunted(at)hotmail.com; maxatrest(at)yahoo.co.uk

To respond or not to respond... to dignify a "theory" attack, or let
it slide.....

I'll take the middle road -- a partial response. Pirates know my
exact plans, Suzanne has some ideas. Warren *used to* know, but those
changed.

If you ask them what they know, you'll have to decide whether or not
to trust how they respond. Smile

Mike


On Fri, Mar 5, 2010 at 1:50 PM, Michael Sims <mike(at)fuzzylogicllc.net> wrote:
[quote:6f4cb9b30b]"I've laid out end-game plans to most of you"

Sure, but you're laying out different end-game plans to everyone. To me you
offer a 2-way if I'll stab the Faeries or Trolls, and I guess a similar bait
to everyone else - share a draw w the Trolls if they'd help you fight me?
Promise Suzanne a draw if she helps you against the Faeries? Promise Penner
a draw if he'll help you w the Trolls? Then tell me you want to take out
both the Trolls and the Pirates playing them off against each other plus the
Faeries and Undead too? Does Penner know (for example) the same order of
elimination that you're telling me? And is he ok w that?

If you really don't want a solo, then lay out who you think the 3- or 4-
should be, where you aren't telling everyone completely opposite things to
keep everyone fighting.

-mike


________________________________
From: offdisc(at)gmail.com on behalf of Mike Hoffman
Sent: Fri 3/5/2010 2:11 PM
To: Michael Sims
Subject: Re: dc224 draws?

Many Thanks to Mike, for boosting my ego to the realm of bursting! An
Ogre Solo? Wow! I've heard rumors of this from several players, but
never really saw it coming to fruition, especially since the earliest
mentions were when I only had 13 centers!

If my next statement causes everyone to gang up on me, I'm ready ---
but I will vote NO to a 6-way draw! The board is large enough that I
can sit back and let you guys fight it out, but unless we get down to
a 3-way or 4-way draw, that is how my vote will be cast.

Some of you already know that I will support you to the end. The
rest, I simply have no ability or desire to do so. I've laid out
end-game plans to most of you, and you've all expressed interest in
seeing those plans come through. So I leave it to you all now to make
it happen.

It's been a great game! Let's see it through to its logical end, not
an easy out because someone is tired of playing (just kidding
Mike!!!).

Michael
---------
"Shared Pain is lessened, Shared Joy is increased" --- Spider Robinson
"Whenever some act of wondrous power must be performed, Michael is
sent" --- Pope Saint Gregory the Great



On Fri, Mar 5, 2010 at 12:27 PM, Michael Sims <mike(at)fuzzylogicllc.net>
wrote:
[quote:6f4cb9b30b]Hey everyone,

We've been battling for a year and a half now. With the falling of the
Knights, I dont see any power left that I can attack by which doing so
would
not lead to an Ogre win. Thus I'm content to call it a 6-way draw here.
What does everyone think? If no, would any combination of draws
disincluding any players be acceptable?

Or Mike is a solo the only option? What draw would be acceptable to you?

Guildmaster Mike
Leader of the Immensely Secret Rogue Clans of the Tri-Continental Haven
World and its Subsidiaries


[/quote:6f4cb9b30b][/quote:6f4cb9b30b] Your E-mail and More On-the-Go. Get Windows Live Hotmail Free. Sign up now.
dc296 Round 1 Board 6 - Autumn & Winter 1908 R... - z93blom   (Mar 05, 2010, 1:08 pm)
Blitzers,

So the spring comes around once again. This time with fewer powers as both England and Turkey were eliminated last winter. I'm not going to analyse what's going on, but I think that a lot of diplomacy has been happening in the background to accomplish the situation that we are faced with in the spring.


Next turn: Spring 1909 Spring Movements

[b]Next Deadline: Monday, 8th of March 2010, 19:00 GMT (7PM).



















