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Post:< 11629 >
Subject:< Quality of games >
Topic:Community >
Category:General >
Author:Kenshi777
Posted:Jun 22, 2009 at 2:06 pm
Viewed:1076 times

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4. Maybe a way to increase the quality of players is to offer a mentoring type of program? If a new player has questions about strategy or specific tactics/moves, there is a pot of people available to email with those questions. We obviously can't help with "should I attack so and so" or "do you think I can trust them" because those are opinion questions. BUT, we could answer a question like "I am considering a stab like X. What would be the implications?" or "I have to retreat or retreat OTB. Should I retreat OTB?". I am just thinking that there are still a lot of questions where an advisory panel [in confidence] could help a newbie evaluate their options [not make the decision] and give them pros/cons of certain actions. 

 
This was something like what I had in mind for a panel game, but to be fair and keep the game at least somewhat fun for the other players, I think all such commentary would have to be public (i.e. sent to the message board, not an individual player).  Otherwise, I think playing with a coach might not be very well received.  It's one thing for a third party panel member to publicly post "the R/T juggernaut appears to be forming early in this game, Austria should be alarmed by the DMZs in the Black Sea and Armenia" or "Italy's S1901 move of A Rome-Apulia tipped his hand that A Venice-Trieste is a Key Lepanto rather than a genuine stab."  It's quite another thing for a private q&a analysis - when the players get to ask direct questions of the panel and solicit advice on the topics of their choosing, I think we've gone too far. 
 
Which brings up another point - the best thing that newbies can do to learn is *watch* - far too many come in to a PBEM community, sign up for 50 games at once (slight exaggeration), and then NMR in all of them when they start losing.  I would be in favor of a 3 game-at-a-time cap for newbies (for that matter, wouldn't advise more than that for anybody, but hey, to each their own)
 
B.

This message is in reply to post 11506:

Hi guys,

Anyone feel free to add anyone else to the email chain… but I’ve seen a few discussions fly thru various channels lately about quality of games. I suppose this would mean NMR’s, Abandons, and general lack of communication in games.

How can dc improve this?

A few things about the status quo…

- Right now… we recruit one standard game at all times, which has an invitation for newbies to join it, as it is after all, standard. Easiest to learn the game on.

- Newbies are – and always will be – welcome here, (we were all one at some point) however we need to be able to limit the disruption they can do to games, and the frustration they can cause to other players.

- Anyone can play here. There is no proving ground.

Is this appropriate? If a leader of a country isn’t very good – and doesn’t write, and misses turns – is it up to the “good” players to be the best to capitalize on this, or should that player not have played in the first place? How can we realistically prevent such a player from causing disruption, given that new players have to get a start, somewhere?

Should we go to a system of newbie-only games? I’ve run, I think 2 of these over the years, and they were a big hit.

Can GM’s do more to avoid NMR’s? Pumping up the players, sending reminders, etc?

Should players get more limited on the number and type of games they can play, based on their propensity for NMR’s? We have the new NMR stat on the Profile pages, which gives us info, but currently there is no mechanic in the system to limit players in any way based on their frequency of missing turns.

Anyways just looking for insight into what might really breed good hi-caliber players, and provide a fun gaming environment that isn’t met w frustration when players drop out.

-mike
Order of the Garter
www.diplomaticcorp.com

There are 9 Messages in this Thread:


Quality of games (FuzzyLogic) Jun 20, 10:13 pm

Quality of games (EdiBirsan) Jun 20, 10:59 pm

Quality of games (Montgomery) Jun 20, 11:56 pm

Unknown (txurce) Jun 21, 11:29 am

Quality of games (Kenshi777) Jun 22, 10:45 am

Quality of games (garry.bledsoe) Jun 22, 12:16 pm

Quality of games (Kenshi777) Jun 22, 02:06 pm

Unknown (txurce) Jun 27, 05:45 pm

Unknown (charlesf) Jul 03, 07:24 am

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