If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.
This will cause its own problems.
Neutral A will be tied to supply center A. Neutral B will be tied to supply center B.
If neutral supply center A gets captured, RP will make you disband army A due to having no supply. i.e. they wont be cumulative. That's probly worse.
-mike
From: Benjamin Hester [mailto:screwtape777-at-gmail.com]
Sent: Fri 3/5/2010 3:37 PM
To: Nathan Deily; Michael Thompson; dc306; Isaac Zinner 1266; Jim Atkins; Jean-Luc Lefebvre; Garry Bledsoe; Fredrik Blom; joe babinsack
Cc: Michael Sims; Charles Féaux de la Croix
Subject: DC 306: Notes 3 - Realpolitik
Nathan just brought up something I meant to mention. Maybe one of you
with some RP experience can help with this.
Realpolitik does not have an option to my knowledge to turn off the
"no self-dislodgement" rule. Thus it will not adjudicate correctly
per the rules of the variant when one neutral army supports you to
attack another neutral army. To the best of my knowledge this has to
be done manually with the Edit Map feature (simply remove the army
that would be dislodged before resolving).
I suppose eventually I will have to code this as a 25 player variant
where each neutral army is its own country as it should be (or at
least I'll have to group them remotely or something - like Hitachi,
Bingo, and Inaba can all be one country). Until then, RP is not going
to process neutral attacks correctly, and I will be making manual
changes in the adjudications.
Sorry about that - I don't know any other way around it.
B.
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