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dc118 all out! - test_gm   (Sep 13, 2007, 12:00 am)
Results are out, fall ’04 next Friday!

Some minigame guesses…

Warren… 6 of 7
Steve… 4 of 4

Enjoy,
-mike

[Reply]

DC105 - Fall 09 - The Emperor Is Dead - test_gm   (Sep 13, 2007, 12:00 am)
Hey there Mighty Warriors of the Med,

Fall 09 comes to pass and sees the Greeks storm back into Ravenna, the Carthaginians lose their grip on Massilia and, at long last, the end of the last bastion of the Pharohs in Leptis. Persia comes ever so close to the solo with 17 centres but fall just one short.

The Fall turn was bloody. Two automatic disbands and one retreat from Massilia with only Tarraconensis to fall back to. Lee, if OTB is preferred please just let me know. Otherwise we'll move straight on into the Winter turn with Persia scoring three builds, Greece scoring one and Carthage requiring one disband. Deadline will be set for Saturday, October 20th (11:59 PM GMT).

And, a note. My thanks to Cory for playing Egypt all the way through, and consistently getting his orders in with enthusiasm right to the end. I look forward to the next time you're a player in one of my games, bro.

And onwards. Cheers!

Trout

DC105 Tears Of Cassandra An Ancient Med 9 Variant Game Game Started: May 29, 2007



Current Turn: Fall 09
GAME RESULT: Winter 09 Adjustments Saturday, October 20th (11:59 PM GMT)


The Rowdy Cast
Carthage: Lee Taylor leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]) Egypt: Cory Buris coryfucius(at)yahoo.com ([email]coryfucius(at)yahoo.com[/email]) Grece: Caleb Edwards caleb.edwards(at)utoronto.ca ([email]caleb.edwards(at)utoronto.ca[/email]) Persia: Mike Sims mike(at)jenningstech.com ([email]mike(at)jenningstech.com[/email]) Rome: Felix Kam Chung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])


Humble GM: Former Trout former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

CURRENT SEASON:


FALL 09 EOG PROPOSAL
CARTHAGINIAN SOLO - FAILS!!




FALL 09 ORDERS:


PERSIA:
A Rha-Mas OK A Gau S Rha-Mas OK A Mil Holds OK A Isa-Ale OK F Cil C Isa-Ale OK F Egy C Isa-Ale OK A Sin-The OK F Min-Cre OK A Bay-Pha [BOUNCE with PHA 1:1] A Mar-Lep OK F Cyr S Mar-Lep OK F Gos S Mar-Lep OK F Lib-Got [BOUNCE with GOT 2:2] F Mes S Lib-Got OK F Aus S Lib-Got [CUT by ION]

ROME:
F APU-ADR [BOUNCE with ADR 1:1; DISBANDED by RAV 2:1] A NEA-EPIRUS VOID A ROM-ETRURIA OK

CARTHAGE:
f gulf of tacape support f ionian to ausian sea [CUT by LIB] f punic sea support gulf of tacape OK f ionian sea to ausian sea [BOUNCE with AUS 1:1] f numidia support leptis OK a phazania support leptis [CUT by BAY] a sahara to mauretania OK A thapsis to cirta OK a massila hold [DISLODGED by RHA 2:1] [GM NOTE: F Sicilia Unordered - HOLDS] OK

EGYPT:
F Leptis Supports F Gulf of Tacape [DISBANDED by MAR 3:2]

GREECE:
F SPA - ION [BOUNCE with ION 1:1] F AEG - ATH OK F ADR S F RAV - APU OK F RAV - APU OK A ETR - RAV OK A VEN S A ETR - RAV OK

EARLY WINTER 09 RETREATS:
Roman F Apulia is Automatically Disbanded
Carthaginian A Massilia is Auto-Retreated to Tarraconensis
Egyptian F Leptis is Automatically Disbanded


WINTER 09 ADJUSTMENTS:
Persia: BUILDS 3 Rome: No Adjustments Carthage: DISBANDS 1 Egypt: No Adjustments Greece: BUILDS 1



UNIT / SUPPLY CENTER BREAKDOWN:
-------------------------------


PERSIA:
14 Supply Centers: Ant, Dam, Sid, Cyp, Tyr, Jer, The, Ale, Mem, Cyr, Pet, Che, Mil, Sin GAIN: Lep, Mas, Cre 7 Armies: Ale, Gau, Lep, Bay, The, Mil, Mas LOSE: 7 Fleets: Aus, Lib, Gos, Cil, Egy, Mes, Cre BUILDS 3

ROME:
3 Supply Centers: Rom, Nea, Rav GAIN: 2 Armies: Etr, Nea LOSE: Rav 0 Fleets:


CARTHAGE:
9 Supply Centers: Car, Cir, Tha, Num, Sag, Bal, Mas, Sar, Sic GAIN: 4 Armies: Pha, Mau, Tar, Cir LOSE: Mas 5 Fleets: Sic, Ion, Got, Num, Pun DISBANDS 1

EGYPT:
1 Supply Center: Lep GAIN: 0 Armies: LOSE: Lep 0 Fleets:


GREECE:
7 Supply Centers: Spa, Ath, Mac, Byz, Vin, Dal, Cre GAIN: Rav 2 Armies: Ven, Rav LOSE: Cre 4 Fleets: Ath, Adr, Apu, Spa BUILDS 1

NEXT DEADLINE: WINTER 09 ADJUSTMENTS DUE SATURDAY, OCTOBER 20TH (11:59 PM GMT)!!

[Reply]

DC105 - Fall 09 - The Emperor Is Dead - test_gm   (Sep 13, 2007, 12:00 am)
we who are rome is still alive

On Oct 18, 2007, at 7:11 PM, Former Trout wrote:

Hey there Mighty Warriors of the Med,

Fall 09 comes to pass and sees the Greeks storm back into Ravenna, the Carthaginians lose their grip on Massilia and, at long last, the end of the last bastion of the Pharohs in Leptis.  Persia comes ever so close to the solo with 17 centres but fall just one short.

The Fall turn was bloody.  Two automatic disbands and one retreat from Massilia with only Tarraconensis to fall back to.  Lee, if OTB is preferred please just let me know.  Otherwise we'll move straight on into the Winter turn with Persia scoring three builds, Greece scoring one and Carthage requiring one disband.  Deadline will be set for Saturday, October 20th (11:59 PM GMT).

And, a note.  My thanks to Cory for playing Egypt all the way through, and consistently getting his orders in with enthusiasm right to the end.  I look forward to the next time you're a player in one of my games, bro. 

And onwards.  Cheers!

Trout

DC105Tears Of CassandraAn Ancient Med 9 Variant GameGame Started:May 29, 2007



Current Turn:Fall 09
GAME RESULT:Winter 09 AdjustmentsSaturday, October 20th (11:59 PM GMT)


The Rowdy Cast
Carthage:Lee Taylorleewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email])Egypt:Cory Buriscoryfucius(at)yahoo.com ([email]coryfucius(at)yahoo.com[/email])Grece:Caleb Edwardscaleb.edwards(at)utoronto.ca ([email]caleb.edwards(at)utoronto.ca[/email])Persia:Mike Simsmike(at)jenningstech.com ([email]mike(at)jenningstech.com[/email])Rome:Felix Kam Chungfelixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])


Humble GM:Former Troutformer.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

CURRENT SEASON:


FALL 09 EOG PROPOSAL
CARTHAGINIAN SOLO - FAILS!!




FALL 09 ORDERS:


PERSIA:
A Rha-MasOKA Gau S Rha-MasOKA Mil HoldsOKA Isa-AleOKF Cil C Isa-AleOKF Egy C Isa-AleOKA Sin-TheOKF Min-CreOKA Bay-Pha[BOUNCE with PHA 1:1]A Mar-LepOKF Cyr S Mar-LepOKF Gos S Mar-LepOKF Lib-Got[BOUNCE with GOT 2:2]F Mes S Lib-GotOKF Aus S Lib-Got[CUT by ION]

ROME:
F APU-ADR[BOUNCE with ADR 1:1;  DISBANDED by RAV 2:1]A NEA-EPIRUSVOIDA ROM-ETRURIAOK

CARTHAGE:
f gulf of tacape support f ionian to ausian sea[CUT by LIB]f punic sea support gulf of tacapeOKf ionian sea to ausian sea[BOUNCE with AUS 1:1]f numidia support leptisOKa phazania support leptis[CUT by BAY]a sahara to mauretaniaOKA thapsis to cirtaOKa massila  hold[DISLODGED by RHA 2:1][GM NOTE:  F Sicilia Unordered - HOLDS]OK

EGYPT:
F Leptis Supports F Gulf of Tacape[DISBANDED by MAR 3:2]

GREECE:
F SPA - ION[BOUNCE with ION 1:1]F AEG - ATHOKF ADR S F RAV - APUOKF RAV - APUOKA ETR - RAVOKA VEN S A ETR - RAVOK

EARLY WINTER 09 RETREATS:
Roman F Apulia is Automatically Disbanded
Carthaginian A Massilia is Auto-Retreated to Tarraconensis
Egyptian F Leptis is Automatically Disbanded


WINTER 09 ADJUSTMENTS:
Persia:BUILDS 3Rome:No AdjustmentsCarthageVery HappyISBANDS 1Egypt:No AdjustmentsGreece:BUILDS 1



UNIT / SUPPLY CENTER BREAKDOWN:
-------------------------------


PERSIA:
14 Supply Centers: Ant, Dam, Sid, Cyp, Tyr, Jer, The, Ale, Mem, Cyr, Pet, Che, Mil, SinGAIN:  Lep, Mas, Cre7 Armies: Ale, Gau, Lep, Bay, The, Mil, MasLOSE:7 Fleets: Aus, Lib, Gos, Cil, Egy, Mes, CreBUILDS 3

ROME:
3 Supply Centers: Rom, Nea, RavGAIN:2 Armies: Etr, NeaLOSE:  Rav0 Fleets:


CARTHAGE:
9 Supply Centers:  Car, Cir, Tha, Num, Sag, Bal, Mas, Sar, SicGAIN:4 Armies:   Pha, Mau, Tar, CirLOSE:  Mas5 Fleets: Sic, Ion, Got, Num, PunDISBANDS 1

EGYPT:
1 Supply Center: LepGAIN:0 Armies:LOSE:  Lep0 Fleets:


GREECE:
7 Supply Centers: Spa, Ath, Mac, Byz, Vin, Dal, CreGAIN:  Rav2 Armies: Ven, RavLOSE:  Cre4 Fleets: Ath, Adr, Apu, SpaBUILDS 1

NEXT DEADLINE:  WINTER 09 ADJUSTMENTS DUE SATURDAY, OCTOBER 20TH (11:59 PM GMT)!!





