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Diplomaticcorp Discussion Forum:  dc224

(Slaughter At Story-Time - The Haven Playtest)


Post:10674 >
Subject:< DC224 - Fall 06 Two Missing Sets Of Orders >
Topic:< dc224 
Category:< Active Games >
Author:former.trout
Posted:May 05, 2009 at 12:06 am
Viewed:915 times

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Folks,

Let me tell you a story of a game with 19 players.  Now when it started, the GM knew that with that number of folks there would be some slackers and people who missed the deadline.  However, over the first six game years, almost all of the problem children were either eliminated or replaced for one reason or other.


But then - just when it looked as though a good solid core of players remained, the GM started getting late orders being submitted by entirely different players...  Who had up until then been right on time every turn and consist with their prelims.


Meanwhile, it was the remaining players - those who got their orders in usually the day after an adjudication came out - who suffered and had to grit their teeth at yet ANOTHER delayed adjudication.


This story is going to continue, I guess, to see how the ending is written.  However - please be advised that if two missing sets of orders do not arrive within the next twelve hours then we will be seeking another pair or replacements.


Apologies for yet another delay everyone.  


Trout

There are 2 Messages in this Thread:


DC224 - Fall 06 Two Missing Sets Of Orders (former.trout) May 05, 12:06 am

DC224 - Fall 06 Two Missing Sets Of Orders (offdisc) May 05, 11:00 am

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

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