Welcome Guest!  [Log In]  [Sign Up]

Diplomaticcorp Discussion Forum:  dc306

(Sengoku-jidai)


Post:< 14804 >
Subject:< DC 306: Notes 3 - Realpolitik >
Topic:< dc306 >
Category:< Active Games >
Author:FuzzyLogic
Posted:Mar 05, 2010 at 3:44 pm
Viewed:975 times

  [New Post]  [Reply]  [Quote]

If you've coded them all as one nationality "neutral" then yeah you're stuck doing manual edits. You could do it as a 25 player variant but then you have to bump it up to Realworld, RP doesnt support that many.

This will cause its own problems.

Neutral A will be tied to supply center A. Neutral B will be tied to supply center B.

If neutral supply center A gets captured, RP will make you disband army A due to having no supply. i.e. they wont be cumulative. That's probly worse.
-mike



From: Benjamin Hester [mailto:screwtape777-at-gmail.com]
Sent: Fri 3/5/2010 3:37 PM
To: Nathan Deily; Michael Thompson; dc306; Isaac Zinner 1266; Jim Atkins; Jean-Luc Lefebvre; Garry Bledsoe; Fredrik Blom; joe babinsack
Cc: Michael Sims; Charles Féaux de la Croix
Subject: DC 306: Notes 3 - Realpolitik



Nathan just brought up something I meant to mention. Maybe one of you
with some RP experience can help with this.

Realpolitik does not have an option to my knowledge to turn off the
"no self-dislodgement" rule. Thus it will not adjudicate correctly
per the rules of the variant when one neutral army supports you to
attack another neutral army. To the best of my knowledge this has to
be done manually with the Edit Map feature (simply remove the army
that would be dislodged before resolving).

I suppose eventually I will have to code this as a 25 player variant
where each neutral army is its own country as it should be (or at
least I'll have to group them remotely or something - like Hitachi,
Bingo, and Inaba can all be one country). Until then, RP is not going
to process neutral attacks correctly, and I will be making manual
changes in the adjudications.

Sorry about that - I don't know any other way around it.

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

This message is in reply to post 14803:

Nathan just brought up something I meant to mention. Maybe one of you
with some RP experience can help with this.

Realpolitik does not have an option to my knowledge to turn off the
"no self-dislodgement" rule. Thus it will not adjudicate correctly
per the rules of the variant when one neutral army supports you to
attack another neutral army. To the best of my knowledge this has to
be done manually with the Edit Map feature (simply remove the army
that would be dislodged before resolving).

I suppose eventually I will have to code this as a 25 player variant
where each neutral army is its own country as it should be (or at
least I'll have to group them remotely or something - like Hitachi,
Bingo, and Inaba can all be one country). Until then, RP is not going
to process neutral attacks correctly, and I will be making manual
changes in the adjudications.

Sorry about that - I don't know any other way around it.

B.

--
Diplomacy in Texas!
www.texasdiplomacy.com

http://nairenvorbeck.angelfire.com/
Realpolitik files available here for the Sengoku, Balkans1860, South
American Supremacy, and DarkAges Diplomacy Variants

There are 4 Messages in this Thread:


DC 306: Notes 3 - Realpolitik (Kenshi777) Mar 05, 03:37 pm

DC 306: Notes 3 - Realpolitik (FuzzyLogic) Mar 05, 03:44 pm

DC 306: Notes 3 - Realpolitik (charlesf) Mar 06, 04:08 am

DC 306: Notes 3 - Realpolitik (FuzzyLogic) Mar 06, 07:08 am

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

Powered by Fuzzy Logic · You are visitor number 55618 · Page loaded in 0.2947 seconds by DESMOND