<TOC - 09 EW.gif>

[Reply]

DC105 - Fall 09 - The Emperor Is Dead - test_gm   (Sep 13, 2007, 12:00 am)
i ave two scwhy do i disbnad
On Oct 18, 2007, at 7:11 PM, Former Trout wrote:

Hey there Mighty Warriors of the Med,

Fall 09 comes to pass and sees the Greeks storm back into Ravenna, the Carthaginians lose their grip on Massilia and, at long last, the end of the last bastion of the Pharohs in Leptis.  Persia comes ever so close to the solo with 17 centres but fall just one short.

The Fall turn was bloody.  Two automatic disbands and one retreat from Massilia with only Tarraconensis to fall back to.  Lee, if OTB is preferred please just let me know.  Otherwise we'll move straight on into the Winter turn with Persia scoring three builds, Greece scoring one and Carthage requiring one disband.  Deadline will be set for Saturday, October 20th (11:59 PM GMT).

And, a note.  My thanks to Cory for playing Egypt all the way through, and consistently getting his orders in with enthusiasm right to the end.  I look forward to the next time you're a player in one of my games, bro. 

And onwards.  Cheers!

Trout

DC105Tears Of CassandraAn Ancient Med 9 Variant GameGame Started:May 29, 2007



Current Turn:Fall 09
GAME RESULT:Winter 09 AdjustmentsSaturday, October 20th (11:59 PM GMT)


The Rowdy Cast
Carthage:Lee Taylorleewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email])Egypt:Cory Buriscoryfucius(at)yahoo.com ([email]coryfucius(at)yahoo.com[/email])Grece:Caleb Edwardscaleb.edwards(at)utoronto.ca ([email]caleb.edwards(at)utoronto.ca[/email])Persia:Mike Simsmike(at)jenningstech.com ([email]mike(at)jenningstech.com[/email])Rome:Felix Kam Chungfelixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])


Humble GM:Former Troutformer.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

CURRENT SEASON:


FALL 09 EOG PROPOSAL
CARTHAGINIAN SOLO - FAILS!!




FALL 09 ORDERS:


PERSIA:
A Rha-MasOKA Gau S Rha-MasOKA Mil HoldsOKA Isa-AleOKF Cil C Isa-AleOKF Egy C Isa-AleOKA Sin-TheOKF Min-CreOKA Bay-Pha[BOUNCE with PHA 1:1]A Mar-LepOKF Cyr S Mar-LepOKF Gos S Mar-LepOKF Lib-Got[BOUNCE with GOT 2:2]F Mes S Lib-GotOKF Aus S Lib-Got[CUT by ION]

ROME:
F APU-ADR[BOUNCE with ADR 1:1;  DISBANDED by RAV 2:1]A NEA-EPIRUSVOIDA ROM-ETRURIAOK

CARTHAGE:
f gulf of tacape support f ionian to ausian sea[CUT by LIB]f punic sea support gulf of tacapeOKf ionian sea to ausian sea[BOUNCE with AUS 1:1]f numidia support leptisOKa phazania support leptis[CUT by BAY]a sahara to mauretaniaOKA thapsis to cirtaOKa massila  hold[DISLODGED by RHA 2:1][GM NOTE:  F Sicilia Unordered - HOLDS]OK

EGYPT:
F Leptis Supports F Gulf of Tacape[DISBANDED by MAR 3:2]

GREECE:
F SPA - ION[BOUNCE with ION 1:1]F AEG - ATHOKF ADR S F RAV - APUOKF RAV - APUOKA ETR - RAVOKA VEN S A ETR - RAVOK

EARLY WINTER 09 RETREATS:
Roman F Apulia is Automatically Disbanded
Carthaginian A Massilia is Auto-Retreated to Tarraconensis
Egyptian F Leptis is Automatically Disbanded


WINTER 09 ADJUSTMENTS:
Persia:BUILDS 3Rome:No AdjustmentsCarthageVery HappyISBANDS 1Egypt:No AdjustmentsGreece:BUILDS 1



UNIT / SUPPLY CENTER BREAKDOWN:
-------------------------------


PERSIA:
14 Supply Centers: Ant, Dam, Sid, Cyp, Tyr, Jer, The, Ale, Mem, Cyr, Pet, Che, Mil, SinGAIN:  Lep, Mas, Cre7 Armies: Ale, Gau, Lep, Bay, The, Mil, MasLOSE:7 Fleets: Aus, Lib, Gos, Cil, Egy, Mes, CreBUILDS 3

ROME:
3 Supply Centers: Rom, Nea, RavGAIN:2 Armies: Etr, NeaLOSE:  Rav0 Fleets:


CARTHAGE:
9 Supply Centers:  Car, Cir, Tha, Num, Sag, Bal, Mas, Sar, SicGAIN:4 Armies:   Pha, Mau, Tar, CirLOSE:  Mas5 Fleets: Sic, Ion, Got, Num, PunDISBANDS 1

EGYPT:
1 Supply Center: LepGAIN:0 Armies:LOSE:  Lep0 Fleets:


GREECE:
7 Supply Centers: Spa, Ath, Mac, Byz, Vin, Dal, CreGAIN:  Rav2 Armies: Ven, RavLOSE:  Cre4 Fleets: Ath, Adr, Apu, SpaBUILDS 1

NEXT DEADLINE:  WINTER 09 ADJUSTMENTS DUE SATURDAY, OCTOBER 20TH (11:59 PM GMT)!!





<TOC - 09 EW.gif>

[Reply]

DC105 - Fall 09 - The Emperor Is Dead - test_gm   (Sep 13, 2007, 12:00 am)
Hi Felix,

I haven't listed a Roman disband for the Winter adjustments, have I? (Tell me I'm not going crazy here...)

The Apulia disband was due to the dislodgement from Ravenna and the fact that the unit had nowhere to go.

Trout

On 10/18/07, Former Trout <former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])> wrote:

Hey there Mighty Warriors of the Med,

Fall 09 comes to pass and sees the Greeks storm back into Ravenna, the Carthaginians lose their grip on Massilia and, at long last, the end of the last bastion of the Pharohs in Leptis. Persia comes ever so close to the solo with 17 centres but fall just one short.

The Fall turn was bloody. Two automatic disbands and one retreat from Massilia with only Tarraconensis to fall back to. Lee, if OTB is preferred please just let me know. Otherwise we'll move straight on into the Winter turn with Persia scoring three builds, Greece scoring one and Carthage requiring one disband. Deadline will be set for Saturday, October 20th (11:59 PM GMT).

And, a note. My thanks to Cory for playing Egypt all the way through, and consistently getting his orders in with enthusiasm right to the end. I look forward to the next time you're a player in one of my games, bro.

And onwards. Cheers!

Trout

DC105 Tears Of Cassandra An Ancient Med 9 Variant Game Game Started: May 29, 2007



Current Turn: Fall 09
GAME RESULT: Winter 09 Adjustments Saturday, October 20th (11:59 PM GMT)


The Rowdy Cast
Carthage: Lee Taylor leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]) Egypt: Cory Buris coryfucius(at)yahoo.com ([email]coryfucius(at)yahoo.com[/email]) Grece: Caleb Edwards caleb.edwards(at)utoronto.ca ([email]caleb.edwards(at)utoronto.ca[/email]) Persia: Mike Sims mike(at)jenningstech.com ([email]mike(at)jenningstech.com[/email]) Rome: Felix Kam Chung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])


Humble GM: Former Trout former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

CURRENT SEASON:


FALL 09 EOG PROPOSAL
CARTHAGINIAN SOLO - FAILS!!




FALL 09 ORDERS:


PERSIA:
A Rha-Mas OK A Gau S Rha-Mas OK A Mil Holds OK A Isa-Ale OK F Cil C Isa-Ale OK F Egy C Isa-Ale OK A Sin-The OK F Min-Cre OK A Bay-Pha [BOUNCE with PHA 1:1] A Mar-Lep OK F Cyr S Mar-Lep OK F Gos S Mar-Lep OK F Lib-Got [BOUNCE with GOT 2:2] F Mes S Lib-Got OK F Aus S Lib-Got [CUT by ION]

ROME:
F APU-ADR [BOUNCE with ADR 1:1; DISBANDED by RAV 2:1] A NEA-EPIRUS VOID A ROM-ETRURIA OK

CARTHAGE:
f gulf of tacape support f ionian to ausian sea [CUT by LIB] f punic sea support gulf of tacape OK f ionian sea to ausian sea [BOUNCE with AUS 1:1] f numidia support leptis OK a phazania support leptis [CUT by BAY] a sahara to mauretania OK A thapsis to cirta OK a massila hold [DISLODGED by RHA 2:1] [GM NOTE: F Sicilia Unordered - HOLDS] OK

EGYPT:
F Leptis Supports F Gulf of Tacape [DISBANDED by MAR 3:2]

GREECE:
F SPA - ION [BOUNCE with ION 1:1] F AEG - ATH OK F ADR S F RAV - APU OK F RAV - APU OK A ETR - RAV OK A VEN S A ETR - RAV OK

EARLY WINTER 09 RETREATS:
Roman F Apulia is Automatically Disbanded
Carthaginian A Massilia is Auto-Retreated to Tarraconensis
Egyptian F Leptis is Automatically Disbanded


WINTER 09 ADJUSTMENTS:
Persia: BUILDS 3 Rome: No Adjustments Carthage: DISBANDS 1 Egypt: No Adjustments Greece: BUILDS 1



UNIT / SUPPLY CENTER BREAKDOWN:
-------------------------------


PERSIA:
14 Supply Centers: Ant, Dam, Sid, Cyp, Tyr, Jer, The, Ale, Mem, Cyr, Pet, Che, Mil, Sin GAIN: Lep, Mas, Cre 7 Armies: Ale, Gau, Lep, Bay, The, Mil, Mas LOSE: 7 Fleets: Aus, Lib, Gos, Cil, Egy, Mes, Cre BUILDS 3

ROME:
3 Supply Centers: Rom, Nea, Rav GAIN: 2 Armies: Etr, Nea LOSE: Rav 0 Fleets:


CARTHAGE:
9 Supply Centers: Car, Cir, Tha, Num, Sag, Bal, Mas, Sar, Sic GAIN: 4 Armies: Pha, Mau, Tar, Cir LOSE: Mas 5 Fleets: Sic, Ion, Got, Num, Pun DISBANDS 1

EGYPT:
1 Supply Center: Lep GAIN: 0 Armies: LOSE: Lep 0 Fleets:


GREECE:
7 Supply Centers: Spa, Ath, Mac, Byz, Vin, Dal, Cre GAIN: Rav 2 Armies: Ven, Rav LOSE: Cre 4 Fleets: Ath, Adr, Apu, Spa BUILDS 1

NEXT DEADLINE: WINTER 09 ADJUSTMENTS DUE SATURDAY, OCTOBER 20TH (11:59 PM GMT)!!