[/b]





Autumn retreats:
France: 
F North Sea - Yorkshire


Russia: 
disband A Bulgaria
disband A Vienna


Turkey: 
F Naples - Apulia


Winter Builds:
Austria: 
Build A Budapest


England: 
Remove F Helgoland Bight


France: 
Build F Brest
Build F Marseilles


Russia: 
Build F St Petersburg(nc)


Turkey: 
Remove F Apulia


Current status:
Austria (8 centers/7 units): Budapest, Bulgaria, Greece, Rumania, Serbia, Trieste, Venice, Vienna.
France (12/12): Belgium, Brest, Edinburgh, Liverpool, London, Marseilles, Naples, Paris, Portugal, Rome, Spain, Tunis.
Germany (2/2):Holland, Kiel.
Russia (12/12): Ankara, Berlin, Constantinople, Denmark, Moscow, Munich, Norway, Sevastopol, Smyrna, St Petersburg, Sweden, Warsaw.




Next turn: Spring 1909 Spring Movements

[b]Next Deadline: Monday, 8th of March 2010, 19:00 GMT (7PM).



















[/b]




/Fredrik

[Reply]

dc296 Round 1 Board 6 - Autumn & Winter 1908 Results (Winter Blitz) z93blom Mar 08, 10:28 am
All,

Today's adjudication will be a little late. Feel free to submit orders up until I start to adjudicate (which will probably not be until 22:00 GMT)


/Fredrik

2010/3/5 Fredrik Blom <fredrik-at-familjenblom.se ([email]fredrik-at-familjenblom.se[/email])>

Blitzers,

So the spring comes around once again. This time with fewer powers as both England and Turkey were eliminated last winter. I'm not going to analyse what's going on, but I think that a lot of diplomacy has been happening in the background to accomplish the situation that we are faced with in the spring.


Next turn: Spring 1909 Spring Movements

[b]Next Deadline: Monday, 8th of March 2010, 19:00 GMT (7PM).



















[/b]





Autumn retreats:
France: 
F North Sea - Yorkshire


Russia: 
disband A Bulgaria
disband A Vienna


Turkey: 
F Naples - Apulia


Winter Builds:
Austria: 
Build A Budapest


England: 
Remove F Helgoland Bight


France: 
Build F Brest
Build F Marseilles


Russia: 
Build F St Petersburg(nc)


Turkey: 
Remove F Apulia


Current status:
Austria (8 centers/7 units): Budapest, Bulgaria, Greece, Rumania, Serbia, Trieste, Venice, Vienna.
France (12/12): Belgium, Brest, Edinburgh, Liverpool, London, Marseilles, Naples, Paris, Portugal, Rome, Spain, Tunis.
Germany (2/2):Holland, Kiel.
Russia (12/12): Ankara, Berlin, Constantinople, Denmark, Moscow, Munich, Norway, Sevastopol, Smyrna, St Petersburg, Sweden, Warsaw.




Next turn: Spring 1909 Spring Movements

[b]Next Deadline: Monday, 8th of March 2010, 19:00 GMT (7PM).



















[/b]




/Fredrik




Camel Spotting - s01 results! - Kenshi777   (Mar 05, 2010, 12:57 pm)
you think that's bad? I found one of the little two-hump buggers
floating out in the gulf?!? And this one figured out how to swing a
sword apparently...

B.

On 3/5/10, Alan Farrington <alley_cat_1990-at-hotmail.com> wrote:


Report: Camel Spotted in mountains of Illyria

I didn't think our first camel would come out of the lands of Greece!

--Alan Farrington


_________________________________________________________________
Hotmail: Trusted email with Microsoft’s powerful SPAM protection.
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[Reply]

Camel Spotting - s01 results! - AlanRFarrington   (Mar 05, 2010, 12:37 pm)
Report: Camel Spotted in mountains of Illyria

I didn't think our first camel would come out of the lands of Greece!

--Alan Farrington

Hotmail: Trusted email with Microsoft’s powerful SPAM protection. Sign up now.

[Reply]

Unknown - bismark   (Mar 05, 2010, 10:48 am)
Quick correction here:

Turkey - bismark: andy.bohlen-at-gmail.com

Thanks!

[Reply]

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