No, a canal option was not specified. Thus my revision. Tho I wanted to be clear that joining Nap to Tun was still a valid canal creation, cuz when you pinch off two water spaces a canal is left by default. In this case, we connected continental land to water on both sides, so a canal would not naturally exist like that unless ordered.
My interpretation, is yes, you can order simply the removal of a canal. e.g. remove canal Con. Or, he even goes to the extent of saying you can change an endpoint of a canal if a space would otherwise have 3 or more coasts. (it can happen).
This is the first time I've tried AceRunner's ruleset. They're more thorough and allow for more options, but are also harder to grasp, and I think, need a little bit of editing to make them exhaustive of the possible scenarios.
New map attached! All that's changed are the coasts in Venice.
-mike
From: Pete Dale [mailto:pete(at)atlantichouse.org.uk]
Sent: Thu 12/15/2011 10:58 PM
To: Michael Sims; alwayshunted(at)hotmail.com; cbend37(at)aol.com; kodiplomacy(at)gmail.com; daniel.johnson(at)ret.gov.au; mrh(at)panix.com; stevencaponigri(at)gmail.com; dc401; mttmvp(at)gmail.com
Subject: RE: dc401 s02 results!
Hi Mike. I had assumed that the ‘canal’ included in the report was ordered by the player (in this case Austria; is that not the case?
Also, AceRunner’s modifications of the rules include the phrase “A Seismic order can cause a coastal province to be divided into two or more coasts by ... the deletion of a canal or strait.” As you understand it, does that refer obscurely to the effect of a normal Connect and Separate order, or does it permit a different sort of order (eg “Remove the waterway through Constantinople”?)
Thanks, Pete
From: Michael Sims [mailto:mike(at)fuzzylogicllc.com]
Sent: 16 December 2011 02:08
To: alwayshunted(at)hotmail.com; cbend37(at)aol.com; kodiplomacy(at)gmail.com; daniel.johnson(at)ret.gov.au; mrh(at)panix.com; pete(at)atlantichouse.org.uk; stevencaponigri(at)gmail.com; dc401; mttmvp(at)gmail.com
Subject: RE: dc401 s02 results!
Venice should have EC / WC, not a canal. When joining a land province to a water on the opposite side, it becomes coasts. When joining two lands pinching off two waters, it becomes a strait by default. I’ll fix it on the map tomorrow.
From: Michael Sims
Subject: dc401 s02 results!
Turk Army Serbia is disbanded, having nowhere to retreat! This means there's no summer, and we move right along to fall. Due next Wed 12/21, 3pm Central!
Note, I have had a hard time reaching Daniel at his home email address. If I don't have confirmation from him that he's got this, I'll put off the turn till I do.
GER:
A Mun -> Tyl
A Ber -> Mun
F Kie -> Nth
F Hol S Kie -> Nth
A Bel -> Lon (*Fails*)
ENG:
F Lon S Edi - Nth (*Cut*)
F Nwy S Edi - Nth (*Cut*)
F Edi - Nth (*Fails*)
A Yor - Wal
TUR:
A BUL-GRE
A SER S A BUL-GRE (*Disbanded*)
F BLA S A SER
F SMY - AEG (*Bounce*)
F CON S F BLA
AUS:
F Albania - Greece (*Fails*)
RUS:
F Sevastapol – Black Sea (*Fails*)
F Rumania support F Sevastapol – Black Sea
A Moscow – Sevastapol (*Fails*)
A Budapest support Trieste - Serbia
A Galicia – Bohemia
A Warsaw – Ukraine
F Sweden - Norway (*Fails*)
ITA:
A Ven-Tri
A Tri-Ser
A Tun HOLD!
F Rom-TYS
F Nap-ION
F Gre-AEG (*Bounce*)
FRA:
A Spain to Gas
A Port to Spain
F Brest to MAO
F Engch to irish sea
F Paris to Engch
GER: Split Edi/Nth, Join Yor/Nwg
ENG: Split LVP and IRI, connect WAL and NAO (*Fails - Conflict with FRA*)
TUR: Seperate RUM/SER (Join BLA/BUD)
AUS: separate Tus and Rom, connect Ven and TYS (*Canal*)
RUS: Connect Moscow-Armenia, separate Sevastapol/Edge
ITA: Smy and BLA connect, Con and AEG separate.
FRA: split irish and NorthAtl, connect MAO and Liverpool (*Fails - Conflict with ENG*)
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