[Reply]

DC123 Shade Of The Bonsai - Fall 1572 - Red Warrio... - test_gm   (Sep 13, 2007, 12:00 am)
From the Regulations of Imagawa Ryoshun:

It is forbidden to be indiscriminate of one's retainers good or evil actions and to distribute unjust rewards and punishments

The dance gets a little trickier in the Fall of 1572 as the Chosokabe lose ground to the savagery of the Mori clan, the Takeda take up arms against the Hojo and the first family is eliminated as the Uesugi meet honorable deaths at the blades of their foes.

I'd like to thank Patrick for playing it out to the bitter end in Mutsu. Thanks for sticking it through, even though it was apparent from early on that the Uesugi were in trouble.

With the only retreat being the Uesugi disband, we move into Winter 1572. The Asakura, Mori and Takeda owe me build orders, and I require two disbands from the Chosokabe. Deadline will be set for Sunday, October 21st (11:59 PM GMT).

As always, please let me know if you spot any errors. Arigato!

Trout

GAME NUMBER Shade Of The Bonsai A Sengoku Game Game Started: Thursday, August 30th



Current Turn: Fall 1572
Next Deadline: Winter 1572 Adjustments Sunday, October 21st (11:59 PM GMT)


The Honorable Players
Asakura Yoshikage: Joshua Gottesman joshua.gottesman(at)gmail.com ([email]joshua.gottesman(at)gmail.com[/email]) Chosokabe Motochika: Mike Sims mike(at)southwall.com ([email]mike(at)southwall.com[/email]) Hojo Ujimasu: Felix Kamchung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email]) Mori Motonari: Samuel Smith agenbite.lee(at)gmail.com ([email]agenbite.lee(at)gmail.com[/email]) Oda Nobunaga: Bruce Quinn coebq(at)yahoo.com ([email]coebq(at)yahoo.com[/email]) Shimazu Yoshihisa: Jacob Traegar jacob.traeger(at)student.adelaide.edu.au ([email]jacob.traeger(at)student.adelaide.edu.au[/email]) Takeda Shingen: Nathan Deily ndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email]) Uesugi Kenshin: Patrick Pottorff happyguy99993(at)yahoo.com ([email]happyguy99993(at)yahoo.com[/email])


Humble GM: Former Trout former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email]) Variant Info http://www.variantbank.org/results/rules/s/sengoku.htm

CURRENT SEASON:


FALL 1572 TAKEDA PRESS:
singular and dark
is one's path when he chooses
pride over honor


FALL 1572 ORDERS:


MORI:
A from Izumo to Iwami OK A from Bitchu to Sanuki OK F in Inland Sea supports A moving from Bitchu to Sanuki OK F in Suo Sea to Kamnon Straits OK F in Iyo supports F in Hyuga Coast attacking Tosa VOID

ODA:
F Kii to Kumano Sea [BOUNCE with KUS 1:1] A Yamato to Ise OK A Mino to Totomi OK A Mikawa S A Mino to Totomi OK F Totomi Sea S A Mino to Totomi [CUT by SUB] A Owari to Mino [BOUNCE with HIG 1:1]

SHIMAZU:
A Chikugo H OK A Hyuga - Hyuga Coast - Tosa [BOUNCE with TSB 1:1] F Hyuga Coast C A Hyuga - Tosa OK F Bungo - Bungo Straights [BOUNC with BUS 1:1]

TAKEDA:
F Dewa S Hojo A Hitachi - Mutsu OK A Kaga - Noto OK A S. Shinano - Totomi [DEFEATED by MIN 2:1] A Suruga - Sagami OK A Higa - Mino [BOUNCE with OWA 1:1] A Kozuke -Shimotsuke OK

UESUGI:
A Mutsu Holds [DISBANDED by HIT 2:1]

ASAKURA:
A Bizen Hold OK A Echizen Supports A Kaga VOID (Unit Ordered To Move) A Harima - Settsu OK F Inaba - Tango OK A Yamashiro - Tamba OK

CHOSOKABE:
F Bungo Strait - Iyo [BOUNCE with IYO 1:1] F Osaka Bay - Sanuki [DEFEATED by BIT 2:1] F Tosa Bay - Tosa [BOUNCE with HYU 1:1]

HOJO:
A Hitachi - Mutsu OK F Kumano Sea S F Suruga Bay - Totomi Sea [CUT by KII] F Suruga Bay - Totomi Sea [BOUNCE with TOS 1:1] F Izu - Suruga Bay [BOUNCE with SUB 1:1]

EARLY WINTER 1572 RETREATS:
Uesugi A Mutsu is Automatically Disbanded


WINTER 1572 ADJUSTMENTS:
MORI: BUILDS 2 ODA: No Adjustments SHIMAZU: No Adjustments TAKEDA: BUILDS 2 UESUGI: No Adjustments ASAKURA: BUILDS 1 CHOSOKABE: DISBANDS 2 HOJO: No Adjustments



------------------------------


MORI:
5 Supply Centers - Nag, Iwa, Bin, Chi, Izm GAIN: San, Iyo 2 Armies - San, Iwa LOSE: 3 Fleets - Ins, Kas, Iyo BUILDS 2

ODA:
6 Supply Centers - Owa, Mik, Yat, Tot, Ise, Kii GAIN: 4 Armies - Yat, Min, Owa, Mik LOSE: 2 Fleets - Tos, Kii


SHIMAZU:
4 Supply Centers - Sat, Osu, Hig, Bun GAIN: 2 Armies - Chg, Hyu LOSE: 2 Fleets - Bun, Hyc


TAKEDA:
6 Supply Centers - Kai, Ssh, Ecg, Mus, Koz, Nsh GAIN: Sag, Not 5 Armies - Sag, Shm, Not, Ssh, Hid LOSE: 1 Fleet - Dew BUILDS 2

UESUGI:
1 Supply Center - Not GAIN: 0 Armies - LOSE: Not 0 Fleets -


ASAKURA:
5 Supply Centers - Ecz, Omi, Set, Ina, Yas GAIN: Biz 4 Armies - Set, Biz, Tam, Ecz LOSE: 1 Fleet - Tng BUILDS 1

CHOSOKABE:
3 Supply Centers - Iyo, Tos, San GAIN: 0 Armies - LOSE: Iyo, San 3 Fleets - Osb, Bus, Tob DISBANDS 2

HOJO:
4 Supply Centers - Sag, Izu, Kaz, Hit GAIN: Mut 1 Army - Mut LOSE: Sag 3 Fleets - Kus, Sub, Izu

NEXT DEADLINE: WINTER 1572 ORDERS DUE SUNDAY, OCTOBER 21ST (11:59 PM GMT)!!

[Reply]

DC123 Shade Of The Bonsai - Fall 1572 - Red Warrio... - test_gm   (Sep 13, 2007, 12:00 am)
lord takedayour stab is premature
lord hojo
will grant lord oda
all his units to the finality for the destruction of 
takeda
let it be known
let it be true



On Oct 18, 2007, at 8:10 PM, Former Trout wrote:

From the Regulations of Imagawa Ryoshun:

It is forbidden to be indiscriminate of one's retainers good or evil actions and to distribute unjust rewards and punishments

The dance gets a little trickier in the Fall of 1572 as the Chosokabe lose ground to the savagery of the Mori clan, the Takeda take up arms against the Hojo and the first family is eliminated as the Uesugi meet honorable deaths at the blades of their foes. 

I'd like to thank Patrick for playing it out to the bitter end in Mutsu.  Thanks for sticking it through, even though it was apparent from early on that the Uesugi were in trouble.

With the only retreat being the Uesugi disband, we move into Winter 1572.  The Asakura, Mori and Takeda owe me build orders, and I require two disbands from the Chosokabe.  Deadline will be set for Sunday, October 21st (11:59 PM GMT).

As always, please let me know if you spot any errors.  Arigato!

Trout

GAME NUMBERShade Of The BonsaiA Sengoku GameGame Started:Thursday, August 30th



Current Turn:Fall 1572
Next Deadline:Winter 1572 AdjustmentsSunday, October 21st (11:59 PM GMT)


The Honorable Players
Asakura Yoshikage:Joshua Gottesmanjoshua.gottesman(at)gmail.com ([email]joshua.gottesman(at)gmail.com[/email])Chosokabe Motochika:Mike Simsmike(at)southwall.com ([email]mike(at)southwall.com[/email])Hojo Ujimasu:Felix Kamchungfelixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])Mori Motonari:Samuel Smithagenbite.lee(at)gmail.com ([email]agenbite.lee(at)gmail.com[/email])Oda Nobunaga:Bruce Quinncoebq(at)yahoo.com ([email]coebq(at)yahoo.com[/email])Shimazu Yoshihisa:Jacob Traegarjacob.traeger(at)student.adelaide.edu.au ([email]jacob.traeger(at)student.adelaide.edu.au[/email])Takeda Shingen:Nathan Deilyndeily(at)yahoo.com ([email]ndeily(at)yahoo.com[/email])Uesugi KenshinRazzatrick Pottorffhappyguy99993(at)yahoo.com ([email]happyguy99993(at)yahoo.com[/email])


Humble GM:Former Troutformer.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])Variant Infohttp://www.variantbank.org/results/rules/s/sengoku.htm

CURRENT SEASON:


FALL 1572 TAKEDA PRESS:
singular and dark
is one's path when he chooses
pride over honor


FALL 1572 ORDERS:


MORI:
A from Izumo to IwamiOKA from Bitchu to SanukiOKF in Inland Sea supports A moving from Bitchu to SanukiOKF in Suo Sea to Kamnon StraitsOKF in Iyo supports F in Hyuga Coast attacking TosaVOID

ODA:
F Kii to Kumano Sea[BOUNCE with KUS 1:1]A Yamato to IseOKA Mino to TotomiOKA Mikawa S A Mino to TotomiOKF Totomi Sea S A Mino to Totomi[CUT by SUB]A Owari to Mino[BOUNCE with HIG 1:1]

SHIMAZU:
A Chikugo HOKA Hyuga - Hyuga Coast - Tosa[BOUNCE with TSB 1:1]F Hyuga Coast C A Hyuga - TosaOKF Bungo - Bungo Straights[BOUNC with BUS 1:1]

