Welcome Guest!  [Log In]  [Sign Up]

Diplomaticcorp Discussion Forum:  dc263

(Babylon 5)


Post:< 13891 >
Subject:< dc263 ~ Babylon 5 >
Topic:< dc263 >
Category:< Closed Games 
Author:rodtheworm
Posted:Jan 15, 2010 at 4:20 am
Viewed:1362 times

  [New Post]  [Reply]  [Quote]

Hi all,

I found the map a bit lacking tactically too, though I found it great fun. Planets need to be a little more aggregated to make armies much use at all, but even then the fact that fleets aew unrestricted makes them a far superior choice. Possibly just doing away with armies and introducing new types of fleet, in the manner of the aeroplane added to the Wings varient: in addition to the normal fleets, perhaps there could be a scout fleet which can move two spaces a turn but cannot itself attack (it could support though), or maybe just attacks at half strength, and/or a dreadnought fleet which counds as the strength of two units but requires two centres to support it? I don't know how hard these would be implement, but it make people think a bit more about whether they want a range of unit types or not, and the dreadnought fleet woud halp to break up stalemate lines a bit.

Just throwing some ideas out there.

Ross


Date: Thu, 14 Jan 2010 10:20:08 -0500
From: Tom.Hopkins
Subject: Re: dc263 ~ Babylon 5

Good day all

It seems I am much more of a traditionalist that I thought. I had major difficulties wrapping my head around this game and its map. Additionally, I have used jDip to adjudicate my games so long that switching to RealWorld seemed like a trip to the dentist. The only real problem, in my less than humble opinion, is the lack of real purpose for armies. I am not sure how the game could be altered to reasonably employ two types of units - maybe an unwritten rule that fleets:armies ratio must be maintained to meet some arbitrary level, but, in retrospect, no one would like being told what to build and it would make builds predictable, though not any less predictable than they were (unnnh, maybe I will build another fleet this season...)

I apologize to everyone for my rather low level of press in this game - normally I am much more on top of things but I ran into a few health issues that took me away from many things that weren't essential.

Thanks to our GM for keeping things running smoothly.

Good luck to all in future games!

Cheers,
Tom

This message is in reply to post 13768:

Deadline for Fall 2271 orders; Monday, January 11; 2359 UTC

Unit locations:

Earth: F Babylon 5, F Titan, F Draxis, F Inisr Drazu, F Aris Colony,
F Arisia Colony, A Beta Durani, F Deneb 4, F Dilgar, F Enfili, F Grid
Epsilon, F Ipsha, F Latig 4, F Quadrant 20, F Quadrant 31, F Quadrant
55, F Sector 01, F Sector 04, F Sector 08, F Sector 09, F Sector 17,
F Sector 18.
Minbari: F Minbar, F Chudomo, F Norsai, F Minbari Inisr Realm, F Minbari Outer
Realm, F Abbai4, F Caliban Sector, F Gaim, F Janos 7, F Kazami III,
F Sector 11, F Sector 35, A Tizino Prime, F Ventari 3.
Centauri: F Brakesh 9, F Outer Centauri space, F Narn Outer Space, F Antares
Sector, F Ceti 4, A Gorash 7, F Hilak 7, F L Gidor, F Lukantha,
F Pakmara, F Sector 14, F Sector 51, F Sector 58, F Sector 59, F Sector
71, F Sector 81, F Sector 88, F Shi, F Vree, F Yolu.
Shadow: F Kepti.
Vorlon: F Z Ha Dum, F Outer Rim, F Rim Space, F Sector 86, F Drakh, F Ikarra
7, A Lorka 7, F Malax, F Nether Rim, F Quadrant 48, F Quadrant 72,
F Quadrant 73, F Quadrant 90, F Sector 27, F Sector 67.

Retreats:

Terran F Sector 59 retreats to Draxis.

Movement results for Spring of 2271.

Earth: F Babylon 5 - Sector 09 (*Fails*).
Earth: F Earth - Sector 01.
Earth: F Titan - Grid Epsilon (*Fails*).
Earth: F Inisr Drazu - Yolu (*Fails*).
Earth: F Aris Colony - Quadrant 31.
Earth: F Arisia Colony, no move received.
Earth: A Beta Durani Hold.
Earth: F Deneb 4 - Sector 08 (*Bounce*).
Earth: F Dilgar Supports F Sector 09 - Sector 14.
Earth: F Enfili Supports F Quadrant 20.
Earth: F Grid Epsilon - Babylon 5 (*Fails*).
Earth: F Ipsha Supports F Babylon 5 - Sector 09 (*Fails*).
Earth: F Latig 4 Supports F Quadrant 20.
Earth: F Quadrant 20 Supports F Sector 08 - Minbari Outer Realm (*Cut*).
Earth: F Quadrant 54 - Aris Colony.
Earth: F Quadrant 55 Supports F Babylon 5 - Sector 09 (*Fails*).
Earth: F Sector 04 Supports F Deneb 4 - Sector 08.
Earth: F Sector 08 - Minbari Outer Realm (*Bounce*).
Earth: F Sector 09 - Sector 14 (*Fails*).
Earth: F Sector 17 Supports F Sector 09 - Sector 14.
Earth: F Sector 18 Supports F Arisia Colony.
Earth: F Sector 59 Supports F Inisr Drazu - Yolu (*Dislodged*).

