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(Slaughter At Story-Time - The Haven Playtest)


Post:14784 
Subject:< DC224 Slaughter At StoryTime - Fall 16: A Rush and A Push... >
Topic:< dc224 
Category:< Active Games >
Author:garry.bledsoe
Posted:Mar 04, 2010 at 11:41 pm
Viewed:833 times

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And the Land that the Knights Stand On is Rogue!
The Knights Yield the Field and Pass On But...

The Dwarven Fleet Goes Odysseus and Finds Fantastica (A New Home)
WAIT!? Trolls Know How to Convoy? Seriously? {Sigh} Still a Bad Fall to Be a Troll
Trolls Lose FOUR Under an Onslaught from the Ogres
Can Anyone Stop the Ogres? Were Elvish Scryers Right When They Foretold Ogren Dominance After
Being Abandoned by ALL Races When They Stabbed?

Okay...I know! I am probably carrying the "I told you so" too far but it IS a LOT of fun for me! What a game! I love the twists. You guys are putting on quite a battle.

To business - we have several retreats due:

Undead F To-Gai-Ru can retreat to ALL SAINTS BAY.
Troll F Enchanted Isles can retreat to BABEL BEACH.
Undead F ZEBOIMS DEEP can retreat to SAVAGE SEA or Pwyll (technically also ALL SAINTS BAY but
that is the ONLY option for F To-Gai-Ru so...)

Of course any of these can retreat OTB. Basically I will need one Undead retreat given that all of the others have one option.

The deadline for that is Sunday night at 8pm CST. I will be out of town for the weekend so I can't get it out sooner. From there we will have a quick deadline for Winter, Tuesday the 9th at 6pm CST. From there we will have an extended Spring 17 turn due to a player vacation (details on that with Winter).

PLEASE double-check. As you have no doubt noticed your GM is quite capable of mistakes!

NICK - thanks for filling in and fighting on until the end! On that note...a bit from our dearly departed Knight...


PRESS
Barring a miracle, goodbye from the Knights! This position was weak when I took it over, but I managed to stay alive by mending ties with the Archers as we fought off the Rogues/Faeries/Trolls. I tried to split up that trio, but only really got replies from Michael (the Rogues), and although there was willingness on both sides to find some solution, he was too committed already to an attack on me, and there was no real way for us to ally as long as he was unwilling to break his alliance with the Faeries.

To my surprise, the Trolls suddenly stabbed the Rogues, and a thin beam of light appeared at the end of the previously pitch-black tunnel. There was a critical moment when some Troll support in the top right part of the board could have shifted the balance to our side, as the Faeries and Rogues were relatively weak here and there was pressure from the underground on Dragons Teeth Mts. A breakthrough to Kingdom of Hearts could have allowed me and the Archers to hold on indefinitely. There wasn't much communication, and Warren decided instead to devote his units to the top-left part of the board in Anvard and Immoren, trying to destroy the Rogue position here. The Archers were knocked out, and then the top right part of the board from Cathal to Andarien Plain got rolled up by the Faeries/Rogues, and it was only a matter of time for the Knights.


Dwarves:
F Fantastica Hold

Faeries:
A Hundred Acre Wood - Elephant Graveyard
A Kingdom of Hearts - Prydain
F Myth Drannor - Great Glacier (*Fails*)
F Drynwyn - Hundred Acre Wood
A Starkadh Supports F Drynwyn - Hundred Acre Wood
A Eridu - Gwynir (*Fails*)
F River Saeren - Kingdom of Hearts
A Fionavar Supports A Dragons Teeth Mtns
A Dragons Teeth Mtns Supports A Fionavar
A Port Ghaast - Ivory Tower
F CHURNING REACH Supports F The Julianthes - ZEBOIMS DEEP
(*Fails*)
F WEST MIRIANIC OCEAN Supports F The Julianthes - ZEBOIMS DEEP
F NORTH MIRIANIC OCEAN - RUGGED COAST
F RUGGED COAST - RIFT CANYON

Knights:
F GuTanoth - Arctic Barrens (*Disbanded*)
A Wing Hove - Heavens Well
A Ice Reach - Arctic Barrens