TAKEDA:
F Dewa S Hojo A Hitachi - MutsuOKA Kaga - NotoOKA S. Shinano - Totomi[DEFEATED by MIN 2:1]A Suruga - SagamiOKA Higa - Mino[BOUNCE with OWA 1:1]A Kozuke -ShimotsukeOK

UESUGI:
A Mutsu Holds[DISBANDED by HIT 2:1]

ASAKURA:
A Bizen HoldOKA Echizen Supports A KagaVOID (Unit Ordered To Move)A Harima - SettsuOKF Inaba - TangoOKA Yamashiro - TambaOK

CHOSOKABE:
F Bungo Strait - Iyo[BOUNCE with IYO 1:1]F Osaka Bay - Sanuki[DEFEATED by BIT 2:1]F Tosa Bay - Tosa[BOUNCE with HYU 1:1]

HOJO:
A Hitachi - MutsuOKF Kumano Sea S F Suruga Bay - Totomi Sea[CUT by KII]F Suruga Bay - Totomi Sea[BOUNCE with TOS 1:1]F Izu - Suruga Bay[BOUNCE with SUB 1:1]

EARLY WINTER 1572 RETREATS:
Uesugi A Mutsu is Automatically Disbanded


WINTER 1572 ADJUSTMENTS:
MORI:BUILDS 2ODA:No AdjustmentsSHIMAZU:No AdjustmentsTAKEDA:BUILDS 2UESUGI:No AdjustmentsASAKURA:BUILDS 1CHOSOKABEVery HappyISBANDS 2HOJO:No Adjustments



------------------------------


MORI:
5 Supply Centers - Nag, Iwa, Bin, Chi, IzmGAIN:  San, Iyo2 Armies - San, IwaLOSE:3 Fleets - Ins, Kas, IyoBUILDS 2

ODA:
6 Supply Centers - Owa, Mik, Yat, Tot, Ise, KiiGAIN:4 Armies - Yat, Min, Owa, MikLOSE:2 Fleets - Tos, Kii


SHIMAZU:
4 Supply Centers - Sat, Osu, Hig, BunGAIN:2 Armies - Chg, HyuLOSE:2 Fleets - Bun, Hyc


TAKEDA:
6 Supply Centers - Kai, Ssh, Ecg, Mus, Koz, NshGAIN:  Sag, Not5 Armies - Sag, Shm, Not, Ssh, HidLOSE:1 Fleet - DewBUILDS 2

UESUGI:
1 Supply Center - NotGAIN:0 Armies - LOSE:  Not0 Fleets - 


ASAKURA:
5 Supply Centers - Ecz, Omi, Set, Ina, YasGAIN:  Biz4 Armies - Set, Biz, Tam, EczLOSE:1 Fleet - TngBUILDS 1

CHOSOKABE:
3 Supply Centers - Iyo, Tos, SanGAIN:0 Armies - LOSE:  Iyo, San3 Fleets - Osb, Bus, TobDISBANDS 2

HOJO:
4 Supply Centers - Sag, Izu, Kaz, HitGAIN:  Mut1 Army - MutLOSE:  Sag3 Fleets - Kus, Sub, Izu

NEXT DEADLINE:  WINTER 1572 ORDERS DUE SUNDAY, OCTOBER 21ST (11:59 PM GMT)!!


<DC123 FALL 1572 ORDERS.gif>
<DC123 FALL 1572.dpy>
<SengokuJidaiDisplay.JPG>

[Reply]

DC 123 - Rules Clarification - test_gm   (Sep 13, 2007, 12:00 am)
Please note - this is the first time I have ever actually seen this happen, although the possibility was discussed many times in design. A Mino was dislodged in the Spring, and automatically disbanded in the retreat phase, as per the variant rules. The SC is vacant at the end of the fall due to the bounce of A Hida - Mino (Takeda) and A Owari - Mino (Oda).

End state result - Neutral Daimyo Saito Dosan, a lowly oil merchant that became the lord of a very wealthy province, rebuilds his defeated Army in Mino this winter, and it remains Neutral.

Note that my commentary here in no way constitutes a lack of confidence in Trout's GMing abilities. You all may have been tracking this situation perfectly, just wanted to make sure because it's one of those things that tends to cause confusion. .

Very impressive performance by all - I continue to watch this one with great satisfaction. Farewell to our Uesugi player - your thoughts on improvements to the design, specifically to your position are most welcome. All - Please see the (on-going) commentary below between another Uesugi player and myself. Anyone that wishes to, please feel free to comment.

B.

Ben,

One difference between Takeda moving after Uesugi and Takeda moving after Hojo is the presence of the SC in North Shinano. While an attack on either Uesugi or Hojo is perhaps equally devastating to the one attacked, the attack on Uesugi as things stand is more beneficial to Takeda because he also picks up North Shinano along the way. Takeda actually has a lot of options, but most of them require moving both units in the same direction. Since neither Asakura nor Oda can reach him in the first season, that means he'll bare his back to that side and attack either Uesugi or Takeda. If there's greater separation between him and those two, then he really has a lot of options.

With a fleet in Echigo, Uesugi can't really do much to Takeda the first year either. Technically, the army in Kozuke could challenge for North Shinano, but that isn't realistically going to happen very often. Take away the potential for a two SC opening, and the appeal of attacking Uesugi isn't much greater than any other opening. Regarding Hojo, what if the starting location was Shimosa (as a SC) and Kazusa with Sagami not an SC? (I don't know how historically accurate that might be.) This may tend to increase tension between Uesugi and Hojo over Mutsu and Hitachi while still leaving tension between Takeda and Hojo over Izu. Suddenly, though, a move in the other direction by Takeda is certainly a possibility.

I think that Oda benefits mainly from having Takeda moving away from him as he's inclined to do in the current setup. Yes, David benefited in this game because Hojo would not move on him as he could have and because Asakura got distracted on two other fronts before the hammer fell, but I do think geography played some role. Hojo was involved in matters with Takeda and I by necessity early on, and by the time of David's stab, he refused to listen to offers of peace in exchange for him attacking Oda. Asakura, meanwhile, clearly avoided the obvious conflict with Oda on the premise that such conflict would hurt them both. That's true, but it was worse to let that conflict be one-sided. I'm not denying that David did a good job, but once Asakura was persuaded to look elsewhere for growth and Hojo was entangled with Takeda and I, he had pretty open rein to that huge clump of central centers. Probably, he should have received more opposition from Chosokabe, but it didn't happen, partly because Chosokabe was more vulnerable to Shimazu and Mori than Oda. \u003cdiv\> \u003c/div\> \u003cdiv\>I guess you've compensated Oda and Asakura for their central position with a lot of growth potential, but as long as Takeda and Chosokabe are pulled to the sides rather than to the center, it ends up being a huge prize for whoever gets the upper hand in the conflict\n between the two.  Still, I only have this one game to judge from, and I would suspect Oda doesn't always jump out so commandingly.\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Uesugi Paul\u003c/div\>",1] ); //-->

I guess you've compensated Oda and Asakura for their central position with a lot of growth potential, but as long as Takeda and Chosokabe are pulled to the sides rather than to the center, it ends up being a huge prize for whoever gets the upper hand in the conflict between the two. Still, I only have this one game to judge from, and I would suspect Oda doesn't always jump out so commandingly.

Uesugi Paul
\u003cdiv class\u003dea\>\u003cspan id\u003de_1159526d07dfabfe_1\>- Show quoted text -\u003c/span\>\u003c/div\>\u003cspan class\u003de id\u003dq_1159526d07dfabfe_1\> \u003cdiv\> \u003c/div\> \u003cdiv\>\u003cbr\>\u003cb\>\u003ci\>B H <\u003ca href\u003d\"mailto:screwtape777(at)gmail.com\" target\u003d\"_blank\" onclick\u003d\"return top.js.OpenExtLink(window,event,this)\"\>screwtape777(at)gmail.com\u003c/a\>>\u003c/i\>\u003c/b\> wrote:\u003c/div\> \u003cblockquote style\u003d\"padding-left:5px;margin-left:5px;border-left:#1010ff 2px solid\"\> \u003cdiv\>Paul - thanks first of all for the time put into your remarks.  You make a solid case for disconnecting Etchu from South Shinano.  \u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Three topics to address here :  \u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>1.  freeing Uesugi from the almost mandatory opener of F Echigo - Etchu\u003c/div\> \u003cdiv\>2.  strengthening Uesugi relative to Hojo and Takeda without imbalancing the H/U/T early balance.  \u003c/div\> \u003cdiv\>3.  lack of challenge to Oda early on\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>1.  Agree that disconnecting Etchu will give Ueusgi much more freedom\n to choose to head for Noto or Mutsu in 1570.  But...\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>2.  There is a certain dynamic here between H/U/T that I am trying to preserve.  Takeda currently has a devastating opener against both Hojo (A SSh - Sur, A Kai - Sag) or Uesugi (A SSh - Etc, A Kai - NSh) - causing both of those powers to think twice before jumping at the obvious Juggernaut analogy - an HU alliance.  They can beat him, but Takeda can hit either one so hard that Hojo and Uesugi often do better working with him than against him, unless they both agree to forgo early gains in favor of defense.  Plus, Hojo is under an equal if not greater threat, with Kai and Sagami adjacent.  The Chaos build rules alleviates most all of this tension after the first one - two years, but I am reluctant to give Takeda such a strong reason to choose to attack Hojo over Uesugi in the beginning.  I would have to create an equal effect for\n Hojo.  Any suggested ideas on how to do that?  (make Musashi or Mino vacant rather than neutral, move SC Hitachi to Shimosa is all I came up with, but don't really like any of those). \u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>3.  is this a problem?  I thought Oda suffered enough from their central location, such that even with an extremely successful early start, they can still get stonewalled, as we see with David.  Also, he benefitted from Lee's (hojo) RL problems that made him mostly withdraw from the game, and Allen's (asakura) decision to leave his SCs open.  I give David the credit for his position - he soloed in an earlier version of Sengoku before, he's a very strong player. ",1] ); //--> - Hide quoted text -


B H <

Paul - thanks first of all for the time put into your remarks. You make a solid case for disconnecting Etchu from South Shinano.