Minbari: F Minbar Supports F Chudomo - Quadrant 20.
Minbari: F Chudomo - Quadrant 20 (*Fails*).
Minbari: F Norsai Supports F Sector 35 - Minbari Outer Realm (*Fails*).
Minbari: F Minbari Inisr Realm Supports F Sector 35 - Minbari Outer Realm (*Fails*).
Minbari: F Minbari Outer Realm - Sector 08 (*Bounce*).
Minbari: F Abbai4 Supports F Quadrant 72 - Quadrant 73.
Minbari: F Caliban Sector Supports F Quadrant 72 - Quadrant 73 (*Cut*).
Minbari: F Gaim Supports F Minbari Outer Realm - Sector 08.
Minbari: F Janos 7 Supports F Sector 14 - Sector 09 (*Void*).
Minbari: F Kazami III Supports F Sector 35 - Minbari Outer Realm (*Fails*).
Minbari: F Sector 11 Supports F Gaim.
Minbari: F Sector 35 - Minbari Outer Realm (*Bounce*).
Minbari: A Tizino Prime, no move received.
Minbari: F Ventari 3 Supports F Caliban Sector.

Centauri: F Centauri Prime - Brakesh 9.
Centauri: F Brakesh 9 - Sector 81.
Centauri: F Davo - Sector 51.
Centauri: F Outer Centauri space Supports F Sector 14.
Centauri: F Narn Outer Space Supports F D Tira - Sector 88.
Centauri: F Antares Sector Supports F Sector 14.
Centauri: F Ceti 4 - Quadrant 73 (*Fails*).
Centauri: F D Tira - Sector 88.
Centauri: A Gorash 7 Hold.
Centauri: F Hilak 7 Supports F Antares Sector.
Centauri: F L Gidor Supports F Sector 71.
Centauri: F Pakmara Supports F Sector 51 - Yolu.
Centauri: F Quadrant 13 - Lukantha.
Centauri: F Sector 14 Supports F Antares Sector (*Cut*).
Centauri: F Sector 51 - Yolu.
Centauri: F Sector 58 Supports F Yolu - Sector 59.
Centauri: F Sector 71 Supports F D Tira - Sector 88.
Centauri: F Shi Supports F D Tira - Sector 88.
Centauri: F Vree Supports F Yolu - Sector 59.
Centauri: F Yolu - Sector 59.

Shadow: F Kepti Hold.

Vorlon: F Z Ha Dum Supports F Sector 86.
Vorlon: F Outer Rim - Rim Space (*Fails*).
Vorlon: F Rim Space - Sector 88 (*Fails*).
Vorlon: F Sector 86 Supports F Sector 88 - Kepti (*Void*).
Vorlon: F Virana - Quadrant 48.
Vorlon: F Drakh Supports F Rim Space - Sector 88.
Vorlon: F Ikarra 7 - Quadrant 72.
Vorlon: A Lorka 7 Hold.
Vorlon: F Malax - Sector 67 (*Fails*).
Vorlon: F Nether Rim - Outer Rim (*Fails*).
Vorlon: F Quadrant 48 - Sector 27.
Vorlon: F Quadrant 72 - Quadrant 73.
Vorlon: F Quadrant 90 Hold.
Vorlon: F Ralga - Ikarra 7.
Vorlon: F Sector 67 - Caliban Sector (*Fails*).
Vorlon: F Sector 88 Supports F Sector 86 - Kepti (*Disbanded*).

Deadline for Fall 2271 orders; Monday, January 11; 2359 UTC

files: http://mainecav.org/diplomacy

There are 6 Messages in this Thread:


dc263 ~ Babylon 5 (sgttodd) Jan 05, 09:10 pm

dc263 ~ Babylon 5 (sgttodd) Jan 13, 07:49 pm

dc263 ~ Babylon 5 (greg) Jan 13, 09:14 pm

dc263 ~ Babylon 5 (rodtheworm) Jan 15, 04:20 am

dc263 ~ Babylon 5 (sgttodd) Jan 15, 07:55 am

dc263 ~ Babylon 5 (Tom.Hopkins at ainc-in...) Jan 14, 09:20 am

Diplomacy games may contain lying, stabbing, or deliberately deceiving communications that may not be suitable for and may pose a hazard to young children, gullible adults, and small farm animals.

Powered by Fuzzy Logic · You are visitor number 55618 · Page loaded in 0.2661 seconds by DESMOND