The stage is set, all tied up... in the quest to lead the Kingdom of Hearts... when from afar we hear the [BOOM] of canon fire! The Barbarian armada sends several rounds raining down on the Archer camp, while the thugs tear off their competition jerseys and club their way into the KOH.
It's conflict everywhere!
The Nomads get plowed in the south by a combined Ogre-Elf-Samurai eviction. Area declared a "no-roaming zone". Bounces occur in several provinces, leaving the critical build spots of Myth Drannor and Dargaard Keep unclaimed... and man the Magicians. Not only bounced from where they sought, but lose two home centers in one bang. On a bright note, some nations manage rather peaceful and plentiful epansion. 4 nations pull off the first turn hat trick and build 3.
There is one retreat! But Centaur F Cathal can only go to Anvard, so I just moved it there. Our Centaur leader may opt to take that OTB and build something else instead.
NEXT: Winter! Due Friday 1/14, 3pm Central.
Archers: Build 1
Barbarians: Build 2
Centaurs: Build 1
Dwarves: Build 1
Elves: Build 1
Faeries: Build 3
Gnomes: Build 2
Hobbits: Build 2
Knights: Build 2
Leprechauns: Build 1
Magicians: Remove 1
Nomads: Build 1
Ogres: Build 3
Pirates: Build 2
Rogues: Build 2
Samurai: Build 1
Trolls: Build 3
Undead: Build 1
Wizards: Build 3
Archers:
F Prydain - Kingdom of Hearts (*Fails*)
A Critter Country - Neverpeak Mtn
F Cliffs of Insanity - Myth Drannor (*Bounce*)
Barbarians:
F Paras Derval Supports A Andarien Plain - Kingdom of Hearts
A Andarien Plain - Kingdom of Hearts
A Arctic Barrens - Cathal
Centaurs:
F Cathal Hold (*Dislodged*)
F Owlwood - Girssel
A Immoren - Sleepy Hollow
Dwarves:
A Mount Nimro - Pwyll
A Hollow Earth - Spirit Pond
F CHURNING REACH Convoys A Mount Nimro - Pwyll
Elves:
A Sinking Shore - Prekkendorran Hts
F Marshes of Morva Supports F Ilthmar - Auryn
F ROARING RAPIDS - Caer
Faeries:
F Land of Sweets - Gurgi
A Acme Acres - Land of Sweets
F NORTH MIRIANIC OCEAN - Gumdrop Isle
Gnomes:
F Groves of Academe - Slightly Gulch
F Drynwyn Hold
A Daniloth - Gwynir
Hobbits:
A Brandywine - Two Towers
F Rivendell Hold
F SEA OF FALLEN STARS - Enchanted Isles
Knights:
A Ice Reach Hold
F CRYSTAL LAKE Supports A Arctic Barrens - Cathal
F MIST MARSH - Telmar
Leprechauns:
F Merrow - Tuatha
F Myrtle - Terabithia (*Bounce*)
A Fitzgibbon - Hoarluk
Magicians:
A Cyriss Hold
F WEST SEA OF SHADOWS Hold
F EAST SEA OF SHADOWS - Dargaard Keep (*Bounce*)
Nomads:
F City of Splendors Hold (*Disbanded*)
F ALL SAINTS BAY - The Julianthes
F RIFT CANYON - Myth Drannor (*Bounce*)
Ogres:
F Fafhrd Hold
A Ogrun - Devils Canyon
F Ilthmar - Auryn
Pirates:
A The Neverwood Supports F PIRATE SHOALS - Travers Town
F HIGH SEAS - Never Never Land
F PIRATE SHOALS - Travers Town
Rogues:
A Orboros Hold
A Daisy Meadows - Dimmsdale
F POOL OF RADIANCE - Dargaard Keep (*Bounce*)
Samurai:
F Magrathea - France
A Anhondon Plain Supports F Shining Stream - City of Splendors
F Shining Stream - City of Splendors
Trolls:
F Grendel - Tarsis
F Cave of Ordeals - Troldhaugen
A Plains of Dust - Grendel
Undead:
A Everglot Hold
F RIVER STYX - Krynn
F SAVAGE SEA - Terabithia (*Bounce*)
Wizards:
A Waterdeep - Candlekeep
F RESTLESS WATERS - Land Ho
F RIVER OF THE DAWN - Great Glacier