Three topics to address here :

1. freeing Uesugi from the almost mandatory opener of F Echigo - Etchu
2. strengthening Uesugi relative to Hojo and Takeda without imbalancing the H/U/T early balance.
3. lack of challenge to Oda early on

1. Agree that disconnecting Etchu will give Ueusgi much more freedom to choose to head for Noto or Mutsu in 1570. But...

2. There is a certain dynamic here between H/U/T that I am trying to preserve. Takeda currently has a devastating opener against both Hojo (A SSh - Sur, A Kai - Sag) or Uesugi (A SSh - Etc, A Kai - NSh) - causing both of those powers to think twice before jumping at the obvious Juggernaut analogy - an HU alliance. They can beat him, but Takeda can hit either one so hard that Hojo and Uesugi often do better working with him than against him, unless they both agree to forgo early gains in favor of defense. Plus, Hojo is under an equal if not greater threat, with Kai and Sagami adjacent. The Chaos build rules alleviates most all of this tension after the first one - two years, but I am reluctant to give Takeda such a strong reason to choose to attack Hojo over Uesugi in the beginning. I would have to create an equal effect for Hojo. Any suggested ideas on how to do that? (make Musashi or Mino vacant rather than neutral, move SC Hitachi to Shimosa is all I came up with, but don't really like any of those).

3. is this a problem? I thought Oda suffered enough from their central location, such that even with an extremely successful early start, they can still get stonewalled, as we see with David. Also, he benefitted from Lee's (hojo) RL problems that made him mostly withdraw from the game, and Allen's (asakura) decision to leave his SCs open. I give David the credit for his position - he soloed in an earlier version of Sengoku before, he's a very strong player. \u003cdiv\> \u003c/div\> \u003cdiv\>So I am highly inclined to change the South Shinano - Etchu border as you recommend, I just need to come up with a way to level the playing field for Hojo.  I agree that Takeda is too strong right now, relative to\n both of his neighbours.  I had hoped for a solution that retained Takeda's ability to threaten Etchu, but prevented a guaranteed loss of Echigo if he chose to go north.  That's why I was leaning towards SC Dewa - then the Uesugi opener F Ech - NSJ, A Koz - Dew still yields an SC even if A Dew has to support F NSJ right back to Ech in the fall to cover home turf.  Mutsu would remain key terrain even if it was not an SC.  But I know what you mean about the ability to build on Mutsu being key.  Maybe giving Hojo the Shimosa SC instead of Hitachi would be enough balance.  \u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Variant design can be a pain...always trying to balance history with gameplay.  \u003c/div\> \u003cdiv\>\u003cbr\>\u003cbr\> \u003c/div\> \u003cdiv\>\u003cspan class\u003d\"gmail_quote\"\>On 10/11/07, \u003cb class\u003d\"gmail_sendername\"\>Paul Stuckwisch\u003c/b\> <\u003ca href\u003d\"mailto:pstuckwisch(at)yahoo.com\" target\u003d\"_blank\" onclick\u003d\"return top.js.OpenExtLink(window,event,this)\"\>pstuckwisch(at)yahoo.com\u003c/a\>> wrote:\u003c/span\> \u003cblockquote class\u003d\"gmail_quote\" style\u003d\"padding-left:1ex;margin:0px 0px 0px 0.8ex;border-left:#ccc 1px solid\"\> \u003cdiv\>Ben,\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Responses in bold italics below regarding Uesugi comments.\u003c/div\>\u003cspan\> \u003cdiv\>\u003cbr\>\u003cbr\>\u003cb\>\u003ci\>B H <\u003ca href\u003d\"mailto:screwtape777(at)gmail.com\" target\u003d\"_blank\" onclick\u003d\"return top.js.OpenExtLink(window,event,this)\"\>screwtape777(at)gmail.com\u003c/a\>>\u003c/i\>\u003c/b\> wrote:\u003c/div\>\u003c/span\> \u003cblockquote style\u003d\"padding-left:5px;margin-left:5px;border-left:#1010ff 2px solid\"\>\u003cspan\> \u003cdiv\>and roger as well.  Question - Uesugi used to be the strongest position on the map, with a solo percentage far beyond what any other powers came close to.  Players insisted I rein in the position, so I did.  Now I think I may have gone too far.  Do you think the starting position is overly disadvantaged? \u003c/div\> \u003cdiv\> \u003c/div\>",1] ); //-->

So I am highly inclined to change the South Shinano - Etchu border as you recommend, I just need to come up with a way to level the playing field for Hojo. I agree that Takeda is too strong right now, relative to both of his neighbours. I had hoped for a solution that retained Takeda's ability to threaten Etchu, but prevented a guaranteed loss of Echigo if he chose to go north. That's why I was leaning towards SC Dewa - then the Uesugi opener F Ech - NSJ, A Koz - Dew still yields an SC even if A Dew has to support F NSJ right back to Ech in the fall to cover home turf. Mutsu would remain key terrain even if it was not an SC. But I know what you mean about the ability to build on Mutsu being key. Maybe giving Hojo the Shimosa SC instead of Hitachi would be enough balance.

Variant design can be a pain...always trying to balance history with gameplay.



On 10/11/07, Paul Stuckwisch < [quote:36804103f3] Ben,

Responses in bold italics below regarding Uesugi comments.


B H <
[quote:36804103f3] and roger as well. Question - Uesugi used to be the strongest position on the map, with a solo percentage far beyond what any other powers came close to. Players insisted I rein in the position, so I did. Now I think I may have gone too far. Do you think the starting position is overly disadvantaged?

\u003cdiv\>\u003cstrong\>\u003cem\>The biggest concern would be Takeda's ability to force Echigo in the first year unless Uesugi blocks Etchu or forgoes any\n builds.  Fortunately, I did the former in this game, but as long as that is a strong option for Takeda, Uesugi will have limited options at the beginning.  I would say the problem is more Takeda's placement than Uesugi's because I don't know how to give Takeda better alternatives. \u003c/em\>\u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>I'm considering...(in descending order of benefit)\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Changing the starting units to A Echigo, A Kozuke\u003c/div\> \u003cdiv\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>I'd say no.  That would further limit Uesugi options to do otherwise than get in a fight with Takeda.\u003c/em\>\u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>Moving SC Mutsu to Dewa\u003cbr\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>I actually like the Mutsu SC since fleets built there can shift to either theater without tipping the intent.  A Dewa SC would allow growth even while blocking the Takeda attack and letting the fleet head to sea, but\n I don't see that as an improvement over the fleet move to Etchu. \u003c/em\>\u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>Redrawing the borders in the far north to where Kozuke and Mutsu touch, but\u003c/div\> \u003cdiv\>Mutsu and Hitachi do not\u003c/div\> \u003cdiv\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>I'm not sure it makes any difference if an army from Kozuke can reach Mutsu in one season as opposed to two, at least early on.  It has the same effect for the opening.  The biggest change would be the separation between Mutsu and Hitachi, which may allow for greater peace between Uesugi and Hojo (though I'm not sure that's necessarily a good thing or Takeda's position becomes even more of a problem). \u003c/em\>\u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>Redrawing Etchu so it does not border South Shinano\u003c/div\> \u003cdiv\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>That would probably be the best way to limit Takeda's strong opening against Uesugi, and it would probably increase the\n possibility of Takeda-Asakura conflict, which I would think would be a good thing.  (Better would be Takeda-Oda conflict.)  Takeda needs some prospects however. ",1] ); //--> The biggest concern would be Takeda's ability to force Echigo in the first year unless Uesugi blocks Etchu or forgoes any builds. Fortunately, I did the former in this game, but as long as that is a strong option for Takeda, Uesugi will have limited options at the beginning. I would say the problem is more Takeda's placement than Uesugi's because I don't know how to give Takeda better alternatives.

I'm considering...(in descending order of benefit)

Changing the starting units to A Echigo, A Kozuke

I'd say no. That would further limit Uesugi options to do otherwise than get in a fight with Takeda.

Moving SC Mutsu to Dewa

I actually like the Mutsu SC since fleets built there can shift to either theater without tipping the intent. A Dewa SC would allow growth even while blocking the Takeda attack and letting the fleet head to sea, but I don't see that as an improvement over the fleet move to Etchu.

Redrawing the borders in the far north to where Kozuke and Mutsu touch, but
Mutsu and Hitachi do not

I'm not sure it makes any difference if an army from Kozuke can reach Mutsu in one season as opposed to two, at least early on. It has the same effect for the opening. The biggest change would be the separation between Mutsu and Hitachi, which may allow for greater peace between Uesugi and Hojo (though I'm not sure that's necessarily a good thing or Takeda's position becomes even more of a problem).

Redrawing Etchu so it does not border South Shinano

That would probably be the best way to limit Takeda's strong opening against Uesugi, and it would probably increase the possibility of Takeda-Asakura conflict, which I would think would be a good thing. (Better would be Takeda-Oda conflict.) Takeda needs some prospects however. \u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>Redrawing Musashi so it does not border Echigo\u003c/div\> \u003cdiv\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>The alternative, North Shinano bordering Kozuke, is probably just as bad, if not worse.  Since Takeda would be able to force North Shinano in the spring, Uesugi would be stuck having to either cover both home centers in the fall or hoping to guess correctly while the other unit covers one or the other.  If Musashi isn't dealt with immediately, it actually provides considerable security to each of the three powers around it. \u003c/em\>\u003c/strong\>\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\> \u003cdiv\>...or anything you might have to suggest\u003c/div\> \u003cdiv\>...or just leave it alone\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>All have disadvantages - I currently favor the\n third.\u003cbr\> \u003c/div\> \u003cdiv\>the base question is - do you think that Uesugi has viable options to work with any of his neighbours (Asakura, Takeda, or Hojo) and do each of them have some reasonable incentive to work with him, rather than ally against him?  My concern is that H/U does not happen nearly as much as it use to, because Takeda can royally screw either of the two with a focused attack.  \u003c/div\> \u003cdiv\> \u003c/div\>\u003c/span\> \u003cdiv\>\u003cstrong\>\u003cem\>Actually, I did work with each of the powers early in the game.  Asakura was encouraged by Takeda to take Noto against our agreement, but after that we were coordinating until Oda took him apart.  I was working with Hojo after Takeda's initial attack until his general unresponsiveness led me to decide Takeda was the better partner.  And while relations with Takeda have required considerable work, we've obviously been able to work together after the initial fight (and several minor squabbles since). \n The biggest problem I saw in this game was a failure of anyone to challenge Oda early on, but whether that was due to map design or David's skill I cannot say. \u003c/em\>\u003c/strong\>\u003c/div\> \u003cdiv\> \u003c/div\> \u003cdiv\>Uesugi Paul\u003c/div\>\u003cspan\> \u003cdiv\> \u003c/div\>\u003c/span\>\u003c/blockquote\>\u003cspan\> \u003cdiv\> \u003chr size\u003d\"1\"\> Need a vacation? \u003ca href\u003d\"http://us.rd.yahoo.com/evt\u003d48256/*http://travel.yahoo.com/;_ylc\u003dX3oDMTFhN2hucjlpBF9TAzk3NDA3NTg5BHBvcwM1BHNlYwNncm91cHMEc2xrA2VtYWlsLW5jbQ--\" target\u003d\"_blank\" onclick\u003d\"return top.js.OpenExtLink(window,event,this)\"\>",1] ); //-->

Redrawing Musashi so it does not border Echigo

The alternative, North Shinano bordering Kozuke, is probably just as bad, if not worse. Since Takeda would be able to force North Shinano in the spring, Uesugi would be stuck having to either cover both home centers in the fall or hoping to guess correctly while the other unit covers one or the other. If Musashi isn't dealt with immediately, it actually provides considerable security to each of the three powers around it.