Ogres:
A Carpantha Supports A Hollow Earth - Mount Nimro
A Mordor Supports A Rivendell
A Rohan Supports A Rivendell
A Lindon Hold
F Baldurs Gate Supports F Great Glacier - RAZORS EDGE
A Ansalon Hold
A Candlekeep Supports F Baldurs Gate
F Great Glacier - RAZORS EDGE
A Zhentil Keep Supports A Pwyll - Great Glacier
A Hoarluk - Fitzgibbon
F The Wilderland - Fjord
A Nowwhat - Venatori Umbrarum
A Kara-Tur - Baldurs Gate (*Fails*)
A Yuirwood Supports F Baldurs Gate
A Rivendell Hold
A Dragon Coast Supports A Pwyll - Great Glacier
A Pwyll - Great Glacier
A Diamond Mines - Undermountain
A Ancient Necropolis - Yggdrasil
A Twisted Tunnels Supports A Diamond Mines - Undermountain
A Hollow Earth - Mount Nimro
A Venatori Umbrarum - Temple of Doom
F WAY THE HECK, no move received
F BIKINI BOTTOM Supports F SEA OF FALLEN STARS - Enchanted Isles
F RIVER OF THE DAWN Supports F Great Glacier - RAZORS EDGE
F NORTH RAINBOW LAKE Supports F SOUTH RAINBOW LAKE - THUNDERHEAD
F SOUTH RAINBOW LAKE - THUNDERHEAD
F SEA OF FALLEN STARS - Enchanted Isles

Pirates:
A Pans Labyrinth - The Neverwood
A Slightly Gulch Supports F Groves of Academe
A Avalon Supports F Drynwyn - Hundred Acre Wood
A Eloi - Pans Labyrinth
F Groves of Academe Supports A Hundred Acre Wood - Elephant
Graveyard
F RESTLESS WATERS - Travers Town
F PIRATE SHOALS Supports A Eloi - Pans Labyrinth
F GULF OF LUHN - RESTLESS WATERS

Rogues:
A Paras Derval Supports F Arctic Barrens - GuTanoth
A Tumnus - Immoren
A Arborlon - Wing Hove
F Grimpen Ward Hold
A The Silver city - Moominvalley
F Orboros Supports A Calormen - Girssel
A Corona Supports F Walk of Clouds - To-Gai-Ru
F The Julianthes - ZEBOIMS DEEP
A Calormen - Girssel
A Owlwood - Cave of Ordeals
F Walk of Clouds - To-Gai-Ru
F Palmaris - Timberlands (*Fails*)
F Arctic Barrens - GuTanoth
F Heavens Well - Ice Reach
F CRYSTAL LAKE Supports A Arborlon - Wing Hove
F TILVA STRAIT - Walk of Clouds
F POOL OF RADIANCE - Dargaard Keep (*Bounce*)

Trolls:
A Mount Nimro Hold (*Disbanded*)
F Khemri - Hundred Acre Wood (*Fails*)
A Newa River Supports F Khemri - Hundred Acre Wood
F Riku Hold
A Sorrows End Hold
F Enchanted Isles Supports F Never Never Land - SEA OF FALLEN
STARS (*Dislodged*)
F Never Never Land - SEA OF FALLEN STARS
A Sleepy Hollow Supports A Daniloth - Gwynir
F Sables Swamp - WEST SEA OF SHADOWS
A Darken Wood - Dargaard Keep (*Bounce*)
F The High Way - Never Never Land
A Daniloth - Gwynir
A Knurremurre - Tymwyvenne
F TROG BOG Convoys A Owlwood - Cave of Ordeals
F THON THALAS Convoys A Owlwood - Cave of Ordeals
F GRIEF REEF Supports A Newa River
F HIGH SEAS - WAY THE HECK (*Fails*)
F MERMAIDS LAGOON Supports F The High Way (*Ordered to Move*)
F RIVER STYX Supports F Sables Swamp - WEST SEA OF SHADOWS

Undead:
F To-Gai-Ru Supports F Walk of Clouds (*Dislodged*)
A Skullcap - Uhl Belk
F Everglot Hold
A Skellington Hold
A Terabithia - The Old Gristmill
F Timberlands Supports F To-Gai-Ru (*Cut*)
F SAVAGE SEA - Terabithia
F ZEBOIMS DEEP - CHURNING REACH (*Dislodged*)


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DC224 Slaughter At StoryTime - Fall 16: A Rush and A Push... (garry.bledsoe) Mar 04, 11:41 pm

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