...or anything you might have to suggest
...or just leave it alone

All have disadvantages - I currently favor the third.

the base question is - do you think that Uesugi has viable options to work with any of his neighbours (Asakura, Takeda, or Hojo) and do each of them have some reasonable incentive to work with him, rather than ally against him? My concern is that H/U does not happen nearly as much as it use to, because Takeda can royally screw either of the two with a focused attack.

Actually, I did work with each of the powers early in the game. Asakura was encouraged by Takeda to take Noto against our agreement, but after that we were coordinating until Oda took him apart. I was working with Hojo after Takeda's initial attack until his general unresponsiveness led me to decide Takeda was the better partner. And while relations with Takeda have required considerable work, we've obviously been able to work together after the initial fight (and several minor squabbles since). The biggest problem I saw in this game was a failure of anyone to challenge Oda early on, but whether that was due to map design or David's skill I cannot say.

Uesugi Paul

[/quote:36804103f3]
[/quote:36804103f3]


Benjamin T. Hester
"Have 'em call me, sir - I'll make this go away..."
www.geocities.com/nairenvorbeck/files
(Home of Sengoku and South American Supremacy maps,
Realpolitik files, and all sorts of good stuff)
DVWorkshop-subscribe(at)yahoogroups.com ([email]DVWorkshop-subscribe(at)yahoogroups.com[/email])
(The list dedicated to Diplomacy Variant Design)

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[Reply]

DC105 - Fall 09 - The Emperor Is Dead - test_gm   (Sep 13, 2007, 12:00 am)
Trout, I think you should have titled your message "The Pharaoh Is Dead". Many thanks for keeping this game running smoothly.

It's definitely been an interesting game, even though I was a marked man early on. I was hoping to survive until the end, but Mike apparently needed my dot. Felix, at least you will probably get a survival when Mike solos!

I hope to see you all again soon in another game.

Cory


----- Original Message ----
From: Felix Kam Chung <felixkamchung(at)mac.com>
To: Former Trout <former.trout(at)gmail.com>
Cc: DC105(at)diplomaticcorp.com; DiplomaticCorp(at)yahoogroups.com; Caleb Edwards <caleb.edwards(at)utoronto.ca>; Cory Buris <coryfucius(at)gmail.com>; Cory Buris <coryfucius(at)yahoo.com>; Lee Taylor <leewarrentaylor(at)yahoo.co.uk>; Mike Sims <mike(at)southwall.com>; Steve Lytton <stevelytton(at)hotmail.com>
Sent: Thursday, October 18, 2007 9:15:36 PM
Subject: Re: DC105 - Fall 09 - The Emperor Is Dead

we who are rome is still alive

On Oct 18, 2007, at 7:11 PM, Former Trout wrote:

Hey there Mighty Warriors of the Med,

Fall 09 comes to pass and sees the Greeks storm back into Ravenna, the Carthaginians lose their grip on Massilia and, at long last, the end of the last bastion of the Pharohs in Leptis. Persia comes ever so close to the solo with 17 centres but fall just one short.

The Fall turn was bloody. Two automatic disbands and one retreat from Massilia with only Tarraconensis to fall back to. Lee, if OTB is preferred please just let me know. Otherwise we'll move straight on into the Winter turn with Persia scoring three builds, Greece scoring one and Carthage requiring one disband. Deadline will be set for Saturday, October 20th (11:59 PM GMT).

And, a note. My thanks to Cory for playing Egypt all the way through, and consistently getting his orders in with enthusiasm right to the end. I look forward to the next time you're a player in one of my games, bro.

And onwards. Cheers!

Trout

DC105 Tears Of Cassandra An Ancient Med 9 Variant Game Game Started: May 29, 2007



Current Turn: Fall 09
GAME RESULT: Winter 09 Adjustments Saturday, October 20th (11:59 PM GMT)


The Rowdy Cast
Carthage: Lee Taylor leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]) Egypt: Cory Buris coryfucius(at)yahoo.com ([email]coryfucius(at)yahoo.com[/email]) Grece: Caleb Edwards caleb.edwards(at)utoronto.ca ([email]caleb.edwards(at)utoronto.ca[/email]) Persia: Mike Sims mike(at)jenningstech.com ([email]mike(at)jenningstech.com[/email]) Rome: Felix Kam Chung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])


Humble GM: Former Trout former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

CURRENT SEASON:


FALL 09 EOG PROPOSAL
CARTHAGINIAN SOLO - FAILS!!




FALL 09 ORDERS:


PERSIA:
A Rha-Mas OK A Gau S Rha-Mas OK A Mil Holds OK A Isa-Ale OK F Cil C Isa-Ale OK F Egy C Isa-Ale OK A Sin-The OK F Min-Cre OK A Bay-Pha [BOUNCE with PHA 1:1] A Mar-Lep OK F Cyr S Mar-Lep OK F Gos S Mar-Lep OK F Lib-Got [BOUNCE with GOT 2:2] F Mes S Lib-Got OK F Aus S Lib-Got [CUT by ION]

ROME:
F APU-ADR [BOUNCE with ADR 1:1; DISBANDED by RAV 2:1] A NEA-EPIRUS VOID A ROM-ETRURIA OK

CARTHAGE:
f gulf of tacape support f ionian to ausian sea [CUT by LIB] f punic sea support gulf of tacape OK f ionian sea to ausian sea [BOUNCE with AUS 1:1] f numidia support leptis OK a phazania support leptis [CUT by BAY] a sahara to mauretania OK A thapsis to cirta OK a massila hold [DISLODGED by RHA 2:1] [GM NOTE: F Sicilia Unordered - HOLDS] OK

EGYPT:
F Leptis Supports F Gulf of Tacape [DISBANDED by MAR 3:2]

GREECE:
F SPA - ION [BOUNCE with ION 1:1] F AEG - ATH OK F ADR S F RAV - APU OK F RAV - APU OK A ETR - RAV OK A VEN S A ETR - RAV OK

EARLY WINTER 09 RETREATS:
Roman F Apulia is Automatically Disbanded
Carthaginian A Massilia is Auto-Retreated to Tarraconensis
Egyptian F Leptis is Automatically Disbanded


WINTER 09 ADJUSTMENTS:
Persia: BUILDS 3 Rome: No Adjustments Carthage: DISBANDS 1 Egypt: No Adjustments Greece: BUILDS 1



UNIT / SUPPLY CENTER BREAKDOWN:
-------------------------------


PERSIA:
14 Supply Centers: Ant, Dam, Sid, Cyp, Tyr, Jer, The, Ale, Mem, Cyr, Pet, Che, Mil, Sin GAIN: Lep, Mas, Cre 7 Armies: Ale, Gau, Lep, Bay, The, Mil, Mas LOSE: 7 Fleets: Aus, Lib, Gos, Cil, Egy, Mes, Cre BUILDS 3

ROME:
3 Supply Centers: Rom, Nea, Rav GAIN: 2 Armies: Etr, Nea LOSE: Rav 0 Fleets:


CARTHAGE:
9 Supply Centers: Car, Cir, Tha, Num, Sag, Bal, Mas, Sar, Sic GAIN: 4 Armies: Pha, Mau, Tar, Cir LOSE: Mas 5 Fleets: Sic, Ion, Got, Num, Pun DISBANDS 1

EGYPT:
1 Supply Center: Lep GAIN: 0 Armies: LOSE: Lep 0 Fleets:


GREECE:
7 Supply Centers: Spa, Ath, Mac, Byz, Vin, Dal, Cre GAIN: Rav 2 Armies: Ven, Rav LOSE: Cre 4 Fleets: Ath, Adr, Apu, Spa BUILDS 1

NEXT DEADLINE: WINTER 09 ADJUSTMENTS DUE SATURDAY, OCTOBER 20TH (11:59 PM GMT)!!





<TOC - 09 EW.gif>









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[Reply]

Persistent Turtle S03 Deadline REMINDER - test_gm   (Sep 13, 2007, 12:00 am)
All,
As promised...here is your reminder. Deadline for orders is Monday at 5pm. It is Friday. Just a friendly note!

LotM



From: kielmarch(at)hotmail.com
To: dc119(at)diplomaticcorp.com; diplomaticcorp(at)yahoogroups.com; eddie_nicholls(at)hotmail.co.uk; busckeeper0018(at)verizon.net; happyguy99993(at)yahoo.com; vanasten(at)brocku.ca; stevelytton(at)hotmail.com; themaos(at)earthlink.net; sizzlingq20042(at)gmail.com
Subject: Persistent Turtle A02 Build Results - S03 Deadline
Date: Mon, 15 Oct 2007 17:16:26 -0400

.ExternalClass .EC_hmmessage P {padding:0px;} .ExternalClass EC_body.hmmessage {font-size:10pt;font-family:Tahoma;} All in all, shaping up to be quite interesting.
England with 3 builds! Who can stand against
his might?

New deadline is Monday, October 22nd at 5pm CST.
This will work better for me because it is easier
for me to adjudicate turns during the week. Will send
a reminder this Friday for S03.

Results are as follows [new map in separate email]:

.ExternalClass .EC_hmmessage P {padding:0px;} .ExternalClass EC_body.hmmessage {font-size:10pt;font-family:Tahoma;} Persistent Turtle (Autumn 1902)

AUSTRIA-HUNGARY (Bob Lee)
A(Bud) Stands (DISLODGED TO Vie); F(Gre) Stands

ENGLAND (Nick Buscaglia)
F(ENG) - Bre; F(Nwy) - StP nc; A(StP) - Mos; F(Bel) Stands; F(NTH) - Nwy

FRANCE (Anarchy!)
A(Pic) Stands; A(Spa) Stands; F(MAO) Stands

GERMANY (Peter Van Asten)
A(Den) Stands; F(Hol) Stands; A(Mun) Stands; A(Bur) - Mar; A(Sil) s A(Mun)

ITALY (Patrick Pottroff)
F(ION) s AUSTRIAN F(Gre); A(Boh) Stands; A(Tyr) Stands

RUSSIA (Eddie Nicholls)
F(GoB) s F(Swe); F(Swe) Stands; F(Sev) - Rum; A(War) - Lvn; A(Rum) - Bud; A(Gal) - Ukr

TURKEY (Eric Mao)
A(Ser) s RUSSIAN A(Rum) - Bud; F(AEG) s A(Bul) - Gre; A(Bul) - Gre (FAILED); F(BLA) Stands

Autumn 1902 Adjustments:
A: Vie, Gre, Tri, -Bud, -Ser = 3; Loses 2.
E: +Bre, +StP, +Mos, Bel, Nwy, Edi, Lon, Lpl = 8; Gains 3.
F: Spa, Par, -Bre, -Mar = 2; Loses 2.
G: Den, Hol, Mun, +Mar, Ber, Kie = 6; Gains 1.
I: Tun, Ven, Nap, Rom = 4; No change.
R: Swe, Rum, +Bud, Sev, War, -Mos, -StP = 5; Loses 1.
T: +Ser, Bul, Con, Ank, Smy = 5; Gains 1.

Builds/Disbands:
A: Builds A(Tri).
E: Builds F(Edi), F(Lpl), A(Lon).
F: Removes A(Pic) - Removed by GM.
G: Builds A(Kie).
I: Builds A(Ven).
R: Removes A(Bud).
T: Builds F(Smy).




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[Reply]

DC124 - Reminder - test_gm   (Sep 13, 2007, 12:00 am)
Orders are due tonight by 9pm pacific time! I am still missing a few sets.

- Josh

[Reply]

DC106 Update - test_gm   (Sep 13, 2007, 12:00 am)
Greetings!

Winter coming later today!

F

[Reply]

dc109 f215 BC builds! - To live with indecision... - test_gm   (Sep 13, 2007, 12:00 am)
It was a sunny day in the Roman countryside... The royal navies were docked in port at Rome ready for battle, and just offshore in the Tyrhennian Sea -- trying to decipher their orders... Support... Army... Umbria... Genua. The captian toiled over his maps and scratched his head trying to make heads or tails... A messager arrived from the general in Umbria... But sir-- the vineyards of Aquelina are being thrashed by the Germanic hordes! The farmlands have been plundered, the livestock slaughtered... we must move now!

Young lad... Our order is Genua. We shall wait for clarification.

3 days later the Gaulish tribes led by Chief Rupertorix himself land in Genua, with not a soul to resist.

The Roman captain could but bow his head, knowing that many would now suffer for his indecisiveness. He looks up sheepishly to the sky in reverance... to see the clouds darken, rolling in from all sides... and a CRAAAACK... Rips thru them across the water... The flash of a thousand lightning bolts lights up the sky for but moments... and the entire fleet at sea is left but a smouldering layer of ash floating atop the waves.

As the clouds part, the captain bows his head once again for he knows he will have much to repent, much to prove.

****************************************************

Rome fails to order a disband and so the Tyrhennian fleet gets the axe... or in this case -- the bolt.

Also disbanded is the Germanic army in Iaz, and 3 new units don their battle gear for Sir Rupertorix of Gaul...

Tribes of Germania: Remove A Iaz
Tribes of Gaul: Build A Bel, F Nar, F His
Rome: *Defaults* Remove F Tys

****************************************************

Spring of 214 BC will be due in 1 week - Friday 10/26, 2pm Pacific!
Enjoy,
-mike

[Reply]

DC117 Confirmation of Retreats - test_gm   (Sep 13, 2007, 12:00 am)
Both Italy and France confirm
their retreats to the IRI and ROM
respectively

Fall on Monday 23.59 EST GMT-4

Thanks

[Reply]

DC106 WINTER 1910 RESULTS - test_gm   (Sep 13, 2007, 12:00 am)
APOLOGIES FOR THE DELAY!!
Well well well.....getting closer and closer a certain somene is?  I wonder if you
all can stop it or keep on trucking on the high life to hell!!

Spring 1911 hereby due Monday, October 22, 23.59 EST GMT-4

Maps to follow

[Reply]

Dc115 Seeking Clarification. - test_gm   (Sep 13, 2007, 12:00 am)
Gentleman,

There's been every sort of stuff up with these moves, including some by the GM.

I am seeking clarification for some moves and plan to adjduicate in approximatelty 24 hours.

Just some pointers, if i could :-

1) please check the moves have dc115 somewhere in the title. Makes it a damm sight easier to find in the 50-100 emails i get daily.

2) if you dont get a confirmation from me, send again after 24 hours. (one player did this - thankyou...)

3) Check your moves as i dont check them in this game.

Stephen
aka Deathblade_penguin
www.diplomaticcorp.com


Check our comprehensive Salary Centre Overpaid or Underpaid?

[Reply]

Dc120 Autumn 1902 - test_gm   (Sep 13, 2007, 12:00 am)
Autumn 1902 moves are in.

Austria:
F Trieste - Adriatic Sea

France:
F Brest - Mid-Atlantic Ocean

Russia:
Disband A Sweden

At the moment, Winter 1902 is due NEXT Friday 26th at 8pm American EST, however i already have some preliminary moves in (thanks guys).

If you want to submit FINAL moves (labelled final in your moves).. i can adjudicate early

Austria: Remove One

England: Build One

Germany: Build One

Italy: Build One

Turkey: Build two





Stephen
aka Deathblade_penguin
www.diplomaticcorp.com


Find it at www.seek.com.au Your Future Starts Here. Dream it? Then be it!

[Reply]

Newsletter - October 26th - test_gm   (Sep 13, 2007, 12:00 am)
Hey everyone,

Okay - it's not newsletter number 3 at all, but i've not kept track
of them so i figured i might as well have called a random numnber.
How we all doing? This is more a "action packed full of news"
newsletter so i'm dropping some of my favourite segments this week.

(1) Changing of the Guard.
Yes, for those of you who have been paying attention or possibley
might have spoken to Mike or myself, the DC have changed again. Old
man Tony and young(ish) official Kevin has had real life creeping in
on them, and have stepped down from DC Moderatorship. They are
leaving some big shoes to fill and I know that Mike and I were sorry
to see them go. They both will still be active in the club.

So those big shoes I mentioned.. well newcomer but experienced player
and Gm.. Mr Former Trout (from Canada) has been asked to step up into
the role and he has accepted. I wanted a beautiful bikini clad young
(ish) American girl for the role but Mike (i guess being married)
said we should get someone who can help with the workload as well as
bring that extra touch to Dc. Looking at it that way, Trout was an
obvious choice for the job. Not only does he GM many interesting
games in DC, he has brought us the Companions, the Light Brigade and
if full of new found shiny Canadian ideals. So on behalf of Mike and
myself we thank Tony and Kevin for all of their hardwork over the
years and we Thank Trout for stepping up to plate and dealing with
diplomacy addict mental cases like Sims and myself.

2) Live Game.
It;s tomorrow at 7am my time. That's 2 pm Pacific Time to all your
American people.. There's currently 7 players signed up but it's
always good to have more... its not problem to increase the game size
that we play.. so if you are interested.. contact Mike at
mike(at)southwall.com

3) DC Winter Blitz.
The first ever DC Tournament is now open and recruiting. It's going
to run during january and we would love to know what people think? So
check it out at www.diplomaticcorp.com and let us know your thoughts.

4) End of Game Statements.
We would love to see more statements from players at the end of a
game, so since I am often lax in this area myself i though i might
offer some words of wisdom on this task to our newer players (and
perhaps our older more experienced players can chip in with some
wisdom..)

An end of game statement, does not need to be long or wordy but it is
nice to hear about how you played the game and what your thoughts
were. If you are eliminated early in a game, write your statement
straight away and send to the GM to be posted after the game has
finished. This means the game is fresh in your mind. Every few game
years, 2-3 perhaps, jot down a few notes about what strategies you
used, who you are allied with, what your plan is for the future.
These notes can jog your memory when it comes to writing the
statement.

5) Mini competition.
Just for fun, A small but public acknowledgment will be given to the
first person who can tell me the answer to this question.. all the
information is found on www.diplomaticcorp.com

which player has exactly 112 merits? (if you want to know what merits
are, email former.trout(at)gmail.com) - clue.. I met have met this
person in London, a number of years ago.

[Reply]

DC111 - Autumn 1905 Results - test_gm   (Sep 13, 2007, 12:00 am)
France:
F Edinburgh - North Sea

Russia:
A St Petersburg - Finland

****************
Adjustments:

Austria: Supp 9 Unit 8 Build 1
France: Supp 2 Unit 3 Remove 1
Italy: Supp 11 Unit 9 Build 2
Russia: Supp 1 Unit 2 Remove 1


Winter 1905 is due Wednesday, October 24th by 9pm pacific time.

[Reply]

DC124 - Spring 1902 Results - test_gm   (Sep 13, 2007, 12:00 am)
Italian A Munich can retreat to Ruhr.
Russian A Rumania can retreat to Galicia or Ukraine or
Sevastopol.

Summer 1902 is due Wednesday, October 24th by 9pm pacific time.

*************
Austria:
A Budapest - Rumania
F Greece - Aegean Sea (*Bounce*)
A Serbia Supports A Budapest - Rumania
A Trieste Hold
A Vienna - Bohemia

England:
F English Channel Convoys A London - Belgium
F Liverpool - Irish Sea
A London - Belgium
F Norway - Sweden

France:
F Brest - Picardy
A Gascony - Paris
F Mid-Atlantic Ocean, no move received
A Spain - Marseilles

Germany:
A Berlin Supports A Burgundy - Munich
A Burgundy - Munich
F Denmark - Baltic Sea (*Bounce*)
A Holland - Kiel (*Bounce*)

Italy:
A Munich - Kiel (*Dislodged*)
F Naples - Ionian Sea
A Rome - Apulia
F Tunis Supports F Naples - Ionian Sea
A Venice - Tyrolia

Russia:
F Gulf of Bothnia - Baltic Sea (*Bounce*)
A Rumania Hold (*Dislodged*)
F Sevastopol - Black Sea
F St Petersburg(sc) - Finland
A Warsaw - Silesia

Turkey:
F Ankara - Constantinople (*Fails*)
A Bulgaria - Greece (*Fails*)
A Constantinople - Smyrna (*Fails*)
F Smyrna - Aegean Sea (*Bounce*)

[Reply]

DC105 Tears Of Cassandra - Winter 09 - Strength An... - test_gm   (Sep 13, 2007, 12:00 am)
And in the harsh Mediterranean winter of 09 - harsh being a relative term implying that not all the olives grew that were expected...

Two powers fail to submit orders for the Winter turn. Rather than replace these players this late in the game, Greece will fail to build and the Ionian Sea will be automatically disbanded on the Carthaginian side. This is possibly a contentious ruling, I know, so please let me know if you are displeased with this. I will listen to any arguments made to me and promise to consider them.

Meanwhile, Xerxes adds two more armies to his hordes - in Sidon and Damascus.

As I am told there is not much negotiation going on, we'll have a somewhat quicker turn deadline this season. Please have Spring 10 orders in to me by Wednesday, October 24th (11:59 PM GMT).

Also, once again, my thanks to Cory for sticking the game out and playing it through honourably.

Cheers everyone!

Trout

DC105 Tears Of Cassandra An Ancient Med 9 Variant Game Game Started: May 29, 2007



Current Turn: Winter 09
GAME RESULT: Spring 10 Orders Wednesday, October 24th (11:59 PM GMT)


The Rowdy Cast
Carthage: Lee Taylor leewarrentaylor(at)yahoo.co.uk ([email]leewarrentaylor(at)yahoo.co.uk[/email]) Egypt: Cory Buris coryfucius(at)yahoo.com ([email]coryfucius(at)yahoo.com[/email]) Grece: Caleb Edwards caleb.edwards(at)utoronto.ca ([email]caleb.edwards(at)utoronto.ca[/email]) Persia: Mike Sims mike(at)jenningstech.com ([email]mike(at)jenningstech.com[/email]) Rome: Felix Kam Chung felixkamchung(at)mac.com ([email]felixkamchung(at)mac.com[/email])


Humble GM: Former Trout former.trout(at)gmail.com ([email]former.trout(at)gmail.com[/email])

WINTER 09 ADJUSTMENTS:
Persia: BUILDS A Sid, A Dam Rome: No Adjustments Carthage: No Disband Received - Auto-Disband F Ionian Sea Egypt: No Adjustments Greece: No Build Received



UNIT / SUPPLY CENTER BREAKDOWN:
-------------------------------


PERSIA:
15 Supply Centers: Ant, Dam, Sid, Cyp, Tyr, Jer, The, Ale, Mem, Cyr, Pet, Che, Mil, Sin
Cre, Lep, Mas
9 Armies: Ale, Gau, Lep, Bay, The, Mil, Mas, Sid, Dam
8 Fleets: Aus, Lib, Gos, Cil, Egy, Mes, Cre, Cyr


ROME:
2 Supply Centers: Rom, Nea
2 Armies: Etr, Nea
0 Fleets:


CARTHAGE:
8 Supply Centers: Car, Cir, Tha, Num, Sag, Bal, Sar, Sic
4 Armies: Pha, Mau, Tar, Cir
4 Fleets: Sic, Got, Num, Pun


GREECE:
7 Supply Centers: Spa, Ath, Mac, Byz, Vin, Dal, Rav
2 Armies: Ven, Rav
4 Fleets: Ath, Adr, Apu, Spa


EGYPT - ELIMINATED 09


NEXT DEADLINE: SPRING 10 ORDERS DUE WEDNESDAY, OCTOBER 24TH (11:59 PM GMT)!!

[Reply]

Live Game - Complete! - test_gm   (Sep 13, 2007, 12:00 am)
Well it has come to an end, after a marathon of nearly 8 hours, the
troops finally called it a 5-way draw.

Attached is the random string of who controlled (and was going to
control) Italy in each round. Simple list, numbers 1-6 represent
AEFGRT.

A few changes for next time:

- Make absolutely sure we have 7 confirmed. This time we have 5
confirmed and a slew of maybes... well the 5 arrived ready for battle
and most of the maybe's didn't.

- Make the first 2 rounds (at least all of 01, maybe 02 too) 20 min
turns. There is just too much going on at that early stage, and it was
really hectic. More time would have let the game settle nicely.

Other than that, I was happy w the time controls of 15 min per turn,
with 5 min for builds & retreats. Also was pleased w the mechanism of
posting a map for all to refresh.

Any suggestions for next time are definitely welcome, we can put a game
up on the list? What do you think -- late November? Mid-December?

Attached is the RP file for any who want to play it back, as well the
final map image and random selector for Italy.

Final Standings:
Austria: 8 Draw
England: 10 Draw
France: 5 Draw
Russia: 4 Draw
Turkey: 7 Draw
Germany: 0 Eliminated, fall '04.

Thanks to all who played, the new and the old alike, it made for a great
game!

EOG's are welcome,
-mike

[Reply]

Live Game - EOG FRANCE - test_gm   (Sep 13, 2007, 12:00 am)
Well well well.....first of immense thanks to Sims for running
a great smooth and very fun game, it was rather adrenaline flushed
for the first hour or so, actually the first 30 mins was basically so
inundated
by im's that my computer freaked out a couple of times.....but the
game was off to a start
after about 30 mins trying to find a player we decided to go ahead
and play the
game with italy as a neutral....little did i know the 'neutrality'
was voted into submitting moves
that would be RANDOMLY chosen....well thats just a nightmare....well
i was hoping to keep italy
neutral as long as possible and so submitted moves for the
such....but when i heard that other
players were convincing others to move italy against me i was a bit
distraught....no doubt trout's
fishy ideas.....so i decided that the best way to make italy as
'neutral as possible' was to make the
most random moves for it
and so in fall 1901 i was chosen, and my randomness was quite
hysterical.....
tyr-mun
rom-apu
ion-emed!!

well that just sent everyone into a tizzy and that was probably the
beginning
of the end for germany, i really wanted to work with germany against
england but the blow of munich really pushed me into the arms of
manuel and it proved to be a good decision.

elsewhere on the board.....italy was quickly falling to bits and I
knew that the med
area would be a key to success or failure and so i set my sights to
securing it...meanwhile
allowing manuel to dictate the events in germany.

i knew that manuel will not try to stab me until i break into turkey
and or when
turkey/austria fought each other, and that never happenned or at
least to our knowledge.

so we began to move our units in tandem to take the south and manuel
worked with russia to polish off
germany....at the same time mikael aka turkey was moving to take out
russia with austria and secure the med,
and austria takes on all of italy....

soon, trout build the southern german line, most SUPERBLY AND WITH A
PINZER LIGHTENING TIME!!
Before I even knew it, the line was down and out and secured.

And I knew it was going to be a doozy.

so manuel and i were trying to develop suttle trickeries to get them
off balance, and they were
doing the same to us....

somewhere in 05, manuel managed to get it timed so that mikael would
stab trout
as manuel stabbed me....and doth did protest a bit too much, when
manuel convoyed to brest
that was imho a key little move, for in the following turn trout and
mikael SEEMED to be engaged....

then came the Lytton-convoy.....any english unit to naf!!!.....

that basically went back to the EFR VS TR alliance.....

and so we enter the end game
at this point it was like 6 hours into the game
mikael was at 4.30 am
and i had a dinner meeting
and so we proxied ourselves to our allies
mikael to trout, i to manuel....

after an hour, meeting called off, i came back and realized.......
MANUEL WAS SYSTEMATICALLY TAKEN MY CENTERS FOR A SOLO!!!!

I WAS LIVID!!! LIVID!!!!

So i tried my best to convince him to honor our 7 hours of alliance
to call for the draw!
to stop the madness.....
and i believe he capitulated....actually if the dias would not have
gone through
i would have...um..eh eh.....king...you know....trout.....to punish
manuel....
but luckily the game ended!!!

thanks to all
and next time lets see 7 players

F




On Oct 20, 2007, at 10:08 PM, Michael Sims wrote:

Well it has come to an end, after a marathon of nearly 8 hours, the
troops finally called it a 5-way draw.

Attached is the random string of who controlled (and was going to
control) Italy in each round. Simple list, numbers 1-6 represent
AEFGRT.

A few changes for next time:

- Make absolutely sure we have 7 confirmed. This time we have 5
confirmed and a slew of maybes... well the 5 arrived ready for battle
and most of the maybe's didn't.

- Make the first 2 rounds (at least all of 01, maybe 02 too) 20 min
turns. There is just too much going on at that early stage, and it
was
really hectic. More time would have let the game settle nicely.

Other than that, I was happy w the time controls of 15 min per turn,
with 5 min for builds & retreats. Also was pleased w the mechanism of
posting a map for all to refresh.

Any suggestions for next time are definitely welcome, we can put a
game
up on the list? What do you think -- late November? Mid-December?

Attached is the RP file for any who want to play it back, as well the
final map image and random selector for Italy.

Final Standings:
Austria: 8 Draw
England: 10 Draw
France: 5 Draw
Russia: 4 Draw
Turkey: 7 Draw
Germany: 0 Eliminated, fall '04.

Thanks to all who played, the new and the old alike, it made for a
great
game!

EOG's are welcome,
-mike

<random.txt>
<dc126.dpy>
<live.gif>

[Reply]

DC123 - Shade Of The Bonsai - Winter 1572 Deadline... - test_gm   (Sep 13, 2007, 12:00 am)
Heya Samurai Slicing folks,

Just wanted to send out a few gentle cherry blossom vibes that the Winter of 1572 is almost upon us. Deadline falls in 16.5 hours. I still need adjustments from a couple of you, so if you have not yet sent them in, please have your retainers deliver them ASAP.

Thanks!

Trout

[Reply]

LIVE GAME - EOG RUSSIA - test_gm   (Sep 13, 2007, 12:00 am)
Well, I spent most of the game with my back to the wall, so I'm just happy to be a part of the Draw. Turkey came at me from the first move, which had a profound effect on my game. And when Austria took sides with Turkey against me in Fall 01, I was pretty much fighting for my life the rest of the time. I found a solid ally in Manuel and we were able to stick together for the entire game. The A/T alliance cautioned me about E/F, but I just told them that if they didn't leave me alone, they would get bogged down in Russia and E/F would grow powerful. They didn't leave me alone and that is infact exactly what happened. I helped them dispatch Germany as fast as possible - it seemed like my only chance to pose a threat to Austria. Germany was a nice guy, but in the end he was on the wrong side of history, or at least, standing between me and survival. Manuel was a good ally to me and I couldn't stand to see Turkey share in the draw, since he had caused me so much grief for no reason. But in the end, I decided no to go for the English Solo - I decided to take a share of the draw. All in all, it was a fantastic gaming experience and I can't wait to do it again!

Thanks Mike for GMing and thanks everyone for playing![/i]

[Reply]

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